mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-29 06:58:30 +01:00
Refactors tool typechecks, refactors transforming tools, makes Altevian wrench into one
This commit is contained in:
@@ -192,8 +192,8 @@
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var/damage = W.force / 4.0
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(W.has_tool_quality(TOOL_WELDER))
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var/obj/item/weapon/weldingtool/WT = W.get_welder()
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if(WT.remove_fuel(0, user))
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damage = 15
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@@ -180,7 +180,7 @@
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poster_set = TRUE
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/obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(W.is_wirecutter())
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if(W.has_tool_quality(TOOL_WIRECUTTER))
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playsound(src, W.usesound, 100, 1)
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if(ruined)
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to_chat(user, "<span class='notice'>You remove the remnants of the poster.</span>")
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@@ -165,7 +165,7 @@
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flick("poster_being_set", src)
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/obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(W.is_wirecutter())
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if(W.has_tool_quality(TOOL_WIRECUTTER))
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playsound(src, W.usesound, 100, 1)
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if(ruined)
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to_chat(user, "<span class='notice'>You remove the remnants of the poster.</span>")
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@@ -101,7 +101,7 @@
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explode(M)
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/obj/effect/mine/attackby(obj/item/W as obj, mob/living/user as mob)
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if(W.is_screwdriver())
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if(W.has_tool_quality(TOOL_SCREWDRIVER))
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panel_open = !panel_open
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user.visible_message("<span class='warning'>[user] very carefully screws the mine's panel [panel_open ? "open" : "closed"].</span>",
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"<span class='notice'>You very carefully screw the mine's panel [panel_open ? "open" : "closed"].</span>")
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@@ -110,7 +110,7 @@
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// Panel open, stay uncloaked, or uncloak if already cloaked. If you don't cloak on place, ignore it and just be normal alpha.
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alpha = camo_net ? (panel_open ? 255 : 50) : 255
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else if((W.is_wirecutter() || istype(W, /obj/item/device/multitool)) && panel_open)
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else if((W.has_tool_quality(TOOL_WIRECUTTER) || istype(W, /obj/item/device/multitool)) && panel_open)
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interact(user)
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else
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..()
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@@ -309,7 +309,7 @@
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return
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/obj/item/weapon/mine/attackby(obj/item/W as obj, mob/living/user as mob)
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if(W.is_screwdriver() && trap)
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if(W.has_tool_quality(TOOL_SCREWDRIVER) && trap)
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to_chat(user, "<span class='notice'>You begin removing \the [trap].</span>")
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if(do_after(user, 10 SECONDS))
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to_chat(user, "<span class='notice'>You finish disconnecting the mine's trigger.</span>")
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@@ -30,8 +30,8 @@
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var/damage = W.force / 4.0
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(W.has_tool_quality(TOOL_WELDER))
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var/obj/item/weapon/weldingtool/WT = W.get_welder()
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if(WT.remove_fuel(0, user))
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damage = 15
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@@ -1018,3 +1018,6 @@ Note: This proc can be overwritten to allow for different types of auto-alignmen
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/obj/item/proc/on_holder_escape(var/obj/item/weapon/holder/H)
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return
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/obj/item/proc/get_welder()
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return
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@@ -87,7 +87,7 @@
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/obj/item/weapon/deskbell/attackby(obj/item/W, mob/user, params)
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if(!istype(W))
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return
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if(W.is_wrench() && isturf(loc))
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if(W.has_tool_quality(TOOL_WRENCH) && isturf(loc))
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if(do_after(5))
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if(!src) return
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to_chat(user, "<span class='notice'>You dissasemble the desk bell</span>")
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@@ -47,7 +47,7 @@
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src.name = "body bag"
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//..() //Doesn't need to run the parent. Since when can fucking bodybags be welded shut? -Agouri
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return
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else if(W.is_wirecutter())
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else if(W.has_tool_quality(TOOL_WIRECUTTER))
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to_chat(user, "You cut the tag off the bodybag")
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src.name = "body bag"
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cut_overlays()
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@@ -244,7 +244,7 @@
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inject_occupant(H)
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break
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else if(W.is_screwdriver())
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else if(W.has_tool_quality(TOOL_SCREWDRIVER))
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if(syringe)
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if(used)
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to_chat(user,"<span class='warning'>The injector cannot be removed now that the stasis bag has been used!</span>")
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@@ -96,7 +96,7 @@
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to_chat(user, "<span class='notice'>You install a cell in \the [src].</span>")
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update_icon()
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else if(W.is_screwdriver())
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else if(W.has_tool_quality(TOOL_SCREWDRIVER))
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if(bcell)
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bcell.update_icon()
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bcell.forceMove(get_turf(src.loc))
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@@ -37,7 +37,7 @@
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power_supply = new cell_type(src)
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/obj/item/device/flash/attackby(var/obj/item/W, var/mob/user)
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if(W.is_screwdriver() && broken)
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if(W.has_tool_quality(TOOL_SCREWDRIVER) && broken)
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if(repairing)
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to_chat(user, "<span class='notice'>\The [src] is already being repaired!</span>")
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return
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@@ -9,7 +9,7 @@
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var/list/known_targets
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var/list/supported_types
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var/datum/tgui_state/default/must_hack/hack_state
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/obj/item/device/multitool/hacktool/override
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hackspeed = 0.75
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max_level = 5
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@@ -31,7 +31,7 @@
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return ..()
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/obj/item/device/multitool/hacktool/attackby(var/obj/item/W, var/mob/user)
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if(W.is_screwdriver())
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if(W.has_tool_quality(TOOL_SCREWDRIVER))
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in_hack_mode = !in_hack_mode
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playsound(src, W.usesound, 50, 1)
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else
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@@ -78,7 +78,7 @@
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if(D.security_level > max_level)
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to_chat(user, "\icon[src][bicon(src)] <span class='warning'>Target's electronic security is too complex.</span>")
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return 0
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var/found = known_targets.Find(D)
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if(found)
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known_targets.Swap(1, found) // Move the last hacked item first
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@@ -54,7 +54,7 @@
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else
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to_chat(user, "<span class='notice'>[src] already has a diode.</span>")
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else if(W.is_screwdriver())
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else if(W.has_tool_quality(TOOL_SCREWDRIVER))
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if(diode)
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to_chat(user, "<span class='notice'>You remove the [diode.name] from the [src].</span>")
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diode.loc = get_turf(src.loc)
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@@ -66,9 +66,6 @@
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return
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/obj/item/device/multitool/is_multitool()
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return TRUE
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/obj/item/device/multitool/cyborg
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name = "multitool"
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desc = "Optimised and stripped-down version of a regular multitool."
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@@ -179,7 +179,7 @@
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to_chat(user, "<span class='notice'>You install a cell in \the [src].</span>")
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update_icon()
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else if(W.is_screwdriver())
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else if(W.has_tool_quality(TOOL_SCREWDRIVER))
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if(bcell)
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if(istype(bcell, /obj/item/weapon/cell/device/shield_generator)) //No stealing self charging batteries!
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var/choice = tgui_alert(user, "A popup appears on the device 'REMOVING THE INTERNAL CELL WILL DESTROY THE BATTERY. DO YOU WISH TO CONTINUE?'...Well, do you?", "Selection List", list("Cancel", "Remove"))
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@@ -30,7 +30,7 @@
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..()
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/obj/item/device/powersink/attackby(var/obj/item/I, var/mob/user)
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if(I.is_screwdriver())
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if(I.has_tool_quality(TOOL_SCREWDRIVER))
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if(mode == 0)
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var/turf/T = loc
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if(isturf(T) && !!T.is_plating())
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@@ -336,10 +336,10 @@
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/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
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// ..()
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user.set_machine(src)
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if(!(W.is_screwdriver() || istype(W, /obj/item/device/encryptionkey)))
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if(!(W.has_tool_quality(TOOL_SCREWDRIVER) || istype(W, /obj/item/device/encryptionkey)))
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return
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if(W.is_screwdriver())
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if(W.has_tool_quality(TOOL_SCREWDRIVER))
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if(keyslot1 || keyslot2)
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@@ -131,12 +131,12 @@
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/obj/item/device/radio/intercom/attackby(obj/item/W as obj, mob/user as mob)
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add_fingerprint(user)
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if(W.is_screwdriver()) // Opening the intercom up.
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if(W.has_tool_quality(TOOL_SCREWDRIVER)) // Opening the intercom up.
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wiresexposed = !wiresexposed
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to_chat(user, "The wires have been [wiresexposed ? "exposed" : "unexposed"]")
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playsound(src, W.usesound, 50, 1)
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update_icon()
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else if(wiresexposed && W.is_wirecutter())
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else if(wiresexposed && W.has_tool_quality(TOOL_WIRECUTTER))
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user.visible_message("<span class='warning'>[user] has cut the wires inside \the [src]!</span>", "You have cut the wires inside \the [src].")
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playsound(src, W.usesound, 50, 1)
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new/obj/item/stack/cable_coil(get_turf(src), 5)
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@@ -173,7 +173,7 @@
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/obj/item/device/radio/intercom/update_icon()
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var/area/A = get_area(src)
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on = A?.powered(EQUIP)
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cut_overlays()
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if(!on)
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@@ -614,7 +614,7 @@ GLOBAL_DATUM(autospeaker, /mob/living/silicon/ai/announcer)
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/obj/item/device/radio/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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user.set_machine(src)
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if (!W.is_screwdriver())
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if (!W.has_tool_quality(TOOL_SCREWDRIVER))
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return
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b_stat = !( b_stat )
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if(!istype(src, /obj/item/device/radio/beacon))
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@@ -666,10 +666,10 @@ GLOBAL_DATUM(autospeaker, /mob/living/silicon/ai/announcer)
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/obj/item/device/radio/borg/attackby(obj/item/weapon/W as obj, mob/user as mob)
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// ..()
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user.set_machine(src)
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if (!(W.is_screwdriver() || istype(W, /obj/item/device/encryptionkey)))
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if (!(W.has_tool_quality(TOOL_SCREWDRIVER) || istype(W, /obj/item/device/encryptionkey)))
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return
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if(W.is_screwdriver())
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if(W.has_tool_quality(TOOL_SCREWDRIVER))
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if(keyslot)
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@@ -110,7 +110,7 @@
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else
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to_chat(user, "Error: The device is linked to another monitor.")
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else if(W.is_wrench() && user.a_intent != I_HURT)
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else if(W.has_tool_quality(TOOL_WRENCH) && user.a_intent != I_HURT)
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if(isturf(loc))
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anchored = !anchored
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@@ -146,7 +146,7 @@
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to_chat(user, "<span class='notice'>You switch \the [src] [on ? "on" : "off"].</span>")
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/obj/item/device/suit_cooling_unit/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (W.is_screwdriver())
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if (W.has_tool_quality(TOOL_SCREWDRIVER))
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if(cover_open)
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cover_open = 0
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to_chat(user, "You screw the panel into place.")
