AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

This commit is contained in:
Unknown
2021-02-28 16:16:11 -05:00
parent e6db218e71
commit 973f183e37
27 changed files with 146 additions and 1037 deletions
@@ -13,6 +13,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
var/r_ears2 = 30 // Ear extra color.
var/g_ears2 = 30 // Ear extra color
var/b_ears2 = 30 // Ear extra color
var/r_ears3 = 30 // Ear tertiary color.
var/g_ears3 = 30 // Ear tertiary color
var/b_ears3 = 30 // Ear tertiary color
var/tail_style // Type of selected tail style
var/r_tail = 30 // Tail/Taur color
var/g_tail = 30 // Tail/Taur color
@@ -20,6 +23,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
var/r_tail2 = 30 // For extra overlay.
var/g_tail2 = 30 // For extra overlay.
var/b_tail2 = 30 // For extra overlay.
var/r_tail3 = 30 // For tertiary overlay.
var/g_tail3 = 30 // For tertiary overlay.
var/b_tail3 = 30 // For tertiary overlay.
var/wing_style // Type of selected wing style
var/r_wing = 30 // Wing color
var/g_wing = 30 // Wing color
@@ -27,6 +33,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
var/r_wing2 = 30 // Wing extra color
var/g_wing2 = 30 // Wing extra color
var/b_wing2 = 30 // Wing extra color
var/r_wing3 = 30 // Wing tertiary color
var/g_wing3 = 30 // Wing tertiary color
var/b_wing3 = 30 // Wing tertiary color
/datum/category_item/player_setup_item/general/body
name = "Body"
@@ -72,6 +81,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
S["r_ears2"] >> pref.r_ears2
S["g_ears2"] >> pref.g_ears2
S["b_ears2"] >> pref.b_ears2
S["r_ears3"] >> pref.r_ears3
S["g_ears3"] >> pref.g_ears3
S["b_ears3"] >> pref.b_ears3
S["tail_style"] >> pref.tail_style
S["r_tail"] >> pref.r_tail
S["g_tail"] >> pref.g_tail
@@ -79,6 +91,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
S["r_tail2"] >> pref.r_tail2
S["g_tail2"] >> pref.g_tail2
S["b_tail2"] >> pref.b_tail2
S["r_tail3"] >> pref.r_tail3
S["g_tail3"] >> pref.g_tail3
S["b_tail3"] >> pref.b_tail3
S["wing_style"] >> pref.wing_style
S["r_wing"] >> pref.r_wing
S["g_wing"] >> pref.g_wing
@@ -86,6 +101,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
S["r_wing2"] >> pref.r_wing2
S["g_wing2"] >> pref.g_wing2
S["b_wing2"] >> pref.b_wing2
S["r_wing3"] >> pref.r_wing3
S["g_wing3"] >> pref.g_wing3
S["b_wing3"] >> pref.b_wing3
/datum/category_item/player_setup_item/general/body/save_character(var/savefile/S)
S["species"] << pref.species
@@ -127,6 +145,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
S["r_ears2"] << pref.r_ears2
S["g_ears2"] << pref.g_ears2
S["b_ears2"] << pref.b_ears2
S["r_ears3"] << pref.r_ears3
S["g_ears3"] << pref.g_ears3
S["b_ears3"] << pref.b_ears3
S["tail_style"] << pref.tail_style
S["r_tail"] << pref.r_tail
S["g_tail"] << pref.g_tail
@@ -134,6 +155,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
S["r_tail2"] << pref.r_tail2
S["g_tail2"] << pref.g_tail2
S["b_tail2"] << pref.b_tail2
S["r_tail3"] << pref.r_tail3
S["g_tail3"] << pref.g_tail3
S["b_tail3"] << pref.b_tail3
S["wing_style"] << pref.wing_style
S["r_wing"] << pref.r_wing
S["g_wing"] << pref.g_wing
@@ -141,6 +165,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
S["r_wing2"] << pref.r_wing2
S["g_wing2"] << pref.g_wing2
S["b_wing2"] << pref.b_wing2
S["r_wing3"] << pref.r_wing3
S["g_wing3"] << pref.g_wing3
S["b_wing3"] << pref.b_wing3
