diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm
index 32543822b99..7d10bd9a6fa 100644
--- a/code/game/machinery/cryo.dm
+++ b/code/game/machinery/cryo.dm
@@ -288,6 +288,7 @@
M.client.eye = src
M.stop_pulling()
M.loc = src
+ M.ExtinguishMob()
if(M.health > -100 && (M.health < 0 || M.sleeping))
M << "\blue You feel a cold liquid surround you. Your skin starts to freeze up."
occupant = M
diff --git a/code/game/objects/items/weapons/cigs_lighters.dm b/code/game/objects/items/weapons/cigs_lighters.dm
index 4d09a26bcfc..cc05de93a7a 100644
--- a/code/game/objects/items/weapons/cigs_lighters.dm
+++ b/code/game/objects/items/weapons/cigs_lighters.dm
@@ -31,6 +31,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM
attack_verb = list("burnt", "singed")
/obj/item/weapon/flame/match/process()
+ if(isliving(loc))
+ var/mob/living/M = loc
+ M.IgniteMob()
var/turf/location = get_turf(src)
smoketime--
if(smoketime < 1)
@@ -162,6 +165,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/cigarette/process()
+ if(isliving(loc))
+ var/mob/living/M = loc
+ M.IgniteMob()
var/turf/location = get_turf(src)
smoketime--
if(smoketime < 1)
@@ -444,6 +450,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/weapon/flame/lighter/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M, /mob))
return
+ M.IgniteMob()
if(istype(M.wear_mask, /obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && lit)
var/obj/item/clothing/mask/cigarette/cig = M.wear_mask
diff --git a/code/game/objects/items/weapons/extinguisher.dm b/code/game/objects/items/weapons/extinguisher.dm
index f6758e53e67..3ba9e2971cc 100644
--- a/code/game/objects/items/weapons/extinguisher.dm
+++ b/code/game/objects/items/weapons/extinguisher.dm
@@ -13,7 +13,7 @@
force = 10.0
matter = list("metal" = 90)
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
-
+
var/spray_particles = 6
var/spray_amount = 2 //units of liquid per particle
var/max_water = 120
@@ -124,7 +124,7 @@
R.my_atom = W
if(!W || !src) return
src.reagents.trans_to(W, spray_amount)
-
+
for(var/b=0, b<5, b++)
step_towards(W,my_target)
if(!W || !W.reagents) return
@@ -135,6 +135,9 @@
if(!W.reagents)
break
W.reagents.reaction(atm)
+ if(isliving(atm)) //For extinguishing mobs on fire
+ var/mob/living/M = atm
+ M.ExtinguishMob()
if(W.loc == my_target) break
sleep(2)
W.delete()
diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm
index 62793f0b2cd..f2a504bb50e 100644
--- a/code/game/objects/items/weapons/tools.dm
+++ b/code/game/objects/items/weapons/tools.dm
@@ -259,6 +259,9 @@
if (src.welding)
remove_fuel(1)
var/turf/location = get_turf(user)
+ if(isliving(O))
+ var/mob/living/L = O
+ L.IgniteMob()
if (istype(location, /turf))
location.hotspot_expose(700, 50, 1)
return
@@ -531,4 +534,4 @@
if(!resolved && tool && target)
tool.afterattack(target,user,1)
if(tool)
- tool.loc = src*/
+ tool.loc = src*/
diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm
index 33235ae124b..e77f1e602ca 100644
--- a/code/game/objects/structures/watercloset.dm
+++ b/code/game/objects/structures/watercloset.dm
@@ -211,6 +211,11 @@
/obj/machinery/shower/proc/wash(atom/movable/O as obj|mob)
if(!on) return
+ if(isliving(O))
+ var/mob/living/L = O
+ L.ExtinguishMob()
+ L.fire_stacks = -20 //Douse ourselves with water to avoid fire more easily
+
if(iscarbon(O))
var/mob/living/carbon/M = O
if(M.r_hand)
diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index 777c17fdbcb..e93bdf0c79b 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -219,7 +219,10 @@
usr << "[t_He] has no pulse[src.client ? "" : " and [t_his] soul has departed"]..."
else
usr << "[t_He] has a pulse!"