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@@ -237,7 +237,7 @@
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return cell
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/obj/item/device/suit_cooling_unit/emergency/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (W.is_screwdriver())
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if (W.has_tool_quality(TOOL_SCREWDRIVER))
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to_chat(user, "<span class='warning'>This cooler's cell is permanently installed!</span>")
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return
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@@ -409,7 +409,7 @@
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/obj/item/device/tape/attackby(obj/item/I, mob/user, params)
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if(ruined && I.is_screwdriver())
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if(ruined && I.has_tool_quality(TOOL_SCREWDRIVER))
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to_chat(user, "<span class='notice'>You start winding the tape back in...</span>")
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playsound(src, I.usesound, 50, 1)
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if(do_after(user, 120 * I.toolspeed, target = src))
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@@ -33,8 +33,8 @@
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/obj/item/target/attackby(obj/item/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if (W.has_tool_quality(TOOL_WELDER))
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var/obj/item/weapon/weldingtool/WT = W.get_welder()
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if(WT.remove_fuel(0, user))
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cut_overlays()
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to_chat(usr, "You slice off [src]'s uneven chunks of aluminum and scorch marks.")
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@@ -41,8 +41,8 @@
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stacktype = material.stack_type
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/obj/item/stack/tile/attackby(obj/item/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if (W.has_tool_quality(TOOL_WELDER))
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var/obj/item/weapon/weldingtool/WT = W.get_welder()
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if(can_weld == FALSE)
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to_chat("You can't reform these into their original components.")
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@@ -118,7 +118,7 @@
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visible_message("<span class='notice'>[user] pairs [I] to [nickname]</span>")
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toggle_pairing()
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else if(I.is_screwdriver() && cell)
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else if(I.has_tool_quality(TOOL_SCREWDRIVER) && cell)
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if(do_after(user, 3 SECONDS, src))
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to_chat(user, "<span class='notice'>You remove [cell] into [nickname].</span>")
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playsound(src, I.usesound, 50, 1)
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@@ -248,7 +248,7 @@
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return 1
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/obj/item/weapon/rms/attackby(obj/item/W, mob/user)
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if(W.is_multitool())
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if(W.has_tool_quality(TOOL_MULTITOOL))
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overcharge = !overcharge
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if(overcharge)
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to_chat(user, "<span class='notice'>The Rapid Material Synthesizer quietly whirrs...</span>")
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@@ -26,8 +26,8 @@
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/obj/item/weapon/flame/candle/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(W.has_tool_quality(TOOL_WELDER))
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var/obj/item/weapon/weldingtool/WT = W.get_welder()
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if(WT.isOn()) //Badasses dont get blinded by lighting their candle with a welding tool
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light("<span class='notice'>\The [user] casually lights the [src] with [W].</span>")
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else if(istype(W, /obj/item/weapon/flame/lighter))
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@@ -7,7 +7,7 @@
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build_path = /obj/machinery/computer/rdconsole/core
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/obj/item/weapon/circuitboard/rdconsole/attackby(obj/item/I as obj, mob/user as mob)
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if(I.is_screwdriver())
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if(I.has_tool_quality(TOOL_SCREWDRIVER))
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playsound(src, I.usesound, 50, 1)
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user.visible_message("<b>\The [user]</b> adjusts the jumper on \the [src]'s access protocol pins.", "<span class='notice'>You adjust the jumper on the access protocol pins.</span>")
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if(build_path == /obj/machinery/computer/rdconsole/core)
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@@ -12,7 +12,7 @@
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/obj/item/weapon/stock_parts/scanning_module = 1)
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/obj/item/weapon/circuitboard/rdserver/attackby(obj/item/I as obj, mob/user as mob)
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if(I.is_screwdriver())
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if(I.has_tool_quality(TOOL_SCREWDRIVER))
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playsound(src, I.usesound, 50, 1)
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user.visible_message("<b>\The [user]</b> adjusts the jumper on \the [src]'s access protocol pins.", "<span class='notice'>You adjust the jumper on the access protocol pins.</span>")
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if(build_path == /obj/machinery/r_n_d/server/core)
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@@ -29,11 +29,11 @@
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return ..()
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/obj/item/weapon/plastique/attackby(var/obj/item/I, var/mob/user)
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if(I.is_screwdriver())
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if(I.has_tool_quality(TOOL_SCREWDRIVER))
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open_panel = !open_panel
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to_chat(user, "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>")
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playsound(src, I.usesound, 50, 1)
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else if(I.is_wirecutter() || istype(I, /obj/item/device/multitool) || istype(I, /obj/item/device/assembly/signaler ))
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else if(I.has_tool_quality(TOOL_WIRECUTTER) || istype(I, /obj/item/device/multitool) || istype(I, /obj/item/device/assembly/signaler ))
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wires.Interact(user)
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else
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..()
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||||
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@@ -69,7 +69,7 @@
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|
||||
/obj/item/weapon/flamethrower/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(user.stat || user.restrained() || user.lying) return
|
||||
if(W.is_wrench() && !status)//Taking this apart
|
||||
if(W.has_tool_quality(TOOL_WRENCH) && !status)//Taking this apart
|
||||
var/turf/T = get_turf(src)
|
||||
if(weldtool)
|
||||
weldtool.loc = T
|
||||
@@ -84,7 +84,7 @@
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(W.is_screwdriver() && igniter && !lit)
|
||||
if(W.has_tool_quality(TOOL_SCREWDRIVER) && igniter && !lit)
|
||||
status = !status
|
||||
to_chat(user, "<span class='notice'>[igniter] is now [status ? "secured" : "unsecured"]!</span>")
|
||||
update_icon()
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
/obj/effect/spresent/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
|
||||
if (!W.is_wirecutter())
|
||||
if (!W.has_tool_quality(TOOL_WIRECUTTER))
|
||||
to_chat(user, "<span class='warning'>I need wirecutters for that.</span>")
|
||||
return
|
||||
|
||||
@@ -132,7 +132,7 @@
|
||||
to_chat(user, "<span class='warning'>You MUST put the paper on a table!</span>")
|
||||
if (W.w_class < ITEMSIZE_LARGE)
|
||||
var/obj/item/I = user.get_inactive_hand()
|
||||
if(I.is_wirecutter())
|
||||
if(I.has_tool_quality(TOOL_WIRECUTTER))
|
||||
var/a_used = 2 ** (src.w_class - 1)
|
||||
if (src.amount < a_used)
|
||||
to_chat(user, "<span class='warning'>You need more paper!</span>")
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
icon_state = initial(icon_state) +"_ass"
|
||||
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
|
||||
stage = 1
|
||||
else if(W.is_screwdriver() && path != 2)
|
||||
else if(W.has_tool_quality(TOOL_SCREWDRIVER) && path != 2)
|
||||
if(stage == 1)
|
||||
path = 1
|
||||
if(beakers.len)
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/grenade/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(W.is_screwdriver())
|
||||
if(W.has_tool_quality(TOOL_SCREWDRIVER))
|
||||
switch(det_time)
|
||||
if (1)
|
||||
det_time = 10
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
return IC.examine(user)
|
||||
|
||||
/obj/item/weapon/implant/integrated_circuit/attackby(var/obj/item/O, var/mob/user)
|
||||
if(O.is_crowbar() || istype(O, /obj/item/device/integrated_electronics) || istype(O, /obj/item/integrated_circuit) || O.is_screwdriver() || istype(O, /obj/item/weapon/cell/device) )
|
||||
if(O.has_tool_quality(TOOL_CROWBAR) || istype(O, /obj/item/device/integrated_electronics) || istype(O, /obj/item/integrated_circuit) || O.has_tool_quality(TOOL_SCREWDRIVER) || istype(O, /obj/item/weapon/cell/device) )
|
||||
IC.attackby(O, user)
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
thrown_force_divisor = 0.1
|
||||
|
||||
/obj/item/weapon/material/butterflyconstruction/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(W.is_screwdriver())
|
||||
if(W.has_tool_quality(TOOL_SCREWDRIVER))
|
||||
to_chat(user, "You finish the concealed blade weapon.")
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
new /obj/item/weapon/material/butterfly(user.loc, material.name)
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/inducer/attackby(obj/item/W, mob/user)
|
||||
if(W.is_screwdriver())
|
||||
if(W.has_tool_quality(TOOL_SCREWDRIVER))
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
if(!opened)
|
||||
to_chat(user, "<span class='notice'>You open the battery compartment.</span>")
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
var/epitaph = "" //A quick little blurb
|
||||
|
||||
/obj/item/weapon/material/gravemarker/attackby(obj/item/weapon/W, mob/user as mob)
|
||||
if(W.is_screwdriver())
|
||||
if(W.has_tool_quality(TOOL_SCREWDRIVER))
|
||||
var/carving_1 = sanitizeSafe(tgui_input_text(user, "Who is \the [src.name] for?", "Gravestone Naming", null, MAX_NAME_LEN), MAX_NAME_LEN)
|
||||
if(carving_1)
|
||||
user.visible_message("[user] starts carving \the [src.name].", "You start carving \the [src.name].")
|
||||
@@ -27,7 +27,7 @@
|
||||
user.visible_message("[user] carves something into \the [src.name].", "You carve your message into \the [src.name].")
|
||||
epitaph += carving_2
|
||||
update_icon()
|
||||
if(W.is_wrench())
|
||||
if(W.has_tool_quality(TOOL_WRENCH))
|
||||
user.visible_message("[user] starts carving \the [src.name].", "You start carving \the [src.name].")
|
||||
if(do_after(user, material.hardness * W.toolspeed))
|
||||
material.place_dismantled_product(get_turf(src))
|
||||
|
||||
@@ -290,7 +290,7 @@ Protectiveness | Armor %
|
||||
unbreakable = FALSE
|
||||
name = "plate insert"
|
||||
desc = "used to craft armor plates for a plate carrier. Trim with a welder for light armor or add a second for heavy armor"
|
||||
|
||||
|
||||
/obj/item/weapon/material/armor_plating/attackby(var/obj/O, mob/user)
|
||||
if(istype(O, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/S = O
|
||||
@@ -323,12 +323,12 @@ Protectiveness | Armor %
|
||||
..()
|
||||
|
||||
//Make plating inserts for modular armour.
