diff --git a/baystation12.dme b/baystation12.dme
index c80afc2dc82..922a2bdd63e 100644
--- a/baystation12.dme
+++ b/baystation12.dme
@@ -252,7 +252,6 @@
#include "code\game\gamemodes\malfunction\malfunction.dm"
#include "code\game\gamemodes\meteor\meteor.dm"
#include "code\game\gamemodes\meteor\meteors.dm"
-#include "code\game\gamemodes\ninja\ninja.dm"
#include "code\game\gamemodes\nuclear\nuclear.dm"
#include "code\game\gamemodes\nuclear\nuclearbomb.dm"
#include "code\game\gamemodes\nuclear\pinpointer.dm"
diff --git a/code/game/gamemodes/events/space_ninja.dm b/code/game/gamemodes/events/space_ninja.dm
index 8a0cff26132..437b5be0c23 100644
--- a/code/game/gamemodes/events/space_ninja.dm
+++ b/code/game/gamemodes/events/space_ninja.dm
@@ -521,7 +521,7 @@ As such, it's hard-coded for now. No reason for it not to be, really.
mind.assigned_role = "MODE"
mind.special_role = "Ninja"
- ticker.mode.ninjas |= mind
+ //ticker.mode.ninjas |= mind
return 1
/mob/living/carbon/human/proc/equip_space_ninja(safety=0)//Safety in case you need to unequip stuff for existing characters.
diff --git a/code/modules/admin/player_panel.dm b/code/modules/admin/player_panel.dm
index cea125b7e17..e932ab856eb 100644
--- a/code/modules/admin/player_panel.dm
+++ b/code/modules/admin/player_panel.dm
@@ -469,6 +469,7 @@
dat += "
| Wizard not found! |
"
dat += ""
+ /*
if(ticker.mode.ninjas.len > 0)
dat += "
| Ninjas | | |
"
for(var/datum/mind/ninja in ticker.mode.ninjas)
@@ -480,6 +481,7 @@
else
dat += "| Ninja not found! |
"
dat += "
"
+ */
if(ticker.mode.cult.len)
dat += "