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Merge pull request #4996 from Verkister/patch-6
Fixes drone borgs spawning with dropped IDs
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@@ -1538,13 +1538,13 @@
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return species.fire_icon_state
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// Called by job_controller. Makes drones start with a permit, might be useful for other people later too.
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/mob/living/carbon/human/equip_post_job() //Drone Permit moved to equip_survival_gear()
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/mob/living/carbon/human/equip_post_job()
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var/braintype = get_FBP_type()
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if(braintype == FBP_DRONE)
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var/turf/T = get_turf(src)
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var/obj/item/clothing/accessory/permit/drone/permit = new(T)
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permit.set_name(real_name)
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equip_to_appropriate_slot(permit) // If for some reason it can't find room, it'll still be on the floor.
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equip_to_slot_or_del(permit, slot_in_backpack)
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/mob/living/carbon/human/proc/update_icon_special(var/mutable_appearance/ma, var/update_icons = TRUE) //For things such as teshari hiding and whatnot.
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if(hiding) // Hiding? Carry on.
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@@ -1556,4 +1556,4 @@
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//Can put special species icon update proc calls here, if any are ever invented.
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if(update_icons)
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update_icons()
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update_icons()
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