|
||||
/obj/item/weapon/material/armor_plating/insert/attackby(var/obj/O, mob/user)
|
||||
/obj/item/weapon/material/armor_plating/insert/attackby(var/obj/item/O, mob/user)
|
||||
|
||||
. = ..()
|
||||
|
||||
if(istype(O, /obj/item/weapon/weldingtool))
|
||||
var /obj/item/weapon/weldingtool/S = O
|
||||
if(O.has_tool_quality(TOOL_WELDER))
|
||||
var /obj/item/weapon/weldingtool/S = O.get_welder()
|
||||
if(S.remove_fuel(0,user))
|
||||
if(!src || !S.isOn()) return
|
||||
to_chat(user, "<span class='notice'>You trim down the edges to size.</span>")
|
||||
|
||||
@@ -47,8 +47,8 @@
|
||||
alpha = 255
|
||||
|
||||
/obj/item/weapon/material/shard/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/weldingtool) && material.shard_can_repair)
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(W.has_tool_quality(TOOL_WELDER) && material.shard_can_repair)
|
||||
var/obj/item/weapon/weldingtool/WT = W.get_welder()
|
||||
if(WT.remove_fuel(0, user))
|
||||
material.place_sheet(loc)
|
||||
qdel(src)
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
|
||||
else if(W.is_screwdriver() && bcell)
|
||||
else if(W.has_tool_quality(TOOL_SCREWDRIVER) && bcell)
|
||||
bcell.update_icon()
|
||||
bcell.forceMove(get_turf(loc))
|
||||
bcell = null
|
||||
|
||||
@@ -13,22 +13,4 @@
|
||||
sharp = TRUE
|
||||
edge = FALSE
|
||||
attack_verb = list("stabbed", "lunged at", "dextrously struck", "sliced", "lacerated", "impaled", "diced", "charioted")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
/obj/item/weapon/melee/altevian_wrench
|
||||
name = "Hull Systems Multi-Wrench"
|
||||
desc = "A wrench designed with a method to help secure and access bolts, hatches, and airlocks on altevian designed vessels. This operates as nothing more than a massive wrench when used for other purposes."
|
||||
icon = 'icons/obj/weapons_vr.dmi'
|
||||
icon_state = "altevian-wrench"
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_melee_vr.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_melee_vr.dmi',
|
||||
)
|
||||
slot_flags = SLOT_BACK
|
||||
force = 25
|
||||
throwforce = 15
|
||||
w_class = ITEMSIZE_HUGE
|
||||
sharp = FALSE
|
||||
edge = FALSE
|
||||
attack_verb = list("whacked", "slammed", "bashed", "wrenched", "fixed", "bolted", "clonked", "bonked")
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
@@ -153,8 +153,8 @@
|
||||
|
||||
/obj/item/weapon/storage/belt/utility/chief/full
|
||||
starts_with = list(
|
||||
/obj/item/weapon/tool/screwdriver/power,
|
||||
/obj/item/weapon/tool/crowbar/power,
|
||||
/obj/item/weapon/tool/transforming/powerdrill,
|
||||
/obj/item/weapon/tool/transforming/jawsoflife,
|
||||
/obj/item/weapon/weldingtool/experimental,
|
||||
/obj/item/device/multitool,
|
||||
/obj/item/stack/cable_coil/random_belt,
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
playsound(src, "sparks", 50, 1)
|
||||
return
|
||||
|
||||
if (W.is_screwdriver())
|
||||
if (W.has_tool_quality(TOOL_SCREWDRIVER))
|
||||
if (do_after(user, 20 * W.toolspeed))
|
||||
src.open =! src.open
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
|
||||
@@ -97,9 +97,9 @@
|
||||
/obj/item/weapon/storage/toolbox/syndicate/powertools
|
||||
starts_with = list(
|
||||
/obj/item/clothing/gloves/yellow,
|
||||
/obj/item/weapon/tool/screwdriver/power,
|
||||
/obj/item/weapon/tool/transforming/powerdrill,
|
||||
/obj/item/weapon/weldingtool/experimental,
|
||||
/obj/item/weapon/tool/crowbar/power,
|
||||
/obj/item/weapon/tool/transforming/jawsoflife,
|
||||
/obj/item/device/multitool,
|
||||
/obj/item/stack/cable_coil/random_belt,
|
||||
/obj/item/device/analyzer
|
||||
|
||||
@@ -328,7 +328,6 @@
|
||||
description_antag = "This case will likely contain a charged fuel rod gun, and a few fuel rods to go with it. It can only hold the fuel rod gun, fuel rods, batteries, a screwdriver, and stock machine parts."
|
||||
force = 12 //Anti-rad lined i.e. Lead, probably gonna hurt a bit if you get bashed with it.
|
||||
can_hold = list(/obj/item/weapon/gun/magnetic/fuelrod, /obj/item/weapon/fuel_assembly, /obj/item/weapon/cell, /obj/item/weapon/stock_parts, /obj/item/weapon/tool/screwdriver)
|
||||
cant_hold = list(/obj/item/weapon/tool/screwdriver/power)
|
||||
starts_with = list(
|
||||
/obj/item/weapon/gun/magnetic/fuelrod,
|
||||
/obj/item/weapon/fuel_assembly/deuterium,
|
||||
|
||||
@@ -39,7 +39,6 @@
|
||||
/obj/item/weapon/makeover,
|
||||
/obj/item/pizzavoucher //VOREStation edit
|
||||
)
|
||||
cant_hold = list(/obj/item/weapon/tool/screwdriver/power)
|
||||
slot_flags = SLOT_ID
|
||||
|
||||
var/obj/item/weapon/card/id/front_id = null
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/flame/lighter/zippo/c4detonator/attackby(obj/item/weapon/W, mob/user as mob)
|
||||
if(W.is_screwdriver())
|
||||
if(W.has_tool_quality(TOOL_SCREWDRIVER))
|
||||
detonator_mode = !detonator_mode
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You unscrew the top panel of \the [src] revealing a button.</span>")
|
||||
|
||||
@@ -130,7 +130,7 @@ var/list/global/tank_gauge_cache = list()
|
||||
to_chat(user, "<span class='notice'>You attach the wires to the tank.</span>")
|
||||
src.add_bomb_overlay()
|
||||
|
||||
if(W.is_wirecutter())
|
||||
if(W.has_tool_quality(TOOL_WIRECUTTER))
|
||||
if(wired && src.proxyassembly.assembly)
|
||||
|
||||
to_chat(user, "<span class='notice'>You carefully begin clipping the wires that attach to the tank.</span>")
|
||||
@@ -185,7 +185,7 @@ var/list/global/tank_gauge_cache = list()
|
||||
to_chat(user, "<span class='notice'>You need to wire the device up first.</span>")
|
||||
|
||||
|
||||
if(istype(W, /obj/item/weapon/weldingtool/))
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(WT.remove_fuel(1,user))
|
||||
if(!valve_welded)
|
||||
|
||||
@@ -72,34 +72,40 @@
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/weapon/tool/crowbar/power
|
||||
name = "jaws of life"
|
||||
desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head."
|
||||
icon_state = "jaws_pry"
|
||||
item_state = "jawsoflife"
|
||||
matter = list(MAT_METAL=150, MAT_SILVER=50)
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
|
||||
name = "power pryer"
|
||||
desc = "You shouldn't see this."
|
||||
usesound = 'sound/items/jaws_pry.ogg'
|
||||
force = 15
|
||||
toolspeed = 0.25
|
||||
var/obj/item/weapon/tool/wirecutters/power/counterpart = null
|
||||
|
||||
/obj/item/weapon/tool/crowbar/power/New(newloc, no_counterpart = TRUE)
|
||||
..(newloc)
|
||||
if(!counterpart && no_counterpart)
|
||||
counterpart = new(src, FALSE)
|
||||
counterpart.counterpart = src
|
||||
/*
|
||||
* Prybar
|
||||
*/
|
||||
|
||||
/obj/item/weapon/tool/crowbar/power/Destroy()
|
||||
if(counterpart)
|
||||
counterpart.counterpart = null // So it can qdel cleanly.
|
||||
QDEL_NULL(counterpart)
|
||||
return ..()
|
||||
/obj/item/weapon/tool/prybar
|
||||
name = "pry bar"
|
||||
desc = "A steel bar with a wedge, designed specifically for opening unpowered doors in an emergency. It comes in a variety of configurations - collect them all!"
|
||||
icon = 'icons/obj/tools_vr.dmi'
|
||||
icon_state = "prybar"
|
||||
item_state = "crowbar"
|
||||
slot_flags = SLOT_BELT
|
||||
force = 4
|
||||
throwforce = 5
|
||||
pry = 1
|
||||
w_class = ITEMSIZE_SMALL
|
||||
origin_tech = list(TECH_ENGINEERING = 1)
|
||||
matter = list(MAT_STEEL = 30)
|
||||
attack_verb = list("whapped", "smacked", "swatted", "thwacked", "hit")
|
||||
usesound = 'sound/items/crowbar.ogg'
|
||||
toolspeed = 1
|
||||
var/random_color = TRUE
|
||||
|
||||
/obj/item/weapon/tool/crowbar/power/attack_self(mob/user)
|
||||
playsound(src, 'sound/items/change_jaws.ogg', 50, 1)
|
||||
user.drop_item(src)
|
||||
counterpart.forceMove(get_turf(src))
|
||||
counterpart.persist_storable = persist_storable
|
||||
src.forceMove(counterpart)
|
||||
user.put_in_active_hand(counterpart)
|
||||
to_chat(user, "<span class='notice'>You attach the cutting jaws to [src].</span>")
|
||||
/obj/item/weapon/tool/prybar/red
|
||||
icon_state = "prybar_red"
|
||||
item_state = "crowbar_red"
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/weapon/tool/prybar/New()
|
||||
if(random_color)
|
||||
icon_state = "prybar[pick("","_green","_aubergine","_blue")]"
|
||||
. = ..()
|
||||
@@ -1,31 +0,0 @@
|
||||
/*
|
||||
* Prybar
|
||||
*/
|
||||
|
||||
/obj/item/weapon/tool/prybar
|
||||
name = "pry bar"
|
||||
desc = "A steel bar with a wedge, designed specifically for opening unpowered doors in an emergency. It comes in a variety of configurations - collect them all!"
