Clothing fallback (#18258)

* Clothing fallback

Makes clothing have a fallback in the event of a custom species file not having the appropriate icon state.

* some logging

* testing

* swap all unit tests to use icon_exists

* Update poster_tests.dm

* Update clothing_tests.dm

* Update cosmetic_tests.dm

* Update robot_tests.dm

* whoop

* upgrades people, upgrades

* port these

* Update _atom.dm

* adjust all these

* Update clothing.dm

* TRUEFALSE
This commit is contained in:
Cameron Lennox
2025-08-19 20:42:42 -04:00
committed by GitHub
parent e5f9c80628
commit 9856c64443
20 changed files with 119 additions and 74 deletions
+1 -1
View File
@@ -129,7 +129,7 @@ two tiles on initialization, and which way a cliff is facing may change during m
var/subtraction_icon_state = "[icon_state]-subtract"
var/cache_string = "[icon_state]_[T.icon]_[T.icon_state]"
if(T && (subtraction_icon_state in cached_icon_states(icon)))
if(T && icon_exists(icon, subtraction_icon_state))
cut_overlays()
// If we've made the same icon before, just recycle it.
if(cache_string in GLOB.cliff_icon_cache)