Merge remote-tracking branch 'upstream/dev' into PortableNanoUI

Conflicts:
	baystation12.dme
This commit is contained in:
PsiOmega
2015-04-26 19:40:05 +02:00
49 changed files with 955 additions and 888 deletions
+11 -10
View File
@@ -464,17 +464,18 @@ BLIND // can't see anything
if (!(src.loc == usr))
return
if (!( usr.restrained() ) && !( usr.stat ))
switch(over_object.name)
if("r_hand")
usr.u_equip(src)
usr.put_in_r_hand(src)
if("l_hand")
usr.u_equip(src)
usr.put_in_l_hand(src)
src.add_fingerprint(usr)
if (( usr.restrained() ) || ( usr.stat ))
return
return
if (!usr.unEquip(src))
return
switch(over_object.name)
if("r_hand")
usr.put_in_r_hand(src)
if("l_hand")
usr.put_in_l_hand(src)
src.add_fingerprint(usr)
/obj/item/clothing/under/examine(mob/user)
..(user)
+1 -1
View File
@@ -5,7 +5,7 @@
item_state = "balaclava"
flags = BLOCKHAIR
flags_inv = HIDEFACE
body_parts_covered = FACE
body_parts_covered = FACE|HEAD
w_class = 2
sprite_sheets = list(
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
+24 -16
View File
@@ -15,26 +15,34 @@
var/hanging = 0
verb/toggle()
/obj/item/clothing/mask/breath/proc/adjust_mask(mob/user)
if(user.canmove && !user.stat)
if(!src.hanging)
src.hanging = !src.hanging
gas_transfer_coefficient = 1 //gas is now escaping to the turf and vice versa
flags &= ~(MASKCOVERSMOUTH | AIRTIGHT)
body_parts_covered = 0
icon_state = "breathdown"
user << "Your mask is now hanging on your neck."
else
src.hanging = !src.hanging
gas_transfer_coefficient = initial(gas_transfer_coefficient)
flags |= MASKCOVERSMOUTH | AIRTIGHT
body_parts_covered = initial(body_parts_covered)
icon_state = "breath"
user << "You pull the mask up to cover your face."
update_clothing_icon()
/obj/item/clothing/mask/breath/attack_self(mob/user)
adjust_mask(user)
/obj/item/clothing/mask/breath/verb/toggle()
set category = "Object"
set name = "Adjust mask"
set src in usr
if(usr.canmove && !usr.stat && !usr.restrained())
if(!src.hanging)
src.hanging = !src.hanging
gas_transfer_coefficient = 1 //gas is now escaping to the turf and vice versa
flags &= ~(MASKCOVERSMOUTH | AIRTIGHT)
icon_state = "breathdown"
usr << "Your mask is now hanging on your neck."
else
src.hanging = !src.hanging
gas_transfer_coefficient = 0.10
flags |= MASKCOVERSMOUTH | AIRTIGHT
icon_state = "breath"
usr << "You pull the mask up to cover your face."
update_clothing_icon()
adjust_mask(usr)
/obj/item/clothing/mask/breath/medical
desc = "A close-fitting sterile mask that can be connected to an air supply."
+29 -69
View File
@@ -1,21 +1,3 @@
var/global/list/holodeck_programs = list(
"emptycourt" = /area/holodeck/source_emptycourt, \
"boxingcourt" = /area/holodeck/source_boxingcourt, \
"basketball" = /area/holodeck/source_basketball, \
"thunderdomecourt" = /area/holodeck/source_thunderdomecourt, \
"beach" = /area/holodeck/source_beach, \
"desert" = /area/holodeck/source_desert, \
"space" = /area/holodeck/source_space, \
"picnicarea" = /area/holodeck/source_picnicarea, \
"snowfield" = /area/holodeck/source_snowfield, \
"theatre" = /area/holodeck/source_theatre, \
"meetinghall" = /area/holodeck/source_meetinghall, \
"courtroom" = /area/holodeck/source_courtroom, \
"burntest" = /area/holodeck/source_burntest, \
"wildlifecarp" = /area/holodeck/source_wildlife, \
"turnoff" = /area/holodeck/source_plating \
)
/obj/machinery/computer/HolodeckControl
name = "holodeck control console"
desc = "A computer used to control a nearby holodeck."
@@ -113,9 +95,7 @@ var/global/list/holodeck_programs = list(
if(href_list["program"])
var/prog = href_list["program"]
if(prog in holodeck_programs)
target = locate(holodeck_programs[prog])
if(target)
loadProgram(target)
loadProgram(holodeck_programs[prog])
else if(href_list["AIoverride"])
if(!issilicon(usr))
@@ -172,10 +152,6 @@ var/global/list/holodeck_programs = list(
/obj/machinery/computer/HolodeckControl/New()
..()
linkedholodeck = locate(/area/holodeck/alphadeck)
//if(linkedholodeck)
// target = locate(/area/holodeck/source_emptycourt)
// if(target)
// loadProgram(target)
//This could all be done better, but it works for now.
/obj/machinery/computer/HolodeckControl/Destroy()
@@ -225,9 +201,7 @@ var/global/list/holodeck_programs = list(
if(!checkInteg(linkedholodeck))
damaged = 1
target = locate(/area/holodeck/source_plating)
if(target)
loadProgram(target)
loadProgram(holodeck_programs["turnoff"], 0)
active = 0
use_power = 1
for(var/mob/M in range(10,src))
@@ -268,46 +242,33 @@ var/global/list/holodeck_programs = list(
//Why is it called toggle if it doesn't toggle?
/obj/machinery/computer/HolodeckControl/proc/togglePower(var/toggleOn = 0)
if(toggleOn)
var/area/targetsource = locate(/area/holodeck/source_emptycourt)
holographic_objs = targetsource.copy_contents_to(linkedholodeck)
spawn(30)
for(var/obj/effect/landmark/L in linkedholodeck)
if(L.name=="Atmospheric Test Start")
spawn(20)
var/turf/T = get_turf(L)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, T)
s.start()
if(T)
T.temperature = 5000
T.hotspot_expose(50000,50000,1)
active = 1
use_power = 2
loadProgram(holodeck_programs["emptycourt"], 0)
else
for(var/item in holographic_objs)
derez(item)
loadProgram(holodeck_programs["turnoff"], 0)
if(!linkedholodeck.has_gravity)
linkedholodeck.gravitychange(1,linkedholodeck)
var/area/targetsource = locate(/area/holodeck/source_plating)
targetsource.copy_contents_to(linkedholodeck , 1)
active = 0
use_power = 1
/obj/machinery/computer/HolodeckControl/proc/loadProgram(var/area/A)
/obj/machinery/computer/HolodeckControl/proc/loadProgram(var/datum/holodeck_program/HP, var/check_delay = 1)
if(!HP)
return
var/area/A = locate(HP.target)
if(!A)
return
if(world.time < (last_change + 25))
if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve
return
for(var/mob/M in range(3,src))
M.show_message("\b ERROR. Recalibrating projection apparatus.")
last_change = world.time
return
if(check_delay)
if(world.time < (last_change + 25))
if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve
return
for(var/mob/M in range(3,src))
M.show_message("\b ERROR. Recalibrating projection apparatus.")