/datum/category_item/player_setup_item/general/body/sanitize_character(var/savefile/S)
if(!pref.species || !(pref.species in GLOB.playable_species))
@@ -180,18 +207,27 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
pref.r_ears2 = sanitize_integer(pref.r_ears2, 0, 255, initial(pref.r_ears2))
pref.g_ears2 = sanitize_integer(pref.g_ears2, 0, 255, initial(pref.g_ears2))
pref.b_ears2 = sanitize_integer(pref.b_ears2, 0, 255, initial(pref.b_ears2))
pref.r_ears3 = sanitize_integer(pref.r_ears3, 0, 255, initial(pref.r_ears3))
pref.g_ears3 = sanitize_integer(pref.g_ears3, 0, 255, initial(pref.g_ears3))
pref.b_ears3 = sanitize_integer(pref.b_ears3, 0, 255, initial(pref.b_ears3))
pref.r_tail = sanitize_integer(pref.r_tail, 0, 255, initial(pref.r_tail))
pref.g_tail = sanitize_integer(pref.g_tail, 0, 255, initial(pref.g_tail))
pref.b_tail = sanitize_integer(pref.b_tail, 0, 255, initial(pref.b_tail))
pref.r_tail2 = sanitize_integer(pref.r_tail2, 0, 255, initial(pref.r_tail2))
pref.g_tail2 = sanitize_integer(pref.g_tail2, 0, 255, initial(pref.g_tail2))
pref.b_tail2 = sanitize_integer(pref.b_tail2, 0, 255, initial(pref.b_tail2))
pref.r_tail3 = sanitize_integer(pref.r_tail3, 0, 255, initial(pref.r_tail3))
pref.g_tail3 = sanitize_integer(pref.g_tail3, 0, 255, initial(pref.g_tail3))
pref.b_tail3 = sanitize_integer(pref.b_tail3, 0, 255, initial(pref.b_tail3))
pref.r_wing = sanitize_integer(pref.r_wing, 0, 255, initial(pref.r_wing))
pref.g_wing = sanitize_integer(pref.g_wing, 0, 255, initial(pref.g_wing))
pref.b_wing = sanitize_integer(pref.b_wing, 0, 255, initial(pref.b_wing))
pref.r_wing2 = sanitize_integer(pref.r_wing2, 0, 255, initial(pref.r_wing2))
pref.g_wing2 = sanitize_integer(pref.g_wing2, 0, 255, initial(pref.g_wing2))
pref.b_wing2 = sanitize_integer(pref.b_wing2, 0, 255, initial(pref.b_wing2))
pref.r_wing3 = sanitize_integer(pref.r_wing3, 0, 255, initial(pref.r_wing3))
pref.g_wing3 = sanitize_integer(pref.g_wing3, 0, 255, initial(pref.g_wing3))
pref.b_wing3 = sanitize_integer(pref.b_wing3, 0, 255, initial(pref.b_wing3))
if(pref.ear_style)
pref.ear_style = sanitize_inlist(pref.ear_style, ear_styles_list, initial(pref.ear_style))
var/datum/sprite_accessory/temp_ear_style = ear_styles_list[pref.ear_style]
@@ -245,6 +281,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
character.r_ears2 = pref.r_ears2
character.b_ears2 = pref.b_ears2
character.g_ears2 = pref.g_ears2
character.r_ears3 = pref.r_ears3
character.b_ears3 = pref.b_ears3
character.g_ears3 = pref.g_ears3
character.tail_style = tail_styles_list[pref.tail_style]
character.r_tail = pref.r_tail
character.b_tail = pref.b_tail
@@ -252,6 +291,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
character.r_tail2 = pref.r_tail2
character.b_tail2 = pref.b_tail2
character.g_tail2 = pref.g_tail2
character.r_tail3 = pref.r_tail3
character.b_tail3 = pref.b_tail3
character.g_tail3 = pref.g_tail3
character.wing_style = wing_styles_list[pref.wing_style]
character.r_wing = pref.r_wing
character.b_wing = pref.b_wing
@@ -259,6 +301,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
character.r_wing2 = pref.r_wing2
character.b_wing2 = pref.b_wing2
character.g_wing2 = pref.g_wing2
character.r_wing3 = pref.r_wing3
character.b_wing3 = pref.b_wing3
character.g_wing3 = pref.g_wing3
character.set_gender( pref.biological_gender)
// Destroy/cyborgize organs and limbs.
