diff --git a/code/ZAS/Controller.dm b/code/ZAS/Controller.dm
index f5939b023db..cfd6cff4148 100644
--- a/code/ZAS/Controller.dm
+++ b/code/ZAS/Controller.dm
@@ -234,6 +234,7 @@ Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_coun
/datum/controller/air_system/proc/remove_zone(zone/z)
zones.Remove(z)
+ zones_to_update.Remove(z)
/datum/controller/air_system/proc/air_blocked(turf/A, turf/B)
#ifdef ZASDBG
diff --git a/code/ZAS/Zone.dm b/code/ZAS/Zone.dm
index 9fcddc92465..da39b868d3a 100644
--- a/code/ZAS/Zone.dm
+++ b/code/ZAS/Zone.dm
@@ -108,11 +108,12 @@ Class Procs:
c_invalidate()
for(var/turf/simulated/T in contents)
into.add(T)
+ T.update_graphic(graphic_remove = air.graphic)
#ifdef ZASDBG
T.dbg(merged)
#endif
-
- //rebuild the old zone's edges so that the will be possesed by the new zone
+
+ //rebuild the old zone's edges so that they will be possessed by the new zone
for(var/connection_edge/E in edges)
if(E.contains_zone(into))
continue //don't need to rebuild this edge
diff --git a/code/__defines/machinery.dm b/code/__defines/machinery.dm
index 97d2d2fc32b..eaa0b7d2a9f 100644
--- a/code/__defines/machinery.dm
+++ b/code/__defines/machinery.dm
@@ -91,7 +91,7 @@ var/list/restricted_camera_networks = list(NETWORK_ERT,NETWORK_MERCENARY,"Secret
// Will not bother pumping or filtering if the gas source as fewer than this amount of moles, to help with performance.
#define MINIMUM_MOLES_TO_PUMP 0.01
-#define MINIMUM_MOLES_TO_FILTER 0.1
+#define MINIMUM_MOLES_TO_FILTER 0.04
// The flow rate/effectiveness of various atmos devices is limited by their internal volume,
// so for many atmos devices these will control maximum flow rates in L/s.
diff --git a/code/__defines/targeting.dm b/code/__defines/targeting.dm
new file mode 100644
index 00000000000..4bbe7345920
--- /dev/null
+++ b/code/__defines/targeting.dm
@@ -0,0 +1,4 @@
+#define TARGET_CAN_MOVE 1
+#define TARGET_CAN_RUN 2
+#define TARGET_CAN_CLICK 4
+#define TARGET_CAN_RADIO 8
\ No newline at end of file
diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm
index 797f0385d42..42d815205ac 100644
--- a/code/_onclick/click.dm
+++ b/code/_onclick/click.dm
@@ -38,8 +38,10 @@
* mob/RangedAttack(atom,params) - used only ranged, only used for tk and laser eyes but could be changed
*/
/mob/proc/ClickOn(var/atom/A, var/params)
+
if(world.time <= next_click) // Hard check, before anything else, to avoid crashing
return
+
next_click = world.time + 1
if(client.buildmode)
@@ -49,19 +51,19 @@
var/list/modifiers = params2list(params)
if(modifiers["shift"] && modifiers["ctrl"])
CtrlShiftClickOn(A)
- return
+ return 1
if(modifiers["middle"])
MiddleClickOn(A)
- return
+ return 1
if(modifiers["shift"])
ShiftClickOn(A)
- return
+ return 0
if(modifiers["alt"]) // alt and alt-gr (rightalt)
AltClickOn(A)
- return
+ return 1
if(modifiers["ctrl"])
CtrlClickOn(A)
- return
+ return 1
if(stat || paralysis || stunned || weakened)
return
@@ -80,17 +82,14 @@
if(restrained())
setClickCooldown(10)
RestrainedClickOn(A)
- return
+ return 1
if(in_throw_mode)
if(isturf(A) || isturf(A.loc))
throw_item(A)
- return
+ return 1
throw_mode_off()
- if(!istype(A, /obj/item/weapon/gun) && !isturf(A) && !istype(A, /obj/screen))
- last_target_click = world.time
-
var/obj/item/W = get_active_hand()
if(W == A) // Handle attack_self
@@ -99,7 +98,7 @@
update_inv_l_hand(0)
else
update_inv_r_hand(0)
- return
+ return 1
//Atoms on your person
// A is your location but is not a turf; or is on you (backpack); or is on something on you (box in backpack); sdepth is needed here because contents depth does not equate inventory storage depth.
@@ -117,7 +116,7 @@
if(ismob(A)) // No instant mob attacking
setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
UnarmedAttack(A, 1)
- return
+ return 1
if(!isturf(loc)) // This is going to stop you from telekinesing from inside a closet, but I don't shed many tears for that
return
@@ -144,8 +143,7 @@
W.afterattack(A, src, 0, params) // 0: not Adjacent
else
RangedAttack(A, params)
-
- return
+ return 1
/mob/proc/setClickCooldown(var/timeout)
next_move = max(world.time + timeout, next_move)
diff --git a/code/_onclick/hud/gun_mode.dm b/code/_onclick/hud/gun_mode.dm
new file mode 100644
index 00000000000..e5d1fbce37d
--- /dev/null
+++ b/code/_onclick/hud/gun_mode.dm
@@ -0,0 +1,66 @@
+/obj/screen/gun
+ name = "gun"
+ icon = 'icons/mob/screen1.dmi'
+ master = null
+ dir = 2
+
+/obj/screen/gun/Click(location, control, params)
+ if(!usr)
+ return
+ return 1
+
+/obj/screen/gun/move
+ name = "Allow Movement"
+ icon_state = "no_walk0"
+ screen_loc = ui_gun2
+
+/obj/screen/gun/move/Click(location, control, params)
+ if(..())
+ var/mob/living/user = usr
+ if(istype(user))
+ if(!user.aiming) user.aiming = new(user)
+ user.aiming.toggle_permission(TARGET_CAN_MOVE)
+ return 1
+ return 0
+
+/obj/screen/gun/item
+ name = "Allow Item Use"
+ icon_state = "no_item0"
+ screen_loc = ui_gun1
+
+/obj/screen/gun/item/Click(location, control, params)
+ if(..())
+ var/mob/living/user = usr
+ if(istype(user))
+ if(!user.aiming) user.aiming = new(user)
+ user.aiming.toggle_permission(TARGET_CAN_CLICK)
+ return 1
+ return 0
+
+/obj/screen/gun/mode
+ name = "Toggle Gun Mode"
+ icon_state = "gun0"
+ screen_loc = ui_gun_select
+
+/obj/screen/gun/mode/Click(location, control, params)
+ if(..())
+ var/mob/living/user = usr
+ if(istype(user))
+ if(!user.aiming) user.aiming = new(user)
+ user.aiming.toggle_active()
+ return 1
+ return 0
+
+/obj/screen/gun/radio
+ name = "Allow Radio Use"
+ icon_state = "no_radio0"
+ screen_loc = ui_gun4
+
+/obj/screen/gun/radio/Click(location, control, params)
+ if(..())
+ var/mob/living/user = usr
+ if(istype(user))
+ if(!user.aiming) user.aiming = new(user)
+ user.aiming.toggle_permission(TARGET_CAN_RADIO)
+ return 1
+ return 0
diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm
index 5a9b45bfca3..a73779ef722 100644
--- a/code/_onclick/hud/hud.dm
+++ b/code/_onclick/hud/hud.dm
@@ -257,8 +257,6 @@ datum/hud/New(mob/owner)
human_hud(ui_style, ui_color, ui_alpha, mymob) // Pass the player the UI style chosen in preferences
else if(isrobot(mymob))
robot_hud()
- else if(issmall(mymob))
- monkey_hud(ui_style, ui_color, ui_alpha)
else if(isbrain(mymob))
brain_hud(ui_style)
else if(isalien(mymob))
diff --git a/code/_onclick/hud/human.dm b/code/_onclick/hud/human.dm
index ab5d0f6a123..2ee17dedced 100644
--- a/code/_onclick/hud/human.dm
+++ b/code/_onclick/hud/human.dm
@@ -1,5 +1,7 @@
-/datum/hud/proc/human_hud(var/ui_style='icons/mob/screen1_White.dmi', var/ui_color = "#ffffff", var/ui_alpha = 255, var/mob/living/carbon/human/target)
+/mob/living/carbon/human/instantiate_hud(var/datum/hud/HUD, var/ui_style, var/ui_color, var/ui_alpha)
+ HUD.human_hud(ui_style, ui_color, ui_alpha, src)
+/datum/hud/proc/human_hud(var/ui_style='icons/mob/screen1_White.dmi', var/ui_color = "#ffffff", var/ui_alpha = 255, var/mob/living/carbon/human/target)
var/datum/hud_data/hud_data
if(!istype(target))
hud_data = new()
@@ -354,17 +356,11 @@
mymob.gun_move_icon.color = ui_color
mymob.gun_move_icon.alpha = ui_alpha
- mymob.gun_run_icon = new /obj/screen/gun/run(null)
- mymob.gun_run_icon.icon = ui_style
- mymob.gun_run_icon.color = ui_color
- mymob.gun_run_icon.alpha = ui_alpha
-
mymob.radio_use_icon = new /obj/screen/gun/radio(null)
mymob.radio_use_icon.icon = ui_style
mymob.radio_use_icon.color = ui_color
mymob.radio_use_icon.alpha = ui_alpha
-
mymob.client.screen = null
mymob.client.screen += hud_elements
diff --git a/code/_onclick/hud/monkey.dm b/code/_onclick/hud/monkey.dm
deleted file mode 100644
index d24d9322a56..00000000000
--- a/code/_onclick/hud/monkey.dm
+++ /dev/null
@@ -1,282 +0,0 @@
-/datum/hud/proc/monkey_hud(var/ui_style='icons/mob/screen1_old.dmi', var/ui_color = "#ffffff", var/ui_alpha = 255)
-
- src.adding = list()
- src.other = list()
-
- var/obj/screen/using
- var/obj/screen/inventory/inv_box
-
- using = new /obj/screen()
- using.name = "act_intent"
- using.icon = ui_style
- using.color = ui_color
- using.alpha = ui_alpha
- using.icon_state = mymob.a_intent
- using.screen_loc = ui_acti
- using.layer = 20
- src.adding += using
- action_intent = using
-
-//intent small hud objects
- var/icon/ico
-
- ico = new(ui_style, "black")
- ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
- ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height())
- using = new /obj/screen( src )
- using.name = I_HELP
- using.icon = ico
- using.screen_loc = ui_acti
- using.layer = 21
- src.adding += using
- help_intent = using
-
- ico = new(ui_style, "black")
- ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
- ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height())
- using = new /obj/screen( src )
- using.name = I_DISARM
- using.icon = ico
- using.screen_loc = ui_acti
- using.layer = 21
- src.adding += using
- disarm_intent = using
-
- ico = new(ui_style, "black")
- ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
- ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2)
- using = new /obj/screen( src )
- using.name = I_GRAB
- using.icon = ico
- using.screen_loc = ui_acti
- using.layer = 21
- src.adding += using
- grab_intent = using
-
- ico = new(ui_style, "black")
- ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
- ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
- using = new /obj/screen( src )
- using.name = I_HURT
- using.icon = ico
- using.screen_loc = ui_acti
- using.layer = 21
- src.adding += using
- hurt_intent = using
-
-//end intent small hud objects
-
- using = new /obj/screen()
- using.name = "mov_intent"
- using.icon = ui_style
- using.color = ui_color
- using.alpha = ui_alpha
- using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
- using.screen_loc = ui_movi
- using.layer = 20
- src.adding += using
- move_intent = using
-
- using = new /obj/screen()
- using.name = "drop"
- using.icon = ui_style
- using.color = ui_color
- using.alpha = ui_alpha
- using.icon_state = "act_drop"
- using.screen_loc = ui_drop_throw
- using.layer = 19
- src.adding += using
-
- inv_box = new /obj/screen/inventory()
- inv_box.name = "r_hand"
- inv_box.icon = ui_style
- using.color = ui_color
- using.alpha = ui_alpha
- inv_box.icon_state = "r_hand_inactive"
- if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
- inv_box.icon_state = "hand_active"
- inv_box.screen_loc = ui_rhand
- inv_box.slot_id = slot_r_hand
- inv_box.layer = 19
- src.r_hand_hud_object = inv_box
- src.adding += inv_box
-
- inv_box = new /obj/screen/inventory()
- inv_box.name = "l_hand"
- inv_box.icon = ui_style
- using.color = ui_color
- using.alpha = ui_alpha
- inv_box.icon_state = "l_hand_inactive"
- if(mymob && mymob.hand) //This being 1 means the left hand is in use
- inv_box.icon_state = "hand_active"
- inv_box.screen_loc = ui_lhand
- inv_box.slot_id = slot_l_hand
- inv_box.layer = 19
- src.l_hand_hud_object = inv_box
- src.adding += inv_box
-
- using = new /obj/screen/inventory()
- using.name = "hand"
- using.icon = ui_style
- using.color = ui_color
- using.alpha = ui_alpha
- using.icon_state = "hand1"
- using.screen_loc = ui_swaphand1
- using.layer = 19
- src.adding += using
-
- using = new /obj/screen/inventory()
- using.name = "hand"
- using.icon = ui_style
- using.color = ui_color
- using.alpha = ui_alpha
- using.icon_state = "hand2"
- using.screen_loc = ui_swaphand2
- using.layer = 19
- src.adding += using
-
- inv_box = new /obj/screen/inventory()
- inv_box.name = "mask"
- inv_box.icon = ui_style
- inv_box.color = ui_color
- inv_box.alpha = ui_alpha
- inv_box.icon_state = "equip"
- inv_box.screen_loc = ui_monkey_mask
- inv_box.slot_id = slot_wear_mask
- inv_box.layer = 19
- src.adding += inv_box
-
- inv_box = new /obj/screen/inventory()
- inv_box.name = "back"
- inv_box.icon = ui_style
- inv_box.color = ui_color
- inv_box.alpha = ui_alpha
- inv_box.icon_state = "equip"
- inv_box.screen_loc = ui_back
- inv_box.slot_id = slot_back
- inv_box.layer = 19
- src.adding += inv_box
-
- mymob.throw_icon = new /obj/screen()
- mymob.throw_icon.icon = ui_style
- mymob.throw_icon.color = ui_color
- mymob.throw_icon.alpha = ui_alpha
- mymob.throw_icon.icon_state = "act_throw_off"
- mymob.throw_icon.name = "throw"
- mymob.throw_icon.screen_loc = ui_drop_throw
-
- mymob.oxygen = new /obj/screen()
- mymob.oxygen.icon = ui_style
- mymob.oxygen.color = ui_color
- mymob.oxygen.alpha = ui_alpha
- mymob.oxygen.icon_state = "oxy0"
- mymob.oxygen.name = "oxygen"
- mymob.oxygen.screen_loc = ui_oxygen
-
- mymob.pressure = new /obj/screen()
- mymob.pressure.icon = ui_style
- mymob.pressure.color = ui_color
- mymob.pressure.alpha = ui_alpha
- mymob.pressure.icon_state = "pressure0"
- mymob.pressure.name = "pressure"
- mymob.pressure.screen_loc = ui_pressure
-
- mymob.toxin = new /obj/screen()
- mymob.toxin.icon = ui_style
- mymob.toxin.color = ui_color
- mymob.toxin.alpha = ui_alpha
- mymob.toxin.icon_state = "tox0"
- mymob.toxin.name = "toxin"
- mymob.toxin.screen_loc = ui_toxin
-
- mymob.internals = new /obj/screen()
- mymob.internals.icon = ui_style
- mymob.internals.color = ui_color
- mymob.internals.alpha = ui_alpha
- mymob.internals.icon_state = "internal0"
- mymob.internals.name = "internal"
- mymob.internals.screen_loc = ui_internal
-
- mymob.fire = new /obj/screen()
- mymob.fire.icon = ui_style
- mymob.fire.color = ui_color
- mymob.fire.alpha = ui_alpha
- mymob.fire.icon_state = "fire0"
- mymob.fire.name = "fire"
- mymob.fire.screen_loc = ui_fire
-
- mymob.bodytemp = new /obj/screen()
- mymob.bodytemp.icon = ui_style
- mymob.bodytemp.color = ui_color
- mymob.bodytemp.alpha = ui_alpha
- mymob.bodytemp.icon_state = "temp1"
- mymob.bodytemp.name = "body temperature"
- mymob.bodytemp.screen_loc = ui_temp
-
- mymob.healths = new /obj/screen()
- mymob.healths.icon = ui_style
- mymob.healths.color = ui_color
- mymob.healths.alpha = ui_alpha
- mymob.healths.icon_state = "health0"
- mymob.healths.name = "health"
- mymob.healths.screen_loc = ui_health
-
- mymob.pullin = new /obj/screen()
- mymob.pullin.icon = ui_style
- mymob.pullin.color = ui_color
- mymob.pullin.alpha = ui_alpha
- mymob.pullin.icon_state = "pull0"
- mymob.pullin.name = "pull"
- mymob.pullin.screen_loc = ui_pull_resist
-
- mymob.blind = new /obj/screen()
- mymob.blind.icon = 'icons/mob/screen1_full.dmi'
- mymob.blind.icon_state = "blackimageoverlay"
- mymob.blind.name = " "
- mymob.blind.screen_loc = "1,1"
- mymob.blind.layer = 0
-
- mymob.flash = new /obj/screen()
- mymob.flash.icon = ui_style
- mymob.flash.icon_state = "blank"
- mymob.flash.name = "flash"
- mymob.flash.screen_loc = ui_entire_screen
- mymob.flash.layer = 17
-
- mymob.zone_sel = new /obj/screen/zone_sel()
- mymob.zone_sel.icon = ui_style
- mymob.zone_sel.color = ui_color
- mymob.zone_sel.alpha = ui_alpha
- mymob.zone_sel.overlays.Cut()
- mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
-
- //Handle the gun settings buttons
- mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
- if (mymob.client)
- if (mymob.client.gun_mode) // If in aim mode, correct the sprite
- mymob.gun_setting_icon.set_dir(2)
- for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons
- if (G.aim_targets)
- mymob.item_use_icon = new /obj/screen/gun/item(null)
- if (mymob.client.target_can_click)
- mymob.item_use_icon.set_dir(1)
- src.adding += mymob.item_use_icon
- mymob.radio_use_icon = new /obj/screen/gun/radio(null)
- if (mymob.client.target_can_radio)
- mymob.radio_use_icon.set_dir(1)
- src.adding += mymob.radio_use_icon
- mymob.gun_move_icon = new /obj/screen/gun/move(null)
- if (mymob.client.target_can_move)
- mymob.gun_move_icon.set_dir(1)
- mymob.gun_run_icon = new /obj/screen/gun/run(null)
- if (mymob.client.target_can_run)
- mymob.gun_run_icon.set_dir(1)
- src.adding += mymob.gun_run_icon
- src.adding += mymob.gun_move_icon
-
- mymob.client.screen = null
-
- mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach )
- mymob.client.screen += src.adding + src.other
-
- return
diff --git a/code/_onclick/hud/robot.dm b/code/_onclick/hud/robot.dm
index eb31c7019b5..95f8f3c9d3a 100644
--- a/code/_onclick/hud/robot.dm
+++ b/code/_onclick/hud/robot.dm
@@ -153,31 +153,13 @@ var/obj/screen/robot_inventory
//Handle the gun settings buttons
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
- if (mymob.client)
- if (mymob.client.gun_mode) // If in aim mode, correct the sprite
- mymob.gun_setting_icon.set_dir(2)
- for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons
- if (G.aim_targets)
- mymob.item_use_icon = new /obj/screen/gun/item(null)
- if (mymob.client.target_can_click)
- mymob.item_use_icon.set_dir(1)
- src.adding += mymob.item_use_icon
- mymob.radio_use_icon = new /obj/screen/gun/radio(null)
- if (mymob.client.target_can_radio)
- mymob.radio_use_icon.set_dir(1)
- src.adding += mymob.radio_use_icon
- mymob.gun_move_icon = new /obj/screen/gun/move(null)
- if (mymob.client.target_can_move)
- mymob.gun_move_icon.set_dir(1)
- mymob.gun_run_icon = new /obj/screen/gun/run(null)
- if (mymob.client.target_can_run)
- mymob.gun_run_icon.set_dir(1)
- src.adding += mymob.gun_run_icon
- src.adding += mymob.gun_move_icon
+ mymob.item_use_icon = new /obj/screen/gun/item(null)
+ mymob.gun_move_icon = new /obj/screen/gun/move(null)
+ mymob.radio_use_icon = new /obj/screen/gun/radio(null)
mymob.client.screen = null
- mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymob:cells, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon, robot_inventory) //, mymob.rest, mymob.sleep, mymob.mach )
+ mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymob:cells, mymob.pullin, mymob.blind, mymob.flash, robot_inventory, mymob.gun_setting_icon)
mymob.client.screen += src.adding + src.other
return
diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm
index 1f30726c072..d0904aa4664 100644
--- a/code/_onclick/hud/screen_objects.dm
+++ b/code/_onclick/hud/screen_objects.dm
@@ -12,7 +12,6 @@
layer = 20.0
unacidable = 1
var/obj/master = null //A reference to the object in the slot. Grabs or items, generally.
- var/gun_click_time = -100 //I'm lazy.
/obj/screen/Destroy()
master = null
@@ -95,38 +94,6 @@
usr.ClickOn(master)
return 1
-/obj/screen/gun
- name = "gun"
- icon = 'icons/mob/screen1.dmi'
- master = null
- dir = 2
-
- move
- name = "Allow Walking"
- icon_state = "no_walk0"
- screen_loc = ui_gun2
-
- run
- name = "Allow Running"
- icon_state = "no_run0"
- screen_loc = ui_gun3
-
- item
- name = "Allow Item Use"
- icon_state = "no_item0"
- screen_loc = ui_gun1
-
- mode
- name = "Toggle Gun Mode"
- icon_state = "gun0"
- screen_loc = ui_gun_select
- //dir = 1
-
- radio
- name = "Allow Radio Use"
- icon_state = "no_radio0"
- screen_loc = ui_gun4
-
/obj/screen/zone_sel
name = "damage zone"
icon_state = "zone_sel"
@@ -201,7 +168,6 @@
/obj/screen/Click(location, control, params)
if(!usr) return 1
-
switch(name)
if("toggle")
if(usr.hud_used.inventory_shown)
@@ -431,46 +397,6 @@
if("module3")
if(istype(usr, /mob/living/silicon/robot))
usr:toggle_module(3)
-
- if("Allow Walking", "Disallow Walking")
- if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
- return
- if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
- usr << "You need your gun in your active hand to do that!"
- return
- usr.client.AllowTargetMove()
- gun_click_time = world.time
-
- if("Allow Running", "Disallow Running")
- if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
- return
- if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
- usr << "You need your gun in your active hand to do that!"
- return
- usr.client.AllowTargetRun()
- gun_click_time = world.time
-
- if("Allow Item Use", "Disallow Item Use")
- if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
- return
- if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
- usr << "You need your gun in your active hand to do that!"
- return
- usr.client.AllowTargetClick()
- gun_click_time = world.time
-
- if("Toggle Gun Mode")
- usr.client.ToggleGunMode()
-
- if("Allow Radio Use", "Disallow Radio Use")
- if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
- return
- if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
- usr << "You need your gun in your active hand to do that!"
