Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze

Conflicts:
	icons/mob/back.dmi
	icons/mob/mask.dmi
This commit is contained in:
Ccomp5950
2014-01-30 12:14:44 -06:00
20 changed files with 164 additions and 147 deletions
+4 -4
View File
@@ -55,7 +55,7 @@
//get message text, limit it's length.and clean/escape html
if(!msg)
msg = input(src,"Message:", "Private message to [C.key]") as text|null
msg = input(src,"Message:", "Private message to [key_name(C, 0, holder ? 1 : 0)]") as text|null
if(!msg) return
if(!C)
@@ -80,10 +80,10 @@
//mod PMs are maroon
//PMs sent from admins and mods display their rank
if(holder)
if( holder.rights & R_MOD )
recieve_color = "maroon"
else
if( holder.rights & R_ADMIN )
recieve_color = "red"
else
recieve_color = "maroon"
send_pm_type = holder.rank + " "
recieve_pm_type = holder.rank
+1 -1
View File
@@ -129,7 +129,7 @@
/obj/item/clothing/shoes/swimmingfins
desc = "Help you swim good."
name = "swimming fins"
icon_state = "flippers"
icon_state = "flipperfeet"
flags = NOSLIP
slowdown = SHOES_SLOWDOWN+1
species_restricted = null
+5
View File
@@ -13,6 +13,7 @@
heat_protection = HEAD
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox")
attack_self(mob/user)
if(!isturf(user.loc))
user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
@@ -24,6 +25,10 @@
if(on) user.SetLuminosity(user.luminosity + brightness_on)
else user.SetLuminosity(user.luminosity - brightness_on)
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
H.update_inv_head()
pickup(mob/user)
if(on)
user.SetLuminosity(user.luminosity + brightness_on)
@@ -1114,82 +1114,6 @@
del(feet_blood_DNA)
return 1
mob/living/carbon/human/yank_out_object()
set category = "Object"
set name = "Yank out object"
set desc = "Remove an embedded item at the cost of bleeding and pain."
set src in view(1)
if(!isliving(usr) || usr.next_move > world.time)
return
usr.next_move = world.time + 20
if(usr.stat == 1)
usr << "You are unconcious and cannot do that!"
return
if(usr.restrained())
usr << "You are restrained and cannot do that!"
return
var/list/valid_objects = list()
var/datum/organ/external/affected = null
var/mob/living/carbon/human/S = src
var/mob/living/carbon/human/U = usr
var/self = null
if(S == U)
self = 1 // Removing object from yourself.
valid_objects = get_visible_implants(1)
if(!valid_objects.len)
if(self)
src << "You have nothing stuck in your wounds that is large enough to remove without surgery."
else
U << "[src] has nothing stuck in their wounds that is large enough to remove without surgery."
return
var/obj/item/weapon/selection = input("What do you want to yank out?", "Embedded objects") in valid_objects
for(var/datum/organ/external/organ in organs) //Grab the organ holding the implant.
for(var/obj/item/weapon/O in organ.implants)
if(O == selection)
affected = organ
if(self)
src << "<span class='warning'>You attempt to get a good grip on the [selection] in your [affected.display_name] with bloody fingers.</span>"
else
U << "<span class='warning'>You attempt to get a good grip on the [selection] in [S]'s [affected.display_name] with bloody fingers.</span>"
if(istype(U,/mob/living/carbon/human/)) U.bloody_hands(S)
if(!do_after(U, 80))
return
if(!selection || !affected || !S || !U)
return
if(self)
visible_message("<span class='warning'><b>[src] rips [selection] out of their [affected.display_name] in a welter of blood.</b></span>","<span class='warning'><b>You rip [selection] out of your [affected] in a welter of blood.</b></span>")
else
visible_message("<span class='warning'><b>[usr] rips [selection] out of [src]'s [affected.display_name] in a welter of blood.</b></span>","<span class='warning'><b>[usr] rips [selection] out of your [affected] in a welter of blood.</b></span>")
selection.loc = get_turf(src)
affected.implants -= selection
shock_stage+=10
for(var/obj/item/weapon/O in pinned)
if(O == selection)
pinned -= O
if(!pinned.len)
anchored = 0
if(prob(10)) //I'M SO ANEMIC I COULD JUST -DIE-.
