Merge pull request #195 from VOREStation/Dev-AceMobs

Fixes large vore mob alignment, and also Ghost alert
This commit is contained in:
Spades
2016-05-23 08:16:54 -04:00
3 changed files with 8 additions and 1 deletions
+1 -1
View File
@@ -219,7 +219,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return
src.client.admin_ghost()
else
response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost, you won't be able to play this round for another 30 minutes! You can't change your mind so choose wisely!)", "Are you sure you want to ghost?", "Ghost", "Stay in body")
response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. Don't abuse ghost unless you are inside a cryopod or equivalent! You can't change your mind so choose wisely!)", "Are you sure you want to ghost?", "Ghost", "Stay in body") // VOREStation edit because we don't make players stay dead for 30 minutes.
if(response != "Ghost")
return
resting = 1
@@ -78,10 +78,14 @@
icon_state = "queen_s"
icon_living = "queen_s"
icon_dead = "queen_dead"
faction = "alien"
move_to_delay = 4
maxHealth = 400
health = 400
old_x = -16
old_y = 0
pixel_x = -16
pixel_y = 0
capacity = 3
/obj/item/projectile/neurotox
@@ -140,6 +140,9 @@ Don't use ranged mobs for vore mobs.
icon_dead = "snake-dead"
icon_living = "snake"
icon_state = "snake"
old_x = -16
old_y = -16
pixel_x = -16
pixel_y = -16
maxHealth = 200
health = 200