last_change = world.time
return
last_change = world.time
active = 1
@@ -327,6 +288,15 @@ var/global/list/holodeck_programs = list(
for(var/obj/holo_obj in holographic_objs)
holo_obj.alpha *= 0.8 //give holodeck objs a slight transparency
if(HP.ambience)
linkedholodeck.forced_ambience = HP.ambience
else
linkedholodeck.forced_ambience = initial(linkedholodeck.ambience)
for(var/mob/living/M in mobs_in_area(linkedholodeck))
if(M.mind)
linkedholodeck.play_ambience(M)
spawn(30)
for(var/obj/effect/landmark/L in linkedholodeck)
if(L.name=="Atmospheric Test Start")
@@ -367,21 +337,11 @@ var/global/list/holodeck_programs = list(
A.gravitychange(1,A)
/obj/machinery/computer/HolodeckControl/proc/emergencyShutdown()
//Get rid of any items
for(var/item in holographic_objs)
derez(item)
for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs)
holographic_mobs -= C
C.derez()
//Turn it back to the regular non-holographic room
target = locate(/area/holodeck/source_plating)
if(target)
loadProgram(target)
loadProgram(holodeck_programs["turnoff"], 0)
if(!linkedholodeck.has_gravity)
linkedholodeck.gravitychange(1,linkedholodeck)
var/area/targetsource = locate(/area/holodeck/source_plating)
targetsource.copy_contents_to(linkedholodeck , 1)
active = 0
use_power = 1
+50
View File
@@ -0,0 +1,50 @@
var/global/list/holodeck_programs = list(
"emptycourt" = new/datum/holodeck_program(/area/holodeck/source_emptycourt, list('sound/music/THUNDERDOME.ogg')),
"boxingcourt" = new/datum/holodeck_program(/area/holodeck/source_boxingcourt, list('sound/music/THUNDERDOME.ogg')),
"basketball" = new/datum/holodeck_program(/area/holodeck/source_basketball, list('sound/music/THUNDERDOME.ogg')),
"thunderdomecourt" = new/datum/holodeck_program(/area/holodeck/source_thunderdomecourt, list('sound/music/THUNDERDOME.ogg')),
"beach" = new/datum/holodeck_program(/area/holodeck/source_beach),
"desert" = new/datum/holodeck_program(/area/holodeck/source_desert,
list(
'sound/effects/wind/wind_2_1.ogg',
'sound/effects/wind/wind_2_2.ogg',
'sound/effects/wind/wind_3_1.ogg',
'sound/effects/wind/wind_4_1.ogg',
'sound/effects/wind/wind_4_2.ogg',
'sound/effects/wind/wind_5_1.ogg'
)
),
"snowfield" = new/datum/holodeck_program(/area/holodeck/source_snowfield,
list(
'sound/effects/wind/wind_2_1.ogg',
'sound/effects/wind/wind_2_2.ogg',
'sound/effects/wind/wind_3_1.ogg',
'sound/effects/wind/wind_4_1.ogg',
'sound/effects/wind/wind_4_2.ogg',
'sound/effects/wind/wind_5_1.ogg'
)
),
"space" = new/datum/holodeck_program(/area/holodeck/source_space,
list(
'sound/ambience/ambispace.ogg',
'sound/music/main.ogg',
'sound/music/space.ogg',
'sound/music/traitor.ogg',
)
),
"picnicarea" = new/datum/holodeck_program(/area/holodeck/source_picnicarea, list('sound/music/title2.ogg')),
"theatre" = new/datum/holodeck_program(/area/holodeck/source_theatre),
"meetinghall" = new/datum/holodeck_program(/area/holodeck/source_meetinghall),
"courtroom" = new/datum/holodeck_program(/area/holodeck/source_courtroom, list('sound/music/traitor.ogg')),
"burntest" = new/datum/holodeck_program(/area/holodeck/source_burntest, list()),
"wildlifecarp" = new/datum/holodeck_program(/area/holodeck/source_wildlife, list()),
"turnoff" = new/datum/holodeck_program(/area/holodeck/source_plating, list())
)
/datum/holodeck_program
var/target
var/list/ambience = null
/datum/holodeck_program/New(var/target, var/list/ambience = null)
src.target = target
src.ambience = ambience
+1 -1
View File
@@ -507,7 +507,7 @@
..()
if(istype(M,/mob/living/silicon/robot))
var/mob/living/silicon/robot/R = M
if(istype(R.module, /obj/item/weapon/robot_module/miner))
if(R.module)
if(istype(R.module_state_1,/obj/item/weapon/storage/bag/ore))
attackby(R.module_state_1,R)
else if(istype(R.module_state_2,/obj/item/weapon/storage/bag/ore))
+24 -4
View File
@@ -58,6 +58,10 @@ var/list/slot_equipment_priority = list( \
slot_r_store\
)
//Checks if a given slot can be accessed at this time, either to equip or unequip I
/mob/proc/slot_is_accessible(var/slot, var/obj/item/I, mob/user=null)
return 1
//puts the item "W" into an appropriate slot in a human's inventory
//returns 0 if it cannot, 1 if successful
/mob/proc/equip_to_appropriate_slot(obj/item/W)
@@ -143,7 +147,8 @@ var/list/slot_equipment_priority = list( \
W.dropped()
return 0
// Removes an item from inventory and places it in the target atom
// Removes an item from inventory and places it in the target atom.
// If canremove or other conditions need to be checked then use unEquip instead.
/mob/proc/drop_from_inventory(var/obj/item/W, var/atom/Target = null)
if(W)
if(!Target)
@@ -196,15 +201,21 @@ var/list/slot_equipment_priority = list( \
update_inv_wear_mask(0)
return
//This differs from remove_from_mob() in that it checks canremove first.
//This differs from remove_from_mob() in that it checks if the item can be unequipped first.
/mob/proc/unEquip(obj/item/I, force = 0) //Force overrides NODROP for things like wizarditis and admin undress.
if(!I) //If there's nothing to drop, the drop is automatically successful.
return 1
if(!I.canremove && !force)
var/slot
for(var/s in slot_back to slot_tie) //kind of worries me
if(get_equipped_item(s) == I)
slot = s
break
if(slot && !I.mob_can_unequip(src, slot))
return 0
remove_from_mob(I)
drop_from_inventory(I)
return 1
//Attemps to remove an object on a mob. Will not move it to another area or such, just removes from the mob.
@@ -220,6 +231,15 @@ var/list/slot_equipment_priority = list( \
return 1
//Returns the item equipped to the specified slot, if any.
/mob/proc/get_equipped_item(var/slot)
switch(slot)
if(slot_l_hand) return l_hand
if(slot_r_hand) return r_hand
if(slot_back) return back
if(slot_wear_mask) return wear_mask
return null
//Outdated but still in use apparently. This should at least be a human proc.
/mob/proc/get_equipped_items()
var/list/items = new/list()
@@ -317,6 +317,48 @@ This saves us from having to call add_fingerprint() any time something is put in
return 1
//Checks if a given slot can be accessed at this time, either to equip or unequip I
/mob/living/carbon/human/slot_is_accessible(var/slot, var/obj/item/I, mob/user=null)
var/obj/item/covering = null
var/check_flags = 0
switch(slot)
if(slot_wear_mask)
covering = src.head
check_flags = HEADCOVERSMOUTH
if(slot_glasses)
covering = src.head
check_flags = HEADCOVERSEYES
if(slot_gloves, slot_w_uniform)
covering = src.wear_suit
if(covering)
if((covering.body_parts_covered & I.body_parts_covered) || (covering.flags & check_flags))
user << "<span class='warning'>\The [covering] is in the way.</span>"
return 0
return 1
/mob/living/carbon/human/get_equipped_item(var/slot)
switch(slot)
if(slot_wear_suit) return wear_suit
if(slot_gloves) return gloves
if(slot_shoes) return shoes
if(slot_belt) return belt
if(slot_glasses) return glasses
if(slot_head) return head
if(slot_l_ear) return l_ear
if(slot_r_ear) return r_ear
if(slot_w_uniform) return w_uniform
if(slot_wear_id) return wear_id
if(slot_l_store) return l_store
if(slot_r_store) return r_store
if(slot_s_store) return s_store
if(slot_handcuffed) return handcuffed
if(slot_legcuffed) return legcuffed
return ..()
///Bizarre equip effect system below
/*
MouseDrop human inventory menu
*/
@@ -566,7 +608,7 @@ It can still be worn/put on as normal.
if ((source.restrained() || source.stat)) return //Source restrained or unconscious / dead
var/slot_to_process
var/strip_item //this will tell us which item we will be stripping - if any.
var/obj/item/strip_item //this will tell us which item we will be stripping - if any.
switch(place) //here we go again...
if("mask")
@@ -748,17 +790,21 @@ It can still be worn/put on as normal.
target.internals.icon_state = "internal1"
if(slot_to_process)
if(strip_item) //Stripping an item from the mob
var/obj/item/W = strip_item
target.remove_from_mob(W)
W.add_fingerprint(source)
if(slot_to_process == slot_l_store) //pockets! Needs to process the other one too. Snowflake code, wooo! It's not like anyone will rewrite this anytime soon. If I'm wrong then... CONGRATULATIONS! ;)
if(target.r_store)
target.remove_from_mob(target.r_store) //At this stage l_store is already processed by the code above, we only need to process r_store.
else
if(item && target.has_organ_for_slot(slot_to_process)) //Placing an item on the mob
if(item.mob_can_equip(target, slot_to_process, 0))
source.remove_from_mob(item)
target.equip_to_slot_if_possible(item, slot_to_process, 0, 1, 1)
if(strip_item.mob_can_unequip(target, slot_to_process, 0))
target.drop_from_inventory(strip_item)
source.put_in_hands(strip_item)
strip_item.add_fingerprint(source)
if(slot_to_process == slot_l_store) //pockets! Needs to process the other one too. Snowflake code, wooo! It's not like anyone will rewrite this anytime soon. If I'm wrong then... CONGRATULATIONS! ;)
if(target.r_store)
target.drop_from_inventory(target.r_store) //At this stage l_store is already processed by the code above, we only need to process r_store.
else
source << "<span class='warning'>You fail to remove \the [strip_item] from [target]!</span>"
else if(item)
if(target.has_organ_for_slot(slot_to_process) && item.mob_can_equip(target, slot_to_process, 0)) //Placing an item on the mob
source.drop_from_inventory(item)
target.equip_to_slot_if_possible(item, slot_to_process, 0, 1, 1)
else
source << "<span class='warning'>You fail to place \the [item] on [target]!</span>"
if(source && target)
if(source.machine == target)
@@ -482,11 +482,7 @@ var/global/list/damage_icon_parts = list()
overlays_standing[UNIFORM_LAYER] = standing
else
overlays_standing[UNIFORM_LAYER] = null
// This really, really seems like it should not be mixed in the middle of display code...
