From 8293077193f3f9e72dfe05aba31b1f6f8239885f Mon Sep 17 00:00:00 2001 From: lbnesquik <24830358+lbnesquik@users.noreply.github.com> Date: Fri, 3 Sep 2021 03:53:25 +0200 Subject: [PATCH 1/2] Adds a base matter cost to mech weapons and equipment. (#8265) * Adds a base matter cost to mech weapons and equipment. * Matter not materials --- code/game/mecha/equipment/tools/tools.dm | 1 + code/game/mecha/equipment/weapons/weapons.dm | 1 + 2 files changed, 2 insertions(+) diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index 01aeca691df..4fd4c8d9670 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -1,2 +1,3 @@ /obj/item/mecha_parts/mecha_equipment/tool + matter = list(MAT_STEEL = 5000, MAT_GLASS = 3000) equip_type = EQUIP_UTILITY \ No newline at end of file diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index 89a38383dd0..01f8a5ef6d4 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -2,6 +2,7 @@ name = "mecha weapon" range = RANGED origin_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3) + matter = list(MAT_STEEL = 6000, MAT_GLASS = 3000) var/projectile //Type of projectile fired. var/projectiles = 1 //Amount of projectiles loaded. var/projectiles_per_shot = 1 //Amount of projectiles fired per single shot.