@@ -485,10 +530,12 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
. += " Style: <a href='?src=\ref[src];ear_style=1'>[ear_display]</a><br>"
if(ear_styles_list[pref.ear_style])
var/datum/sprite_accessory/ears/ear = ear_styles_list[pref.ear_style]
if (ear.do_colouration)
if(ear.do_colouration)
. += "<a href='?src=\ref[src];ear_color=1'>Change Color</a> [color_square(pref.r_ears, pref.g_ears, pref.b_ears)]<br>"
if (ear.extra_overlay)
if(ear.extra_overlay)
. += "<a href='?src=\ref[src];ear_color2=1'>Change Secondary Color</a> [color_square(pref.r_ears2, pref.g_ears2, pref.b_ears2)]<br>"
if(ear.extra_overlay2)
. += "<a href='?src=\ref[src];ear_color3=1'>Change Tertiary Color</a> [color_square(pref.r_ears3, pref.g_ears3, pref.b_ears3)]<br>"
var/tail_display = "Normal"
if(pref.tail_style && (pref.tail_style in tail_styles_list))
@@ -501,10 +548,12 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
if(tail_styles_list[pref.tail_style])
var/datum/sprite_accessory/tail/T = tail_styles_list[pref.tail_style]
if (T.do_colouration)
if(T.do_colouration)
. += "<a href='?src=\ref[src];tail_color=1'>Change Color</a> [color_square(pref.r_tail, pref.g_tail, pref.b_tail)]<br>"
if (T.extra_overlay)
if(T.extra_overlay)
. += "<a href='?src=\ref[src];tail_color2=1'>Change Secondary Color</a> [color_square(pref.r_tail2, pref.g_tail2, pref.b_tail2)]<br>"
if(T.extra_overlay2)
. += "<a href='?src=\ref[src];tail_color3=1'>Change Tertiary Color</a> [color_square(pref.r_tail3, pref.g_tail3, pref.b_tail3)]<br>"
var/wing_display = "Normal"
if(pref.wing_style && (pref.wing_style in wing_styles_list))
@@ -517,10 +566,12 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
if(wing_styles_list[pref.wing_style])
var/datum/sprite_accessory/wing/W = wing_styles_list[pref.wing_style]
if (W.do_colouration)
if(W.do_colouration)
. += "<a href='?src=\ref[src];wing_color=1'>Change Color</a> [color_square(pref.r_wing, pref.g_wing, pref.b_wing)]<br>"
if (W.extra_overlay)
if(W.extra_overlay)
. += "<a href='?src=\ref[src];wing_color2=1'>Change Secondary Color</a> [color_square(pref.r_wing2, pref.g_wing2, pref.b_wing2)]<br>"
if(W.extra_overlay2)
. += "<a href='?src=\ref[src];wing_color3=1'>Change Secondary Color</a> [color_square(pref.r_wing3, pref.g_wing3, pref.b_wing3)]<br>"
. += "<br><a href='?src=\ref[src];marking_style=1'>Body Markings +</a><br>"
. += "<table>"
@@ -1063,6 +1114,15 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
pref.b_ears2 = hex2num(copytext(new_earc2, 6, 8))
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["ear_color3"])
var/new_earc3 = input(user, "Choose your character's tertiary ear colour:", "Character Preference",
rgb(pref.r_ears3, pref.g_ears3, pref.b_ears3)) as color|null
if(new_earc3)
pref.r_ears3 = hex2num(copytext(new_earc3, 2, 4))
pref.g_ears3 = hex2num(copytext(new_earc3, 4, 6))
pref.b_ears3 = hex2num(copytext(new_earc3, 6, 8))
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["tail_style"])
// Construct the list of names allowed for this user.
var/list/pretty_tail_styles = list("Normal" = null)
@@ -1096,6 +1156,15 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
pref.b_tail2 = hex2num(copytext(new_tailc2, 6, 8))
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["tail_color3"])
var/new_tailc3 = input(user, "Choose your character's tertiary tail/taur colour:", "Character Preference",
rgb(pref.r_tail3, pref.g_tail3, pref.b_tail3)) as color|null
if(new_tailc3)
pref.r_tail3 = hex2num(copytext(new_tailc3, 2, 4))
pref.g_tail3 = hex2num(copytext(new_tailc3, 4, 6))
pref.b_tail3 = hex2num(copytext(new_tailc3, 6, 8))
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["wing_style"])
// Construct the list of names allowed for this user.
