mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-20 19:44:46 +01:00
Ghost Busting (#18854)
* bustin makes me feel good * Update vorestation.dme * Update trap.dm * more * Edits * Make this work on incorp entities * Update entrepreneur_items.dm * Ghost Capture! * awwa * Update entrepreneur_items.dm * Update entrepreneur_items.dm * vore * Other ways to spawn it * Spectral shot * ammo * yeh * get these * Update ammo.dm * AAAA * Update weapons.dm * Update weapons.dm * beeem * better * Update weapons.dm * more stuffs * make sure this is unticked * Update supplypack.dm * spooky * yeh * mob sprites * aaa * Update research_nodes.dm * Remove RND_CATEGORY_INITIAL from ammunition designs * ?. * subtype
This commit is contained in:
@@ -69,7 +69,6 @@
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/obj/item/personal_shield_generator/loaded //starts with a cell
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bcell = /obj/item/cell/device/shield_generator/backpack
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/obj/item/personal_shield_generator/update_icon()
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if(shield_active)
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icon_state = "shieldpack_basic_on"
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@@ -75,6 +75,10 @@
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name = "entertainment intercom"
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frequency = ENT_FREQ
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/obj/item/radio/intercom/science
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name = "station intercom (Science)"
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channels=list("Science")
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/obj/item/radio/intercom/omni
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name = "global announcer"
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/obj/item/radio/intercom/omni/Initialize(mapload)
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@@ -298,7 +298,7 @@ GLOBAL_DATUM(autospeaker, /mob/living/silicon/ai/announcer)
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if(!GLOB.autospeaker)
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return
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var/datum/radio_frequency/connection = null
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if(channel && channels && channels.len > 0)
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if(channel && channels && LAZYLEN(channels))
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if(channel == "department")
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channel = channels[1]
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connection = secure_radio_connections[channel]
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@@ -325,7 +325,7 @@ GLOBAL_DATUM(autospeaker, /mob/living/silicon/ai/announcer)
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return radio_connection
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// Otherwise, if a channel is specified, look for it.
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if(channels && channels.len > 0)
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if(channels && LAZYLEN(channels))
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if (message_mode == "department") // Department radio shortcut
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message_mode = channels[1]
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@@ -0,0 +1,92 @@
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//9mm
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/obj/item/ammo_magazine/m9mm/spectral
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name = "magazine (9mm specter shot)"
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ammo_type = /obj/item/ammo_casing/a9mm/spectral
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/obj/item/ammo_magazine/m9mml/spectral
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name = "compact magazine (9mm specter shot)"
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ammo_type = /obj/item/ammo_casing/a9mm/spectral
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/obj/item/ammo_casing/a9mm/spectral
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desc = "A 9mm spectral bullet casing. Hits incorporeal entities and brings them into the corporeal realm, but near-useless against corporeal ones."
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icon_state = "r-casing"
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projectile_type = /obj/item/projectile/bullet/spectral
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//357
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/obj/item/ammo_magazine/s357/spectral
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name = "speedloader (.357 specter shot)"
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icon_state = "T38"
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ammo_type = /obj/item/ammo_casing/a357/spectral
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/obj/item/ammo_casing/a357/spectral
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desc = "A .357 spectral bullet casing. Hits incorporeal entities and brings them into the corporeal realm, but near-useless against corporeal ones."
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caliber = ".357"
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icon_state = "r-casing"
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projectile_type = /obj/item/projectile/bullet/spectral/strong
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matter = list(MAT_STEEL = 210)
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//38
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/obj/item/ammo_magazine/s38/spectral
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name = "speedloader (.38 spectral)"
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icon_state = "T38"
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ammo_type = /obj/item/ammo_casing/a38/spectral
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/obj/item/ammo_magazine/ammo_box/b38/spectral
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name = "ammo box (.38 spectral)"
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icon_state = "pistol_p"
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ammo_type = /obj/item/ammo_casing/a38/spectral
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max_ammo = 24
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/obj/item/ammo_casing/a38/spectral
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desc = "A .38 rubber bullet casing. Hits incorporeal entities and brings them into the corporeal realm, but near-useless against corporeal ones."
