mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-25 21:19:44 +01:00
bunch of inits without return and a few easy new to init (#16815)
* bunch of inits withou return * Update cans.dm * bunch of New to Init * fix that * . * . * move black hole to init and callbacks * . * oups, should not do that late at night * some more without returns
This commit is contained in:
@@ -173,7 +173,7 @@
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icon_state_opened = "redgate_hole"
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/obj/structure/ghost_pod/ghost_activated/maintpred/redgate/Initialize()
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..()
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. = ..()
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if(!(src in active_ghost_pods))
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active_ghost_pods += src
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@@ -252,6 +252,6 @@
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qdel(src)
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/obj/structure/ghost_pod/ghost_activated/maint_lurker/Initialize()
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..()
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. = ..()
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if(!(src in active_ghost_pods))
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active_ghost_pods += src
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@@ -242,41 +242,41 @@
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SSradiation.radiate(src, round(material.radioactivity/3))
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/obj/structure/simple_door/iron/Initialize(mapload,var/material_name)
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..(mapload, material_name || MAT_IRON)
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. = ..(mapload, material_name || MAT_IRON)
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/obj/structure/simple_door/silver/Initialize(mapload,var/material_name)
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..(mapload, material_name || MAT_SILVER)
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. = ..(mapload, material_name || MAT_SILVER)
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/obj/structure/simple_door/gold/Initialize(mapload,var/material_name)
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..(mapload, material_name || MAT_GOLD)
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. = ..(mapload, material_name || MAT_GOLD)
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/obj/structure/simple_door/uranium/Initialize(mapload,var/material_name)
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..(mapload, material_name || MAT_URANIUM)
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. = ..(mapload, material_name || MAT_URANIUM)
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/obj/structure/simple_door/sandstone/Initialize(mapload,var/material_name)
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..(mapload, material_name || MAT_SANDSTONE)
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. = ..(mapload, material_name || MAT_SANDSTONE)
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/obj/structure/simple_door/phoron/Initialize(mapload,var/material_name)
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..(mapload, material_name || MAT_PHORON)
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. = ..(mapload, material_name || MAT_PHORON)
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/obj/structure/simple_door/diamond/Initialize(mapload,var/material_name)
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..(mapload, material_name || MAT_DIAMOND)
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. = ..(mapload, material_name || MAT_DIAMOND)
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/obj/structure/simple_door/wood/Initialize(mapload,var/material_name)
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..(mapload, material_name || MAT_WOOD)
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. = ..(mapload, material_name || MAT_WOOD)
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knock_sound = 'sound/machines/door/knock_wood.wav'
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/obj/structure/simple_door/hardwood/Initialize(mapload,var/material_name)
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..(mapload, material_name || MAT_HARDWOOD)
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. = ..(mapload, material_name || MAT_HARDWOOD)
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/obj/structure/simple_door/sifwood/Initialize(mapload,var/material_name)
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..(mapload, material_name || MAT_SIFWOOD)
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. = ..(mapload, material_name || MAT_SIFWOOD)
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/obj/structure/simple_door/resin/Initialize(mapload,var/material_name)
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..(mapload, material_name || MAT_RESIN)
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. = ..(mapload, material_name || MAT_RESIN)
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/obj/structure/simple_door/cult/Initialize(mapload,var/material_name)
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..(mapload, material_name || MAT_CULT)
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. = ..(mapload, material_name || MAT_CULT)
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/obj/structure/simple_door/cult/TryToSwitchState(atom/user)
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if(isliving(user))
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@@ -6,8 +6,8 @@
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base_icon = "modern_chair"
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applies_material_colour = 0
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/obj/structure/bed/chair/modern_chair/New(var/newloc, var/new_material, var/new_padding_material)
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..()
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/obj/structure/bed/chair/modern_chair/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..()
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var/image/I = image(icon, "[base_icon]_over")
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I.layer = ABOVE_MOB_LAYER
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I.plane = MOB_PLANE
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@@ -122,35 +122,35 @@
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base_icon = "bay_chair"
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buckle_movable = 1
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/obj/structure/bed/chair/bay/chair/padded/red/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_CARPET)
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/obj/structure/bed/chair/bay/chair/padded/red/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_CARPET)
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/obj/structure/bed/chair/bay/chair/padded/brown/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_LEATHER)
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/obj/structure/bed/chair/bay/chair/padded/brown/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_LEATHER)
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/obj/structure/bed/chair/bay/chair/padded/teal/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_CLOTH_TEAL)
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/obj/structure/bed/chair/bay/chair/padded/teal/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_CLOTH_TEAL)