var/list/pretty_wing_styles = list("Normal" = null)
@@ -1129,6 +1198,15 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
pref.b_wing2 = hex2num(copytext(new_wingc2, 6, 8))
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["wing_color3"])
var/new_wingc3 = input(user, "Choose your character's tertiary wing colour:", "Character Preference",
rgb(pref.r_wing3, pref.g_wing3, pref.b_wing3)) as color|null
if(new_wingc3)
pref.r_wing3 = hex2num(copytext(new_wingc3, 2, 4))
pref.g_wing3 = hex2num(copytext(new_wingc3, 4, 6))
pref.b_wing3 = hex2num(copytext(new_wingc3, 6, 8))
return TOPIC_REFRESH_UPDATE_PREVIEW
return ..()
/datum/category_item/player_setup_item/general/body/proc/reset_limbs()
@@ -29,7 +29,7 @@
// 0-9 CKEYS
/datum/gear/fluff/malady_crop
path = /obj/item/weapon/material/twohanded/fluff/riding_crop/malady
path = /obj/item/weapon/material/twohanded/riding_crop/malady
display_name = "Malady's Crop"
ckeywhitelist = list("1r1s")
character_name = list("Malady Blanche")
@@ -3,373 +3,3 @@
name = "VORE"
sort_order = 8
category_item_type = /datum/category_item/player_setup_item/vore
// Define a place to save appearance in character setup
/datum/preferences
var/ear_style // Type of selected ear style
var/r_ears = 30 // Ear color.
var/g_ears = 30 // Ear color
var/b_ears = 30 // Ear color
var/r_ears2 = 30 // Ear extra color.
var/g_ears2 = 30 // Ear extra color
var/b_ears2 = 30 // Ear extra color
var/r_ears3 = 30 // Ear tertiary color.
var/g_ears3 = 30 // Ear tertiary color
var/b_ears3 = 30 // Ear tertiary color
var/tail_style // Type of selected tail style
var/r_tail = 30 // Tail/Taur color
var/g_tail = 30 // Tail/Taur color
var/b_tail = 30 // Tail/Taur color
var/r_tail2 = 30 // For extra overlay.
var/g_tail2 = 30 // For extra overlay.
var/b_tail2 = 30 // For extra overlay.
var/r_tail3 = 30 // For tertiary overlay.
var/g_tail3 = 30 // For tertiary overlay.
var/b_tail3 = 30 // For tertiary overlay.
var/wing_style // Type of selected wing style
var/r_wing = 30 // Wing color
var/g_wing = 30 // Wing color
var/b_wing = 30 // Wing color
var/r_wing2 = 30 // Wing extra color
var/g_wing2 = 30 // Wing extra color
var/b_wing2 = 30 // Wing extra color
var/r_wing3 = 30 // Wing tertiary color
var/g_wing3 = 30 // Wing tertiary color
var/b_wing3 = 30 // Wing tertiary color
// Definition of the stuff for Ears
/datum/category_item/player_setup_item/vore/ears
name = "Appearance"
sort_order = 1
/datum/category_item/player_setup_item/vore/ears/load_character(var/savefile/S)
S["ear_style"] >> pref.ear_style
S["r_ears"] >> pref.r_ears
S["g_ears"] >> pref.g_ears
S["b_ears"] >> pref.b_ears
S["r_ears2"] >> pref.r_ears2
S["g_ears2"] >> pref.g_ears2
S["b_ears2"] >> pref.b_ears2
S["r_ears3"] >> pref.r_ears3
S["g_ears3"] >> pref.g_ears3
S["b_ears3"] >> pref.b_ears3
S["tail_style"] >> pref.tail_style
S["r_tail"] >> pref.r_tail
S["g_tail"] >> pref.g_tail
S["b_tail"] >> pref.b_tail
S["r_tail2"] >> pref.r_tail2
S["g_tail2"] >> pref.g_tail2
S["b_tail2"] >> pref.b_tail2
S["r_tail3"] >> pref.r_tail3
S["g_tail3"] >> pref.g_tail3
S["b_tail3"] >> pref.b_tail3
S["wing_style"] >> pref.wing_style
S["r_wing"] >> pref.r_wing
S["g_wing"] >> pref.g_wing
S["b_wing"] >> pref.b_wing
S["r_wing2"] >> pref.r_wing2
S["g_wing2"] >> pref.g_wing2
S["b_wing2"] >> pref.b_wing2
S["r_wing3"] >> pref.r_wing3
S["g_wing3"] >> pref.g_wing3
S["b_wing3"] >> pref.b_wing3
