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https://github.com/VOREStation/VOREStation.git
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@@ -1,6 +1,3 @@
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/obj/item/organ/external
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var/transparent = 0 //For better slime limbs
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//Sideways override for nanoform limbs (ugh)
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/obj/item/organ/external/robotize(var/company, var/skip_prosthetics = FALSE, var/keep_organs = FALSE)
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var/original_robotic = robotic
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@@ -16,7 +13,3 @@
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min_broken_damage = o_min_broken_damage
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else
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return ..()
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/obj/item/organ/external/proc/is_hidden_by_tail()
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if(owner && owner.tail_style && owner.tail_style.hide_body_parts && (organ_tag in owner.tail_style.hide_body_parts))
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return 1
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@@ -1,8 +1,3 @@
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/datum/robolimb
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var/includes_tail //Cyberlimbs dmi includes a tail sprite to wear.
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var/includes_wing //Cyberlimbs dmi includes a wing sprite to wear.
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var/list/whitelisted_to //List of ckeys that are allowed to pick this in charsetup.
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//CitRP Port
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var/const/cyberbeast_monitor_styles = "blank=cyber_blank;\
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default=cyber_default;\
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@@ -1,58 +1,8 @@
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//For custom heads with custom parts since the base code is restricted to a single icon file.
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/obj/item/organ/external/head/vr/get_icon()
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..()
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overlays.Cut()
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if(!owner || !owner.species)
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return
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for(var/M in markings)
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var/datum/sprite_accessory/marking/mark_style = markings[M]["datum"]
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var/icon/mark_s = new/icon("icon" = mark_style.icon, "icon_state" = "[mark_style.icon_state]-[organ_tag]")
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mark_s.Blend(markings[M]["color"], mark_style.color_blend_mode)
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overlays |= mark_s //So when it's not on your body, it has icons
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mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
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icon_cache_key += "[M][markings[M]["color"]]"
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if(owner.should_have_organ(O_EYES))//Moved on top of markings.
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var/obj/item/organ/internal/eyes/eyes = owner.internal_organs_by_name[O_EYES]
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if(eye_icon)
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var/icon/eyes_icon = new/icon(eye_icons_vr, eye_icon_vr)
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if(eyes)
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if(owner.species.appearance_flags & HAS_EYE_COLOR)
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eyes_icon.Blend(rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3]), ICON_ADD)
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else
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eyes_icon.Blend(rgb(128,0,0), ICON_ADD)
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mob_icon.Blend(eyes_icon, ICON_OVERLAY)
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overlays |= eyes_icon
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if(owner.lip_style && (species && (species.appearance_flags & HAS_LIPS)))
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var/icon/lip_icon = new/icon('icons/mob/human_face.dmi', "lips_[owner.lip_style]_s")
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overlays |= lip_icon
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mob_icon.Blend(lip_icon, ICON_OVERLAY)
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if(owner.f_style)
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var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[owner.f_style]
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if(facial_hair_style && facial_hair_style.species_allowed && (species.get_bodytype(owner) in facial_hair_style.species_allowed))
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var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
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if(facial_hair_style.do_colouration)
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facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
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overlays |= image(facial_s, "pixel_y" = head_offset)
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if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
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var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
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if(hair_style && (species.get_bodytype(owner) in hair_style.species_allowed))
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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if(hair_style.do_colouration && islist(h_col) && h_col.len >= 3)
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hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_MULTIPLY)
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overlays |= image(hair_s, "pixel_y" = head_offset)
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return mob_icon
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/obj/item/organ/external/head/vr
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var/eye_icons_vr = 'icons/mob/human_face_vr.dmi'
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var/eye_icon_vr = "blank_eyes"
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var/head_offset = 0
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eye_icon = "blank_eyes"
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/obj/item/organ/external/head/vr/sergal
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