var/datum/wound/internal_bleeding/I = new (15)
affected.wounds += I
custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1)
return 1
/mob/living/carbon/human/proc/get_visible_implants(var/class = 0)
var/list/visible_implants = list()
@@ -245,6 +245,7 @@ This function restores all organs.
if( (damage > (10*W.w_class)) && ( (sharp && !ismob(W.loc)) || prob(damage/W.w_class) ) )
organ.implants += W
visible_message("<span class='danger'>\The [W] sticks in the wound!</span>")
src.verbs += /mob/proc/yank_out_object
W.add_blood(src)
if(ismob(W.loc))
var/mob/living/H = W.loc
@@ -99,6 +99,7 @@ emp_act
(SP.loc) = organ
organ.implants += SP
visible_message("<span class='danger'>The projectile sticks in the wound!</span>")
src.verbs += /mob/proc/yank_out_object
SP.add_blood(src)
return (..(P , def_zone))
@@ -195,14 +196,14 @@ emp_act
target_zone = user.zone_sel.selecting
if(!target_zone)
visible_message("\red <B>[user] misses [src] with \the [I]!")
return
return 0
var/datum/organ/external/affecting = get_organ(target_zone)
if (!affecting)
return
return 0
if(affecting.status & ORGAN_DESTROYED)
user << "What [affecting.display_name]?"
return
return 0
var/hit_area = affecting.display_name
if((user != src) && check_shields(I.force, "the [I.name]"))
@@ -219,7 +220,7 @@ emp_act
var/obj/item/weapon/card/emag/emag = I
emag.uses--
affecting.sabotaged = 1
return
return 1
if(I.attack_verb.len)
visible_message("\red <B>[src] has been [pick(I.attack_verb)] in the [hit_area] with [I.name] by [user]!</B>")
@@ -274,6 +275,7 @@ emp_act
if(bloody)
bloody_body(src)
return 1
/mob/living/carbon/human/proc/bloody_hands(var/mob/living/source, var/amount = 2)
if (gloves)
+29 -4
View File
@@ -895,7 +895,7 @@ note dizziness decrements automatically in the mob's Life() proc.
/mob/proc/flash_weak_pain()
flick("weak_pain",pain)
mob/verb/yank_out_object()
mob/proc/yank_out_object()
set category = "Object"
set name = "Yank out object"
set desc = "Remove an embedded item at the cost of bleeding and pain."
@@ -921,9 +921,13 @@ mob/verb/yank_out_object()
if(S == U)
self = 1 // Removing object from yourself.
for(var/obj/item/weapon/W in embedded)
if(W.w_class >= 2)
valid_objects += W
if(istype(src,/mob/living/carbon/human))
var/mob/living/carbon/human/H = src
valid_objects = H.get_visible_implants(1)
else
for(var/obj/item/weapon/W in embedded)
if(W.w_class >= 2)
valid_objects += W
if(!valid_objects.len)
if(self)
@@ -948,6 +952,27 @@ mob/verb/yank_out_object()
visible_message("<span class='warning'><b>[src] rips [selection] out of their body.</b></span>","<span class='warning'><b>You rip [selection] out of your body.</b></span>")
else
visible_message("<span class='warning'><b>[usr] rips [selection] out of [src]'s body.</b></span>","<span class='warning'><b>[usr] rips [selection] out of your body.</b></span>")
src.verbs -= /mob/proc/yank_out_object
if(istype(src,/mob/living/carbon/human))
var/mob/living/carbon/human/H = src
var/datum/organ/external/affected
for(var/datum/organ/external/organ in H.organs) //Grab the organ holding the implant.
for(var/obj/item/weapon/O in organ.implants)
if(O == selection)
affected = organ
affected.implants -= selection
H.shock_stage+=10
H.bloody_hands(S)
if(prob(10)) //I'M SO ANEMIC I COULD JUST -DIE-.
var/datum/wound/internal_bleeding/I = new (15)
affected.wounds += I
H.custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1)
return 1
selection.loc = get_turf(src)