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Signal Handler Preperation (#17681)
* FIrst pass * signal handler only on base proc * missing signal_handlers * windoor to timers * Testing a really dumb fix
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@@ -135,7 +135,7 @@
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if(QDELETED(thing) || thing.loc == newturf)
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continue
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thing.forceMove(newturf, movetime = MOVE_GLIDE_CALC(glide_size,0))
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if(CHECK_TICK && master.loc != curloc)
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if(TICK_CHECK && master.loc != curloc)
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// We moved again during the checktick, cancel current operation
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break
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@@ -53,6 +53,7 @@
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. = ..()
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/datum/component/gargoyle/proc/unpause()
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SIGNAL_HANDLER
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if (!paused || transformed)
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paused = FALSE
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paused_loc = null
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