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Revert "Bay update."
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@@ -167,9 +167,6 @@
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if(temp && !temp.is_usable())
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user << "<span class='notice'>You try to move your [temp.name], but cannot!</span>"
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return
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if(!temp)
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user << "<span class='notice'>You try to use your hand, but realize it is no longer attached!</span>"
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return
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src.pickup(user)
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if (istype(src.loc, /obj/item/weapon/storage))
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var/obj/item/weapon/storage/S = src.loc
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@@ -260,9 +257,6 @@
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// for items that can be placed in multiple slots
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// note this isn't called during the initial dressing of a player
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/obj/item/proc/equipped(var/mob/user, var/slot)
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layer = 20
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if(user.client) user.client.screen |= src
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if(user.pulling == src) user.stop_pulling()
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return
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//Defines which slots correspond to which slot flags
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