From 41f726ee8fac946ef423d74510b4bf2257fcc1cc Mon Sep 17 00:00:00 2001 From: Heroman Date: Sun, 21 Apr 2019 17:55:28 +1000 Subject: [PATCH] Fixes gasmasks on human sprites appearing wrong --- code/modules/clothing/clothing_vr.dm | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/code/modules/clothing/clothing_vr.dm b/code/modules/clothing/clothing_vr.dm index e0472d23b91..fc2d5c48c2a 100644 --- a/code/modules/clothing/clothing_vr.dm +++ b/code/modules/clothing/clothing_vr.dm @@ -84,6 +84,9 @@ body_parts_covered = HEAD slot_flags = SLOT_MASK body_parts_covered = FACE|EYES + item_icons = list( + slot_wear_mask_str = 'icons/mob/mask_vr.dmi' + ) sprite_sheets = list( SPECIES_TESHARI = 'icons/mob/species/seromi/masks_vr.dmi', SPECIES_VOX = 'icons/mob/species/vox/masks.dmi', @@ -105,7 +108,7 @@ /obj/item/clothing/suit/equipped(var/mob/user, var/slot) var/normalize = TRUE - + //Pyramid of doom-y. Improve somehow? if(!taurized && slot == slot_wear_suit && ishuman(user)) var/mob/living/carbon/human/H = user