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@@ -187,6 +187,10 @@ What is the naming convention for planes or layers?
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#define PLANE_PLAYER_HUD_ITEMS 96 //Separate layer with which to apply colorblindness
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#define PLANE_PLAYER_HUD_ABOVE 97 //Things above the player hud
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#define RADIAL_BACKGROUND_LAYER 0
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///1000 is an unimportant number, it's just to normalize copied layers
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#define RADIAL_CONTENT_LAYER 1000
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#define PLANE_ADMIN3 99 //Purely for shenanigans (above HUD)
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