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https://github.com/VOREStation/VOREStation.git
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Replaces more macros. (#3647)
* MORE MACRO CHANGES AHHHHHHHHHHHHHHHHHHHH * Fixes a few typos * Fixes compile error * Fixes for real * 4 macros left that I can't find
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@@ -16,10 +16,10 @@
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return
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if(istype(W, /obj/item/weapon/wirecutters))
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usr << "\blue These cables are too tough to be cut with those [W.name]."
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usr << "<font color='blue'>These cables are too tough to be cut with those [W.name].</font>"
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return
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else if(istype(W, /obj/item/stack/cable_coil))
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usr << "\blue You will need heavier cables to connect to these."
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usr << "<font color='blue'>You will need heavier cables to connect to these.</font>"
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return
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else
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..()
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@@ -18,7 +18,7 @@
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/obj/machinery/power/fractal_reactor/New()
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..()
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if(!mapped_in)
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world << "<b><font color='red'>WARNING: \black Map testing power source activated at: X:[src.loc.x] Y:[src.loc.y] Z:[src.loc.z]</font></b>"
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world << "<b><font color='red'>WARNING:</font><font color='black'> Map testing power source activated at: X:[src.loc.x] Y:[src.loc.y] Z:[src.loc.z]</font></b>"
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/obj/machinery/power/fractal_reactor/process()
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if(!powernet && !powernet_connection_failed)
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@@ -54,7 +54,7 @@ var/global/list/rad_collectors = list()
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investigate_log("turned [active?"<font color='green'>on</font>":"<font color='red'>off</font>"] by [user.key]. [P?"Fuel: [round(P.air_contents.gas["phoron"]/0.29)]%":"<font color='red'>It is empty</font>"].","singulo")
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return
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else
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user << "\red The controls are locked!"
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user << "<font color='red'>The controls are locked!</font>"
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return
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..()
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@@ -62,10 +62,10 @@ var/global/list/rad_collectors = list()
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/obj/machinery/power/rad_collector/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/weapon/tank/phoron))
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if(!src.anchored)
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user << "\red The [src] needs to be secured to the floor first."
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user << "<font color='red'>The [src] needs to be secured to the floor first.</font>"
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return 1
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if(src.P)
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user << "\red There's already a phoron tank loaded."
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user << "<font color='red'>There's already a phoron tank loaded.</font>"
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return 1
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user.drop_item()
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src.P = W
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@@ -78,7 +78,7 @@ var/global/list/rad_collectors = list()
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return 1
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else if(istype(W, /obj/item/weapon/wrench))
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if(P)
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user << "\blue Remove the phoron tank first."
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user << "<font color='blue'>Remove the phoron tank first.</font>"
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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src.anchored = !src.anchored
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@@ -97,9 +97,9 @@ var/global/list/rad_collectors = list()
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user << "The controls are now [src.locked ? "locked." : "unlocked."]"
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else
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src.locked = 0 //just in case it somehow gets locked
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user << "\red The controls can only be locked when the [src] is active"
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user << "<font color='red'>The controls can only be locked when the [src] is active.</font>"
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else
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user << "\red Access denied!"
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user << "<font color='red'>Access denied!</font>"
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return 1
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return ..()
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@@ -77,7 +77,7 @@
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var/radiation = (energy*2)
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M.apply_effect((radiation*3),IRRADIATE,0)
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M.updatehealth()
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//M << "\red You feel odd."
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//M << "<font color='red'>You feel odd.</font>"
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return
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@@ -380,7 +380,7 @@
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if(src.z in using_map.station_levels)
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if(prob(1)) //explosion
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for(var/mob/M in viewers(src))
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M.show_message("\red The [src.name] is making strange noises!", 3, "\red You hear sizzling electronics.", 2)
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M.show_message("<font color='red'>The [src.name] is making strange noises!</font>", 3, "<font color='red'>You hear sizzling electronics.</font>", 2)
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sleep(10*pick(4,5,6,7,10,14))
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var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
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smoke.set_up(3, 0, src.loc)
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@@ -407,7 +407,7 @@ var/list/solars_list = list()
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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user << "<font color='blue'>The broken glass falls out.</font>"
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var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
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new /obj/item/weapon/material/shard( src.loc )
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var/obj/item/weapon/circuitboard/solar_control/M = new /obj/item/weapon/circuitboard/solar_control( A )
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@@ -420,7 +420,7 @@ var/list/solars_list = list()
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A.anchored = 1
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qdel(src)
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else
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user << "\blue You disconnect the monitor."
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user << "<font color='blue'>You disconnect the monitor.</font>"
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var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
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var/obj/item/weapon/circuitboard/solar_control/M = new /obj/item/weapon/circuitboard/solar_control( A )
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for (var/obj/C in src)
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