mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-02-07 14:50:21 +00:00
Merge remote-tracking branch 'upstream/master' into progressbars
This commit is contained in:
@@ -16,7 +16,7 @@ var/global/floorIsLava = 0
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var/rendered = "<span class=\"log_message\"><span class=\"prefix\">ATTACK:</span> <span class=\"message\">[text]</span></span>"
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for(var/client/C in admins)
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if((R_ADMIN|R_MOD) & C.holder.rights)
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if(C.prefs.toggles & CHAT_ATTACKLOGS)
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if(C.is_preference_enabled(/datum/client_preference/admin/show_attack_logs))
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var/msg = rendered
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C << msg
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@@ -1,98 +1,93 @@
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//admin verb groups - They can overlap if you so wish. Only one of each verb will exist in the verbs list regardless
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var/list/admin_verbs_default = list(
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/datum/admins/proc/show_player_panel, /*shows an interface for individual players, with various links (links require additional flags*/
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/datum/admins/proc/show_player_panel, //shows an interface for individual players, with various links (links require additional flags,
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/client/proc/player_panel,
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/client/proc/toggleadminhelpsound, /*toggles whether we hear a sound when adminhelps/PMs are used*/
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/client/proc/deadmin_self, /*destroys our own admin datum so we can play as a regular player*/
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/client/proc/hide_verbs, /*hides all our adminverbs*/
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/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
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/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
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// /client/proc/check_antagonists, /*shows all antags*/
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/client/proc/deadmin_self, //destroys our own admin datum so we can play as a regular player,
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/client/proc/hide_verbs, //hides all our adminverbs,
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/client/proc/hide_most_verbs, //hides all our hideable adminverbs,
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/client/proc/debug_variables, //allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify,
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// /client/proc/check_antagonists, //shows all antags,
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// /client/proc/cmd_mod_say,
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/client/proc/cmd_mentor_check_new_players
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// /client/proc/deadchat /*toggles deadchat on/off*/
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// /client/proc/deadchat //toggles deadchat on/off,
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)
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var/list/admin_verbs_admin = list(
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/client/proc/player_panel_new, /*shows an interface for all players, with links to various panels*/
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/client/proc/player_panel_new, //shows an interface for all players, with links to various panels,
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/datum/admins/proc/set_tcrystals,
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/datum/admins/proc/add_tcrystals,
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/client/proc/invisimin, /*allows our mob to go invisible/visible*/
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// /datum/admins/proc/show_traitor_panel, /*interface which shows a mob's mind*/ -Removed due to rare practical use. Moved to debug verbs ~Errorage
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/datum/admins/proc/show_game_mode, /*Configuration window for the current game mode.*/
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/datum/admins/proc/force_mode_latespawn, /*Force the mode to try a latespawn proc*/
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/datum/admins/proc/force_antag_latespawn, /*Force a specific template to try a latespawn proc*/
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/datum/admins/proc/toggleenter, /*toggles whether people can join the current game*/
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/datum/admins/proc/toggleguests, /*toggles whether guests can join the current game*/
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/datum/admins/proc/announce, /*priority announce something to all clients.*/
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/client/proc/colorooc, /*allows us to set a custom colour for everythign we say in ooc*/
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/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
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/client/proc/toggle_view_range, /*changes how far we can see*/
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/datum/admins/proc/view_txt_log, /*shows the server log (diary) for today*/
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/datum/admins/proc/view_atk_log, /*shows the server combat-log, doesn't do anything presently*/
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/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
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/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
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/client/proc/cmd_admin_subtle_message, /*send an message to somebody as a 'voice in their head'*/
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/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
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/client/proc/cmd_admin_check_contents, /*displays the contents of an instance*/
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/datum/admins/proc/access_news_network, /*allows access of newscasters*/
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/client/proc/giveruntimelog, /*allows us to give access to runtime logs to somebody*/
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/client/proc/getserverlog, /*allows us to fetch server logs (diary) for other days*/
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/client/proc/jumptocoord, /*we ghost and jump to a coordinate*/
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/client/proc/Getmob, /*teleports a mob to our location*/
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/client/proc/Getkey, /*teleports a mob with a certain ckey to our location*/
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// /client/proc/sendmob, /*sends a mob somewhere*/ -Removed due to it needing two sorting procs to work, which were executed every time an admin right-clicked. ~Errorage
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/client/proc/invisimin, //allows our mob to go invisible/visible,
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// /datum/admins/proc/show_traitor_panel, //interface which shows a mob's mind -Removed due to rare practical use. Moved to debug verbs ~Errorage,
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/datum/admins/proc/show_game_mode, //Configuration window for the current game mode.,
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/datum/admins/proc/force_mode_latespawn, //Force the mode to try a latespawn proc,
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/datum/admins/proc/force_antag_latespawn, //Force a specific template to try a latespawn proc,
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/datum/admins/proc/toggleenter, //toggles whether people can join the current game,
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/datum/admins/proc/toggleguests, //toggles whether guests can join the current game,
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/datum/admins/proc/announce, //priority announce something to all clients.,
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/client/proc/colorooc, //allows us to set a custom colour for everythign we say in ooc,
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/client/proc/admin_ghost, //allows us to ghost/reenter body at will,
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/client/proc/toggle_view_range, //changes how far we can see,
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/datum/admins/proc/view_txt_log, //shows the server log (diary) for today,
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/datum/admins/proc/view_atk_log, //shows the server combat-log, doesn't do anything presently,
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/client/proc/cmd_admin_pm_context, //right-click adminPM interface,
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/client/proc/cmd_admin_pm_panel, //admin-pm list,
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/client/proc/cmd_admin_subtle_message, //send an message to somebody as a 'voice in their head',
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/client/proc/cmd_admin_delete, //delete an instance/object/mob/etc,
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/client/proc/cmd_admin_check_contents, //displays the contents of an instance,
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/datum/admins/proc/access_news_network, //allows access of newscasters,
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/client/proc/giveruntimelog, //allows us to give access to runtime logs to somebody,
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/client/proc/getserverlog, //allows us to fetch server logs (diary) for other days,
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/client/proc/jumptocoord, //we ghost and jump to a coordinate,
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/client/proc/Getmob, //teleports a mob to our location,
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/client/proc/Getkey, //teleports a mob with a certain ckey to our location,
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// /client/proc/sendmob, //sends a mob somewhere, -Removed due to it needing two sorting procs to work, which were executed every time an admin right-clicked. ~Errorage,
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/client/proc/Jump,
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/client/proc/jumptokey, /*allows us to jump to the location of a mob with a certain ckey*/
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/client/proc/jumptomob, /*allows us to jump to a specific mob*/
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/client/proc/jumptoturf, /*allows us to jump to a specific turf*/
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/client/proc/admin_call_shuttle, /*allows us to call the emergency shuttle*/
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/client/proc/admin_cancel_shuttle, /*allows us to cancel the emergency shuttle, sending it back to centcomm*/
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/client/proc/cmd_admin_direct_narrate, /*send text directly to a player with no padding. Useful for narratives and fluff-text*/
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/client/proc/cmd_admin_world_narrate, /*sends text to all players with no padding*/
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/client/proc/jumptokey, //allows us to jump to the location of a mob with a certain ckey,
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/client/proc/jumptomob, //allows us to jump to a specific mob,
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/client/proc/jumptoturf, //allows us to jump to a specific turf,
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/client/proc/admin_call_shuttle, //allows us to call the emergency shuttle,
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/client/proc/admin_cancel_shuttle, //allows us to cancel the emergency shuttle, sending it back to centcomm,
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/client/proc/cmd_admin_direct_narrate, //send text directly to a player with no padding. Useful for narratives and fluff-text,
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/client/proc/cmd_admin_world_narrate, //sends text to all players with no padding,
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/client/proc/cmd_admin_create_centcom_report,
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/client/proc/check_words, /*displays cult-words*/
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/client/proc/check_ai_laws, /*shows AI and borg laws*/
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/client/proc/rename_silicon, /*properly renames silicons*/
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/client/proc/manage_silicon_laws, /* Allows viewing and editing silicon laws. */
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/client/proc/check_words, //displays cult-words,
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/client/proc/check_ai_laws, //shows AI and borg laws,
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/client/proc/rename_silicon, //properly renames silicons,
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/client/proc/manage_silicon_laws, // Allows viewing and editing silicon laws. ,
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/client/proc/check_antagonists,
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/client/proc/admin_memo, /*admin memo system. show/delete/write. +SERVER needed to delete admin memos of others*/
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/client/proc/dsay, /*talk in deadchat using our ckey/fakekey*/
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/client/proc/toggleprayers, /*toggles prayers on/off*/
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// /client/proc/toggle_hear_deadcast, /*toggles whether we hear deadchat*/
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/client/proc/toggle_hear_radio, /*toggles whether we hear the radio*/
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/client/proc/investigate_show, /*various admintools for investigation. Such as a singulo grief-log*/
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/client/proc/admin_memo, //admin memo system. show/delete/write. +SERVER needed to delete admin memos of others,
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/client/proc/dsay, //talk in deadchat using our ckey/fakekey,
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// /client/proc/toggle_hear_deadcast, //toggles whether we hear deadchat,
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/client/proc/investigate_show, //various admintools for investigation. Such as a singulo grief-log,
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/client/proc/secrets,
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/datum/admins/proc/toggleooc, /*toggles ooc on/off for everyone*/
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/datum/admins/proc/togglelooc, /*toggles looc on/off for everyone*/
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/datum/admins/proc/toggleoocdead, /*toggles ooc on/off for everyone who is dead*/
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/datum/admins/proc/togglehubvisibility, /*toggles visibility on the BYOND Hub.*/
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/datum/admins/proc/toggledsay, /*toggles dsay on/off for everyone*/
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/client/proc/game_panel, /*game panel, allows to change game-mode etc*/
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/client/proc/cmd_admin_say, /*admin-only ooc chat*/
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/datum/admins/proc/toggleooc, //toggles ooc on/off for everyone,
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/datum/admins/proc/togglelooc, //toggles looc on/off for everyone,
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/datum/admins/proc/toggleoocdead, //toggles ooc on/off for everyone who is dead,
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/datum/admins/proc/togglehubvisibility, //toggles visibility on the BYOND Hub.,
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/datum/admins/proc/toggledsay, //toggles dsay on/off for everyone,
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/client/proc/game_panel, //game panel, allows to change game-mode etc,
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/client/proc/cmd_admin_say, //admin-only ooc chat,
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/datum/admins/proc/PlayerNotes,
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/client/proc/cmd_mod_say,
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/datum/admins/proc/show_player_info,
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/client/proc/free_slot, /*frees slot for chosen job*/
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/client/proc/free_slot, //frees slot for chosen job,
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/client/proc/cmd_admin_change_custom_event,
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/client/proc/cmd_admin_rejuvenate,
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/client/proc/toggleattacklogs,
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/client/proc/toggledebuglogs,
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/client/proc/toggleghostwriters,
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/client/proc/toggledrones,
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/datum/admins/proc/show_skills,
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/client/proc/check_customitem_activity,
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/client/proc/man_up,
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/client/proc/global_man_up,
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/client/proc/response_team, // Response Teams admin verb
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/client/proc/response_team, // Response Teams admin verb,
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/client/proc/toggle_antagHUD_use,
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/client/proc/toggle_antagHUD_restrictions,
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/client/proc/allow_character_respawn, /* Allows a ghost to respawn */
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/client/proc/allow_character_respawn, // Allows a ghost to respawn ,
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/client/proc/event_manager_panel,
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/client/proc/empty_ai_core_toggle_latejoin,
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/client/proc/empty_ai_core_toggle_latejoin,
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/client/proc/aooc,
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/client/proc/change_human_appearance_admin, /* Allows an admin to change the basic appearance of human-based mobs */
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/client/proc/change_human_appearance_self, /* Allows the human-based mob itself change its basic appearance */
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/client/proc/change_human_appearance_admin, // Allows an admin to change the basic appearance of human-based mobs ,
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/client/proc/change_human_appearance_self, // Allows the human-based mob itself change its basic appearance ,
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/client/proc/change_security_level,
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/client/proc/view_chemical_reaction_logs,
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/client/proc/makePAI,
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@@ -131,7 +126,7 @@ var/list/admin_verbs_spawn = list(
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/datum/admins/proc/spawn_custom_item,
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/datum/admins/proc/check_custom_items,
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/datum/admins/proc/spawn_plant,
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/datum/admins/proc/spawn_atom, /*allows us to spawn instances*/
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||||
/datum/admins/proc/spawn_atom, //allows us to spawn instances,
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/client/proc/respawn_character,
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||||
/client/proc/virus2_editor,
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/client/proc/spawn_chemdisp_cartridge
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||||
@@ -149,7 +144,7 @@ var/list/admin_verbs_server = list(
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/datum/admins/proc/immreboot,
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/client/proc/everyone_random,
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||||
/datum/admins/proc/toggleAI,
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/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
|
||||
/client/proc/cmd_admin_delete, //delete an instance/object/mob/etc,
|
||||
/client/proc/cmd_debug_del_all,
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||||
/datum/admins/proc/adrev,
|
||||
/datum/admins/proc/adspawn,
|
||||
@@ -161,7 +156,7 @@ var/list/admin_verbs_server = list(
|
||||
/client/proc/nanomapgen_DumpImage
|
||||
)
|
||||
var/list/admin_verbs_debug = list(
|
||||
/client/proc/getruntimelog, /*allows us to access runtime logs to somebody*/
|
||||
/client/proc/getruntimelog, //allows us to access runtime logs to somebody,
|
||||
/client/proc/cmd_admin_list_open_jobs,
|
||||
/client/proc/Debug2,
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||||
/client/proc/kill_air,
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||||
@@ -187,14 +182,13 @@ var/list/admin_verbs_debug = list(
|
||||
/client/proc/enable_debug_verbs,
|
||||
/client/proc/callproc,
|
||||
/client/proc/callproc_target,
|
||||
/client/proc/toggledebuglogs,
|
||||
/client/proc/SDQL_query,
|
||||
/client/proc/SDQL2_query,
|
||||
/client/proc/Jump,
|
||||
/client/proc/jumptomob,
|
||||
/client/proc/jumptocoord,
|
||||
/client/proc/dsay,
|
||||
/client/proc/admin_ghost /*allows us to ghost/reenter body at will*/
|
||||
/client/proc/admin_ghost //allows us to ghost/reenter body at will,
|
||||
)
|
||||
|
||||
var/list/admin_verbs_paranoid_debug = list(
|
||||
@@ -218,8 +212,6 @@ var/list/admin_verbs_rejuv = list(
|
||||
var/list/admin_verbs_hideable = list(
|
||||
/client/proc/deadmin_self,
|
||||
// /client/proc/deadchat,
|
||||
/client/proc/toggleprayers,
|
||||
/client/proc/toggle_hear_radio,
|
||||
/datum/admins/proc/show_traitor_panel,
|
||||
/datum/admins/proc/toggleenter,
|
||||
/datum/admins/proc/toggleguests,
|
||||
@@ -288,14 +280,12 @@ var/list/admin_verbs_hideable = list(
|
||||
/datum/admins/proc/set_tcrystals
|
||||
)
|
||||
var/list/admin_verbs_mod = list(
|
||||
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
|
||||
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
|
||||
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game.*/
|
||||
/client/proc/toggledebuglogs,
|
||||
/client/proc/cmd_admin_pm_context, //right-click adminPM interface,
|
||||
/client/proc/cmd_admin_pm_panel, //admin-pm list,
|
||||
/client/proc/debug_variables, //allows us to -see- the variables of any instance in the game.,
|
||||
/datum/admins/proc/PlayerNotes,
|
||||
/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
|
||||
/client/proc/admin_ghost, //allows us to ghost/reenter body at will,
|
||||
/client/proc/cmd_mod_say,
|
||||
/client/proc/toggleattacklogs,
|
||||
/datum/admins/proc/show_player_info,
|
||||
/client/proc/player_panel_new,
|
||||
/client/proc/dsay,
|
||||
@@ -304,10 +294,10 @@ var/list/admin_verbs_mod = list(
|
||||
/client/proc/check_antagonists,
|
||||
/client/proc/aooc,
|
||||
/client/proc/jobbans,
|
||||
/client/proc/cmd_admin_subtle_message, /*send an message to somebody as a 'voice in their head'*/
|
||||
/client/proc/cmd_admin_subtle_message, //send an message to somebody as a 'voice in their head',
|
||||
/datum/admins/proc/paralyze_mob,
|
||||
/client/proc/cmd_admin_direct_narrate,
|
||||
/client/proc/allow_character_respawn /* Allows a ghost to respawn */
|
||||
/client/proc/allow_character_respawn // Allows a ghost to respawn ,
|
||||
)
|
||||
|
||||
var/list/admin_verbs_mentor = list(
|
||||
@@ -903,17 +893,6 @@ var/list/admin_verbs_mentor = list(
|
||||
message_admins("A job slot for [job] has been opened by [key_name_admin(usr)]")
|
||||
return
|
||||
|
||||
/client/proc/toggleattacklogs()
|
||||
set name = "Toggle Attack Log Messages"
|
||||
set category = "Preferences"
|
||||
|
||||
prefs.toggles ^= CHAT_ATTACKLOGS
|
||||
if (prefs.toggles & CHAT_ATTACKLOGS)
|
||||
usr << "You now will get attack log messages"
|
||||
else
|
||||
usr << "You now won't get attack log messages"
|
||||
|
||||
|
||||
/client/proc/toggleghostwriters()
|
||||
set name = "Toggle ghost writers"
|
||||
set category = "Server"
|
||||
@@ -942,17 +921,6 @@ var/list/admin_verbs_mentor = list(
|
||||
src << "<b>Enabled maint drones.</b>"
|
||||
message_admins("Admin [key_name_admin(usr)] has enabled maint drones.", 1)
|
||||
|
||||
/client/proc/toggledebuglogs()
|
||||
set name = "Toggle Debug Log Messages"
|
||||
set category = "Preferences"
|
||||
|
||||
prefs.toggles ^= CHAT_DEBUGLOGS
|
||||
if (prefs.toggles & CHAT_DEBUGLOGS)
|
||||
usr << "You now will get debug log messages"
|
||||
else
|
||||
usr << "You now won't get debug log messages"
|
||||
|
||||
|
||||
/client/proc/man_up(mob/T as mob in mob_list)
|
||||
set category = "Fun"
|
||||
set name = "Man Up"
|
||||
|
||||
@@ -100,7 +100,7 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
|
||||
if((R_ADMIN|R_MOD|R_MENTOR|R_SERVER) & X.holder.rights)
|
||||
if(X.is_afk())
|
||||
admin_number_afk++
|
||||
if(X.prefs.toggles & SOUND_ADMINHELP)
|
||||
if(X.is_preference_enabled(/datum/client_preference/holder/play_adminhelp_ping))
|
||||
X << 'sound/effects/adminhelp.ogg'
|
||||
if(X.holder.rights == R_MENTOR)
|
||||
X << mentor_msg // Mentors won't see coloring of names on people with special_roles (Antags, etc.)
