Replaces more macros. (#3647)

* MORE MACRO CHANGES

AHHHHHHHHHHHHHHHHHHHH

* Fixes a few typos

* Fixes compile error

* Fixes for real

* 4 macros left that I can't find
This commit is contained in:
Cameron653
2017-07-27 21:12:21 -05:00
committed by Anewbe
parent ec021e3eb1
commit 97957fcaee
56 changed files with 202 additions and 202 deletions
+17 -17
View File
@@ -298,10 +298,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return
if(medHUD)
medHUD = 0
src << "\blue <B>Medical HUD Disabled</B>"
src << "<font color='blue'><B>Medical HUD Disabled</B></font>"
else
medHUD = 1
src << "\blue <B>Medical HUD Enabled</B>"
src << "<font color='blue'><B>Medical HUD Enabled</B></font>"
/mob/observer/dead/verb/toggle_antagHUD()
set category = "Ghost"
@@ -312,11 +312,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return
var/mentor = is_mentor(usr.client)
if(!config.antag_hud_allowed && (!client.holder || mentor))
src << "\red Admins have disabled this for this round."
src << "<font color='red'>Admins have disabled this for this round.</font>"
return
var/mob/observer/dead/M = src
if(jobban_isbanned(M, "AntagHUD"))
src << "\red <B>You have been banned from using this feature</B>"
src << "<font color='red'><B>You have been banned from using this feature</B></font>"
return
if(config.antag_hud_restricted && !M.has_enabled_antagHUD && (!client.holder || mentor))
var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No")
@@ -326,10 +326,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
M.has_enabled_antagHUD = 1
if(M.antagHUD)
M.antagHUD = 0
src << "\blue <B>AntagHUD Disabled</B>"
src << "<font color='blue'><B>AntagHUD Disabled</B></font>"
else
M.antagHUD = 1
src << "\blue <B>AntagHUD Enabled</B>"
src << "<font color='blue'><B>AntagHUD Enabled</B></font>"
/mob/observer/dead/proc/dead_tele(var/area/A in return_sorted_areas())
set category = "Ghost"
@@ -461,11 +461,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
/mob/observer/dead/memory()
set hidden = 1
src << "\red You are dead! You have no mind to store memory!"
src << "<font color='red'>You are dead! You have no mind to store memory!</font>"
/mob/observer/dead/add_memory()
set hidden = 1
src << "\red You are dead! You have no mind to store memory!"
src << "<font color='red'>You are dead! You have no mind to store memory!</font>"
/mob/observer/dead/Post_Incorpmove()
following = null
@@ -485,16 +485,16 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles
src << "\blue <B>Results:</B>"
src << "<font color='blue'><B>Results:</B></font>"
if(abs(pressure - ONE_ATMOSPHERE) < 10)
src << "\blue Pressure: [round(pressure,0.1)] kPa"
src << "<font color='blue'>Pressure: [round(pressure,0.1)] kPa</font>"
else
src << "\red Pressure: [round(pressure,0.1)] kPa"
src << "<font color='red'>Pressure: [round(pressure,0.1)] kPa</font>"
if(total_moles)
for(var/g in environment.gas)
src << "\blue [gas_data.name[g]]: [round((environment.gas[g] / total_moles) * 100)]% ([round(environment.gas[g], 0.01)] moles)"
src << "\blue Temperature: [round(environment.temperature-T0C,0.1)]&deg;C ([round(environment.temperature,0.1)]K)"
src << "\blue Heat Capacity: [round(environment.heat_capacity(),0.1)]"
src << "<font color='blue'>[gas_data.name[g]]: [round((environment.gas[g] / total_moles) * 100)]% ([round(environment.gas[g], 0.01)] moles)</font>"
src << "<font color='blue'>Temperature: [round(environment.temperature-T0C,0.1)]&deg;C ([round(environment.temperature,0.1)]K)</font>"
src << "<font color='blue'>Heat Capacity: [round(environment.heat_capacity(),0.1)]</font>"
/mob/observer/dead/verb/become_mouse()
set name = "Become mouse"
@@ -570,7 +570,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set desc = "If the round is sufficiently spooky, write a short message in blood on the floor or a wall. Remember, no IC in OOC or OOC in IC."
if(!(config.cult_ghostwriter))
src << "\red That verb is not currently permitted."
src << "<font color='red'>That verb is not currently permitted.</font>"
return
if (!src.stat)
@@ -585,7 +585,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
ghosts_can_write = 1
if(!ghosts_can_write)
src << "\red The veil is not thin enough for you to do that."
src << "<font color='red'>The veil is not thin enough for you to do that.</font>"
return
var/list/choices = list()
@@ -635,7 +635,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
W.update_icon()
W.message = message
W.add_hiddenprint(src)