- return
- usr.client.AllowTargetRadio()
- gun_click_time = world.time
-
else
return 0
return 1
diff --git a/code/datums/EPv2.dm b/code/datums/EPv2.dm
new file mode 100644
index 00000000000..f0e912fa55a
--- /dev/null
+++ b/code/datums/EPv2.dm
@@ -0,0 +1,127 @@
+/*
+Exonet Protocol Version 2
+
+This is designed to be a fairly simple fake-networking system, allowing you to send and receive messages
+between the exonet_protocol datums, and for atoms to react to those messages, based on the contents of the message.
+Hopefully, this can evolve to be a more robust fake-networking system and allow for some devious network hacking in the future.
+
+Version 1 never existed.
+
+*Setting up*
+
+To set up the exonet link, define a variable on your desired atom it is like this;
+ var/datum/exonet_protocol/exonet = null
+Afterwards, before you want to do networking, call exonet = New(src), then exonet.make_address(string), and give it a string to hash into the new IP.
+The reason it needs a string is so you can have the addresses be persistant, assuming no-one already took it first.
+
+When you're no longer wanting to use the address and want to free it up, like when you want to Destroy() it, you need to call remove_address()
+
+*Sending messages*
+
+To send a message to another datum, you need to know it's EPv2 (fake IP) address. Once you know that, call send_message(), place your
+intended address in the first argument, then the message in the second. For example, send_message(exonet.address, "ping") will make you
+ping yourself.
+
+*Receiving messages*
+You don't need to do anything special to receive the messages, other than give your target exonet datum an address as well. Once something hits
+your datum with send_message(), receive_message() is called, and the default action is to call receive_exonet_message() on the datum's holder.
+You'll want to override receive_exonet_message() on your atom, and define what will occur when the message is received.
+The receiving atom will receive the origin atom (the atom that sent the message), the origin address, and finally the message itself.
+It's suggested to start with an if or switch statement for the message, to determine what to do.
+*/
+
+var/global/list/all_exonet_connections = list()
+
+/datum/exonet_protocol
+ var/address = "" //Resembles IPv6, but with only five 'groups', e.g. XXXX:XXXX:XXXX:XXXX:XXXX
+ var/atom/movable/holder = null
+
+/datum/exonet_protocol/New(var/atom/holder)
+ src.holder = holder
+ ..()
+
+
+// Proc: make_address()
+// Parameters: 1 (string - used to make into a hash that will be part of the new address)
+// Description: Allocates a new address based on the string supplied. It results in consistant addresses for each round assuming it is not already taken..
+/datum/exonet_protocol/proc/make_address(var/string)
+ if(string)
+ var/new_address = null
+ while(new_address == find_address(new_address)) //Collision test.
+ var/hash = md5(string)
+ var/raw_address = copytext(hash,1,25)
+ var/addr_0 = "fc00" //Used for unique local address in real-life IPv6.
+ var/addr_1 = hexadecimal_to_EPv2(raw_address)
+
+ new_address = "[addr_0]:[addr_1]"
+ string = "[string]0" //If we did get a collision, this should make the next attempt not have one.
+ sleep(1)
+ address = new_address
+ all_exonet_connections |= src
+
+
+// Proc: make_arbitrary_address()
+// Parameters: 1 (new_address - the desired address)
+// Description: Allocates that specific address, if it is available.
+/datum/exonet_protocol/proc/make_arbitrary_address(var/new_address)
+ if(new_address)
+ if(new_address == find_address(new_address) ) //Collision test.
+ return 0
+ address = new_address
+ all_exonet_connections |= src
+ return 1
+
+// Proc: hexadecimal_to_EPv2()
+// Parameters: 1 (hex - a string of hexadecimals to convert)
+// Description: Helper proc to add colons to a string in the right places.
+/proc/hexadecimal_to_EPv2(var/hex)
+ if(!hex)
+ return null
+ var/addr_1 = copytext(hex,1,5)
+ var/addr_2 = copytext(hex,5,9)
+ var/addr_3 = copytext(hex,9,13)
+ var/addr_4 = copytext(hex,13,17)
+ var/new_address = "[addr_1]:[addr_2]:[addr_3]:[addr_4]"
+ return new_address
+
+
+// Proc: remove_address()
+// Parameters: None
+// Description: Deallocates the address, freeing it for use.
+/datum/exonet_protocol/proc/remove_address()
+ address = ""
+ all_exonet_connections.Remove(src)
+
+
+// Proc: find_address()
+// Parameters: 1 (target_address - the desired address to find)
+// Description: Searches the global list all_exonet_connections for a specific address, and returns it if found, otherwise returns null.
+/datum/exonet_protocol/proc/find_address(var/target_address)
+ for(var/datum/exonet_protocol/exonet in all_exonet_connections)
+ if(exonet.address == target_address)
+ return exonet.address
+ return null
+
+// Proc: send_message()
+// Parameters: 2 (target_address - the desired address to send the message to, message - the message to send)
+// Description: Sends the message to target_address, by calling receive_message() on the desired datum.
+/datum/exonet_protocol/proc/send_message(var/target_address, var/message)
+ if(!address)
+ return 0
+ for(var/datum/exonet_protocol/exonet in all_exonet_connections)
+ if(exonet.address == target_address)
+ exonet.receive_message(holder, address, message)
+ break
+
+// Proc: receive_message()
+// Parameters: 3 (origin_atom - the origin datum's holder, origin_address - the address the message originated from, message - the message that was sent)
+// Description: Called when send_message() successfully reaches the intended datum. By default, calls receive_exonet_message() on the holder atom.
+/datum/exonet_protocol/proc/receive_message(var/atom/origin_atom, var/origin_address, var/message)
+ holder.receive_exonet_message(origin_atom, origin_address, message)
+ return
+
+// Proc: receive_exonet_message()
+// Parameters: 3 (origin_atom - the origin datum's holder, origin_address - the address the message originated from, message - the message that was sent)
+// Description: Override this to make your atom do something when a message is received.
+/atom/proc/receive_exonet_message(var/atom/origin_atom, var/origin_address, var/message)
+ return
diff --git a/code/datums/locations/locations.dm b/code/datums/locations/locations.dm
index 8fdeaf1912c..bc4365c716a 100644
--- a/code/datums/locations/locations.dm
+++ b/code/datums/locations/locations.dm
@@ -8,7 +8,7 @@
if(creator)
parent = creator
-var/global/datum/locations/milky_way/locations = new()
+var/global/datum/locations/milky_way/all_locations = new()
//Galaxy
@@ -26,6 +26,24 @@ var/global/datum/locations/milky_way/locations = new()
new /datum/locations/uueoa_esa(src),
new /datum/locations/vir(src)
)
+
+/proc/choose_location_datum(client/user)
+ var/datum/locations/choice = all_locations
+ while(length(choice.contents) > 0) //For some reason it wouldn't let me do contents.len even when I defined it as a list.
+ var/specific = alert(user, "The location currently selected is [choice.name]. More specific options exist, would you like to pick a more specific location?",
+ "Choose location", "Yes", "No")
+ if(specific == "Yes" && length(choice.contents) > 0)
+ choice = input(user, "Please choose a location.","Locations") as null|anything in choice.contents
+ else
+ break
+ user << choice.name
+ user << choice.desc
+ return choice
+
+// var/datum/locations/choice = input(user, "Please choose a location.","Locations") as null|anything in all_locations
+// if(choice && choice.contents.len > 0)
+
+
/*
/datum/locations/proc/show_contents()
// world << "[src]\n[desc]"
diff --git a/code/datums/locations/vir.dm b/code/datums/locations/vir.dm
index 7b3a9b60d06..f750fc4c857 100644
--- a/code/datums/locations/vir.dm
+++ b/code/datums/locations/vir.dm
@@ -52,6 +52,17 @@
desc = "The Northern Star is an asteroid colony owned and operated by Nanotrasen, among many other asteroid installations. \
Originally conceived as 'just another pitstop' for weary asteroid miners, it has grown to become a significant installation in the Kara subsystem."
+/datum/locations/northern_star/New(var/creator)
+ contents.Add(
+ new /datum/locations/northern_star_interior(src)
+ )
+ ..(creator)
+
+/datum/locations/northern_star_interior
+ name = "Northern Star Inner Level"
+ desc = "The Northern Star contains multiple layers, this one being the inner level, also known as the residentual area. It contains most of the \
+ homes for the Northern Star, as well as acting as the heart of commerece, with many shops and markets near the center."
+
/datum/locations/rota
name = "Rota"
desc = "A Neptune-like ice giant, with a beautiful ring system circling it. It is 165 kelvin (-157°C)."
\ No newline at end of file
diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm
index b8158bc0ff6..7c84124b650 100644
--- a/code/datums/supplypacks.dm
+++ b/code/datums/supplypacks.dm
@@ -715,8 +715,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/obj/item/weapon/gun/energy/gun,
/obj/item/weapon/gun/energy/taser,
/obj/item/weapon/gun/energy/taser,
- /obj/item/weapon/gun/projectile/sec,
- /obj/item/weapon/gun/projectile/sec,
+ /obj/item/weapon/gun/projectile/colt/detective,
+ /obj/item/weapon/gun/projectile/colt/detective,
/obj/item/weapon/storage/box/flashbangs,
/obj/item/weapon/storage/box/flashbangs)
cost = 40
diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm
index 54ca78aa398..d4633e3f072 100644
--- a/code/defines/obj/weapon.dm
+++ b/code/defines/obj/weapon.dm
@@ -174,7 +174,6 @@
w_class = 3.0
origin_tech = list(TECH_MATERIAL = 1)
var/breakouttime = 300 //Deciseconds = 30s = 0.5 minute
- sprite_sheets = list("Resomi" = 'icons/mob/species/resomi/handcuffs.dmi')
/obj/item/weapon/caution
desc = "Caution! Wet Floor!"
diff --git a/code/game/antagonist/outsider/raider.dm b/code/game/antagonist/outsider/raider.dm
index 8ab342bbf24..8da368f8482 100644
--- a/code/game/antagonist/outsider/raider.dm
+++ b/code/game/antagonist/outsider/raider.dm
@@ -86,8 +86,7 @@ var/datum/antagonist/raider/raiders
/obj/item/weapon/gun/projectile/shotgun/doublebarrel,
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/pellet,
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/sawn,
- /obj/item/weapon/gun/projectile/colt,
- /obj/item/weapon/gun/projectile/sec,
+ /obj/item/weapon/gun/projectile/colt/detective,
/obj/item/weapon/gun/projectile/pistol,
/obj/item/weapon/gun/projectile/revolver,
/obj/item/weapon/gun/projectile/pirate
diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm
index 5a5486a6b30..167ee79fd01 100755
--- a/code/game/area/Space Station 13 areas.dm
+++ b/code/game/area/Space Station 13 areas.dm
@@ -561,6 +561,7 @@ area/space/atmosalert()
icon_state = "yellow"
requires_power = 0
flags = RAD_SHIELDED
+ base_turf = /turf/space
/area/syndicate_station/start
name = "\improper Mercenary Forward Operating Base"
@@ -620,6 +621,7 @@ area/space/atmosalert()
name = "\improper Skipjack"
icon_state = "yellow"
requires_power = 0
+ base_turf = /turf/space
/area/skipjack_station/start
name = "\improper Skipjack"
@@ -2760,7 +2762,7 @@ var/list/the_station_areas = list (
lighting_use_dynamic = 0
requires_power = 0
var/sound/mysound = null
-
+/*
New()
..()
var/sound/S = new/sound()
@@ -2808,4 +2810,4 @@ var/list/the_station_areas = list (
H << S
spawn(60) .()
-
+*/
\ No newline at end of file
diff --git a/code/game/base_turf.dm b/code/game/base_turf.dm
index ead191c0e7e..c524a97ad09 100644
--- a/code/game/base_turf.dm
+++ b/code/game/base_turf.dm
@@ -1,8 +1,8 @@
// Returns the lowest turf available on a given Z-level, defaults to asteroid for Polaris.
var/global/list/base_turf_by_z = list(
- "1" = /turf/simulated/floor/asteroid,
- "4" = /turf/simulated/floor/asteroid,
- "5" = /turf/simulated/floor/asteroid
+ "1" = /turf/simulated/mineral/floor,
+ "4" = /turf/simulated/mineral/floor,
+ "5" = /turf/simulated/mineral/floor
)
proc/get_base_turf(var/z)
diff --git a/code/game/gamemodes/changeling/powers/armor.dm b/code/game/gamemodes/changeling/powers/armor.dm
index 4738d8a7543..7f624d32ad9 100644
--- a/code/game/gamemodes/changeling/powers/armor.dm
+++ b/code/game/gamemodes/changeling/powers/armor.dm
@@ -72,8 +72,8 @@
icon_state = "lingarmor"
// item_state = "lingarmor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
- armor = list(melee = 85, bullet = 70, laser = 70, energy = 70, bomb = 70, bio = 0, rad = 0) //It costs 3 points, so it should be very protective.
- siemens_coefficient = 0.1
+ armor = list(melee = 75, bullet = 60, laser = 60, energy = 60, bomb = 60, bio = 0, rad = 0) //It costs 3 points, so it should be very protective.
+ siemens_coefficient = 0.3
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
slowdown = 3
@@ -92,8 +92,8 @@
desc = "A tough, hard covering of black chitin with transparent chitin in front."
icon_state = "lingarmorhelmet"
// item_state = "lingarmorhelmet"
- armor = list(melee = 85, bullet = 70, laser = 70,energy = 70, bomb = 70, bio = 0, rad = 0)
- siemens_coefficient = 0.1
+ armor = list(melee = 75, bullet = 60, laser = 60,energy = 60, bomb = 60, bio = 0, rad = 0)
+ siemens_coefficient = 0.3
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/head/helmet/space/changeling/armored/dropped()
@@ -103,7 +103,7 @@
name = "chitinous gauntlets"
desc = "Very resilient gauntlets made out of black chitin. It looks very durable, and can probably resist electrical shock in addition to the elements."
icon_state = "lingarmorgloves"
- armor = list(melee = 85, bullet = 70, laser = 70,energy = 70, bomb = 70, bio = 0, rad = 0) //No idea if glove armor gets checked
+ armor = list(melee = 75, bullet = 60, laser = 60,energy = 60, bomb = 60, bio = 0, rad = 0) //No idea if glove armor gets checked
siemens_coefficient = 0
/obj/item/clothing/shoes/combat/changeling //Noslips
@@ -111,8 +111,8 @@
name = "Footwear made out of a hard, black chitinous material. The bottoms of these appear to have spikes that can protrude or extract itself into and out \
of the floor at will, granting the wearer stability."
icon_state = "lingboots"
- armor = list(melee = 85, bullet = 70, laser = 70,energy = 70, bomb = 70, bio = 0, rad = 0)
- siemens_coefficient = 0.1
+ armor = list(melee = 75, bullet = 60, laser = 70,energy = 60, bomb = 60, bio = 0, rad = 0)
+ siemens_coefficient = 0.3
cold_protection = FEET
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
heat_protection = FEET
diff --git a/code/game/gamemodes/changeling/powers/cryo_sting.dm b/code/game/gamemodes/changeling/powers/cryo_sting.dm
index ef9cfa0acda..d6a4f6302bd 100644
--- a/code/game/gamemodes/changeling/powers/cryo_sting.dm
+++ b/code/game/gamemodes/changeling/powers/cryo_sting.dm
@@ -22,6 +22,10 @@
if(T.reagents)
T.reagents.add_reagent("cryotoxin", inject_amount)
feedback_add_details("changeling_powers","CS")
+ src.verbs -= /mob/proc/changeling_cryo_sting
+ spawn(3 MINUTES)
+ src << "Our cryogenic string is ready to be used once more."
+ src.verbs |= /mob/proc/changeling_cryo_sting
return 1
/datum/reagent/cryotoxin //A much more potent version of frost oil.
@@ -34,7 +38,7 @@
/datum/reagent/cryotoxin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA)
return
- M.bodytemperature = max(M.bodytemperature - 40 * TEMPERATURE_DAMAGE_COEFFICIENT, 0)
+ M.bodytemperature = max(M.bodytemperature - 30 * TEMPERATURE_DAMAGE_COEFFICIENT, 0)
if(prob(3))
M.emote("shiver")
..()
diff --git a/code/game/gamemodes/changeling/powers/delayed_toxin_sting.dm b/code/game/gamemodes/changeling/powers/delayed_toxin_sting.dm
index d532248da05..0b0b95589ca 100644
--- a/code/game/gamemodes/changeling/powers/delayed_toxin_sting.dm
+++ b/code/game/gamemodes/changeling/powers/delayed_toxin_sting.dm
@@ -19,13 +19,18 @@
i = i * 2
src << "Our toxin will be extra potent, when it strikes."
src.mind.changeling.recursive_enhancement = 0
- spawn(120) //Two minutes
+ spawn(2 MINUTES)
if(T) //We might not exist in two minutes, for whatever reason.
T << "You feel a burning sensation flowing through your veins!"
while(i)
T.adjustToxLoss(1)
i--
sleep(20)
+ src.verbs -= /mob/proc/changeling_delayed_toxic_sting
+ spawn(3 MINUTES)
+ src << "We are ready to use our delayed toxic string once more."
+ src.verbs |= /mob/proc/changeling_delayed_toxic_sting
- feedback_add_details("changeling_powers","DTS")
- return 1
\ No newline at end of file
+
+ feedback_add_details("changeling_powers","DTS")
+ return 1
\ No newline at end of file
diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm
index 3a6c2c1b3cc..226df14bfbc 100644
--- a/code/game/gamemodes/cult/cult_structures.dm
+++ b/code/game/gamemodes/cult/cult_structures.dm
@@ -39,7 +39,7 @@
if(!isbroken)
if(prob(1+ damage * 5))
user.visible_message(
- "[user] smashed the pylon!",
+ "[user] smashed the pylon!",
"You hit the pylon, and its crystal breaks apart!",
"You hear a tinkle of crystal shards"
)
@@ -137,39 +137,4 @@
var/mob/living/M = A
- if(M.stat != DEAD)
- if(M.transforming)
- return
- if(M.has_brain_worms())
- return //Borer stuff - RR
-
- if(iscultist(M)) return
- if(!ishuman(M) && !isrobot(M)) return
-
- M.transforming = 1
- M.canmove = 0
- M.icon = null
- M.overlays.len = 0
- M.invisibility = 101
-
- if(istype(M, /mob/living/silicon/robot))
- var/mob/living/silicon/robot/Robot = M
- if(Robot.mmi)
- qdel(Robot.mmi)
- else
- for(var/obj/item/W in M)
- if(istype(W, /obj/item/weapon/implant))
- qdel(W)
- continue
- W.layer = initial(W.layer)
- W.loc = M.loc
- W.dropped(M)
-
- var/mob/living/new_mob = new /mob/living/simple_animal/corgi(A.loc)
- new_mob.a_intent = I_HURT
- if(M.mind)
- M.mind.transfer_to(new_mob)
- else
- new_mob.key = M.key
-
- new_mob << "Your form morphs into that of a corgi." //Because we don't have cluwnes
+ M << "Walking into \the [src] is probably a bad idea, you think."
diff --git a/code/game/gamemodes/cult/hell_universe.dm b/code/game/gamemodes/cult/hell_universe.dm
index e81a6a2673d..496af98ef8e 100644
--- a/code/game/gamemodes/cult/hell_universe.dm
+++ b/code/game/gamemodes/cult/hell_universe.dm
@@ -1,11 +1,8 @@
/*
In short:
- * Random area alarms
- * All areas jammed
- * Random gateways spawning hellmonsters (and turn people into cluwnes if ran into)
- * Broken APCs/Fire Alarms
- * Scary music
+ * Random gateways spawning hellmonsters
+ * Broken Fire Alarms
* Random tiles changing to culty tiles.
*/
@@ -42,7 +39,7 @@ In short:
// Apply changes when entering state
/datum/universal_state/hell/OnEnter()
set background = 1
- garbage_collector.garbage_collect = 0
+// garbage_collector.garbage_collect = 0
escape_list = get_area_turfs(locate(/area/hallway/secondary/exit))
@@ -50,8 +47,8 @@ In short:
AreaSet()
MiscSet()
APCSet()
- KillMobs()
OverlayAndAmbientSet()
+ lightsout(0,0)
runedec += 9000 //basically removing the rune cap
@@ -83,13 +80,5 @@ In short:
/datum/universal_state/hell/proc/APCSet()
for (var/obj/machinery/power/apc/APC in machines)
if (!(APC.stat & BROKEN) && !APC.is_critical)
- APC.chargemode = 0
- if(APC.cell)
- APC.cell.charge = 0
APC.emagged = 1
APC.queue_icon_update()
-
-/datum/universal_state/hell/proc/KillMobs()
- for(var/mob/living/simple_animal/M in mob_list)
- if(M && !M.client)
- M.stat = DEAD
diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm
index 3b2345c1be7..aafcd791e50 100644
--- a/code/game/gamemodes/cult/runes.dm
+++ b/code/game/gamemodes/cult/runes.dm
@@ -196,10 +196,24 @@ var/list/sacrificed = list()
for(var/mob/M in range(1,src))
if(iscultist(M) && !M.stat)
M.say("Tok-lyr rqa'nap g[pick("'","`")]lt-ulotf!")
- cultists += 1
+ if(istype(M, /mob/living/carbon/human/dummy)) //No manifest cheese.
+ continue
+ cultists.Add(M)
if(cultists.len >= 9)
- log_and_message_admins_many(cultists, "summoned Nar-sie.")
- new /obj/singularity/narsie/large(src.loc)
+ if(!narsie_cometh)//so we don't initiate Hell more than one time.
+ world << "THE VEIL HAS BEEN SHATTERED!"
+ world << sound('sound/effects/wind/wind_5_1.ogg')
+
+ SetUniversalState(/datum/universal_state/hell)
+ narsie_cometh = 1
+
+ spawn(10 SECONDS)
+ if(emergency_shuttle)
+ emergency_shuttle.call_evac()
+ emergency_shuttle.launch_time = 0 // Cannot recall
+
+ log_and_message_admins_many(cultists, "summoned the end of days.")