|
||||
icon = 'icons/obj/tools_vr.dmi'
|
||||
icon_state = "prybar"
|
||||
item_state = "crowbar"
|
||||
slot_flags = SLOT_BELT
|
||||
force = 4
|
||||
throwforce = 5
|
||||
pry = 1
|
||||
w_class = ITEMSIZE_SMALL
|
||||
origin_tech = list(TECH_ENGINEERING = 1)
|
||||
matter = list(MAT_STEEL = 30)
|
||||
attack_verb = list("whapped", "smacked", "swatted", "thwacked", "hit")
|
||||
usesound = 'sound/items/crowbar.ogg'
|
||||
toolspeed = 1
|
||||
var/random_color = TRUE
|
||||
|
||||
/obj/item/weapon/tool/prybar/red
|
||||
icon_state = "prybar_red"
|
||||
item_state = "crowbar_red"
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/weapon/tool/prybar/New()
|
||||
if(random_color)
|
||||
icon_state = "prybar[pick("","_green","_aubergine","_blue")]"
|
||||
. = ..()
|
||||
@@ -106,42 +106,10 @@
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/weapon/tool/screwdriver/power
|
||||
name = "hand drill"
|
||||
desc = "A simple powered hand drill. It's fitted with a screw bit."
|
||||
icon_state = "drill_screw"
|
||||
item_state = "drill"
|
||||
matter = list(MAT_STEEL = 150, MAT_SILVER = 50)
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
|
||||
slot_flags = SLOT_BELT
|
||||
name = "power screwdriver"
|
||||
desc = "You shouldn't see this."
|
||||
force = 8
|
||||
w_class = ITEMSIZE_SMALL
|
||||
throwforce = 8
|
||||
throw_speed = 2
|
||||
throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
|
||||
attack_verb = list("drilled", "screwed", "jabbed", "whacked")
|
||||
hitsound = 'sound/items/drill_hit.ogg'
|
||||
usesound = 'sound/items/drill_use.ogg'
|
||||
toolspeed = 0.25
|
||||
random_color = FALSE
|
||||
var/obj/item/weapon/tool/wrench/power/counterpart = null
|
||||
|
||||
/obj/item/weapon/tool/screwdriver/power/New(newloc, no_counterpart = TRUE)
|
||||
..(newloc)
|
||||
if(!counterpart && no_counterpart)
|
||||
counterpart = new(src, FALSE)
|
||||
counterpart.counterpart = src
|
||||
|
||||
/obj/item/weapon/tool/screwdriver/power/Destroy()
|
||||
if(counterpart)
|
||||
counterpart.counterpart = null // So it can qdel cleanly.
|
||||
QDEL_NULL(counterpart)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/tool/screwdriver/power/attack_self(mob/user)
|
||||
playsound(src,'sound/items/change_drill.ogg',50,1)
|
||||
user.drop_item(src)
|
||||
counterpart.forceMove(get_turf(src))
|
||||
counterpart.persist_storable = persist_storable
|
||||
src.forceMove(counterpart)
|
||||
user.put_in_active_hand(counterpart)
|
||||
to_chat(user, "<span class='notice'>You attach the bolt driver bit to [src].</span>")
|
||||
toolspeed = 0.25
|
||||
@@ -0,0 +1,182 @@
|
||||
/obj/item/weapon/tool/transforming
|
||||
name = "transforming tool"
|
||||
desc = "You should never see this..."
|
||||
var/list/possible_tooltypes = list()
|
||||
var/current_tooltype = 1
|
||||
var/obj/item/weapon/weldingtool/welder
|
||||
var/weldertype = /obj/item/weapon/weldingtool/dummy
|
||||
|
||||
/obj/item/weapon/tool/transforming/New(newloc, no_counterpart = TRUE)
|
||||
..(newloc)
|
||||
if(TOOL_WELDER in possible_tooltypes)
|
||||
welder = new weldertype(src)
|
||||
on_tool_switch()
|
||||
|
||||
/obj/item/weapon/tool/transforming/Destroy()
|
||||
if(welder)
|
||||
QDEL_NULL(welder)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/tool/transforming/get_welder()
|
||||
return welder
|
||||
|
||||
/obj/item/weapon/tool/transforming/attack_self(mob/user)
|
||||
if(!possible_tooltypes.len || possible_tooltypes.len < 2)
|
||||
return
|
||||
if(current_tooltype == possible_tooltypes.len)
|
||||
current_tooltype = 1
|
||||
else
|
||||
current_tooltype++
|
||||
|
||||
on_tool_switch(user)
|
||||
|
||||
/obj/item/weapon/tool/transforming/proc/on_tool_switch(var/mob/user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/tool/transforming/jawsoflife
|
||||
name = "jaws of life"
|
||||
desc = "A set of jaws of life, compressed through the magic of science."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "jaws_pry"
|
||||
item_state = "jawsoflife"
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
|
||||
matter = list(MAT_METAL=150, MAT_SILVER=50)
|
||||
usesound = 'sound/items/jaws_pry.ogg'
|
||||
force = 15
|
||||
toolspeed = 0.25
|
||||
sharp = TRUE
|
||||
edge = TRUE
|
||||
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked", "pinched", "nipped")
|
||||
possible_tooltypes = list(TOOL_CROWBAR,TOOL_WIRECUTTER)
|
||||
|
||||
/obj/item/weapon/tool/transforming/jawsoflife/on_tool_switch(var/mob/user)
|
||||
switch(possible_tooltypes[current_tooltype])
|
||||
if(TOOL_CROWBAR)
|
||||
desc = initial(desc) + " It's fitted with a prying head."
|
||||
icon_state = "jaws_pry"
|
||||
usesound = 'sound/items/jaws_pry.ogg'
|
||||
tool_qualities = list(TOOL_CROWBAR)
|
||||
if(user)
|
||||
playsound(src, 'sound/items/change_jaws.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You attach the pry jaws to [src].</span>")
|
||||
if(TOOL_WIRECUTTER)
|
||||
desc = initial(desc) + " It's fitted with a cutting head."
|
||||
icon_state = "jaws_cutter"
|
||||
usesound = 'sound/items/jaws_cut.ogg'
|
||||
tool_qualities = list(TOOL_WIRECUTTER)
|
||||
if(user)
|
||||
playsound(src, 'sound/items/change_jaws.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You attach the cutting jaws to [src].</span>")
|
||||
|
||||
/obj/item/weapon/tool/transforming/powerdrill
|
||||
name = "hand drill"
|
||||
desc = "A simple powered hand drill."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "drill_bolt"
|
||||
item_state = "drill"
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
|
||||
matter = list(MAT_STEEL = 150, MAT_SILVER = 50)
|
||||
hitsound = 'sound/items/drill_hit.ogg'
|
||||
usesound = 'sound/items/drill_use.ogg'
|
||||
force = 8
|
||||
throwforce = 8
|
||||
toolspeed = 0.25
|
||||
sharp = FALSE
|
||||
edge = FALSE
|
||||
attack_verb = list("drilled", "screwed", "jabbed", "whacked")
|
||||
possible_tooltypes = list(TOOL_WRENCH,TOOL_SCREWDRIVER)
|
||||
|
||||
/obj/item/weapon/tool/transforming/powerdrill/on_tool_switch(var/mob/user)
|
||||
switch(possible_tooltypes[current_tooltype])
|
||||
if(TOOL_WRENCH)
|
||||
desc = initial(desc) + " It's fitted with a bolt driver."
|
||||
icon_state = "drill_bolt"
|
||||
sharp = FALSE
|
||||
tool_qualities = list(TOOL_WRENCH)
|
||||
if(user)
|
||||
playsound(src,'sound/items/change_drill.ogg',50,1)
|
||||
to_chat(user, "<span class='notice'>You attach the bolt driver to [src].</span>")
|
||||
if(TOOL_SCREWDRIVER)
|
||||
desc = initial(desc) + " It's fitted with a screw driver."
|
||||
icon_state = "drill_screw"
|
||||
sharp = TRUE
|
||||
tool_qualities = list(TOOL_SCREWDRIVER)
|
||||
if(user)
|
||||
playsound(src,'sound/items/change_drill.ogg',50,1)
|
||||
to_chat(user, "<span class='notice'>You attach the screw driver to [src].</span>")
|
||||
|
||||
/obj/item/weapon/tool/transforming/altevian
|
||||
name = "Hull Systems Omni-Tool"
|
||||
desc = "A big and bulky tool, used by altevians for exterior operations. Can take shape of any regular tool, scaled up to a comically large size."
|
||||
icon = 'icons/obj/weapons_vr.dmi'
|
||||
icon_state = "altevian-wrench"
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_melee_vr.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_melee_vr.dmi',
|
||||
)
|
||||
slot_flags = SLOT_BACK
|
||||
w_class = ITEMSIZE_HUGE
|
||||
force = 25
|
||||
throwforce = 15
|
||||
toolspeed = 0.25
|
||||
sharp = FALSE
|
||||
edge = FALSE
|
||||
attack_verb = list("whacked", "slammed", "bashed", "wrenched", "fixed", "bolted", "clonked", "bonked")
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
possible_tooltypes = list(TOOL_WRENCH,TOOL_CROWBAR,TOOL_WIRECUTTER,TOOL_SCREWDRIVER,TOOL_MULTITOOL,TOOL_WELDER)
|
||||
weldertype = /obj/item/weapon/weldingtool/dummy/altevian
|
||||
|
||||
/obj/item/weapon/tool/transforming/altevian/on_tool_switch(var/mob/user)
|
||||
switch(possible_tooltypes[current_tooltype])
|
||||
if(TOOL_WRENCH)
|
||||
desc = initial(desc) + " It's currently in bolting mode."
|
||||
icon_state = "altevian-wrench"
|
||||
usesound = 'sound/items/ratchet.ogg'
|
||||
tool_qualities = list(TOOL_WRENCH)
|
||||
if(user)
|
||||
playsound(src,'sound/items/ratchet.ogg',50,1)
|
||||
to_chat(user, "<span class='notice'>You reconfigure [src] into bolting mode.</span>")
|
||||
if(TOOL_CROWBAR)
|
||||
desc = initial(desc) + " It's currently in prying mode."
|
||||
icon_state = "altevian-crowbar"
|
||||
usesound = 'sound/items/crowbar.ogg'
|
||||
tool_qualities = list(TOOL_CROWBAR)
|
||||
if(user)
|
||||
playsound(src,'sound/items/ratchet.ogg',50,1)
|
||||
to_chat(user, "<span class='notice'>You reconfigure [src] into prying mode.</span>")
|
||||
if(TOOL_WIRECUTTER)
|
||||
desc = initial(desc) + " It's currently in cutting mode."
|
||||
icon_state = "altevian-wirecutter"
|
||||
usesound = 'sound/items/wirecutter.ogg'
|
||||
tool_qualities = list(TOOL_WIRECUTTER)
|
||||
if(user)
|
||||
playsound(src,'sound/items/ratchet.ogg',50,1)
|
||||
to_chat(user, "<span class='notice'>You reconfigure [src] into cutting mode.</span>")
|
||||
if(TOOL_SCREWDRIVER)
|
||||
desc = initial(desc) + " It's currently in screwing mode."
