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Fixes some bad Destroy()s (#17511)
* Fixes some bad Destroy()s Fixes some bad destroys on request of Kash, will need checking over that I've not misunderstood the instructions! This is all I had time to look through for now. Checked around 200-ish files. * The rest of them Found a quick way to look through them all * Update chicken.dm * fix that * don't abuse destroy * . * move this up --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -143,7 +143,7 @@
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/obj/machinery/shieldgen/Destroy()
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collapse_shields()
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..()
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. = ..()
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/obj/machinery/shieldgen/proc/shields_up()
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if(active) return 0 //If it's already turned on, how did this get called?
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