// Automatically drop anything in store / id / belt if you're not wearing a uniform. //CHECK IF NECESARRY
for( var/obj/item/thing in list(r_store, l_store, wear_id, belt) )
if(thing)
remove_from_mob(thing)
if(update_icons) update_icons()
/mob/living/carbon/human/update_inv_wear_id(var/update_icons=1)
+2 -5
View File
@@ -72,7 +72,6 @@ var/list/ai_verbs_default = list(
var/mob/living/silicon/ai/parent = null
var/apc_override = 0 //hack for letting the AI use its APC even when visionless
var/camera_light_on = 0 //Defines if the AI toggled the light on the camera it's looking through.
var/datum/trackable/track = null
var/last_announcement = ""
@@ -80,13 +79,11 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai/proc/add_ai_verbs()
src.verbs |= ai_verbs_default
src.verbs |= ai_verbs_subsystems
src.verbs |= silicon_verbs_subsystems
src.verbs |= silicon_subsystems
/mob/living/silicon/ai/proc/remove_ai_verbs()
src.verbs -= ai_verbs_default
src.verbs -= ai_verbs_subsystems
src.verbs -= silicon_verbs_subsystems
src.verbs -= silicon_subsystems
/mob/living/silicon/ai/New(loc, var/datum/ai_laws/L, var/obj/item/device/mmi/B, var/safety = 0)
announcement = new()
+9 -5
View File
@@ -92,7 +92,7 @@
var/area/current_area = get_area(src)
if (((!loc.master.power_equip) && current_area.requires_power == 1 || istype(T, /turf/space)) && !istype(src.loc,/obj/item))
if (lacks_power())
//If our area lacks equipment power, and is not magically powered (i.e. centcom), or if we are in space and not carded, lose power.
if (src:aiRestorePowerRoutine==0)
src:aiRestorePowerRoutine = 1
@@ -161,10 +161,9 @@
sleep(50)
src << "Receiving control information from APC."
sleep(2)
//bring up APC dialog
apc_override = 1
theAPC.attack_ai(src)
apc_override = 0
theAPC.operating = 1
theAPC.equipment = 3
theAPC.update()
src:aiRestorePowerRoutine = 3
src << "Here are your current laws:"
src.show_laws()
@@ -179,6 +178,11 @@
if (MED_HUD)
process_med_hud(src,0,src.eyeobj)
/mob/living/silicon/ai/proc/lacks_power()
var/turf/T = get_turf(src)
var/area/A = get_area(src)
return ((!A.master.power_equip) && A.requires_power == 1 || istype(T, /turf/space)) && !istype(src.loc,/obj/item)
/mob/living/silicon/ai/updatehealth()
if(status_flags & GODMODE)
health = 100
@@ -1,36 +0,0 @@
/mob/living/silicon/ai
var/list/ai_verbs_subsystems = list(
/mob/living/silicon/ai/proc/subsystem_crew_monitor,
/mob/living/silicon/ai/proc/subsystem_power_monitor,
/mob/living/silicon/ai/proc/subsystem_rcon
)
var/obj/nano_module/crew_monitor/crew_monitor
var/obj/nano_module/rcon/rcon
var/obj/nano_module/power_monitor/power_monitor
/mob/living/silicon/ai/init_subsystems()
..()
qdel(alarm_monitor)
alarm_monitor = new/obj/nano_module/alarm_monitor/ai(src)
crew_monitor = new(src)
rcon = new(src)
power_monitor = new(src)
/mob/living/silicon/ai/proc/subsystem_crew_monitor()
set category = "Subystems"
set name = "Crew Monitor"
crew_monitor.ui_interact(usr)
/mob/living/silicon/ai/proc/subsystem_power_monitor()
set category = "Subystems"
set name = "Power Monitor"
power_monitor.ui_interact(usr)
/mob/living/silicon/ai/proc/subsystem_rcon()
set category = "Subystems"
set name = "RCON"
rcon.ui_interact(usr)
@@ -281,10 +281,10 @@
return
/mob/living/silicon/robot/drone/add_robot_verbs()
src.verbs |= silicon_verbs_subsystems
src.verbs |= silicon_subsystems
/mob/living/silicon/robot/drone/remove_robot_verbs()
src.verbs -= silicon_verbs_subsystems
src.verbs -= silicon_subsystems
/mob/living/silicon/robot/drone/construction
law_type = /datum/ai_laws/construction_drone
+25 -137
View File
@@ -73,7 +73,6 @@
var/datum/effect/effect/system/ion_trail_follow/ion_trail = null
var/datum/effect/effect/system/spark_spread/spark_system//So they can initialize sparks whenever/N
var/jeton = 0
var/borgwires = 31 // 0b11111
var/killswitch = 0
var/killswitch_time = 60
var/weapon_lock = 0
@@ -242,6 +241,13 @@
connected_ai.connected_robots -= src
..()
/mob/living/silicon/robot/proc/set_module_sprites(var/list/new_sprites)
module_sprites = new_sprites
//Custom_sprite check and entry
if (custom_sprite == 1)
module_sprites["Custom"] = "[src.ckey]-[modtype]"
return module_sprites
/mob/living/silicon/robot/proc/pick_module()
if(module)
return
@@ -254,138 +260,17 @@
if(module)
return
if(!(modtype in robot_modules))
return
module_sprites = list()
switch(modtype)
if("Standard")
module = new /obj/item/weapon/robot_module/standard(src)
module_sprites["Basic"] = "robot_old"
module_sprites["Android"] = "droid"
module_sprites["Default"] = "robot"
module_sprites["Drone"] = "drone-standard"
if("Service")
module = new /obj/item/weapon/robot_module/butler(src)
module.channels = list("Service" = 1)
module_sprites["Waitress"] = "Service"
module_sprites["Kent"] = "toiletbot"
module_sprites["Bro"] = "Brobot"
module_sprites["Rich"] = "maximillion"
module_sprites["Default"] = "Service2"
module_sprites["Drone - Service"] = "drone-service"
module_sprites["Drone - Hydro"] = "drone-hydro"
if("Clerical")
module = new /obj/item/weapon/robot_module/clerical(src)
module.channels = list("Service" = 1)
module_sprites["Waitress"] = "Service"
module_sprites["Kent"] = "toiletbot"
module_sprites["Bro"] = "Brobot"
module_sprites["Rich"] = "maximillion"
module_sprites["Default"] = "Service2"
module_sprites["Drone"] = "drone-service"
if("Research")
module = new /obj/item/weapon/robot_module/research(src)
module.channels = list("Science" = 1)
module_sprites["Droid"] = "droid-science"
module_sprites["Drone"] = "drone-science"
if("Miner")
module = new /obj/item/weapon/robot_module/miner(src)
module.channels = list("Supply" = 1)
if(camera && "Robots" in camera.network)
camera.add_network("MINE")
module_sprites["Basic"] = "Miner_old"
module_sprites["Advanced Droid"] = "droid-miner"
module_sprites["Treadhead"] = "Miner"
module_sprites["Drone"] = "drone-miner"
if("Crisis")
module = new /obj/item/weapon/robot_module/crisis(src)
module.channels = list("Medical" = 1)
if(camera && "Robots" in camera.network)
camera.add_network("Medical")
module_sprites["Basic"] = "Medbot"
module_sprites["Standard"] = "surgeon"
module_sprites["Advanced Droid"] = "droid-medical"
module_sprites["Needles"] = "medicalrobot"
module_sprites["Drone - Medical" ] = "drone-medical"
module_sprites["Drone - Chemistry" ] = "drone-chemistry"
if("Surgeon")
module = new /obj/item/weapon/robot_module/surgeon(src)
module.channels = list("Medical" = 1)
if(camera && "Robots" in camera.network)
camera.add_network("Medical")
module_sprites["Basic"] = "Medbot"
module_sprites["Standard"] = "surgeon"
module_sprites["Advanced Droid"] = "droid-medical"
module_sprites["Needles"] = "medicalrobot"
module_sprites["Drone"] = "drone-surgery"
if("Security")
module = new /obj/item/weapon/robot_module/security(src)
module.channels = list("Security" = 1)
module_sprites["Basic"] = "secborg"
module_sprites["Red Knight"] = "Security"
module_sprites["Black Knight"] = "securityrobot"
module_sprites["Bloodhound"] = "bloodhound"
module_sprites["Bloodhound - Treaded"] = "secborg+tread"
module_sprites["Drone"] = "drone-sec"
if("Engineering")
module = new /obj/item/weapon/robot_module/engineering(src)
module.channels = list("Engineering" = 1)
if(camera && "Robots" in camera.network)