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icon_state = "empcasing"
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projectile_type = /obj/item/projectile/bullet/spectral
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//44
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/obj/item/ammo_magazine/s44/spectral
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name = "speedloader (.44 specter shot)"
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icon_state = "R44"
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ammo_type = /obj/item/ammo_casing/a44/spectral
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/obj/item/ammo_magazine/ammo_box/b44/spectral
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name = "ammo box (.44 specter shot)"
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icon_state = "box44-rubber"
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ammo_type = /obj/item/ammo_casing/a44/spectral
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max_ammo = 24
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/obj/item/ammo_casing/a44/spectral
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desc = "A .44 bullet casing. Hits incorporeal entities and brings them into the corporeal realm, but near-useless against corporeal ones."
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caliber = ".44"
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icon_state = "r-casing"
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projectile_type = /obj/item/projectile/bullet/spectral/strong
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matter = list(MAT_STEEL = 210)
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//The actual spectral bullet.
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/obj/item/projectile/bullet/spectral
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damage = 1 //Very, very weak.
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hud_state = "smg_light"
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hits_phased = TRUE
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dephasing = TRUE
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var/phaser_damage = 10
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var/weaken_duration = 5
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var/stun_duration = 3
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/obj/item/projectile/bullet/spectral/attack_mob(mob/living/target_mob, distance, miss_modifier)
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var/incorp = is_incorporeal()
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if(incorp)
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damage = phaser_damage
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. = ..()
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if(. && incorp)
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target_mob.Stun(stun_duration)
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target_mob.Weaken(weaken_duration)
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/obj/item/projectile/bullet/spectral/can_embed()
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return FALSE
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//Subtypes
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/obj/item/projectile/bullet/spectral/strong
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damage = 5
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phaser_damage = 25
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stun_duration = 5
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weaken_duration = 10
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@@ -0,0 +1,5 @@
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/obj/item/entrepreneur/emf/professional
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name = "Professional EMF scanner"
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desc = "A handheld device used for detecting disturbances to electromagnetic fields. This one boasts 'improved ghost detection' functions."
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advanced = TRUE
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detection_range = 7
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@@ -0,0 +1,28 @@
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/obj/item/clothing/glasses/ghost
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name = "spectral field analysis goggles"
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desc = "A pair of goggles claiming to let you see into the beyond!"
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description_fluff = "A pair of goggles created by K.E's Spectral-Division, a popular item among ghost hunters and paranormal investigators. \
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Due to their extremely poor visual clarity and the extreme static coming from the display, users often claim to see 'specters' and 'spirits' \
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while wearing them with no physcial proof to back up these claims, as any attempt to take a photo or record through the goggles results in \
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results in a blurry, static-filled mess."
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icon_state = "proton_goggles"
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item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
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darkness_view = 7 //So you can really see those ghosts~
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see_invisible = SEE_INVISIBLE_CULT
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toggleable = 1
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actions_types = list(/datum/action/item_action/toggle_goggles)
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off_state = "denight"
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flash_protection = FLASH_PROTECTION_VULNERABLE
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enables_planes = list(VIS_GHOSTS)
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///If we can see without static or not.
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var/static_vision = TRUE
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/obj/item/clothing/glasses/ghost/Initialize(mapload)
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. = ..()
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if(static_vision)
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overlay = GLOB.global_hud.heavy_whitense //obscures your vision of the real realm AND makes actually seeing ghosts difficult.
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/obj/item/clothing/glasses/ghost/advanced
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name = "improved spectral field analysis goggles"
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desc = "A pair of goggles claiming to let you see into the beyond! This one allows for extra clarity."
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static_vision = FALSE
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@@ -0,0 +1,12 @@
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/datum/supply_pack/sci/spectral
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name = "Spectral Countermeasure Crate"
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desc = "A crate containing various items used for ghost hunting and countering paranormal activity."
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contains = list(
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/obj/item/entrepreneur/emf/professional = 5,
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/obj/item/clothing/glasses/ghost = 1,
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/obj/item/ghost_trap = 5,
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/obj/item/proton_pack = 1
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)
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cost = 1500 //You can see ghosts with this!
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Spectral Countermeasure Crate"
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@@ -0,0 +1,250 @@
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/obj/item/ghost_trap
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name = "spectral trap"
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desc = "A mechanically activated 'ghost trap'."
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description_fluff = "A 'ghost trap' created by Krow Enterprise's Spectral Division. Used by self proclaimed ghost-hunters and \
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paranormal investigators to supposedly capture spirits and specters."
