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Signal Handler Preperation (#17681)
* FIrst pass * signal handler only on base proc * missing signal_handlers * windoor to timers * Testing a really dumb fix
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@@ -149,7 +149,6 @@
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return failed
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/datum/unit_test/all_clothing_shall_be_valid/get_signal_data(atom/source, list/data = list())
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SIGNAL_HANDLER
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switch(data[1])
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if("set_slot")
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var/slot_name = data[2]
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@@ -280,7 +280,6 @@
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return TRUE
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/datum/unit_test/chemical_reactions_shall_not_conflict/get_signal_data(atom/source, list/data = list())
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SIGNAL_HANDLER
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result_reactions.Add(data[1]) // Append the reactions that happened, then use that to check their inhibitors
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@@ -111,3 +111,4 @@ var/total_unit_tests = 0
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// This signal should never be possible to call if the game is not compiled for unit tests
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/datum/unit_test/proc/get_signal_data(atom/source, list/data = list())
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SIGNAL_HANDLER
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return
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