camera.add_network("Engineering")
module_sprites["Basic"] = "Engineering"
module_sprites["Antique"] = "engineerrobot"
module_sprites["Landmate"] = "landmate"
module_sprites["Landmate - Treaded"] = "engiborg+tread"
module_sprites["Drone"] = "drone-engineer"
if("Construction")
module = new /obj/item/weapon/robot_module/construction(src)
module.channels = list("Engineering" = 1)
if(camera && "Robots" in camera.network)
camera.add_network("Engineering")
module_sprites["Basic"] = "Engineering"
module_sprites["Antique"] = "engineerrobot"
module_sprites["Landmate"] = "landmate"
module_sprites["Landmate - Treaded"] = "engiborg+tread"
module_sprites["Drone"] = "drone-engineer"
if("Janitor")
module = new /obj/item/weapon/robot_module/janitor(src)
module.channels = list("Service" = 1)
module_sprites["Basic"] = "JanBot2"
module_sprites["Mopbot"] = "janitorrobot"
module_sprites["Mop Gear Rex"] = "mopgearrex"
module_sprites["Drone"] = "drone-janitor"
if("Combat")
module = new /obj/item/weapon/robot_module/combat(src)
module_sprites["Combat Android"] = "droid-combat"
module.channels = list("Security" = 1)
//languages
module.add_languages(src)
//Custom_sprite check and entry
if (custom_sprite == 1)
module_sprites["Custom"] = "[src.ckey]-[modtype]"
var/module_type = robot_modules[modtype]
module = new module_type(src)
hands.icon_state = lowertext(modtype)
feedback_inc("cyborg_[lowertext(modtype)]",1)
updatename()
if(modtype == "Medical" || modtype == "Security" || modtype == "Combat")
status_flags &= ~CANPUSH
choose_icon(6,module_sprites)
radio.config(module.channels)
set_module_sprites(module.sprites)
choose_icon(module_sprites.len + 1, module_sprites)
notify_ai(ROBOT_NOTIFICATION_NEW_MODULE, module.name)
/mob/living/silicon/robot/proc/updatename(var/prefix as text)
@@ -403,10 +288,10 @@
var/changed_name = ""
if(custom_name)
changed_name = custom_name
notify_ai(ROBOT_NOTIFICATION_NEW_NAME, real_name, changed_name)
else
changed_name = "[modtype] [braintype]-[num2text(ident)]"
notify_ai(ROBOT_NOTIFICATION_NEW_NAME, real_name, changed_name)
real_name = changed_name
name = real_name
@@ -810,11 +695,14 @@
src << "<b>Obey these laws:</b>"
laws.show_laws(src)
src << "\red \b ALERT: [user.real_name] is your new master. Obey your new laws and his commands."
if(src.module && istype(src.module, /obj/item/weapon/robot_module/miner))
if(src.module)
var/rebuild = 0
for(var/obj/item/weapon/pickaxe/borgdrill/D in src.module.modules)
qdel(D)
src.module.modules += new /obj/item/weapon/pickaxe/diamonddrill(src.module)
src.module.rebuild()
rebuild = 1
if(rebuild)
src.module.modules += new /obj/item/weapon/pickaxe/diamonddrill(src.module)
src.module.rebuild()
updateicon()
else
user << "You fail to hack [src]'s interface."
@@ -904,7 +792,6 @@
return 0
/mob/living/silicon/robot/updateicon()
overlays.Cut()
if(stat == 0)
overlays += "eyes-[module_sprites[icontype]]"
@@ -1134,7 +1021,6 @@
return
/mob/living/silicon/robot/proc/choose_icon(var/triesleft, var/list/module_sprites)
if(triesleft<1 || !module_sprites.len)
return
else
@@ -1143,6 +1029,8 @@
if (custom_sprite == 1)
icontype = "Custom"
triesleft = 0
else if(module_sprites.len == 1)
icontype = module_sprites[1]
else
icontype = input("Select an icon! [triesleft ? "You have [triesleft] more chances." : "This is your last try."]", "Robot", null, null) in module_sprites
@@ -1153,13 +1041,13 @@
icon_state = module_sprites[1]
return
overlays -= "eyes"
updateicon()
if (triesleft >= 1)
var/choice = input("Look at your icon - is this what you want?") in list("Yes","No")
if(choice=="No")
choose_icon(triesleft, module_sprites)
return
else
triesleft = 0
return
@@ -1174,11 +1062,11 @@
/mob/living/silicon/robot/proc/add_robot_verbs()
src.verbs |= robot_verbs_default
src.verbs |= silicon_verbs_subsystems
src.verbs |= silicon_subsystems
/mob/living/silicon/robot/proc/remove_robot_verbs()
src.verbs -= robot_verbs_default
src.verbs -= silicon_verbs_subsystems
src.verbs -= silicon_subsystems
// Uses power from cyborg's cell. Returns 1 on success or 0 on failure.
// Properly converts using CELLRATE now! Amount is in Joules.
@@ -1,3 +1,18 @@
var/global/list/robot_modules = list(
"Standard" = /obj/item/weapon/robot_module/standard,
"Service" = /obj/item/weapon/robot_module/clerical/butler,
"Clerical" = /obj/item/weapon/robot_module/clerical/general,
"Research" = /obj/item/weapon/robot_module/research,
"Miner" = /obj/item/weapon/robot_module/miner,
"Crisis" = /obj/item/weapon/robot_module/medical/crisis,
"Surgeon" = /obj/item/weapon/robot_module/medical/surgeon,
"Security" = /obj/item/weapon/robot_module/security/general,
"Combat" = /obj/item/weapon/robot_module/security/combat,
"Engineering" = /obj/item/weapon/robot_module/engineering/general,
"Construction" = /obj/item/weapon/robot_module/engineering/construction,
"Janitor" = /obj/item/weapon/robot_module/janitor
)
/obj/item/weapon/robot_module
name = "robot module"
icon = 'icons/obj/module.dmi'
@@ -6,10 +21,40 @@
item_state = "electronic"
flags = CONDUCT
var/channels = list()
var/networks = list()
var/languages = list(LANGUAGE_SOL_COMMON = 1, LANGUAGE_TRADEBAND = 1, LANGUAGE_UNATHI = 0, LANGUAGE_SIIK_TAJR = 0, LANGUAGE_SKRELLIAN = 0, LANGUAGE_GUTTER = 0)
var/sprites = list()
var/can_be_pushed = 1
var/no_slip = 0
var/list/modules = list()
var/list/datum/matter_synth/synths = list()
var/obj/item/emag = null
var/obj/item/borg/upgrade/jetpack = null
var/list/subsystems = list()
var/list/obj/item/borg/upgrade/supported_upgrades = list()
// Bookkeeping
var/list/added_languages = list()
var/list/added_networks = list()
var/obj/item/device/radio/borg/modified_radio = null
var/list/modified_key = null
var/list/original_radio_channels = list()
/obj/item/weapon/robot_module/New(var/mob/living/silicon/robot/R)
..()
add_camera_networks(R)
add_languages(R)
add_radio_channels(R)
add_subsystems(R)
apply_status_flags(R)
/obj/item/weapon/robot_module/proc/Reset(var/mob/living/silicon/robot/R)
..()
remove_camera_networks(R)
remove_languages(R)
remove_radio_channels(R)
remove_subsystems(R)
remove_status_flags(R)
/obj/item/weapon/robot_module/Destroy()
qdel(modules)
@@ -35,7 +80,6 @@
return
/obj/item/weapon/robot_module/proc/respawn_consumable(var/mob/living/silicon/robot/R, var/rate)
if(!synths || !synths.len)
return
@@ -50,16 +94,65 @@
modules += O
/obj/item/weapon/robot_module/proc/add_languages(var/mob/living/silicon/robot/R)
//full set of languages
R.add_language("Sol Common", 1)
R.add_language("Tradeband", 1)
R.add_language("Sinta'unathi", 0)
R.add_language("Siik'tajr", 0)
R.add_language("Skrellian", 0)
R.add_language("Gutter", 0)
for(var/language in languages)
if(R.add_language(language, languages[language]))
added_languages |= language
/obj/item/weapon/robot_module/proc/remove_languages(var/mob/living/silicon/robot/R)
for(var/language in added_languages)
R.remove_language(language)
added_languages.Cut()
/obj/item/weapon/robot_module/proc/add_camera_networks(var/mob/living/silicon/robot/R)
if(R.camera && "Robots" in R.camera.network)
for(var/network in networks)
if(!(network in R.camera.network))
R.camera.add_network(network)
added_networks |= network
/obj/item/weapon/robot_module/proc/remove_camera_networks(var/mob/living/silicon/robot/R)