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throw_speed = 5
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throw_range = 7
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gender = PLURAL
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icon = 'icons/obj/ghost_trap.dmi'
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icon_state = "item"
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randpixel = 0
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center_of_mass_x = 0
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center_of_mass_y = 0
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throwforce = 0
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w_class = ITEMSIZE_NORMAL
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var/deployed = FALSE
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///The entity we currently have captured.
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var/datum/weakref/captured_entity
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var/obj/item/radio/intercom/science/ghost_reporter
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/obj/item/ghost_trap/Initialize(mapload)
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. = ..()
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if(deployed)
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update_icon()
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ghost_reporter = new(null)
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START_PROCESSING(SSobj, src)
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/obj/item/ghost_trap/Destroy()
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STOP_PROCESSING(SSobj, src)
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var/mob/our_entity = captured_entity?.resolve()
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if(our_entity)
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REMOVE_TRAIT(our_entity, TRAIT_NO_TRANSFORM, src)
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our_entity.forceMove(get_turf(src))
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captured_entity = null
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QDEL_NULL(ghost_reporter)
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. = ..()
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/obj/item/ghost_trap/verb/release_occupant()
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set src in oview(1)
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set category = "Object"
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set name = "Relase Entity"
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release_entity(usr)
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/obj/item/ghost_trap/proc/release_entity(mob/living/user)
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if(!isliving(user)) //no ghosts
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return
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if((user.loc == src))
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to_chat(user, span_warning("You need to be outside \the [src] to do this."))
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return
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if(captured_entity)
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var/mob/our_entity = captured_entity.resolve()
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if(our_entity && (our_entity.loc == src))
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REMOVE_TRAIT(our_entity, TRAIT_NO_TRANSFORM, src)
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captured_entity = null
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our_entity.forceMove(get_turf(src))
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update_icon()
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return
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to_chat(user, span_info("There appears to be nothing in the trap!"))
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return
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/obj/item/ghost_trap/update_icon()
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..()
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if(deployed)
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icon_state = "on"
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return
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if(captured_entity)
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var/mob/our_entity = captured_entity.resolve()
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if(our_entity)
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icon_state = "item_captured"
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return
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icon_state = initial(icon_state)
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return
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icon_state = initial(icon_state)
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/obj/item/ghost_trap/start_active
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deployed = TRUE
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/obj/item/ghost_trap/process()
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if(captured_entity)
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var/mob/our_entity = captured_entity.resolve()
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if(our_entity && our_entity.loc != src)
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REMOVE_TRAIT(our_entity, TRAIT_NO_TRANSFORM, src)
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captured_entity = null
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announce_escape(our_entity)
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update_icon()
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/obj/item/ghost_trap/proc/announce_escape(mob/our_entity)
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var/area/our_area = get_area(src)
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log_and_message_admins("[our_entity] escaped \the [name] at \the [our_area]", our_entity)
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ghost_reporter.autosay("Attention: Spectral event detected. Captured entity at [our_area] has breached containment.", "Spectral Trap", "Science", using_map.get_map_levels(z))
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/obj/item/ghost_trap/proc/can_use(mob/user)
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return (user.IsAdvancedToolUser() && !isAI(user) && !user.stat && !user.restrained())
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/obj/item/ghost_trap/attack_self(mob/user)
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. = ..()
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if(.)
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return
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if(captured_entity)
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var/mob/our_entity = captured_entity.resolve()
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if(our_entity)
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to_chat(user, "You are unable to use \the [src]! It beeps that it an entity contained inside!")
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return
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if(!deployed && can_use(user))
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user.visible_message(
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span_danger("[user] starts to deploy \the [src]."),
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span_danger("You begin deploying \the [src]!")
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)
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if(do_after(user, 6 SECONDS, target = src))
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user.visible_message(
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span_danger("[user] has deployed \the [src]."),
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span_danger("You have deployed \the [src]!")
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)
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playsound(src, 'sound/machines/click.ogg', 70, 1)
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deployed = TRUE
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user.drop_from_inventory(src)
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update_icon()
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anchored = TRUE
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log_and_message_admins("has set up a [name] at \the [get_area(loc)]", user)
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/obj/item/ghost_trap/container_resist(mob/living/escapee)
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if(!ismob(escapee))
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return
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visible_message(span_danger("Lights flicker and buzzers beep from \the [src], alerting that a containment breach is imminent!"))