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
|
||||
//play the recieving admin the adminhelp sound (if they have them enabled)
|
||||
//non-admins shouldn't be able to disable this
|
||||
if(C.prefs && C.prefs.toggles & SOUND_ADMINHELP)
|
||||
if(C.is_preference_enabled(/datum/client_preference/holder/play_adminhelp_ping))
|
||||
C << 'sound/effects/adminhelp.ogg'
|
||||
|
||||
log_admin("PM: [key_name(src)]->[key_name(C)]: [msg]")
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
if(!src.mob)
|
||||
return
|
||||
if(prefs.muted & MUTE_DEADCHAT)
|
||||
src << "\red You cannot send DSAY messages (muted)."
|
||||
src << "<span class='warning'>You cannot send DSAY messages (muted).</span>"
|
||||
return
|
||||
|
||||
if(!(prefs.toggles & CHAT_DEAD))
|
||||
src << "\red You have deadchat muted."
|
||||
if(!is_preference_enabled(/datum/client_preference/show_dsay))
|
||||
src << "<span class='warning'>You have deadchat muted.</span>"
|
||||
return
|
||||
|
||||
if (src.handle_spam_prevention(msg,MUTE_DEADCHAT))
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
var/list/forbidden_varedit_object_types = list(
|
||||
/datum/admins, //Admins editing their own admin-power object? Yup, sounds like a good idea.
|
||||
/obj/machinery/blackbox_recorder, //Prevents people messing with feedback gathering
|
||||
/datum/feedback_variable //Prevents people messing with feedback gathering
|
||||
/datum/admins, //Admins editing their own admin-power object? Yup, sounds like a good idea,
|
||||
/obj/machinery/blackbox_recorder, //Prevents people messing with feedback gathering,
|
||||
/datum/feedback_variable //Prevents people messing with feedback gathering,
|
||||
)
|
||||
|
||||
var/list/VVlocked = list("vars", "client", "virus", "viruses", "cuffed", "last_eaten", "unlock_content", "bound_x", "bound_y", "step_x", "step_y", "force_ending")
|
||||
|
||||
@@ -16,7 +16,7 @@ var/list/sounds_cache = list()
|
||||
log_admin("[key_name(src)] played sound [S]")
|
||||
message_admins("[key_name_admin(src)] played sound [S]", 1)
|
||||
for(var/mob/M in player_list)
|
||||
if(M.client.prefs.toggles & SOUND_MIDI)
|
||||
if(M.is_preference_enabled(/datum/client_preference/play_admin_midis))
|
||||
M << uploaded_sound
|
||||
|
||||
feedback_add_details("admin_verb","PGS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
for(var/client/C in admins)
|
||||
if(R_ADMIN & C.holder.rights)
|
||||
if(C.prefs.toggles & CHAT_PRAYER)
|
||||
if(C.is_preference_enabled(/datum/client_preference/admin/show_chat_prayers))
|
||||
C << msg
|
||||
usr << "Your prayers have been received by the gods."
|
||||
|
||||
|
||||
@@ -234,9 +234,9 @@ Ccomp's first proc.
|
||||
|
||||
var/list/mobs = list()
|
||||
var/list/ghosts = list()
|
||||
var/list/sortmob = sortAtom(mob_list) // get the mob list.
|
||||
/var/any=0
|
||||
for(var/mob/observer/dead/M in sortmob)
|
||||
var/list/sortmob = sortAtom(mob_list) // get the mob list.
|
||||
var/any=0
|
||||
for(var/mob/observer/dead/M in sortmob)
|
||||
mobs.Add(M) //filter it where it's only ghosts
|
||||
any = 1 //if no ghosts show up, any will just be 0
|
||||
if(!any)
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
..()
|
||||
|
||||
|
||||
on_found(mob/finder as mob)
|
||||
on_found(mob/living/finder as mob)
|
||||
if(armed)
|
||||
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
/datum/category_item/player_setup_item/general/basic/sanitize_character()
|
||||
if(!pref.species) pref.species = "Human"
|
||||
var/datum/species/S = all_species[pref.species]
|
||||
var/datum/species/S = all_species[pref.species ? pref.species : "Human"]
|
||||
pref.age = sanitize_integer(pref.age, S.min_age, S.max_age, initial(pref.age))
|
||||
pref.gender = sanitize_inlist(pref.gender, valid_player_genders, pick(valid_player_genders))
|
||||
pref.real_name = sanitize_name(pref.real_name, pref.species)
|
||||
|
||||
@@ -1,38 +1,126 @@
|
||||
/datum/preferences
|
||||
var/preferences_enabled = null
|
||||
var/preferences_disabled = null
|
||||
|
||||
/datum/category_item/player_setup_item/player_global/settings
|
||||
name = "Settings"
|
||||
sort_order = 2
|
||||
|
||||
/datum/category_item/player_setup_item/player_global/settings/load_preferences(var/savefile/S)
|
||||
S["lastchangelog"] >> pref.lastchangelog
|
||||
S["default_slot"] >> pref.default_slot
|
||||
S["toggles"] >> pref.toggles
|
||||
S["lastchangelog"] >> pref.lastchangelog
|
||||
S["default_slot"] >> pref.default_slot
|
||||
S["preferences"] >> pref.preferences_enabled
|
||||
S["preferences_disabled"] >> pref.preferences_disabled
|
||||
|
||||
/datum/category_item/player_setup_item/player_global/settings/save_preferences(var/savefile/S)
|
||||
S["lastchangelog"] << pref.lastchangelog
|
||||
S["default_slot"] << pref.default_slot
|
||||
S["toggles"] << pref.toggles
|
||||
S["lastchangelog"] << pref.lastchangelog
|
||||
S["default_slot"] << pref.default_slot
|
||||
S["preferences"] << pref.preferences_enabled
|
||||
S["preferences_disabled"] << pref.preferences_disabled
|
||||
|
||||
/datum/category_item/player_setup_item/player_global/settings/sanitize_preferences()
|
||||
// Ensure our preferences are lists.
|
||||
if(!istype(pref.preferences_enabled, /list))
|
||||
pref.preferences_enabled = list()
|
||||
if(!istype(pref.preferences_disabled, /list))
|
||||
pref.preferences_disabled = list()
|
||||
|
||||
// Arrange preferences that have never been enabled/disabled.
|
||||
var/list/client_preference_keys = list()
|
||||
for(var/cp in get_client_preferences())
|
||||
var/datum/client_preference/client_pref = cp
|
||||
client_preference_keys += client_pref.key
|
||||
if((client_pref.key in pref.preferences_enabled) || (client_pref.key in pref.preferences_disabled))
|
||||
continue
|
||||
|
||||
if(client_pref.enabled_by_default)
|
||||
pref.preferences_enabled += client_pref.key
|
||||
else
|
||||
pref.preferences_disabled += client_pref.key
|
||||
|
||||
// Clean out preferences that no longer exist.
|
||||
for(var/key in pref.preferences_enabled)
|
||||
if(!(key in client_preference_keys))
|
||||
pref.preferences_enabled -= key
|
||||
for(var/key in pref.preferences_disabled)
|
||||
if(!(key in client_preference_keys))
|
||||
pref.preferences_disabled -= key
|
||||
|
||||
pref.lastchangelog = sanitize_text(pref.lastchangelog, initial(pref.lastchangelog))
|
||||
pref.default_slot = sanitize_integer(pref.default_slot, 1, config.character_slots, initial(pref.default_slot))
|
||||
pref.toggles = sanitize_integer(pref.toggles, 0, 65535, initial(pref.toggles))
|
||||
|
||||
/datum/category_item/player_setup_item/player_global/settings/content(var/mob/user)
|
||||
. += "<b>Play admin midis:</b> <a href='?src=\ref[src];toggle=[SOUND_MIDI]'><b>[(pref.toggles & SOUND_MIDI) ? "Yes" : "No"]</b></a><br>"
|
||||
. += "<b>Play lobby music:</b> <a href='?src=\ref[src];toggle=[SOUND_LOBBY]'><b>[(pref.toggles & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>"
|
||||
. += "<b>Ghost ears:</b> <a href='?src=\ref[src];toggle=[CHAT_GHOSTEARS]'><b>[(pref.toggles & CHAT_GHOSTEARS) ? "All Speech" : "Nearest Creatures"]</b></a><br>"
|
||||
. += "<b>Ghost sight:</b> <a href='?src=\ref[src];toggle=[CHAT_GHOSTSIGHT]'><b>[(pref.toggles & CHAT_GHOSTSIGHT) ? "All Emotes" : "Nearest Creatures"]</b></a><br>"
|
||||
. += "<b>Ghost radio:</b> <a href='?src=\ref[src];toggle=[CHAT_GHOSTRADIO]'><b>[(pref.toggles & CHAT_GHOSTRADIO) ? "All Chatter" : "Nearest Speakers"]</b></a><br>"
|
||||
. = list()
|
||||
. += "<b>Preferences</b><br>"
|
||||
. += "<table>"
|
||||
var/mob/pref_mob = preference_mob()
|
||||
for(var/cp in get_client_preferences())
|
||||
var/datum/client_preference/client_pref = cp
|
||||
if(!client_pref.may_toggle(pref_mob))
|
||||
continue
|
||||
|
||||
. += "<tr><td>[client_pref.description]: </td>"
|
||||
if(pref_mob.is_preference_enabled(client_pref.key))
|
||||
. += "<td><b>[client_pref.enabled_description]</b></td> <td><a href='?src=\ref[src];toggle_off=[client_pref.key]'>[client_pref.disabled_description]</a></td>"
|
||||
else
|
||||
. += "<td><a href='?src=\ref[src];toggle_on=[client_pref.key]'>[client_pref.enabled_description]</a></td> <td><b>[client_pref.disabled_description]</b></td>"
|
||||
. += "</tr>"
|
||||
|
||||
. += "</table>"
|
||||
return jointext(., "")
|
||||
|
||||
/datum/category_item/player_setup_item/player_global/settings/OnTopic(var/href,var/list/href_list, var/mob/user)
|
||||
if(href_list["toggle"])
|
||||
var/toggle_flag = text2num(href_list["toggle"])
|
||||
pref.toggles ^= toggle_flag
|
||||
if(toggle_flag == SOUND_LOBBY && isnewplayer(user))
|
||||
if(pref.toggles & SOUND_LOBBY)
|
||||
user << sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
else
|
||||
user << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)
|
||||
var/mob/pref_mob = preference_mob()
|
||||
if(href_list["toggle_on"])
|
||||
. = pref_mob.set_preference(href_list["toggle_on"], TRUE)
|
||||
else if(href_list["toggle_off"])
|
||||
. = pref_mob.set_preference(href_list["toggle_off"], FALSE)
|
||||
if(.)
|
||||
return TOPIC_REFRESH
|
||||
|
||||
return ..()
|
||||
|
||||
/client/proc/is_preference_enabled(var/preference)
|
||||
if(ispath(preference))
|
||||
var/datum/client_preference/cp = get_client_preference_by_type(preference)
|
||||
preference = cp.key
|
||||
|
||||
return (preference in prefs.preferences_enabled)
|
||||
|
||||
/client/proc/set_preference(var/preference, var/set_preference)
|
||||
var/datum/client_preference/cp
|
||||
if(ispath(preference))
|
||||
cp = get_client_preference_by_type(preference)
|
||||
else
|
||||
cp = get_client_preference_by_key(preference)
|
||||
|
||||
if(!cp)
|
||||
return FALSE
|
||||
|
||||
var/enabled
|
||||
if(set_preference && !(preference in prefs.preferences_enabled))
|
||||
prefs.preferences_enabled += preference
|
||||
prefs.preferences_disabled -= preference
|
||||
enabled = TRUE
|
||||
. = TRUE
|
||||
else if(!set_preference && (preference in prefs.preferences_enabled))
|
||||
prefs.preferences_enabled -= preference
|
||||
prefs.preferences_disabled |= preference
|
||||
enabled = FALSE
|
||||
. = TRUE
|
||||
if(.)
|
||||
cp.toggled(mob, enabled)
|
||||
|
||||
/mob/proc/is_preference_enabled(var/preference)
|
||||
if(!client)
|
||||
return FALSE
|
||||
return client.is_preference_enabled(preference)
|
||||
|
||||
/mob/proc/set_preference(var/preference, var/set_preference)
|
||||
if(!client)
|
||||
return FALSE
|
||||
if(!client.prefs)
|
||||
log_debug("Client prefs found to be null for mob [src] and client [ckey], this should be investigated.")
|
||||
return FALSE
|
||||
|
||||
return client.set_preference(preference, set_preference)
|
||||
|
||||
@@ -124,7 +124,6 @@ var/list/_client_preferences_by_type
|
||||
key = "SHOW_PROGRESS"
|
||||
enabled_description = "Show"
|
||||
disabled_description = "Hide"
|
||||
|
||||
/********************
|
||||
* Admin Preferences *
|
||||
********************/
|
||||
|
||||
@@ -28,6 +28,10 @@
|
||||
display_name = "armband, science"
|
||||
path = /obj/item/clothing/accessory/armband/science
|
||||
|
||||
/datum/gear/accessory/wallet
|
||||
display_name = "wallet"
|
||||
path = /obj/item/weapon/storage/wallet/random
|
||||
|
||||
/datum/gear/accessory/holster
|
||||
display_name = "holster, armpit"
|
||||
path = /obj/item/clothing/accessory/holster/armpit
|
||||
|
||||
@@ -212,13 +212,13 @@
|
||||
/datum/category_item/player_setup_item/Topic(var/href,var/list/href_list)
|
||||
if(..())
|
||||
return 1
|
||||
var/mob/user = usr
|
||||
if(!user.client)
|
||||
var/mob/pref_mob = preference_mob()
|
||||
if(!pref_mob || !pref_mob.client)
|
||||
return 1
|
||||
|
||||
. = OnTopic(href, href_list, user)
|
||||
. = OnTopic(href, href_list, usr)
|
||||
if(. == TOPIC_REFRESH)
|
||||
user.client.prefs.ShowChoices(user)
|
||||
pref_mob.client.prefs.ShowChoices(usr)
|
||||
|
||||
/datum/category_item/player_setup_item/CanUseTopic(var/mob/user)
|
||||
return 1
|
||||
@@ -227,5 +227,11 @@
|
||||
return TOPIC_NOACTION
|
||||
|
||||
/datum/category_item/player_setup_item/proc/preference_mob()
|
||||
if(pref && pref.client && pref.client.mob)
|
||||
if(!pref.client)
|
||||
for(var/client/C)
|
||||
if(C.ckey == pref.client_ckey)
|
||||
pref.client = C
|
||||
break
|
||||
|
||||
if(pref.client)
|
||||
return pref.client.mob
|
||||
|
||||
@@ -19,7 +19,6 @@ datum/preferences
|
||||
var/ooccolor = "#010000" //Whatever this is set to acts as 'reset' color and is thus unusable as an actual custom color
|
||||
var/be_special = 0 //Special role selection
|
||||
var/UI_style = "Midnight"
|
||||
var/toggles = TOGGLES_DEFAULT
|
||||
var/UI_style_color = "#ffffff"
|
||||
var/UI_style_alpha = 255
|
||||
|
||||
@@ -110,11 +109,12 @@ datum/preferences
|
||||
// OOC Metadata:
|
||||
var/metadata = ""
|
||||
|
||||
var/client/client = null
|
||||
var/client_ckey = null
|
||||
|
||||
// Communicator identity data
|
||||
var/communicator_visibility = 0
|
||||
|
||||
var/client/client = null
|
||||
|
||||
var/datum/category_collection/player_setup_collection/player_setup
|
||||
|
||||
/datum/preferences/New(client/C)
|
||||
@@ -127,6 +127,7 @@ datum/preferences
|
||||
|
||||
if(istype(C))
|
||||
client = C
|
||||
client_ckey = C.ckey
|
||||
if(!IsGuestKey(C.key))
|
||||
load_path(C.ckey)
|
||||
if(load_preferences())
|
||||
@@ -187,6 +188,12 @@ datum/preferences
|
||||
|
||||
/datum/preferences/proc/ShowChoices(mob/user)
|
||||
if(!user || !user.client) return
|
||||
|
||||
if(!get_mob_by_key(client_ckey))
|
||||
user << "<span class='danger'>No mob exists for the given client!</span>"
|
||||
close_load_dialog(user)
|
||||
return
|
||||
|
||||
var/dat = "<html><body><center>"
|
||||
|
||||
if(path)
|
||||
@@ -204,7 +211,7 @@ datum/preferences
|
||||
dat += player_setup.content(user)
|
||||
|
||||
dat += "</html></body>"
|
||||
user << browse(dat, "window=preferences;size=625x736")
|
||||
user << browse(dat, "window=preferences;size=635x736")
|
||||
|
||||
/datum/preferences/proc/process_link(mob/user, list/href_list)
|
||||
if(!user) return
|
||||
|
||||
@@ -1,159 +0,0 @@
|
||||
//toggles
|
||||
/client/verb/toggle_ghost_ears()
|
||||
set name = "Show/Hide GhostEars"
|
||||
set category = "Preferences"
|
||||
set desc = ".Toggle Between seeing all mob speech, and only speech of nearby mobs"
|
||||
prefs.toggles ^= CHAT_GHOSTEARS
|
||||
src << "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTEARS) ? "see all speech in the world" : "only see speech from nearby mobs"]."
|
||||
prefs.save_preferences()
|
||||
feedback_add_details("admin_verb","TGE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/verb/toggle_ghost_sight()
|
||||
set name = "Show/Hide GhostSight"
|
||||
set category = "Preferences"
|
||||
set desc = ".Toggle Between seeing all mob emotes, and only emotes of nearby mobs"
|
||||
prefs.toggles ^= CHAT_GHOSTSIGHT
|
||||
src << "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTSIGHT) ? "see all emotes in the world" : "only see emotes from nearby mobs"]."
|
||||
prefs.save_preferences()
|
||||
feedback_add_details("admin_verb","TGS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/verb/toggle_ghost_radio()
|
||||
set name = "Enable/Disable GhostRadio"
|
||||
set category = "Preferences"
|
||||
set desc = ".Toggle between hearing all radio chatter, or only from nearby speakers"
|
||||
prefs.toggles ^= CHAT_GHOSTRADIO
|
||||
src << "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTRADIO) ? "hear all radio chat in the world" : "only hear from nearby speakers"]."
|
||||
prefs.save_preferences()
|
||||
feedback_add_details("admin_verb","TGR")
|
||||
|
||||
/client/proc/toggle_hear_radio()
|
||||
set name = "Show/Hide RadioChatter"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggle seeing radiochatter from radios and speakers"
|
||||
if(!holder) return
|
||||
prefs.toggles ^= CHAT_RADIO
|
||||
prefs.save_preferences()
|
||||
usr << "You will [(prefs.toggles & CHAT_RADIO) ? "now" : "no longer"] see radio chatter from radios or speakers"
|
||||
feedback_add_details("admin_verb","THR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/toggleadminhelpsound()
|
||||
set name = "Hear/Silence Adminhelps"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggle hearing a notification when admin PMs are recieved"
|
||||
if(!holder) return
|
||||
prefs.toggles ^= SOUND_ADMINHELP
|
||||
prefs.save_preferences()
|
||||
usr << "You will [(prefs.toggles & SOUND_ADMINHELP) ? "now" : "no longer"] hear a sound when adminhelps arrive."
|
||||
feedback_add_details("admin_verb","AHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/verb/deadchat() // Deadchat toggle is usable by anyone.
|
||||
set name = "Show/Hide Deadchat"
|
||||
set category = "Preferences"
|
||||
set desc ="Toggles seeing deadchat"
|
||||
prefs.toggles ^= CHAT_DEAD
|
||||
prefs.save_preferences()
|
||||
|
||||
if(src.holder)
|
||||
src << "You will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
|
||||
else
|
||||
src << "As a ghost, you will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
|
||||
|
||||
feedback_add_details("admin_verb","TDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/toggleprayers()
|
||||
set name = "Show/Hide Prayers"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles seeing prayers"
|
||||
prefs.toggles ^= CHAT_PRAYER
|
||||
prefs.save_preferences()
|
||||
src << "You will [(prefs.toggles & CHAT_PRAYER) ? "now" : "no longer"] see prayerchat."
