A big accessory blend mode overhaul.

-Converted a buttload of markings, ears, and tails to use multiply blend mode instead of add.
-Enabled marking type dependent blend mode for markings code (was hard limited to add mode)

ears
-squirrel
-bear
-wolf
-sergal
-otie
-cow
-jagged
-elven
-sleek

tails
-squirrel
-kitty up and down(w)
-tiger(w)
-stripey
-bear
-wolf
-ringtail
-dragon
-curltail(w)
-straight(w)
-tigertail(w)
-vulptail(w)
-otie
-jagged
-snaketail
-sergal

markings
-vulp set(belly,fullbelly,crest,nose,face,earsface,allhead)
-sergal full(f/m)
-monoeye
-nevrean beaks
-shaggy mane
-otie set(nose,face,belly,back,fingers,socks)
-cow full
-corvid set(belly,beak)
-jagged set(body,snout,mask)
-zorren set(belly,face,muzzle,socks,longsocks)
-tesh feathers
This commit is contained in:
Verkister
2017-08-12 19:08:23 +03:00
parent bf0d9c1d15
commit 97c5cb924b
7 changed files with 71 additions and 12 deletions
+2 -2
View File
@@ -73,7 +73,7 @@ var/global/list/limb_icon_cache = list()
for(var/M in markings)
var/datum/sprite_accessory/marking/mark_style = markings[M]["datum"]
var/icon/mark_s = new/icon("icon" = mark_style.icon, "icon_state" = "[mark_style.icon_state]-[organ_tag]")
mark_s.Blend(markings[M]["color"], ICON_ADD)
mark_s.Blend(markings[M]["color"], mark_style.color_blend_mode) // VOREStation edit
overlays |= mark_s //So when it's not on your body, it has icons
mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
icon_cache_key += "[M][markings[M]["color"]]"
@@ -132,7 +132,7 @@ var/global/list/limb_icon_cache = list()
for(var/M in markings)
var/datum/sprite_accessory/marking/mark_style = markings[M]["datum"]
var/icon/mark_s = new/icon("icon" = mark_style.icon, "icon_state" = "[mark_style.icon_state]-[organ_tag]")
mark_s.Blend(markings[M]["color"], ICON_ADD)
mark_s.Blend(markings[M]["color"], mark_style.color_blend_mode) // VOREStation edit
overlays |= mark_s //So when it's not on your body, it has icons
mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
icon_cache_key += "[M][markings[M]["color"]]"
+1 -1
View File
@@ -10,7 +10,7 @@
for(var/M in markings)
var/datum/sprite_accessory/marking/mark_style = markings[M]["datum"]
var/icon/mark_s = new/icon("icon" = mark_style.icon, "icon_state" = "[mark_style.icon_state]-[organ_tag]")
mark_s.Blend(markings[M]["color"], ICON_ADD)
mark_s.Blend(markings[M]["color"], mark_style.color_blend_mode)
overlays |= mark_s //So when it's not on your body, it has icons
mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
icon_cache_key += "[M][markings[M]["color"]]"