+// new /obj/singularity/narsie/large(src.loc)
return
else
return fizzle()
diff --git a/code/game/jobs/job/captain.dm b/code/game/jobs/job/captain.dm
index 6c4e3b8f6ee..5ac35742b2a 100644
--- a/code/game/jobs/job/captain.dm
+++ b/code/game/jobs/job/captain.dm
@@ -18,6 +18,10 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
minimal_access = list() //See get_access()
minimal_player_age = 14
economic_modifier = 20
+
+ ideal_character_age = 70 // Old geezer captains ftw
+
+
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_l_ear)
@@ -63,6 +67,8 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
req_admin_notify = 1
minimal_player_age = 10
economic_modifier = 10
+ ideal_character_age = 50
+
access = list(access_security, access_sec_doors, access_brig, access_forensics_lockers,
access_medical, access_engine, access_change_ids, access_ai_upload, access_eva, access_heads,
access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue,
diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm
index 5fe43b0a439..eea5534751d 100644
--- a/code/game/jobs/job/civilian.dm
+++ b/code/game/jobs/job/civilian.dm
@@ -101,6 +101,8 @@
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station)
minimal_access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station)
+ ideal_character_age = 40
+
equip(var/mob/living/carbon/human/H)
if(!H) return 0
diff --git a/code/game/jobs/job/engineering.dm b/code/game/jobs/job/engineering.dm
index 27cd6a753e5..20a5c1e5d16 100644
--- a/code/game/jobs/job/engineering.dm
+++ b/code/game/jobs/job/engineering.dm
@@ -12,6 +12,10 @@
idtype = /obj/item/weapon/card/id/silver
req_admin_notify = 1
economic_modifier = 10
+
+ ideal_character_age = 50
+
+
access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
access_teleporter, access_external_airlocks, access_atmospherics, access_emergency_storage, access_eva,
access_heads, access_construction, access_sec_doors,
diff --git a/code/game/jobs/job/job.dm b/code/game/jobs/job/job.dm
index b84b673a40a..2f6ab796446 100644
--- a/code/game/jobs/job/job.dm
+++ b/code/game/jobs/job/job.dm
@@ -19,6 +19,8 @@
var/minimal_player_age = 0 // If you have use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.)
var/department = null // Does this position have a department tag?
var/head_position = 0 // Is this position Command?
+ var/minimum_character_age = 17
+ var/ideal_character_age = 30
var/account_allowed = 1 // Does this job type come with a station account?
var/economic_modifier = 2 // With how much does this job modify the initial account amount?
diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm
index 179a4c4fea5..35c2b4aa07a 100644
--- a/code/game/jobs/job/medical.dm
+++ b/code/game/jobs/job/medical.dm
@@ -18,7 +18,9 @@
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_genetics, access_heads,
access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
access_keycard_auth, access_sec_doors, access_psychiatrist, access_eva, access_external_airlocks, access_maint_tunnels)
+
minimal_player_age = 10
+ ideal_character_age = 50
equip(var/mob/living/carbon/human/H)
if(!H) return 0
diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm
index 05690d43390..f5b1f4ed290 100644
--- a/code/game/jobs/job/science.dm
+++ b/code/game/jobs/job/science.dm
@@ -20,7 +20,9 @@
access_tox_storage, access_teleporter, access_sec_doors,
access_research, access_robotics, access_xenobiology, access_ai_upload, access_tech_storage,
access_RC_announce, access_keycard_auth, access_tcomsat, access_gateway, access_xenoarch)
+
minimal_player_age = 14
+ ideal_character_age = 50
equip(var/mob/living/carbon/human/H)
if(!H) return 0
diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm
index 37f00428dd9..122ca43aa32 100644
--- a/code/game/jobs/job_controller.dm
+++ b/code/game/jobs/job_controller.dm
@@ -49,9 +49,15 @@ var/global/datum/controller/occupations/job_master
Debug("Running AR, Player: [player], Rank: [rank], LJ: [latejoin]")
if(player && player.mind && rank)
var/datum/job/job = GetJob(rank)
- if(!job) return 0
- if(jobban_isbanned(player, rank)) return 0
- if(!job.player_old_enough(player.client)) return 0
+ if(!job)
+ return 0
+ if(job.minimum_character_age && (player.client.prefs.age < job.minimum_character_age))
+ return 0
+ if(jobban_isbanned(player, rank))
+ return 0
+ if(!job.player_old_enough(player.client))
+ return 0
+
var/position_limit = job.total_positions
if(!latejoin)
position_limit = job.spawn_positions
@@ -82,6 +88,9 @@ var/global/datum/controller/occupations/job_master
if(!job.player_old_enough(player.client))
Debug("FOC player not old enough, Player: [player]")
continue
+ if(job.minimum_character_age && (player.client.prefs.age < job.minimum_character_age))
+ Debug("FOC character not old enough, Player: [player]")
+ continue
if(flag && (!player.client.prefs.be_special & flag))
Debug("FOC flag failed, Player: [player], Flag: [flag], ")
continue
@@ -96,6 +105,9 @@ var/global/datum/controller/occupations/job_master
if(!job)
continue
+ if(job.minimum_character_age && (player.client.prefs.age < job.minimum_character_age))
+ continue
+
if(istype(job, GetJob("Assistant"))) // We don't want to give him assistant, that's boring!
continue
@@ -137,30 +149,24 @@ var/global/datum/controller/occupations/job_master
// Build a weighted list, weight by age.
var/list/weightedCandidates = list()
-
- // Different head positions have different good ages.
- var/good_age_minimal = 25
- var/good_age_maximal = 60
- if(command_position == "Captain")
- good_age_minimal = 30
- good_age_maximal = 70 // Old geezer captains ftw
-
for(var/mob/V in candidates)
// Log-out during round-start? What a bad boy, no head position for you!
if(!V.client) continue
var/age = V.client.prefs.age
+
+ if(age < job.minimum_character_age) // Nope.
+ continue
+
switch(age)
- if(good_age_minimal - 10 to good_age_minimal)
+ if(job.minimum_character_age to (job.minimum_character_age+10))
weightedCandidates[V] = 3 // Still a bit young.
- if(good_age_minimal to good_age_minimal + 10)
+ if((job.minimum_character_age+10) to (job.ideal_character_age-10))
weightedCandidates[V] = 6 // Better.
- if(good_age_minimal + 10 to good_age_maximal - 10)
+ if((job.ideal_character_age-10) to (job.ideal_character_age+10))
weightedCandidates[V] = 10 // Great.
- if(good_age_maximal - 10 to good_age_maximal)
+ if((job.ideal_character_age+10) to (job.ideal_character_age+20))
weightedCandidates[V] = 6 // Still good.
- if(good_age_maximal to good_age_maximal + 10)
- weightedCandidates[V] = 6 // Bit old, don't you think?
- if(good_age_maximal to good_age_maximal + 50)
+ if((job.ideal_character_age+20) to INFINITY)
weightedCandidates[V] = 3 // Geezer.
else
// If there's ABSOLUTELY NOBODY ELSE
diff --git a/code/game/machinery/exonet_node.dm b/code/game/machinery/exonet_node.dm
new file mode 100644
index 00000000000..f826bbafff4
--- /dev/null
+++ b/code/game/machinery/exonet_node.dm
@@ -0,0 +1,173 @@
+/obj/machinery/exonet_node
+ name = "exonet node"
+ desc = "This machine is one of many, many nodes inside Vir's section of the Exonet, connecting the Northern Star to the rest of the system, at least \
+ electronically."
+ icon = 'icons/obj/stationobjs.dmi'
+ icon_state = "exonet_node"
+ idle_power_usage = 2500
+ density = 1
+ var/on = 1
+ var/toggle = 1
+
+ var/allow_external_PDAs = 1
+ var/allow_external_communicators = 1
+ var/allow_external_newscasters = 1
+
+ var/opened = 0
+
+// Proc: New()
+// Parameters: None
+// Description: Adds components to the machine for deconstruction.
+/obj/machinery/exonet_node/New()
+ ..()
+
+ component_parts = list()
+ component_parts += new /obj/item/weapon/circuitboard/telecomms/exonet_node(src)
+ component_parts += new /obj/item/weapon/stock_parts/subspace/ansible(src)
+ component_parts += new /obj/item/weapon/stock_parts/subspace/filter(src)
+ component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
+ component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
+ component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
+ component_parts += new /obj/item/weapon/stock_parts/subspace/crystal(src)
+ component_parts += new /obj/item/weapon/stock_parts/subspace/treatment(src)
+ component_parts += new /obj/item/weapon/stock_parts/subspace/treatment(src)
+ component_parts += new /obj/item/stack/cable_coil(src, 2)
+ RefreshParts()
+
+// Proc: update_icon()
+// Parameters: None
+// Description: Self explanatory.
+/obj/machinery/exonet_node/update_icon()
+ if(on)
+ if(!allow_external_PDAs && !allow_external_communicators && !allow_external_newscasters)
+ icon_state = "[initial(icon_state)]_idle"
+ else
+ icon_state = initial(icon_state)
+ else
+ icon_state = "[initial(icon_state)]_off"
+
+// Proc: update_power()
+// Parameters: None
+// Description: Sets the device on/off and adjusts power draw based on stat and toggle variables.
+/obj/machinery/exonet_node/proc/update_power()
+ if(toggle)
+ if(stat & (BROKEN|NOPOWER|EMPED))
+ on = 0
+ idle_power_usage = 0
+ else
+ on = 1
+ idle_power_usage = 2500
+ else
+ on = 0
+ idle_power_usage = 0
+
+// Proc: emp_act()
+// Parameters: 1 (severity - how strong the EMP is, with lower numbers being stronger)
+// Description: Shuts off the machine for awhile if an EMP hits it. Ion anomalies also call this to turn it off.
+/obj/machinery/exonet_node/emp_act(severity)
+ if(!(stat & EMPED))
+ stat |= EMPED
+ var/duration = (300 * 10)/severity
+ spawn(rand(duration - 20, duration + 20))
+ stat &= ~EMPED
+ update_icon()
+ ..()
+
+// Proc: process()
+// Parameters: None
+// Description: Calls the procs below every tick.
+/obj/machinery/exonet_node/process()
+ update_power()
+
+// Proc: attackby()
+// Parameters: 2 (I - the item being whacked against the machine, user - the person doing the whacking)
+// Description: Handles deconstruction.
+/obj/machinery/exonet_node/attackby(obj/item/I, mob/user)
+ if(istype(I, /obj/item/weapon/screwdriver))
+ default_deconstruction_screwdriver(user, I)
+ else if(istype(I, /obj/item/weapon/crowbar))
+ default_deconstruction_crowbar(user, I)
+ else
+ ..()
+
+// Proc: attack_ai()
+// Parameters: 1 (user - the AI clicking on the machine)
+// Description: Redirects to attack_hand()
+/obj/machinery/exonet_node/attack_ai(mob/user)
+ attack_hand(user)
+
+// Proc: attack_hand()
+// Parameters: 1 (user - the person clicking on the machine)
+// Description: Opens the NanoUI interface with ui_interact()
+/obj/machinery/exonet_node/attack_hand(mob/user)
+ ui_interact(user)
+
+// Proc: ui_interact()
+// Parameters: 4 (standard NanoUI arguments)
+// Description: Allows the user to turn the machine on or off, or open or close certain 'ports' for things like external PDA messages, newscasters, etc.
+/obj/machinery/exonet_node/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
+ // this is the data which will be sent to the ui
+ var/data[0]
+
+
+ data["on"] = toggle ? 1 : 0
+ data["allowPDAs"] = allow_external_PDAs
+ data["allowCommunicators"] = allow_external_communicators
+ data["allowNewscasters"] = allow_external_newscasters
+
+
+ // update the ui if it exists, returns null if no ui is passed/found
+ ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
+ if(!ui)
+ // the ui does not exist, so we'll create a new() one
+ // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
+ ui = new(user, src, ui_key, "exonet_node.tmpl", "Exonet Node #157", 400, 400)
+ // when the ui is first opened this is the data it will use
+ ui.set_initial_data(data)
+ // open the new ui window
+ ui.open()
+ // auto update every Master Controller tick
+ ui.set_auto_update(1)
+
+// Proc: Topic()
+// Parameters: 2 (standard Topic arguments)
+// Description: Responds to button presses on the NanoUI interface.
+/obj/machinery/exonet_node/Topic(href, href_list)
+ if(..())
+ return 1
+ if(href_list["toggle_power"])
+ toggle = !toggle
+ update_power()
+ if(!toggle)
+ var/msg = "[usr.client.key] ([usr]) has turned [src] off, at [x],[y],[z]."
+ message_admins(msg)
+ log_game(msg)
+
+ if(href_list["toggle_PDA_port"])
+ allow_external_PDAs = !allow_external_PDAs
+
+ if(href_list["toggle_communicator_port"])
+ allow_external_communicators = !allow_external_communicators
+ if(!allow_external_communicators)
+ var/msg = "[usr.client.key] ([usr]) has turned [src]'s communicator port off, at [x],[y],[z]."
+ message_admins(msg)
+ log_game(msg)
+
+ if(href_list["toggle_newscaster_port"])
+ allow_external_newscasters = !allow_external_newscasters
+ if(!allow_external_newscasters)
+ var/msg = "[usr.client.key] ([usr]) has turned [src]'s newscaster port off, at [x],[y],[z]."
+ message_admins(msg)
+ log_game(msg)
+
+ update_icon()
+ nanomanager.update_uis(src)
+ add_fingerprint(usr)
+
+// Proc: get_exonet_node()
+// Parameters: None
+// Description: Helper proc to get a reference to an Exonet node.
+/proc/get_exonet_node()
+ for(var/obj/machinery/exonet_node/E in machines)
+ if(E.on)
+ return E
diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm
index f80e71ef422..5a2663a7d1b 100644
--- a/code/game/machinery/newscaster.dm
+++ b/code/game/machinery/newscaster.dm
@@ -166,6 +166,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
var/datum/feed_channel/viewing_channel = null
light_range = 0
anchored = 1
+ var/obj/machinery/exonet_node/node = null
/obj/machinery/newscaster/security_unit //Security unit
@@ -178,6 +179,8 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters) // Let's give it an appropriate unit number
src.unit_no++
src.update_icon() //for any custom ones on the map...
+ spawn(10) //Should be enough time for the node to spawn at tcomms.
+ node = get_exonet_node()
..() //I just realised the newscasters weren't in the global machines list. The superconstructor call will tend to that
/obj/machinery/newscaster/Destroy()
@@ -247,6 +250,14 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
if(!src.ispowered || src.isbroken)
return
+ if(!node)
+ node = get_exonet_node()
+
+ if(!node || !node.on || !node.allow_external_newscasters)
+ user << "Error: Cannot connect to external content. Please try again in a few minutes. If this error persists, please \
+ contact the system administrator."
+ return 0
+
if(!user.IsAdvancedToolUser())
return 0
@@ -984,12 +995,10 @@ obj/item/weapon/newspaper/attackby(obj/item/weapon/W as obj, mob/user as mob)
src.paper_remaining--
return
-//Removed for now so these aren't even checked every tick. Left this here in-case Agouri needs it later.
-///obj/machinery/newscaster/process() //Was thinking of doing the icon update through process, but multiple iterations per second does not
-// return //bode well with a newscaster network of 10+ machines. Let's just return it, as it's added in the machines list.
-
-/obj/machinery/newscaster/proc/newsAlert(var/news_call) //This isn't Agouri's work, for it is ugly and vile.
- var/turf/T = get_turf(src) //Who the fuck uses spawn(600) anyway, jesus christ
+/obj/machinery/newscaster/proc/newsAlert(var/news_call)
+ if(!node || !node.on || !node.allow_external_newscasters) //The messages will still be there once the connection returns.
+ return
+ var/turf/T = get_turf(src)
if(news_call)
for(var/mob/O in hearers(world.view-1, T))
O.show_message("[src.name] beeps, \"[news_call]\"",2)
diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm
index 8dbefe9a55e..41f1ba44ef2 100644
--- a/code/game/mecha/equipment/tools/tools.dm
+++ b/code/game/mecha/equipment/tools/tools.dm
@@ -107,10 +107,6 @@
for(var/obj/item/weapon/ore/ore in range(chassis,1))
if(get_dir(chassis,ore)&chassis.dir)
ore.Move(ore_box)
- else if(istype(target, /turf/simulated/floor/asteroid))
- for(var/turf/simulated/floor/asteroid/M in range(chassis,1))
- if(get_dir(chassis,M)&chassis.dir)
- M.gets_dug()
log_message("Drilled through [target]")
if(locate(/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp) in chassis.equipment)
var/obj/structure/ore_box/ore_box = locate(/obj/structure/ore_box) in chassis:cargo
@@ -160,15 +156,6 @@
for(var/obj/item/weapon/ore/ore in range(chassis,1))
if(get_dir(chassis,ore)&chassis.dir)
ore.Move(ore_box)
- else if(istype(target,/turf/simulated/floor/asteroid))
- for(var/turf/simulated/floor/asteroid/M in range(target,1))
- M.gets_dug()
- log_message("Drilled through [target]")
- if(locate(/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp) in chassis.equipment)
- var/obj/structure/ore_box/ore_box = locate(/obj/structure/ore_box) in chassis:cargo
- if(ore_box)
- for(var/obj/item/weapon/ore/ore in range(target,1))
- ore.Move(ore_box)
else if(target.loc == C)
log_message("Drilled through [target]")
target.ex_act(2)
diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm
index 93c2fd57bbb..02d85234ed7 100644
--- a/code/game/objects/buckling.dm
+++ b/code/game/objects/buckling.dm
@@ -56,7 +56,8 @@
user << "You can't buckle anyone in before the game starts."
if(!user.Adjacent(M) || user.restrained() || user.lying || user.stat || istype(user, /mob/living/silicon/pai))
return
-
+ if(M == buckled_mob)
+ return
if(istype(M, /mob/living/carbon/slime))
user << "The [M] is too squishy to buckle in."
return
diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm
index 75697cefdcf..cc1508d2112 100644
--- a/code/game/objects/effects/effect_system.dm
+++ b/code/game/objects/effects/effect_system.dm
@@ -107,7 +107,7 @@ steam.start() -- spawns the effect
var/turf/T = src.loc
if (istype(T, /turf))
T.hotspot_expose(1000,100)
- spawn (100)
+ spawn (20)
qdel(src)
return
@@ -156,8 +156,6 @@ steam.start() -- spawns the effect
sleep(5)
step(sparks,direction)
spawn(20)
- if(sparks)
- qdel(sparks)
src.total_sparks--
diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm
index e0d7ddad3a0..1935455f940 100644
--- a/code/game/objects/items/devices/PDA/PDA.dm
+++ b/code/game/objects/items/devices/PDA/PDA.dm
@@ -11,7 +11,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
item_state = "electronic"
w_class = 2.0
slot_flags = SLOT_ID | SLOT_BELT
- sprite_sheets = list("Resomi" = 'icons/mob/species/resomi/id.dmi')
//Main variables
var/owner = null
@@ -949,7 +948,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda/proc/create_message(var/mob/living/U = usr, var/obj/item/device/pda/P, var/tap = 1)
if(tap)
U.visible_message("\The [U] taps on \his PDA's screen.")
- U.last_target_click = world.time
var/t = input(U, "Please enter message", P.name, null) as text
t = sanitize(t)
//t = readd_quotes(t)
diff --git a/code/game/objects/items/devices/communicator/communicator.dm b/code/game/objects/items/devices/communicator/communicator.dm
index 23cc51b518f..58457d55bd6 100644
--- a/code/game/objects/items/devices/communicator/communicator.dm
+++ b/code/game/objects/items/devices/communicator/communicator.dm
@@ -1,3 +1,7 @@
+// Communicators
+//
+// Allows ghosts to roleplay with crewmembers without having to commit to joining the round, and also allows communications between two communicators.
+
var/global/list/obj/item/device/communicator/all_communicators = list()
/obj/item/device/communicator
@@ -12,21 +16,33 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
origin_tech = list(TECH_ENGINEERING = 2, TECH_MAGNET = 2, TECH_BLUESPACE = 2, TECH_DATA = 2)
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
- var/mob/living/voice/voice_mob = null
+ var/list/voice_mobs = list()
var/list/voice_requests = list()
- var/owner = null
- var/owner_job = null
- var/owner_rank = null //Is this different from job?
+ var/list/voice_invites = list()
+ var/selected_tab = 1 //1 equals dialing, 2 equals reviewing requests/invites.
+ var/owner = ""
var/alert_called = 0
- var/obj/machinery/message_server/server = null //Reference to the PDA server, to avoid having to look it up so often.
+ var/obj/machinery/exonet_node/node = null //Reference to the Exonet node, to avoid having to look it up so often.
+ var/target_address = ""
+ var/network_visibility = 1
+ var/list/known_devices = list()
+ var/datum/exonet_protocol/exonet = null
+ var/list/communicating = list()
+ var/update_ticks = 0
+
+// Proc: New()
+// Parameters: None
+// Description: Adds the new communicator to the global list of all communicators, sorts the list, obtains a reference to the Exonet node, then tries to
+// assign the device to the holder's name automatically in a spectacularly shitty way.
/obj/item/device/communicator/New()
..()
all_communicators += src
all_communicators = sortAtom(all_communicators)
- server = get_message_server()
+ node = get_exonet_node()
+ processing_objects |= src
//This is a pretty terrible way of doing this.
- spawn(20) //Wait for our mob to finish spawning.
+ spawn(50) //Wait for our mob to finish spawning.
if(ismob(loc))
register_device(loc)
else if(istype(loc, /obj/item/weapon/storage))
@@ -34,201 +50,450 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
if(ismob(S.loc))
register_device(S.loc)
+// Proc: examine()
+// Parameters: 1 (user - the person examining the device)
+// Description: Shows all the voice mobs inside the device, and their status.
/obj/item/device/communicator/examine(mob/user)
if(!..(user))
return
var/msg = ""
- if(voice_mob)
- msg += "On the screen, you can see a image feed of [voice_mob].\n"
- msg += ""
+ for(var/mob/living/voice/voice in contents)
+ msg += "On the screen, you can see a image feed of [voice].\n"
+ msg += ""
- if(src.voice_mob && src.voice_mob.key)
- switch(src.voice_mob.stat)
- if(CONSCIOUS)
- if(!src.voice_mob.client)
- msg += "[voice_mob] appears to be asleep.\n" //afk
- if(UNCONSCIOUS)
- msg += "[voice_mob] doesn't appear to be conscious.\n"
- if(DEAD)
- msg += "[voice_mob] appears to have died...\n" //Hopefully this never has to be used.
- else
- msg += "The device doesn't appear to be transmitting any data.\n"
- msg += ""
+ if(voice && voice.key)
+ switch(voice.stat)
+ if(CONSCIOUS)
+ if(!voice.client)
+ msg += "[voice] appears to be asleep.\n" //afk
+ if(UNCONSCIOUS)
+ msg += "[voice] doesn't appear to be conscious.\n"
+ if(DEAD)
+ msg += "[voice] appears to have died...\n" //Hopefully this never has to be used.
+ else
+ msg += "The device doesn't appear to be transmitting any data.\n"
+ msg += ""
user << msg
return
-//This is pretty lengthy
+// Proc: emp_act()
+// Parameters: None
+// Description: Drops all calls when EMPed, so the holder can then get murdered by the antagonist.
+/obj/item/device/communicator/emp_act()
+ close_connection(reason = "Hardware error de%#_^@%-BZZZZZZZT")
+
+// Proc: add_to_EPv2()
+// Parameters: 1 (hex - a single hexadecimal character)
+// Description: Called when someone is manually dialing with nanoUI. Adds colons when appropiate.
+/obj/item/device/communicator/proc/add_to_EPv2(var/hex)
+ var/length = length(target_address)
+ if(length >= 24)
+ return
+ if(length == 4 || length == 9 || length == 14 || length == 19 || length == 24 || length == 29)
+ target_address += ":[hex]"
+ return
+ target_address += hex
+
+// Proc: populate_known_devices()
+// Parameters: 1 (user - the person using the device)
+// Description: Searches all communicators and ghosts in the world, and adds them to the known_devices list if they are 'visible'.
+/obj/item/device/communicator/proc/populate_known_devices(mob/user)
+ if(!exonet)
+ exonet = new(src)
+ src.known_devices.Cut()
+ if(!get_connection_to_tcomms()) //If the network's down, we can't see anything.