|
||||
icon_state = "altevian-screwdriver"
|
||||
usesound = 'sound/items/screwdriver.ogg'
|
||||
tool_qualities = list(TOOL_SCREWDRIVER)
|
||||
if(user)
|
||||
playsound(src,'sound/items/ratchet.ogg',50,1)
|
||||
to_chat(user, "<span class='notice'>You reconfigure [src] into screwing mode.</span>")
|
||||
if(TOOL_MULTITOOL)
|
||||
desc = initial(desc) + " It's currently in pulsing mode."
|
||||
icon_state = "altevian-pulser"
|
||||
usesound = 'sound/items/screwdriver.ogg'
|
||||
tool_qualities = list(TOOL_MULTITOOL)
|
||||
if(user)
|
||||
playsound(src,'sound/items/ratchet.ogg',50,1)
|
||||
to_chat(user, "<span class='notice'>You reconfigure [src] into pulsing mode.</span>")
|
||||
if(TOOL_WELDER)
|
||||
desc = initial(desc) + " It's currently in welding mode."
|
||||
icon_state = "altevian-welder-on"
|
||||
welder.usesound = 'sound/items/Welder2.ogg'
|
||||
usesound = 'sound/items/Welder2.ogg'
|
||||
tool_qualities = list(TOOL_WELDER)
|
||||
if(user)
|
||||
playsound(src,'sound/items/ratchet.ogg',50,1)
|
||||
to_chat(user, "<span class='notice'>You reconfigure [src] into welding mode.</span>")
|
||||
|
||||
/obj/item/weapon/weldingtool/dummy/altevian
|
||||
toolspeed = 0.25
|
||||
@@ -41,6 +41,7 @@
|
||||
toolspeed = 1
|
||||
drop_sound = 'sound/items/drop/weldingtool.ogg'
|
||||
pickup_sound = 'sound/items/pickup/weldingtool.ogg'
|
||||
tool_qualities = list(TOOL_WELDER)
|
||||
|
||||
/obj/item/weapon/weldingtool/Initialize()
|
||||
. = ..()
|
||||
@@ -58,6 +59,9 @@
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/weldingtool/get_welder()
|
||||
return src
|
||||
|
||||
/obj/item/weapon/weldingtool/examine(mob/user)
|
||||
. = ..()
|
||||
if(max_fuel && loc == user)
|
||||
@@ -690,4 +694,22 @@
|
||||
else
|
||||
setWelding(FALSE, M.occupant)
|
||||
|
||||
|
||||
/obj/item/weapon/weldingtool/dummy
|
||||
name = "dummy welding tool"
|
||||
desc = "you shouldn't be reading this. Tell a dev!"
|
||||
welding = TRUE
|
||||
|
||||
/obj/item/weapon/weldingtool/dummy/process()
|
||||
return
|
||||
|
||||
/obj/item/weapon/weldingtool/dummy/get_fuel()
|
||||
return get_max_fuel()
|
||||
|
||||
/obj/item/weapon/weldingtool/dummy/remove_fuel(var/amount = 1, var/mob/M = null)
|
||||
return TRUE
|
||||
|
||||
/obj/item/weapon/weldingtool/dummy/isOn()
|
||||
return TRUE
|
||||
|
||||
#undef WELDER_FUEL_BURN_INTERVAL
|
||||
|
||||
@@ -98,35 +98,8 @@
|
||||
reach = 2
|
||||
|
||||
/obj/item/weapon/tool/wirecutters/power
|
||||
name = "jaws of life"
|
||||
desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
|
||||
icon_state = "jaws_cutter"
|
||||
item_state = "jawsoflife"
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
|
||||
matter = list(MAT_METAL=150, MAT_SILVER=50)
|
||||
name = "power cutters"
|
||||
desc = "You shouldn't see this."
|
||||
usesound = 'sound/items/jaws_cut.ogg'
|
||||
force = 15
|
||||
toolspeed = 0.25
|
||||
random_color = FALSE
|
||||
var/obj/item/weapon/tool/crowbar/power/counterpart = null
|
||||
|
||||
/obj/item/weapon/tool/wirecutters/power/New(newloc, no_counterpart = TRUE)
|
||||
..(newloc)
|
||||
if(!counterpart && no_counterpart)
|
||||
counterpart = new(src, FALSE)
|
||||
counterpart.counterpart = src
|
||||
|
||||
/obj/item/weapon/tool/wirecutters/power/Destroy()
|
||||
if(counterpart)
|
||||
counterpart.counterpart = null // So it can qdel cleanly.
|
||||
QDEL_NULL(counterpart)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/tool/wirecutters/power/attack_self(mob/user)
|
||||
playsound(src, 'sound/items/change_jaws.ogg', 50, 1)
|
||||
user.drop_item(src)
|
||||
counterpart.forceMove(get_turf(src))
|
||||
counterpart.persist_storable = persist_storable
|
||||
src.forceMove(counterpart)
|
||||
user.put_in_active_hand(counterpart)
|
||||
to_chat(user, "<span class='notice'>You attach the pry jaws to [src].</span>")
|
||||
toolspeed = 0.25
|
||||
@@ -74,37 +74,10 @@
|
||||
origin_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5)
|
||||
|
||||
/obj/item/weapon/tool/wrench/power
|
||||
name = "hand drill"
|
||||
desc = "A simple powered hand drill. It's fitted with a bolt bit."
|
||||
icon_state = "drill_bolt"
|
||||
item_state = "drill"
|
||||
name = "power wrench"
|
||||
desc = "You shouldn't see this."
|
||||
usesound = 'sound/items/drill_use.ogg'
|
||||
matter = list(MAT_STEEL = 150, MAT_SILVER = 50)
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
|
||||
force = 8
|
||||
w_class = ITEMSIZE_SMALL
|
||||
throwforce = 8
|
||||
attack_verb = list("drilled", "screwed", "jabbed")
|
||||
toolspeed = 0.25
|
||||
var/obj/item/weapon/tool/screwdriver/power/counterpart = null
|
||||
|
||||
/obj/item/weapon/tool/wrench/power/New(newloc, no_counterpart = TRUE)
|
||||
..(newloc)
|
||||
if(!counterpart && no_counterpart)
|
||||
counterpart = new(src, FALSE)
|
||||
counterpart.counterpart = src
|
||||
|
||||
/obj/item/weapon/tool/wrench/power/Destroy()
|
||||
if(counterpart)
|
||||
counterpart.counterpart = null // So it can qdel cleanly.
|
||||
QDEL_NULL(counterpart)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/tool/wrench/power/attack_self(mob/user)
|
||||
playsound(src,'sound/items/change_drill.ogg',50,1)
|
||||
user.drop_item(src)
|
||||
counterpart.forceMove(get_turf(src))
|
||||
counterpart.persist_storable = persist_storable
|
||||
src.forceMove(counterpart)
|
||||
user.put_in_active_hand(counterpart)
|
||||
to_chat(user, "<span class='notice'>You attach the screw driver bit to [src].</span>")
|
||||
|
||||
@@ -244,7 +244,7 @@
|
||||
|
||||
var/inc_damage = W.force
|
||||
|
||||
if(W.is_wirecutter())
|
||||
if(W.has_tool_quality(TOOL_WIRECUTTER))
|
||||
if(!shock(user, 100, pick(BP_L_HAND, BP_R_HAND)))
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
inc_damage *= 3
|
||||
|
||||
@@ -25,8 +25,8 @@
|
||||
|
||||
/obj/random/tool/powermaint/item_to_spawn()
|
||||
return pick(prob(320);/obj/random/tool,
|
||||
prob(1);/obj/item/weapon/tool/screwdriver/power,
|
||||
prob(1);/obj/item/weapon/tool/wirecutters/power,
|
||||
prob(1);/obj/item/weapon/tool/transforming/powerdrill,
|
||||
prob(1);/obj/item/weapon/tool/transforming/jawsoflife,
|
||||
prob(15);/obj/item/weapon/weldingtool/electric,
|
||||
prob(5);/obj/item/weapon/weldingtool/experimental)
|
||||
|
||||
@@ -36,8 +36,8 @@
|
||||
icon_state = "tool_2"
|
||||
|
||||
/obj/random/tool/power/item_to_spawn()
|
||||
return pick(/obj/item/weapon/tool/screwdriver/power,
|
||||
/obj/item/weapon/tool/wirecutters/power,
|
||||
return pick(/obj/item/weapon/tool/transforming/powerdrill,
|
||||
/obj/item/weapon/tool/transforming/jawsoflife,
|
||||
/obj/item/weapon/weldingtool/electric,
|
||||
/obj/item/weapon/weldingtool/experimental)
|
||||
|
||||
|
||||
@@ -394,7 +394,7 @@
|
||||
frame_canvas(user, I)
|
||||
else if(current_canvas && current_canvas.painting_name == initial(current_canvas.painting_name) && istype(I,/obj/item/weapon/pen))
|
||||
try_rename(user)
|
||||
else if(current_canvas && I.is_wirecutter())
|
||||
else if(current_canvas && I.has_tool_quality(TOOL_WIRECUTTER))
|
||||
unframe_canvas(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -87,12 +87,12 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/catwalk/attackby(obj/item/C as obj, mob/user as mob)
|
||||
if(istype(C, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = C
|
||||
if(C.has_tool_quality(TOOL_WELDER))
|
||||
var/obj/item/weapon/weldingtool/WT = C.get_welder()
|
||||
if(WT.isOn() && WT.remove_fuel(0, user))
|
||||
deconstruct(user)
|
||||
return
|
||||
if(C.is_crowbar() && plated_tile)
|
||||
if(C.has_tool_quality(TOOL_CROWBAR) && plated_tile)
|
||||
hatch_open = !hatch_open
|
||||
if(hatch_open)
|
||||
playsound(src, 'sound/items/Crowbar.ogg', 100, 2)
|
||||
|
||||
@@ -271,7 +271,7 @@
|
||||
return
|
||||
|
||||
/obj/structure/closet/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(W.is_wrench())
|
||||
if(W.has_tool_quality(TOOL_WRENCH))
|
||||
if(opened)
|
||||
if(anchored)
|
||||
user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
|
||||
@@ -291,8 +291,8 @@
|
||||
return 0
|
||||
if(istype(W,/obj/item/tk_grab))
|
||||
return 0
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(W.has_tool_quality(TOOL_WELDER))
|
||||
var/obj/item/weapon/weldingtool/WT = W.get_welder()
|
||||
if(!WT.remove_fuel(0,user))
|
||||
if(!WT.isOn())
|
||||
return
|
||||
@@ -326,8 +326,8 @@
|
||||
else if(seal_tool)
|
||||
if(istype(W, seal_tool))
|
||||
var/obj/item/weapon/S = W
|
||||
if(istype(S, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = S
|
||||
if(S.has_tool_quality(TOOL_WELDER))
|
||||
var/obj/item/weapon/weldingtool/WT = S.get_welder()
|
||||
if(!WT.remove_fuel(0,user))
|
||||
if(!WT.isOn())
|
||||
return
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
icon_state = icon_closed
|
||||
|
||||
/obj/structure/closet/secure_closet/egg/attackby(obj/item/weapon/W, mob/user as mob) //This also prevents crew from welding the eggs and making them unable to be opened.
