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https://github.com/VOREStation/VOREStation.git
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merge conflict fix, transparent instead of nonsolid
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@@ -180,7 +180,6 @@ var/global/list/limb_icon_cache = list()
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mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
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icon_cache_key += "[M][markings[M]["color"]]"
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<<<<<<< HEAD
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if(body_hair && islist(h_col) && h_col.len >= 3)
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var/cache_key = "[body_hair]-[icon_name]-[h_col[1]][h_col[2]][h_col[3]]"
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if(!limb_icon_cache[cache_key])
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@@ -189,10 +188,9 @@ var/global/list/limb_icon_cache = list()
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limb_icon_cache[cache_key] = I
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mob_icon.Blend(limb_icon_cache[cache_key], ICON_OVERLAY)
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// VOREStation edit ends here
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=======
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if (nonsolid && !istype(src,/obj/item/organ/external/head) && can_apply_transparency && should_apply_transparency)
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if (transparent && !istype(src,/obj/item/organ/external/head) && can_apply_transparency && should_apply_transparency) //VORESTATION EDIT: transparent instead of nonsolid
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mob_icon += rgb(,,,180) //do it here so any markings become transparent as well
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>>>>>>> 5632af32c9a... reworks handling of transparent limbs (#8947)
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dir = EAST
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icon = mob_icon
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@@ -228,12 +226,6 @@ var/global/list/limb_icon_cache = list()
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icon_cache_key += "_color_[s_col[1]]_[s_col[2]]_[s_col[3]]_[ICON_ADD]"
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//VOREStation Edit End
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<<<<<<< HEAD
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// Translucency.
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if(transparent) applying += rgb(,,,180) // SO INTUITIVE TY BYOND //VOREStation Edit
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=======
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>>>>>>> 5632af32c9a... reworks handling of transparent limbs (#8947)
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return applying
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/obj/item/organ/external/var/icon_cache_key
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@@ -400,7 +400,7 @@
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add_overlay(get_hair_icon())
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if (nonsolid && can_apply_transparency)
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if (transparent && can_apply_transparency) //VOREStation Edit: transparent instead of nonsolid
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mob_icon += rgb(,,,180) //do it here so any markings become transparent as well
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return mob_icon
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