+ return
+ for(var/obj/item/device/communicator/comm in all_communicators)
+ if(!comm || !comm.exonet || !comm.exonet.address || comm.exonet.address == src.exonet.address) //Don't add addressless devices, and don't add ourselves.
+ continue
+ src.known_devices |= comm
+ for(var/mob/dead/observer/O in dead_mob_list)
+ if(!O.client || O.client.prefs.communicator_visibility == 0)
+ continue
+ src.known_devices |= O
+
+// Proc: get_connection_to_tcomms()
+// Parameters: None
+// Description: Simple check to see if the exonet node is active.
+/obj/item/device/communicator/proc/get_connection_to_tcomms()
+ if(node)
+ if(node.on && node.allow_external_communicators)
+ return 1
+ return 0
+
+// Proc: process()
+// Parameters: None
+// Description: Ticks the update_ticks variable, and checks to see if it needs to disconnect communicators every five ticks..
+/obj/item/device/communicator/process()
+ update_ticks++
+ if(update_ticks % 5)
+ if(!node)
+ node = get_exonet_node()
+ if(!node || !node.on || !node.allow_external_communicators)
+ close_connection(reason = "Connection timed out")
+
+// Proc: attack_self()
+// Parameters: 1 (user - the mob that clicked the device in their hand)
+// Description: Makes an exonet datum if one does not exist, allocates an address for it, maintains the lists of all devies, clears the alert icon, and
+// finally makes NanoUI appear.
/obj/item/device/communicator/attack_self(mob/user)
- if(!owner)
- var/choice = alert(user,"Would you like to register [src]?","Communicator","Yes","No")
- if(choice == "Yes")
- register_device(user)
- return
+ if(!exonet)
+ exonet = new(src)
+ if(!exonet.address)
+ exonet.make_address("communicator-[user.client]-[user.name]")
+ if(!node)
+ node = get_exonet_node()
+ populate_known_devices()
+ alert_called = 0
+ update_icon()
+ ui_interact(user)
- if(voice_mob)
- var/choice = alert(user,"Would you like to hang up?","Communicator","No","Yes")
- if(choice == "Yes")
- close_connection(user, "[user] hung up")
- return
+// Proc: attack_ghost()
+// Parameters: 1 (user - the ghost clicking on the device)
+// Description: Recreates the known_devices list, so that the ghost looking at the device can see themselves, then calls ..() so that NanoUI appears.
+/obj/item/device/communicator/attack_ghost(mob/user)
+ populate_known_devices() //Update the devices so ghosts can see the list on NanoUI.
+ ..()
- if(!server || !server.active)
- user << "\icon[src] Error: Cannot establish connection to telecommunications."
- sleep(30)
- user << "\icon[src] Attempting to connect to telecommunications."
- sleep(30)
- if(!server)
- server = get_message_server()
- if(!server)
- user << "\icon[src] Query to telecommunications timed out."
- else if(server.active)
- user << "\icon[src] Connection re-established."
+/mob/dead/observer
+ var/datum/exonet_protocol/exonet = null
+
+// Proc: New()
+// Parameters: None
+// Description: Gives ghosts an exonet address based on their key and ghost name.
+/mob/dead/observer/New()
+ . = ..()
+ spawn(20)
+ exonet = new(src)
+ if(client)
+ exonet.make_address("communicator-[src.client]-[src.client.prefs.real_name]")
else
- if(server.active)
- user << "\icon[src] Connection re-established."
- else
- user << "\icon[src] Query to telecommunications timed out."
+ exonet.make_address("communicator-[key]-[src.real_name]")
- return
+// Proc: Destroy()
+// Parameters: None
+// Description: Removes the ghost's address and nulls the exonet datum, to allow qdel()ing.
+/mob/dead/observer/Destroy()
+ . = ..()
+ if(exonet)
+ exonet.remove_address()
+ exonet = null
+ ..()
- var/mode = alert(user,"Would you like to check for communications requests or attempt to send a communication request to an external device?",
- "Communicator","Check Requests","Send Request", "Cancel")
- switch(mode)
- if("Check Requests")
- if(!voice_requests.len)
- user << "\icon[src] No incoming communications requests."
- return
+// Proc: ui_interact()
+// Parameters: 4 (standard NanoUI arguments)
+// Description: Uses a bunch of for loops to turn lists into lists of lists, so they can be displayed in nanoUI, then displays various buttons to the user.
+/obj/item/device/communicator/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
+ // this is the data which will be sent to the ui
+ var/data[0] //General nanoUI information
+ var/communicators[0] //List of communicators
+ var/invites[0] //Communicators and ghosts we've invited to our communicator.
+ var/requests[0] //Communicators and ghosts wanting to go in our communicator.
+ var/voices[0] //Current /mob/living/voice s inside the device.
+ var/connected_communicators[0] //Current communicators connected to the device.
- else
- alert_called = 0
- update_icon()
- var/choice = input(user,"Would would you like to talk to?","Communicator") as null|anything in voice_requests
- if(choice)
- open_connection(user, choice)
- return
+ //First we add other 'local' communicators.
+ for(var/obj/item/device/communicator/comm in known_devices)
+ if(comm.network_visibility && comm.exonet)
+ communicators[++communicators.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address)
- if("Send Request")
- var/list/potential_candidates = list()
- for(var/mob/dead/observer/O in dead_mob_list) //To my knowledge, there isn't a list of all ghosts.
- if(O.client) //We only want logged in ghosts.
- potential_candidates.Add(O.client.prefs.real_name) //This is needed so you don't see ghosted maint drones on the list.
+ //Now for ghosts who we pretend have communicators.
+ for(var/mob/dead/observer/O in known_devices)
+ if(O.client && O.client.prefs.communicator_visibility == 1 && O.exonet)
+ communicators[++communicators.len] = list("name" = sanitize("[O.client.prefs.real_name]'s communicator"), "address" = O.exonet.address)
- if(!potential_candidates.len)
- user << "\icon[src] Unfortunately, no other communicators outside your local area could be found. Please try again later."
- return
+ //Lists all the other communicators that we invited.
+ for(var/obj/item/device/communicator/comm in voice_invites)
+ if(comm.exonet)
+ invites[++invites.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address)
- var/choice = input(src,"Please select a person to call. Due to the vast distances involved \
- as well as time-zones, please note that your request may take a long time to be noticed, and \
- that the available people to call may change as time passes.") as null|anything in potential_candidates
- if(choice)
- var/mob/dead/observer/boo = null
- for(var/mob/dead/observer/O in dead_mob_list)
- if(O.client && O.client.prefs.real_name == choice)
- boo = O
- break
- boo << "\icon[src] A communications request has been received from [src]. If you would like to answer, please use the Call Communicator verb."
- user << "\icon[src] A communications request has been sent to [choice]. Now you need to wait until they answer, if they do."
+ //Ghosts we invited.
+ for(var/mob/dead/observer/O in voice_invites)
+ if(O.exonet && O.client)
+ invites[++invites.len] = list("name" = sanitize("[O.client.prefs.real_name]'s communicator"), "address" = O.exonet.address)
+
+ //Communicators that want to talk to us.
+ for(var/obj/item/device/communicator/comm in voice_requests)
+ if(comm.exonet)
+ requests[++requests.len] = list("name" = sanitize(comm.name), "address" = comm.exonet.address)
+
+ //Ghosts that want to talk to us.
+ for(var/mob/dead/observer/O in voice_requests)
+ if(O.exonet && O.client)
+ requests[++requests.len] = list("name" = sanitize("[O.client.prefs.real_name]'s communicator"), "address" = O.exonet.address)
+
+ //Now for all the voice mobs inside the communicator.
+ for(var/mob/living/voice/voice in contents)
+ voices[++voices.len] = list("name" = sanitize("[voice.name]'s communicator"), "true_name" = sanitize(voice.name))
+
+ //Finally, all the communicators linked to this one.
+ for(var/obj/item/device/communicator/comm in communicating)
+ connected_communicators[++connected_communicators.len] = list("name" = sanitize(comm.name), "true_name" = sanitize(comm.name))
+
+
+ data["owner"] = owner ? owner : "Unset"
+ data["connectionStatus"] = get_connection_to_tcomms()
+ data["visible"] = network_visibility
+ data["address"] = exonet.address ? exonet.address : "Unallocated"
+ data["targetAddress"] = target_address
+ data["currentTab"] = selected_tab
+ data["knownDevices"] = communicators
+ data["invitesSent"] = invites
+ data["requestsReceived"] = requests
+ data["voice_mobs"] = voices
+ data["communicating"] = connected_communicators
+
+ // update the ui if it exists, returns null if no ui is passed/found
+ ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
+ if(!ui)
+ // the ui does not exist, so we'll create a new() one
+ // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
+ ui = new(user, src, ui_key, "communicator.tmpl", "Communicator", 450, 700)
+ // when the ui is first opened this is the data it will use
+ ui.set_initial_data(data)
+ // open the new ui window
+ ui.open()
+ // auto update every five Master Controller tick
+ ui.set_auto_update(5)
+
+// Proc: Topic()
+// Parameters: 2 (standard Topic arguments)
+// Description: Responds to NanoUI button presses.
+/obj/item/device/communicator/Topic(href, href_list)
+ if(..())
+ return 1
+ if(href_list["rename"])
+ var/new_name = sanitizeSafe(input(usr,"Please enter your name.","Communicator",usr.name) )
+ if(new_name)
+ owner = new_name
+ name = "[owner]'s [initial(name)]"
+
+ if(href_list["toggle_visibility"])
+ network_visibility = !network_visibility
+
+ if(href_list["add_hex"])
+ var/hex = href_list["add_hex"]
+ add_to_EPv2(hex)
+
+ if(href_list["write_target_address"])
+ var/new_address = sanitizeSafe(input(usr,"Please enter the desired target EPv2 address. Note that you must write the colons \
+ yourself.","Communicator",src.target_address) )
+ if(new_address)
+ target_address = new_address
+
+ if(href_list["clear_target_address"])
+ target_address = ""
+
+ if(href_list["dial"])
+ if(!get_connection_to_tcomms())
+ usr << "Error: Cannot connect to Exonet node."
return
+ var/their_address = href_list["dial"]
+ exonet.send_message(their_address, "voice")
+ if(href_list["disconnect"])
+ var/name_to_disconnect = href_list["disconnect"]
+ for(var/mob/living/voice/V in contents)
+ if(name_to_disconnect == V.name)
+ close_connection(usr, V, "[usr] hung up")
+ for(var/obj/item/device/communicator/comm in communicating)
+ if(name_to_disconnect == comm.name)
+ close_connection(usr, comm, "[usr] hung up")
-/obj/item/device/communicator/proc/register_device(mob/user, var/job = null)
+ if(href_list["copy"])
+ target_address = href_list["copy"]
+
+ if(href_list["switch_tab"])
+ selected_tab = href_list["switch_tab"]
+
+ nanomanager.update_uis(src)
+ add_fingerprint(usr)
+
+// Proc: receive_exonet_message()
+// Parameters: 3 (origin atom - the source of the message's holder, origin_address - where the message came from, message - the message received)
+// Description: Handles voice requests and invite messages originating from both real communicators and ghosts. Also includes a ping response.
+/obj/item/device/communicator/receive_exonet_message(var/atom/origin_atom, origin_address, message)
+ if(message == "voice")
+ if(isobserver(origin_atom) || istype(origin_atom, /obj/item/device/communicator))
+ if(origin_atom in voice_invites)
+ var/user = null
+ if(ismob(origin_atom.loc))
+ user = origin_atom.loc
+ open_connection(user, origin_atom)
+ return
+ else if(origin_atom in voice_requests)
+ return //Spam prevention
+ else
+ request(origin_atom)
+ if(message == "ping")
+ if(network_visibility)
+ var/random = rand(200,350)
+ random = random / 10
+ exonet.send_message(origin_address, "64 bytes received from [exonet.address] ecmp_seq=1 ttl=51 time=[random] ms")
+
+// Proc: receive_exonet_message()
+// Parameters: 3 (origin atom - the source of the message's holder, origin_address - where the message came from, message - the message received)
+// Description: Handles voice requests and invite messages originating from both real communicators and ghosts. Also includes a ping response.
+/mob/dead/observer/receive_exonet_message(origin_atom, origin_address, message)
+ if(message == "voice")
+ if(istype(origin_atom, /obj/item/device/communicator))
+ var/obj/item/device/communicator/comm = origin_atom
+ if(src in comm.voice_invites)
+ comm.open_connection(src)
+ return
+ src << "\icon[origin_atom] Receiving communicator request from [origin_atom]. To answer, use the Call Communicator \
+ verb, and select that name to answer the call."
+ comm.voice_invites |= src
+ if(message == "ping")
+ if(client && client.prefs.communicator_visibility)
+ var/random = rand(450,700)
+ random = random / 10
+ exonet.send_message(origin_address, "64 bytes received from [exonet.address] ecmp_seq=1 ttl=51 time=[random] ms")
+
+// Proc: register_device()
+// Parameters: 1 (user - the person to use their name for)
+// Description: Updates the owner's name and the device's name.
+/obj/item/device/communicator/proc/register_device(mob/user)
if(!user)
return
owner = user.name
- if(job)
- owner_job = job
- owner_rank = job
+
+ name = "[owner]'s [initial(name)]"
+
+// Proc: open_connection()
+// Parameters: 2 (user - the person who initiated the connecting being opened, candidate - the communicator or observer that will connect to the device)
+// Description: Typechecks the candidate, then calls the correct proc for further connecting.
+/obj/item/device/communicator/proc/open_connection(mob/user, var/atom/candidate)
+ if(isobserver(candidate))
+ voice_invites.Remove(candidate)
+ open_connection_to_ghost(user, candidate)
else
- if(ishuman(user))
- var/mob/living/carbon/human/H = user
- var/obj/item/weapon/card/id/idcard = H.wear_id
- if(idcard)
- owner_job = idcard.assignment
- owner_rank = idcard.rank
- else
- user << "\icon[src] ID not found. Please swipe your ID on the device."
- return
- else //They're probably a synth.
- owner_job = user.job
- owner_rank = user.job
+ if(istype(candidate, /obj/item/device/communicator))
+ open_connection_to_communicator(user, candidate)
- name = "\improper [initial(name)]-[owner] ([owner_job])"
+// Proc: open_connection_to_communicator()
+// Parameters: 2 (user - the person who initiated this and will be receiving feedback information, candidate - someone else's communicator)
+// Description: Adds the candidate and src to each other's communicating lists, allowing messages seen by the devices to be relayed.
+/obj/item/device/communicator/proc/open_connection_to_communicator(mob/user, var/atom/candidate)
+ if(!istype(candidate, /obj/item/device/communicator))
+ return
+ var/obj/item/device/communicator/comm = candidate
+ voice_invites.Remove(candidate)
+ comm.voice_requests.Remove(src)
-/*
- owner = idcard.registered_name
- owner_job = idcard.assignment
- owner_rank = idcard.rank
- name = "\improper communicator-[owner] ([ownjob])"
-*/
+ if(user)
+ comm.visible_message("\icon[src] Connecting to [src].")
+ user << "\icon[src] Attempting to call [comm]."
+ sleep(10)
+ user << "\icon[src] Dialing internally from [station_name()], Kara Subsystem, [system_name()]."
+ sleep(20) //If they don't have an exonet something is very wrong and we want a runtime.
+ user << "\icon[src] Connection re-routed to [comm] at [comm.exonet.address]."
+ sleep(40)
+ user << "\icon[src] Connection to [comm] at [comm.exonet.address] established."
+ comm.visible_message("\icon[src] Connection to [src] at [exonet.address] established.")
+ sleep(20)
-/obj/item/device/communicator/proc/open_connection(mob/user, var/mob/candidate)
+ communicating |= comm
+ comm.communicating |= src
+
+// Proc: open_connection_to_ghost()
+// Parameters: 2 (user - the person who initiated this, candidate - the ghost that will be turned into a voice mob)
+// Description: Pulls the candidate ghost from deadchat, makes a new voice mob, transfers their identity, then their client.
+/obj/item/device/communicator/proc/open_connection_to_ghost(mob/user, var/mob/candidate)
if(!isobserver(candidate))
return
-
//Handle moving the ghost into the new shell.
announce_ghost_joinleave(candidate, 0, "They are occupying a personal communications device now.")
- voice_mob = new /mob/living/voice(src) //Make the voice mob the ghost is going to be.
- voice_mob.transfer_identity(candidate) //Now make the voice mob load from the ghost's active character in preferences.
+ voice_requests.Remove(candidate)
+ voice_invites.Remove(candidate)
+ var/mob/living/voice/new_voice = new /mob/living/voice(src) //Make the voice mob the ghost is going to be.
+ new_voice.transfer_identity(candidate) //Now make the voice mob load from the ghost's active character in preferences.
//Do some simple logging since this is a tad risky as a concept.
- var/msg = "[candidate.client ? "[candidate.client.key]" : "*no key*"] ([candidate]) has entered [src], triggered by \
- [user.client ? "[user.client.key]" : "*no key*"] ([user]) at [x],[y],[z]. They have joined as [voice_mob.name]."
+ var/msg = "[candidate && candidate.client ? "[candidate.client.key]" : "*no key*"] ([candidate]) has entered [src], triggered by \
+ [user && user.client ? "[user.client.key]" : "*no key*"] ([user ? "[user]" : "*null*"]) at [x],[y],[z]. They have joined as [new_voice.name]."
message_admins(msg)
log_game(msg)
- voice_mob.mind = candidate.mind //Transfer the mind, if any.
- voice_mob.ckey = candidate.ckey //Finally, bring the client over.
+ new_voice.mind = candidate.mind //Transfer the mind, if any.
+ new_voice.ckey = candidate.ckey //Finally, bring the client over.
+ voice_mobs.Add(new_voice)
var/obj/screen/blackness = new() //Makes a black screen, so the candidate can't see what's going on before actually 'connecting' to the communicator.
blackness.screen_loc = ui_entire_screen
blackness.icon = 'icons/effects/effects.dmi'
blackness.icon_state = "1"
blackness.mouse_opacity = 2 //Can't see anything!
- voice_mob.client.screen.Add(blackness)
+ new_voice.client.screen.Add(blackness)
update_icon()
//Now for some connection fluff.
- user << "\icon[src] Connecting to [candidate]."
- src.voice_mob << "\icon[src] Attempting to call [src]."
+ if(user)
+ user << "\icon[src] Connecting to [candidate]."
+ new_voice << "\icon[src] Attempting to call [src]."
sleep(10)
- src.voice_mob << "\icon[src] Dialing to [station_name()], Kara Subsystem, [system_name()]."
+ new_voice << "\icon[src] Dialing to [station_name()], Kara Subsystem, [system_name()]."
sleep(20)
- src.voice_mob << "\icon[src] Connecting to [station_name()] telecommunications array."
+ new_voice << "\icon[src] Connecting to [station_name()] telecommunications array."
sleep(40)
- src.voice_mob << "\icon[src] Connection to [station_name()] telecommunications array established. Redirecting signal to [src]."
+ new_voice << "\icon[src] Connection to [station_name()] telecommunications array established. Redirecting signal to [src]."
sleep(20)
//We're connected, no need to hide everything.
- voice_mob.client.screen.Remove(blackness)
+ new_voice.client.screen.Remove(blackness)
qdel(blackness)
- voice_mob.stable_connection = 1
- voice_mob << "\icon[src] Connection to [src] established."
- voice_mob << "To talk to the person on the other end of the call, just talk normally."
- voice_mob << "If you want to end the call, use the 'Hang Up' verb. The other person can also hang up at any time."
- voice_mob << "Remember, your character does not know anything you've learned from observing!"
- if(voice_mob.mind)
- voice_mob.mind.assigned_role = "Disembodied Voice"
- user << "\icon[src] Your communicator is now connected to [candidate]'s communicator."
+ new_voice << "\icon[src] Connection to [src] established."
+ new_voice << "To talk to the person on the other end of the call, just talk normally."
+ new_voice << "If you want to end the call, use the 'Hang Up' verb. The other person can also hang up at any time."
+ new_voice << "Remember, your character does not know anything you've learned from observing!"
+ if(new_voice.mind)
+ new_voice.mind.assigned_role = "Disembodied Voice"
+ if(user)
+ user << "\icon[src] Your communicator is now connected to [candidate]'s communicator."
-/obj/item/device/communicator/proc/close_connection(mob/user, var/reason)
- if(!voice_mob)
+// Proc: close_connection()
+// Parameters: 3 (user - the user who initiated the disconnect, target - the mob or device being disconnected, reason - string shown when disconnected)
+// Description: Deletes specific voice_mobs or disconnects communicators, and shows a message to everyone when doing so. If target is null, all communicators
+// and voice mobs are removed.
+/obj/item/device/communicator/proc/close_connection(mob/user, var/atom/target, var/reason)
+ if(voice_mobs.len == 0 && communicating.len == 0)
return
- if(user != voice_mob)
- user << "\icon[src] [reason]."
- voice_mob << "\icon[src] [reason]."
- else
- if(ismob(loc))
- user << "\icon[src] [reason]."
- loc << "\icon[src] [reason]."
- qdel(voice_mob)
+ for(var/mob/living/voice/voice in voice_mobs) //Handle ghost-callers
+ if(target && voice != target) //If no target is inputted, it deletes all of them.
+ continue
+ voice << "\icon[src] [reason]."
+ visible_message("\icon[src] [reason].")
+ voice_mobs.Remove(voice)
+ qdel(voice)
+
+ for(var/obj/item/device/communicator/comm in communicating) //Now we handle real communicators.
+ if(target && comm != target)
+ continue
+ comm.visible_message("\icon[src] [reason].")
+ visible_message("\icon[src] [reason].")
+ comm.communicating.Remove(src)
+ communicating.Remove(comm)
update_icon()
-/obj/item/device/communicator/proc/request(var/mob/candidate)
- if(!isobserver(candidate))
- return
+// Proc: request()
+// Parameters: 1 (candidate - the ghost or communicator wanting to call the device)
+// Description: Response to a communicator or observer trying to call the device. Adds them to the list of requesters
+/obj/item/device/communicator/proc/request(var/atom/candidate)
if(candidate in voice_requests)
return
- voice_requests.Add(candidate)
+ var/who = null
+ if(isobserver(candidate))
+ who = candidate.name
+ else if(istype(candidate, /obj/item/device/communicator))
+ var/obj/item/device/communicator/comm = candidate
+ who = comm.owner
+ comm.voice_invites |= src
+
+ if(!who)
+ return
+
+ voice_requests |= candidate
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(2, loc))
@@ -243,17 +508,32 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
L = loc
if(L)
- L << "\icon[src] Communications request from [candidate]."
+ L << "\icon[src] Communications request from [who]."
+// Proc: Destroy()
+// Parameters: None
+// Description: Deletes all the voice mobs, disconnects all linked communicators, and cuts lists to allow successful qdel()
/obj/item/device/communicator/Destroy()
- if(voice_mob)
- voice_mob << "\icon[src] Connection timed out with remote host."
- qdel(voice_mob)
+ for(var/mob/living/voice/voice in contents)
+ voice_mobs.Remove(voice)
+ voice << "\icon[src] Connection timed out with remote host."
