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objects/effects, objects/structures
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@@ -79,16 +79,16 @@
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/obj/structure/displaycase/attack_hand(mob/user as mob)
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if (src.destroyed && src.occupied)
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new /obj/item/weapon/gun/energy/captain( src.loc )
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user << "\b You deactivate the hover field built into the case."
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user << "<span class='notice'>You deactivate the hover field built into the case.</span>"
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src.occupied = 0
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src.add_fingerprint(user)
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update_icon()
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return
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else
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usr << text("\blue You kick the display case.")
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usr << text("<span class='warning'>You kick the display case.</span>")
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << text("\red [] kicks the display case.", usr)
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O << "<span class='warning'>[usr] kicks the display case.</span>"
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src.health -= 2
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healthcheck()
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return
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