-
+ if(fire_stacks)
+ msg += "[t_He] [t_is] covered in some liquid.\n"
+ if(fire_stacks)
+ msg += "[t_He] [t_is] on fire!.\n"
msg += ""
if(nutrition < 100)
diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm
index 0f13a6dbfdb..44908eed00a 100644
--- a/code/modules/mob/living/carbon/human/life.dm
+++ b/code/modules/mob/living/carbon/human/life.dm
@@ -112,6 +112,9 @@
//Handle temperature/pressure differences between body and environment
handle_environment(environment) //Optimized a good bit.
+ //Check if we're on fire
+ handle_fire()
+
//Status updates, death etc.
handle_regular_status_updates() //Optimized a bit
update_canmove()
@@ -784,6 +787,8 @@
if (abs(body_temperature_difference) < 0.5)
return //fuck this precision
+ if (on_fire)
+ return //too busy for pesky convection
if(bodytemperature < species.cold_level_1) //260.15 is 310.15 - 50, the temperature where you start to feel effects.
if(nutrition >= 2) //If we are very, very cold we'll use up quite a bit of nutriment to heat us up.
@@ -1774,5 +1779,25 @@
speech_problem_flag = 1
return stuttering
+/mob/living/carbon/human/handle_fire()
+ if(..())
+ return
+ var/thermal_protection = 0 //Simple check to estimate how protected we are against multiple temperatures
+ if(wear_suit)
+ if(wear_suit.max_heat_protection_temperature >= FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE)
+ thermal_protection += (wear_suit.max_heat_protection_temperature*0.7)
+ if(head)
+ if(head.max_heat_protection_temperature >= FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE)
+ thermal_protection += (head.max_heat_protection_temperature*THERMAL_PROTECTION_HEAD)
+ thermal_protection = round(thermal_protection)
+ if(thermal_protection >= FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE)
+ return
+ if(thermal_protection >= FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE)
+ bodytemperature += 11
+ return
+ else
+ bodytemperature += BODYTEMP_HEATING_MAX
+ return
+
#undef HUMAN_MAX_OXYLOSS
#undef HUMAN_CRIT_MAX_OXYLOSS
diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm
index cc053f219d5..6d609026e56 100644
--- a/code/modules/mob/living/carbon/human/update_icons.dm
+++ b/code/modules/mob/living/carbon/human/update_icons.dm
@@ -127,7 +127,8 @@ Please contact me on #coderbus IRC. ~Carn x
#define L_HAND_LAYER 20
#define R_HAND_LAYER 21
#define TARGETED_LAYER 22 //BS12: Layer for the target overlay from weapon targeting system
-#define TOTAL_LAYERS 22
+#define FIRE_LAYER 23 //If you're on fire
+#define TOTAL_LAYERS 23
//////////////////////////////////
/mob/living/carbon/human
@@ -508,6 +509,7 @@ proc/get_damage_icon_part(damage_state, body_part)
update_inv_handcuffed(0)
update_inv_legcuffed(0)
update_inv_pockets(0)
+ update_fire(0)
UpdateDamageIcon()
update_icons()
//Hud Stuff
@@ -911,6 +913,13 @@ proc/get_damage_icon_part(damage_state, body_part)
if(update_icons) update_icons()
+/mob/living/carbon/human/update_fire(var/update_icons=1)
+ overlays_standing[FIRE_LAYER] = null
+ if(on_fire)
+ overlays_standing[FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state"="Standing", "layer"=-FIRE_LAYER)
+
+ if(update_icons) update_icons()
+
// Used mostly for creating head items
/mob/living/carbon/human/proc/generate_head_icon()
//gender no longer matters for the mouth, although there should probably be seperate base head icons.
