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VR pod and mob TF fixes & adjustments (#17397)
* Makes VR not crash the server - Makes mouse rays no longer crash the server under certain circumstances - Makes VR pods no longer crash the server (Method #1) - Makes VR pods no longer crash the server (Method #2) - I think there was a third method to crash the server with VR pods. That got fixed too. If it existed. - Updates TF and makes it no longer cause runtimes & crashes. - Makes it so you can no longer repeatedly spawn in VR and clog up the server with hundreds of yourself (humanoids are expensive!) - Adds a greyscale effect for reconverting TF rays - Added a toggle for VR pods to spawn people with clothing or not - Ghosts now have a button to enter the VR space if it's spawned in! - Ghosts can now enter VR if it's spawned in! - Adds the ability to TF into different creatures while in VR * turfs * moving stuff around also small drippy fix while at it * shhhh * Update ar_console.dm
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@@ -29,13 +29,14 @@
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spawn(50)
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if(QDELETED(character) || QDELETED(pref))
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return // They might have been deleted during the wait
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if(pref.resleeve_scan)
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var/datum/transhuman/body_record/BR = new()
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BR.init_from_mob(character, pref.resleeve_scan, pref.resleeve_lock)
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if(pref.mind_scan)
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var/datum/transcore_db/our_db = SStranscore.db_by_key(null)
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if(our_db)
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our_db.m_backup(character.mind,character.nif,one_time = TRUE)
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if(!character.virtual_reality_mob && !(/mob/living/carbon/human/proc/exit_vr in character.verbs)) //Janky fix to prevent resleeving VR avatars but beats refactoring transcore
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if(pref.resleeve_scan)
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var/datum/transhuman/body_record/BR = new()
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BR.init_from_mob(character, pref.resleeve_scan, pref.resleeve_lock)
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if(pref.mind_scan)
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var/datum/transcore_db/our_db = SStranscore.db_by_key(null)
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if(our_db)
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our_db.m_backup(character.mind,character.nif,one_time = TRUE)
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if(pref.resleeve_lock)
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character.resleeve_lock = character.ckey
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character.original_player = character.ckey
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