if(R.camera)
R.camera.remove_networks(added_networks)
added_networks.Cut()
/obj/item/weapon/robot_module/proc/add_radio_channels(var/mob/living/silicon/robot/R)
if(!R.radio)
return
modified_radio = R.radio
modified_key = R.radio.keyslot
original_radio_channels = modified_radio.channels.Copy()
modified_radio.config(channels)
/obj/item/weapon/robot_module/proc/remove_radio_channels(var/mob/living/silicon/robot/R)
// Only reset if the original radio component hasn't been altered/replaced
if(!(R.radio && R.radio == modified_radio && R.radio.keyslot == modified_key))
return
modified_radio.config(original_radio_channels)
original_radio_channels.Cut()
/obj/item/weapon/robot_module/proc/add_subsystems(var/mob/living/silicon/robot/R)
R.verbs |= subsystems
/obj/item/weapon/robot_module/proc/remove_subsystems(var/mob/living/silicon/robot/R)
R.verbs -= subsystems
/obj/item/weapon/robot_module/proc/apply_status_flags(var/mob/living/silicon/robot/R)
if(!can_be_pushed)
R.status_flags &= ~CANPUSH
/obj/item/weapon/robot_module/proc/remove_status_flags(var/mob/living/silicon/robot/R)
if(!can_be_pushed)
R.status_flags |= CANPUSH
/obj/item/weapon/robot_module/standard
name = "standard robot module"
sprites = list( "Basic" = "robot_old",
"Android" = "droid",
"Default" = "robot",
"Drone" = "drone-standard"
)
/obj/item/weapon/robot_module/standard/New()
..()
@@ -72,10 +165,24 @@
src.emag = new /obj/item/weapon/melee/energy/sword(src)
return
/obj/item/weapon/robot_module/surgeon
name = "surgeon robot module"
/obj/item/weapon/robot_module/medical
name = "medical robot module"
channels = list("Medical" = 1)
networks = list(NETWORK_MEDICAL)
subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor)
can_be_pushed = 0
/obj/item/weapon/robot_module/surgeon/New()
/obj/item/weapon/robot_module/medical/surgeon
name = "surgeon robot module"
sprites = list(
"Basic" = "Medbot",
"Standard" = "surgeon",
"Advanced Droid" = "droid-medical",
"Needles" = "medicalrobot",
"Drone" = "drone-surgery"
)
/obj/item/weapon/robot_module/medical/surgeon/New()
..()
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/device/healthanalyzer(src)
@@ -110,16 +217,24 @@
return
/obj/item/weapon/robot_module/surgeon/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
/obj/item/weapon/robot_module/medical/surgeon/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
if(src.emag)
var/obj/item/weapon/reagent_containers/spray/PS = src.emag
PS.reagents.add_reagent("pacid", 2 * amount)
..()
/obj/item/weapon/robot_module/crisis
/obj/item/weapon/robot_module/medical/crisis
name = "crisis robot module"
sprites = list(
"Basic" = "Medbot",
"Standard" = "surgeon",
"Advanced Droid" = "droid-medical",
"Needles" = "medicalrobot",
"Drone - Medical" = "drone-medical",
"Drone - Chemistry" = "drone-chemistry"
)
/obj/item/weapon/robot_module/crisis/New()
/obj/item/weapon/robot_module/medical/crisis/New()
..()
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/borg/sight/hud/med(src)
@@ -156,7 +271,7 @@
return
/obj/item/weapon/robot_module/crisis/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
/obj/item/weapon/robot_module/medical/crisis/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
var/obj/item/weapon/reagent_containers/syringe/S = locate() in src.modules
if(S.mode == 2)
@@ -171,10 +286,25 @@
..()
/obj/item/weapon/robot_module/construction
name = "construction robot module"
/obj/item/weapon/robot_module/construction/New()
/obj/item/weapon/robot_module/engineering
name = "engineering robot module"
channels = list("Engineering" = 1)
networks = list(NETWORK_ENGINEERING)
subsystems = list(/mob/living/silicon/proc/subsystem_power_monitor)
sprites = list(
"Basic" = "Engineering",
"Antique" = "engineerrobot",
"Landmate" = "landmate",
"Landmate - Treaded" = "engiborg+tread",
"Drone" = "drone-engineer"
)
/obj/item/weapon/robot_module/engineering/construction
name = "construction robot module"
no_slip = 1
/obj/item/weapon/robot_module/engineering/construction/New()
..()
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/borg/sight/meson(src)
@@ -209,10 +339,7 @@
RG.synths = list(metal, glass)
src.modules += RG
/obj/item/weapon/robot_module/engineering
name = "engineering robot module"
/obj/item/weapon/robot_module/engineering/New()
/obj/item/weapon/robot_module/engineering/general/New()
..()
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/borg/sight/meson(src)
@@ -270,8 +397,23 @@
/obj/item/weapon/robot_module/security
name = "security robot module"
channels = list("Security" = 1)
networks = list(NETWORK_SECURITY)
subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor)
can_be_pushed = 0
supported_upgrades = list(/obj/item/borg/upgrade/tasercooler)
/obj/item/weapon/robot_module/security/New()
/obj/item/weapon/robot_module/security/general
sprites = list(
"Basic" = "secborg",
"Red Knight" = "Security",
"Black Knight" = "securityrobot",
"Bloodhound" = "bloodhound",
"Bloodhound - Treaded" = "secborg+tread",
"Drone" = "drone-sec"
)
/obj/item/weapon/robot_module/security/general/New()
..()
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/borg/sight/hud/sec(src)
@@ -299,6 +441,13 @@
/obj/item/weapon/robot_module/janitor
name = "janitorial robot module"
channels = list("Service" = 1)
sprites = list(
"Basic" = "JanBot2",
"Mopbot" = "janitorrobot",
"Mop Gear Rex" = "mopgearrex",
"Drone" = "drone-janitor"
)
/obj/item/weapon/robot_module/janitor/New()
..()
@@ -319,10 +468,31 @@
var/obj/item/weapon/reagent_containers/spray/S = src.emag
S.reagents.add_reagent("lube", 2 * amount)
/obj/item/weapon/robot_module/butler
/obj/item/weapon/robot_module/clerical
name = "service robot module"
channels = list("Service" = 1)
languages = list(
LANGUAGE_SOL_COMMON = 1,
LANGUAGE_UNATHI = 1,
LANGUAGE_SIIK_MAAS = 1,
LANGUAGE_SIIK_TAJR = 0,
LANGUAGE_SKRELLIAN = 1,
LANGUAGE_ROOTSPEAK = 1,
LANGUAGE_TRADEBAND = 1,
LANGUAGE_GUTTER = 1
)
/obj/item/weapon/robot_module/butler/New()
/obj/item/weapon/robot_module/clerical/butler
sprites = list( "Waitress" = "Service",
"Kent" = "toiletbot",
"Bro" = "Brobot",
"Rich" = "maximillion",
"Default" = "Service2",
"Drone - Service" = "drone-service",
"Drone - Hydro" = "drone-hydro"
)
/obj/item/weapon/robot_module/clerical/butler/New()
..()
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/weapon/gripper/service(src)
@@ -354,21 +524,18 @@
src.emag.name = "Mickey Finn's Special Brew"
return
/obj/item/weapon/robot_module/butler/add_languages(var/mob/living/silicon/robot/R)
//full set of languages
R.add_language("Sol Common", 1)
R.add_language("Sinta'unathi", 1)
R.add_language("Siik'maas", 1)
R.add_language("Siik'tajr", 0)
R.add_language("Skrellian", 1)
R.add_language("Rootspeak", 1)
R.add_language("Tradeband", 1)
R.add_language("Gutter", 1)
/obj/item/weapon/robot_module/clerical
/obj/item/weapon/robot_module/clerical/general
name = "clerical robot module"
sprites = list(
"Waitress" = "Service",
"Kent" = "toiletbot",
"Bro" = "Brobot",
"Rich" = "maximillion",
"Default" = "Service2",
"Drone" = "drone-service"
)
/obj/item/weapon/robot_module/clerical/New()
/obj/item/weapon/robot_module/clerical/general/New()
..()
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/weapon/pen/robopen(src)