@@ -969,4 +978,5 @@ proc/get_damage_icon_part(damage_state, body_part)
#undef L_HAND_LAYER
#undef R_HAND_LAYER
#undef TARGETED_LAYER
+#undef FIRE_LAYER
#undef TOTAL_LAYERS
diff --git a/code/modules/mob/living/carbon/monkey/life.dm b/code/modules/mob/living/carbon/monkey/life.dm
index 20b80c9c890..016f57f18f1 100644
--- a/code/modules/mob/living/carbon/monkey/life.dm
+++ b/code/modules/mob/living/carbon/monkey/life.dm
@@ -57,6 +57,9 @@
if(environment) // More error checking -- TLE
handle_environment(environment)
+ //Check if we're on fire
+ handle_fire()
+
//Status updates, death etc.
handle_regular_status_updates()
update_canmove()
@@ -629,3 +632,9 @@
proc/handle_changeling()
if(mind && mind.changeling)
mind.changeling.regenerate()
+
+/mob/living/carbon/monkey/handle_fire()
+ if(..())
+ return
+ adjustFireLoss(6)
+ return
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/monkey/update_icons.dm b/code/modules/mob/living/carbon/monkey/update_icons.dm
index 284f9e288fc..ec69d454f6b 100644
--- a/code/modules/mob/living/carbon/monkey/update_icons.dm
+++ b/code/modules/mob/living/carbon/monkey/update_icons.dm
@@ -5,7 +5,8 @@
#define M_L_HAND_LAYER 4
#define M_R_HAND_LAYER 5
#define TARGETED_LAYER 6
-#define M_TOTAL_LAYERS 6
+#define M_FIRE_LAYER 6
+#define M_TOTAL_LAYERS 7
/////////////////////////////////
/mob/living/carbon/monkey
@@ -19,6 +20,7 @@
update_inv_r_hand(0)
update_inv_l_hand(0)
update_inv_handcuffed(0)
+ update_fire(0)
update_icons()
//Hud Stuff
update_hud()
@@ -109,6 +111,12 @@
overlays_standing[TARGETED_LAYER] = null
if(update_icons) update_icons()
+/mob/living/carbon/monkey/update_fire(var/update_icons=1)
+ if(on_fire)
+ overlays_standing[M_FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state"="Standing", "layer"= -M_FIRE_LAYER)
+ else
+ overlays_standing[M_FIRE_LAYER] = null
+ if(update_icons) update_icons()
//Monkey Overlays Indexes////////
#undef M_MASK_LAYER
#undef M_BACK_LAYER
@@ -116,5 +124,6 @@
#undef M_L_HAND_LAYER
#undef M_R_HAND_LAYER
#undef TARGETED_LAYER
+#undef M_FIRE_LAYER
#undef M_TOTAL_LAYERS
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index b9f898ab5dc..18a93203d15 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -281,6 +281,8 @@
C.legcuffed = initial(C.legcuffed)
hud_updateflag |= 1 << HEALTH_HUD
hud_updateflag |= 1 << STATUS_HUD
+ ExtinguishMob()
+ fire_stacks = 0
/mob/living/proc/rejuvenate()
@@ -628,9 +630,20 @@
BD.attack_hand(usr)
C.open()
- //breaking out of handcuffs
+ //drop && roll or breaking out of handcuffs
else if(iscarbon(L))
var/mob/living/carbon/CM = L
+ if(CM.on_fire && CM.canmove)
+ CM.fire_stacks -= 5
+ CM.Weaken(3)
+ CM.visible_message("[CM] rolls on the floor, trying to put themselves out!", \
+ "You stop, drop, and roll!")
+ sleep(30)
+ if(fire_stacks <= 0)
+ CM.visible_message("[CM] has successfully extinguished themselves!", \
+ "You extinguish yourself.")