+ qdel(voice)
+ close_connection(reason = "Connection timed out")
+ communicating.Cut()
+ voice_requests.Cut()
+ voice_invites.Cut()
all_communicators -= src
+ processing_objects -= src
+ if(exonet)
+ exonet.remove_address()
+ exonet = null
..()
+// Proc: update_icon()
+// Parameters: None
+// Description: Self explanatory
/obj/item/device/communicator/update_icon()
- if(voice_mob)
+ if(voice_mobs.len > 0)
icon_state = "communicator-active"
return
@@ -263,37 +543,55 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
icon_state = initial(icon_state)
+// Proc: see_emote()
+// Parameters: 2 (M - the mob the emote originated from, text - the emote's contents)
+// Description: Relays the emote to all linked communicators.
/obj/item/device/communicator/see_emote(mob/living/M, text)
- if(voice_mob && voice_mob.client)
- if(!voice_mob.stable_connection)
- return 0
- var/rendered = "[text]"
- voice_mob.show_message(rendered, 2)
+ var/rendered = "\icon[src] [text]"
+ for(var/obj/item/device/communicator/comm in communicating)
+ for(var/mob/mob in viewers(get_turf(comm))) //We can't use visible_message(), or else we will get an infinite loop if two communicators hear each other.
+ mob.show_message(rendered)
+ for(var/mob/living/voice/V in comm.contents)
+ V.show_message(rendered)
..()
+// Proc: hear_talk()
+// Parameters: 4 (M - the mob the speech originated from, text - what is being said, verb - the word used to describe how text is being said, speaking - language
+// being used)
+// Description: Relays the speech to all linked communicators.
+/obj/item/device/communicator/hear_talk(mob/living/M, text, verb, datum/language/speaking)
+ for(var/obj/item/device/communicator/comm in communicating)
+ var/list/mobs_to_relay = list()
+ mobs_to_relay |= viewers(get_turf(comm))
+ mobs_to_relay |= comm.contents //Needed so ghost-callers can see speech.
+ for(var/mob/mob in mobs_to_relay)
+ //Can whoever is hearing us understand?
+ if(!mob.say_understands(M, speaking))
+ if(speaking)
+ text = speaking.scramble(text)
+ else
+ text = stars(text)
+ var/name_used = M.GetVoice()
+ var/rendered = null
+ if(speaking) //Language being used
+ rendered = "\icon[src] [name_used] [speaking.format_message(text, verb)]"
+ else
+ rendered = "\icon[src] [name_used] [verb], \"[text]\""
+ mob.show_message(rendered, 2)
+
+// Proc: show_message()
+// Parameters: 4 (msg - the message, type - number to determine if message is visible or audible, alt - unknown, alt_type - unknown)
+// Description: Relays the message to all linked communicators.
/obj/item/device/communicator/show_message(msg, type, alt, alt_type)
- if(voice_mob && voice_mob.client)
- if(!voice_mob.stable_connection)
- return 0
- var/rendered = "[msg]"
- voice_mob.show_message(rendered, type)
+ var/rendered = "\icon[src] [msg]"
+ for(var/obj/item/device/communicator/comm in communicating)
+ for(var/mob/mob in hearers(get_turf(comm))) //Ditto for audible messages.
+ mob.show_message(rendered)
..()
-/obj/item/device/communicator/attackby(obj/item/C as obj, mob/user as mob)
- if(istype(C, /obj/item/weapon/card/id))
- var/obj/item/weapon/card/id/idcard = C
- if(!idcard.registered_name)
- user << "\icon[src] \The [src] rejects the ID."
- return
- if(!owner)
- owner = idcard.registered_name
- owner_job = idcard.assignment
- owner_rank = idcard.rank
- name = "\improper communicator-[owner] ([owner_job])"
- user << "\icon[src] Card scanned."
- else
- ..()
-
+// Verb: join_as_voice()
+// Parameters: None
+// Description: Allows ghosts to call communicators, if they meet all the requirements.
/mob/dead/verb/join_as_voice()
set category = "Ghost"
set name = "Call Communicator"
@@ -319,25 +617,50 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
src << "Your identity is already present in the game world. Please load in a different character first."
return
- if(!all_communicators.len)
+ var/obj/machinery/exonet_node/E = get_exonet_node()
+ if(!E || !E.on || !E.allow_external_communicators)
+ src << "The Exonet node at telecommunications is down at the moment, or is actively blocking you, so your call can't go through."
+ return
+
+ var/list/choices = list()
+ for(var/obj/item/device/communicator/comm in all_communicators)
+ if(!comm.network_visibility || !comm.exonet || !comm.exonet.address)
+ continue
+ choices.Add(comm)
+
+ if(!choices.len)
src << "There are no available communicators, sorry."
return
- if(!get_message_server())
- src << "The messaging server or telecommunications is down at the moment, so your call can't go through."
- return
-
- var/choice = input(src,"Send a voice request to whom?") as null|anything in all_communicators
+ var/choice = input(src,"Send a voice request to whom?") as null|anything in choices
if(choice)
var/obj/item/device/communicator/chosen_communicator = choice
- chosen_communicator.request(src)
+ var/mob/dead/observer/O = src
+ if(O.exonet)
+ O.exonet.send_message(chosen_communicator.exonet.address, "voice")
- src << "A communications request has been sent to [chosen_communicator]. Now you need to wait until someone answers."
+ src << "A communications request has been sent to [chosen_communicator]. Now you need to wait until someone answers."
/obj/item/device/communicator/integrated //For synths who have no hands.
name = "integrated communicator"
desc = "A circuit used for long-range communications, able to be integrated into a system."
+//A stupid hack because synths don't use languages properly or something.
+//I don't want to go digging in saycode for a week, so BS it as translation software or something.
+
+// Proc: open_connection_to_ghost()
+// Parameters: 2 (refer to base definition for arguments)
+// Description: Synths don't use languages properly, so this is a bandaid fix until that can be resolved..
+/obj/item/device/communicator/integrated/open_connection_to_ghost(user, candidate)
+ ..(user, candidate)
+ spawn(1)
+ for(var/mob/living/voice/V in contents)
+ V.universal_speak = 1
+ V.universal_understand = 1
+
+// Verb: activate()
+// Parameters: None
+// Description: Lets synths use their communicators without hands.
/obj/item/device/communicator/integrated/verb/activate()
set category = "AI IM"
set name = "Use Communicator"
diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm
index affde77733b..16c810a8a0c 100644
--- a/code/game/objects/items/devices/radio/radio.dm
+++ b/code/game/objects/items/devices/radio/radio.dm
@@ -273,13 +273,13 @@ var/global/list/default_medbay_channels = list(
// Fix for permacell radios, but kinda eh about actually fixing them.
if(!M || !message) return 0
+ if(istype(M)) M.trigger_aiming(TARGET_CAN_RADIO)
+
// Uncommenting this. To the above comment:
// The permacell radios aren't suppose to be able to transmit, this isn't a bug and this "fix" is just making radio wires useless. -Giacom
if(wires.IsIndexCut(WIRE_TRANSMIT)) // The device has to have all its wires and shit intact
return 0
- M.last_target_radio = world.time // For the projectile targeting system
-
if(!radio_connection)
set_frequency(frequency)
diff --git a/code/game/objects/items/devices/uplink.dm b/code/game/objects/items/devices/uplink.dm
index 04fab884642..df28d4d3d78 100644
--- a/code/game/objects/items/devices/uplink.dm
+++ b/code/game/objects/items/devices/uplink.dm
@@ -98,6 +98,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui) // No auto-refresh
ui = new(user, src, ui_key, "uplink.tmpl", title, 450, 600, state = inventory_state)
+ data["menu"] = 0
ui.set_initial_data(data)
ui.open()
diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm
index 6ca739046f0..80080220e92 100644
--- a/code/game/objects/items/weapons/RCD.dm
+++ b/code/game/objects/items/weapons/RCD.dm
@@ -104,7 +104,7 @@
build_cost = 1
build_type = "floor"
build_turf = /turf/simulated/floor/airless
- else if(!deconstruct && istype(T,/turf/simulated/floor/asteroid))
+ else if(!deconstruct && istype(T,/turf/simulated/mineral/floor))
build_cost = 1
build_type = "floor"
build_turf = /turf/simulated/floor/plating
@@ -114,8 +114,8 @@
build_cost = 5
build_type = (!canRwall && W.reinf_material) ? null : "wall"
build_turf = /turf/simulated/floor
- else if(istype(T,/turf/simulated/floor))
- var/turf/simulated/floor/F = T
+ else if(istype(T,/turf/simulated/floor) || (istype(T,/turf/simulated/mineral) && !T.density))
+ var/turf/simulated/F = T
build_delay = deconstruct ? 50 : 20
build_cost = deconstruct ? 10 : 3
build_type = deconstruct ? "floor" : "wall"
diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm
index cc805cf95bd..1915e5ec527 100644
--- a/code/game/objects/items/weapons/cards_ids.dm
+++ b/code/game/objects/items/weapons/cards_ids.dm
@@ -94,10 +94,6 @@
icon_state = "id"
item_state = "card-id"
- sprite_sheets = list(
- "Resomi" = 'icons/mob/species/resomi/id.dmi'
- )
-
var/access = list()
var/registered_name = "Unknown" // The name registered_name on the card
slot_flags = SLOT_ID
diff --git a/code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm b/code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
index 2b94d05cebc..9ee761a7305 100644
--- a/code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
+++ b/code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
@@ -1,5 +1,5 @@
#ifndef T_BOARD
-#error T_BOARD macro is not defined but we need it!
+#error T_BOARD macro is not defined but we need it!
#endif
/obj/item/weapon/circuitboard/telecomms
@@ -73,3 +73,17 @@
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
"/obj/item/weapon/stock_parts/micro_laser/high" = 2)
+
+//This isn't a real telecomms board but I don't want to make a whole file to hold only one circuitboard.
+/obj/item/weapon/circuitboard/telecomms/exonet_node
+ name = T_BOARD("exonet node")
+ build_path = "/obj/machinery/exonet_node"
+ origin_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 5, TECH_BLUESPACE = 4)
+ req_components = list(
+ "/obj/item/weapon/stock_parts/subspace/ansible" = 1,
+ "/obj/item/weapon/stock_parts/subspace/filter" = 1,
+ "/obj/item/weapon/stock_parts/manipulator" = 2,
+ "/obj/item/weapon/stock_parts/micro_laser" = 1,
+ "/obj/item/weapon/stock_parts/subspace/crystal" = 1,
+ "/obj/item/weapon/stock_parts/subspace/treatment" = 2,
+ "/obj/item/stack/cable_coil" = 2)
diff --git a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm
index 03814de92c2..09629e1aded 100644
--- a/code/game/objects/items/weapons/handcuffs.dm
+++ b/code/game/objects/items/weapons/handcuffs.dm
@@ -17,7 +17,6 @@
var/breakouttime = 1200 //Deciseconds = 120s = 2 minutes
var/cuff_sound = 'sound/weapons/handcuffs.ogg'
var/cuff_type = "handcuffs"
- sprite_sheets = list("Resomi" = 'icons/mob/species/resomi/handcuffs.dmi')
/obj/item/weapon/handcuffs/attack(var/mob/living/carbon/C, var/mob/living/user)
diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm
index 38ffaf20f71..431e30d1cae 100644
--- a/code/game/objects/items/weapons/storage/backpack.dm
+++ b/code/game/objects/items/weapons/storage/backpack.dm
@@ -17,9 +17,6 @@
slot_l_hand_str = "backpack",
slot_r_hand_str = "backpack",
)
- sprite_sheets = list(
- "Resomi" = 'icons/mob/species/resomi/back.dmi'
- )
w_class = 4
slot_flags = SLOT_BACK
max_w_class = 3
diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm
index 4d4c9cb1e57..e83f18ff3a6 100644
--- a/code/game/objects/items/weapons/storage/belt.dm
+++ b/code/game/objects/items/weapons/storage/belt.dm
@@ -6,7 +6,6 @@
item_state = "utility"
slot_flags = SLOT_BELT
attack_verb = list("whipped", "lashed", "disciplined")
- sprite_sheets = list("Resomi" = 'icons/mob/species/resomi/belt.dmi')
var/show_above_suit = 0
diff --git a/code/game/objects/items/weapons/tanks/tanks.dm b/code/game/objects/items/weapons/tanks/tanks.dm
index a00cb019d42..d2deeda6d57 100644
--- a/code/game/objects/items/weapons/tanks/tanks.dm
+++ b/code/game/objects/items/weapons/tanks/tanks.dm
@@ -23,10 +23,6 @@ var/list/global/tank_gauge_cache = list()
throw_speed = 1
throw_range = 4
- sprite_sheets = list(
- "Resomi" = 'icons/mob/species/resomi/back.dmi'
- )
-
var/datum/gas_mixture/air_contents = null
var/distribute_pressure = ONE_ATMOSPHERE
var/integrity = 3
diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm
index f8b9c37ae46..5b84455ac77 100644
--- a/code/game/objects/structures.dm
+++ b/code/game/objects/structures.dm
@@ -69,7 +69,7 @@
return ..()
/obj/structure/proc/can_climb(var/mob/living/user, post_climb_check=0)
- if (!can_touch(user) || !climbable || (!post_climb_check && (user in climbers)))
+ if (!climbable || !can_touch(user) || (!post_climb_check && (user in climbers)))
return 0
if (!user.Adjacent(src))
diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm
index 4de2b9b502f..b8048a93c0b 100644
--- a/code/game/objects/structures/lattice.dm
+++ b/code/game/objects/structures/lattice.dm
@@ -10,10 +10,11 @@
/obj/structure/lattice/New() //turf/simulated/floor/asteroid
..()
-///// Z-Level Stuff
- if(!(istype(src.loc, /turf/space) || istype(src.loc, /turf/simulated/open) || istype(src.loc, /turf/simulated/floor/asteroid)))
-///// Z-Level Stuff
+
+ if(!(istype(src.loc, /turf/space) || istype(src.loc, /turf/simulated/open) || istype(src.loc, /turf/simulated/mineral)))
qdel(src)
+ return
+
for(var/obj/structure/lattice/LAT in src.loc)
if(LAT != src)
qdel(LAT)
diff --git a/code/global.dm b/code/global.dm
index a05211c443b..daa26e30dee 100644
--- a/code/global.dm
+++ b/code/global.dm
@@ -42,7 +42,7 @@ var/round_progressing = 1
//Set to 1 to enable it.
var/destroy_floor_override = 1
//Below is the path of turf used in place of space tiles.
-var/destroy_floor_override_path = /turf/simulated/floor/asteroid
+var/destroy_floor_override_path = /turf/simulated/mineral/floor
//A list of z-levels to apply the override to. This is so z-levels like tcomms work as they did before.
var/list/destroy_floor_override_z_levels = list(1,4,5)
//Some areas you may want to not turn into the override path you made above, like space or the solars.
diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm
index c1cc4f2602b..646845aa891 100644
--- a/code/modules/admin/admin.dm
+++ b/code/modules/admin/admin.dm
@@ -1342,3 +1342,19 @@ proc/admin_notice(var/message, var/rights)
message_admins(msg)
else
usr << "You do not have access to this command."
+
+/datum/admins/proc/paralyze_mob(mob/living/H as mob)
+ set category = "Admin"
+ set name = "Toggle Paralyze"
+ set desc = "Paralyzes a player. Or unparalyses them."
+
+ var/msg
+
+ if(check_rights(R_ADMIN|R_MOD))
+ if (H.paralysis == 0)
+ H.paralysis = 8000
+ msg = "[key_name(usr)] has paralyzed [key_name(H)]."
+ else
+ H.paralysis = 0
+ msg = "[key_name(usr)] has unparalyzed [key_name(H)]."
+ message_admins(msg)
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index b6dc3c9ede3..e959c1991bd 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -94,7 +94,8 @@ var/list/admin_verbs_admin = list(
/client/proc/change_human_appearance_self, /* Allows the human-based mob itself change its basic appearance */
/client/proc/change_security_level,
/client/proc/view_chemical_reaction_logs,
- /client/proc/makePAI
+ /client/proc/makePAI,
+ /datum/admins/proc/paralyze_mob
)
var/list/admin_verbs_ban = list(
/client/proc/unban_panel,
@@ -303,7 +304,8 @@ var/list/admin_verbs_mod = list(
/datum/admins/proc/show_player_panel,
/client/proc/check_antagonists,
/client/proc/jobbans,
- /client/proc/cmd_admin_subtle_message /*send an message to somebody as a 'voice in their head'*/
+ /client/proc/cmd_admin_subtle_message, /*send an message to somebody as a 'voice in their head'*/
+ /datum/admins/proc/paralyze_mob
)
var/list/admin_verbs_mentor = list(
diff --git a/code/modules/blob/blob.dm b/code/modules/blob/blob.dm
index a2de592b84c..7db20fe1ce5 100644
--- a/code/modules/blob/blob.dm
+++ b/code/modules/blob/blob.dm
@@ -54,7 +54,7 @@
update_icon()
/obj/effect/blob/proc/expand(var/turf/T)
- if(istype(T, /turf/unsimulated/) || istype(T, /turf/space))
+ if(istype(T, /turf/unsimulated/) || istype(T, /turf/space) || (istype(T, /turf/simulated/mineral) && T.density))
return
if(istype(T, /turf/simulated/wall))
var/turf/simulated/wall/SW = T
diff --git a/code/modules/client/preference_setup/general/06_flavor.dm b/code/modules/client/preference_setup/general/06_flavor.dm
index 3c2d93073bf..b312bb95e9b 100644
--- a/code/modules/client/preference_setup/general/06_flavor.dm
+++ b/code/modules/client/preference_setup/general/06_flavor.dm
@@ -45,8 +45,8 @@
if(href_list["flavor_text"])
switch(href_list["flavor_text"])
if("open")
- else if("general")
- var/msg = sanitize(input(usr,"Give a general description of your character. This will be shown regardless of clothing, and may include OOC notes and preferences.","Flavor Text",html_decode(pref.flavor_texts[href_list["task"]])) as message, extra = 0)
+ if("general")
+ var/msg = sanitize(input(usr,"Give a general description of your character. This will be shown regardless of clothing, and may include OOC notes and preferences.","Flavor Text",html_decode(pref.flavor_texts[href_list["flavor_text"]])) as message, extra = 0)
if(CanUseTopic(user))
pref.flavor_texts[href_list["flavor_text"]] = msg
else
@@ -59,7 +59,7 @@
else if(href_list["flavour_text_robot"])
switch(href_list["flavour_text_robot"])
if("open")
- else if("Default")
+ if("Default")
var/msg = sanitize(input(usr,"Set the default flavour text for your robot. It will be used for any module without individual setting.","Flavour Text",html_decode(pref.flavour_texts_robot["Default"])) as message, extra = 0)
if(CanUseTopic(user))
pref.flavour_texts_robot[href_list["flavour_text_robot"]] = msg
diff --git a/code/modules/client/preference_setup/global/04_communicators.dm b/code/modules/client/preference_setup/global/04_communicators.dm
new file mode 100644
index 00000000000..e0fc2c8e313
--- /dev/null
+++ b/code/modules/client/preference_setup/global/04_communicators.dm
@@ -0,0 +1,26 @@
+/datum/category_item/player_setup_item/player_global/communicators
+ name = "Communicators"
+ sort_order = 4
+
+/datum/category_item/player_setup_item/player_global/communicators/load_preferences(var/savefile/S)
+ S["communicator_visibility"] >> pref.communicator_visibility
+
+
+/datum/category_item/player_setup_item/player_global/communicators/save_preferences(var/savefile/S)
+ S["communicator_visibility"] << pref.communicator_visibility
+
+
+/datum/category_item/player_setup_item/player_global/communicators/sanitize_preferences()
+ pref.communicator_visibility = sanitize_integer(pref.communicator_visibility, 0, 1, initial(pref.communicator_visibility))
+
+/datum/category_item/player_setup_item/player_global/communicators/content(var/mob/user)
+ . += "Communicator Identity:
"
+ . += "Visibility: [(pref.communicator_visibility) ? "Yes" : "No"]
"
+
+/datum/category_item/player_setup_item/player_global/communicators/OnTopic(var/href,var/list/href_list, var/mob/user)
+ if(href_list["toggle_comm_visibility"])
+ if(CanUseTopic(user))
+ pref.communicator_visibility = !pref.communicator_visibility
+ return TOPIC_REFRESH
+
+ return ..()
diff --git a/code/modules/client/preference_setup/occupation/occupation.dm b/code/modules/client/preference_setup/occupation/occupation.dm
index 561ffb3ec40..92c6320c646 100644
--- a/code/modules/client/preference_setup/occupation/occupation.dm
+++ b/code/modules/client/preference_setup/occupation/occupation.dm
@@ -89,6 +89,9 @@
var/available_in_days = job.available_in_days(user.client)
. += "[rank]
\[IN [(available_in_days)] DAYS] | "
continue
+ if(job.minimum_character_age && user.client && (user.client.prefs.age < job.minimum_character_age))
+ . += "[rank] \[MINIMUM CHARACTER AGE: [job.minimum_character_age]] | "
+ continue
if((pref.job_civilian_low & ASSISTANT) && (rank != "Assistant"))
. += "[rank] | "
continue
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index 5199eb0b697..6bc9b888459 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -108,6 +108,9 @@ datum/preferences
// OOC Metadata:
var/metadata = ""
+ // Communicator identity data
+ var/communicator_visibility = 0
+
var/client/client = null
var/datum/category_collection/player_setup_collection/player_setup
diff --git a/code/modules/client/preferences_gear.dm b/code/modules/client/preferences_gear.dm
index 002b0807d34..70f94236a98 100644
--- a/code/modules/client/preferences_gear.dm
+++ b/code/modules/client/preferences_gear.dm
@@ -45,155 +45,119 @@ var/global/list/gear_datums = list()
// This is sorted both by slot and alphabetically! Don't fuck it up!