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if(do_after(escapee, 2 MINUTES, target = src)) //Escape!
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REMOVE_TRAIT(escapee, TRAIT_NO_TRANSFORM, src)
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captured_entity = null
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escapee.forceMove(get_turf(src))
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announce_escape(escapee)
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visible_message(span_danger("A loud buzzer rings out as \the [src] suddenly opens, alerting that a containment breach has ocurred!"))
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update_icon()
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/obj/item/ghost_trap/attack_hand(mob/user)
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if(has_buckled_mobs() && can_use(user))
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user.visible_message(
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span_notice("[user] begins freeing something from \the [src]."),
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span_notice("You carefully begin to free something from \the [src]."),
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)
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if(do_after(user, 6 SECONDS, target = src))
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user.visible_message(span_notice("Something has been freed from \the [src] by [user]."))
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for(var/A in buckled_mobs)
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unbuckle_mob(A)
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anchored = FALSE
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deployed = FALSE
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else if(deployed && can_use(user))
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user.visible_message(
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span_danger("[user] starts to deactivate \the [src]."),
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span_notice("You begin deactivate \the [src]!")
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)
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playsound(src, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 6 SECONDS, target = src))
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user.visible_message(
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span_danger("[user] has deactivated \the [src]."),
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span_notice("You have deactivated \the [src]!")
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)
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deployed = FALSE
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anchored = FALSE
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update_icon()
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else
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..()
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/obj/item/ghost_trap/proc/catch_ghost(mob/passing_entity)
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if(!ismob(passing_entity)) //wtf did you do
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return
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captured_entity = WEAKREF(passing_entity)
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if(isliving(passing_entity))
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var/mob/living/living_entity = passing_entity
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var/datum/component/shadekin/SK = living_entity.get_shadekin_component()
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living_entity.phase_in(get_turf(src), SK)
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passing_entity.forceMove(src)
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var/area/our_area = get_area(src)
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ghost_reporter.autosay("Attention: Spectral event detected. Trap activated at [our_area.name]", "Spectral Trap", "Science", using_map.get_map_levels(z))
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ADD_TRAIT(passing_entity, TRAIT_NO_TRANSFORM, src)
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to_chat(passing_entity, span_danger("You feel a sudden sensation pulling you into \the [src]!"))
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if(isobserver(passing_entity))
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to_chat(passing_entity, span_info("((You are incapable of moving or 'jumping' to turf by clicking, but can still escape via teleport or orbit!))"))
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SEND_GLOBAL_SIGNAL(COMSIG_GLOB_GHOST_CAPTURED, passing_entity)
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/obj/item/ghost_trap/Crossed(atom/movable/AM)
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if(istype(AM, /obj/effect/shadow_wight))
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SEND_GLOBAL_SIGNAL(COMSIG_GLOB_WIGHT_CAPTURED, AM)
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visible_message(span_danger("A flurry of beams shoot into the air from \the [src] and into [AM], capturing and disintegrating it!"))
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return
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if(!ismob(AM)) //Only affects mobs!
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return
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//Ghost catching.
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var/mob/passing_entity = AM
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if(isobserver(passing_entity))
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var/mob/observer/dead/ghost = AM
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if(ghost.admin_ghosted || !ghost.interact_with_world)
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return
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//Catching phasers.
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if(!passing_entity.is_incorporeal())
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return
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|
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if(deployed)
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visible_message(span_danger("A flurry of beams shoot into the air from \the [src]!"))
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SSmotiontracker.ping(src,100) // Clunk!
