Fixes compile_pois failing

This commit is contained in:
Runa Dacino
2023-03-06 21:07:42 +01:00
parent 38f9021146
commit 9425efbffe
5 changed files with 14 additions and 8 deletions
@@ -23,8 +23,8 @@ if we end up with multiple renamable lateload overmap objects.*/
if(!visitable_Z_levels_name_list || !islist(visitable_Z_levels_name_list) || !length(visitable_Z_levels_name_list))
return
if("Debris Field - Z1 Space" in visitable_Z_levels_name_list)
for(var/obj/effect/overmap/visitable/sector/debrisfield/D in visitable_overmap_object_instances)
if(D && istype(D))
for(var/obj/effect/overmap/visitable/D in visitable_overmap_object_instances)
if(D.unique_identifier == "Debris Field")
D.modify_descriptors()
if(D.visitable_renamed) //could just if(D.modify_descriptors()), but having a var recording renaming is useful for debugging and stuff!
if(D.known)