|
||||
feedback_add_details("admin_verb","TP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/verb/toggletitlemusic()
|
||||
set name = "Hear/Silence LobbyMusic"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles hearing the GameLobby music"
|
||||
prefs.toggles ^= SOUND_LOBBY
|
||||
prefs.save_preferences()
|
||||
if(prefs.toggles & SOUND_LOBBY)
|
||||
src << "You will now hear music in the game lobby."
|
||||
if(istype(mob, /mob/new_player))
|
||||
playtitlemusic()
|
||||
else
|
||||
src << "You will no longer hear music in the game lobby."
|
||||
if(istype(mob, /mob/new_player))
|
||||
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jamsz
|
||||
feedback_add_details("admin_verb","TLobby") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/verb/togglemidis()
|
||||
set name = "Hear/Silence Midis"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles hearing sounds uploaded by admins"
|
||||
prefs.toggles ^= SOUND_MIDI
|
||||
prefs.save_preferences()
|
||||
if(prefs.toggles & SOUND_MIDI)
|
||||
src << "You will now hear any sounds uploaded by admins."
|
||||
var/sound/break_sound = sound(null, repeat = 0, wait = 0, channel = 777)
|
||||
break_sound.priority = 250
|
||||
src << break_sound //breaks the client's sound output on channel 777
|
||||
else
|
||||
src << "You will no longer hear sounds uploaded by admins; any currently playing midis have been disabled."
|
||||
feedback_add_details("admin_verb","TMidi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/verb/listen_ooc()
|
||||
set name = "Show/Hide OOC"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles seeing OutOfCharacter chat"
|
||||
prefs.toggles ^= CHAT_OOC
|
||||
prefs.save_preferences()
|
||||
src << "You will [(prefs.toggles & CHAT_OOC) ? "now" : "no longer"] see messages on the OOC channel."
|
||||
feedback_add_details("admin_verb","TOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/verb/listen_looc()
|
||||
set name = "Show/Hide LOOC"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles seeing Local OutOfCharacter chat"
|
||||
prefs.toggles ^= CHAT_LOOC
|
||||
prefs.save_preferences()
|
||||
|
||||
src << "You will [(prefs.toggles & CHAT_LOOC) ? "now" : "no longer"] see messages on the LOOC channel."
|
||||
feedback_add_details("admin_verb","TLOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/verb/toggle_chattags()
|
||||
set name = "Show/Hide Chat Tags"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles seeing chat tags/icons"
|
||||
prefs.toggles ^= CHAT_NOICONS
|
||||
prefs.save_preferences()
|
||||
|
||||
src << "You will [!(prefs.toggles & CHAT_NOICONS) ? "now" : "no longer"] see chat tag icons."
|
||||
feedback_add_details("admin_verb","TCTAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/verb/Toggle_Soundscape() //All new ambience should be added here so it works with this verb until someone better at things comes up with a fix that isn't awful
|
||||
set name = "Hear/Silence Ambience"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles hearing ambient sound effects"
|
||||
prefs.toggles ^= SOUND_AMBIENCE
|
||||
prefs.save_preferences()
|
||||
if(prefs.toggles & SOUND_AMBIENCE)
|
||||
src << "You will now hear ambient sounds."
|
||||
else
|
||||
src << "You will no longer hear ambient sounds."
|
||||
src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 1)
|
||||
src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
|
||||
feedback_add_details("admin_verb","TAmbi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
//be special
|
||||
/client/verb/toggle_be_special(role in be_special_flags)
|
||||
set name = "Toggle SpecialRole Candidacy"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles which special roles you would like to be a candidate for, during events."
|
||||
var/role_flag = be_special_flags[role]
|
||||
if(!role_flag) return
|
||||
prefs.be_special ^= role_flag
|
||||
prefs.save_preferences()
|
||||
src << "You will [(prefs.be_special & role_flag) ? "now" : "no longer"] be considered for [role] events (where possible)."
|
||||
feedback_add_details("admin_verb","TBeSpecial") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
@@ -25,21 +25,14 @@
|
||||
flags_inv = HIDEEARS
|
||||
siemens_coefficient = 0.7
|
||||
action_button_name = "Toggle Visor"
|
||||
var/flipped = 0 //Piggybacked from cap flipping.
|
||||
|
||||
/obj/item/clothing/head/helmet/riot/dropped()
|
||||
src.icon_state = initial(icon_state)
|
||||
src.flipped=0
|
||||
..()
|
||||
|
||||
/obj/item/clothing/head/helmet/riot/attack_self(mob/user)
|
||||
src.flipped = !src.flipped
|
||||
if(src.flipped)
|
||||
icon_state = "[icon_state]up"
|
||||
user << "You flip the visor up."
|
||||
/obj/item/clothing/head/helmet/riot/attack_self(mob/user as mob)
|
||||
if(src.icon_state == initial(icon_state))
|
||||
src.icon_state = "[icon_state]up"
|
||||
user << "You raise the visor on the riot helmet."
|
||||
else
|
||||
src.icon_state = initial(icon_state)
|
||||
user << "You flip the visor down."
|
||||
user << "You lower the visor on the riot helmet."
|
||||
update_clothing_icon() //so our mob-overlays update
|
||||
|
||||
/obj/item/clothing/head/helmet/laserproof
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
var/turf/location = src.loc
|
||||
if(istype(location, /mob/))
|
||||
var/mob/living/carbon/human/M = location
|
||||
if(M.l_hand == src || M.r_hand == src || M.head == src)
|
||||
if(M.item_is_in_hands(src) || M.head == src)
|
||||
location = M.loc
|
||||
|
||||
if (istype(location, /turf))
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
say_verbs = list("mumbles", "says")
|
||||
|
||||
// Clumsy folks can't take the mask off themselves.
|
||||
/obj/item/clothing/mask/muzzle/attack_hand(mob/user as mob)
|
||||
/obj/item/clothing/mask/muzzle/attack_hand(mob/living/user as mob)
|
||||
if(user.wear_mask == src && !user.IsAdvancedToolUser())
|
||||
return 0
|
||||
..()
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "These will protect your legs and feet."
|
||||
body_parts_covered = LEGS|FEET
|
||||
slowdown = 0 //Shoes have a slowdown of -1, so this needs to be 0 in order for it to effectively be 1 slowdown.
|
||||
species_restricted = null //Unathi and Taj can wear leg armor now
|
||||
w_class = 3
|
||||
|
||||
/obj/item/clothing/shoes/leg_guard/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
||||
@@ -25,14 +26,14 @@
|
||||
desc = "These will protect your legs and feet from ballistic weapons."
|
||||
icon_state = "leg_guards_bullet"
|
||||
siemens_coefficient = 0.7
|
||||
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/shoes/leg_guard/riot
|
||||
name = "riot leg guards"
|
||||
desc = "These will protect your legs and feet from close combat weapons."
|
||||
icon_state = "leg_guards_riot"
|
||||
siemens_coefficient = 0.5
|
||||
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/shoes/leg_guard/combat
|
||||
name = "combat leg guards"
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
list("dexalin plus", "dexalinp", 0, 80),
|
||||
list("antibiotics", "spaceacillin", 0, 80),
|
||||
list("antitoxins", "anti_toxin", 0, 80),
|
||||
list("nutrients", "nutriment", 0, 80),
|
||||
list("nutrients", "glucose", 0, 80),
|
||||
list("hyronalin", "hyronalin", 0, 80),
|
||||
list("radium", "radium", 0, 80)
|
||||
)
|
||||
@@ -156,7 +156,7 @@
|
||||
list("dexalin plus", "dexalinp", 0, 20),
|
||||
list("antibiotics", "spaceacillin", 0, 20),
|
||||
list("antitoxins", "anti_toxin", 0, 20),
|
||||
list("nutrients", "nutriment", 0, 80),
|
||||
list("nutrients", "glucose", 0, 80),
|
||||
list("hyronalin", "hyronalin", 0, 20),
|
||||
list("radium", "radium", 0, 20)
|
||||
)
|
||||
@@ -245,7 +245,7 @@
|
||||
list("synaptizine", "synaptizine", 0, 30),
|
||||
list("hyperzine", "hyperzine", 0, 30),
|
||||
list("oxycodone", "oxycodone", 0, 30),
|
||||
list("nutrients", "nutriment", 0, 80),
|
||||
list("nutrients", "glucose", 0, 80),
|
||||
)
|
||||
|
||||
interface_name = "combat chem dispenser"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/weapon/rig/attackby(obj/item/W as obj, mob/user as mob)
|
||||
/obj/item/weapon/rig/attackby(obj/item/W as obj, mob/living/user as mob)
|
||||
|
||||
if(!istype(user,/mob/living)) return 0
|
||||
if(!istype(user)) return 0
|
||||
|
||||
if(electrified != 0)
|
||||
if(shock(user)) //Handles removing charge from the cell, as well. No need to do that here.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
/obj/item/clothing/suit/armor
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/maglight)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
item_flags = THICKMATERIAL
|
||||
|
||||
@@ -263,7 +263,7 @@
|
||||
icon_state = "kvest"
|
||||
item_state = "kvest"
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/maglight)
|
||||
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
item_flags = THICKMATERIAL
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
item_state = "det_suit"
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder)
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light)
|
||||
armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/det_trench/grey
|
||||
@@ -109,7 +109,7 @@
|
||||
desc = "A forensics technician jacket."
|
||||
item_state = "det_suit"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/taperecorder)
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/taperecorder,/obj/item/device/uv_light)
|
||||
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/forensics/red
|
||||
|
||||
@@ -223,8 +223,8 @@
|
||||
/obj/item/clothing/suit/armor/hos/jensen
|
||||
name = "armored trenchcoat"
|
||||
desc = "A trenchcoat augmented with a special alloy for some protection and style."
|
||||
icon_state = "jensencoat"
|
||||
item_state = "jensencoat"
|
||||
icon_state = "hostrench"
|
||||
item_state = "hostrench"
|
||||
flags_inv = 0
|
||||
siemens_coefficient = 0.6
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
@@ -11,9 +11,9 @@
|
||||
/obj/item/clothing/under/syndicate/combat //ERT tactleneck
|
||||
name = "combat turtleneck"
|
||||
desc = "It's some non-descript, slightly suspicious looking, civilian clothing."
|
||||
icon_state = "syndicate"
|
||||
icon_state = "combat"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "syndicate"
|
||||
worn_state = "combat"
|
||||
has_sensor = 1
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
var/mob/living/carbon/human/user = usr
|
||||
|
||||
if (!(user.l_hand == src || user.r_hand == src))
|
||||
if(!user.item_is_in_hands(src))
|
||||
return //bag must be in your hands to use
|
||||
|
||||
if (isturf(I.loc))
|
||||
@@ -31,10 +31,8 @@
|
||||
var/obj/item/weapon/storage/U = I.loc
|
||||
user.client.screen -= I
|
||||
U.contents.Remove(I)
|
||||
else if(user.l_hand == I) //in a hand
|
||||
user.drop_l_hand()
|
||||
else if(user.r_hand == I) //in a hand
|
||||
user.drop_r_hand()
|
||||
else if(user.item_is_in_hands(I))
|
||||
user.drop_from_inventory(I)
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@ log transactions
|
||||
anchored = 1
|
||||
use_power = 1
|
||||
idle_power_usage = 10
|
||||
circuit = /obj/item/weapon/circuitboard/atm
|
||||
var/datum/money_account/authenticated_account
|
||||
var/number_incorrect_tries = 0
|
||||
var/previous_account_number = 0
|
||||
@@ -79,6 +80,25 @@ log transactions
|
||||
return 1
|
||||
|
||||
/obj/machinery/atm/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
|
||||
user << "<span class='notice'>You start disconnecting the monitor.</span>"
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
|
||||
var/obj/item/weapon/circuitboard/M = new circuit( A )
|
||||
A.frame_type = "atm"
|
||||
A.pixel_x = pixel_x
|
||||
A.pixel_y = pixel_y
|
||||
A.circuit = M
|
||||
A.anchored = 1
|
||||
for (var/obj/C in src)
|
||||
C.forceMove(loc)
|
||||
user << "<span class='notice'>You disconnect the monitor.</span>"
|
||||
A.state = 4
|
||||
A.icon_state = "atm_4"
|
||||
M.deconstruct(src)
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/card))
|
||||
if(emagged > 0)
|
||||
//prevent inserting id into an emagged ATM
|
||||
|
||||
@@ -21,8 +21,7 @@
|
||||
if(istype(W, /obj/item/weapon/spacecash/ewallet)) return 0
|
||||
|
||||
var/obj/item/weapon/spacecash/SC = W
|
||||
SC.worth += src.worth
|
||||
SC.update_icon()
|
||||
SC.adjust_worth(src.worth)
|
||||
if(istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/h_user = user
|
||||
h_user.drop_from_inventory(src)
|
||||
@@ -59,26 +58,32 @@
|
||||
src.overlays += banknote
|
||||
src.desc = "They are worth [worth] Thalers."
|
||||
|
||||
/obj/item/weapon/spacecash/proc/adjust_worth(var/adjust_worth = 0, var/update = 1)
|
||||
worth += adjust_worth
|
||||
if(worth > 0)
|
||||
if(update)
|
||||
update_icon()
|
||||
return worth
|
||||
else
|
||||
qdel(src)
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/spacecash/proc/set_worth(var/new_worth = 0, var/update = 1)
|
||||
worth = max(0, new_worth)
|
||||
if(update)
|
||||
update_icon()
|
||||
return worth
|
||||
|
||||
/obj/item/weapon/spacecash/attack_self()
|
||||
var/amount = input(usr, "How many Thalers do you want to take? (0 to [src.worth])", "Take Money", 20) as num
|
||||
amount = round(Clamp(amount, 0, src.worth))
|
||||
if(amount==0) return 0
|
||||
if(!amount)
|
||||
return
|
||||
|
||||
src.worth -= amount
|
||||
src.update_icon()
|
||||
if(!worth)
|
||||
usr.drop_from_inventory(src)
|
||||
if(amount in list(1000,500,200,100,50,20,1))
|
||||
var/cashtype = text2path("/obj/item/weapon/spacecash/c[amount]")
|
||||
var/obj/cash = new cashtype (usr.loc)
|
||||
usr.put_in_hands(cash)
|
||||
else
|
||||
var/obj/item/weapon/spacecash/SC = new (usr.loc)
|
||||
SC.worth = amount
|
||||
SC.update_icon()
|
||||
usr.put_in_hands(SC)
|
||||
if(!worth)
|
||||
qdel(src)
|
||||
adjust_worth(-amount)
|
||||
var/obj/item/weapon/spacecash/SC = new (usr.loc)
|
||||
SC.set_worth(amount)
|
||||
usr.put_in_hands(SC)
|
||||
|
||||
/obj/item/weapon/spacecash/c1
|
||||
name = "1 Thaler"
|
||||
@@ -130,8 +135,7 @@
|
||||
|
||||
proc/spawn_money(var/sum, spawnloc, mob/living/carbon/human/human_user as mob)
|
||||
var/obj/item/weapon/spacecash/SC = new (spawnloc)
|
||||
SC.worth = sum
|
||||
SC.update_icon()
|
||||
SC.set_worth(sum)
|
||||
if (ishuman(human_user) && !human_user.get_active_hand())
|
||||
human_user.put_in_hands(SC)
|
||||
return
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
/var/list/economic_species_modifier = list(
|
||||
/datum/species/human = 10,
|
||||
/datum/species/skrell = 12,
|
||||
/datum/species/teshari = 9, // Skrell sponsored!
|
||||
/datum/species/teshari = 9, // Skrell sponsored,
|
||||
/datum/species/tajaran = 7,
|
||||
/datum/species/unathi = 7
|
||||
)
|
||||
|
||||
@@ -61,9 +61,12 @@
|
||||
/datum/event/prison_break/tick()
|
||||
if(activeFor == releaseWhen)
|
||||
if(areas && areas.len > 0)
|
||||
var/obj/machinery/power/apc/theAPC = null
|
||||
for(var/area/A in areas)
|
||||
for(var/obj/machinery/light/L in A)
|
||||
L.flicker(10)
|
||||
theAPC = A.get_apc()
|
||||
if(theAPC.operating) //If the apc's off, it's a little hard to overload the lights.
|
||||
for(var/obj/machinery/light/L in A)
|
||||
L.flicker(10)
|
||||
|
||||
|
||||
/datum/event/prison_break/end()
|
||||
|
||||
@@ -77,12 +77,8 @@
|
||||
usr << "There are no cards in the deck."
|
||||
return
|
||||
|
||||
var/obj/item/weapon/hand/H
|
||||
if(user.l_hand && istype(user.l_hand,/obj/item/weapon/hand))
|
||||
H = user.l_hand
|
||||
else if(user.r_hand && istype(user.r_hand,/obj/item/weapon/hand))
|
||||
H = user.r_hand
|
||||
else
|
||||
var/obj/item/weapon/hand/H = user.get_type_in_hands(/obj/item/weapon/hand)
|
||||
if(!H)
|
||||
H = new(get_turf(src))
|
||||
user.put_in_hands(H)
|
||||
|
||||
|
||||
@@ -172,7 +172,7 @@
|
||||
if(seed) seed.thrown_at(src,hit_atom)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/attackby(var/obj/item/weapon/W, var/mob/living/user)
|
||||
|
||||
if(seed)
|
||||
if(seed.get_trait(TRAIT_PRODUCES_POWER) && istype(W, /obj/item/stack/cable_coil))
|
||||
@@ -181,7 +181,7 @@
|
||||
//TODO: generalize this.
|
||||
user << "<span class='notice'>You add some cable to the [src.name] and slide it inside the battery casing.</span>"
|
||||
var/obj/item/weapon/cell/potato/pocell = new /obj/item/weapon/cell/potato(get_turf(user))
|
||||
if(src.loc == user && !(user.l_hand && user.r_hand) && istype(user,/mob/living/carbon/human))
|
||||
if(src.loc == user && istype(user,/mob/living/carbon/human))
|
||||
user.put_in_hands(pocell)
|
||||
pocell.maxcharge = src.potency * 10
|
||||
pocell.charge = pocell.maxcharge
|
||||
|
||||
@@ -150,7 +150,7 @@
|
||||
var/body_coverage = HEAD|FACE|EYES|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
for(var/obj/item/clothing/clothes in target)
|
||||
if(target.l_hand == clothes|| target.r_hand == clothes)
|
||||
if(target.item_is_in_hands(clothes))
|
||||
continue
|
||||
body_coverage &= ~(clothes.body_parts_covered)
|
||||
|
||||
@@ -182,7 +182,7 @@
|
||||
continue
|
||||
var/body_coverage = HEAD|FACE|EYES|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
for(var/obj/item/clothing/clothes in M)
|
||||
if(M.l_hand == clothes || M.r_hand == clothes)
|
||||
if(M.item_is_in_hands(clothes))
|
||||
continue
|
||||
body_coverage &= ~(clothes.body_parts_covered)
|
||||
if(!body_coverage)
|
||||
|
||||
@@ -94,16 +94,10 @@
|
||||
user << "You load [W] into [src]."
|
||||
return
|
||||
|
||||
if(istype(W,/obj/item/weapon/screwdriver))
|
||||
open = !open
|
||||
user << "<span class='notice'>You [open ? "open" : "close"] the maintenance panel.</span>"
|
||||
if(default_deconstruction_screwdriver(user, W))
|
||||
return
|
||||
if(default_deconstruction_crowbar(user, W))
|
||||
return
|
||||
|
||||
if(open)
|
||||
if(istype(W, /obj/item/weapon/crowbar))
|
||||
dismantle()
|
||||
return
|
||||
|
||||
if(istype(W,/obj/item/weapon/disk/botany))
|
||||
if(loaded_disk)
|
||||
user << "There is already a data disk loaded."
