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VR pod and mob TF fixes & adjustments (#17397)
* Makes VR not crash the server - Makes mouse rays no longer crash the server under certain circumstances - Makes VR pods no longer crash the server (Method #1) - Makes VR pods no longer crash the server (Method #2) - I think there was a third method to crash the server with VR pods. That got fixed too. If it existed. - Updates TF and makes it no longer cause runtimes & crashes. - Makes it so you can no longer repeatedly spawn in VR and clog up the server with hundreds of yourself (humanoids are expensive!) - Adds a greyscale effect for reconverting TF rays - Added a toggle for VR pods to spawn people with clothing or not - Ghosts now have a button to enter the VR space if it's spawned in! - Ghosts can now enter VR if it's spawned in! - Adds the ability to TF into different creatures while in VR * turfs * moving stuff around also small drippy fix while at it * shhhh * Update ar_console.dm
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@@ -9,3 +9,27 @@
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/decl/hierarchy/outfit/job/silicon/cyborg
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name = OUTFIT_JOB_NAME(JOB_CYBORG)
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suit = /obj/item/clothing/suit/cardborg
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/datum/job/vr_avatar //So VR avatars dont spawn with PDAs and flood the servers
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title = JOB_VR
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disallow_jobhop = TRUE
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total_positions = 99
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spawn_positions = 5
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latejoin_only = 1
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supervisors = "The VR world"
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flag = NONCREW
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departments = list(DEPARTMENT_NONCREW)
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department_flag = OTHER
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faction = "Station"
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assignable = FALSE
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account_allowed = 0
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offmap_spawn = TRUE
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outfit_type = /decl/hierarchy/outfit/noncrew/vr_avatar
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/decl/hierarchy/outfit/noncrew/vr_avatar
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pda_slot = null
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id_slot = null
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r_pocket = null
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l_pocket = null
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flags = OUTFIT_HAS_BACKPACK
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