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Xenomorph Tweaks/Buffs.
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@@ -11,6 +11,9 @@
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if(can_buckle && buckled_mob)
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user_unbuckle_mob(user)
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/obj/proc/attack_alien(mob/user as mob) //For calling in the event of Xenomorph or other alien checks.
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return
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/obj/attack_robot(mob/living/user)
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if(Adjacent(user) && buckled_mob) //Checks if what we're touching is adjacent to us and has someone buckled to it. This should prevent interacting with anti-robot manual valves among other things.
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return attack_hand(user) //Process as if we're a normal person touching the object.
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