@@ -377,17 +544,7 @@
src.modules += new /obj/item/weapon/hand_labeler(src)
src.emag = new /obj/item/weapon/stamp/denied(src)
/obj/item/weapon/robot_module/clerical/add_languages(var/mob/living/silicon/robot/R)
R.add_language("Sol Common", 1)
R.add_language("Sinta'unathi", 1)
R.add_language("Siik'maas", 1)
R.add_language("Siik'tajr", 0)
R.add_language("Skrellian", 1)
R.add_language("Rootspeak", 1)
R.add_language("Tradeband", 1)
R.add_language("Gutter", 1)
/obj/item/weapon/robot_module/butler/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
/obj/item/weapon/robot_module/general/butler/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
var/obj/item/weapon/reagent_containers/food/condiment/enzyme/E = locate() in src.modules
E.reagents.add_reagent("enzyme", 2 * amount)
if(src.emag)
@@ -396,6 +553,15 @@
/obj/item/weapon/robot_module/miner
name = "miner robot module"
channels = list("Supply" = 1)
networks = list(NETWORK_MINE)
sprites = list(
"Basic" = "Miner_old",
"Advanced Droid" = "droid-miner",
"Treadhead" = "Miner",
"Drone" = "drone-miner"
)
supported_upgrades = list(/obj/item/borg/upgrade/jetpack)
/obj/item/weapon/robot_module/miner/New()
..()
@@ -414,6 +580,11 @@
/obj/item/weapon/robot_module/research
name = "research module"
channels = list("Science" = 1)
sprites = list(
"Droid" = "droid-science",
"Drone" = "drone-science"
)
/obj/item/weapon/robot_module/research/New()
..()
@@ -446,6 +617,14 @@
/obj/item/weapon/robot_module/syndicate
name = "illegal robot module"
languages = list(
LANGUAGE_SOL_COMMON = 1,
LANGUAGE_TRADEBAND = 1,
LANGUAGE_UNATHI = 0,
LANGUAGE_SIIK_TAJR = 0,
LANGUAGE_SKRELLIAN = 0,
LANGUAGE_GUTTER = 1
)
/obj/item/weapon/robot_module/syndicate/New(var/mob/living/silicon/robot/R)
..()
@@ -459,17 +638,9 @@
R.internals = jetpack
return
/obj/item/weapon/robot_module/syndicate/add_languages(var/mob/living/silicon/robot/R)
//full set of languages
R.add_language("Sol Common", 1)
R.add_language("Tradeband", 1)
R.add_language("Sinta'unathi", 0)
R.add_language("Siik'tajr", 0)
R.add_language("Skrellian", 0)
R.add_language("Gutter", 1)
/obj/item/weapon/robot_module/combat
/obj/item/weapon/robot_module/security/combat
name = "combat robot module"
sprites = list("Combat Android" = "droid-combat")
/obj/item/weapon/robot_module/combat/New()
..()
@@ -484,6 +655,7 @@
/obj/item/weapon/robot_module/drone
name = "drone module"
no_slip = 1
/obj/item/weapon/robot_module/drone/New()
..()
@@ -555,14 +727,13 @@
/obj/item/weapon/robot_module/drone/construction
name = "construction drone module"
channels = list("Engineering" = 1)
languages = list()
/obj/item/weapon/robot_module/drone/construction/New()
..()
src.modules += new /obj/item/weapon/rcd/borg(src)
/obj/item/weapon/robot_module/drone/add_languages(var/mob/living/silicon/robot/R)
return //not much ROM to spare in that tiny microprocessor!
/obj/item/weapon/robot_module/drone/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
var/obj/item/device/lightreplacer/LR = locate() in src.modules
LR.Charge(R, amount)
@@ -1,5 +1,5 @@
/mob/living/silicon/robot/Process_Spaceslipping(var/prob_slip)
if(module && (istype(module,/obj/item/weapon/robot_module/construction) || istype(module,/obj/item/weapon/robot_module/drone)))
if(module && module.no_slip)
return 0
..(prob_slip)
@@ -1,147 +0,0 @@
// robot_upgrades.dm
// Contains various borg upgrades.
/obj/item/borg/upgrade/
name = "A borg upgrade module."
desc = "Protected by FRM."
icon = 'icons/obj/module.dmi'
icon_state = "cyborg_upgrade"
var/construction_time = 120
var/construction_cost = list("metal"=10000)
var/locked = 0
var/require_module = 0
var/installed = 0
/obj/item/borg/upgrade/proc/action()
return
/obj/item/borg/upgrade/reset/
name = "Borg module reset board"
desc = "Used to reset a borg's module. Destroys any other upgrades applied to the borg."
icon_state = "cyborg_upgrade1"
require_module = 1
/obj/item/borg/upgrade/reset/action(var/mob/living/silicon/robot/R)
R.uneq_all()
qdel(R.module)
R.module = null
R.modtype = "robot"
R.real_name = "Cyborg [R.ident]"
R.name = R.real_name
R.nopush = 0
R.hands.icon_state = "nomod"
R.base_icon = "robot"
R.icon_state = "robot"
R.updateicon()
R.languages = list()
R.speech_synthesizer_langs = list()
return 1
/obj/item/borg/upgrade/flashproof/
name = "Borg Flash-Supression"
desc = "A highly advanced, complicated system for supressing incoming flashes directed at the borg's optical processing system."
construction_cost = list("metal"=10000,"gold"=2000,"silver"=3000,"glass"=2000, "diamond"=5000)
icon_state = "cyborg_upgrade4"
require_module = 1
/obj/item/borg/upgrade/flashproof/New() // Why the fuck does the fabricator make a new instance of all the items?
//desc = "Sunglasses with duct tape." // Why? D:
/obj/item/borg/upgrade/flashproof/action(var/mob/living/silicon/robot/R)
if(R.module)
R.module += src
return 1
/obj/item/borg/upgrade/restart/
name = "Borg emergancy restart module"
desc = "Used to force a restart of a disabled-but-repaired borg, bringing it back online."
construction_cost = list("metal"=60000 , "glass"=5000)
icon_state = "cyborg_upgrade1"
/obj/item/borg/upgrade/restart/action(var/mob/living/silicon/robot/R)
if(!R.key)
for(var/mob/dead/observer/ghost in world)
if(ghost.corpse == R && ghost.client)
ghost.client.mob = ghost.corpse
if(R.health < 0)
usr << "You have to repair the borg before using this module!"
return 0
R.stat = 0
return 1
/obj/item/borg/upgrade/vtec/
name = "Borg VTEC Module"
desc = "Used to kick in a borgs VTEC systems, increasing their speed."
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 5000)
icon_state = "cyborg_upgrade2"
require_module = 1
/obj/item/borg/upgrade/vtec/action(var/mob/living/silicon/robot/R)
if(R.speed == -1)
return 0
R.speed--
return 1
/obj/item/borg/upgrade/tasercooler/
name = "Borg Rapid Taser Cooling Module"
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate.."
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500)
icon_state = "cyborg_upgrade3"
require_module = 1
/obj/item/borg/upgrade/tasercooler/action(var/mob/living/silicon/robot/R)
if(!istype(R.module, /obj/item/weapon/robot_module/security))
R << "Upgrade mounting error! No suitable hardpoint detected!"
usr << "There's no mounting point for the module!"
return 0
var/obj/item/weapon/gun/energy/taser/mounted/cyborg/T = locate() in R.module
if(!T)
T = locate() in R.module.contents
if(!T)
T = locate() in R.module.modules
if(!T)
usr << "This cyborg has had its taser removed!"
return 0
if(T.recharge_time <= 2)
R << "Maximum cooling achieved for this hardpoint!"
usr << "There's no room for another cooling unit!"
return 0
else
T.recharge_time = max(2 , T.recharge_time - 4)
return 1
/obj/item/borg/upgrade/jetpack/
name = "Mining Borg Jetpack"
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations"
construction_cost = list("metal"=10000,"phoron"=15000,"uranium" = 20000)
icon_state = "cyborg_upgrade3"
require_module = 1
/obj/item/borg/upgrade/jetpack/action(var/mob/living/silicon/robot/R)
if(!istype(R.module, /obj/item/weapon/robot_module/miner))
R << "Upgrade mounting error! No suitable hardpoint detected!"
usr << "There's no mounting point for the module!"