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
if(W.has_tool_quality(TOOL_WELDER))
|
||||
src.dump_contents()
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
to_chat(user, "<span class='notice'>Access Denied</span>")
|
||||
|
||||
/obj/structure/closet/secure_closet/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(W.is_wrench())
|
||||
if(W.has_tool_quality(TOOL_WRENCH))
|
||||
if(opened)
|
||||
if(anchored)
|
||||
user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
|
||||
@@ -90,7 +90,7 @@
|
||||
spark_system.start()
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src, "sparks", 50, 1)
|
||||
else if(istype(W,/obj/item/weapon/packageWrap) || istype(W,/obj/item/weapon/weldingtool))
|
||||
else if(istype(W,/obj/item/weapon/packageWrap) || W.has_tool_quality(TOOL_WELDER))
|
||||
return ..(W,user)
|
||||
else
|
||||
togglelock(user)
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
src.set_dir(turn(src.dir, 90))
|
||||
|
||||
/obj/structure/closet/crate/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(W.is_wrench() && istype(src,/obj/structure/closet/crate/bin))
|
||||
if(W.has_tool_quality(TOOL_WRENCH) && istype(src,/obj/structure/closet/crate/bin))
|
||||
return ..()
|
||||
else if(opened)
|
||||
if(isrobot(user))
|
||||
@@ -117,7 +117,7 @@
|
||||
user.drop_item()
|
||||
W.forceMove(src)
|
||||
return
|
||||
else if(W.is_wirecutter())
|
||||
else if(W.has_tool_quality(TOOL_WIRECUTTER))
|
||||
if(rigged)
|
||||
to_chat(user , "<span class='notice'>You cut away the wiring.</span>")
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
to_chat(user, "<span class='notice'>You can't open this here!</span>")
|
||||
if(W.is_crowbar())
|
||||
if(W.has_tool_quality(TOOL_CROWBAR))
|
||||
new /obj/item/stack/material/wood(src)
|
||||
|
||||
for(var/atom/movable/AM in contents)
|
||||
@@ -55,7 +55,7 @@
|
||||
icon_state = "vehiclecrate"
|
||||
|
||||
/obj/structure/largecrate/hoverpod/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(W.is_crowbar())
|
||||
if(W.has_tool_quality(TOOL_CROWBAR))
|
||||
var/obj/item/mecha_parts/mecha_equipment/ME
|
||||
var/obj/mecha/working/hoverpod/H = new (loc)
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "You hear chirping and cawing inside the crate. It sounds like there are a lot of birds in there..."
|
||||
|
||||
/obj/structure/largecrate/birds/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(W.is_crowbar())
|
||||
if(W.has_tool_quality(TOOL_CROWBAR))
|
||||
new /obj/item/stack/material/wood(src)
|
||||
new /mob/living/simple_mob/animal/passive/bird(src)
|
||||
new /mob/living/simple_mob/animal/passive/bird/parrot/kea(src)
|
||||
|
||||
@@ -31,11 +31,11 @@
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
to_chat(user, "<span class='notice'>You can't open this here!</span>")
|
||||
if(W.is_wrench() && do_after(user, 60 * W.toolspeed, src))
|
||||
if(W.has_tool_quality(TOOL_WRENCH) && do_after(user, 60 * W.toolspeed, src))
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
disassemble(W, user)
|
||||
user.visible_message("<span class='notice'>[user] begins loosening \the [src]'s bolts.</span>")
|
||||
if(W.is_wirecutter() && do_after(user, 70 * W.toolspeed, src))
|
||||
if(W.has_tool_quality(TOOL_WIRECUTTER) && do_after(user, 70 * W.toolspeed, src))
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
disassemble(W, user)
|
||||
user.visible_message("<span class='notice'>[user] begins cutting \the [src]'s bolts.</span>")
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
layer = OBJ_LAYER
|
||||
|
||||
/obj/structure/curtain/attackby(obj/item/P, mob/user)
|
||||
if(P.is_wirecutter())
|
||||
if(P.has_tool_quality(TOOL_WIRECUTTER))
|
||||
playsound(src, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to cut the shower curtains.</span>")
|
||||
if(do_after(user, 10))
|
||||
|
||||
@@ -20,14 +20,14 @@
|
||||
layer = BELOW_MOB_LAYER
|
||||
|
||||
/obj/structure/dancepole/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(O.is_screwdriver())
|
||||
if(O.has_tool_quality(TOOL_SCREWDRIVER))
|
||||
anchored = !anchored
|
||||
playsound(src, O.usesound, 50, 1)
|
||||
if(anchored)
|
||||
to_chat(user, "<font color='blue'>You secure \the [src].</font>")
|
||||
else
|
||||
to_chat(user, "<font color='blue'>You unsecure \the [src].</font>")
|
||||
if(O.is_wrench())
|
||||
if(O.has_tool_quality(TOOL_WRENCH))
|
||||
playsound(src, O.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>Now disassembling \the [src]...</span>")
|
||||
if(do_after(user, 30 * O.toolspeed))
|
||||
|
||||
@@ -170,8 +170,8 @@
|
||||
rename_door(user)
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/weapon/weldingtool) && ( (istext(glass)) || (glass == 1) || (!anchored) ))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(W.has_tool_quality(TOOL_WELDER) && ( (istext(glass)) || (glass == 1) || (!anchored) ))
|
||||
var/obj/item/weapon/weldingtool/WT = W.get_welder()
|
||||
if (WT.remove_fuel(0, user))
|
||||
playsound(src, WT.usesound, 50, 1)
|
||||
if(istext(glass))
|
||||
@@ -200,7 +200,7 @@
|
||||
to_chat(user, "<span class='notice'>You need more welding fuel.</span>")
|
||||
return
|
||||
|
||||
else if(W.is_wrench() && state == 0)
|
||||
else if(W.has_tool_quality(TOOL_WRENCH) && state == 0)
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
if(anchored)
|
||||
user.visible_message("[user] begins unsecuring the airlock assembly from the floor.", "You starts unsecuring the airlock assembly from the floor.")
|
||||
@@ -223,7 +223,7 @@
|
||||
src.state = 1
|
||||
to_chat(user, "<span class='notice'>You wire the airlock.</span>")
|
||||
|
||||
else if(W.is_wirecutter() && state == 1 )
|
||||
else if(W.has_tool_quality(TOOL_WIRECUTTER) && state == 1 )
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly.")
|
||||
|
||||
@@ -245,7 +245,7 @@
|
||||
src.state = 2
|
||||
src.electronics = W
|
||||
|
||||
else if(W.is_crowbar() && state == 2 )
|
||||
else if(W.has_tool_quality(TOOL_CROWBAR) && state == 2 )
|
||||
//This should never happen, but just in case I guess
|
||||
if (!electronics)
|
||||
to_chat(user, "<span class='notice'>There was nothing to remove.</span>")
|
||||
@@ -287,7 +287,7 @@
|
||||
to_chat(user, "<span class='notice'>You installed [material_display_name(material_name)] plating into the airlock assembly.</span>")
|
||||
glass = material_name
|
||||
|
||||
else if(W.is_screwdriver() && state == 2 )
|
||||
else if(W.has_tool_quality(TOOL_SCREWDRIVER) && state == 2 )
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
to_chat(user, "<span class='notice'>Now finishing the airlock.</span>")
|
||||
|
||||
|
||||
@@ -31,15 +31,15 @@
|
||||
if(!T)
|
||||
warning("Drop pod wasn't spawned on a turf")
|
||||
return
|
||||
|
||||
|
||||
moveToNullspace()
|
||||
icon_state = "[initial(icon_state)]_falling"
|
||||
|
||||
|
||||
// Show warning on 3x3 area centred on our drop spot
|
||||
var/list/turfs_nearby = block(get_step(T, SOUTHWEST), get_step(T, NORTHEAST))
|
||||
for(var/turf/TN in turfs_nearby)
|
||||
new /obj/effect/temporary_effect/shuttle_landing(TN)
|
||||
|
||||
|
||||
// Wait a minute
|
||||
sleep(4 SECONDS)
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
T.hotspot_expose(900)
|
||||
sleep(1 SECOND)
|
||||
filters = null
|
||||
|
||||
|
||||
// CRONCH
|
||||
playsound(src, 'sound/effects/meteorimpact.ogg', 50, 1)
|
||||
if(!polite)
|
||||
@@ -69,7 +69,7 @@
|
||||
else
|
||||
for(var/turf/simulated/floor/F in view(1, T))
|
||||
F.burn_tile(900)
|
||||
|
||||
|
||||
for(var/obj/O in T)
|
||||
if(O == src)
|
||||
continue
|
||||
@@ -80,7 +80,7 @@
|
||||
// Landed! Simmer
|
||||
plane = initial(plane)
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
|
||||
if(auto_open)
|
||||
sleep(2 SECONDS)
|
||||
open_pod()
|
||||
@@ -109,7 +109,7 @@
|
||||
user.visible_message("<b>[user]</b> opens \the [src]!","You open \the [src]!")
|
||||
|
||||
/obj/structure/drop_pod/attackby(obj/item/O, mob/user)
|
||||
if(O.is_wrench())
|
||||
if(O.has_tool_quality(TOOL_WRENCH))
|
||||
if(finished)
|
||||
to_chat(user, "<span class='notice'>You start breaking down \the [src].</span>")
|
||||
if(do_after(user, 10 SECONDS, src, exclusive = TASK_ALL_EXCLUSIVE))
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
return
|
||||
|
||||
/obj/structure/bed/chair/e_chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(W.is_wrench())
|
||||
if(W.has_tool_quality(TOOL_WRENCH))
|
||||
var/obj/structure/bed/chair/C = new /obj/structure/bed/chair(loc)
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
C.set_dir(dir)
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
to_chat(user, "<span class='notice'>You place [O] in [src].</span>")
|
||||
else
|
||||
opened = !opened
|
||||
if(O.is_wrench())
|
||||
if(O.has_tool_quality(TOOL_WRENCH))
|
||||
if(!has_extinguisher)
|
||||
to_chat(user, "<span class='notice'>You start to unwrench the extinguisher cabinet.</span>")
|
||||
playsound(src, O.usesound, 50, 1)
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/structure/fence/attackby(obj/item/W, mob/user)
|
||||
if(W.is_wirecutter())
|
||||
if(W.has_tool_quality(TOOL_WIRECUTTER))
|
||||
if(!cuttable)
|
||||
to_chat(user, span("warning", "This section of the fence can't be cut."))
|
||||
return
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
var/list/qualifiers = list("with ease", "without any trouble", "with great effort")
|
||||
|
||||
/obj/structure/fitness/weightlifter/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(W.is_wrench())
|
||||
if(W.has_tool_quality(TOOL_WRENCH))
|
||||
playsound(src, 'sound/items/Deconstruct.ogg', 75, 1)
|
||||
weight = ((weight) % qualifiers.len) + 1
|
||||
to_chat(user, "You set the machine's weight level to [weight].")