// Headslot items
-/datum/gear/gbandana
- display_name = "bandana, green"
- path = /obj/item/clothing/head/greenbandana
- cost = 1
- slot = slot_head
-
-/datum/gear/obandana
- display_name = "bandana, orange"
- path = /obj/item/clothing/head/orangebandana
- cost = 1
- slot = slot_head
-
/datum/gear/bandana
display_name = "bandana, pirate-red"
path = /obj/item/clothing/head/bandana
cost = 1
slot = slot_head
-/datum/gear/bsec_beret
- display_name = "beret, navy (officer)"
- path = /obj/item/clothing/head/beret/sec/navy/officer
- cost = 1
- slot = slot_head
- allowed_roles = list("Security Officer","Head of Security","Warden")
+/datum/gear/bandana/green
+ display_name = "bandana, green"
+ path = /obj/item/clothing/head/greenbandana
-/datum/gear/bsec_beret_warden
- display_name = "beret, navy (warden)"
- path = /obj/item/clothing/head/beret/sec/navy/warden
- cost = 1
- slot = slot_head
- allowed_roles = list("Head of Security","Warden")
+/datum/gear/bandana/orange
+ display_name = "bandana, orange"
+ path = /obj/item/clothing/head/orangebandana
-/datum/gear/bsec_beret_hos
- display_name = "beret, navy (hos)"
- path = /obj/item/clothing/head/beret/sec/navy/hos
- cost = 1
- slot = slot_head
- allowed_roles = list("Head of Security")
-
-/datum/gear/eng_beret
- display_name = "beret, engie-orange"
- path = /obj/item/clothing/head/beret/engineering
- cost = 1
- slot = slot_head
-// allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
-
-/datum/gear/purp_beret
- display_name = "beret, purple"
- path = /obj/item/clothing/head/beret/purple
- cost = 1
- slot = slot_head
-
-/datum/gear/red_beret
+/datum/gear/beret
display_name = "beret, red"
path = /obj/item/clothing/head/beret
cost = 1
slot = slot_head
-/datum/gear/sec_beret
- display_name = "beret, red (security)"
- path = /obj/item/clothing/head/beret/sec
- cost = 1
- slot = slot_head
+/datum/gear/beret/bsec
+ display_name = "beret, navy (officer)"
+ path = /obj/item/clothing/head/beret/sec/navy/officer
allowed_roles = list("Security Officer","Head of Security","Warden")
-/datum/gear/blackcap
+/datum/gear/beret/bsec_warden
+ display_name = "beret, navy (warden)"
+ path = /obj/item/clothing/head/beret/sec/navy/warden
+ allowed_roles = list("Head of Security","Warden")
+
+/datum/gear/beret/bsec_hos
+ display_name = "beret, navy (hos)"
+ path = /obj/item/clothing/head/beret/sec/navy/hos
+ allowed_roles = list("Head of Security")
+
+/datum/gear/beret/eng
+ display_name = "beret, engie-orange"
+ path = /obj/item/clothing/head/beret/engineering
+// allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
+
+/datum/gear/beret/purp
+ display_name = "beret, purple"
+ path = /obj/item/clothing/head/beret/purple
+
+/datum/gear/beret/sec
+ display_name = "beret, red (security)"
+ path = /obj/item/clothing/head/beret/sec
+ allowed_roles = list("Security Officer","Head of Security","Warden")
+
+/datum/gear/cap
display_name = "cap, black"
path = /obj/item/clothing/head/soft/black
cost = 1
slot = slot_head
-/datum/gear/bluecap
+/datum/gear/cap/blue
display_name = "cap, blue"
path = /obj/item/clothing/head/soft/blue
- cost = 1
- slot = slot_head
-/datum/gear/mailman
+/datum/gear/cap/mailman
display_name = "cap, blue station"
path = /obj/item/clothing/head/mailman
- cost = 1
- slot = slot_head
-/datum/gear/flatcap
+/datum/gear/cap/flat
display_name = "cap, brown-flat"
path = /obj/item/clothing/head/flatcap
- cost = 1
- slot = slot_head
-/datum/gear/corpcap
+/datum/gear/cap/corp
display_name = "cap, corporate (Security)"
path = /obj/item/clothing/head/soft/sec/corp
- cost = 1
- slot = slot_head
allowed_roles = list("Security Officer","Head of Security","Warden", "Detective")
-/datum/gear/gcap
+/datum/gear/cap/green
display_name = "cap, green"
path = /obj/item/clothing/head/soft/green
- cost = 1
- slot = slot_head
- /datum/gear/grcap
+ /datum/gear/cap/grey
display_name = "cap, grey"
path = /obj/item/clothing/head/soft/grey
- cost = 1
- slot = slot_head
- /datum/gear/ocap
+ /datum/gear/cap/orange
display_name = "cap, orange"
path = /obj/item/clothing/head/soft/orange
- cost = 1
- slot = slot_head
-/datum/gear/purcap
+/datum/gear/cap/orange
display_name = "cap, purple"
path = /obj/item/clothing/head/soft/purple
- cost = 1
- slot = slot_head
-/datum/gear/raincap
+/datum/gear/cap/rainbow
display_name = "cap, rainbow"
path = /obj/item/clothing/head/soft/rainbow
- cost = 1
- slot = slot_head
-/datum/gear/rcap
+/datum/gear/cap/red
display_name = "cap, red"
path = /obj/item/clothing/head/soft/red
- cost = 1
- slot = slot_head
-/datum/gear/seccap
+/datum/gear/cap/sec
display_name = "cap, security"
path = /obj/item/clothing/head/soft/sec
- cost = 1
- slot = slot_head
allowed_roles = list("Security Officer","Head of Security","Warden", "Detective")
-/datum/gear/ycap
+/datum/gear/cap/yellow
display_name = "cap, yellow"
path = /obj/item/clothing/head/soft/yellow
- cost = 1
- slot = slot_head
-/datum/gear/wcap
+/datum/gear/cap/white
display_name = "cap, white"
path = /obj/item/clothing/head/soft/mime
- cost = 1
+
+/datum/gear/cowboy
+ display_name = "cowboy, rodeo"
+ path = /obj/item/clothing/head/cowboy_hat
+ cost = 3
slot = slot_head
/datum/gear/hairflower
@@ -202,48 +166,36 @@ var/global/list/gear_datums = list()
cost = 1
slot = slot_head
-/datum/gear/yhairflower
+/datum/gear/hairflower/yellow
display_name = "hair flower pin, yellow"
path = /obj/item/clothing/head/hairflower/yellow
- cost = 1
- slot = slot_head
-/datum/gear/phairflower
+/datum/gear/hairflower/pink
display_name = "hair flower pin, pink"
path = /obj/item/clothing/head/hairflower/pink
- cost = 1
- slot = slot_head
-/datum/gear/bhairflower
+/datum/gear/hairflower/blue
display_name = "hair flower pin, blue"
path = /obj/item/clothing/head/hairflower/blue
- cost = 1
- slot = slot_head
-/datum/gear/dbhardhat
- display_name = "hardhat, blue"
- path = /obj/item/clothing/head/hardhat/dblue
- cost = 2
- slot = slot_head
-
-/datum/gear/ohardhat
- display_name = "hardhat, orange"
- path = /obj/item/clothing/head/hardhat/orange
- cost = 2
- slot = slot_head
-
-/datum/gear/rhardhat
- display_name = "hardhat, red"
- path = /obj/item/clothing/head/hardhat/red
- cost = 2
- slot = slot_head
-
-/datum/gear/yhardhat
+/datum/gear/hardhat
display_name = "hardhat, yellow"
path = /obj/item/clothing/head/hardhat
cost = 2
slot = slot_head
+/datum/gear/hardhat/blue
+ display_name = "hardhat, blue"
+ path = /obj/item/clothing/head/hardhat/dblue
+
+/datum/gear/hardhat/orange
+ display_name = "hardhat, orange"
+ path = /obj/item/clothing/head/hardhat/orange
+
+/datum/gear/hardhat/red
+ display_name = "hardhat, red"
+ path = /obj/item/clothing/head/hardhat/red
+
/datum/gear/boater
display_name = "hat, boatsman"
path = /obj/item/clothing/head/boaterhat
@@ -281,6 +233,16 @@ var/global/list/gear_datums = list()
cost = 1
slot = slot_head
+/datum/gear/santahat
+ display_name = "santa hat, red"
+ path = /obj/item/clothing/head/santa
+ cost = 1
+ slot = slot_head
+
+/datum/gear/santahat/green
+ display_name = "santa hat, green"
+ path = /obj/item/clothing/head/santa/green
+
// This was sprited and coded specifically for Zhan-Khazan characters. Before you
// decide that it's 'not even Taj themed' maybe you should read the wiki, gamer. ~ Z
/datum/gear/zhan_scarf
@@ -298,29 +260,23 @@ var/global/list/gear_datums = list()
cost = 1
slot = slot_glasses
-/datum/gear/green_glasses
- display_name = "Glasses, green"
- path = /obj/item/clothing/glasses/gglasses
- cost = 1
- slot = slot_glasses
-
-/datum/gear/prescriptionhipster
- display_name = "Glasses, hipster"
- path = /obj/item/clothing/glasses/regular/hipster
- cost = 1
- slot = slot_glasses
-
-/datum/gear/prescription
+/datum/gear/glasses
display_name = "Glasses, prescription"
path = /obj/item/clothing/glasses/regular
cost = 1
slot = slot_glasses
-/datum/gear/monocle
+/datum/gear/glasses/green
+ display_name = "Glasses, green"
+ path = /obj/item/clothing/glasses/gglasses
+
+/datum/gear/glasses/prescriptionhipster
+ display_name = "Glasses, hipster"
+ path = /obj/item/clothing/glasses/regular/hipster
+
+/datum/gear/glasses/monocle
display_name = "Monocle"
path = /obj/item/clothing/glasses/monocle
- cost = 1
- slot = slot_glasses
/datum/gear/scanning_goggles
display_name = "scanning goggles"
@@ -341,44 +297,53 @@ var/global/list/gear_datums = list()
slot = slot_glasses
allowed_roles = list("Security Officer","Head of Security","Warden")
-/datum/gear/thugshades
- display_name = "Sunglasses, Fat (Security)"
- path = /obj/item/clothing/glasses/sunglasses/big
+/datum/gear/prescriptionsec
+ display_name = "Security HUD, prescription"
+ path = /obj/item/clothing/glasses/hud/security/prescription
cost = 1
slot = slot_glasses
allowed_roles = list("Security Officer","Head of Security","Warden")
+/datum/gear/prescriptionmed
+ display_name = "Medical HUD, prescription"
+ path = /obj/item/clothing/glasses/hud/health/prescription
+ cost = 1
+ slot = slot_glasses
+ allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
+
+/datum/gear/thugshades
+ display_name = "Sunglasses, Fat"
+ path = /obj/item/clothing/glasses/sunglasses/big
+ cost = 1
+ slot = slot_glasses
+ allowed_roles = list("Security Officer","Head of Security","Warden","Captain","Head of Personnel","Quartermaster","Internal Affairs Agent","Detective")
+
/datum/gear/prescriptionsun
display_name = "sunglasses, presciption"
path = /obj/item/clothing/glasses/sunglasses/prescription
cost = 2
slot = slot_glasses
+ allowed_roles = list("Security Officer","Head of Security","Warden","Captain","Head of Personnel","Quartermaster","Internal Affairs Agent","Detective")
// Mask
-/datum/gear/bubandana
+/datum/gear/bandanamask
display_name = "bandana, blue"
path = /obj/item/clothing/mask/bandana/blue
cost = 1
slot = slot_wear_mask
-/datum/gear/gobandana
+/datum/gear/bandanamask/gold
display_name = "bandana, gold"
path = /obj/item/clothing/mask/bandana/gold
- cost = 1
- slot = slot_wear_mask
-/datum/gear/grbandana
+/datum/gear/bandanamask/green
display_name = "bandana, green 2"
path = /obj/item/clothing/mask/bandana/green
- cost = 1
- slot = slot_wear_mask
-/datum/gear/rbandana
+/datum/gear/bandanamask/red
display_name = "bandana, red"
path = /obj/item/clothing/mask/bandana/red
- cost = 1
- slot = slot_wear_mask
/datum/gear/sterilemask
display_name = "sterile mask"
@@ -406,157 +371,146 @@ var/global/list/gear_datums = list()
slot = slot_w_uniform
cost = 1
-/datum/gear/blackjumpskirt
- display_name = "jumpskirt, black"
- path = /obj/item/clothing/under/blackjumpskirt
+/datum/gear/croptop
+ display_name = "croptop, NT"
+ path = /obj/item/clothing/under/croptop
slot = slot_w_uniform
cost = 1
+/datum/gear/croptop/grey
+ display_name = "croptop, grey"
+ path = /obj/item/clothing/under/croptop/grey
+
+/datum/gear/croptop/red
+ display_name = "croptop, red"
+ path = /obj/item/clothing/under/croptop/red
+
+/datum/gear/cuttop
+ display_name = "cut top, grey"
+ path = /obj/item/clothing/under/cuttop
+ slot = slot_w_uniform
+ cost = 1
+
+/datum/gear/cuttop/red
+ display_name = "cut top, red"
+ path = /obj/item/clothing/under/cuttop/red
+
/datum/gear/blackfjumpsuit
display_name = "jumpsuit, female-black"
path = /obj/item/clothing/under/color/blackf
slot = slot_w_uniform
cost = 1
-/datum/gear/rainbowjumpsuit
+/datum/gear/jumpskirt
+ display_name = "jumpskirt, black"
+ path = /obj/item/clothing/under/blackjumpskirt
+ slot = slot_w_uniform
+ cost = 1
+
+/datum/gear/jumpsuit //I know, evil bastard am I for making the parent the rainbow jumpsuit. ~Sin.
display_name = "jumpsuit, rainbow"
path = /obj/item/clothing/under/rainbow
slot = slot_w_uniform
cost = 1
-/datum/gear/bluejumpsuit
+/datum/gear/jumpsuit/blue
display_name = "jumpsuit, blue"
path = /obj/item/clothing/under/color/blue
- slot = slot_w_uniform
- cost = 1
-/datum/gear/greenjumpsuit
+/datum/gear/jumpsuit/green
display_name = "jumpsuit, green"
path = /obj/item/clothing/under/color/green
- slot = slot_w_uniform
- cost = 1
-/datum/gear/greyjumpsuit
+/datum/gear/jumpsuit/grey
display_name = "jumpsuit, grey"
path = /obj/item/clothing/under/color/grey
- slot = slot_w_uniform
- cost = 1
-/datum/gear/pinkjumpsuit
+/datum/gear/jumpsuit/pink
display_name = "jumpsuit, pink"
path = /obj/item/clothing/under/color/pink
- slot = slot_w_uniform
- cost = 1
-/datum/gear/whitejumpsuit
+/datum/gear/jumpsuit/white
display_name = "jumpsuit, white"
path = /obj/item/clothing/under/color/white
- slot = slot_w_uniform
- cost = 1
-/datum/gear/yellowjumpsuit
+/datum/gear/jumpsuit/yellow
display_name = "jumpsuit, yellow"
path = /obj/item/clothing/under/color/yellow
- slot = slot_w_uniform
- cost = 1
-/datum/gear/lightbluejumpsuit
+/datum/gear/jumpsuit/lightblue
display_name = "jumpsuit, lightblue"
path = /obj/item/clothing/under/lightblue
- slot = slot_w_uniform
- cost = 1
-/datum/gear/redjumpsuit
+/datum/gear/jumpsuit/red
display_name = "jumpsuit, red"
path = /obj/item/clothing/under/color/red
- slot = slot_w_uniform
- cost = 1
-/datum/gear/skirt_blue
+/datum/gear/skirt
display_name = "plaid skirt, blue"
path = /obj/item/clothing/under/dress/plaid_blue
slot = slot_w_uniform
cost = 1
-/datum/gear/skirt_purple
+/datum/gear/skirt/purple
display_name = "plaid skirt, purple"
path = /obj/item/clothing/under/dress/plaid_purple
- slot = slot_w_uniform
- cost = 1
-/datum/gear/skirt_red
+/datum/gear/skirt/red
display_name = "plaid skirt, red"
path = /obj/item/clothing/under/dress/plaid_red
- slot = slot_w_uniform
- cost = 1
-/datum/gear/skirt_black
+/datum/gear/skirt/black
display_name = "skirt, black"
path = /obj/item/clothing/under/blackskirt
- slot = slot_w_uniform
- cost = 1
-/datum/gear/skirt_ce
+/datum/gear/skirt/ce
display_name = "skirt, ce"
path = /obj/item/clothing/under/rank/chief_engineer/skirt
- slot = slot_w_uniform
- cost = 1
allowed_roles = list("Chief Engineer")
-/datum/gear/skirt_atmos
+/datum/gear/skirt/atmos
display_name = "skirt, atmos"
path = /obj/item/clothing/under/rank/atmospheric_technician/skirt
- slot = slot_w_uniform
- cost = 1
allowed_roles = list("Chief Engineer","Atmospheric Technician")
-/datum/gear/skirt_eng
+/datum/gear/skirt/eng
display_name = "skirt, engineer"
path = /obj/item/clothing/under/rank/engineer/skirt
- slot = slot_w_uniform
- cost = 1
allowed_roles = list("Chief Engineer","Station Engineer")
-/datum/gear/skirt_cmo
+/datum/gear/skirt/cmo
display_name = "skirt, cmo"
path = /obj/item/clothing/under/rank/chief_medical_officer
- slot = slot_w_uniform
- cost = 1
allowed_roles = list("Chief Medical Officer")
-/datum/gear/skirt_chem
+/datum/gear/skirt/chem
display_name = "skirt, chemist"
path = /obj/item/clothing/under/rank/chemist/skirt
- slot = slot_w_uniform
- cost = 1
allowed_roles = list("Chief Medical Officer","Chemist")
-/datum/gear/skirt_viro
+/datum/gear/skirt/viro
display_name = "skirt, virologist"
path = /obj/item/clothing/under/rank/virologist/skirt
- slot = slot_w_uniform
- cost = 1
allowed_roles = list("Chief Medical Officer","Medical Doctor")
-/datum/gear/skirt_med
+/datum/gear/skirt/med
display_name = "skirt, medical"
path = /obj/item/clothing/under/rank/medical/skirt
- slot = slot_w_uniform
- cost = 1
allowed_roles = list("Chief Medical Officer","Medical Doctor","Paramedic")
-/datum/gear/skirt_sci
+/datum/gear/skirt/sci
display_name = "skirt, scientist"
path = /obj/item/clothing/under/rank/scientist/skirt
- slot = slot_w_uniform
- cost = 1
allowed_roles = list("Research Director","Scientist")
-/datum/gear/skirt_qm
+/datum/gear/skirt/cargo
+ display_name = "skirt, cargo"
+ path = /obj/item/clothing/under/rank/cargotech/skirt
+ allowed_roles = list("Quartermaster","Cargo Technician")
+
+/datum/gear/skirt/qm
display_name = "skirt, QM"
path = /obj/item/clothing/under/rank/cargo/skirt
- slot = slot_w_uniform
- cost = 1
allowed_roles = list("Quartermaster")
/datum/gear/jeans_qm
@@ -573,13 +527,6 @@ var/global/list/gear_datums = list()
cost = 1
allowed_roles = list("Quartermaster")
-/datum/gear/skirt_cargo
- display_name = "skirt, cargo"
- path = /obj/item/clothing/under/rank/cargotech/skirt
- slot = slot_w_uniform
- cost = 1
- allowed_roles = list("Quartermaster","Cargo Technician")
-
/datum/gear/jeans_cargo
display_name = "jeans, cargo"
path = /obj/item/clothing/under/rank/cargotech/jeans
@@ -594,213 +541,200 @@ var/global/list/gear_datums = list()
cost = 1
allowed_roles = list("Quartermaster","Cargo Technician")
-/datum/gear/classicjeans
- display_name = "pants, classic jeans"
- path = /obj/item/clothing/under/pants/classicjeans
- slot = slot_w_uniform
- cost = 1
-
-/datum/gear/mustangjeans
- display_name = "pants, mustang jeans"
- path = /obj/item/clothing/under/pants/mustangjeans
- slot = slot_w_uniform
- cost = 1
-
-/datum/gear/blackjeans
- display_name = "pants, black jeans"
- path = /obj/item/clothing/under/pants/blackjeans
- slot = slot_w_uniform
- cost = 1
-
-/datum/gear/youngfolksjeans
- display_name = "pants, young folks jeans"
- path = /obj/item/clothing/under/pants/youngfolksjeans
- slot = slot_w_uniform
- cost = 1
-
/datum/gear/white
display_name = "pants, white"
path = /obj/item/clothing/under/pants/white
slot = slot_w_uniform
cost = 1
-/datum/gear/red
+/datum/gear/pants/red
display_name = "pants, red"
path = /obj/item/clothing/under/pants/red
- slot = slot_w_uniform
- cost = 1
-/datum/gear/black
+/datum/gear/pants/black
display_name = "pants, black"
path = /obj/item/clothing/under/pants/black
- slot = slot_w_uniform
- cost = 1
-/datum/gear/tan
+/datum/gear/pants/tan
display_name = "pants, tan"
path = /obj/item/clothing/under/pants/tan
- slot = slot_w_uniform
- cost = 1
-/datum/gear/track
+/datum/gear/pants/track
display_name = "pants, track"
path = /obj/item/clothing/under/pants/track
- slot = slot_w_uniform
- cost = 1
-/datum/gear/jeans
- display_name = "pants, jeans"
- path = /obj/item/clothing/under/pants/jeans
- slot = slot_w_uniform
- cost = 1
-
-/datum/gear/khaki
+/datum/gear/pants/khaki
display_name = "pants, khaki"
path = /obj/item/clothing/under/pants/khaki
- slot = slot_w_uniform
- cost = 1
-/datum/gear/camo
+/datum/gear/pants/camo
display_name = "pants, camo"
path = /obj/item/clothing/under/pants/camo
+
+/datum/gear/pants/jeans
+ display_name = "pants, jeans"
+ path = /obj/item/clothing/under/pants/jeans
+
+/datum/gear/pants/jeans/classic
+ display_name = "pants, classic jeans"
+ path = /obj/item/clothing/under/pants/classicjeans
+
+/datum/gear/pants/jeans/mustang
+ display_name = "pants, mustang jeans"
+ path = /obj/item/clothing/under/pants/mustangjeans
+
+/datum/gear/pants/jeans/black
+ display_name = "pants, black jeans"
+ path = /obj/item/clothing/under/pants/blackjeans
+
+/datum/gear/pants/jeans/youngfolks
+ display_name = "pants, young folks jeans"
+ path = /obj/item/clothing/under/pants/youngfolksjeans
+
+/datum/gear/shorts/jeans
+ display_name = "shorts, jeans"
+ path = /obj/item/clothing/under/shorts/jeans
slot = slot_w_uniform
cost = 1
-/datum/gear/amishsuit
+/datum/gear/shorts/jeans/classic
+ display_name = "shorts, classic jeans"
+ path = /obj/item/clothing/under/shorts/jeans/classic
+
+/datum/gear/shorts/jeans/mustang
+ display_name = "shorts, mustang jeans"
+ path = /obj/item/clothing/under/shorts/jeans/mustang
+
+/datum/gear/shorts/jeans/youngfolks
+ display_name = "shorts, young folks jeans"
+ path = /obj/item/clothing/under/shorts/jeans/youngfolks
+
+/datum/gear/shorts/jeans/black
+ display_name = "shorts, black jeans"
+ path = /obj/item/clothing/under/shorts/jeans/black
+
+/datum/gear/shorts/jeans/female
+ display_name = "shorts, female, jeans"
+ path = /obj/item/clothing/under/shorts/jeans/female
+
+/datum/gear/shorts/jeans/classic/female
+ display_name = "shorts, female, classic jeans"
+ path = /obj/item/clothing/under/shorts/jeans/classic/female
+
+/datum/gear/shorts/jeans/mustang/female