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
return
|
||||
|
||||
if(weedlevel > 0)
|
||||
nymph.reagents.add_reagent("nutriment", weedlevel)
|
||||
nymph.reagents.add_reagent("glucose", weedlevel)
|
||||
weedlevel = 0
|
||||
nymph.visible_message("<font color='blue'><b>[nymph]</b> begins rooting through [src], ripping out weeds and eating them noisily.</font>","<font color='blue'>You begin rooting through [src], ripping out weeds and eating them noisily.</font>")
|
||||
else if(nymph.nutrition > 100 && nutrilevel < 10)
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(get_turf(src))
|
||||
P.name = "paper - [form_title]"
|
||||
P.info = "[last_data]"
|
||||
if(istype(user,/mob/living/carbon/human) && !(user.l_hand && user.r_hand))
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
user.put_in_hands(P)
|
||||
user.visible_message("\The [src] spits out a piece of paper.")
|
||||
return
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
user << "<span class='notice'>You begin dismantling \the [src].</span>"
|
||||
if(do_after(user,25))
|
||||
user << "<span class='notice'>You dismantle \the [src].</span>"
|
||||
new /obj/item/stack/material/wood(get_turf(src), amount = 3)
|
||||
new /obj/item/stack/material/wood(get_turf(src), 3)
|
||||
for(var/obj/item/weapon/book/b in contents)
|
||||
b.loc = (get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
@@ -419,8 +419,8 @@ swapmap
|
||||
Build procs: Take 2 turfs as corners, plus an item type.
|
||||
An item may be like:
|
||||
|
||||
/turf/wall
|
||||
/obj/fence{icon_state="iron"}
|
||||
turf/wall
|
||||
obj/fence{icon_state="iron"}
|
||||
*/
|
||||
proc/BuildFilledRectangle(turf/T1,turf/T2,item)
|
||||
if(!Contains(T1) || !Contains(T2)) return
|
||||
|
||||
@@ -47,9 +47,11 @@
|
||||
recipes += new/datum/stack_recipe("cannon frame", /obj/item/weapon/cannonframe, 10, time = 15, one_per_turf = 0, on_floor = 0)
|
||||
recipes += new/datum/stack_recipe("regular floor tile", /obj/item/stack/tile/floor, 1, 4, 20)
|
||||
recipes += new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60)
|
||||
recipes += new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, time = 25, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("frame", /obj/item/frame, 5, time = 25, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("mirror frame", /obj/item/frame/mirror, 1, time = 5, one_per_turf = 0, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("fire extinguisher cabinet frame", /obj/item/frame/extinguisher_cabinet, 4, time = 5, one_per_turf = 0, on_floor = 1)
|
||||
//recipes += new/datum/stack_recipe("fire axe cabinet frame", /obj/item/frame/fireaxe_cabinet, 4, time = 5, one_per_turf = 0, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("machine frame", /obj/machinery/constructable_frame/machine_frame, 5, time = 25, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 25, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe_list("airlock assemblies", list( \
|
||||
new/datum/stack_recipe("standard airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
@@ -70,13 +72,17 @@
|
||||
new/datum/stack_recipe("emergency shutter", /obj/structure/firedoor_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("multi-tile airlock assembly", /obj/structure/door_assembly/multi_tile, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
))
|
||||
|
||||
recipes += new/datum/stack_recipe("IV drip", /obj/machinery/iv_drip, 4, time = 20, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("conveyor switch", /obj/machinery/conveyor_switch, 2, time = 20, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade)
|
||||
recipes += new/datum/stack_recipe("light fixture frame", /obj/item/frame/light, 2)
|
||||
recipes += new/datum/stack_recipe("small light fixture frame", /obj/item/frame/light/small, 1)
|
||||
recipes += new/datum/stack_recipe("apc frame", /obj/item/frame/apc, 2)
|
||||
recipes += new/datum/stack_recipe("air alarm frame", /obj/item/frame/air_alarm, 2)
|
||||
recipes += new/datum/stack_recipe("fire alarm frame", /obj/item/frame/fire_alarm, 2)
|
||||
recipes += new/datum/stack_recipe_list("filing cabinets", list( \
|
||||
new/datum/stack_recipe("filing cabinet", /obj/structure/filingcabinet, 4, time = 20, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("tall filing cabinet", /obj/structure/filingcabinet/filingcabinet, 4, time = 20, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("chest drawer", /obj/structure/filingcabinet/chestdrawer, 4, time = 20, one_per_turf = 1, on_floor = 1), \
|
||||
))
|
||||
|
||||
/material/plasteel/generate_recipes()
|
||||
..()
|
||||
@@ -84,6 +90,7 @@
|
||||
recipes += new/datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1)
|
||||
recipes += new/datum/stack_recipe("knife grip", /obj/item/weapon/material/butterflyhandle, 4, time = 20, one_per_turf = 0, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("dark floor tile", /obj/item/stack/tile/floor_dark, 1, 4, 20)
|
||||
recipes += new/datum/stack_recipe("roller bed", /obj/item/roller, 5, time = 30, on_floor = 1)
|
||||
|
||||
/material/sandstone/generate_recipes()
|
||||
..()
|
||||
@@ -99,6 +106,10 @@
|
||||
recipes += new/datum/stack_recipe("reagent dispenser cartridge (small)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/small, 1, on_floor=0) // 100u
|
||||
recipes += new/datum/stack_recipe("white floor tile", /obj/item/stack/tile/floor_white, 1, 4, 20)
|
||||
recipes += new/datum/stack_recipe("freezer floor tile", /obj/item/stack/tile/floor_freezer, 1, 4, 20)
|
||||
recipes += new/datum/stack_recipe("shower curtain", /obj/structure/curtain, 4, time = 15, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("plastic flaps", /obj/structure/plasticflaps, 4, time = 25, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("airtight plastic flaps", /obj/structure/plasticflaps/mining, 5, time = 25, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("water-cooler", /obj/structure/reagent_dispensers/water_cooler, 4, time = 1, one_per_turf = 1, on_floor = 1)
|
||||
|
||||
/material/wood/generate_recipes()
|
||||
..()
|
||||
@@ -110,6 +121,7 @@
|
||||
recipes += new/datum/stack_recipe("beehive assembly", /obj/item/beehive_assembly, 4)
|
||||
recipes += new/datum/stack_recipe("beehive frame", /obj/item/honey_frame, 1)
|
||||
recipes += new/datum/stack_recipe("book shelf", /obj/structure/bookcase, 5, time = 15, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("noticeboard frame", /obj/item/frame/noticeboard, 4, time = 5, one_per_turf = 0, on_floor = 1)
|
||||
|
||||
/material/cardboard/generate_recipes()
|
||||
..()
|
||||
|
||||
@@ -5,11 +5,11 @@
|
||||
self-explanatory but the various object types may have their own documentation. ~Z
|
||||
|
||||
PATHS THAT USE DATUMS
|
||||
/turf/simulated/wall
|
||||
/obj/item/weapon/material
|
||||
/obj/structure/barricade
|
||||
/obj/item/stack/material
|
||||
/obj/structure/table
|
||||
turf/simulated/wall
|
||||
obj/item/weapon/material
|
||||
obj/structure/barricade
|
||||
obj/item/stack/material
|
||||
obj/structure/table
|
||||
|
||||
VALID ICONS
|
||||
WALLS
|
||||
@@ -128,7 +128,7 @@ var/list/name_to_material
|
||||
S.add_fingerprint(user)
|
||||
S.add_to_stacks(user)
|
||||
|
||||
/material/proc/build_wired_product(var/mob/user, var/obj/item/stack/used_stack, var/obj/item/stack/target_stack)
|
||||
/material/proc/build_wired_product(var/mob/living/user, var/obj/item/stack/used_stack, var/obj/item/stack/target_stack)
|
||||
if(!wire_product)
|
||||
user << "<span class='warning'>You cannot make anything out of \the [target_stack]</span>"
|
||||
return
|
||||
@@ -140,8 +140,7 @@ var/list/name_to_material
|
||||
target_stack.use(1)
|
||||
user << "<span class='notice'>You attach wire to the [name].</span>"
|
||||
var/obj/item/product = new wire_product(get_turf(user))
|
||||
if(!(user.l_hand && user.r_hand))
|
||||
user.put_in_hands(product)
|
||||
user.put_in_hands(product)
|
||||
|
||||
// Make sure we have a display name and shard icon even if they aren't explicitly set.
|
||||
/material/New()
|
||||
@@ -356,7 +355,7 @@ var/list/name_to_material
|
||||
hardness = 80
|
||||
weight = 23
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2)
|
||||
composite_material = list(DEFAULT_WALL_MATERIAL = 3750, "platinum" = 3750) //todo
|
||||
composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT, "platinum" = SHEET_MATERIAL_AMOUNT) //todo
|
||||
|
||||
/material/plasteel/titanium
|
||||
name = "titanium"
|
||||
@@ -467,7 +466,7 @@ var/list/name_to_material
|
||||
hardness = 40
|
||||
weight = 30
|
||||
stack_origin_tech = "materials=2"
|
||||
composite_material = list(DEFAULT_WALL_MATERIAL = 1875,"glass" = 3750)
|
||||
composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2, "glass" = SHEET_MATERIAL_AMOUNT)
|
||||
window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 5)
|
||||
created_window = /obj/structure/window/reinforced
|
||||
wire_product = null
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
name = "mining drill head"
|
||||
desc = "An enormous drill."
|
||||
icon_state = "mining_drill"
|
||||
circuit = /obj/item/weapon/circuitboard/miningdrill
|
||||
var/braces_needed = 2
|
||||
var/list/supports = list()
|
||||
var/supported = 0
|
||||
@@ -43,7 +44,6 @@
|
||||
..()
|
||||
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/miningdrill(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
|
||||
|
||||
@@ -172,10 +172,9 @@ var/list/mining_overlay_cache = list()
|
||||
|
||||
if(istype(AM,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if((istype(H.l_hand,/obj/item/weapon/pickaxe)) && (!H.hand))
|
||||
attackby(H.l_hand,H)
|
||||
else if((istype(H.r_hand,/obj/item/weapon/pickaxe)) && H.hand)
|
||||
attackby(H.r_hand,H)
|
||||
var/obj/item/weapon/pickaxe/P = H.get_inactive_hand()
|
||||
if(istype(P))
|
||||
src.attackby(P, H)
|
||||
|
||||
else if(istype(AM,/mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/R = AM
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
continue
|
||||
if(findtext(message," snores.")) //Because we have so many sleeping people.
|
||||
break
|
||||
if(M.stat == 2 && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
|
||||
if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_sight) && !(M in viewers(src,null)))
|
||||
M.show_message(message, m_type)
|
||||
|
||||
if (m_type & 1)
|
||||
@@ -66,7 +66,7 @@
|
||||
src << "<span class='danger'>You cannot send deadchat emotes (muted).</span>"
|
||||
return
|
||||
|
||||
if(!(client.prefs.toggles & CHAT_DEAD))
|
||||
if(!is_preference_enabled(/datum/client_preference/show_dsay))
|
||||
src << "<span class='danger'>You have deadchat muted.</span>"
|
||||
return
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
if(!client)
|
||||
return
|
||||
|
||||
if(speaker && !speaker.client && istype(src,/mob/observer/dead) && client.prefs.toggles & CHAT_GHOSTEARS && !speaker in view(src))
|
||||
if(speaker && !speaker.client && istype(src,/mob/observer/dead) && is_preference_enabled(/datum/client_preference/ghost_ears) && !(speaker in view(src)))
|
||||
//Does the speaker have a client? It's either random stuff that observers won't care about (Experiment 97B says, 'EHEHEHEHEHEHEHE')
|
||||
//Or someone snoring. So we make it where they won't hear it.
|
||||
return
|
||||
@@ -51,12 +51,12 @@
|
||||
|
||||
var/track = null
|
||||
if(istype(src, /mob/observer/dead))
|
||||
if(italics && client.prefs.toggles & CHAT_GHOSTRADIO)
|
||||
if(italics && is_preference_enabled(/datum/client_preference/ghost_radio))
|
||||
return
|
||||
if(speaker_name != speaker.real_name && speaker.real_name)
|
||||
speaker_name = "[speaker.real_name] ([speaker_name])"
|
||||
track = "([ghost_follow_link(speaker, src)]) "
|
||||
if(client.prefs.toggles & CHAT_GHOSTEARS && speaker in view(src))
|
||||
if(is_preference_enabled(/datum/client_preference/ghost_ears) && (speaker in view(src)))
|
||||
message = "<b>[message]</b>"
|
||||
|
||||
if((sdisabilities & DEAF) || ear_deaf)
|
||||
|
||||
@@ -1,43 +1,3 @@
|
||||
//This proc is called whenever someone clicks an inventory ui slot.
|
||||
/mob/proc/attack_ui(slot)
|
||||
var/obj/item/W = get_active_hand()
|
||||
if(istype(W))
|
||||
equip_to_slot_if_possible(W, slot)
|
||||
|
||||
/mob/proc/put_in_any_hand_if_possible(obj/item/W as obj, del_on_fail = 0, disable_warning = 1, redraw_mob = 1)
|
||||
if(equip_to_slot_if_possible(W, slot_l_hand, del_on_fail, disable_warning, redraw_mob))
|
||||
return 1
|
||||
else if(equip_to_slot_if_possible(W, slot_r_hand, del_on_fail, disable_warning, redraw_mob))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//This is a SAFE proc. Use this instead of equip_to_slot()!
|
||||
//set del_on_fail to have it delete W if it fails to equip
|
||||
//set disable_warning to disable the 'you are unable to equip that' warning.
|
||||
//unset redraw_mob to prevent the mob from being redrawn at the end.
|
||||
/mob/proc/equip_to_slot_if_possible(obj/item/W as obj, slot, del_on_fail = 0, disable_warning = 0, redraw_mob = 1)
|
||||
if(!istype(W)) return 0
|
||||
|
||||
if(!W.mob_can_equip(src, slot))
|
||||
if(del_on_fail)
|
||||
qdel(W)
|
||||
else
|
||||
if(!disable_warning)
|
||||
src << "\red You are unable to equip that." //Only print if del_on_fail is false
|
||||
return 0
|
||||
|
||||
equip_to_slot(W, slot, redraw_mob) //This proc should not ever fail.
|
||||
return 1
|
||||
|
||||
//This is an UNSAFE proc. It merely handles the actual job of equipping. All the checks on whether you can or can't eqip need to be done before! Use mob_can_equip() for that task.
|
||||
//In most cases you will want to use equip_to_slot_if_possible()
|
||||
/mob/proc/equip_to_slot(obj/item/W as obj, slot)
|
||||
return
|
||||
|
||||
//This is just a commonly used configuration for the equip_to_slot_if_possible() proc, used to equip people when the rounds tarts and when events happen and such.
|
||||
/mob/proc/equip_to_slot_or_del(obj/item/W as obj, slot)
|
||||
return equip_to_slot_if_possible(W, slot, 1, 1, 0)
|
||||
|
||||
//The list of slots by priority. equip_to_appropriate_slot() uses this list. Doesn't matter if a mob type doesn't have a slot.
|
||||
var/list/slot_equipment_priority = list( \
|
||||
slot_back,\
|
||||
@@ -58,6 +18,49 @@ var/list/slot_equipment_priority = list( \
|
||||
slot_r_store\
|
||||
)
|
||||
|
||||
/mob
|
||||
var/obj/item/weapon/storage/s_active = null // Even ghosts can/should be able to peek into boxes on the ground
|
||||
|
||||
//This proc is called whenever someone clicks an inventory ui slot.
|
||||
/mob/proc/attack_ui(var/slot)
|
||||
var/obj/item/W = get_active_hand()
|
||||
if(istype(W))
|
||||
equip_to_slot_if_possible(W, slot)
|
||||
|
||||
/* Inventory manipulation */
|
||||
|
||||
/mob/proc/put_in_any_hand_if_possible(obj/item/W as obj, del_on_fail = 0, disable_warning = 1, redraw_mob = 1)
|
||||
if(equip_to_slot_if_possible(W, slot_l_hand, del_on_fail, disable_warning, redraw_mob))
|
||||
return 1
|
||||
else if(equip_to_slot_if_possible(W, slot_r_hand, del_on_fail, disable_warning, redraw_mob))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//This is a SAFE proc. Use this instead of equip_to_slot()!
|
||||
//set del_on_fail to have it delete W if it fails to equip
|
||||
//set disable_warning to disable the 'you are unable to equip that' warning.
|
||||
//unset redraw_mob to prevent the mob from being redrawn at the end.
|
||||
/mob/proc/equip_to_slot_if_possible(obj/item/W as obj, slot, del_on_fail = 0, disable_warning = 0, redraw_mob = 1)
|
||||
if(!W.mob_can_equip(src, slot))
|
||||
if(del_on_fail)
|
||||
qdel(W)
|
||||
else
|
||||
if(!disable_warning)
|
||||
src << "\red You are unable to equip that." //Only print if del_on_fail is false
|
||||
return 0
|
||||
|
||||
equip_to_slot(W, slot, redraw_mob) //This proc should not ever fail.
|
||||
return 1
|
||||
|
||||
//This is an UNSAFE proc. It merely handles the actual job of equipping. All the checks on whether you can or can't eqip need to be done before! Use mob_can_equip() for that task.
|
||||
//In most cases you will want to use equip_to_slot_if_possible()
|
||||
/mob/proc/equip_to_slot(obj/item/W as obj, slot)
|
||||
return
|
||||
|
||||
//This is just a commonly used configuration for the equip_to_slot_if_possible() proc, used to equip people when the rounds tarts and when events happen and such.
|
||||
/mob/proc/equip_to_slot_or_del(obj/item/W as obj, slot)
|
||||
return equip_to_slot_if_possible(W, slot, 1, 1, 0)
|
||||
|
||||
//Checks if a given slot can be accessed at this time, either to equip or unequip I
|
||||
/mob/proc/slot_is_accessible(var/slot, var/obj/item/I, mob/user=null)
|
||||
return 1
|
||||
@@ -65,8 +68,6 @@ var/list/slot_equipment_priority = list( \
|
||||
//puts the item "W" into an appropriate slot in a human's inventory
|
||||
//returns 0 if it cannot, 1 if successful
|
||||
/mob/proc/equip_to_appropriate_slot(obj/item/W)
|
||||
if(!istype(W)) return 0
|
||||
|
||||
for(var/slot in slot_equipment_priority)
|
||||
if(equip_to_slot_if_possible(W, slot, del_on_fail=0, disable_warning=1, redraw_mob=1))
|
||||
return 1
|
||||
@@ -74,32 +75,15 @@ var/list/slot_equipment_priority = list( \
|
||||
return 0
|
||||
|
||||
/mob/proc/equip_to_storage(obj/item/newitem)
|
||||
// Try put it in their backpack
|
||||
if(istype(src.back,/obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/backpack = src.back
|
||||
if(backpack.contents.len < backpack.storage_slots)
|
||||
newitem.forceMove(src.back)
|
||||
return 1
|
||||
|
||||
// Try to place it in any item that can store stuff, on the mob.
|
||||
for(var/obj/item/weapon/storage/S in src.contents)
|
||||
if (S.contents.len < S.storage_slots)
|
||||
newitem.forceMove(S)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//These procs handle putting s tuff in your hand. It's probably best to use these rather than setting l_hand = ...etc
|
||||
//as they handle all relevant stuff like adding it to the player's screen and updating their overlays.