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catch_ghost(passing_entity)
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deployed = FALSE
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anchored = FALSE
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update_icon()
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log_and_message_admins("has been captured at \the [get_area(loc)] by the [name], last touched by [forensic_data?.get_lastprint()]", passing_entity)
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/obj/item/ghost_trap/verb/hidden_vore()
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set src in oview(1)
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set category = "Object"
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set name = "Eat Entity"
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eat_entity(usr)
|
||||
|
||||
/obj/item/ghost_trap/proc/eat_entity(mob/living/user)
|
||||
if(!isliving(user)) //no ghosts
|
||||
return
|
||||
|
||||
if((user in contents))
|
||||
to_chat(user, span_warning("You need to be inside \the [src] to do this."))
|
||||
return
|
||||
|
||||
if(captured_entity)
|
||||
var/mob/our_entity = captured_entity.resolve()
|
||||
if(our_entity && (our_entity.loc == src) && our_entity.devourable)
|
||||
REMOVE_TRAIT(our_entity, TRAIT_NO_TRANSFORM, src)
|
||||
captured_entity = null
|
||||
user.begin_instant_nom(user, our_entity, user, user.vore_selected)
|
||||
return
|
||||
|
||||
to_chat(user, span_info("There appears to be nothing in the trap to eat!"))
|
||||
return
|
||||
@@ -0,0 +1,157 @@
|
||||
/obj/item/ghost_catcher
|
||||
name = "proton rifle"
|
||||
desc = "A two handed device, used for 'catching ghosts'. Weakens the entity initially grabbed."
|
||||
icon = 'icons/obj/guns/ghost_beam.dmi'
|
||||
icon_state = "ghost_beam"
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
force = 0
|
||||
slot_flags = SLOT_BELT
|
||||
var/grab_range = 5 // How many tiles away it can grab. Changing this also changes the box size.
|
||||
/// Stops multiple grabbs if set to TRUE
|
||||
var/busy = FALSE
|
||||
/// The entity we are currently grabbing.
|
||||
var/datum/weakref/grabbed_entity
|
||||
/// How far we can move an entity in one go!
|
||||
var/max_move_distance = 1
|
||||
/// If we're held in two hands or not...Used until we get two handed component.
|
||||
var/wielded = FALSE
|
||||
|
||||
COOLDOWN_DECLARE(ghost_cooldown)
|
||||
COOLDOWN_DECLARE(click_cooldown)
|
||||
|
||||
//TODO:
|
||||
// Make ghosts/phased entities slow when grabbed
|
||||
// Make it so it searches in an AOE and grabs thing.
|
||||
|
||||
/obj/item/ghost_catcher/Destroy()
|
||||
grabbed_entity = null
|
||||
return ..()
|
||||
|
||||
/obj/item/ghost_catcher/update_icon()
|
||||
if(busy)
|
||||
icon_state = "ghost_beam_active"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/ghost_catcher/update_held_icon()
|
||||
var/mob/living/M = loc
|
||||
if(istype(M) && M.can_wield_item(src) && is_held_twohanded(M))
|
||||
wielded = TRUE
|
||||
else
|
||||
wielded = FALSE
|
||||
..()
|
||||
|
||||
/obj/item/ghost_catcher/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(!wielded)
|
||||
to_chat(user, span_warning("You need to hold \the [src] in two hands to use it!"))
|
||||
return
|
||||
|
||||
if(!COOLDOWN_FINISHED(src, ghost_cooldown))
|
||||
to_chat(user, span_warning("The [src] is recharging!"))
|
||||
return
|
||||
if(!COOLDOWN_FINISHED(src, click_cooldown))
|
||||
to_chat(user, span_warning("The [src] needs time between movements!"))
|
||||
return
|
||||
|
||||
if(isturf(target) && (!target.incorporeal_grab()))
|
||||
var/turf/T = target
|
||||
if(!busy)
|
||||
for(var/mob/entity in range(1, T)) //We'll let you grab things ON the tile or AROUND the tile you click on.
|
||||
if(entity.incorporeal_grab())
|
||||
target = entity
|
||||
break
|
||||
if(!ismob(target))
|
||||
to_chat(user, span_warning("No valid target in range! Beginning cooldown."))
|
||||
COOLDOWN_START(src, ghost_cooldown, 3 SECONDS) //Prevent from spamclicking to find ghosts.
|
||||
return
|
||||
else
|
||||
if(grabbed_entity)
|
||||
var/atom/movable/entity = grabbed_entity.resolve()
|
||||
if(get_dist(T, entity) > max_move_distance)
|
||||
to_chat(user, span_warning("\The [src] is unable to pull the entity that far!"))
|
||||
return
|
||||
entity.forceMove(T)
|
||||
COOLDOWN_START(src, click_cooldown, 1 SECOND)
|
||||
return
|
||||
// Things that invalidate the scan immediately.