+ display_name = "shorts, female, mustang jeans"
+ path = /obj/item/clothing/under/shorts/jeans/mustang/female
+
+/datum/gear/shorts/jeans/youngfolks/female
+ display_name = "shorts, female, young folks jeans"
+ path = /obj/item/clothing/under/shorts/jeans/youngfolks/female
+
+/datum/gear/shorts/jeans/black/female
+ display_name = "shorts, female, black jeans"
+ path = /obj/item/clothing/under/shorts/jeans/black/female
+
+/datum/gear/shorts/khaki
+ display_name = "shorts, khaki"
+ path = /obj/item/clothing/under/shorts/khaki
+ slot = slot_w_uniform
+ cost = 1
+
+/datum/gear/shorts/khaki/female
+ display_name = "shorts, female, khaki"
+ path = /obj/item/clothing/under/shorts/khaki/female
+
+/datum/gear/suit //amish
display_name = "suit, amish"
path = /obj/item/clothing/under/sl_suit
slot = slot_w_uniform
cost = 1
-/datum/gear/blacksuit
+/datum/gear/suit/black
display_name = "suit, black"
path = /obj/item/clothing/under/suit_jacket
- slot = slot_w_uniform
- cost = 1
-/datum/gear/shinyblacksuit
+/datum/gear/suit/shinyblack
display_name = "suit, shiny-black"
path = /obj/item/clothing/under/lawyer/black
- slot = slot_w_uniform
- cost = 1
-/datum/gear/bluesuit
+/datum/gear/suit/blue
display_name = "suit, blue"
path = /obj/item/clothing/under/lawyer/blue
- slot = slot_w_uniform
- cost = 1
-/datum/gear/burgundysuit
+/datum/gear/suit/burgundy
display_name = "suit, burgundy"
path = /obj/item/clothing/under/suit_jacket/burgundy
- slot = slot_w_uniform
- cost = 1
-/datum/gear/checkeredsuit
+/datum/gear/suit/checkered
display_name = "suit, checkered"
path = /obj/item/clothing/under/suit_jacket/checkered
- slot = slot_w_uniform
- cost = 1
-/datum/gear/charcoalsuit
+/datum/gear/suit/charcoal
display_name = "suit, charcoal"
path = /obj/item/clothing/under/suit_jacket/charcoal
- slot = slot_w_uniform
- cost = 1
-/datum/gear/execsuit
+/datum/gear/suit/exec
display_name = "suit, executive"
path = /obj/item/clothing/under/suit_jacket/really_black
- slot = slot_w_uniform
- cost = 1
-/datum/gear/femaleexecsuit
+/datum/gear/suit/femaleexec
display_name = "suit, female-executive"
path = /obj/item/clothing/under/suit_jacket/female
- slot = slot_w_uniform
- cost = 1
-/datum/gear/gentlesuit
+/datum/gear/suit/gentle
display_name = "suit, gentlemen"
path = /obj/item/clothing/under/gentlesuit
- slot = slot_w_uniform
- cost = 1
-/datum/gear/navysuit
+/datum/gear/suit/navy
display_name = "suit, navy"
path = /obj/item/clothing/under/suit_jacket/navy
- slot = slot_w_uniform
- cost = 1
-/datum/gear/redsuit
+/datum/gear/suit/red
display_name = "suit, red"
path = /obj/item/clothing/under/suit_jacket/red
- slot = slot_w_uniform
- cost = 1
-/datum/gear/redlawyer
+/datum/gear/suit/redlawyer
display_name = "suit, lawyer-red"
path = /obj/item/clothing/under/lawyer/red
- slot = slot_w_uniform
- cost = 1
-/datum/gear/oldmansuit
+/datum/gear/suit/oldman
display_name = "suit, old-man"
path = /obj/item/clothing/under/lawyer/oldman
- slot = slot_w_uniform
- cost = 1
-/datum/gear/purplesuit
+/datum/gear/suit/purple
display_name = "suit, purple"
path = /obj/item/clothing/under/lawyer/purpsuit
- slot = slot_w_uniform
- cost = 1
-/datum/gear/tansuit
+/datum/gear/suit/tan
display_name = "suit, tan"
path = /obj/item/clothing/under/suit_jacket/tan
- slot = slot_w_uniform
- cost = 1
-/datum/gear/whitesuit
+/datum/gear/suit/white
display_name = "suit, white"
path = /obj/item/clothing/under/scratch
- slot = slot_w_uniform
- cost = 1
-/datum/gear/whitebluesuit
+/datum/gear/suit/whiteblue
display_name = "suit, white-blue"
path = /obj/item/clothing/under/lawyer/bluesuit
- slot = slot_w_uniform
- cost = 1
-/datum/gear/blackscrubs
+/datum/gear/scrubs
display_name = "scrubs, black"
path = /obj/item/clothing/under/rank/medical/black
slot = slot_w_uniform
cost = 1
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
-/datum/gear/bluescrubs
+/datum/gear/scrubs/blue
display_name = "scrubs, blue"
path = /obj/item/clothing/under/rank/medical/blue
- slot = slot_w_uniform
- cost = 1
- allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
-/datum/gear/purplescrubs
+/datum/gear/scrubs/purple
display_name = "scrubs, purple"
path = /obj/item/clothing/under/rank/medical/purple
- slot = slot_w_uniform
- cost = 1
- allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
-/datum/gear/greenscrubs
+/datum/gear/scrubs/green
display_name = "scrubs, green"
path = /obj/item/clothing/under/rank/medical/green
- slot = slot_w_uniform
- cost = 1
- allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
/datum/gear/sundress
display_name = "sundress"
@@ -808,9 +742,13 @@ var/global/list/gear_datums = list()
slot = slot_w_uniform
cost = 1
-/datum/gear/sundress_white
+/datum/gear/sundress/white
display_name = "sundress, white"
path = /obj/item/clothing/under/sundress_white
+
+/datum/gear/dress_fire
+ display_name = "flame dress"
+ path = /obj/item/clothing/under/dress/dress_fire
slot = slot_w_uniform
cost = 1
@@ -857,92 +795,68 @@ var/global/list/gear_datums = list()
allowed_roles = list("Security Officer","Head of Security","Warden")
// Attachments
-/datum/gear/armband_cargo
- display_name = "armband, cargo"
- path = /obj/item/clothing/accessory/armband/cargo
- slot = slot_tie
- cost = 1
-
-/datum/gear/armband_emt
- display_name = "armband, EMT"
- path = /obj/item/clothing/accessory/armband/medgreen
- slot = slot_tie
- cost = 1
-
-/datum/gear/armband_engineering
- display_name = "armband, engineering"
- path = /obj/item/clothing/accessory/armband/engine
- slot = slot_tie
- cost = 1
-
-/datum/gear/armband_hydroponics
- display_name = "armband, hydroponics"
- path = /obj/item/clothing/accessory/armband/hydro
- slot = slot_tie
- cost = 1
-
-/datum/gear/armband_medical
- display_name = "armband, medical"
- path = /obj/item/clothing/accessory/armband/med
- slot = slot_tie
- cost = 1
-
/datum/gear/armband
display_name = "armband, red"
path = /obj/item/clothing/accessory/armband
slot = slot_tie
cost = 1
-/datum/gear/armband_science
+/datum/gear/armband/cargo
+ display_name = "armband, cargo"
+ path = /obj/item/clothing/accessory/armband/cargo
+
+/datum/gear/armband/emt
+ display_name = "armband, EMT"
+ path = /obj/item/clothing/accessory/armband/medgreen
+
+/datum/gear/armband/engineering
+ display_name = "armband, engineering"
+ path = /obj/item/clothing/accessory/armband/engine
+
+/datum/gear/armband/hydroponics
+ display_name = "armband, hydroponics"
+ path = /obj/item/clothing/accessory/armband/hydro
+
+/datum/gear/armband/medical
+ display_name = "armband, medical"
+ path = /obj/item/clothing/accessory/armband/med
+
+/datum/gear/armband/science
display_name = "armband, science"
path = /obj/item/clothing/accessory/armband/science
- slot = slot_tie
- cost = 1
-/datum/gear/armpit
+/datum/gear/holster
display_name = "holster, armpit"
path = /obj/item/clothing/accessory/holster/armpit
slot = slot_tie
cost = 1
allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective")
-/datum/gear/hip
+/datum/gear/holster/hip
display_name = "holster, hip"
path = /obj/item/clothing/accessory/holster/hip
- slot = slot_tie
- cost = 1
- allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Warden", "Head of Security", "Detective")
-/datum/gear/waist
+/datum/gear/holster/waist
display_name = "holster, waist"
path = /obj/item/clothing/accessory/holster/waist
- slot = slot_tie
- cost = 1
- allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Warden", "Head of Security", "Detective")
-/datum/gear/tie_black
+/datum/gear/tie
display_name = "tie, black"
path = /obj/item/clothing/accessory/black
slot = slot_tie
cost = 1
-/datum/gear/tie_blue
+/datum/gear/tie/blue
display_name = "tie, blue"
path = /obj/item/clothing/accessory/blue
- slot = slot_tie
- cost = 1
-/datum/gear/tie_red
+/datum/gear/tie/red
display_name = "tie, red"
path = /obj/item/clothing/accessory/red
- slot = slot_tie
- cost = 1
-/datum/gear/tie_horrible
+/datum/gear/tie/horrible
display_name = "tie, socially disgraceful"
path = /obj/item/clothing/accessory/horrible
- slot = slot_tie
- cost = 1
/datum/gear/scarf
display_name = "scarf"
@@ -950,89 +864,61 @@ var/global/list/gear_datums = list()
slot = slot_tie
cost = 1
-/datum/gear/scarf_red
+/datum/gear/scarf/red
display_name = "scarf, red"
path = /obj/item/clothing/accessory/scarf/red
- slot = slot_tie
- cost = 1
-/datum/gear/scarf_green
+/datum/gear/scarf/green
display_name = "scarf, green"
path = /obj/item/clothing/accessory/scarf/green
- slot = slot_tie
- cost = 1
-/datum/gear/scarf_darkblue
+/datum/gear/scarf/darkblue
display_name = "scarf, dark blue"
path = /obj/item/clothing/accessory/scarf/darkblue
- slot = slot_tie
- cost = 1
-/datum/gear/scarf_purple
+/datum/gear/scarf/purple
display_name = "scarf, purple"
path = /obj/item/clothing/accessory/scarf/purple
- slot = slot_tie
- cost = 1
-/datum/gear/scarf_yellow
+/datum/gear/scarf/yellow
display_name = "scarf, yellow"
path = /obj/item/clothing/accessory/scarf/yellow
- slot = slot_tie
- cost = 1
-/datum/gear/scarf_orange
+/datum/gear/scarf/orange
display_name = "scarf, orange"
path = /obj/item/clothing/accessory/scarf/orange
- slot = slot_tie
- cost = 1
-/datum/gear/scarf_lightblue
+/datum/gear/scarf/lightblue
display_name = "scarf, light blue"
path = /obj/item/clothing/accessory/scarf/lightblue
- slot = slot_tie
- cost = 1
-/datum/gear/scarf_white
+/datum/gear/scarf/white
display_name = "scarf, white"
path = /obj/item/clothing/accessory/scarf/white
- slot = slot_tie
- cost = 1
-/datum/gear/scarf_black
+/datum/gear/scarf/black
display_name = "scarf, black"
path = /obj/item/clothing/accessory/scarf/black
- slot = slot_tie
- cost = 1
-/datum/gear/scarf_zebra
+/datum/gear/scarf/zebra
display_name = "scarf, zebra"
path = /obj/item/clothing/accessory/scarf/zebra
- slot = slot_tie
- cost = 1
-/datum/gear/scarf_christmas
+/datum/gear/scarf/christmas
display_name = "scarf, christmas"
path = /obj/item/clothing/accessory/scarf/christmas
- slot = slot_tie
- cost = 1
-/datum/gear/scarf_stripedredscarf
+/datum/gear/scarf/stripedred
display_name = "scarf, striped red"
path = /obj/item/clothing/accessory/stripedredscarf
- slot = slot_tie
- cost = 1
-/datum/gear/scarf_stripedgreenscarf
+/datum/gear/scarf/stripedgreen
display_name = "scarf, striped green"
path = /obj/item/clothing/accessory/stripedgreenscarf
- slot = slot_tie
- cost = 1
-/datum/gear/scarf_stripedbluescarf
+/datum/gear/scarf/stripedblue
display_name = "scarf, striped blue"
path = /obj/item/clothing/accessory/stripedbluescarf
- slot = slot_tie
- cost = 1
/datum/gear/brown_vest
display_name = "webbing, engineering"
@@ -1124,13 +1010,13 @@ var/global/list/gear_datums = list()
/datum/gear/mil
display_name = "military jacket"
- path = /obj/item/clothing/suit/jacket/miljacket
+ path = /obj/item/clothing/suit/storage/miljacket
cost = 2
slot = slot_wear_suit
-/datum/gear/mil_alt
+/datum/gear/mil/alt
display_name = "military jacket, alt"
- path = /obj/item/clothing/suit/jacket/miljacket2
+ path = /obj/item/clothing/suit/storage/miljacket/alt
cost = 2
slot = slot_wear_suit
@@ -1180,6 +1066,25 @@ var/global/list/gear_datums = list()
display_name = "hoodie, black"
path = /obj/item/clothing/suit/storage/toggle/hoodie/black
cost = 2
+ slot = slot_wear_suit
+
+/datum/gear/hoodie/cti
+ display_name = "hoodie, CTI"
+ path = /obj/item/clothing/suit/storage/toggle/hoodie/cti
+ cost = 2
+ slot = slot_wear_suit
+
+/datum/gear/hoodie/mu
+ display_name = "hoodie, MU"
+ path = /obj/item/clothing/suit/storage/toggle/hoodie/mu
+ cost = 2
+ slot = slot_wear_suit
+
+/datum/gear/hoodie/nt
+ display_name = "hoodie, NT"
+ path = /obj/item/clothing/suit/storage/toggle/hoodie/nt
+ cost = 2
+ slot = slot_wear_suit
/datum/gear/unathi_mantle
display_name = "hide mantle (Unathi)"
@@ -1194,53 +1099,38 @@ var/global/list/gear_datums = list()
cost = 2
slot = slot_wear_suit
-/datum/gear/bluelabcoat
+/datum/gear/labcoat/blue
display_name = "labcoat, blue"
path = /obj/item/clothing/suit/storage/toggle/labcoat/blue
- cost = 2
- slot = slot_wear_suit
-/datum/gear/greenlabcoat
+/datum/gear/labcoat/green
display_name = "labcoat, green"
path = /obj/item/clothing/suit/storage/toggle/labcoat/green
- cost = 2
- slot = slot_wear_suit
-/datum/gear/orangelabcoat
+/datum/gear/labcoat/orange
display_name = "labcoat, orange"
path = /obj/item/clothing/suit/storage/toggle/labcoat/orange
- cost = 2
- slot = slot_wear_suit
-/datum/gear/purplelabcoat
+/datum/gear/labcoat/purple
display_name = "labcoat, purple"
path = /obj/item/clothing/suit/storage/toggle/labcoat/purple
- cost = 2
- slot = slot_wear_suit
-/datum/gear/pinklabcoat
+/datum/gear/labcoat/pink
display_name = "labcoat, pink"
path = /obj/item/clothing/suit/storage/toggle/labcoat/pink
- cost = 2
- slot = slot_wear_suit
-/datum/gear/redlabcoat
+/datum/gear/labcoat/red
display_name = "labcoat, red"
path = /obj/item/clothing/suit/storage/toggle/labcoat/red
- cost = 2
- slot = slot_wear_suit
-/datum/gear/yellowlabcoat
+/datum/gear/labcoat/yellow
display_name = "labcoat, yellow"
path = /obj/item/clothing/suit/storage/toggle/labcoat/yellow
- cost = 2
- slot = slot_wear_suit
-/datum/gear/emtlabcoat
+/datum/gear/labcoat/emt
display_name = "labcoat, emt"
path = /obj/item/clothing/suit/storage/toggle/labcoat/emt
- cost = 2
- slot = slot_wear_suit
+ allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
/datum/gear/overalls
display_name = "overalls"
@@ -1248,36 +1138,28 @@ var/global/list/gear_datums = list()
cost = 1
slot = slot_wear_suit
-/datum/gear/bponcho
- display_name = "poncho, blue"
- path = /obj/item/clothing/suit/poncho/blue
- cost = 1
- slot = slot_wear_suit
-
-/datum/gear/gponcho
- display_name = "poncho, green"
- path = /obj/item/clothing/suit/poncho/green
- cost = 1
- slot = slot_wear_suit
-
-/datum/gear/pponcho
- display_name = "poncho, purple"
- path = /obj/item/clothing/suit/poncho/purple
- cost = 1
- slot = slot_wear_suit
-
-/datum/gear/rponcho
- display_name = "poncho, red"
- path = /obj/item/clothing/suit/poncho/red
- cost = 1
- slot = slot_wear_suit
-
/datum/gear/poncho
display_name = "poncho, tan"
path = /obj/item/clothing/suit/poncho
cost = 1
slot = slot_wear_suit
+/datum/gear/poncho/blue
+ display_name = "poncho, blue"
+ path = /obj/item/clothing/suit/poncho/blue
+
+/datum/gear/poncho/green
+ display_name = "poncho, green"
+ path = /obj/item/clothing/suit/poncho/green
+
+/datum/gear/poncho/purple
+ display_name = "poncho, purple"
+ path = /obj/item/clothing/suit/poncho/purple
+
+/datum/gear/poncho/red
+ display_name = "poncho, red"
+ path = /obj/item/clothing/suit/poncho/red
+
/datum/gear/unathi_robe
display_name = "roughspun robe (Unathi)"
path = /obj/item/clothing/suit/unathi/robe
@@ -1332,78 +1214,55 @@ var/global/list/gear_datums = list()
// Gloves
-/datum/gear/black_gloves
+/datum/gear/gloves
display_name = "gloves, black"
path = /obj/item/clothing/gloves/black
cost = 2
slot = slot_gloves
-/datum/gear/blue_gloves
+/datum/gear/gloves/blue
display_name = "gloves, blue"
path = /obj/item/clothing/gloves/blue
- cost = 2
- slot = slot_gloves
-/datum/gear/brown_gloves
+/datum/gear/gloves/brown
display_name = "gloves, brown"
path = /obj/item/clothing/gloves/brown
- cost = 2
- slot = slot_gloves
-/datum/gear/light_brown_gloves
+/datum/gear/gloves/light_brown
display_name = "gloves, light-brown"
path = /obj/item/clothing/gloves/light_brown
- cost = 2
- slot = slot_gloves
-/datum/gear/green_gloves
+/datum/gear/gloves/green
display_name = "gloves, green"
path = /obj/item/clothing/gloves/green
- cost = 2
- slot = slot_gloves
-/datum/gear/grey_gloves
+/datum/gear/gloves/grey
display_name = "gloves, grey"
path = /obj/item/clothing/gloves/grey
- cost = 2
- slot = slot_gloves
-/datum/gear/latex_gloves
+/datum/gear/gloves/latex
display_name = "gloves, latex"
path = /obj/item/clothing/gloves/latex
- cost = 2
- slot = slot_gloves
-
-/datum/gear/orange_gloves
+/datum/gear/gloves/orange
display_name = "gloves, orange"
path = /obj/item/clothing/gloves/orange
- cost = 2
- slot = slot_gloves
-/datum/gear/purple_gloves
+/datum/gear/gloves/purple
display_name = "gloves, purple"
path = /obj/item/clothing/gloves/purple
- cost = 2
- slot = slot_gloves
-/datum/gear/rainbow_gloves
+/datum/gear/gloves/rainbow
display_name = "gloves, rainbow"
path = /obj/item/clothing/gloves/rainbow
- cost = 2
- slot = slot_gloves
-/datum/gear/red_gloves
+/datum/gear/gloves/red
display_name = "gloves, red"
path = /obj/item/clothing/gloves/red
- cost = 2
- slot = slot_gloves
-/datum/gear/white_gloves
+/datum/gear/gloves/white
display_name = "gloves, white"
path = /obj/item/clothing/gloves/white
- cost = 2
- slot = slot_gloves
// Shoelocker
@@ -1431,125 +1290,89 @@ var/global/list/gear_datums = list()
cost = 1
slot = slot_shoes
-/datum/gear/black_shoes
+/datum/gear/shoes
display_name = "shoes, black"
path = /obj/item/clothing/shoes/black
cost = 1
slot = slot_shoes
-/datum/gear/blue_shoes
+/datum/gear/shoes/blue
display_name = "shoes, blue"
path = /obj/item/clothing/shoes/blue
- cost = 1
- slot = slot_shoes
-/datum/gear/brown_shoes
+/datum/gear/shoes/brown
display_name = "shoes, brown"
path = /obj/item/clothing/shoes/brown
- cost = 1
- slot = slot_shoes
-/datum/gear/laceyshoes
+/datum/gear/shoes/lacey
display_name = "shoes, classy"
path = /obj/item/clothing/shoes/laceup
- cost = 1
- slot = slot_shoes
-/datum/gear/dress_shoes
+/datum/gear/shoes/dress
display_name = "shoes, dress"
path = /obj/item/clothing/shoes/laceup
- cost = 1
- slot = slot_shoes
-/datum/gear/green_shoes
+/datum/gear/shoes/green
display_name = "shoes, green"
path = /obj/item/clothing/shoes/green
- cost = 1
- slot = slot_shoes
-/datum/gear/leather
+/datum/gear/shoes/leather
display_name = "shoes, leather"
path = /obj/item/clothing/shoes/leather
- cost = 1
- slot = slot_shoes
-/datum/gear/orange_shoes
+/datum/gear/shoes/orange
display_name = "shoes, orange"
path = /obj/item/clothing/shoes/orange
- cost = 1
- slot = slot_shoes
-/datum/gear/purple_shoes
+/datum/gear/shoes/purple
display_name = "shoes, purple"
path = /obj/item/clothing/shoes/purple
- cost = 1
- slot = slot_shoes
-/datum/gear/rainbow_shoes
+/datum/gear/shoes/rainbow
display_name = "shoes, rainbow"
path = /obj/item/clothing/shoes/rainbow
- cost = 1
- slot = slot_shoes
-/datum/gear/red_shoes
+/datum/gear/shoes/red
display_name = "shoes, red"
path = /obj/item/clothing/shoes/red
- cost = 1
- slot = slot_shoes
-/datum/gear/white_shoes
+/datum/gear/shoes/white
display_name = "shoes, white"
path = /obj/item/clothing/shoes/white
- cost = 1
- slot = slot_shoes
-/datum/gear/yellow_shoes
+/datum/gear/shoes/yellow
display_name = "shoes, yellow"
path = /obj/item/clothing/shoes/yellow
- cost = 1
- slot = slot_shoes
-/datum/gear/flats_black
+/datum/gear/flats
display_name = "flats, black"
path = /obj/item/clothing/shoes/flats
cost = 1
slot = slot_shoes
-/datum/gear/flats_blue
+/datum/gear/flats/blue
display_name = "flats, blue"
path = /obj/item/clothing/shoes/flats/blue
- cost = 1
- slot = slot_shoes
-/datum/gear/flats_brown
+/datum/gear/flats/brown
display_name = "flats, brown"
path = /obj/item/clothing/shoes/flats/brown
- cost = 1
- slot = slot_shoes
-/datum/gear/flats_orange
+/datum/gear/flats/orange
display_name = "flats, orange"
path = /obj/item/clothing/shoes/flats/orange
- cost = 1
- slot = slot_shoes
-/datum/gear/flats_purple
+/datum/gear/flats/purple
display_name = "flats, purple"
path = /obj/item/clothing/shoes/flats/purple
- cost = 1
- slot = slot_shoes
-/datum/gear/flats_red
+/datum/gear/flats/red
display_name = "flats, red"
path = /obj/item/clothing/shoes/flats/red
- cost = 1
- slot = slot_shoes
-/datum/gear/flats_white
+/datum/gear/flats/white
display_name = "flats, white"
path = /obj/item/clothing/shoes/flats/white
- cost = 1
- slot = slot_shoes
// "Useful" items - I'm guessing things that might be used at work?