|
||||
/* Hands */
|
||||
|
||||
//Returns the thing in our active hand
|
||||
/mob/proc/get_active_hand()
|
||||
if(hand) return l_hand
|
||||
else return r_hand
|
||||
|
||||
//Returns the thing in our inactive hand
|
||||
/mob/proc/get_inactive_hand()
|
||||
if(hand) return r_hand
|
||||
else return l_hand
|
||||
|
||||
//Puts the item into your l_hand if possible and calls all necessary triggers/updates. returns 1 on success.
|
||||
/mob/proc/put_in_l_hand(var/obj/item/W)
|
||||
@@ -150,16 +134,15 @@ var/list/slot_equipment_priority = list( \
|
||||
|
||||
//Drops the item in our left hand
|
||||
/mob/proc/drop_l_hand(var/atom/Target)
|
||||
return drop_from_inventory(l_hand, Target)
|
||||
return 0
|
||||
|
||||
//Drops the item in our right hand
|
||||
/mob/proc/drop_r_hand(var/atom/Target)
|
||||
return drop_from_inventory(r_hand, Target)
|
||||
return 0
|
||||
|
||||
//Drops the item in our active hand. TODO: rename this to drop_active_hand or something
|
||||
/mob/proc/drop_item(var/atom/Target)
|
||||
if(hand) return drop_l_hand(Target)
|
||||
else return drop_r_hand(Target)
|
||||
return
|
||||
|
||||
/*
|
||||
Removes the object from any slots the mob might have, calling the appropriate icon update proc.
|
||||
@@ -173,19 +156,6 @@ var/list/slot_equipment_priority = list( \
|
||||
the search through all the slots, without having to duplicate the rest of the item dropping.
|
||||
*/
|
||||
/mob/proc/u_equip(obj/W as obj)
|
||||
if (W == r_hand)
|
||||
r_hand = null
|
||||
update_inv_r_hand(0)
|
||||
else if (W == l_hand)
|
||||
l_hand = null
|
||||
update_inv_l_hand(0)
|
||||
else if (W == back)
|
||||
back = null
|
||||
update_inv_back(0)
|
||||
else if (W == wear_mask)
|
||||
wear_mask = null
|
||||
update_inv_wear_mask(0)
|
||||
return
|
||||
|
||||
/mob/proc/isEquipped(obj/item/I)
|
||||
if(!I)
|
||||
@@ -229,11 +199,6 @@ var/list/slot_equipment_priority = list( \
|
||||
|
||||
//Returns the item equipped to the specified slot, if any.
|
||||
/mob/proc/get_equipped_item(var/slot)
|
||||
switch(slot)
|
||||
if(slot_l_hand) return l_hand
|
||||
if(slot_r_hand) return r_hand
|
||||
if(slot_back) return back
|
||||
if(slot_wear_mask) return wear_mask
|
||||
return null
|
||||
|
||||
//Outdated but still in use apparently. This should at least be a human proc.
|
||||
|
||||
@@ -288,7 +288,7 @@
|
||||
|
||||
/* Assembly */
|
||||
|
||||
/obj/item/weapon/storage/toolbox/mechanical/attackby(var/obj/item/stack/tile/floor/T, mob/user as mob)
|
||||
/obj/item/weapon/storage/toolbox/mechanical/attackby(var/obj/item/stack/tile/floor/T, mob/living/user as mob)
|
||||
if(!istype(T, /obj/item/stack/tile/floor))
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
var/mob/living/carbon/human/H = over_object
|
||||
if(!istype(H) || !Adjacent(H))
|
||||
return ..()
|
||||
if(H.a_intent == "grab" && hat && !(H.l_hand && H.r_hand))
|
||||
if(H.a_intent == "grab" && hat && !H.hands_are_full())
|
||||
hat.loc = get_turf(src)
|
||||
H.put_in_hands(hat)
|
||||
H.visible_message("<span class='danger'>\The [H] removes \the [src]'s [hat].</span>")
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
for(var/mob/M in dead_mob_list)
|
||||
if (!M.client || istype(M, /mob/new_player))
|
||||
continue //skip monkeys, leavers, and new_players
|
||||
if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
|
||||
if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_sight) && !(M in viewers(src,null)))
|
||||
M.show_message(message)
|
||||
|
||||
|
||||
|
||||
@@ -3,40 +3,40 @@
|
||||
set name = "Give"
|
||||
|
||||
// TODO : Change to incapacitated() on merge.
|
||||
if(usr.stat || usr.lying || usr.resting || usr.buckled)
|
||||
if(src.stat || src.lying || src.resting || src.buckled)
|
||||
return
|
||||
if(!istype(target) || target.stat || target.lying || target.resting || target.buckled || target.client == null)
|
||||
return
|
||||
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
var/obj/item/I = src.get_active_hand()
|
||||
if(!I)
|
||||
I = usr.get_inactive_hand()
|
||||
I = src.get_inactive_hand()
|
||||
if(!I)
|
||||
usr << "<span class='warning'>You don't have anything in your hands to give to \the [target].</span>"
|
||||
src << "<span class='warning'>You don't have anything in your hands to give to \the [target].</span>"
|
||||
return
|
||||
|
||||
if(alert(target,"[usr] wants to give you \a [I]. Will you accept it?",,"No","Yes") == "No")
|
||||
target.visible_message("<span class='notice'>\The [usr] tried to hand \the [I] to \the [target], \
|
||||
if(alert(target,"[src] wants to give you \a [I]. Will you accept it?",,"No","Yes") == "No")
|
||||
target.visible_message("<span class='notice'>\The [src] tried to hand \the [I] to \the [target], \
|
||||
but \the [target] didn't want it.</span>")
|
||||
return
|
||||
|
||||
if(!I) return
|
||||
|
||||
if(!Adjacent(target))
|
||||
usr << "<span class='warning'>You need to stay in reaching distance while giving an object.</span>"
|
||||
target << "<span class='warning'>\The [usr] moved too far away.</span>"
|
||||
src << "<span class='warning'>You need to stay in reaching distance while giving an object.</span>"
|
||||
target << "<span class='warning'>\The [src] moved too far away.</span>"
|
||||
return
|
||||
|
||||
if(I.loc != usr || (usr.l_hand != I && usr.r_hand != I))
|
||||
usr << "<span class='warning'>You need to keep the item in your hands.</span>"
|
||||
target << "<span class='warning'>\The [usr] seems to have given up on passing \the [I] to you.</span>"
|
||||
if(I.loc != src || !src.item_is_in_hands(I))
|
||||
src << "<span class='warning'>You need to keep the item in your hands.</span>"
|
||||
target << "<span class='warning'>\The [src] seems to have given up on passing \the [I] to you.</span>"
|
||||
return
|
||||
|
||||
if(target.r_hand != null && target.l_hand != null)
|
||||
if(target.hands_are_full())
|
||||
target << "<span class='warning'>Your hands are full.</span>"
|
||||
usr << "<span class='warning'>Their hands are full.</span>"
|
||||
src << "<span class='warning'>Their hands are full.</span>"
|
||||
return
|
||||
|
||||
if(usr.unEquip(I))
|
||||
if(src.unEquip(I))
|
||||
target.put_in_hands(I) // If this fails it will just end up on the floor, but that's fitting for things like dionaea.
|
||||
target.visible_message("<span class='notice'>\The [usr] handed \the [I] to \the [target].</span>")
|
||||
target.visible_message("<span class='notice'>\The [src] handed \the [I] to \the [target].</span>")
|
||||
|
||||
@@ -538,9 +538,9 @@
|
||||
if ("handshake")
|
||||
m_type = 1
|
||||
if (!src.restrained() && !src.r_hand)
|
||||
var/mob/M = null
|
||||
var/mob/living/M = null
|
||||
if (param)
|
||||
for (var/mob/A in view(1, null))
|
||||
for (var/mob/living/A in view(1, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
else if(gender == FEMALE)
|
||||
use_gender = "a gynoid"
|
||||
|
||||
msg += ", <font color='#555555'>[use_gender]!</font></b>"
|
||||
msg += ", <b><font color='#555555'>[use_gender]!</font></b>"
|
||||
|
||||
else if(species.name != "Human")
|
||||
msg += ", <b><font color='[species.get_flesh_colour(src)]'>\a [species.name]!</font></b>"
|
||||
|
||||
@@ -1115,9 +1115,11 @@
|
||||
spawn(0)
|
||||
regenerate_icons()
|
||||
if(vessel.total_volume < species.blood_volume)
|
||||
vessel.maximum_volume = species.blood_volume
|
||||
vessel.add_reagent("blood", species.blood_volume - vessel.total_volume)
|
||||
else if(vessel.total_volume > species.blood_volume)
|
||||
vessel.remove_reagent("blood", vessel.total_volume - species.blood_volume)
|
||||
vessel.maximum_volume = species.blood_volume
|
||||
fixblood()
|
||||
|
||||
// Rebuild the HUD. If they aren't logged in then login() should reinstantiate it for them.
|
||||
|
||||
@@ -149,6 +149,23 @@
|
||||
return ONE_ATMOSPHERE + pressure_difference
|
||||
|
||||
/mob/living/carbon/human/handle_disabilities()
|
||||
..()
|
||||
//Vision
|
||||
if(species.vision_organ)
|
||||
if(internal_organs_by_name[species.vision_organ]) // Vision organs cut out? Permablind.
|
||||
eye_blind = 0
|
||||
blinded = 0
|
||||
eye_blurry = 0
|
||||
else
|
||||
eye_blind = 1
|
||||
blinded = 1
|
||||
eye_blurry = 1
|
||||
else // Presumably if a species has no vision organs, they see via some other means.
|
||||
eye_blind = 0
|
||||
blinded = 0
|
||||
eye_blurry = 0
|
||||
|
||||
|
||||
if (disabilities & EPILEPSY)
|
||||
if ((prob(1) && paralysis < 1))
|
||||
src << "\red You have a seizure!"
|
||||
@@ -174,13 +191,7 @@
|
||||
emote("twitch")
|
||||
if(2 to 3)
|
||||
say("[prob(50) ? ";" : ""][pick("SHIT", "PISS", "FUCK", "CUNT", "COCKSUCKER", "MOTHERFUCKER", "TITS")]")
|
||||
var/old_x = pixel_x
|
||||
var/old_y = pixel_y
|
||||
pixel_x += rand(-2,2)
|
||||
pixel_y += rand(-1,1)
|
||||
sleep(2)
|
||||
pixel_x = old_x
|
||||
pixel_y = old_y
|
||||
make_jittery(100)
|
||||
return
|
||||
if (disabilities & NERVOUS)
|
||||
speech_problem_flag = 1
|
||||
@@ -601,31 +612,32 @@
|
||||
//Body temperature is too hot.
|
||||
fire_alert = max(fire_alert, 1)
|
||||
if(status_flags & GODMODE) return 1 //godmode
|
||||
|
||||
if(bodytemperature < species.heat_level_2)
|
||||
take_overall_damage(burn=HEAT_DAMAGE_LEVEL_1, used_weapon = "High Body Temperature")
|
||||
fire_alert = max(fire_alert, 2)
|
||||
else if(bodytemperature < species.heat_level_3)
|
||||
take_overall_damage(burn=HEAT_DAMAGE_LEVEL_2, used_weapon = "High Body Temperature")
|
||||
fire_alert = max(fire_alert, 2)
|
||||
else
|
||||
take_overall_damage(burn=HEAT_DAMAGE_LEVEL_3, used_weapon = "High Body Temperature")
|
||||
fire_alert = max(fire_alert, 2)
|
||||
var/burn_dam = 0
|
||||
switch(bodytemperature)
|
||||
if(species.heat_level_1 to species.heat_level_2)
|
||||
burn_dam = HEAT_DAMAGE_LEVEL_1
|
||||
if(species.heat_level_2 to species.heat_level_3)
|
||||
burn_dam = HEAT_DAMAGE_LEVEL_2
|
||||
if(species.heat_level_3 to INFINITY)
|
||||
burn_dam = HEAT_DAMAGE_LEVEL_3
|
||||
take_overall_damage(burn=burn_dam, used_weapon = "High Body Temperature")
|
||||
fire_alert = max(fire_alert, 2)
|
||||
|
||||
else if(bodytemperature <= species.cold_level_1)
|
||||
fire_alert = max(fire_alert, 1)
|
||||
if(status_flags & GODMODE) return 1 //godmode
|
||||
|
||||
if(!istype(loc, /obj/machinery/atmospherics/unary/cryo_cell))
|
||||
if(bodytemperature > species.cold_level_2)
|
||||
take_overall_damage(burn=COLD_DAMAGE_LEVEL_1, used_weapon = "High Body Temperature")
|
||||
fire_alert = max(fire_alert, 1)
|
||||
else if(bodytemperature > species.cold_level_3)
|
||||
take_overall_damage(burn=COLD_DAMAGE_LEVEL_2, used_weapon = "High Body Temperature")
|
||||
fire_alert = max(fire_alert, 1)
|
||||
else
|
||||
take_overall_damage(burn=COLD_DAMAGE_LEVEL_3, used_weapon = "High Body Temperature")
|
||||
fire_alert = max(fire_alert, 1)
|
||||
var/burn_dam = 0
|
||||
switch(bodytemperature)
|
||||
if(-INFINITY to species.cold_level_3)
|
||||
burn_dam = COLD_DAMAGE_LEVEL_1
|
||||
if(species.cold_level_3 to species.cold_level_2)
|
||||
burn_dam = COLD_DAMAGE_LEVEL_2
|
||||
if(species.cold_level_2 to species.cold_level_1)
|
||||
burn_dam = COLD_DAMAGE_LEVEL_3
|
||||
take_overall_damage(burn=burn_dam, used_weapon = "Low Body Temperature")
|
||||
fire_alert = max(fire_alert, 1)
|
||||
|
||||
// Account for massive pressure differences. Done by Polymorph
|
||||
// Made it possible to actually have something that can protect against high pressure... Done by Errorage. Polymorph now has an axe sticking from his head for his previous hardcoded nonsense!
|
||||
@@ -711,85 +723,25 @@
|
||||
|
||||
//This proc returns a number made up of the flags for body parts which you are protected on. (such as HEAD, UPPER_TORSO, LOWER_TORSO, etc. See setup.dm for the full list)
|
||||
/mob/living/carbon/human/proc/get_heat_protection_flags(temperature) //Temperature is the temperature you're being exposed to.
|
||||
var/thermal_protection_flags = 0
|
||||
. = 0
|
||||
//Handle normal clothing
|
||||
if(head)
|
||||
if(head.max_heat_protection_temperature && head.max_heat_protection_temperature >= temperature)
|
||||
thermal_protection_flags |= head.heat_protection
|
||||
if(wear_suit)
|
||||
if(wear_suit.max_heat_protection_temperature && wear_suit.max_heat_protection_temperature >= temperature)
|
||||
thermal_protection_flags |= wear_suit.heat_protection
|
||||
if(w_uniform)
|
||||
if(w_uniform.max_heat_protection_temperature && w_uniform.max_heat_protection_temperature >= temperature)
|
||||
thermal_protection_flags |= w_uniform.heat_protection
|
||||
if(shoes)
|
||||
if(shoes.max_heat_protection_temperature && shoes.max_heat_protection_temperature >= temperature)
|
||||
thermal_protection_flags |= shoes.heat_protection
|
||||
if(gloves)
|
||||
if(gloves.max_heat_protection_temperature && gloves.max_heat_protection_temperature >= temperature)
|
||||
thermal_protection_flags |= gloves.heat_protection
|
||||
if(wear_mask)
|
||||
if(wear_mask.max_heat_protection_temperature && wear_mask.max_heat_protection_temperature >= temperature)
|
||||
thermal_protection_flags |= wear_mask.heat_protection
|
||||
|
||||
return thermal_protection_flags
|
||||
|
||||
/mob/living/carbon/human/get_heat_protection(temperature) //Temperature is the temperature you're being exposed to.
|
||||
var/thermal_protection_flags = get_heat_protection_flags(temperature)
|
||||
|
||||
var/thermal_protection = 0.0
|
||||
if(thermal_protection_flags)
|
||||
if(thermal_protection_flags & HEAD)
|
||||
thermal_protection += THERMAL_PROTECTION_HEAD
|
||||
if(thermal_protection_flags & UPPER_TORSO)
|
||||
thermal_protection += THERMAL_PROTECTION_UPPER_TORSO
|
||||
if(thermal_protection_flags & LOWER_TORSO)
|
||||
thermal_protection += THERMAL_PROTECTION_LOWER_TORSO
|
||||
if(thermal_protection_flags & LEG_LEFT)
|
||||
thermal_protection += THERMAL_PROTECTION_LEG_LEFT
|
||||
if(thermal_protection_flags & LEG_RIGHT)
|
||||
thermal_protection += THERMAL_PROTECTION_LEG_RIGHT
|
||||
if(thermal_protection_flags & FOOT_LEFT)
|
||||
thermal_protection += THERMAL_PROTECTION_FOOT_LEFT
|
||||
if(thermal_protection_flags & FOOT_RIGHT)
|
||||
thermal_protection += THERMAL_PROTECTION_FOOT_RIGHT
|
||||
if(thermal_protection_flags & ARM_LEFT)
|
||||
thermal_protection += THERMAL_PROTECTION_ARM_LEFT
|
||||
if(thermal_protection_flags & ARM_RIGHT)
|
||||
thermal_protection += THERMAL_PROTECTION_ARM_RIGHT
|
||||
if(thermal_protection_flags & HAND_LEFT)
|
||||
thermal_protection += THERMAL_PROTECTION_HAND_LEFT
|
||||
if(thermal_protection_flags & HAND_RIGHT)
|
||||
thermal_protection += THERMAL_PROTECTION_HAND_RIGHT
|
||||
|
||||
|
||||
return min(1,thermal_protection)
|
||||
for(var/obj/item/clothing/C in list(head,wear_suit,w_uniform,shoes,gloves,wear_mask))
|
||||
if(C)
|
||||
if(C.max_heat_protection_temperature && C.max_heat_protection_temperature >= temperature)
|
||||
. |= C.heat_protection
|
||||
|
||||
//See proc/get_heat_protection_flags(temperature) for the description of this proc.
|
||||
/mob/living/carbon/human/proc/get_cold_protection_flags(temperature)
|
||||
var/thermal_protection_flags = 0
|
||||
. = 0
|
||||
//Handle normal clothing
|
||||
for(var/obj/item/clothing/C in list(head,wear_suit,w_uniform,shoes,gloves,wear_mask))
|
||||
if(C)
|
||||
if(C.min_cold_protection_temperature && C.min_cold_protection_temperature <= temperature)
|
||||
. |= C.cold_protection
|
||||
|
||||
if(head)
|
||||
if(head.min_cold_protection_temperature && head.min_cold_protection_temperature <= temperature)
|
||||
thermal_protection_flags |= head.cold_protection
|
||||
if(wear_suit)
|
||||
if(wear_suit.min_cold_protection_temperature && wear_suit.min_cold_protection_temperature <= temperature)
|
||||
thermal_protection_flags |= wear_suit.cold_protection
|
||||
if(w_uniform)
|
||||
if(w_uniform.min_cold_protection_temperature && w_uniform.min_cold_protection_temperature <= temperature)
|
||||
thermal_protection_flags |= w_uniform.cold_protection
|
||||
if(shoes)
|
||||
if(shoes.min_cold_protection_temperature && shoes.min_cold_protection_temperature <= temperature)
|
||||
thermal_protection_flags |= shoes.cold_protection
|
||||
if(gloves)
|
||||
if(gloves.min_cold_protection_temperature && gloves.min_cold_protection_temperature <= temperature)
|
||||
thermal_protection_flags |= gloves.cold_protection
|
||||
if(wear_mask)
|
||||
if(wear_mask.min_cold_protection_temperature && wear_mask.min_cold_protection_temperature <= temperature)
|
||||
thermal_protection_flags |= wear_mask.cold_protection
|
||||
|
||||
return thermal_protection_flags
|
||||
/mob/living/carbon/human/get_heat_protection(temperature) //Temperature is the temperature you're being exposed to.