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
reinforce_girder()
|
||||
|
||||
/obj/structure/girder/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(W.is_wrench() && state == 0)
|
||||
if(W.has_tool_quality(TOOL_WRENCH) && state == 0)
|
||||
if(anchored && !reinf_material)
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
to_chat(user, "<span class='notice'>Now disassembling the girder...</span>")
|
||||
@@ -172,7 +172,7 @@
|
||||
to_chat(user, "<span class='notice'>You drill through the girder!</span>")
|
||||
dismantle()
|
||||
|
||||
else if(W.is_screwdriver())
|
||||
else if(W.has_tool_quality(TOOL_SCREWDRIVER))
|
||||
if(state == 2)
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
to_chat(user, "<span class='notice'>Now unsecuring support struts...</span>")
|
||||
@@ -185,7 +185,7 @@
|
||||
reinforcing = !reinforcing
|
||||
to_chat(user, "<span class='notice'>\The [src] can now be [reinforcing? "reinforced" : "constructed"]!</span>")
|
||||
|
||||
else if(W.is_wirecutter() && state == 1)
|
||||
else if(W.has_tool_quality(TOOL_WIRECUTTER) && state == 1)
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
to_chat(user, "<span class='notice'>Now removing support struts...</span>")
|
||||
if(do_after(user,40 * W.toolspeed))
|
||||
@@ -195,7 +195,7 @@
|
||||
reinf_material = null
|
||||
reset_girder()
|
||||
|
||||
else if(W.is_crowbar() && state == 0 && anchored)
|
||||
else if(W.has_tool_quality(TOOL_CROWBAR) && state == 0 && anchored)
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
to_chat(user, "<span class='notice'>Now dislodging the girder...</span>")
|
||||
if(do_after(user, 40 * W.toolspeed))
|
||||
@@ -339,7 +339,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/girder/cult/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(W.is_wrench())
|
||||
if(W.has_tool_quality(TOOL_WRENCH))
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
to_chat(user, "<span class='notice'>Now disassembling the girder...</span>")
|
||||
if(do_after(user,40 * W.toolspeed))
|
||||
@@ -419,4 +419,3 @@
|
||||
|
||||
/obj/structure/girder/eris
|
||||
wall_type = /turf/simulated/wall/eris
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
return TRUE
|
||||
|
||||
/obj/structure/gravemarker/attackby(obj/item/weapon/W, mob/user as mob)
|
||||
if(W.is_screwdriver())
|
||||
if(W.has_tool_quality(TOOL_SCREWDRIVER))
|
||||
var/carving_1 = sanitizeSafe(tgui_input_text(user, "Who is \the [src.name] for?", "Gravestone Naming", null, MAX_NAME_LEN), MAX_NAME_LEN)
|
||||
if(carving_1)
|
||||
user.visible_message("[user] starts carving \the [src.name].", "You start carving \the [src.name].")
|
||||
@@ -67,7 +67,7 @@
|
||||
epitaph += carving_2
|
||||
update_icon()
|
||||
return
|
||||
if(W.is_wrench())
|
||||
if(W.has_tool_quality(TOOL_WRENCH))
|
||||
user.visible_message("[user] starts taking down \the [src.name].", "You start taking down \the [src.name].")
|
||||
if(do_after(user, material.hardness * W.toolspeed))
|
||||
user.visible_message("[user] takes down \the [src.name].", "You take down \the [src.name].")
|
||||
|
||||
@@ -94,12 +94,12 @@
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/rcd)) // To stop us from hitting the grille when building windows, because grilles don't let parent handle it properly.
|
||||
return FALSE
|
||||
else if(W.is_wirecutter())
|
||||
else if(W.has_tool_quality(TOOL_WIRECUTTER))
|
||||
if(!shock(user, 100))
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
new /obj/item/stack/rods(get_turf(src), destroyed ? 1 : 2)
|
||||
qdel(src)
|
||||
else if((W.is_screwdriver()) && (istype(loc, /turf/simulated) || anchored))
|
||||
else if((W.has_tool_quality(TOOL_SCREWDRIVER)) && (istype(loc, /turf/simulated) || anchored))
|
||||
if(!shock(user, 90))
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
anchored = !anchored
|
||||
|
||||
@@ -176,7 +176,7 @@ GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart)
|
||||
//This prevents dumb stuff like splashing the cart with the contents of a container, after putting said container into trash
|
||||
|
||||
else if (!has_items)
|
||||
if (I.is_wrench())
|
||||
if (I.has_tool_quality(TOOL_WRENCH))
|
||||
if (do_after(user, 5 SECONDS, src))
|
||||
dismantle(user)
|
||||
return
|
||||
|
||||
@@ -55,19 +55,19 @@
|
||||
|
||||
/obj/structure/lattice/attackby(obj/item/C as obj, mob/user as mob)
|
||||
|
||||
if (istype(C, /obj/item/stack/tile/floor))
|
||||
if(istype(C, /obj/item/stack/tile/floor))
|
||||
var/turf/T = get_turf(src)
|
||||
T.attackby(C, user) //BubbleWrap - hand this off to the underlying turf instead
|
||||
return
|
||||
if (istype(C, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = C
|
||||
if(C.has_tool_quality(TOOL_WELDER))
|
||||
var/obj/item/weapon/weldingtool/WT = C.get_welder()
|
||||
if(WT.welding == 1)
|
||||
if(WT.remove_fuel(0, user))
|
||||
to_chat(user, "<span class='notice'>Slicing lattice joints ...</span>")
|
||||
new /obj/item/stack/rods(src.loc)
|
||||
qdel(src)
|
||||
return
|
||||
if (istype(C, /obj/item/stack/rods))
|
||||
if(istype(C, /obj/item/stack/rods))
|
||||
var/obj/item/stack/rods/R = C
|
||||
if(R.get_amount() < 2)
|
||||
to_chat(user, "<span class='notice'>You need at least two rods to form a catwalk here.</span>")
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
return
|
||||
|
||||
// Dismantling the half wall
|
||||
if(W.is_wrench())
|
||||
if(W.has_tool_quality(TOOL_WRENCH))
|
||||
for(var/obj/structure/S in loc)
|
||||
if(istype(S, /obj/structure/window))
|
||||
to_chat(user, "<span class='notice'>There is still a window on the low wall!</span>")
|
||||
|
||||
@@ -295,7 +295,7 @@
|
||||
to_chat(user, "<span class='warning'>Close the valve first.</span>")
|
||||
return
|
||||
if (tank)
|
||||
if(!W.is_wrench())
|
||||
if(!W.has_tool_quality(TOOL_WRENCH))
|
||||
return
|
||||
if (!is_loosen)
|
||||
is_loosen = TRUE
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
..()
|
||||
|
||||
/obj/structure/mirror/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(I.is_wrench())
|
||||
if(I.has_tool_quality(TOOL_WRENCH))
|
||||
if(!glass)
|
||||
playsound(src, I.usesound, 50, 1)
|
||||
if(do_after(user, 20 * I.toolspeed))
|
||||
@@ -58,7 +58,7 @@
|
||||
new /obj/item/frame/mirror( src.loc )
|
||||
qdel(src)
|
||||
return
|
||||
if(I.is_wrench())
|
||||
if(I.has_tool_quality(TOOL_WRENCH))
|
||||
if(shattered && glass)
|
||||
to_chat(user, "<span class='notice'>The broken glass falls out.</span>")
|
||||
icon_state = "mirror_frame"
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
)
|
||||
|
||||
/obj/structure/plasticflaps/attackby(obj/item/P, mob/user)
|
||||
if(P.is_wirecutter())
|
||||
if(P.has_tool_quality(TOOL_WIRECUTTER))
|
||||
playsound(src, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to cut the plastic flaps.</span>")
|
||||
if(do_after(user, 10 * P.toolspeed))
|
||||
|
||||
@@ -202,7 +202,7 @@
|
||||
|
||||
/obj/structure/railing/attackby(obj/item/W as obj, mob/user as mob)
|
||||
// Dismantle
|
||||
if(W.is_wrench() && !anchored)
|
||||
if(W.has_tool_quality(TOOL_WRENCH) && !anchored)
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
if(do_after(user, 20, src))
|
||||
user.visible_message("<b>\The [user]</b> dismantles \the [src].", "<span class='notice'>You dismantle \the [src].</span>")
|
||||
@@ -211,8 +211,8 @@
|
||||
return
|
||||
|
||||
// Repair
|
||||
if(health < maxhealth && istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/F = W
|
||||
if(health < maxhealth && W.has_tool_quality(TOOL_WELDER))
|
||||
var/obj/item/weapon/weldingtool/F = W.get_welder()
|
||||
if(F.welding)
|
||||
playsound(src, F.usesound, 50, 1)
|
||||
if(do_after(user, 20, src))
|
||||
@@ -221,7 +221,7 @@
|
||||
return
|
||||
|
||||
// Install
|
||||
if(W.is_screwdriver())
|
||||
if(W.has_tool_quality(TOOL_SCREWDRIVER))
|
||||
user.visible_message(anchored ? "<b>\The [user]</b> begins unscrewing \the [src]." : "<b>\The [user]</b> begins fasten \the [src]." )
|
||||
playsound(src, W.usesound, 75, 1)
|
||||
if(do_after(user, 10, src))
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
return
|
||||
|
||||
/obj/structure/salvageable/attackby(obj/item/I, mob/user)
|
||||
if(I.is_crowbar())
|
||||
if(I.has_tool_quality(TOOL_CROWBAR))
|
||||
playsound(src, I.usesound, 50, 1)
|
||||
var/actual_time = I.toolspeed * 170
|
||||
user.visible_message( \
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/sign/attackby(obj/item/tool, mob/user) //deconstruction
|
||||
if(tool.is_screwdriver() && !istype(src, /obj/structure/sign/scenery) && !istype(src, /obj/structure/sign/double))
|
||||
if(tool.has_tool_quality(TOOL_SCREWDRIVER) && !istype(src, /obj/structure/sign/scenery) && !istype(src, /obj/structure/sign/double))
|
||||
playsound(src, tool.usesound, 50, 1)
|
||||
unfasten(user)
|
||||
else ..()
|
||||
@@ -36,7 +36,7 @@
|
||||
var/original_type
|
||||
|
||||
/obj/item/sign/attackby(obj/item/tool as obj, mob/user as mob) //construction
|
||||
if(tool.is_screwdriver() && isturf(user.loc))
|
||||
if(tool.has_tool_quality(TOOL_SCREWDRIVER) && isturf(user.loc))
|
||||
var/direction = tgui_input_list(usr, "In which direction?", "Select direction.", list("North", "East", "South", "West", "Cancel"))
|
||||
if(direction == "Cancel") return
|
||||
var/target_type = original_type || /obj/structure/sign
|
||||
|
||||
@@ -181,8 +181,8 @@
|
||||
else
|
||||
playsound(src, 'sound/weapons/smash.ogg', 50, 1)
|
||||
CheckHardness()
|
||||
else if(istype(W,/obj/item/weapon/weldingtool) && breakable)
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
else if(W.has_tool_quality(TOOL_WELDER) && breakable)
|
||||
var/obj/item/weapon/weldingtool/WT = W.get_welder()
|
||||
if(material.ignition_point && WT.remove_fuel(0, user))
|
||||
TemperatureAct(150)
|
||||
else
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
return
|
||||
|
||||
/obj/structure/bed/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(W.is_wrench())
|
||||
if(W.has_tool_quality(TOOL_WRENCH))
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
dismantle()
|
||||
qdel(src)
|
||||
@@ -119,7 +119,7 @@
|
||||
add_padding(padding_type)
|
||||
return
|
||||
|
||||
else if(W.is_wirecutter())
|
||||
else if(W.has_tool_quality(TOOL_WIRECUTTER))
|
||||
if(!padding_material)
|
||||
to_chat(user, "\The [src] has no padding to remove.")
