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Fix some suit state bugs
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@@ -8,6 +8,7 @@
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siemens_coefficient = 0.5
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species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX,SPECIES_TESHARI) //this thing can autoadapt
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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w_class = ITEMSIZE_NORMAL //the mark vii packs itself down when not in use, thanks future-materials
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breach_threshold = 16 //Extra Thicc
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resilience = 0.05 //Military Armor
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@@ -110,6 +111,7 @@
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
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siemens_coefficient = 0.5
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_AUGMENTED)
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var/away_planes = null
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plane_slots = list(slot_head)
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@@ -142,7 +142,6 @@
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name = "AutoLok pressure suit"
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desc = "A high-tech snug-fitting pressure suit. Fits any species. It offers very little physical protection, but is equipped with sensors that will automatically deploy the integral helmet to protect the wearer."
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icon = 'icons/inventory/suit/item_vr.dmi'
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icon_override = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "autoloksuit"
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item_state = "autoloksuit"
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item_state_slots = list(slot_r_hand_str = "space_suit_syndicate", slot_l_hand_str = "space_suit_syndicate")
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@@ -152,6 +151,7 @@
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species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX) //this thing can autoadapt
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breach_threshold = 6 //this thing is basically tissue paper
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w_class = ITEMSIZE_NORMAL //if it's snug, high-tech, and made of relatively soft materials, it should be much easier to store!
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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/obj/item/clothing/suit/space/void/autolok
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sprite_sheets = list(
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@@ -226,11 +226,12 @@
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/obj/item/clothing/head/helmet/space/void/autolok
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name = "AutoLok pressure helmet"
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desc = "A rather close-fitting helmet designed to protect the wearer from hazardous conditions. Automatically deploys when the suit's sensors detect an environment that is hazardous to the wearer."
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icon = 'icons/inventory/head/item_vr.dmi'
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icon_state = "autolokhelmet"
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item_state = "autolokhelmet"
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species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX) //this thing can autoadapt too
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icon = 'icons/inventory/head/item_vr.dmi'
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flags_inv = HIDEEARS|BLOCKHAIR //removed HIDEFACE/MASK/EYES flags so sunglasses or facemasks don't disappear. still gotta have BLOCKHAIR or it'll clip out tho.
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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/obj/item/clothing/head/helmet/space/void/autolok
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sprite_sheets = list(
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