|
||||
var/thermal_protection_flags = get_heat_protection_flags(temperature)
|
||||
return get_thermal_protection(thermal_protection_flags)
|
||||
|
||||
/mob/living/carbon/human/get_cold_protection(temperature)
|
||||
if(COLD_RESISTANCE in mutations)
|
||||
@@ -797,33 +749,34 @@
|
||||
|
||||
temperature = max(temperature, 2.7) //There is an occasional bug where the temperature is miscalculated in ares with a small amount of gas on them, so this is necessary to ensure that that bug does not affect this calculation. Space's temperature is 2.7K and most suits that are intended to protect against any cold, protect down to 2.0K.
|
||||
var/thermal_protection_flags = get_cold_protection_flags(temperature)
|
||||
return get_thermal_protection(thermal_protection_flags)
|
||||
|
||||
var/thermal_protection = 0.0
|
||||
if(thermal_protection_flags)
|
||||
if(thermal_protection_flags & HEAD)
|
||||
thermal_protection += THERMAL_PROTECTION_HEAD
|
||||
if(thermal_protection_flags & UPPER_TORSO)
|
||||
thermal_protection += THERMAL_PROTECTION_UPPER_TORSO
|
||||
if(thermal_protection_flags & LOWER_TORSO)
|
||||
thermal_protection += THERMAL_PROTECTION_LOWER_TORSO
|
||||
if(thermal_protection_flags & LEG_LEFT)
|
||||
thermal_protection += THERMAL_PROTECTION_LEG_LEFT
|
||||
if(thermal_protection_flags & LEG_RIGHT)
|
||||
thermal_protection += THERMAL_PROTECTION_LEG_RIGHT
|
||||
if(thermal_protection_flags & FOOT_LEFT)
|
||||
thermal_protection += THERMAL_PROTECTION_FOOT_LEFT
|
||||
if(thermal_protection_flags & FOOT_RIGHT)
|
||||
thermal_protection += THERMAL_PROTECTION_FOOT_RIGHT
|
||||
if(thermal_protection_flags & ARM_LEFT)
|
||||
thermal_protection += THERMAL_PROTECTION_ARM_LEFT
|
||||
if(thermal_protection_flags & ARM_RIGHT)
|
||||
thermal_protection += THERMAL_PROTECTION_ARM_RIGHT
|
||||
if(thermal_protection_flags & HAND_LEFT)
|
||||
thermal_protection += THERMAL_PROTECTION_HAND_LEFT
|
||||
if(thermal_protection_flags & HAND_RIGHT)
|
||||
thermal_protection += THERMAL_PROTECTION_HAND_RIGHT
|
||||
|
||||
return min(1,thermal_protection)
|
||||
/mob/living/carbon/human/proc/get_thermal_protection(var/flags)
|
||||
.=0
|
||||
if(flags)
|
||||
if(flags & HEAD)
|
||||
. += THERMAL_PROTECTION_HEAD
|
||||
if(flags & UPPER_TORSO)
|
||||
. += THERMAL_PROTECTION_UPPER_TORSO
|
||||
if(flags & LOWER_TORSO)
|
||||
. += THERMAL_PROTECTION_LOWER_TORSO
|
||||
if(flags & LEG_LEFT)
|
||||
. += THERMAL_PROTECTION_LEG_LEFT
|
||||
if(flags & LEG_RIGHT)
|
||||
. += THERMAL_PROTECTION_LEG_RIGHT
|
||||
if(flags & FOOT_LEFT)
|
||||
. += THERMAL_PROTECTION_FOOT_LEFT
|
||||
if(flags & FOOT_RIGHT)
|
||||
. += THERMAL_PROTECTION_FOOT_RIGHT
|
||||
if(flags & ARM_LEFT)
|
||||
. += THERMAL_PROTECTION_ARM_LEFT
|
||||
if(flags & ARM_RIGHT)
|
||||
. += THERMAL_PROTECTION_ARM_RIGHT
|
||||
if(flags & HAND_LEFT)
|
||||
. += THERMAL_PROTECTION_HAND_LEFT
|
||||
if(flags & HAND_RIGHT)
|
||||
. += THERMAL_PROTECTION_HAND_RIGHT
|
||||
return min(1,.)
|
||||
|
||||
/mob/living/carbon/human/handle_chemicals_in_body()
|
||||
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
|
||||
// Combat vars.
|
||||
var/total_health = 100 // Point at which the mob will enter crit.
|
||||
var/list/unarmed_types = list( // Possible unarmed attacks that the mob will use in combat.
|
||||
var/list/unarmed_types = list( // Possible unarmed attacks that the mob will use in combat,
|
||||
/datum/unarmed_attack,
|
||||
/datum/unarmed_attack/bite
|
||||
)
|
||||
@@ -207,7 +207,7 @@
|
||||
|
||||
var/covered = 0 // Basic coverage can help.
|
||||
for(var/obj/item/clothing/clothes in H)
|
||||
if(H.l_hand == clothes|| H.r_hand == clothes)
|
||||
if(H.item_is_in_hands(clothes))
|
||||
continue
|
||||
if((clothes.body_parts_covered & UPPER_TORSO) && (clothes.body_parts_covered & LOWER_TORSO))
|
||||
covered = 1
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
for (var/mob/M in dead_mob_list) //does this include players who joined as observers as well?
|
||||
if (!(M.client))
|
||||
continue
|
||||
if(M.stat == DEAD && M.client && (M.client.prefs.toggles & CHAT_GHOSTEARS))
|
||||
if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears))
|
||||
listening |= M
|
||||
|
||||
//Pass whispers on to anything inside the immediate listeners.
|
||||
|
||||
@@ -19,12 +19,12 @@
|
||||
ExtinguishMob()
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
if(handcuffed)
|
||||
else if(handcuffed)
|
||||
spawn() escape_handcuffs()
|
||||
else if(legcuffed)
|
||||
spawn() escape_legcuffs()
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/carbon/proc/escape_handcuffs()
|
||||
//if(!(last_special <= world.time)) return
|
||||
|
||||
172
code/modules/mob/living/inventory.dm
Normal file
172
code/modules/mob/living/inventory.dm
Normal file
@@ -0,0 +1,172 @@
|
||||
/mob/living
|
||||
var/hand = null
|
||||
var/obj/item/l_hand = null
|
||||
var/obj/item/r_hand = null
|
||||
var/obj/item/weapon/back = null//Human/Monkey
|
||||
var/obj/item/weapon/tank/internal = null//Human/Monkey
|
||||
var/obj/item/clothing/mask/wear_mask = null//Carbon
|
||||
|
||||
/mob/living/equip_to_storage(obj/item/newitem)
|
||||
// Try put it in their backpack
|
||||
if(istype(src.back,/obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/backpack = src.back
|
||||
if(backpack.contents.len < backpack.storage_slots)
|
||||
newitem.forceMove(src.back)
|
||||
return 1
|
||||
|
||||
// Try to place it in any item that can store stuff, on the mob.
|
||||
for(var/obj/item/weapon/storage/S in src.contents)
|
||||
if (S.contents.len < S.storage_slots)
|
||||
newitem.forceMove(S)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//Returns the thing in our active hand
|
||||
/mob/living/get_active_hand()
|
||||
if(hand) return l_hand
|
||||
else return r_hand
|
||||
|
||||
//Returns the thing in our inactive hand
|
||||
/mob/living/get_inactive_hand()
|
||||
if(hand) return r_hand
|
||||
else return l_hand
|
||||
|
||||
//Drops the item in our active hand. TODO: rename this to drop_active_hand or something
|
||||
/mob/living/drop_item(var/atom/Target)
|
||||
if(hand) return drop_l_hand(Target)
|
||||
else return drop_r_hand(Target)
|
||||
|
||||
//Drops the item in our left hand
|
||||
/mob/living/drop_l_hand(var/atom/Target)
|
||||
return drop_from_inventory(l_hand, Target)
|
||||
|
||||
//Drops the item in our right hand
|
||||
/mob/living/drop_r_hand(var/atom/Target)
|
||||
return drop_from_inventory(r_hand, Target)
|
||||
|
||||
/mob/living/proc/hands_are_full()
|
||||
return (r_hand && l_hand)
|
||||
|
||||
/mob/living/proc/item_is_in_hands(var/obj/item/I)
|
||||
return (I == r_hand || I == l_hand)
|
||||
|
||||
/mob/living/proc/update_held_icons()
|
||||
if(l_hand)
|
||||
l_hand.update_held_icon()
|
||||
if(r_hand)
|
||||
r_hand.update_held_icon()
|
||||
|
||||
/mob/living/proc/get_type_in_hands(var/T)
|
||||
if(istype(l_hand, T))
|
||||
return l_hand
|
||||
if(istype(r_hand, T))
|
||||
return r_hand
|
||||
return null
|
||||
|
||||
/mob/living/proc/get_left_hand()
|
||||
return l_hand
|
||||
|
||||
/mob/living/proc/get_right_hand()
|
||||
return r_hand
|
||||
|
||||
/mob/living/u_equip(obj/W as obj)
|
||||
if (W == r_hand)
|
||||
r_hand = null
|
||||
update_inv_r_hand(0)
|
||||
else if (W == l_hand)
|
||||
l_hand = null
|
||||
update_inv_l_hand(0)
|
||||
else if (W == back)
|
||||
back = null
|
||||
update_inv_back(0)
|
||||
else if (W == wear_mask)
|
||||
wear_mask = null
|
||||
update_inv_wear_mask(0)
|
||||
return
|
||||
|
||||
/mob/living/get_equipped_item(var/slot)
|
||||
switch(slot)
|
||||
if(slot_l_hand) return l_hand
|
||||
if(slot_r_hand) return r_hand
|
||||
if(slot_back) return back
|
||||
if(slot_wear_mask) return wear_mask
|
||||
return null
|
||||
|
||||
/mob/living/show_inv(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
var/dat = {"
|
||||
<B><HR><FONT size=3>[name]</FONT></B>
|
||||
<BR><HR>
|
||||
<BR><B>Head(Mask):</B> <A href='?src=\ref[src];item=mask'>[(wear_mask ? wear_mask : "Nothing")]</A>
|
||||
<BR><B>Left Hand:</B> <A href='?src=\ref[src];item=l_hand'>[(l_hand ? l_hand : "Nothing")]</A>
|
||||
<BR><B>Right Hand:</B> <A href='?src=\ref[src];item=r_hand'>[(r_hand ? r_hand : "Nothing")]</A>
|
||||
<BR><B>Back:</B> <A href='?src=\ref[src];item=back'>[(back ? back : "Nothing")]</A> [((istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" <A href='?src=\ref[];item=internal'>Set Internal</A>", src) : "")]
|
||||
<BR>[(internal ? text("<A href='?src=\ref[src];item=internal'>Remove Internal</A>") : "")]
|
||||
<BR><A href='?src=\ref[src];item=pockets'>Empty Pockets</A>
|
||||
<BR><A href='?src=\ref[user];refresh=1'>Refresh</A>
|
||||
<BR><A href='?src=\ref[user];mach_close=mob[name]'>Close</A>
|
||||
<BR>"}
|
||||
user << browse(dat, text("window=mob[];size=325x500", name))
|
||||
onclose(user, "mob[name]")
|
||||
return
|
||||
|
||||
/mob/living/ret_grab(obj/effect/list_container/mobl/L as obj, flag)
|
||||
if ((!( istype(l_hand, /obj/item/weapon/grab) ) && !( istype(r_hand, /obj/item/weapon/grab) )))
|
||||
if (!( L ))
|
||||
return null
|
||||
else
|
||||
return L.container
|
||||
else
|
||||
if (!( L ))
|
||||
L = new /obj/effect/list_container/mobl( null )
|
||||
L.container += src
|
||||
L.master = src
|
||||
if (istype(l_hand, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = l_hand
|
||||
if (!( L.container.Find(G.affecting) ))
|
||||
L.container += G.affecting
|
||||
if (G.affecting)
|
||||
G.affecting.ret_grab(L, 1)
|
||||
if (istype(r_hand, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = r_hand
|
||||
if (!( L.container.Find(G.affecting) ))
|
||||
L.container += G.affecting
|
||||
if (G.affecting)
|
||||
G.affecting.ret_grab(L, 1)
|
||||
if (!( flag ))
|
||||
if (L.master == src)
|
||||
var/list/temp = list( )
|
||||
temp += L.container
|
||||
//L = null
|
||||
qdel(L)
|
||||
return temp
|
||||
else
|
||||
return L.container
|
||||
return
|
||||
|
||||
/mob/living/mode()
|
||||
set name = "Activate Held Object"
|
||||
set category = "Object"
|
||||
set src = usr
|
||||
|
||||
if(istype(loc,/obj/mecha)) return
|
||||
|
||||
if(hand)
|
||||
var/obj/item/W = l_hand
|
||||
if (W)
|
||||
W.attack_self(src)
|
||||
update_inv_l_hand()
|
||||
else
|
||||
var/obj/item/W = r_hand
|
||||
if (W)
|
||||
W.attack_self(src)
|
||||
update_inv_r_hand()
|
||||
return
|
||||
|
||||
/mob/living/abiotic(var/full_body = 0)
|
||||
if(full_body && ((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )) || (src.back || src.wear_mask)))
|
||||
return 1
|
||||
|
||||
if((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )))
|
||||
return 1
|
||||
return 0
|
||||
@@ -865,3 +865,63 @@ default behaviour is:
|
||||
sleep(350)
|
||||
lastpuke = 0
|
||||
|
||||
/mob/living/update_canmove()
|
||||
if(!resting && cannot_stand() && can_stand_overridden())
|
||||
lying = 0
|
||||
canmove = 1
|
||||
else
|
||||
if(istype(buckled, /obj/vehicle))
|
||||
var/obj/vehicle/V = buckled
|
||||
if(cannot_stand())
|
||||
lying = 0
|
||||
canmove = 1
|
||||
pixel_y = V.mob_offset_y - 5
|
||||
else
|
||||
if(buckled.buckle_lying != -1) lying = buckled.buckle_lying
|
||||
canmove = 1
|
||||
pixel_y = V.mob_offset_y
|
||||
else if(buckled)
|
||||
anchored = 1
|
||||
canmove = 0
|
||||
if(istype(buckled))
|
||||
if(buckled.buckle_lying != -1)
|
||||
lying = buckled.buckle_lying
|
||||
if(buckled.buckle_movable)
|
||||
anchored = 0
|
||||
canmove = 1
|
||||
|
||||
else if(cannot_stand())
|
||||
lying = 1
|
||||
canmove = 0
|
||||
else if(stunned)
|
||||
canmove = 0
|
||||
else if(captured)
|
||||
anchored = 1
|
||||
canmove = 0
|
||||
lying = 0
|
||||
else
|
||||
lying = 0
|
||||
canmove = 1
|
||||
|
||||
if(lying)
|
||||
density = 0
|
||||
if(l_hand) unEquip(l_hand)
|
||||
if(r_hand) unEquip(r_hand)
|
||||
else
|
||||
density = initial(density)
|
||||
|
||||
for(var/obj/item/weapon/grab/G in grabbed_by)
|
||||
if(G.state >= GRAB_AGGRESSIVE)
|
||||
canmove = 0
|
||||
break
|
||||
|
||||
//Temporarily moved here from the various life() procs
|
||||
//I'm fixing stuff incrementally so this will likely find a better home.
|
||||
//It just makes sense for now. ~Carn
|
||||
if( update_icon ) //forces a full overlay update
|
||||
update_icon = 0
|
||||
regenerate_icons()
|
||||
else if( lying != lying_prev )
|
||||
update_icons()
|
||||
return canmove
|
||||
|
||||
|
||||
@@ -248,7 +248,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
|
||||
|
||||
for(var/mob/M in player_list)
|
||||
if(M.stat == DEAD && M.client && (M.client.prefs.toggles & CHAT_GHOSTEARS))
|
||||
if(M.stat == DEAD && M.client && M.is_preference_enabled(/datum/client_preference/ghost_ears))
|
||||
listening |= M
|
||||
continue
|
||||
if(M.loc && M.locs[1] in hearturfs)
|
||||
|
||||
@@ -20,7 +20,7 @@ var/list/ai_verbs_default = list(
|
||||
/mob/living/silicon/ai/proc/toggle_hidden_verbs,
|
||||
)
|
||||
|
||||
var/list/ai_verbs_hidden = list( // For why this exists, refer to https://xkcd.com/1172/
|
||||
var/list/ai_verbs_hidden = list( // For why this exists, refer to https://xkcd.com/1172/,
|
||||
/mob/living/silicon/ai/proc/ai_announcement,
|
||||
/mob/living/silicon/ai/proc/ai_call_shuttle,
|
||||
/mob/living/silicon/ai/proc/ai_camera_track,
|
||||
|
||||
@@ -121,11 +121,11 @@
|
||||
toggle = 0
|
||||
|
||||
on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1)
|
||||
data_core.get_manifest_json()
|
||||
data_core.get_manifest_list()
|
||||
|
||||
var/data[0]
|
||||
// This is dumb, but NanoUI breaks if it has no data to send
|
||||
data["manifest"] = list("__json_cache" = ManifestJSON)
|
||||
data["manifest"] = PDA_Manifest
|
||||
|
||||
ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open)
|
||||
if(!ui)
|
||||
|
||||
@@ -11,8 +11,6 @@
|
||||
//Has a list of items that it can hold.
|
||||
var/list/can_hold = list(
|
||||
/obj/item/weapon/cell,
|
||||
/obj/item/weapon/firealarm_electronics,
|
||||
/obj/item/weapon/airalarm_electronics,
|
||||
/obj/item/weapon/airlock_electronics,
|
||||
/obj/item/weapon/tracker_electronics,
|
||||
/obj/item/weapon/module/power_control,
|
||||
@@ -63,9 +61,9 @@
|
||||
/obj/item/device/mmi,
|
||||
/obj/item/robot_parts,
|
||||
/obj/item/borg/upgrade,
|
||||
/obj/item/device/flash, //to build borgs
|
||||
/obj/item/organ/internal/brain, //to insert into MMIs.
|
||||
/obj/item/stack/cable_coil, //again, for borg building
|
||||
/obj/item/device/flash, //to build borgs,
|
||||
/obj/item/organ/internal/brain, //to insert into MMIs,
|
||||
/obj/item/stack/cable_coil, //again, for borg building,
|
||||
/obj/item/weapon/circuitboard,
|
||||
/obj/item/slime_extract,
|
||||
/obj/item/weapon/reagent_containers/glass,
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
message = sanitize(message)
|
||||
|
||||
if (stat == 2)
|
||||
if (stat == DEAD)
|
||||
return say_dead(message)
|
||||
|
||||
if(copytext(message,1,2) == "*")
|
||||
@@ -34,7 +34,7 @@
|
||||
for (var/mob/M in player_list)
|
||||
if (istype(M, /mob/new_player))
|
||||
continue
|
||||
else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS)
|
||||
else if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears))
|
||||
if(M.client) M << "<b>[src]</b> transmits, \"[message]\""
|
||||
return 1
|
||||
return ..(message, 0)
|
||||
@@ -28,7 +28,7 @@
|
||||
for (var/mob/M in player_list)
|
||||
if (istype(M, /mob/new_player))
|
||||
continue
|
||||
else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS)
|
||||
else if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears))
|
||||
M << "The captive mind of [src] whispers, \"[message]\""
|
||||
|
||||
/mob/living/captive_brain/emote(var/message)
|
||||
|
||||
@@ -38,5 +38,5 @@
|
||||
for (var/mob/M in player_list)
|
||||
if (istype(M, /mob/new_player))
|
||||
continue
|
||||
else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS)
|
||||
else if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears))
|
||||
M << "[src.truename] whispers to [host], \"[message]\""
|
||||
@@ -71,7 +71,7 @@
|
||||
//Parrots will generally sit on their pertch unless something catches their eye.