W.visible_message("\red Invisible fingers crudely paint something in blood on [T]...")
W.visible_message("<font color='red'>Invisible fingers crudely paint something in blood on [T]...</font>")
/mob/observer/dead/pointed(atom/A as mob|obj|turf in view())
if(!..())
+3 -3
View File
@@ -232,7 +232,7 @@
/obj/item/device/mmi/digital/attack_self(mob/user as mob)
if(brainmob && !brainmob.key && searching == 0)
//Start the process of searching for a new user.
user << "\blue You carefully locate the manual activation switch and start the [src]'s boot process."
user << "<font color='blue'>You carefully locate the manual activation switch and start the [src]'s boot process.</font>"
src.searching = 1
src.request_player()
spawn(600) reset_search()
@@ -256,7 +256,7 @@
var/turf/T = get_turf_or_move(src.loc)
for (var/mob/M in viewers(T))
M.show_message("\blue The [src] buzzes quietly, and the golden lights fade away. Perhaps you could try again?")
M.show_message("<font color='blue'>The [src] buzzes quietly, and the golden lights fade away. Perhaps you could try again?</font>")
/obj/item/device/mmi/digital/proc/question(var/client/C)
spawn(0)
@@ -285,7 +285,7 @@
var/turf/T = get_turf_or_move(src.loc)
for (var/mob/M in viewers(T))
M.show_message("\blue The [src] chimes quietly.")
M.show_message("<font color='blue'>The [src] chimes quietly.</font>")
/obj/item/device/mmi/digital/robot
name = "robotic intelligence circuit"
@@ -16,7 +16,7 @@
/obj/item/device/mmi/digital/posibrain/attack_self(mob/user as mob)
if(brainmob && !brainmob.key && searching == 0)
//Start the process of searching for a new user.
user << "\blue You carefully locate the manual activation switch and start the positronic brain's boot process."
user << "<font color='blue'>You carefully locate the manual activation switch and start the positronic brain's boot process.</font>"
icon_state = "posibrain-searching"
src.searching = 1
src.request_player()
@@ -68,7 +68,7 @@
var/turf/T = get_turf_or_move(src.loc)
for (var/mob/M in viewers(T))
M.show_message("\blue The positronic brain chimes quietly.")
M.show_message("<font color='blue'>The positronic brain chimes quietly.</font>")
icon_state = "posibrain-occupied"
/obj/item/device/mmi/digital/posibrain/proc/reset_search() //We give the players sixty seconds to decide, then reset the timer.
@@ -81,7 +81,7 @@
var/turf/T = get_turf_or_move(src.loc)
for (var/mob/M in viewers(T))
M.show_message("\blue The positronic brain buzzes quietly, and the golden lights fade away. Perhaps you could try again?")
M.show_message("<font color='blue'>The positronic brain buzzes quietly, and the golden lights fade away. Perhaps you could try again?</font>")
/obj/item/device/mmi/digital/posibrain/examine(mob/user)
if(!..(user))
@@ -24,7 +24,7 @@
for(var/R in cures)
if(H.reagents.has_reagent(R))
if (cure_message)
H <<"\blue [cure_message]"
H <<"<font color='blue'>[cure_message]</font>"
return 1
return 0
@@ -24,7 +24,7 @@
for(var/R in cures)
if(H.reagents.has_reagent(R))
if (cure_message)
H <<"\blue [cure_message]"
H <<"<font color='blue'>[cure_message]</font>"
return 1
return 0
@@ -399,7 +399,7 @@ emp_act
var/obj/item/organ/external/affecting = get_organ(zone)
var/hit_area = affecting.name
src.visible_message("\red [src] has been hit in the [hit_area] by [O].")
src.visible_message("<font color='red'>[src] has been hit in the [hit_area] by [O].</font>")
if(ismob(O.thrower))
var/mob/M = O.thrower
@@ -451,7 +451,7 @@ emp_act
if(O.throw_source && momentum >= THROWNOBJ_KNOCKBACK_SPEED)
var/dir = get_dir(O.throw_source, src)
visible_message("\red [src] staggers under the impact!","\red You stagger under the impact!")
visible_message("<font color='red'>[src] staggers under the impact!</font>","<font color='red'>You stagger under the impact!</font>")
src.throw_at(get_edge_target_turf(src,dir),1,momentum)
if(!O || !src) return
@@ -106,8 +106,8 @@
var/msg = sanitize(input("Message:", "Psychic Whisper") as text|null)
if(msg)
log_say("PsychicWhisper: [key_name(src)]->[M.key] : [msg]")
M << "\green You hear a strange, alien voice in your head... \italic [msg]"
src << "\green You said: \"[msg]\" to [M]"
M << "<font color='green'>You hear a strange, alien voice in your head... <i>[msg]</i></font>"
src << "<font color='green'>You said: \"[msg]\" to [M]</font>"
return
/mob/living/carbon/human/proc/diona_split_nymph()
@@ -86,7 +86,7 @@