/datum/category_item/player_setup_item/vore/ears/save_character(var/savefile/S)
S["ear_style"] << pref.ear_style
S["r_ears"] << pref.r_ears
S["g_ears"] << pref.g_ears
S["b_ears"] << pref.b_ears
S["r_ears2"] << pref.r_ears2
S["g_ears2"] << pref.g_ears2
S["b_ears2"] << pref.b_ears2
S["r_ears3"] << pref.r_ears3
S["g_ears3"] << pref.g_ears3
S["b_ears3"] << pref.b_ears3
S["tail_style"] << pref.tail_style
S["r_tail"] << pref.r_tail
S["g_tail"] << pref.g_tail
S["b_tail"] << pref.b_tail
S["r_tail2"] << pref.r_tail2
S["g_tail2"] << pref.g_tail2
S["b_tail2"] << pref.b_tail2
S["r_tail3"] << pref.r_tail3
S["g_tail3"] << pref.g_tail3
S["b_tail3"] << pref.b_tail3
S["wing_style"] << pref.wing_style
S["r_wing"] << pref.r_wing
S["g_wing"] << pref.g_wing
S["b_wing"] << pref.b_wing
S["r_wing2"] << pref.r_wing2
S["g_wing2"] << pref.g_wing2
S["b_wing2"] << pref.b_wing2
S["r_wing3"] << pref.r_wing3
S["g_wing3"] << pref.g_wing3
S["b_wing3"] << pref.b_wing3
/datum/category_item/player_setup_item/vore/ears/sanitize_character()
pref.r_ears = sanitize_integer(pref.r_ears, 0, 255, initial(pref.r_ears))
pref.g_ears = sanitize_integer(pref.g_ears, 0, 255, initial(pref.g_ears))
pref.b_ears = sanitize_integer(pref.b_ears, 0, 255, initial(pref.b_ears))
pref.r_ears2 = sanitize_integer(pref.r_ears2, 0, 255, initial(pref.r_ears2))
pref.g_ears2 = sanitize_integer(pref.g_ears2, 0, 255, initial(pref.g_ears2))
pref.b_ears2 = sanitize_integer(pref.b_ears2, 0, 255, initial(pref.b_ears2))
pref.r_ears3 = sanitize_integer(pref.r_ears3, 0, 255, initial(pref.r_ears3))
pref.g_ears3 = sanitize_integer(pref.g_ears3, 0, 255, initial(pref.g_ears3))
pref.b_ears3 = sanitize_integer(pref.b_ears3, 0, 255, initial(pref.b_ears3))
pref.r_tail = sanitize_integer(pref.r_tail, 0, 255, initial(pref.r_tail))
pref.g_tail = sanitize_integer(pref.g_tail, 0, 255, initial(pref.g_tail))
pref.b_tail = sanitize_integer(pref.b_tail, 0, 255, initial(pref.b_tail))
pref.r_tail2 = sanitize_integer(pref.r_tail2, 0, 255, initial(pref.r_tail2))
pref.g_tail2 = sanitize_integer(pref.g_tail2, 0, 255, initial(pref.g_tail2))
pref.b_tail2 = sanitize_integer(pref.b_tail2, 0, 255, initial(pref.b_tail2))
pref.r_tail3 = sanitize_integer(pref.r_tail3, 0, 255, initial(pref.r_tail3))
pref.g_tail3 = sanitize_integer(pref.g_tail3, 0, 255, initial(pref.g_tail3))
pref.b_tail3 = sanitize_integer(pref.b_tail3, 0, 255, initial(pref.b_tail3))
pref.r_wing = sanitize_integer(pref.r_wing, 0, 255, initial(pref.r_wing))
pref.g_wing = sanitize_integer(pref.g_wing, 0, 255, initial(pref.g_wing))
pref.b_wing = sanitize_integer(pref.b_wing, 0, 255, initial(pref.b_wing))
pref.r_wing2 = sanitize_integer(pref.r_wing2, 0, 255, initial(pref.r_wing2))
pref.g_wing2 = sanitize_integer(pref.g_wing2, 0, 255, initial(pref.g_wing2))
pref.b_wing2 = sanitize_integer(pref.b_wing2, 0, 255, initial(pref.b_wing2))
pref.r_wing3 = sanitize_integer(pref.r_wing3, 0, 255, initial(pref.r_wing3))
pref.g_wing3 = sanitize_integer(pref.g_wing3, 0, 255, initial(pref.g_wing3))
pref.b_wing3 = sanitize_integer(pref.b_wing3, 0, 255, initial(pref.b_wing3))
if(pref.ear_style)
pref.ear_style = sanitize_inlist(pref.ear_style, ear_styles_list, initial(pref.ear_style))
var/datum/sprite_accessory/temp_ear_style = ear_styles_list[pref.ear_style]
if(temp_ear_style.apply_restrictions && (!(pref.species in temp_ear_style.species_allowed)))