|
||||
//These vars store their preffered perch and if they dont have one, what they can use as a perch
|
||||
var/obj/parrot_perch = null
|
||||
var/obj/desired_perches = list(/obj/structure/computerframe, /obj/structure/displaycase, \
|
||||
var/obj/desired_perches = list(/obj/structure/frame, /obj/structure/displaycase, \
|
||||
/obj/structure/filingcabinet, /obj/machinery/teleport, \
|
||||
/obj/machinery/computer, /obj/machinery/clonepod, \
|
||||
/obj/machinery/dna_scannernew, /obj/machinery/telecomms, \
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
turns_since_move++
|
||||
if(turns_since_move >= turns_per_move)
|
||||
if(!(stop_automated_movement_when_pulled && pulledby)) //Soma animals don't move when pulled
|
||||
/var/moving_to = 0 // otherwise it always picks 4, fuck if I know. Did I mention fuck BYOND
|
||||
var/moving_to = 0 // otherwise it always picks 4, fuck if I know. Did I mention fuck BYOND
|
||||
moving_to = pick(cardinal)
|
||||
dir = moving_to //How about we turn them the direction they are moving, yay.
|
||||
Move(get_step(src,moving_to))
|
||||
|
||||
@@ -154,7 +154,9 @@
|
||||
/mob/proc/buckled()
|
||||
// Preliminary work for a future buckle rewrite,
|
||||
// where one might be fully restrained (like an elecrical chair), or merely secured (shuttle chair, keeping you safe but not otherwise restrained from acting)
|
||||
return buckled ? FULLY_BUCKLED : UNBUCKLED
|
||||
if(!buckled)
|
||||
return UNBUCKLED
|
||||
return restrained() ? FULLY_BUCKLED : PARTIALLY_BUCKLED
|
||||
|
||||
/mob/proc/incapacitated(var/incapacitation_flags = INCAPACITATION_DEFAULT)
|
||||
if (stat || paralysis || stunned || weakened || resting || sleeping || (status_flags & FAKEDEATH))
|
||||
@@ -195,21 +197,6 @@
|
||||
|
||||
|
||||
/mob/proc/show_inv(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
var/dat = {"
|
||||
<B><HR><FONT size=3>[name]</FONT></B>
|
||||
<BR><HR>
|
||||
<BR><B>Head(Mask):</B> <A href='?src=\ref[src];item=mask'>[(wear_mask ? wear_mask : "Nothing")]</A>
|
||||
<BR><B>Left Hand:</B> <A href='?src=\ref[src];item=l_hand'>[(l_hand ? l_hand : "Nothing")]</A>
|
||||
<BR><B>Right Hand:</B> <A href='?src=\ref[src];item=r_hand'>[(r_hand ? r_hand : "Nothing")]</A>
|
||||
<BR><B>Back:</B> <A href='?src=\ref[src];item=back'>[(back ? back : "Nothing")]</A> [((istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" <A href='?src=\ref[];item=internal'>Set Internal</A>", src) : "")]
|
||||
<BR>[(internal ? text("<A href='?src=\ref[src];item=internal'>Remove Internal</A>") : "")]
|
||||
<BR><A href='?src=\ref[src];item=pockets'>Empty Pockets</A>
|
||||
<BR><A href='?src=\ref[user];refresh=1'>Refresh</A>
|
||||
<BR><A href='?src=\ref[user];mach_close=mob[name]'>Close</A>
|
||||
<BR>"}
|
||||
user << browse(dat, text("window=mob[];size=325x500", name))
|
||||
onclose(user, "mob[name]")
|
||||
return
|
||||
|
||||
//mob verbs are faster than object verbs. See http://www.byond.com/forum/?post=1326139&page=2#comment8198716 for why this isn't atom/verb/examine()
|
||||
@@ -248,37 +235,6 @@
|
||||
|
||||
|
||||
/mob/proc/ret_grab(obj/effect/list_container/mobl/L as obj, flag)
|
||||
if ((!( istype(l_hand, /obj/item/weapon/grab) ) && !( istype(r_hand, /obj/item/weapon/grab) )))
|
||||
if (!( L ))
|
||||
return null
|
||||
else
|
||||
return L.container
|
||||
else
|
||||
if (!( L ))
|
||||
L = new /obj/effect/list_container/mobl( null )
|
||||
L.container += src
|
||||
L.master = src
|
||||
if (istype(l_hand, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = l_hand
|
||||
if (!( L.container.Find(G.affecting) ))
|
||||
L.container += G.affecting
|
||||
if (G.affecting)
|
||||
G.affecting.ret_grab(L, 1)
|
||||
if (istype(r_hand, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = r_hand
|
||||
if (!( L.container.Find(G.affecting) ))
|
||||
L.container += G.affecting
|
||||
if (G.affecting)
|
||||
G.affecting.ret_grab(L, 1)
|
||||
if (!( flag ))
|
||||
if (L.master == src)
|
||||
var/list/temp = list( )
|
||||
temp += L.container
|
||||
//L = null
|
||||
qdel(L)
|
||||
return temp
|
||||
else
|
||||
return L.container
|
||||
return
|
||||
|
||||
/mob/verb/mode()
|
||||
@@ -286,18 +242,6 @@
|
||||
set category = "Object"
|
||||
set src = usr
|
||||
|
||||
if(istype(loc,/obj/mecha)) return
|
||||
|
||||
if(hand)
|
||||
var/obj/item/W = l_hand
|
||||
if (W)
|
||||
W.attack_self(src)
|
||||
update_inv_l_hand()
|
||||
else
|
||||
var/obj/item/W = r_hand
|
||||
if (W)
|
||||
W.attack_self(src)
|
||||
update_inv_r_hand()
|
||||
return
|
||||
|
||||
/*
|
||||
@@ -735,65 +679,6 @@
|
||||
|
||||
//Updates canmove, lying and icons. Could perhaps do with a rename but I can't think of anything to describe it.
|
||||
/mob/proc/update_canmove()
|
||||
|
||||
if(!resting && cannot_stand() && can_stand_overridden())
|
||||
lying = 0
|
||||
canmove = 1
|
||||
else
|
||||
if(istype(buckled, /obj/vehicle))
|
||||
var/obj/vehicle/V = buckled
|
||||
if(cannot_stand())
|
||||
lying = 0
|
||||
canmove = 1
|
||||
pixel_y = V.mob_offset_y - 5
|
||||
else
|
||||
if(buckled.buckle_lying != -1) lying = buckled.buckle_lying
|
||||
canmove = 1
|
||||
pixel_y = V.mob_offset_y
|
||||
else if(buckled)
|
||||
anchored = 1
|
||||
canmove = 0
|
||||
if(istype(buckled))
|
||||
if(buckled.buckle_lying != -1)
|
||||
lying = buckled.buckle_lying
|
||||
if(buckled.buckle_movable)
|
||||
anchored = 0
|
||||
canmove = 1
|
||||
|
||||
else if(cannot_stand())
|
||||
lying = 1
|
||||
canmove = 0
|
||||
else if(stunned)
|
||||
canmove = 0
|
||||
else if(captured)
|
||||
anchored = 1
|
||||
canmove = 0
|
||||
lying = 0
|
||||
else
|
||||
lying = 0
|
||||
canmove = 1
|
||||
|
||||
if(lying)
|
||||
density = 0
|
||||
if(l_hand) unEquip(l_hand)
|
||||
if(r_hand) unEquip(r_hand)
|
||||
else
|
||||
density = initial(density)
|
||||
|
||||
for(var/obj/item/weapon/grab/G in grabbed_by)
|
||||
if(G.state >= GRAB_AGGRESSIVE)
|
||||
canmove = 0
|
||||
break
|
||||
|
||||
//Temporarily moved here from the various life() procs
|
||||
//I'm fixing stuff incrementally so this will likely find a better home.
|
||||
//It just makes sense for now. ~Carn
|
||||
if( update_icon ) //forces a full overlay update
|
||||
update_icon = 0
|
||||
regenerate_icons()
|
||||
else if( lying != lying_prev )
|
||||
update_icons()
|
||||
|
||||
return canmove
|
||||
|
||||
|
||||
@@ -1007,8 +892,7 @@ mob/proc/yank_out_object()
|
||||
R.adjustFireLoss(10)
|
||||
|
||||
selection.forceMove(get_turf(src))
|
||||
if(!(U.l_hand && U.r_hand))
|
||||
U.put_in_hands(selection)
|
||||
U.put_in_hands(selection)
|
||||
|
||||
for(var/obj/item/weapon/O in pinned)
|
||||
if(O == selection)
|
||||
|
||||
@@ -60,7 +60,6 @@
|
||||
var/next_move = null
|
||||
var/transforming = null //Carbon
|
||||
var/other = 0.0
|
||||
var/hand = null
|
||||
var/eye_blind = null //Carbon
|
||||
var/eye_blurry = null //Carbon
|
||||
var/ear_deaf = null //Carbon
|
||||
@@ -119,12 +118,6 @@
|
||||
var/m_intent = "run"//Living
|
||||
var/lastKnownIP = null
|
||||
var/obj/buckled = null//Living
|
||||
var/obj/item/l_hand = null//Living
|
||||
var/obj/item/r_hand = null//Living
|
||||
var/obj/item/weapon/back = null//Human/Monkey
|
||||
var/obj/item/weapon/tank/internal = null//Human/Monkey
|
||||
var/obj/item/weapon/storage/s_active = null//Carbon
|
||||
var/obj/item/clothing/mask/wear_mask = null//Carbon
|
||||
|
||||
var/seer = 0 //for cult//Carbon, probably Human
|
||||
|
||||
|
||||
@@ -5,8 +5,10 @@
|
||||
///Called by client/Move()
|
||||
///Checks to see if you are grabbing anything and if moving will affect your grab.
|
||||
/client/proc/Process_Grab()
|
||||
for(var/obj/item/weapon/grab/G in list(mob.l_hand, mob.r_hand))
|
||||
G.reset_kill_state() //no wandering across the station/asteroid while choking someone
|
||||
if(istype(mob, /mob/living))
|
||||
var/mob/living/L = mob
|
||||
for(var/obj/item/weapon/grab/G in list(L.l_hand, L.r_hand))
|
||||
G.reset_kill_state() //no wandering across the station/asteroid while choking someone
|
||||
|
||||
/obj/item/weapon/grab
|
||||
name = "grab"
|
||||
|
||||
@@ -288,12 +288,6 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
|
||||
|
||||
/mob/proc/abiotic(var/full_body = 0)
|
||||
if(full_body && ((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )) || (src.back || src.wear_mask)))
|
||||
return 1
|
||||
|
||||
if((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
//converts intent-strings into numbers and back
|
||||
@@ -391,7 +385,7 @@ proc/is_blind(A)
|
||||
name = realname
|
||||
|
||||
for(var/mob/M in player_list)
|
||||
if(M.client && ((!istype(M, /mob/new_player) && M.stat == DEAD) || (M.client.holder && !is_mentor(M.client))) && (M.client.prefs.toggles & CHAT_DEAD))
|
||||
if(M.client && ((!istype(M, /mob/new_player) && M.stat == DEAD) || (M.client.holder && !is_mentor(M.client))) && M.is_preference_enabled(/datum/client_preference/show_dsay))
|
||||
var/follow
|
||||
var/lname
|
||||
if(subject)
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
src << "<span class='danger'>Deadchat is globally muted.</span>"
|
||||
return
|
||||
|
||||
if(client && !(client.prefs.toggles & CHAT_DEAD))
|
||||
if(!is_preference_enabled(/datum/client_preference/show_dsay))
|
||||
usr << "<span class='danger'>You have deadchat muted.</span>"
|
||||
return
|
||||
|
||||
|
||||
@@ -15,8 +15,8 @@ mob/var/obj/effect/decal/typing_indicator
|
||||
typing_indicator.icon_state = "typing"
|
||||
|
||||
if(client && !stat)
|
||||
typing_indicator.invisibility = invisibility
|
||||
if(client.prefs.toggles & SHOW_TYPING)
|
||||
typing_indicator.invisibility = invisibility
|
||||
if(!is_preference_enabled(/datum/client_preference/show_typing_indicator))
|
||||
overlays -= typing_indicator
|
||||
else
|
||||
if(state)
|
||||
@@ -54,35 +54,20 @@ mob/var/obj/effect/decal/typing_indicator
|
||||
me_verb(message)
|
||||
|
||||
/mob/proc/handle_typing_indicator()
|
||||
if(client)
|
||||
if(!(client.prefs.toggles & SHOW_TYPING) && !hud_typing)
|
||||
var/temp = winget(client, "input", "text")
|
||||
if(is_preference_enabled(/datum/client_preference/show_typing_indicator) && !hud_typing)
|
||||
var/temp = winget(client, "input", "text")
|
||||
|
||||
if (temp != last_typed)
|
||||
last_typed = temp
|
||||
last_typed_time = world.time
|
||||
if (temp != last_typed)
|
||||
last_typed = temp
|
||||
last_typed_time = world.time
|
||||
|
||||
if (world.time > last_typed_time + TYPING_INDICATOR_LIFETIME)
|
||||
set_typing_indicator(0)
|
||||
return
|
||||
if(length(temp) > 5 && findtext(temp, "Say \"", 1, 7))
|
||||
set_typing_indicator(1)
|
||||
else if(length(temp) > 3 && findtext(temp, "Me ", 1, 5))
|
||||
set_typing_indicator(1)
|
||||
if (world.time > last_typed_time + TYPING_INDICATOR_LIFETIME)
|
||||
set_typing_indicator(0)
|
||||
return
|
||||
if(length(temp) > 5 && findtext(temp, "Say \"", 1, 7))
|
||||
set_typing_indicator(1)
|
||||
else if(length(temp) > 3 && findtext(temp, "Me ", 1, 5))
|
||||
set_typing_indicator(1)
|
||||
|
||||
else
|
||||
set_typing_indicator(0)
|
||||
|
||||
/client/verb/typing_indicator()
|
||||
set name = "Show/Hide Typing Indicator"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles showing an indicator when you are typing emote or say message."
|
||||
prefs.toggles ^= SHOW_TYPING
|
||||
prefs.save_preferences()
|
||||
src << "You will [(prefs.toggles & SHOW_TYPING) ? "no longer" : "now"] display a typing indicator."
|
||||
|
||||
// Clear out any existing typing indicator.
|
||||
if(prefs.toggles & SHOW_TYPING)
|
||||
if(istype(mob)) mob.set_typing_indicator(0)
|
||||
|
||||
feedback_add_details("admin_verb","TID") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
else
|
||||
set_typing_indicator(0)
|
||||
@@ -19,6 +19,15 @@
|
||||
/mob/proc/update_inv_back()
|
||||
return
|
||||
|
||||
/mob/proc/update_inv_active_hand()
|
||||
return
|
||||
|
||||
/mob/living/update_inv_active_hand(var/A)
|
||||
if(hand)
|
||||
update_inv_l_hand(A)
|
||||
else
|
||||
update_inv_r_hand(A)
|
||||
|
||||
/mob/proc/update_inv_l_hand()
|
||||
return
|
||||
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
if (2)
|
||||
take_damage(4)
|
||||
|
||||
/obj/item/organ/external/attack_self(var/mob/user)
|
||||
/obj/item/organ/external/attack_self(var/mob/living/user)
|
||||
if(!contents.len)
|
||||
return ..()
|
||||
var/list/removable_objects = list()
|
||||
@@ -113,8 +113,7 @@
|
||||
var/obj/item/I = pick(removable_objects)
|
||||
I.loc = get_turf(user) //just in case something was embedded that is not an item
|
||||
if(istype(I))
|
||||
if(!(user.l_hand && user.r_hand))
|
||||
user.put_in_hands(I)
|
||||
user.put_in_hands(I)
|
||||
user.visible_message("<span class='danger'>\The [user] rips \the [I] out of \the [src]!</span>")
|
||||
return //no eating the limb until everything's been removed
|
||||
return ..()
|
||||
@@ -128,7 +127,7 @@
|
||||
usr << "<span class='danger'>There is \a [I] sticking out of it.</span>"
|
||||
return
|
||||
|
||||
/obj/item/organ/external/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/item/organ/external/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
|
||||
switch(stage)
|
||||
if(0)
|
||||
if(istype(W,/obj/item/weapon/scalpel))
|
||||
@@ -145,8 +144,7 @@
|
||||
if(contents.len)
|
||||
var/obj/item/removing = pick(contents)
|
||||
removing.loc = get_turf(user.loc)
|
||||
if(!(user.l_hand && user.r_hand))
|
||||
user.put_in_hands(removing)
|
||||
user.put_in_hands(removing)
|
||||
user.visible_message("<span class='danger'><b>[user]</b> extracts [removing] from [src] with [W]!</span>")
|
||||
else
|
||||
user.visible_message("<span class='danger'><b>[user]</b> fishes around fruitlessly in [src] with [W].</span>")
|
||||
|
||||
@@ -14,6 +14,7 @@ var/list/adminfaxes = list() //cache for faxes that have been sent to admins
|
||||
use_power = 1
|
||||
idle_power_usage = 30
|
||||
active_power_usage = 200
|
||||
frame_type = "fax"
|
||||
|
||||
var/obj/item/weapon/card/id/scan = null // identification
|
||||
var/authenticated = 0
|
||||
|
||||
@@ -17,12 +17,10 @@
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
|
||||
/obj/structure/filingcabinet/chestdrawer
|
||||
name = "chest drawer"
|
||||
icon_state = "chestdrawer"
|
||||
|
||||
|
||||
/obj/structure/filingcabinet/filingcabinet //not changing the path to avoid unecessary map issues, but please don't name stuff like this in the future -Pete
|
||||
icon_state = "tallcabinet"
|
||||
|
||||
@@ -46,6 +44,16 @@
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
anchored = !anchored
|
||||
user << "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>"
|
||||
else if(istype(P, /obj/item/weapon/screwdriver))
|
||||
user << "<span class='notice'>You begin taking the [name] apart.</span>"
|
||||
if(do_after(user, 10))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
user << "<span class='notice'>You take the [name] apart.</span>"
|
||||
new /obj/item/stack/material/steel( src.loc, 4 )
|
||||
for(var/obj/item/I in contents)
|
||||
I.forceMove(loc)
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>You can't put [P] in [src]!</span>"
|
||||
|
||||
@@ -151,7 +159,7 @@
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src)
|
||||
P.info = "<CENTER><B>Medical Record</B></CENTER><BR>"
|
||||
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nSex: [G.fields["sex"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
|
||||
|
||||
|
||||
P.info += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: [M.fields["b_type"]]<BR>\nDNA: [M.fields["b_dna"]]<BR>\n<BR>\nMinor Disabilities: [M.fields["mi_dis"]]<BR>\nDetails: [M.fields["mi_dis_d"]]<BR>\n<BR>\nMajor Disabilities: [M.fields["ma_dis"]]<BR>\nDetails: [M.fields["ma_dis_d"]]<BR>\n<BR>\nAllergies: [M.fields["alg"]]<BR>\nDetails: [M.fields["alg_d"]]<BR>\n<BR>\nCurrent Diseases: [M.fields["cdi"]] (per disease info placed in log/comment section)<BR>\nDetails: [M.fields["cdi_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[M.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
|
||||
var/counter = 1
|
||||
while(M.fields["com_[counter]"])
|
||||
|
||||
@@ -337,8 +337,9 @@
|
||||
var/obj/item/i = usr.get_active_hand() // Check to see if he still got that darn pen, also check if he's using a crayon or pen.