|
||||
if(busy)
|
||||
to_chat(user, span_warning("\The [src] is already grabbing an entity!"))
|
||||
return
|
||||
|
||||
if(!target.incorporeal_grab(user)) // This will tell the user what is wrong.
|
||||
return
|
||||
|
||||
if(get_dist(target, user) > grab_range)
|
||||
to_chat(user, span_warning("You are too far away from \the [target] to catalogue it. Get closer."))
|
||||
return
|
||||
|
||||
// Start the special effects.
|
||||
busy = TRUE
|
||||
update_icon()
|
||||
var/datum/beam/scan_beam = user.Beam(target, icon_state = "curse1", time = 60 SECONDS)
|
||||
var/filter = filter(type = "outline", size = 1, color = "#330099")
|
||||
target.filters += filter
|
||||
var/list/box_segments = list()
|
||||
if(user.client)
|
||||
box_segments = draw_box(target, grab_range, user.client)
|
||||
color_box(box_segments, "#330099", 60 SECONDS)
|
||||
|
||||
playsound(src, 'sound/machines/beep.ogg', 50)
|
||||
|
||||
grabbed_entity = WEAKREF(target)
|
||||
if(isliving(target))
|
||||
var/mob/living/target_mob = target
|
||||
target_mob.Weaken(3)
|
||||
target_mob.Stun(3)
|
||||
to_chat(target, span_danger("You feel yourself weakened from the [src]'s beam!"))
|
||||
|
||||
// The delay, and test for if the scan succeeds or not.
|
||||
if(do_after(user, 60 SECONDS, target, timed_action_flags = IGNORE_USER_LOC_CHANGE|IGNORE_TARGET_LOC_CHANGE, max_distance = grab_range))
|
||||
to_chat(user, span_warning("With a buzz, \the [src] flashes red, the beam on \the [target] has broken!"))
|
||||
playsound(src, 'sound/machines/buzz-two.ogg', 50)
|
||||
color_box(box_segments, "#330099", 3)
|
||||
busy = FALSE
|
||||
|
||||
// Now clean up the effects.
|
||||
update_icon()
|
||||
QDEL_NULL(scan_beam)
|
||||
if(target)
|
||||
target.filters -= filter
|
||||
if(user.client) // If for some reason they logged out mid-scan the box will be gone anyways.
|
||||
delete_box(box_segments, user.client)
|
||||
grabbed_entity = null
|
||||
COOLDOWN_START(src, ghost_cooldown, 10 SECONDS) // Arbitrary cooldown to prevent spam. Adjust as needed.
|
||||
|
||||
/atom/proc/incorporeal_grab(mob/user)
|
||||
if(is_incorporeal())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/observer/dead/incorporeal_grab(mob/user) // Dead mobs can't be scanned.
|
||||
if(admin_ghosted || !interact_with_world)
|
||||
to_chat(user, span_notice("No entity detected!")) //The goggles ARE listed as unreliable. You could just be seeing static.
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
//The backpack the gun is (typically) attached to!
|
||||
/obj/item/proton_pack
|
||||
name = "proton pack"
|
||||
desc = "A complex backpack that houses a miniature antimatter reactor to power a spectral capture device."
|
||||
icon = 'icons/obj/technomancer.dmi'
|
||||
default_worn_icon = 'icons/inventory/back/mob.dmi'
|
||||
icon_state = "technomancer_core"
|
||||
item_state = "proton_pack"
|
||||
slot_flags = SLOT_BACK
|
||||
preserve_item = 1
|
||||
w_class = ITEMSIZE_LARGE
|
||||
var/obj/item/ghost_catcher/who_ya_gunna_call = /obj/item/ghost_catcher
|
||||
|
||||
/obj/item/proton_pack/Initialize(mapload)
|
||||
AddComponent(/datum/component/tethered_item, who_ya_gunna_call)
|
||||
. = ..()
|
||||
|
||||
/obj/item/proton_pack/attack_hand(mob/living/user)
|
||||
// See important note in tethered_item.dm
|
||||
if(SEND_SIGNAL(src,COMSIG_ITEM_ATTACK_SELF,user) & COMPONENT_CANCEL_ATTACK_CHAIN)
|
||||
return TRUE
|
||||
. = ..()
|
||||
Reference in New Issue
Block a user