pref.ear_style = initial(pref.ear_style)
if(pref.tail_style)
pref.tail_style = sanitize_inlist(pref.tail_style, tail_styles_list, initial(pref.tail_style))
var/datum/sprite_accessory/temp_tail_style = tail_styles_list[pref.tail_style]
if(temp_tail_style.apply_restrictions && (!(pref.species in temp_tail_style.species_allowed)))
pref.tail_style = initial(pref.tail_style)
if(pref.wing_style)
pref.wing_style = sanitize_inlist(pref.wing_style, wing_styles_list, initial(pref.wing_style))
var/datum/sprite_accessory/temp_wing_style = wing_styles_list[pref.wing_style]
if(temp_wing_style.apply_restrictions && (!(pref.species in temp_wing_style.species_allowed)))
pref.wing_style = initial(pref.wing_style)
/datum/category_item/player_setup_item/vore/ears/copy_to_mob(var/mob/living/carbon/human/character)
character.ear_style = ear_styles_list[pref.ear_style]
character.r_ears = pref.r_ears
character.b_ears = pref.b_ears
character.g_ears = pref.g_ears
character.r_ears2 = pref.r_ears2
character.b_ears2 = pref.b_ears2
character.g_ears2 = pref.g_ears2
character.r_ears3 = pref.r_ears3
character.b_ears3 = pref.b_ears3
character.g_ears3 = pref.g_ears3
character.tail_style = tail_styles_list[pref.tail_style]
character.r_tail = pref.r_tail
character.b_tail = pref.b_tail
character.g_tail = pref.g_tail
character.r_tail2 = pref.r_tail2
character.b_tail2 = pref.b_tail2
character.g_tail2 = pref.g_tail2
character.r_tail3 = pref.r_tail3
character.b_tail3 = pref.b_tail3
character.g_tail3 = pref.g_tail3
character.wing_style = wing_styles_list[pref.wing_style]
character.r_wing = pref.r_wing
character.b_wing = pref.b_wing
character.g_wing = pref.g_wing
character.r_wing2 = pref.r_wing2
character.b_wing2 = pref.b_wing2
character.g_wing2 = pref.g_wing2
character.r_wing3 = pref.r_wing3
character.b_wing3 = pref.b_wing3
character.g_wing3 = pref.g_wing3
/datum/category_item/player_setup_item/vore/ears/content(var/mob/user)
. += "<h2>VORE Station Settings</h2>"
var/ear_display = "Normal"
if(pref.ear_style && (pref.ear_style in ear_styles_list))
var/datum/sprite_accessory/ears/instance = ear_styles_list[pref.ear_style]
ear_display = instance.name
else if(pref.ear_style)
ear_display = "REQUIRES UPDATE"
. += "<b>Ears</b><br>"
. += " Style: <a href='?src=\ref[src];ear_style=1'>[ear_display]</a><br>"
if(ear_styles_list[pref.ear_style])
var/datum/sprite_accessory/ears/ear = ear_styles_list[pref.ear_style]
if(ear.do_colouration)
. += "<a href='?src=\ref[src];ear_color=1'>Change Color</a> [color_square(pref.r_ears, pref.g_ears, pref.b_ears)]<br>"
if(ear.extra_overlay)
. += "<a href='?src=\ref[src];ear_color2=1'>Change Secondary Color</a> [color_square(pref.r_ears2, pref.g_ears2, pref.b_ears2)]<br>"
if(ear.extra_overlay2)
. += "<a href='?src=\ref[src];ear_color3=1'>Change Tertiary Color</a> [color_square(pref.r_ears3, pref.g_ears3, pref.b_ears3)]<br>"
var/tail_display = "Normal"
if(pref.tail_style && (pref.tail_style in tail_styles_list))
var/datum/sprite_accessory/tail/instance = tail_styles_list[pref.tail_style]
tail_display = instance.name
else if(pref.tail_style)
tail_display = "REQUIRES UPDATE"
. += "<b>Tail</b><br>"
. += " Style: <a href='?src=\ref[src];tail_style=1'>[tail_display]</a><br>"
if(tail_styles_list[pref.tail_style])
var/datum/sprite_accessory/tail/T = tail_styles_list[pref.tail_style]
if(T.do_colouration)