|
||||
var/iscrayon = 0
|
||||
if(!istype(i, /obj/item/weapon/pen))
|
||||
if(usr.back && istype(usr.back,/obj/item/weapon/rig))
|
||||
var/obj/item/weapon/rig/r = usr.back
|
||||
var/mob/living/M = usr
|
||||
if(istype(M) && M.back && istype(M.back,/obj/item/weapon/rig))
|
||||
var/obj/item/weapon/rig/r = M.back
|
||||
var/obj/item/rig_module/device/pen/m = locate(/obj/item/rig_module/device/pen) in r.installed_modules
|
||||
if(!r.offline && m)
|
||||
i = m.device
|
||||
|
||||
@@ -111,8 +111,8 @@
|
||||
/*
|
||||
* Parapens
|
||||
*/
|
||||
/obj/item/weapon/pen/reagent/paralysis
|
||||
origin_tech = "materials=2;syndicate=5"
|
||||
/obj/item/weapon/pen/reagent/paralysis
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
|
||||
|
||||
/obj/item/weapon/pen/reagent/paralysis/New()
|
||||
..()
|
||||
|
||||
@@ -9,11 +9,21 @@
|
||||
idle_power_usage = 30
|
||||
active_power_usage = 200
|
||||
power_channel = EQUIP
|
||||
circuit = /obj/item/weapon/circuitboard/photocopier
|
||||
frame_type = "photocopier"
|
||||
var/obj/item/copyitem = null //what's in the copier!
|
||||
var/copies = 1 //how many copies to print!
|
||||
var/toner = 30 //how much toner is left! woooooo~
|
||||
var/maxcopies = 10 //how many copies can be copied at once- idea shamelessly stolen from bs12's copier!
|
||||
|
||||
/obj/machinery/photocopier/New()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/motor(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/photocopier/attack_ai(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
@@ -126,6 +136,12 @@
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
anchored = !anchored
|
||||
user << "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>"
|
||||
|
||||
else if(default_deconstruction_screwdriver(user, O))
|
||||
return
|
||||
else if(default_deconstruction_crowbar(user, O))
|
||||
return
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/photocopier/ex_act(severity)
|
||||
|
||||
@@ -91,7 +91,7 @@ var/global/photo_count = 0
|
||||
/obj/item/weapon/storage/photo_album/MouseDrop(obj/over_object as obj)
|
||||
|
||||
if((istype(usr, /mob/living/carbon/human)))
|
||||
var/mob/M = usr
|
||||
var/mob/living/carbon/human/M = usr
|
||||
if(!( istype(over_object, /obj/screen) ))
|
||||
return ..()
|
||||
playsound(loc, "rustle", 50, 1, -5)
|
||||
|
||||
@@ -52,6 +52,10 @@
|
||||
name = "centcomm rubber stamp"
|
||||
icon_state = "stamp-cent"
|
||||
|
||||
/obj/item/weapon/stamp/qm
|
||||
name = "quartermaster's stamp"
|
||||
icon_state = "stamp-qm"
|
||||
|
||||
// Syndicate stamp to forge documents.
|
||||
/obj/item/weapon/stamp/chameleon/attack_self(mob/user as mob)
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
input_level_max = 0
|
||||
output_level_max = 0
|
||||
icon_state = "gsmes"
|
||||
circuit = /obj/item/weapon/circuitboard/batteryrack
|
||||
var/cells_amount = 0
|
||||
var/capacitors_amount = 0
|
||||
var/global/list/br_cache = null
|
||||
@@ -22,7 +23,6 @@
|
||||
//Maybe this should be moved up to obj/machinery
|
||||
/obj/machinery/power/smes/batteryrack/proc/add_parts()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/batteryrack
|
||||
component_parts += new /obj/item/weapon/cell/high
|
||||
component_parts += new /obj/item/weapon/cell/high
|
||||
component_parts += new /obj/item/weapon/cell/high
|
||||
@@ -49,7 +49,7 @@
|
||||
/obj/machinery/power/smes/batteryrack/update_icon()
|
||||
overlays.Cut()
|
||||
if(stat & BROKEN) return
|
||||
|
||||
|
||||
if(!br_cache)
|
||||
br_cache = list()
|
||||
br_cache.len = 7
|
||||
@@ -60,7 +60,7 @@
|
||||
br_cache[5] = image('icons/obj/power.dmi', "gsmes_og2")
|
||||
br_cache[6] = image('icons/obj/power.dmi', "gsmes_og3")
|
||||
br_cache[7] = image('icons/obj/power.dmi', "gsmes_og4")
|
||||
|
||||
|
||||
if (output_attempt)
|
||||
overlays += br_cache[1]
|
||||
if(inputting)
|
||||
@@ -83,9 +83,10 @@
|
||||
if (charge < (capacity / 100))
|
||||
if (!output_attempt && !input_attempt)
|
||||
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
|
||||
var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
|
||||
var/obj/structure/frame/M = new /obj/structure/frame(src.loc)
|
||||
M.frame_type = "machine"
|
||||
M.state = 2
|
||||
M.icon_state = "box_1"
|
||||
M.icon_state = "machine_1"
|
||||
for(var/obj/I in component_parts)
|
||||
I.loc = src.loc
|
||||
qdel(src)
|
||||
@@ -117,12 +118,12 @@
|
||||
/obj/machinery/power/smes/batteryrack/makeshift
|
||||
name = "makeshift PSU"
|
||||
desc = "A rack of batteries connected by a mess of wires posing as a PSU."
|
||||
circuit = /obj/item/weapon/circuitboard/ghettosmes
|
||||
var/overcharge_percent = 0
|
||||
|
||||
|
||||
/obj/machinery/power/smes/batteryrack/makeshift/add_parts()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/ghettosmes
|
||||
component_parts += new /obj/item/weapon/cell/high
|
||||
component_parts += new /obj/item/weapon/cell/high
|
||||
component_parts += new /obj/item/weapon/cell/high
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
9 1 5
|
||||
\ | /
|
||||
8 - 0 - 4
|
||||
8 - 0 - 4,
|
||||
/ | \
|
||||
10 2 6
|
||||
|
||||
|
||||
@@ -287,14 +287,15 @@
|
||||
else
|
||||
user << "\blue You close the access panel."
|
||||
else if(istype(O, /obj/item/weapon/crowbar) && open)
|
||||
var/obj/machinery/constructable_frame/machine_frame/new_frame = new /obj/machinery/constructable_frame/machine_frame(src.loc)
|
||||
var/obj/structure/frame/new_frame = new /obj/structure/frame(src.loc)
|
||||
for(var/obj/item/I in component_parts)
|
||||
I.loc = src.loc
|
||||
while ( sheets > 0 )
|
||||
DropFuel()
|
||||
|
||||
new_frame.frame_type = "machine"
|
||||
new_frame.state = 2
|
||||
new_frame.icon_state = "box_1"
|
||||
new_frame.icon_state = "machine_1"
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/attack_hand(mob/user as mob)
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
density = 1
|
||||
anchored = 1
|
||||
use_power = 0
|
||||
circuit = /obj/item/weapon/circuitboard/smes
|
||||
|
||||
var/capacity = 5e6 // maximum charge
|
||||
var/charge = 1e6 // actual charge
|
||||
|
||||
@@ -116,7 +116,6 @@
|
||||
/obj/machinery/power/smes/buildable/New(var/install_coils = 1)
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/stack/cable_coil(src,30)
|
||||
component_parts += new /obj/item/weapon/circuitboard/smes(src)
|
||||
src.wires = new /datum/wires/smes(src)
|
||||
|
||||
// Allows for mapped-in SMESs with larger capacity/IO
|
||||
@@ -345,9 +344,10 @@
|
||||
return
|
||||
|
||||
usr << "\red You have disassembled the SMES cell!"
|
||||
var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
|
||||
var/obj/structure/frame/M = new /obj/structure/frame(src.loc)
|
||||
M.frame_type = "machine"
|
||||
M.state = 2
|
||||
M.icon_state = "box_1"
|
||||
M.icon_state = "machine_1"
|
||||
for(var/obj/I in component_parts)
|
||||
I.loc = src.loc
|
||||
component_parts -= I
|
||||
|
||||
@@ -407,25 +407,27 @@ var/list/solars_list = list()
|
||||
if(do_after(user, 20))
|
||||
if (src.stat & BROKEN)
|
||||
user << "\blue The broken glass falls out."
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
var/obj/item/weapon/circuitboard/solar_control/M = new /obj/item/weapon/circuitboard/solar_control( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
A.circuit = M
|
||||
A.frame_type = "computer"
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
A.icon_state = "computer_3"
|
||||
A.anchored = 1
|
||||
qdel(src)
|
||||
else
|
||||
user << "\blue You disconnect the monitor."
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
|
||||
var/obj/item/weapon/circuitboard/solar_control/M = new /obj/item/weapon/circuitboard/solar_control( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
A.circuit = M
|
||||
A.frame_type = "computer"
|
||||
A.state = 4
|
||||
A.icon_state = "4"
|
||||
A.icon_state = "computer_4"
|
||||
A.anchored = 1
|
||||
qdel(src)
|
||||
else
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
if(requires_two_hands)
|
||||
var/mob/living/M = loc
|
||||
if(istype(M))
|
||||
if((M.l_hand == src && !M.r_hand) || (M.r_hand == src && !M.l_hand))
|
||||
if(M.item_is_in_hands(src) && !M.hands_are_full())
|
||||
name = "[initial(name)] (wielded)"
|
||||
item_state = wielded_icon
|
||||
else
|
||||
@@ -179,7 +179,7 @@
|
||||
var/held_acc_mod = 0
|
||||
var/held_disp_mod = 0
|
||||
if(requires_two_hands)
|
||||
if((user.l_hand == src && user.r_hand) || (user.r_hand == src && user.l_hand))
|
||||
if(user.item_is_in_hands(src) && user.hands_are_full())
|
||||
held_acc_mod = -3
|
||||
held_disp_mod = 3
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/weapon/gun/projectile/colt
|
||||
var/unique_reskin
|
||||
name = "vintage .45 pistol"
|
||||
name = ".45 pistol"
|
||||
desc = "A cheap Martian knock-off of a Colt M1911. Uses .45 rounds."
|
||||
magazine_type = /obj/item/ammo_magazine/c45m
|
||||
icon_state = "colt"
|
||||
@@ -171,10 +171,10 @@
|
||||
name = "holdout signal pistol"
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mm/flash
|
||||
|
||||
/obj/item/weapon/gun/projectile/pistol/attack_hand(mob/user as mob)
|
||||
/obj/item/weapon/gun/projectile/pistol/attack_hand(mob/living/user as mob)
|
||||
if(user.get_inactive_hand() == src)
|
||||
if(silenced)
|
||||
if(user.l_hand != src && user.r_hand != src)
|
||||
if(!user.item_is_in_hands(src))
|
||||
..()
|
||||
return
|
||||
user << "<span class='notice'>You unscrew [silenced] from [src].</span>"
|
||||
@@ -185,9 +185,9 @@
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/projectile/pistol/attackby(obj/item/I as obj, mob/user as mob)
|
||||
/obj/item/weapon/gun/projectile/pistol/attackby(obj/item/I as obj, mob/living/user as mob)
|
||||
if(istype(I, /obj/item/weapon/silencer))
|
||||
if(user.l_hand != src && user.r_hand != src) //if we're not in his hands
|
||||
if(!user.item_is_in_hands(src)) //if we're not in his hands
|
||||
user << "<span class='notice'>You'll need [src] in your hands to do that.</span>"
|
||||
return
|
||||
user.drop_item()
|
||||
|
||||
@@ -113,7 +113,8 @@ obj/aiming_overlay/proc/update_aiming_deferred()
|
||||
|
||||
var/cancel_aim = 1
|
||||
|
||||
if(!(aiming_with in owner) || (istype(owner, /mob/living/carbon/human) && (owner.l_hand != aiming_with && owner.r_hand != aiming_with)))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(!(aiming_with in owner) || (istype(H) && !H.item_is_in_hands(aiming_with)))
|
||||
owner << "<span class='warning'>You must keep hold of your weapon!</span>"
|
||||
else if(owner.eye_blind)
|
||||
owner << "<span class='warning'>You are blind and cannot see your target!</span>"
|
||||
|
||||
@@ -310,6 +310,7 @@
|
||||
use_power = 1
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 100
|
||||
circuit = /obj/item/weapon/circuitboard/grinder
|
||||
var/inuse = 0
|
||||
var/obj/item/weapon/reagent_containers/beaker = null
|
||||
var/limit = 10
|
||||
@@ -326,6 +327,10 @@
|
||||
/obj/machinery/reagentgrinder/New()
|
||||
..()
|
||||
beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/stock_parts/motor(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/gear(src)
|
||||
RefreshParts()
|
||||
return
|
||||
|
||||
/obj/machinery/reagentgrinder/update_icon()
|
||||
@@ -333,6 +338,11 @@
|
||||
return
|
||||
|
||||
/obj/machinery/reagentgrinder/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(beaker)
|
||||
if(default_deconstruction_screwdriver(user, O))
|
||||
return
|
||||
if(default_deconstruction_crowbar(user, O))
|
||||
return
|
||||
|
||||
if (istype(O,/obj/item/weapon/reagent_containers/glass) || \
|
||||
istype(O,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass) || \
|
||||
|
||||
@@ -127,7 +127,7 @@ About the Holder:
|
||||
trans_to_obj(var/turf/target, var/amount = 1, var/multiplier = 1, var/copy = 0)
|
||||
If target has reagents, transfers [amount] to it. Otherwise, same as trans_to_turf().
|
||||
|
||||
/atom/proc/create_reagents(var/max_vol)
|
||||
atom/proc/create_reagents(var/max_vol)
|
||||
Creates a new reagent datum.
|
||||
|
||||
About Reagents:
|
||||
@@ -285,7 +285,7 @@ About the Tools:
|
||||
By default, all atom have a reagents var - but its empty. if you want to use an object for the chem.
|
||||
system you'll need to add something like this in its new proc:
|
||||
|
||||
/atom/proc/create_reagents(var/max_volume)
|
||||
atom/proc/create_reagents(var/max_volume)
|
||||
|
||||
Other important stuff:
|
||||
|
||||
|
||||
@@ -22,6 +22,13 @@
|
||||
M.nutrition += nutriment_factor * removed // For hunger and fatness
|
||||
M.add_chemical_effect(CE_BLOODRESTORE, 4 * removed)
|
||||
|
||||
/datum/reagent/nutriment/glucose
|
||||
name = "Glucose"
|
||||
id = "glucose"
|
||||
color = "#FFFFFF"
|
||||
|
||||
injectable = 1
|
||||
|
||||
/datum/reagent/nutriment/protein // Bad for Skrell!
|
||||
name = "animal protein"
|
||||
id = "protein"
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
group = "Reagents"
|
||||
|
||||
#define SEC_PACK(_tname, _type, _name, _cname, _cost, _access)\
|
||||
/datum/supply_packs/dispenser_cartridges{\
|
||||
datum/supply_packs/dispenser_cartridges{\
|
||||
_tname {\
|
||||
name = _name ;\
|
||||
containername = _cname ;\
|
||||
@@ -157,7 +157,7 @@
|
||||
}\
|
||||
}
|
||||
#define PACK(_tname, _type, _name, _cname, _cost)\
|
||||
/datum/supply_packs/dispenser_cartridges{\
|
||||
datum/supply_packs/dispenser_cartridges{\
|
||||
_tname {\
|
||||
name = _name ;\
|
||||
containername = _cname ;\
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
/obj/machinery/sleeper,
|
||||
/obj/machinery/smartfridge/,
|
||||
/obj/machinery/biogenerator,
|
||||
/obj/machinery/constructable_frame,
|
||||
/obj/structure/frame,
|
||||
/obj/machinery/radiocarbon_spectrometer
|
||||
)
|
||||
|
||||
@@ -246,6 +246,17 @@
|
||||
var/image/lid = image(icon, src, "lid_[initial(icon_state)]")
|
||||
overlays += lid
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/cooler_bottle
|
||||
desc = "A bottle for a water-cooler."
|
||||
name = "water-cooler bottle"
|
||||
icon = 'icons/obj/vending.dmi'
|
||||
icon_state = "water_cooler_bottle"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 200)
|
||||
w_class = 3.0
|
||||
amount_per_transfer_from_this = 20
|
||||
possible_transfer_amounts = list(10,20,30,60,120)
|
||||
volume = 120
|
||||
|
||||
/*
|
||||
/obj/item/weapon/reagent_containers/glass/blender_jug
|
||||
name = "Blender Jug"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/obj/item/weapon/reagent_containers/pill
|
||||
name = "pill"
|
||||
desc = "a pill."
|
||||
desc = "A pill."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = null
|
||||
item_state = "pill"
|
||||
|
||||
@@ -202,10 +202,69 @@
|
||||
icon_state = "water_cooler"
|
||||
possible_transfer_amounts = null
|
||||
anchored = 1
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("water",500)
|
||||
var/bottle = 0
|
||||
|
||||
/obj/structure/reagent_dispensers/water_cooler/New()
|
||||
if(bottle == 1)
|
||||
..()
|
||||
reagents.add_reagent("water",120)
|
||||
else
|
||||
icon_state = "water_cooler_0"
|
||||
|
||||
/obj/structure/reagent_dispensers/water_cooler/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
src.add_fingerprint(user)
|
||||
if(bottle)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
user << "<span class='notice'>You unfasten the jug.</span>"
|
||||
var/obj/item/weapon/reagent_containers/glass/cooler_bottle/G = new /obj/item/weapon/reagent_containers/glass/cooler_bottle( src.loc )
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
var/total_reagent = reagents.get_reagent_amount(R.id)
|
||||
G.reagents.add_reagent(R.id, total_reagent)
|
||||
reagents.clear_reagents()
|
||||
bottle = 0
|
||||
icon_state = "water_cooler_0"
|
||||
else
|
||||
if(anchored)
|
||||
user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
|
||||
else
|
||||
user.visible_message("\The [user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.")
|
||||
if(do_after(user, 20, src))
|
||||
if(!src) return
|
||||
user << "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>"
|
||||
anchored = !anchored
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
if(!bottle)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
user << "<span class='notice'>You take the water-cooler apart.</span>"
|
||||
new /obj/item/stack/material/plastic( src.loc, 4 )
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/glass/cooler_bottle))
|
||||
src.add_fingerprint(user)
|
||||
if(!bottle)
|
||||
if(anchored)
|
||||
var/obj/item/weapon/reagent_containers/glass/cooler_bottle/G = I
|
||||
user << "<span class='notice'>You start to screw the bottle onto the water-cooler.</span>"
|
||||
if(do_after(user, 20))
|
||||
bottle = 1
|
||||
icon_state = "water_cooler"
|
||||
user << "<span class='notice'>You screw the bottle onto the water-cooler but accidently spill some!</span>" //you spill some because it for somereason transfers 5 units to the bottle after it gets attached but before it's deleted...
|
||||
for(var/datum/reagent/R in G.reagents.reagent_list)
|
||||
var/total_reagent = G.reagents.get_reagent_amount(R.id)
|
||||
reagents.add_reagent(R.id, total_reagent)
|
||||
qdel(G)
|
||||
else
|
||||
user << "<span class='warning'>You need to wrench down the cooler first.</span>"
|
||||
else
|
||||
user << "<span class='warning'>There is already a bottle there!</span>"
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/reagent_dispensers/beerkeg
|
||||
name = "beer keg"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user