diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm index e2362abb278..d299396f79d 100644 --- a/code/modules/clothing/head/misc.dm +++ b/code/modules/clothing/head/misc.dm @@ -537,4 +537,19 @@ desc = "A marine helmet prop from the popular game 'Ruin'." icon_state = "marine" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR - body_parts_covered = HEAD|FACE|EYES \ No newline at end of file + body_parts_covered = HEAD|FACE|EYES + +//Laser Tag Helmets +/obj/item/clothing/head/bluetag + name = "blue laser tag helmet" + desc = "Blue Pride, Station Wide." + icon_state = "bluetag" + flags_inv = HIDEEARS|BLOCKHEADHAIR + body_parts_covered = HEAD|EYES + +/obj/item/clothing/head/redtag + name = "red laser tag helmet" + desc = "Reputed to go faster." + icon_state = "redtag" + flags_inv = HIDEEARS|BLOCKHEADHAIR + body_parts_covered = HEAD|EYES \ No newline at end of file diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index cee3fcec328..61825a6e5dd 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -13,7 +13,7 @@ */ /obj/item/clothing/suit/bluetag - name = "blue laser tag armour" + name = "blue laser tag armor" desc = "Blue Pride, Station Wide." icon_state = "bluetag" item_state_slots = list(slot_r_hand_str = "tdblue", slot_l_hand_str = "tdblue") @@ -22,8 +22,13 @@ allowed = list (/obj/item/weapon/gun/energy/lasertag/blue) siemens_coefficient = 3.0 +/obj/item/clothing/suit/bluetag/sub + name = "Brigader Armor" + desc = "Repilca rmor commonly worn by Spacer Union Brigade members from the hit series Spacer Trail. Modified for Laser Tag (Blue Team)." + icon_state = "bluetag2" + /obj/item/clothing/suit/redtag - name = "red laser tag armour" + name = "red laser tag armor" desc = "Reputed to go faster." icon_state = "redtag" item_state_slots = list(slot_r_hand_str = "tdred", slot_l_hand_str = "tdred") @@ -32,6 +37,11 @@ allowed = list (/obj/item/weapon/gun/energy/lasertag/red) siemens_coefficient = 3.0 +/obj/item/clothing/suit/redtag/dom + name = "Mu'tu'bi Armor" + desc = "Repilca rmor commonly worn by Dominion Of Mu'tu'bi soldiers from the hit series Spacer Trail. Modified for Laser Tag (Red Team)." + icon_state = "redtag2" + /* * Costume */ diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index e0f4b936b8e..e4cd464663e 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -278,41 +278,6 @@ accuracy = 0 scoped_accuracy = 20 -////////Laser Tag//////////////////// - -/obj/item/weapon/gun/energy/lasertag - name = "laser tag gun" - item_state = "laser" - desc = "Standard issue weapon of the Imperial Guard" - origin_tech = list(TECH_COMBAT = 1, TECH_MAGNET = 2) - matter = list(MAT_STEEL = 2000) - projectile_type = /obj/item/projectile/beam/lasertag/blue - cell_type = /obj/item/weapon/cell/device/weapon/recharge - battery_lock = 1 - var/required_vest - -/obj/item/weapon/gun/energy/lasertag/special_check(var/mob/living/carbon/human/M) - if(ishuman(M)) - if(!istype(M.wear_suit, required_vest)) - to_chat(M, "You need to be wearing your laser tag vest!") - return 0 - return ..() - -/obj/item/weapon/gun/energy/lasertag/blue - icon_state = "bluetag" - item_state = "bluetag" - projectile_type = /obj/item/projectile/beam/lasertag/blue - required_vest = /obj/item/clothing/suit/bluetag - -/obj/item/weapon/gun/energy/lasertag/red - icon_state = "redtag" - item_state = "redtag" - projectile_type = /obj/item/projectile/beam/lasertag/red - required_vest = /obj/item/clothing/suit/redtag - -/obj/item/weapon/gun/energy/lasertag/omni - projectile_type = /obj/item/projectile/beam/lasertag/omni - // Laser scattergun, proof of concept. /obj/item/weapon/gun/energy/lasershotgun diff --git a/code/modules/projectiles/guns/projectile/toy.dm b/code/modules/projectiles/guns/toy.dm similarity index 76% rename from code/modules/projectiles/guns/projectile/toy.dm rename to code/modules/projectiles/guns/toy.dm index 9231b0316c3..e3b90bd1be0 100644 --- a/code/modules/projectiles/guns/projectile/toy.dm +++ b/code/modules/projectiles/guns/toy.dm @@ -12,6 +12,7 @@ * Crossbow (Halloween) * Sawn Off * SMG + * Laser Tag */ /* @@ -197,4 +198,54 @@ if(ammo_magazine) icon_state = initial(icon_state) else - icon_state = "[initial(icon_state)]-e" \ No newline at end of file + icon_state = "[initial(icon_state)]-e" + +/* + * Laser Tag + */ +/obj/item/weapon/gun/energy/lasertag + name = "laser tag gun" + desc = "Standard issue weapon of the Imperial Guard" + icon = 'icons/obj/gun_toy.dmi' + item_state = "omnitag" + item_state = "retro" + origin_tech = list(TECH_COMBAT = 1, TECH_MAGNET = 2) + matter = list(MAT_STEEL = 2000) + projectile_type = /obj/item/projectile/beam/lasertag/blue + cell_type = /obj/item/weapon/cell/device/weapon/recharge + battery_lock = 1 + var/required_vest + +/obj/item/weapon/gun/energy/lasertag/special_check(var/mob/living/carbon/human/M) + if(ishuman(M)) + if(!istype(M.wear_suit, required_vest)) + to_chat(M, "You need to be wearing your laser tag vest!") + return 0 + return ..() + +/obj/item/weapon/gun/energy/lasertag/blue + icon_state = "bluetag" + item_state = "bluetag" + projectile_type = /obj/item/projectile/beam/lasertag/blue + required_vest = /obj/item/clothing/suit/bluetag + +/obj/item/weapon/gun/energy/lasertag/blue/sub + name = "Brigader Sidearm" + desc = "A laser tag replica of the standard issue weapon for the Spacer Union Brigade from the hit series Spacer Trail (Blue Team)." + icon_state = "bluetwo" + item_state = "retro" + +/obj/item/weapon/gun/energy/lasertag/red + icon_state = "redtag" + item_state = "redtag" + projectile_type = /obj/item/projectile/beam/lasertag/red + required_vest = /obj/item/clothing/suit/redtag + +/obj/item/weapon/gun/energy/lasertag/red/dom + name = "Mu'tu'bi sidearm" + desc = "A laser tag replica of the Mu'tu'bi sidearm from the hit series Spacer Trail (Red Team)." + icon_state = "redtwo" + item_state = "retro" + +/obj/item/weapon/gun/energy/lasertag/omni + projectile_type = /obj/item/projectile/beam/lasertag/omni \ No newline at end of file diff --git a/icons/inventory/head/item.dmi b/icons/inventory/head/item.dmi index 31d2a38cc53..76b81184092 100644 Binary files a/icons/inventory/head/item.dmi and b/icons/inventory/head/item.dmi differ diff --git a/icons/inventory/head/mob.dmi b/icons/inventory/head/mob.dmi index 6289d6b9d4f..0917a414bd5 100644 Binary files a/icons/inventory/head/mob.dmi and b/icons/inventory/head/mob.dmi differ diff --git a/icons/inventory/suit/item.dmi b/icons/inventory/suit/item.dmi index 659401d5a6a..e5d75cd19ea 100644 Binary files a/icons/inventory/suit/item.dmi and b/icons/inventory/suit/item.dmi differ diff --git a/icons/inventory/suit/mob.dmi b/icons/inventory/suit/mob.dmi index 36e91cbcf15..0eb7b2b6e13 100644 Binary files a/icons/inventory/suit/mob.dmi and b/icons/inventory/suit/mob.dmi differ diff --git a/icons/obj/gun.dmi b/icons/obj/gun.dmi index c94a289290b..9de92931db4 100644 Binary files a/icons/obj/gun.dmi and b/icons/obj/gun.dmi differ diff --git a/icons/obj/gun_toy.dmi b/icons/obj/gun_toy.dmi index 5afb4263f34..3f9c1f53322 100644 Binary files a/icons/obj/gun_toy.dmi and b/icons/obj/gun_toy.dmi differ diff --git a/vorestation.dme b/vorestation.dme index a46a481efd3..c03aab5deb8 100644 --- a/vorestation.dme +++ b/vorestation.dme @@ -3502,6 +3502,7 @@ #include "code\modules\projectiles\guns\magic.dm" #include "code\modules\projectiles\guns\modular_guns.dm" #include "code\modules\projectiles\guns\projectile.dm" +#include "code\modules\projectiles\guns\toy.dm" #include "code\modules\projectiles\guns\vox.dm" #include "code\modules\projectiles\guns\energy\bsharpoon_vr.dm" #include "code\modules\projectiles\guns\energy\crestrose_vr.dm" @@ -3562,7 +3563,6 @@ #include "code\modules\projectiles\guns\projectile\shotgun_vr.dm" #include "code\modules\projectiles\guns\projectile\smartgun.dm" #include "code\modules\projectiles\guns\projectile\sniper.dm" -#include "code\modules\projectiles\guns\projectile\toy.dm" #include "code\modules\projectiles\guns\projectile\sniper\collapsible_sniper.dm" #include "code\modules\projectiles\projectile\arc.dm" #include "code\modules\projectiles\projectile\beams.dm"