return 0
else
R.module.modules += new/obj/item/weapon/tank/jetpack/carbondioxide
for(var/obj/item/weapon/tank/jetpack/carbondioxide in R.module.modules)
R.internals = src
R.icon_state="Miner+j"
return 1
@@ -278,14 +278,6 @@
updatehealth()
/mob/living/silicon/proc/init_subsystems()
alarm_monitor = new/obj/nano_module/alarm_monitor/borg(src)
law_manager = new/obj/nano_module/law_manager(src)
for(var/datum/alarm_handler/AH in alarm_manager.all_handlers)
AH.register(src, /mob/living/silicon/proc/receive_alarm)
queued_alarms[AH] = list() // Makes sure alarms remain listed in consistent order
/mob/living/silicon/proc/receive_alarm(var/datum/alarm_handler/alarm_handler, var/datum/alarm/alarm, was_raised)
if(!next_alarm_notice)
next_alarm_notice = world.time + SecondsToTicks(10)
+85 -10
View File
@@ -1,26 +1,101 @@
/mob/living/silicon
var/list/silicon_verbs_subsystems = list(
var/register_alarms = 1
var/obj/nano_module/alarm_monitor/alarm_monitor
var/obj/nano_module/atmos_control/atmos_control
var/obj/nano_module/crew_monitor/crew_monitor
var/obj/nano_module/law_manager/law_manager
var/obj/nano_module/power_monitor/power_monitor
var/obj/nano_module/rcon/rcon
var/alarm_monitor_type = /obj/nano_module/alarm_monitor/borg
/mob/living/silicon
alarm_monitor_type = /obj/nano_module/alarm_monitor/borg
var/list/silicon_subsystems = list(
/mob/living/silicon/proc/subsystem_alarm_monitor,
/mob/living/silicon/proc/subsystem_law_manager
)
// Subsystems
var/obj/nano_module/alarm_monitor = null
var/obj/nano_module/law_manager = null
/mob/living/silicon/robot/syndicate
silicon_verbs_subsystems = list(
/mob/living/silicon/proc/subsystem_law_manager
/mob/living/silicon/ai
alarm_monitor_type = /obj/nano_module/alarm_monitor/ai
silicon_subsystems = list(
/mob/living/silicon/proc/subsystem_alarm_monitor,
/mob/living/silicon/proc/subsystem_atmos_control,
/mob/living/silicon/proc/subsystem_crew_monitor,
/mob/living/silicon/proc/subsystem_law_manager,
/mob/living/silicon/proc/subsystem_power_monitor,
/mob/living/silicon/proc/subsystem_rcon
)
/mob/living/silicon/robot/syndicate
register_alarms = 0
silicon_subsystems = list(/mob/living/silicon/proc/subsystem_law_manager)
/mob/living/silicon/proc/init_subsystems()
alarm_monitor = new alarm_monitor_type(src)
atmos_control = new(src)
crew_monitor = new(src)
law_manager = new(src)
power_monitor = new(src)
rcon = new(src)
if(!register_alarms)
return
for(var/datum/alarm_handler/AH in alarm_manager.all_handlers)
AH.register(src, /mob/living/silicon/proc/receive_alarm)
queued_alarms[AH] = list() // Makes sure alarms remain listed in consistent order
/********************
* Alarm Monitor *
********************/
/mob/living/silicon/proc/subsystem_alarm_monitor()
set name = "Alarm Monitor"
set category = "Subystems"
alarm_monitor.ui_interact(usr)
alarm_monitor.ui_interact(usr, state = self_state)
/********************
* Atmos Control *
********************/
/mob/living/silicon/proc/subsystem_atmos_control()
set category = "Subystems"
set name = "Atmospherics Control"
atmos_control.ui_interact(usr, state = self_state)
/********************
* Crew Monitor *
********************/
/mob/living/silicon/proc/subsystem_crew_monitor()
set category = "Subystems"
set name = "Crew Monitor"
crew_monitor.ui_interact(usr, state = self_state)
/****************
* Law Manager *
****************/
/mob/living/silicon/proc/subsystem_law_manager()
set name = "Law Manager"
set category = "Subystems"
law_manager.ui_interact(usr)
law_manager.ui_interact(usr, state = self_state)
/********************
* Power Monitor *
********************/
/mob/living/silicon/proc/subsystem_power_monitor()
set category = "Subystems"
set name = "Power Monitor"
power_monitor.ui_interact(usr, state = self_state)
/************
* RCON *
************/
/mob/living/silicon/proc/subsystem_rcon()
set category = "Subystems"
set name = "RCON"
rcon.ui_interact(usr, state = self_state)
+15
View File
@@ -17,3 +17,18 @@
else if (restrained() || lying || stat || stunned || weakened)
return STATUS_UPDATE // update only (orange visibility)
return STATUS_INTERACTIVE
/mob/living/silicon/ai/shared_nano_interaction()
if(lacks_power())
return STATUS_CLOSE
if (check_unable(1))
return STATUS_CLOSE
return ..()
/mob/living/silicon/robot/shared_nano_interaction()
. = STATUS_INTERACTIVE
if(cell.charge <= 0)
return STATUS_CLOSE
if(lockcharge)
. = STATUS_DISABLED
return min(., ..())
+9 -8
View File
@@ -21,10 +21,10 @@
return ..()
/mob/living/silicon/robot/default_can_use_topic(var/src_object)
if(stat || !client)
return STATUS_CLOSE
if(lockcharge || stunned || weakened)
return STATUS_DISABLED
. = shared_nano_interaction()
if(. <= STATUS_DISABLED)
return
// robots can interact with things they can see within their view range
if((src_object in view(src)) && get_dist(src_object, src) <= src.client.view)
return STATUS_INTERACTIVE // interactive (green visibility)
@@ -46,8 +46,10 @@
return STATUS_UPDATE
/mob/living/silicon/ai/default_can_use_topic(var/src_object)
if(!client || check_unable(1))
return STATUS_CLOSE
. = shared_nano_interaction()
if(. != STATUS_INTERACTIVE)
return
// Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras)
// unless it's on the same level as the object it's interacting with.