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/obj/structure/bed/chair/bay/chair/padded/black/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_CLOTH_BLACK)
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/obj/structure/bed/chair/bay/chair/padded/black/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_CLOTH_BLACK)
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/obj/structure/bed/chair/bay/chair/padded/green/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_CLOTH_GREEN)
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/obj/structure/bed/chair/bay/chair/padded/green/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_CLOTH_GREEN)
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/obj/structure/bed/chair/bay/chair/padded/purple/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_CLOTH_PURPLE)
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/obj/structure/bed/chair/bay/chair/padded/purple/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_CLOTH_PURPLE)
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/obj/structure/bed/chair/bay/chair/padded/blue/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_CLOTH_BLUE)
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/obj/structure/bed/chair/bay/chair/padded/blue/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_CLOTH_BLUE)
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/obj/structure/bed/chair/bay/chair/padded/beige/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_CLOTH_BEIGE)
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/obj/structure/bed/chair/bay/chair/padded/beige/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_CLOTH_BEIGE)
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/obj/structure/bed/chair/bay/chair/padded/lime/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_CLOTH_LIME)
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/obj/structure/bed/chair/bay/chair/padded/lime/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_CLOTH_LIME)
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/obj/structure/bed/chair/bay/chair/padded/yellow/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_CLOTH_YELLOW)
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/obj/structure/bed/chair/bay/chair/padded/yellow/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_CLOTH_YELLOW)
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/obj/structure/bed/chair/bay/comfy
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name = "comfy mounted chair"
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@@ -158,35 +158,35 @@
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icon_state = "bay_comfychair_preview"
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base_icon = "bay_comfychair"
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/obj/structure/bed/chair/bay/comfy/red/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_CARPET)
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/obj/structure/bed/chair/bay/comfy/red/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_CARPET)
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/obj/structure/bed/chair/bay/comfy/brown/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_LEATHER)
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/obj/structure/bed/chair/bay/comfy/brown/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_LEATHER)
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/obj/structure/bed/chair/bay/comfy/teal/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_CLOTH_TEAL)
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/obj/structure/bed/chair/bay/comfy/teal/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_CLOTH_TEAL)
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/obj/structure/bed/chair/bay/comfy/black/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_CLOTH_BLACK)
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/obj/structure/bed/chair/bay/comfy/black/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_CLOTH_BLACK)
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/obj/structure/bed/chair/bay/comfy/green/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_CLOTH_GREEN)
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/obj/structure/bed/chair/bay/comfy/green/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_CLOTH_GREEN)
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/obj/structure/bed/chair/bay/comfy/purple/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_CLOTH_PURPLE)
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/obj/structure/bed/chair/bay/comfy/purple/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_CLOTH_PURPLE)
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/obj/structure/bed/chair/bay/comfy/blue/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_CLOTH_BLUE)
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/obj/structure/bed/chair/bay/comfy/blue/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_CLOTH_BLUE)
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/obj/structure/bed/chair/bay/comfy/beige/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_CLOTH_BEIGE)
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/obj/structure/bed/chair/bay/comfy/beige/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_CLOTH_BEIGE)
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/obj/structure/bed/chair/bay/comfy/lime/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_CLOTH_LIME)
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/obj/structure/bed/chair/bay/comfy/lime/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_CLOTH_LIME)
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/obj/structure/bed/chair/bay/comfy/yellow/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, new_material, MAT_CLOTH_YELLOW)
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/obj/structure/bed/chair/bay/comfy/yellow/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, new_material, MAT_CLOTH_YELLOW)
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/obj/structure/bed/chair/bay/comfy/captain
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name = "captain chair"
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@@ -201,8 +201,8 @@
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I.layer = ABOVE_MOB_LAYER
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add_overlay(I)
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/obj/structure/bed/chair/bay/comfy/captain/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, MAT_CLOTH_BLUE)
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/obj/structure/bed/chair/bay/comfy/captain/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, MAT_STEEL, MAT_CLOTH_BLUE)
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/obj/structure/bed/chair/bay/shuttle
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name = "shuttle seat"
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@@ -213,8 +213,8 @@
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var/buckling_sound = 'sound/effects/metal_close.ogg'
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var/padding = MAT_CLOTH_BLUE
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/obj/structure/bed/chair/bay/shuttle/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, padding)
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/obj/structure/bed/chair/bay/shuttle/Initialize(var/newloc, var/new_material, var/new_padding_material)
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. = ..(newloc, MAT_STEEL, padding)
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/obj/structure/bed/chair/bay/shuttle/post_buckle_mob()
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playsound(src,buckling_sound,75,1)
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