Signal Handler Preperation (#17681)

* FIrst pass

* signal handler only on base proc

* missing signal_handlers

* windoor to timers

* Testing a really dumb fix
This commit is contained in:
Will
2025-05-17 06:44:56 -07:00
committed by GitHub
parent bc79c347ec
commit 969c1caa39
22 changed files with 23 additions and 23 deletions
-1
View File
@@ -149,7 +149,6 @@
return failed
/datum/unit_test/all_clothing_shall_be_valid/get_signal_data(atom/source, list/data = list())
SIGNAL_HANDLER
switch(data[1])
if("set_slot")
var/slot_name = data[2]
-1
View File
@@ -280,7 +280,6 @@
return TRUE
/datum/unit_test/chemical_reactions_shall_not_conflict/get_signal_data(atom/source, list/data = list())
SIGNAL_HANDLER
result_reactions.Add(data[1]) // Append the reactions that happened, then use that to check their inhibitors
+1
View File
@@ -111,3 +111,4 @@ var/total_unit_tests = 0
// This signal should never be possible to call if the game is not compiled for unit tests
/datum/unit_test/proc/get_signal_data(atom/source, list/data = list())
SIGNAL_HANDLER
return