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Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast. Adds usesound var, which determines what sound is used when a tool is being used. Changes a lot of code to use those two vars instead. Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later. Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/. Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite. Adds various sounds from /tg/, for tools and welders.
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@@ -23,10 +23,10 @@
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hack_state = null
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return ..()
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/obj/item/device/multitool/hacktool/attackby(var/obj/W, var/mob/user)
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/obj/item/device/multitool/hacktool/attackby(var/obj/item/W, var/mob/user)
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if(isscrewdriver(W))
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in_hack_mode = !in_hack_mode
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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playsound(src.loc, W.usesound, 50, 1)
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else
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..()
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