src << "Help for slime emotes. You can use these emotes with say \"*emote\":\n\nbounce, custom, jiggle, light, moan, shiver, sway, twitch, vibrate. You can also set your face with: \n\nnomood, pout, sad, angry, frown, smile"
else
src << "\blue Unusable emote '[act]'. Say *help for a list."
src << "<font color='blue'>Unusable emote '[act]'. Say *help for a list.</font>"
if ((message && src.stat == 0))
if (m_type & 1)
for(var/mob/O in viewers(src, null))
+1 -1
View File
@@ -153,7 +153,7 @@ default behaviour is:
if ((src.health < 0 && src.health > (5-src.getMaxHealth()))) // Health below Zero but above 5-away-from-death, as before, but variable
src.adjustOxyLoss(src.health + src.getMaxHealth() * 2) // Deal 2x health in OxyLoss damage, as before but variable.
src.health = src.getMaxHealth() - src.getOxyLoss() - src.getToxLoss() - src.getFireLoss() - src.getBruteLoss()
src << "\blue You have given up life and succumbed to death."
src << "<font color='blue'>You have given up life and succumbed to death.</font>"
/mob/living/proc/updatehealth()
+2 -2
View File
@@ -8,7 +8,7 @@
if (layer != 2.45)
layer = 2.45 //Just above cables with their 2.44
src << text("\blue You are now hiding.")
src << text("<font color='blue'>You are now hiding.</font>")
else
layer = MOB_LAYER
src << text("\blue You have stopped hiding.")
src << text("<font color='blue'>You have stopped hiding.</font>")
@@ -240,7 +240,7 @@
if ("help")
src << "salute, bow-(none)/mob, clap, flap, aflap, twitch, twitch_s, nod, deathgasp, glare-(none)/mob, stare-(none)/mob, look, beep, ping, \nbuzz, law, halt, yes, no"
else
src << "\blue Unusable emote '[act]'. Say *help for a list."
src << "<font color='blue'>Unusable emote '[act]'. Say *help for a list.</font>"
if ((message && src.stat == 0))
custom_emote(m_type,message)
@@ -166,7 +166,7 @@
overlays += image("icon" = I.icon, "icon_state" = I.icon_state, "layer" = 30 + I.layer)
addedSomething = 1
if ( addedSomething )
user.visible_message("\blue [user] load some items onto their service tray.")
user.visible_message("<font color='blue'>[user] load some items onto their service tray.</font>")
return
@@ -206,9 +206,9 @@
sleep(rand(2,4))
if ( droppedSomething )
if ( foundtable )
user.visible_message("\blue [user] unloads their service tray.")
user.visible_message("<font color='blue'>[user] unloads their service tray.</font>")
else
user.visible_message("\blue [user] drops all the items on their tray.")
user.visible_message("<font color='blue'>[user] drops all the items on their tray.</font>")
return ..()
@@ -288,7 +288,7 @@
deploy_paper(get_turf(src))
/obj/item/weapon/form_printer/proc/deploy_paper(var/turf/T)
T.visible_message("\blue \The [src.loc] dispenses a sheet of crisp white paper.")
T.visible_message("<font color='blue'>\The [src.loc] dispenses a sheet of crisp white paper.</font>")
new /obj/item/weapon/paper(T)
@@ -94,7 +94,7 @@
if( ishuman(AM) )
if(!stat)
var/mob/M = AM
M << "\blue \icon[src] Squeek!"
M << "<font color='blue'>\icon[src] Squeek!</font>"
M << 'sound/effects/mousesqueek.ogg'
..()
@@ -63,16 +63,16 @@
if(host.reagents.has_reagent("sugar"))
if(!docile)
if(controlling)
host << "\blue You feel the soporific flow of sugar in your host's blood, lulling you into docility."
host << "<font color='blue'>You feel the soporific flow of sugar in your host's blood, lulling you into docility.</font>"
else
src << "\blue You feel the soporific flow of sugar in your host's blood, lulling you into docility."
src << "<font color='blue'>You feel the soporific flow of sugar in your host's blood, lulling you into docility.</font>"
docile = 1
else
if(docile)
if(controlling)
host << "\blue You shake off your lethargy as the sugar leaves your host's blood."
host << "<font color='blue'>You shake off your lethargy as the sugar leaves your host's blood.</font>"
else
src << "\blue You shake off your lethargy as the sugar leaves your host's blood."
src << "<font color='blue'>You shake off your lethargy as the sugar leaves your host's blood.</font>"
docile = 0
if(chemicals < 250)
@@ -80,7 +80,7 @@
if(controlling)
if(docile)
host << "\blue You are feeling far too docile to continue controlling your host..."
host << "<font color='blue'>You are feeling far too docile to continue controlling your host...</font>"
host.release_control()
return
@@ -7,7 +7,7 @@
if (src.client)
if(client.prefs.muted & MUTE_IC)
src << "\red You cannot speak in IC (muted)."
src << "<font color='red'>You cannot speak in IC (muted).</font>"
return
if(istype(src.loc,/mob/living/simple_animal/borer))