diff --git a/code/modules/mob/living/simple_mob/combat.dm b/code/modules/mob/living/simple_mob/combat.dm index 7a950bf11a7..1dce6736017 100644 --- a/code/modules/mob/living/simple_mob/combat.dm +++ b/code/modules/mob/living/simple_mob/combat.dm @@ -143,7 +143,7 @@ if(do_after(src, reload_time)) if(reload_sound) - playsound(src, reload_sound, 50, 1) + playsound(src, reload_sound, 70, 1) reload_count = 0 . = TRUE else diff --git a/code/modules/mob/living/simple_mob/simple_mob.dm b/code/modules/mob/living/simple_mob/simple_mob.dm index ba77999be81..3a27d98d014 100644 --- a/code/modules/mob/living/simple_mob/simple_mob.dm +++ b/code/modules/mob/living/simple_mob/simple_mob.dm @@ -92,7 +92,7 @@ var/needs_reload = FALSE // If TRUE, mob needs to reload occasionally var/reload_max = 1 // How many shots the mob gets before it has to reload, will not be used if needs_reload is FALSE var/reload_count = 0 // A counter to keep track of how many shots the mob has fired so far. Reloads when it hits reload_max. - var/reload_time = 1 SECONDS // How long it takes for a mob to reload. This is to buy a player a bit of time to run or fight. + var/reload_time = 4 SECONDS // How long it takes for a mob to reload. This is to buy a player a bit of time to run or fight. var/reload_sound = 'sound/weapons/flipblade.ogg' // What sound gets played when the mob successfully reloads. Defaults to the same sound as reloading guns. Can be null. //Mob melee settings