bunch of inits without return and a few easy new to init (#16815)

* bunch of inits withou return

* Update cans.dm

* bunch of New to Init

* fix that

* .

* .

* move black hole to init and callbacks

* .

* oups, should not do that late at night

* some more without returns
This commit is contained in:
Kashargul
2025-01-02 18:31:38 +01:00
committed by GitHub
parent 16e2f73e22
commit 987be6070d
71 changed files with 333 additions and 320 deletions
@@ -173,7 +173,7 @@
icon_state_opened = "redgate_hole"
/obj/structure/ghost_pod/ghost_activated/maintpred/redgate/Initialize()
..()
. = ..()
if(!(src in active_ghost_pods))
active_ghost_pods += src
@@ -252,6 +252,6 @@
qdel(src)
/obj/structure/ghost_pod/ghost_activated/maint_lurker/Initialize()
..()
. = ..()
if(!(src in active_ghost_pods))
active_ghost_pods += src
+12 -12
View File
@@ -242,41 +242,41 @@
SSradiation.radiate(src, round(material.radioactivity/3))
/obj/structure/simple_door/iron/Initialize(mapload,var/material_name)
..(mapload, material_name || MAT_IRON)
. = ..(mapload, material_name || MAT_IRON)
/obj/structure/simple_door/silver/Initialize(mapload,var/material_name)
..(mapload, material_name || MAT_SILVER)
. = ..(mapload, material_name || MAT_SILVER)
/obj/structure/simple_door/gold/Initialize(mapload,var/material_name)
..(mapload, material_name || MAT_GOLD)
. = ..(mapload, material_name || MAT_GOLD)
/obj/structure/simple_door/uranium/Initialize(mapload,var/material_name)
..(mapload, material_name || MAT_URANIUM)
. = ..(mapload, material_name || MAT_URANIUM)
/obj/structure/simple_door/sandstone/Initialize(mapload,var/material_name)
..(mapload, material_name || MAT_SANDSTONE)
. = ..(mapload, material_name || MAT_SANDSTONE)
/obj/structure/simple_door/phoron/Initialize(mapload,var/material_name)
..(mapload, material_name || MAT_PHORON)
. = ..(mapload, material_name || MAT_PHORON)
/obj/structure/simple_door/diamond/Initialize(mapload,var/material_name)
..(mapload, material_name || MAT_DIAMOND)
. = ..(mapload, material_name || MAT_DIAMOND)
/obj/structure/simple_door/wood/Initialize(mapload,var/material_name)
..(mapload, material_name || MAT_WOOD)
. = ..(mapload, material_name || MAT_WOOD)
knock_sound = 'sound/machines/door/knock_wood.wav'
/obj/structure/simple_door/hardwood/Initialize(mapload,var/material_name)
..(mapload, material_name || MAT_HARDWOOD)
. = ..(mapload, material_name || MAT_HARDWOOD)
/obj/structure/simple_door/sifwood/Initialize(mapload,var/material_name)
..(mapload, material_name || MAT_SIFWOOD)
. = ..(mapload, material_name || MAT_SIFWOOD)
/obj/structure/simple_door/resin/Initialize(mapload,var/material_name)
..(mapload, material_name || MAT_RESIN)
. = ..(mapload, material_name || MAT_RESIN)
/obj/structure/simple_door/cult/Initialize(mapload,var/material_name)
..(mapload, material_name || MAT_CULT)
. = ..(mapload, material_name || MAT_CULT)
/obj/structure/simple_door/cult/TryToSwitchState(atom/user)
if(isliving(user))
@@ -6,8 +6,8 @@
base_icon = "modern_chair"
applies_material_colour = 0
/obj/structure/bed/chair/modern_chair/New(var/newloc, var/new_material, var/new_padding_material)
..()
/obj/structure/bed/chair/modern_chair/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..()
var/image/I = image(icon, "[base_icon]_over")
I.layer = ABOVE_MOB_LAYER
I.plane = MOB_PLANE
@@ -122,35 +122,35 @@
base_icon = "bay_chair"
buckle_movable = 1
/obj/structure/bed/chair/bay/chair/padded/red/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_CARPET)
/obj/structure/bed/chair/bay/chair/padded/red/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_CARPET)
/obj/structure/bed/chair/bay/chair/padded/brown/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_LEATHER)
/obj/structure/bed/chair/bay/chair/padded/brown/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_LEATHER)
/obj/structure/bed/chair/bay/chair/padded/teal/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_CLOTH_TEAL)
/obj/structure/bed/chair/bay/chair/padded/teal/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_CLOTH_TEAL)
/obj/structure/bed/chair/bay/chair/padded/black/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_CLOTH_BLACK)
/obj/structure/bed/chair/bay/chair/padded/black/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_CLOTH_BLACK)
/obj/structure/bed/chair/bay/chair/padded/green/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_CLOTH_GREEN)