var/turf/T = get_turf(src_object)
@@ -61,9 +63,8 @@
// If we're installed in a chassi, rather than transfered to an inteliCard or other container, then check if we have camera view
if(is_in_chassis())
//stop AIs from leaving windows open and using then after they lose vision
//apc_override is needed here because AIs use their own APC when powerless
if(cameranet && !cameranet.checkTurfVis(get_turf(src_object)))
return apc_override ? STATUS_INTERACTIVE : STATUS_CLOSE
return STATUS_CLOSE
return STATUS_INTERACTIVE
else if(get_dist(src_object, src) <= client.view) // View does not return what one would expect while installed in an inteliCard
return STATUS_INTERACTIVE
+9
View File
@@ -0,0 +1,9 @@
/*
This state checks that the src_object is the same the as user
*/
/var/global/datum/topic_state/self_state/self_state = new()
/datum/topic_state/self_state/can_use_topic(var/src_object, var/mob/user)
if(src_object != user)
return STATUS_CLOSE
return user.shared_nano_interaction()
+2 -2
View File
@@ -63,7 +63,7 @@
usr.switch_to_camera(C)
return 1
/obj/nano_module/alarm_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
/obj/nano_module/alarm_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
var/data[0]
var/categories[0]
@@ -90,7 +90,7 @@
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "alarm_monitor.tmpl", "Alarm Monitoring Console", 800, 800)
ui = new(user, src, ui_key, "alarm_monitor.tmpl", "Alarm Monitoring Console", 800, 800, state = state)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
@@ -0,0 +1,74 @@
/obj/nano_module/atmos_control
name = "Atmospherics Control"
var/ui_ref
var/emagged = 0
var/list/monitored_alarms = list()
var/datum/topic_state/atmos_state
/obj/nano_module/atmos_control/New(atmos_computer, req_access, req_one_access, monitored_alarm_ids)
..()
loc = atmos_computer
src.req_access = req_access
src.req_one_access = req_one_access
atmos_state = default_state
if(monitored_alarm_ids)
for(var/obj/machinery/alarm/alarm in machines)
if(alarm.alarm_id && alarm.alarm_id in monitored_alarm_ids)
monitored_alarms += alarm
// machines may not yet be ordered at this point
monitored_alarms = dd_sortedObjectList(monitored_alarms)
/obj/nano_module/atmos_control/Topic(href, href_list)
if(..())
return 1
if(href_list["alarm"])
if(ui_ref)
var/obj/machinery/alarm/alarm = locate(href_list["alarm"]) in (monitored_alarms.len ? monitored_alarms : machines)
if(alarm)
var/datum/topic_state/TS = generate_state(alarm)
alarm.ui_interact(usr, master_ui = ui_ref, state = TS)
return 1
/obj/nano_module/atmos_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/master_ui = null, var/datum/topic_state/state = default_state)
var/data[0]
var/alarms[0]
// TODO: Move these to a cache, similar to cameras
for(var/obj/machinery/alarm/alarm in (monitored_alarms.len ? monitored_alarms : machines))
alarms[++alarms.len] = list("name" = sanitize(alarm.name), "ref"= "\ref[alarm]", "danger" = max(alarm.danger_level, alarm.alarm_area.atmosalm))
data["alarms"] = alarms
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_control.tmpl", src.name, 625, 625, state = state)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
ui_ref = ui
/obj/nano_module/atmos_control/proc/generate_state(air_alarm)
var/datum/topic_state/air_alarm/state = new()
state.atmos_control = src
state.air_alarm = air_alarm
return state
/datum/topic_state/air_alarm
var/obj/nano_module/atmos_control/atmos_control = null
var/obj/machinery/alarm/air_alarm = null
/datum/topic_state/air_alarm/can_use_topic(var/src_object, var/mob/user)
if(has_access(user))
return STATUS_INTERACTIVE
return STATUS_UPDATE
/datum/topic_state/air_alarm/href_list(var/mob/user)
var/list/extra_href = list()
extra_href["remote_connection"] = 1
extra_href["remote_access"] = has_access(user)
return extra_href
/datum/topic_state/air_alarm/proc/has_access(var/mob/user)
return user && (user.isAI() || atmos_control.allowed(user) || atmos_control.emagged || air_alarm.rcon_setting == RCON_YES || (air_alarm.alarm_area.atmosalm && air_alarm.rcon_setting == RCON_AUTO))
+2 -2
View File
@@ -25,7 +25,7 @@
AI.ai_actual_track(H)
return 1
/obj/nano_module/crew_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
/obj/nano_module/crew_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
user.set_machine(src)
src.scan()
@@ -74,7 +74,7 @@
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "crew_monitor.tmpl", "Crew Monitoring Computer", 900, 800)
ui = new(user, src, ui_key, "crew_monitor.tmpl", "Crew Monitoring Computer", 900, 800, state = state)
// adding a template with the key "mapContent" enables the map ui functionality
ui.add_template("mapContent", "crew_monitor_map_content.tmpl")
+2 -2
View File
@@ -7,7 +7,7 @@
..()
refresh_sensors()
/obj/nano_module/power_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
/obj/nano_module/power_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
var/list/data = list()
var/list/sensors = list()
// Focus: If it remains null if no sensor is selected and UI will display sensor list, otherwise it will display sensor reading.
@@ -28,7 +28,7 @@
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "power_monitor.tmpl", "Power Monitoring Console", 800, 500)
ui = new(user, src, ui_key, "power_monitor.tmpl", "Power Monitoring Console", 800, 500, state = state)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
+2 -2
View File
@@ -8,7 +8,7 @@
var/hide_SMES_details = 0
var/hide_breakers = 0
/obj/nano_module/rcon/ui_interact(mob/user, ui_key = "rcon", datum/nanoui/ui=null, force_open=1)
/obj/nano_module/rcon/ui_interact(mob/user, ui_key = "rcon", datum/nanoui/ui=null, force_open=1, var/datum/topic_state/state = default_state)
FindDevices() // Update our devices list
var/data[0]
@@ -41,7 +41,7 @@
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "rcon.tmpl", "RCON Console", 600, 400)
ui = new(user, src, ui_key, "rcon.tmpl", "RCON Console", 600, 400, state = state)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
+10 -6
View File
@@ -214,17 +214,21 @@
//If limb took enough damage, try to cut or tear it off
if(owner && loc == owner)
if(!cannot_amputate && config.limbs_can_break && (brute_dam + burn_dam) >= (max_damage * config.organ_health_multiplier))
var/threshold = max_damage/3
var/threshold = max_damage
var/dropped
if((burn >= threshold) && prob(burn/3))
dropped = 1
droplimb(0,DROPLIMB_BURN)
if(!dropped && prob(brute))
if(brute >= threshold)
if((sharp || edge) && istype(used_weapon,/obj/item))
var/obj/item/W = used_weapon
if(W.w_class >= 3)
droplimb(0,DROPLIMB_EDGE)
var/edge_eligible = 0
if(edge && istype(used_weapon,/obj/item))
var/obj/item/W = used_weapon
if(W.w_class >= 3)
edge_eligible = 1
if(brute >= threshold || (edge_eligible && brute >= threshold/3))
if((sharp || edge))
droplimb(0,DROPLIMB_EDGE)
else
droplimb(0,DROPLIMB_BLUNT)
@@ -40,6 +40,10 @@
name = "magazine (.45 rubber)"
ammo_type = /obj/item/ammo_casing/c45r
/obj/item/ammo_magazine/c45m/practice
name = "magazine (.45 practice)"
ammo_type = /obj/item/ammo_casing/c45p
/obj/item/ammo_magazine/c45m/flash
name = "magazine (.45 flash)"
ammo_type = "/obj/item/ammo_casing/c45f"
@@ -90,6 +94,10 @@
name = "top mounted magazine (9mm rubber)"
ammo_type = /obj/item/ammo_casing/c9mmr
/obj/item/ammo_magazine/mc9mmt/practice
name = "top mounted magazine (9mm practice)"
ammo_type = /obj/item/ammo_casing/c9mmp
/obj/item/ammo_magazine/c45
name = "ammunition Box (.45)"
icon_state = "9mm"
@@ -130,6 +138,10 @@
/obj/item/ammo_magazine/a556/empty
initial_ammo = 0
/obj/item/ammo_magazine/a556/practice
name = "magazine (5.56mm practice)"
ammo_type = /obj/item/ammo_casing/a556p
/obj/item/ammo_magazine/a50
name = "magazine (.50)"
icon_state = "50ae"
@@ -38,12 +38,22 @@
caliber = "9mm"
projectile_type = /obj/item/projectile/bullet/pistol/rubber
/obj/item/ammo_casing/c9mmp
desc = "A 9mm practice bullet casing."
caliber = "9mm"
projectile_type = /obj/item/projectile/bullet/pistol/practice
/obj/item/ammo_casing/c45
desc = "A .45 bullet casing."
caliber = ".45"
projectile_type = /obj/item/projectile/bullet/pistol/medium
/obj/item/ammo_casing/c45p
desc = "A .45 practice bullet casing."
caliber = ".45"
projectile_type = /obj/item/projectile/bullet/pistol/practice
/obj/item/ammo_casing/c45r
desc = "A .45 rubber bullet casing."
caliber = ".45"
@@ -82,6 +92,13 @@
projectile_type = /obj/item/projectile/bullet/blank
matter = list("metal" = 90)
/obj/item/ammo_casing/shotgun/practice
name = "shotgun shell"
desc = "A practice shell."
icon_state = "pshell"
projectile_type = /obj/item/projectile/bullet/shotgun/practice
matter = list("metal" = 90)
/obj/item/ammo_casing/shotgun/beanbag
name = "beanbag shell"
desc = "A beanbag shell."
@@ -130,6 +147,11 @@
caliber = "a556"
projectile_type = /obj/item/projectile/bullet/rifle/a556
/obj/item/ammo_casing/a556p
desc = "A 5.56mm practice bullet casing."
caliber = "a556"
projectile_type = /obj/item/projectile/bullet/rifle/a556/practice
/obj/item/ammo_casing/rocket
name = "rocket shell"
desc = "A high explosive designed to be fired from a launcher."
+15 -3
View File
@@ -8,7 +8,7 @@
embed = 1
sharp = 1
var/mob_passthrough_check = 0
muzzle_type = /obj/effect/projectile/bullet/muzzle
/obj/item/projectile/bullet/on_hit(var/atom/target, var/blocked = 0)
@@ -38,8 +38,8 @@
if(ismob(A))
if(!mob_passthrough_check)
return 0
if(iscarbon(A))
damage *= 0.7 //squishy mobs absorb KE
if(iscarbon(A))
damage *= 0.7 //squishy mobs absorb KE
return 1
var/chance = 0
@@ -184,3 +184,15 @@
/obj/item/projectile/bullet/chameleon
damage = 1 // stop trying to murderbone with a fake gun dumbass!!!
embed = 0 // nope
/* Practice */
/obj/item/projectile/bullet/pistol/practice
damage = 5
/obj/item/projectile/bullet/rifle/a556/practice
damage = 5
/obj/item/projectile/bullet/shotgun/practice
name = "practice"
damage = 5