+ ExtinguishMob()
+ return
if(CM.handcuffed && CM.canmove && (CM.last_special <= world.time))
CM.next_move = world.time + 100
CM.last_special = world.time + 100
diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm
index 1afd5b53256..e7a542f49f3 100644
--- a/code/modules/mob/living/living_defense.dm
+++ b/code/modules/mob/living/living_defense.dm
@@ -191,3 +191,38 @@
src.visible_message("[user] has [attack_message] [src]!")
spawn(1) updatehealth()
return 1
+
+/mob/living/proc/IgniteMob()
+ if(fire_stacks > 0 && !on_fire)
+ on_fire = 1
+ src.AddLuminosity(3)
+ update_fire()
+
+/mob/living/proc/ExtinguishMob()
+ if(on_fire)
+ on_fire = 0
+ fire_stacks = 0
+ src.AddLuminosity(-3)
+ update_fire()
+
+/mob/living/proc/update_fire()
+ return
+
+/mob/living/proc/adjust_fire_stacks(add_fire_stacks) //Adjusting the amount of fire_stacks we have on person
+ fire_stacks = Clamp(fire_stacks + add_fire_stacks, min = -20, max = 20)
+
+/mob/living/proc/handle_fire()
+ if(fire_stacks < 0)
+ fire_stacks = max(0, fire_stacks++) //If we've doused ourselves in water to avoid fire, dry off slowly
+ if(!on_fire)
+ return 1
+ var/datum/gas_mixture/G = loc.return_air() // Check if we're standing in an oxygenless environment
+ if(G.gas["oxygen"] < 1)
+ ExtinguishMob() //If there's no oxygen in the tile we're on, put out the fire
+ return
+ var/turf/location = get_turf(src)
+ location.hotspot_expose(700, 50, 1)
+
+/mob/living/fire_act()
+ adjust_fire_stacks(0.5)
+ IgniteMob()
\ No newline at end of file
diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm
index 3c1c8a935c7..82cf38067c5 100644
--- a/code/modules/mob/living/living_defines.dm
+++ b/code/modules/mob/living/living_defines.dm
@@ -37,4 +37,7 @@
var/tod = null // Time of death
var/update_slimes = 1
- var/silent = null //Can't talk. Value goes down every life proc.
\ No newline at end of file
+ var/silent = null //Can't talk. Value goes down every life proc.
+
+ var/on_fire = 0 //The "Are we on fire?" var
+ var/fire_stacks = 0 //Tracks how many stacks of fire we have on, max is usually 20
diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm
index 6fd9de29f78..e295c5e3afe 100644
--- a/code/modules/reagents/Chemistry-Reagents.dm
+++ b/code/modules/reagents/Chemistry-Reagents.dm
@@ -258,10 +258,15 @@ datum
if(!cube.wrapped)
cube.Expand()
- reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
+ reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
if (istype(M, /mob/living/carbon/slime))
var/mob/living/carbon/slime/S = M
S.apply_water()
+ if(method == TOUCH && isliving(M))
+ M.adjust_fire_stacks(-(volume / 10))
+ if(M.fire_stacks <= 0)
+ M.ExtinguishMob()
+ return
water/holywater
name = "Holy Water"
@@ -933,6 +938,12 @@ datum
M.adjustToxLoss(1)
..()
return
+ reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with welding fuel to make them easy to ignite!
+ if(!istype(M, /mob/living))
+ return
+ if(method == TOUCH)
+ M.adjust_fire_stacks(volume / 10)
+ return
space_cleaner
name = "Space cleaner"
@@ -1615,6 +1626,12 @@ datum
src = null
T.assume_gas("volatile_fuel", volume, T20C)
return
+ reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with plasma is stronger than fuel!
+ if(!istype(M, /mob/living))
+ return
+ if(method == TOUCH)
+ M.adjust_fire_stacks(volume / 5)
+ return
toxin/lexorin
name = "Lexorin"
@@ -3287,6 +3304,12 @@ datum
usr << "It wasn't enough..."
return
+ reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with ethanol isn't quite as good as fuel.
+ if(!istype(M, /mob/living))
+ return
+ if(method == TOUCH)
+ M.adjust_fire_stacks(volume / 15)
+ return
ethanol/beer
name = "Beer"
id = "beer"
diff --git a/icons/mob/OnFire.dmi b/icons/mob/OnFire.dmi
new file mode 100644
index 00000000000..8bf6e2c7749
Binary files /dev/null and b/icons/mob/OnFire.dmi differ