. += "<a href='?src=\ref[src];tail_color=1'>Change Color</a> [color_square(pref.r_tail, pref.g_tail, pref.b_tail)]<br>"
if(T.extra_overlay)
. += "<a href='?src=\ref[src];tail_color2=1'>Change Secondary Color</a> [color_square(pref.r_tail2, pref.g_tail2, pref.b_tail2)]<br>"
if(T.extra_overlay2)
. += "<a href='?src=\ref[src];tail_color3=1'>Change Tertiary Color</a> [color_square(pref.r_tail3, pref.g_tail3, pref.b_tail3)]<br>"
var/wing_display = "Normal"
if(pref.wing_style && (pref.wing_style in wing_styles_list))
var/datum/sprite_accessory/wing/instance = wing_styles_list[pref.wing_style]
wing_display = instance.name
else if(pref.wing_style)
wing_display = "REQUIRES UPDATE"
. += "<b>Wing</b><br>"
. += " Style: <a href='?src=\ref[src];wing_style=1'>[wing_display]</a><br>"
if(wing_styles_list[pref.wing_style])
var/datum/sprite_accessory/wing/W = wing_styles_list[pref.wing_style]
if (W.do_colouration)
. += "<a href='?src=\ref[src];wing_color=1'>Change Color</a> [color_square(pref.r_wing, pref.g_wing, pref.b_wing)]<br>"
if (W.extra_overlay)
. += "<a href='?src=\ref[src];wing_color2=1'>Change Secondary Color</a> [color_square(pref.r_wing2, pref.g_wing2, pref.b_wing2)]<br>"
if (W.extra_overlay2)
. += "<a href='?src=\ref[src];wing_color3=1'>Change Secondary Color</a> [color_square(pref.r_wing3, pref.g_wing3, pref.b_wing3)]<br>"
/datum/category_item/player_setup_item/vore/ears/OnTopic(var/href,var/list/href_list, var/mob/user)
if(!CanUseTopic(user))
return TOPIC_NOACTION
else if(href_list["ear_style"])
// Construct the list of names allowed for this user.
var/list/pretty_ear_styles = list("Normal" = null)
for(var/path in ear_styles_list)
var/datum/sprite_accessory/ears/instance = ear_styles_list[path]
if(((!instance.ckeys_allowed) || (usr.ckey in instance.ckeys_allowed)) && ((!instance.apply_restrictions) || (pref.species in instance.species_allowed)))
pretty_ear_styles[instance.name] = path
// Present choice to user
var/new_ear_style = input(user, "Pick ears", "Character Preference", pref.ear_style) as null|anything in pretty_ear_styles
if(new_ear_style)
pref.ear_style = pretty_ear_styles[new_ear_style]
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["ear_color"])
var/new_earc = input(user, "Choose your character's ear colour:", "Character Preference",
rgb(pref.r_ears, pref.g_ears, pref.b_ears)) as color|null
if(new_earc)
pref.r_ears = hex2num(copytext(new_earc, 2, 4))
pref.g_ears = hex2num(copytext(new_earc, 4, 6))
pref.b_ears = hex2num(copytext(new_earc, 6, 8))
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["ear_color2"])
var/new_earc2 = input(user, "Choose your character's secondary ear colour:", "Character Preference",
rgb(pref.r_ears2, pref.g_ears2, pref.b_ears2)) as color|null
if(new_earc2)
pref.r_ears2 = hex2num(copytext(new_earc2, 2, 4))
pref.g_ears2 = hex2num(copytext(new_earc2, 4, 6))
pref.b_ears2 = hex2num(copytext(new_earc2, 6, 8))
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["ear_color3"])
var/new_earc3 = input(user, "Choose your character's tertiary ear colour:", "Character Preference",
rgb(pref.r_ears3, pref.g_ears3, pref.b_ears3)) as color|null
if(new_earc3)
pref.r_ears3 = hex2num(copytext(new_earc3, 2, 4))
pref.g_ears3 = hex2num(copytext(new_earc3, 4, 6))
pref.b_ears3 = hex2num(copytext(new_earc3, 6, 8))
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["tail_style"])
// Construct the list of names allowed for this user.
