diff --git a/baystation12.dme b/baystation12.dme index c80afc2dc82..922a2bdd63e 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -252,7 +252,6 @@ #include "code\game\gamemodes\malfunction\malfunction.dm" #include "code\game\gamemodes\meteor\meteor.dm" #include "code\game\gamemodes\meteor\meteors.dm" -#include "code\game\gamemodes\ninja\ninja.dm" #include "code\game\gamemodes\nuclear\nuclear.dm" #include "code\game\gamemodes\nuclear\nuclearbomb.dm" #include "code\game\gamemodes\nuclear\pinpointer.dm" diff --git a/code/game/gamemodes/events/space_ninja.dm b/code/game/gamemodes/events/space_ninja.dm index 8a0cff26132..437b5be0c23 100644 --- a/code/game/gamemodes/events/space_ninja.dm +++ b/code/game/gamemodes/events/space_ninja.dm @@ -521,7 +521,7 @@ As such, it's hard-coded for now. No reason for it not to be, really. mind.assigned_role = "MODE" mind.special_role = "Ninja" - ticker.mode.ninjas |= mind + //ticker.mode.ninjas |= mind return 1 /mob/living/carbon/human/proc/equip_space_ninja(safety=0)//Safety in case you need to unequip stuff for existing characters. diff --git a/code/modules/admin/player_panel.dm b/code/modules/admin/player_panel.dm index cea125b7e17..e932ab856eb 100644 --- a/code/modules/admin/player_panel.dm +++ b/code/modules/admin/player_panel.dm @@ -469,6 +469,7 @@ dat += "Wizard not found!" dat += "" + /* if(ticker.mode.ninjas.len > 0) dat += "
" for(var/datum/mind/ninja in ticker.mode.ninjas) @@ -480,6 +481,7 @@ else dat += "" dat += "
Ninjas
Ninja not found!
" + */ if(ticker.mode.cult.len) dat += "
"
Cultists