|
||||
return
|
||||
@@ -219,7 +219,7 @@
|
||||
return
|
||||
|
||||
/obj/structure/bed/roller/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(W.is_wrench() || istype(W,/obj/item/stack) || W.is_wirecutter())
|
||||
if(W.has_tool_quality(TOOL_WRENCH) || istype(W,/obj/item/stack) || W.has_tool_quality(TOOL_WIRECUTTER))
|
||||
return
|
||||
else if(istype(W,/obj/item/roller_holder))
|
||||
if(has_buckled_mobs())
|
||||
@@ -369,7 +369,7 @@
|
||||
buckle_lying = 1
|
||||
|
||||
/obj/structure/dirtybed/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(W.is_wrench())
|
||||
if(W.has_tool_quality(TOOL_WRENCH))
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
if(anchored)
|
||||
user.visible_message("[user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
|
||||
|
||||
@@ -207,7 +207,7 @@
|
||||
return
|
||||
|
||||
/obj/structure/bed/chair/office/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/stack) || W.is_wirecutter())
|
||||
if(istype(W,/obj/item/stack) || W.has_tool_quality(TOOL_WIRECUTTER))
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -273,7 +273,7 @@
|
||||
return
|
||||
|
||||
/obj/structure/bed/chair/wood/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/stack) || W.is_wirecutter())
|
||||
if(istype(W,/obj/item/stack) || W.has_tool_quality(TOOL_WIRECUTTER))
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
@@ -110,7 +110,7 @@ var/global/list/stool_cache = list() //haha stool
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/stool/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(W.is_wrench())
|
||||
if(W.has_tool_quality(TOOL_WRENCH))
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
dismantle()
|
||||
qdel(src)
|
||||
@@ -140,7 +140,7 @@ var/global/list/stool_cache = list() //haha stool
|
||||
to_chat(user, "You add padding to \the [src].")
|
||||
add_padding(padding_type)
|
||||
return
|
||||
else if (W.is_wirecutter())
|
||||
else if (W.has_tool_quality(TOOL_WIRECUTTER))
|
||||
if(!padding_material)
|
||||
to_chat(user, "\The [src] has no padding to remove.")
|
||||
return
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
L.set_dir(dir)
|
||||
|
||||
/obj/structure/bed/chair/wheelchair/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(W.is_wrench() || W.is_wirecutter() || istype(W,/obj/item/stack))
|
||||
if(W.has_tool_quality(TOOL_WRENCH) || W.has_tool_quality(TOOL_WIRECUTTER) || istype(W,/obj/item/stack))
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
phorontanks++
|
||||
else
|
||||
full = TRUE
|
||||
else if(I.is_wrench())
|
||||
else if(I.has_tool_quality(TOOL_WRENCH))
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='notice'>You lean down and unwrench [src].</span>")
|
||||
anchored = FALSE
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
icon_state = "[initial(icon_state)][open][cistern]"
|
||||
|
||||
/obj/structure/toilet/attackby(obj/item/I as obj, mob/living/user as mob)
|
||||
if(I.is_crowbar())
|
||||
if(I.has_tool_quality(TOOL_CROWBAR))
|
||||
to_chat(user, "<span class='notice'>You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"].</span>")
|
||||
playsound(src, 'sound/effects/stonedoor_openclose.ogg', 50, 1)
|
||||
if(do_after(user, 30))
|
||||
@@ -200,7 +200,7 @@
|
||||
/obj/machinery/shower/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(I.type == /obj/item/device/analyzer)
|
||||
to_chat(user, "<span class='notice'>The water temperature seems to be [watertemp].</span>")
|
||||
if(I.is_wrench())
|
||||
if(I.has_tool_quality(TOOL_WRENCH))
|
||||
var/newtemp = tgui_input_list(user, "What setting would you like to set the temperature valve to?", "Water Temperature Valve", temperature_settings)
|
||||
to_chat(user, "<span class='notice'>You begin to adjust the temperature valve with \the [I].</span>")
|
||||
playsound(src, I.usesound, 50, 1)
|
||||
|
||||
@@ -87,8 +87,8 @@
|
||||
|
||||
switch(state)
|
||||
if("01")
|
||||
if(istype(W, /obj/item/weapon/weldingtool) && !anchored )
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(W.has_tool_quality(TOOL_WELDER) && !anchored)
|
||||
var/obj/item/weapon/weldingtool/WT = W.get_welder()
|
||||
if (WT.remove_fuel(0,user))
|
||||
user.visible_message("[user] disassembles the windoor assembly.", "You start to disassemble the windoor assembly.")
|
||||
playsound(src, WT.usesound, 50, 1)
|
||||
@@ -106,7 +106,7 @@
|
||||
return
|
||||
|
||||
//Wrenching an unsecure assembly anchors it in place. Step 4 complete
|
||||
if(W.is_wrench() && !anchored)
|
||||
if(W.has_tool_quality(TOOL_WRENCH) && !anchored)
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
user.visible_message("[user] secures the windoor assembly to the floor.", "You start to secure the windoor assembly to the floor.")
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
step = 0
|
||||
|
||||
//Unwrenching an unsecure assembly un-anchors it. Step 4 undone
|
||||
else if(W.is_wrench() && anchored)
|
||||
else if(W.has_tool_quality(TOOL_WRENCH) && anchored)
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
user.visible_message("[user] unsecures the windoor assembly to the floor.", "You start to unsecure the windoor assembly to the floor.")
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
if("02")
|
||||
|
||||
//Removing wire from the assembly. Step 5 undone.
|
||||
if(W.is_wirecutter() && !src.electronics)
|
||||
if(W.has_tool_quality(TOOL_WIRECUTTER) && !src.electronics)
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly.")
|
||||
|
||||
@@ -172,7 +172,7 @@
|
||||
W.loc = src.loc
|
||||
|
||||
//Screwdriver to remove airlock electronics. Step 6 undone.
|
||||
else if(W.is_screwdriver() && src.electronics)
|
||||
else if(W.has_tool_quality(TOOL_SCREWDRIVER) && src.electronics)
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to uninstall electronics from the airlock assembly.")
|
||||
|
||||
@@ -185,7 +185,7 @@
|
||||
ae.loc = src.loc
|
||||
|
||||
//Crowbar to complete the assembly, Step 7 complete.
|
||||
else if(W.is_crowbar())
|
||||
else if(W.has_tool_quality(TOOL_CROWBAR))
|
||||
if(!src.electronics)
|
||||
to_chat(usr,"<span class='warning'>The assembly is missing electronics.</span>")
|
||||
return
|
||||
|
||||
@@ -223,8 +223,8 @@
|
||||
if(!istype(W)) return//I really wish I did not need this
|
||||
|
||||
// Fixing.
|
||||
if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent == I_HELP)
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(W.has_tool_quality(TOOL_WELDER) && user.a_intent == I_HELP)
|
||||
var/obj/item/weapon/weldingtool/WT = W.get_welder()
|
||||
if(health < maxhealth)
|
||||
if(WT.remove_fuel(1 ,user))
|
||||
to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
|
||||
@@ -265,7 +265,7 @@
|
||||
|
||||
if(W.flags & NOBLUDGEON) return
|
||||
|
||||
if(W.is_screwdriver())
|
||||
if(W.has_tool_quality(TOOL_SCREWDRIVER))
|
||||
if(reinf && state >= 1)
|
||||
state = 3 - state
|
||||
update_nearby_icons()
|
||||
@@ -285,11 +285,11 @@
|
||||
update_verbs()
|
||||
playsound(src, W.usesound, 75, 1)
|
||||
to_chat(user, "<span class='notice'>You have [anchored ? "" : "un"]fastened the window [anchored ? "to" : "from"] the floor.</span>")
|
||||
else if(W.is_crowbar() && reinf && state <= 1)
|
||||
else if(W.has_tool_quality(TOOL_CROWBAR) && reinf && state <= 1)
|
||||
state = 1 - state
|
||||
playsound(src, W.usesound, 75, 1)
|
||||
to_chat(user, "<span class='notice'>You have pried the window [state ? "into" : "out of"] the frame.</span>")
|
||||
else if(W.is_wrench() && !anchored && (!state || !reinf))
|
||||
else if(W.has_tool_quality(TOOL_WRENCH) && !anchored && (!state || !reinf))
|
||||
if(!glasstype)
|
||||
to_chat(user, "<span class='notice'>You're not sure how to dismantle \the [src] properly.</span>")
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user