diff --git a/code/modules/vore/fluffstuff/custom_guns_vr.dm b/code/modules/vore/fluffstuff/custom_guns_vr.dm index 7dab41504da..7e0bf22c6fe 100644 --- a/code/modules/vore/fluffstuff/custom_guns_vr.dm +++ b/code/modules/vore/fluffstuff/custom_guns_vr.dm @@ -513,8 +513,8 @@ fire_sound = 'sound/weapons/Taser.ogg' origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2) firemodes = list( - list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg'), - list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg'), + list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg', charge_cost = 600), + list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg', charge_cost = 1200), ) /obj/item/weapon/gun/energy/gun/martin/proc/update_mode() @@ -735,7 +735,7 @@ item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns_vr.dmi', "slot_belt" = 'icons/mob/belt_vr.dmi') fire_sound = 'sound/weapons/laser2.ogg' origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_POWER = 4) - charge_cost = 240 + charge_cost = 300 battery_lock = 1 unacidable = 1 @@ -744,7 +744,7 @@ projectile_type = /obj/item/projectile/beam firemodes = list( - list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, charge_cost = 240), + list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, charge_cost = 300), list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, charge_cost = 60), ) @@ -819,7 +819,7 @@ modifystate = "carbinekill" firemodes = list( - list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="carbinekill", charge_cost = 240), + list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="carbinekill", charge_cost = 300), list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, modifystate="carbinestun", charge_cost = 60), ) @@ -839,10 +839,10 @@ item_state = null w_class = ITEMSIZE_SMALL - charge_cost = 480 + charge_cost = 600 modifystate = "holdoutkill" firemodes = list( - list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="holdoutkill", charge_cost = 480), + list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="holdoutkill", charge_cost = 600), list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, modifystate="holdoutstun", charge_cost = 120), - list(mode_name="stun", fire_delay=12, projectile_type=/obj/item/projectile/beam/stun/med, modifystate="holdoutshock", charge_cost = 480), + list(mode_name="stun", fire_delay=12, projectile_type=/obj/item/projectile/beam/stun/med, modifystate="holdoutshock", charge_cost = 300), )