var/list/pretty_tail_styles = list("Normal" = null)
for(var/path in tail_styles_list)
var/datum/sprite_accessory/tail/instance = tail_styles_list[path]
if(((!instance.ckeys_allowed) || (usr.ckey in instance.ckeys_allowed)) && ((!instance.apply_restrictions) || (pref.species in instance.species_allowed)))
pretty_tail_styles[instance.name] = path
// Present choice to user
var/new_tail_style = input(user, "Pick tails", "Character Preference", pref.tail_style) as null|anything in pretty_tail_styles
if(new_tail_style)
pref.tail_style = pretty_tail_styles[new_tail_style]
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["tail_color"])
var/new_tailc = input(user, "Choose your character's tail/taur colour:", "Character Preference",
rgb(pref.r_tail, pref.g_tail, pref.b_tail)) as color|null
if(new_tailc)
pref.r_tail = hex2num(copytext(new_tailc, 2, 4))
pref.g_tail = hex2num(copytext(new_tailc, 4, 6))
pref.b_tail = hex2num(copytext(new_tailc, 6, 8))
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["tail_color2"])
var/new_tailc2 = input(user, "Choose your character's secondary tail/taur colour:", "Character Preference",
rgb(pref.r_tail2, pref.g_tail2, pref.b_tail2)) as color|null
if(new_tailc2)
pref.r_tail2 = hex2num(copytext(new_tailc2, 2, 4))
pref.g_tail2 = hex2num(copytext(new_tailc2, 4, 6))
pref.b_tail2 = hex2num(copytext(new_tailc2, 6, 8))
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["tail_color3"])
var/new_tailc3 = input(user, "Choose your character's tertiary tail/taur colour:", "Character Preference",
rgb(pref.r_tail3, pref.g_tail3, pref.b_tail3)) as color|null
if(new_tailc3)
pref.r_tail3 = hex2num(copytext(new_tailc3, 2, 4))
pref.g_tail3 = hex2num(copytext(new_tailc3, 4, 6))
pref.b_tail3 = hex2num(copytext(new_tailc3, 6, 8))
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["wing_style"])
// Construct the list of names allowed for this user.
var/list/pretty_wing_styles = list("Normal" = null)
for(var/path in wing_styles_list)
var/datum/sprite_accessory/wing/instance = wing_styles_list[path]
if(((!instance.ckeys_allowed) || (usr.ckey in instance.ckeys_allowed)) && ((!instance.apply_restrictions) || (pref.species in instance.species_allowed)))
pretty_wing_styles[instance.name] = path
// Present choice to user
var/new_wing_style = input(user, "Pick wings", "Character Preference", pref.wing_style) as null|anything in pretty_wing_styles
if(new_wing_style)
pref.wing_style = pretty_wing_styles[new_wing_style]
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["wing_color"])
var/new_wingc = input(user, "Choose your character's wing colour:", "Character Preference",
rgb(pref.r_wing, pref.g_wing, pref.b_wing)) as color|null
if(new_wingc)
pref.r_wing = hex2num(copytext(new_wingc, 2, 4))
pref.g_wing = hex2num(copytext(new_wingc, 4, 6))
pref.b_wing = hex2num(copytext(new_wingc, 6, 8))
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["wing_color2"])
var/new_wingc2 = input(user, "Choose your character's secondary wing colour:", "Character Preference",
rgb(pref.r_wing2, pref.g_wing2, pref.b_wing2)) as color|null
if(new_wingc2)
pref.r_wing2 = hex2num(copytext(new_wingc2, 2, 4))
pref.g_wing2 = hex2num(copytext(new_wingc2, 4, 6))
pref.b_wing2 = hex2num(copytext(new_wingc2, 6, 8))
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["wing_color3"])
var/new_wingc3 = input(user, "Choose your character's tertiary wing colour:", "Character Preference",
rgb(pref.r_wing3, pref.g_wing3, pref.b_wing3)) as color|null
if(new_wingc3)
pref.r_wing3 = hex2num(copytext(new_wingc3, 2, 4))
pref.g_wing3 = hex2num(copytext(new_wingc3, 4, 6))
pref.b_wing3 = hex2num(copytext(new_wingc3, 6, 8))
return TOPIC_REFRESH_UPDATE_PREVIEW
return ..()