/obj/structure/bed/chair/bay/chair/padded/green/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_CLOTH_GREEN)
/obj/structure/bed/chair/bay/chair/padded/purple/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_CLOTH_PURPLE)
/obj/structure/bed/chair/bay/chair/padded/purple/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_CLOTH_PURPLE)
/obj/structure/bed/chair/bay/chair/padded/blue/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_CLOTH_BLUE)
/obj/structure/bed/chair/bay/chair/padded/blue/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_CLOTH_BLUE)
/obj/structure/bed/chair/bay/chair/padded/beige/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_CLOTH_BEIGE)
/obj/structure/bed/chair/bay/chair/padded/beige/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_CLOTH_BEIGE)
/obj/structure/bed/chair/bay/chair/padded/lime/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_CLOTH_LIME)
/obj/structure/bed/chair/bay/chair/padded/lime/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_CLOTH_LIME)
/obj/structure/bed/chair/bay/chair/padded/yellow/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_CLOTH_YELLOW)
/obj/structure/bed/chair/bay/chair/padded/yellow/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_CLOTH_YELLOW)
/obj/structure/bed/chair/bay/comfy
name = "comfy mounted chair"
@@ -158,35 +158,35 @@
icon_state = "bay_comfychair_preview"
base_icon = "bay_comfychair"
/obj/structure/bed/chair/bay/comfy/red/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_CARPET)
/obj/structure/bed/chair/bay/comfy/red/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_CARPET)
/obj/structure/bed/chair/bay/comfy/brown/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_LEATHER)
/obj/structure/bed/chair/bay/comfy/brown/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_LEATHER)
/obj/structure/bed/chair/bay/comfy/teal/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_CLOTH_TEAL)
/obj/structure/bed/chair/bay/comfy/teal/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_CLOTH_TEAL)
/obj/structure/bed/chair/bay/comfy/black/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_CLOTH_BLACK)
/obj/structure/bed/chair/bay/comfy/black/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_CLOTH_BLACK)
/obj/structure/bed/chair/bay/comfy/green/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_CLOTH_GREEN)
/obj/structure/bed/chair/bay/comfy/green/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_CLOTH_GREEN)
/obj/structure/bed/chair/bay/comfy/purple/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_CLOTH_PURPLE)
/obj/structure/bed/chair/bay/comfy/purple/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_CLOTH_PURPLE)
/obj/structure/bed/chair/bay/comfy/blue/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_CLOTH_BLUE)
/obj/structure/bed/chair/bay/comfy/blue/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_CLOTH_BLUE)
/obj/structure/bed/chair/bay/comfy/beige/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_CLOTH_BEIGE)
/obj/structure/bed/chair/bay/comfy/beige/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_CLOTH_BEIGE)
/obj/structure/bed/chair/bay/comfy/lime/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_CLOTH_LIME)
/obj/structure/bed/chair/bay/comfy/lime/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_CLOTH_LIME)
/obj/structure/bed/chair/bay/comfy/yellow/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, MAT_CLOTH_YELLOW)
/obj/structure/bed/chair/bay/comfy/yellow/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, new_material, MAT_CLOTH_YELLOW)
/obj/structure/bed/chair/bay/comfy/captain
name = "captain chair"
@@ -201,8 +201,8 @@
I.layer = ABOVE_MOB_LAYER
add_overlay(I)
/obj/structure/bed/chair/bay/comfy/captain/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, MAT_CLOTH_BLUE)
/obj/structure/bed/chair/bay/comfy/captain/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, MAT_STEEL, MAT_CLOTH_BLUE)
/obj/structure/bed/chair/bay/shuttle
name = "shuttle seat"
@@ -213,8 +213,8 @@
var/buckling_sound = 'sound/effects/metal_close.ogg'
var/padding = MAT_CLOTH_BLUE
/obj/structure/bed/chair/bay/shuttle/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, padding)
/obj/structure/bed/chair/bay/shuttle/Initialize(var/newloc, var/new_material, var/new_padding_material)
. = ..(newloc, MAT_STEEL, padding)
/obj/structure/bed/chair/bay/shuttle/post_buckle_mob()
playsound(src,buckling_sound,75,1)