@@ -1616,11 +1439,13 @@ var/global/list/gear_datums = list()
sort_category = "misc"
cost = 1
+/*
/datum/gear/boot_knife
display_name = "boot knife"
path = /obj/item/weapon/material/kitchen/utensil/knife/boot
sort_category = "misc"
cost = 3
+*/
/datum/gear/cane
display_name = "cane"
@@ -1738,16 +1563,45 @@ var/global/list/gear_datums = list()
sort_category = "ears"
whitelisted = "Skrell"
-/datum/gear/skrell_cloth_male
- display_name = "skrell headtail-wear, male, cloth"
+/datum/gear/skrell_cloth //male/red
+ display_name = "skrell headtail-wear, male, red, cloth"
path = /obj/item/clothing/ears/skrell/cloth_male
cost = 1
sort_category = "ears"
whitelisted = "Skrell"
-/datum/gear/skrell_cloth_female
- display_name = "skrell headtail-wear, female, cloth"
+/datum/gear/skrell_cloth/male //black
+ display_name = "skrell headtail-wear, male, black, cloth"
+ path = /obj/item/clothing/ears/skrell/cloth_male/black
+
+/datum/gear/skrell_cloth/male/blue
+ display_name = "skrell headtail-wear, male, blue, cloth"
+ path = /obj/item/clothing/ears/skrell/cloth_male/blue
+
+/datum/gear/skrell_cloth_male/green
+ display_name = "skrell headtail-wear, male, green, cloth"
+ path = /obj/item/clothing/ears/skrell/cloth_male/green
+
+/datum/gear/skrell_cloth_male/pink
+ display_name = "skrell headtail-wear, male, pink, cloth"
+ path = /obj/item/clothing/ears/skrell/cloth_male/pink
+
+/datum/gear/skrell_cloth/female
+ display_name = "skrell headtail-wear, female, red, cloth"
path = /obj/item/clothing/ears/skrell/cloth_female
- cost = 1
- sort_category = "ears"
- whitelisted = "Skrell"
+
+/datum/gear/skrell_cloth_female/black
+ display_name = "skrell headtail-wear, female, black, cloth"
+ path = /obj/item/clothing/ears/skrell/cloth_female/black
+
+/datum/gear/skrell_cloth_female/blue
+ display_name = "skrell headtail-wear, female, blue, cloth"
+ path = /obj/item/clothing/ears/skrell/cloth_female/blue
+
+/datum/gear/skrell_cloth_female/green
+ display_name = "skrell headtail-wear, female, green, cloth"
+ path = /obj/item/clothing/ears/skrell/cloth_female/green
+
+/datum/gear/skrell_cloth_female/pink
+ display_name = "skrell headtail-wear, female, pink, cloth"
+ path = /obj/item/clothing/ears/skrell/cloth_female/pink
\ No newline at end of file
diff --git a/code/modules/client/ui_style.dm b/code/modules/client/ui_style.dm
index 12521a6a1eb..2802d25e60b 100644
--- a/code/modules/client/ui_style.dm
+++ b/code/modules/client/ui_style.dm
@@ -38,7 +38,6 @@
icons.Add(usr.gun_setting_icon)
icons.Add(usr.item_use_icon)
icons.Add(usr.gun_move_icon)
- icons.Add(usr.gun_run_icon)
icons.Add(usr.radio_use_icon)
var/icon/ic = all_ui_styles[UI_style_new]
diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm
index 6f5615d7e1e..feb9ee8d017 100644
--- a/code/modules/clothing/clothing.dm
+++ b/code/modules/clothing/clothing.dm
@@ -101,7 +101,6 @@
w_class = 1.0
throwforce = 2
slot_flags = SLOT_EARS
- sprite_sheets = list("Resomi" = 'icons/mob/species/resomi/ears.dmi')
/obj/item/clothing/ears/attack_hand(mob/user as mob)
if (!user) return
@@ -209,10 +208,6 @@ BLIND // can't see anything
var/vision_flags = 0
var/darkness_view = 0//Base human is 2
var/see_invisible = -1
- sprite_sheets = list(
- "Vox" = 'icons/mob/species/vox/eyes.dmi',
- "Resomi" = 'icons/mob/species/resomi/eyes.dmi',
- )
/obj/item/clothing/glasses/update_clothing_icon()
if (ismob(src.loc))
@@ -235,8 +230,7 @@ BLIND // can't see anything
attack_verb = list("challenged")
species_restricted = list("exclude","Unathi","Tajara", "Vox")
sprite_sheets = list(
- "Vox" = 'icons/mob/species/vox/gloves.dmi',
- "Resomi" = 'icons/mob/species/resomi/gloves.dmi',
+ "Vox" = 'icons/mob/species/vox/gloves.dmi'
)
/obj/item/clothing/gloves/update_clothing_icon()
@@ -293,8 +287,7 @@ BLIND // can't see anything
var/on = 0
sprite_sheets = list(
- "Vox" = 'icons/mob/species/vox/head.dmi',
- "Resomi" = 'icons/mob/species/resomi/head.dmi'
+ "Vox" = 'icons/mob/species/vox/head.dmi'
)
/obj/item/clothing/head/attack_self(mob/user)
@@ -392,8 +385,7 @@ BLIND // can't see anything
slot_flags = SLOT_MASK
body_parts_covered = FACE|EYES
sprite_sheets = list(
- "Vox" = 'icons/mob/species/vox/masks.dmi',
- "Resomi" = 'icons/mob/species/resomi/masks.dmi',
+ "Vox" = 'icons/mob/species/vox/masks.dmi'
)
var/voicechange = 0
@@ -428,8 +420,7 @@ BLIND // can't see anything
var/overshoes = 0
species_restricted = list("exclude","Unathi","Tajara","Vox")
sprite_sheets = list(
- "Vox" = 'icons/mob/species/vox/shoes.dmi',
- "Resomi" = 'icons/mob/species/resomi/shoes.dmi',
+ "Vox" = 'icons/mob/species/vox/shoes.dmi'
)
/obj/item/clothing/shoes/proc/draw_knife()
@@ -503,8 +494,7 @@ BLIND // can't see anything
w_class = 3
sprite_sheets = list(
- "Vox" = 'icons/mob/species/vox/suit.dmi',
- "Resomi" = 'icons/mob/species/resomi/suit.dmi'
+ "Vox" = 'icons/mob/species/vox/suit.dmi'
)
/obj/item/clothing/suit/update_clothing_icon()
@@ -537,8 +527,7 @@ BLIND // can't see anything
var/displays_id = 1
var/rolled_down = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled
sprite_sheets = list(
- "Vox" = 'icons/mob/species/vox/uniform.dmi',
- "Resomi" = 'icons/mob/species/resomi/uniform.dmi'
+ "Vox" = 'icons/mob/species/vox/uniform.dmi'
)
//convenience var for defining the icon state for the overlay used when the clothing is worn.
diff --git a/code/modules/clothing/ears/skrell.dm b/code/modules/clothing/ears/skrell.dm
index a92722db5ea..59428fa5d96 100644
--- a/code/modules/clothing/ears/skrell.dm
+++ b/code/modules/clothing/ears/skrell.dm
@@ -28,8 +28,56 @@
icon_state = "skrell_cloth_female"
item_state = "skrell_cloth_female"
+/obj/item/clothing/ears/skrell/cloth_female/black
+ name = "skrell headtail cloth"
+ desc = "A cloth shawl worn by female skrell draped around their head tails."
+ icon_state = "skrell_cloth_black_female"
+ item_state = "skrell_cloth_black_female"
+
+/obj/item/clothing/ears/skrell/cloth_female/blue
+ name = "skrell headtail cloth"
+ desc = "A cloth shawl worn by female skrell draped around their head tails."
+ icon_state = "skrell_cloth_blue_female"
+ item_state = "skrell_cloth_blue_female"
+
+/obj/item/clothing/ears/skrell/cloth_female/green
+ name = "skrell headtail cloth"
+ desc = "A cloth shawl worn by female skrell draped around their head tails."
+ icon_state = "skrell_cloth_green_female"
+ item_state = "skrell_cloth_green_female"
+
+/obj/item/clothing/ears/skrell/cloth_female/pink
+ name = "skrell headtail cloth"
+ desc = "A cloth shawl worn by female skrell draped around their head tails."
+ icon_state = "skrell_cloth_pink_female"
+ item_state = "skrell_cloth_pink_female"
+
/obj/item/clothing/ears/skrell/cloth_male
name = "skrell headtail cloth"
desc = "A cloth band worn by male skrell around their head tails."
icon_state = "skrell_cloth_male"
- item_state = "skrell_cloth_male"
\ No newline at end of file
+ item_state = "skrell_cloth_male"
+
+/obj/item/clothing/ears/skrell/cloth_male/black
+ name = "skrell headtail cloth"
+ desc = "A cloth band worn by male skrell around their head tails."
+ icon_state = "skrell_cloth_black_male"
+ item_state = "skrell_cloth_black_male"
+
+/obj/item/clothing/ears/skrell/cloth_male/blue
+ name = "skrell headtail cloth"
+ desc = "A cloth band worn by male skrell around their head tails."
+ icon_state = "skrell_cloth_blue_male"
+ item_state = "skrell_cloth_blue_male"
+
+/obj/item/clothing/ears/skrell/cloth_male/green
+ name = "skrell headtail cloth"
+ desc = "A cloth band worn by male skrell around their head tails."
+ icon_state = "skrell_cloth_green_male"
+ item_state = "skrell_cloth_green_male"
+
+/obj/item/clothing/ears/skrell/cloth_male/pink
+ name = "skrell headtail cloth"
+ desc = "A cloth band worn by male skrell around their head tails."
+ icon_state = "skrell_cloth_pink_male"
+ item_state = "skrell_cloth_pink_male"
\ No newline at end of file
diff --git a/code/modules/clothing/glasses/hud.dm b/code/modules/clothing/glasses/hud.dm
index 161fc470579..30e5bc37732 100644
--- a/code/modules/clothing/glasses/hud.dm
+++ b/code/modules/clothing/glasses/hud.dm
@@ -19,7 +19,6 @@
/obj/item/clothing/glasses/hud/health/prescription
name = "Prescription Health Scanner HUD"
desc = "A medical HUD integrated with a set of prescription glasses"
- icon_state = "healthhud"
prescription = 1
icon_state = "healthhudpresc"
item_state = "healthhudpresc"
@@ -37,7 +36,6 @@
/obj/item/clothing/glasses/hud/security/prescription
name = "Prescription Security HUD"
desc = "A security HUD integrated with a set of prescription glasses"
- icon_state = "securityhud"
prescription = 1
icon_state = "sechudpresc"
item_state = "sechudpresc"
diff --git a/code/modules/clothing/head/collectable.dm b/code/modules/clothing/head/collectable.dm
index 35c48d58e73..89cd162d54f 100644
--- a/code/modules/clothing/head/collectable.dm
+++ b/code/modules/clothing/head/collectable.dm
@@ -10,8 +10,7 @@
desc = "an ultra rare hat. It commands a certain respect."
icon_state = "petehat"
sprite_sheets = list(
- "Vox" = 'icons/mob/species/vox/head.dmi',
- "Resomi" = 'icons/mob/species/resomi/head.dmi'
+ "Vox" = 'icons/mob/species/vox/head.dmi'
)
/obj/item/clothing/head/collectable/slime
diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm
index 8060f29b191..a044f0bd199 100644
--- a/code/modules/clothing/head/misc.dm
+++ b/code/modules/clothing/head/misc.dm
@@ -204,6 +204,13 @@
//end bs12 hats
+/obj/item/clothing/head/cowboy_hat
+ name = "cowboy hat"
+ desc = "For those that have spurs that go jingle jangle jingle."
+ icon_state = "cowboyhat"
+ item_state = "cowboy_hat"
+ body_parts_covered = 0
+
/obj/item/clothing/head/witchwig
name = "witch costume wig"
desc = "Eeeee~heheheheheheh!"
diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm
index 42e830c4e48..a8887c17f59 100644
--- a/code/modules/clothing/head/misc_special.dm
+++ b/code/modules/clothing/head/misc_special.dm
@@ -5,7 +5,7 @@
* Ushanka
* Pumpkin head
* Kitty ears
- *
+ * Holiday hats
*/
/*
@@ -153,3 +153,15 @@
icon_state = "richard"
body_parts_covered = HEAD|FACE
flags_inv = BLOCKHAIR
+
+/obj/item/clothing/head/santa
+ name = "santa hat"
+ desc = "It's a festive christmas hat, in red!"
+ icon_state = "santahatnorm"
+ body_parts_covered = 0
+
+/obj/item/clothing/head/santa/green
+ name = "green santa hat"
+ desc = "It's a festive christmas hat, in green!"
+ icon_state = "santahatgreen"
+ body_parts_covered = 0
\ No newline at end of file
diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm
index b3d59aaf7d4..f123f17b55c 100644
--- a/code/modules/clothing/spacesuits/rig/rig.dm
+++ b/code/modules/clothing/spacesuits/rig/rig.dm
@@ -851,7 +851,6 @@
return 0
// AIs are a bit slower than regular and ignore move intent.
- wearer.last_move_intent = world.time + ai_controlled_move_delay
wearer_move_delay = world.time + ai_controlled_move_delay
var/tickcomp = 0
diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm
index ec3040a3688..4a1a0c72eb3 100644
--- a/code/modules/clothing/suits/miscellaneous.dm
+++ b/code/modules/clothing/suits/miscellaneous.dm
@@ -355,17 +355,17 @@
icon_state = "puffervest"
item_state = "puffervest"
-/obj/item/clothing/suit/jacket/miljacket
+/obj/item/clothing/suit/storage/miljacket
name = "military jacket"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
- icon_state = "militaryjacket"
- item_state = "militaryjacket"
+ icon_state = "militaryjacket_nobadge"
+ item_state = "militaryjacket_nobadge"
-/obj/item/clothing/suit/jacket/miljacket2
+/obj/item/clothing/suit/storage/miljacket/alt
name = "military jacket"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
- icon_state = "militaryjacket2"
- item_state = "militaryjacket2"
+ icon_state = "militaryjacket_badge"
+ item_state = "militaryjacket_badge"
/obj/item/clothing/suit/storage/toggle/bomber
name = "bomber jacket"
@@ -478,6 +478,29 @@
icon_open = "yellow_hoodie_open"
icon_closed = "yellow_hoodie"
+/obj/item/clothing/suit/storage/toggle/hoodie/cti
+ name = "CTI hoodie"
+ desc = "A warm, black sweatshirt. It bears the letters ‘CTI’ on the back, a lettering to the prestigious university in Tau Ceti, Ceti Technical Institute. There is a blue supernova embroidered on the front, the emblem of CTI."
+ icon_state = "cti_hoodie"
+ item_state = "cti_hoodie"
+ icon_open = "cti_hoodie_open"
+ icon_closed = "cti_hoodie"
+
+/obj/item/clothing/suit/storage/toggle/hoodie/mu
+ name = "mars university hoodie"
+ desc = "A warm, gray sweatshirt. It bears the letters ‘MU’ on the front, a lettering to the well-known public college, Mars University."
+ icon_state = "mu_hoodie"
+ item_state = "mu_hoodie"
+ icon_open = "mu_hoodie_open"
+ icon_closed = "mu_hoodie"
+
+/obj/item/clothing/suit/storage/toggle/hoodie/nt
+ name = "NT hoodie"
+ desc = "A warm, blue sweatshirt. It proudly bears the silver NanoTrasen insignia lettering on the back. The edges are trimmed with silver."
+ icon_state = "nt_hoodie"
+ item_state = "nt_hoodie"
+ icon_open = "nt_hoodie_open"
+ icon_closed = "nt_hoodie"
// FUN!
@@ -557,12 +580,12 @@
/obj/item/clothing/suit/storage/hooded/wintercoat/captain
name = "captain's winter coat"
icon_state = "coatcaptain"
- armor = list(melee = 25, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
+ armor = list(melee = 20, bullet = 15, laser = 20, energy = 10, bomb = 15, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/hooded/wintercoat/security
name = "security winter coat"
icon_state = "coatsecurity"
- armor = list(melee = 25, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
+ armor = list(melee = 25, bullet = 20, laser = 20, energy = 15, bomb = 20, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/hooded/wintercoat/medical
name = "medical winter coat"
diff --git a/code/modules/clothing/suits/storage.dm b/code/modules/clothing/suits/storage.dm
index 851cfd0e124..e0cbb20ced8 100644
--- a/code/modules/clothing/suits/storage.dm
+++ b/code/modules/clothing/suits/storage.dm
@@ -98,7 +98,7 @@
icon_state = icon_badge
usr << "You reveal \the [src]'s badge."
else
- usr << "\The [src] does not have a vest badge."
+ usr << "\The [src] does not have a badge."
return
update_clothing_icon()
diff --git a/code/modules/clothing/under/accessories/holster.dm b/code/modules/clothing/under/accessories/holster.dm
index 5d71a004203..9ba4ffa5e34 100644
--- a/code/modules/clothing/under/accessories/holster.dm
+++ b/code/modules/clothing/under/accessories/holster.dm
@@ -5,8 +5,8 @@
slot = "utility"
var/obj/item/holstered = null
-/obj/item/clothing/accessory/holster/proc/holster(obj/item/I, mob/user as mob)
- if(holstered)
+/obj/item/clothing/accessory/holster/proc/holster(var/obj/item/I, var/mob/living/user)
+ if(holstered && istype(user))
user << "There is already \a [holstered] holstered here!"
return
@@ -14,6 +14,8 @@
user << "[I] won't fit in [src]!"
return
+ if(istype(user))
+ user.stop_aiming(no_message=1)
holstered = I
user.drop_from_inventory(holstered)
holstered.loc = src
diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm
index 3825b737186..105b8d9c804 100644
--- a/code/modules/clothing/under/miscellaneous.dm
+++ b/code/modules/clothing/under/miscellaneous.dm
@@ -566,3 +566,38 @@
icon_state = "blue_blazer"
item_state = "blue_blazer"
worn_state = "blue_blazer"
+
+/obj/item/clothing/under/croptop
+ name = "crop top"
+ desc = "A shirt that has had the top cropped. This one is NT sponsored."
+ icon_state = "croptop"
+ item_state = "gy_suit"
+ worn_state = "croptop"
+
+/obj/item/clothing/under/croptop/red
+ name = "red crop top"
+ desc = "A red shirt that has had the top cropped."
+ icon_state = "croptop_red"
+ item_state = "r_suit"
+ worn_state = "croptop_red"
+
+/obj/item/clothing/under/croptop/grey
+ name = "grey crop top"
+ desc = "A grey shirt that has had the top cropped."
+ icon_state = "croptop_grey"
+ item_state = "gy_suit"
+ worn_state = "croptop_grey"
+
+/obj/item/clothing/under/cuttop
+ name = "grey cut top"
+ desc = "A grey shirt that has had the top cut low."
+ icon_state = "cuttop"
+ item_state = "gy_suit"
+ worn_state = "cuttop"
+
+/obj/item/clothing/under/cuttop/red
+ name = "red cut top"
+ desc = "A red shirt that has had the top cut low."
+ icon_state = "cuttop_red"
+ item_state = "r_suit"
+ worn_state = "cuttop_red"
\ No newline at end of file
diff --git a/code/modules/clothing/under/shorts.dm b/code/modules/clothing/under/shorts.dm
index aa90f073dcd..b870b49d598 100644
--- a/code/modules/clothing/under/shorts.dm
+++ b/code/modules/clothing/under/shorts.dm
@@ -28,3 +28,59 @@
name = "grey athletic shorts"
icon_state = "greyshorts"
worn_state = "greyshorts"
+
+/obj/item/clothing/under/shorts/jeans
+ name = "jeans shorts"
+ desc = "Some jeans! Just in short form!"
+ icon_state = "jeans_shorts"
+ worn_state = "jeans_shorts"
+
+/obj/item/clothing/under/shorts/jeans/female
+ icon_state = "jeans_shorts_f"
+ worn_state = "jeans_shorts_f"
+
+/obj/item/clothing/under/shorts/jeans/classic
+ name = "classic jeans shorts"
+ icon_state = "jeansclassic_shorts"
+ worn_state = "jeansclassic_shorts"
+
+/obj/item/clothing/under/shorts/jeans/classic/female
+ icon_state = "jeansclassic_shorts_f"
+ worn_state = "jeansclassic_shorts_f"
+
+/obj/item/clothing/under/shorts/jeans/mustang
+ name = "mustang jeans shorts"
+ icon_state = "jeansmustang_shorts"
+ worn_state = "jeansmustang_shorts"
+
+/obj/item/clothing/under/shorts/jeans/mustang/female
+ icon_state = "jeansmustang_shorts_f"
+ worn_state = "jeansmustang_shorts_f"
+
+/obj/item/clothing/under/shorts/jeans/youngfolks
+ name = "young folks jeans shorts"
+ icon_state = "jeansyoungfolks_shorts"
+ worn_state = "jeansyoungfolks_shorts"
+
+/obj/item/clothing/under/shorts/jeans/youngfolks/female
+ icon_state = "jeansyoungfolks_shorts_f"
+ worn_state = "jeansyoungfolks_shorts_f"
+
+/obj/item/clothing/under/shorts/jeans/black
+ name = "black jeans shorts"
+ icon_state = "black_shorts"
+ worn_state = "black_shorts"
+
+/obj/item/clothing/under/shorts/jeans/black/female
+ icon_state = "black_shorts_f"
+ worn_state = "black_shorts_f"
+
+/obj/item/clothing/under/shorts/khaki
+ name = "khaki shorts"
+ desc = "For that island getaway. It's five o'clock somewhere, right?"
+ icon_state = "khaki_shorts"
+ worn_state = "khaki_shorts"
+
+/obj/item/clothing/under/shorts/khaki/female
+ icon_state = "khaki_shorts_f"
+ worn_state = "khaki_shorts_f"
\ No newline at end of file
diff --git a/code/modules/clothing/under/xenos/resomi.dm b/code/modules/clothing/under/xenos/resomi.dm
deleted file mode 100644
index 21c89ae1290..00000000000
--- a/code/modules/clothing/under/xenos/resomi.dm
+++ /dev/null
@@ -1,32 +0,0 @@
-/obj/item/clothing/under/resomi
- name = "small grey smock"
- desc = "It looks fitted to nonhuman proportions."
- icon = 'icons/obj/clothing/species/resomi/uniform.dmi'
- icon_state = "resomi_grey"
- worn_state = "resomi_grey"
- species_restricted = list("Resomi")
-
-/obj/item/clothing/under/resomi/white
- name = "small white smock"
- icon_state = "resomi_white"
- worn_state = "resomi_white"
-
-/obj/item/clothing/under/resomi/red
- name = "small Security smock"
- icon_state = "resomi_red"
- worn_state = "resomi_red"
-
-/obj/item/clothing/under/resomi/yellow
- name = "small Engineering smock"
- icon_state = "resomi_yellow"
- worn_state = "resomi_yellow"
-
-/obj/item/clothing/under/resomi/medical
- name = "small Medical uniform"
- icon_state = "resomi_medical"
- worn_state = "resomi_medical"
-
-/obj/item/clothing/under/resomi/rainbow
- name = "small rainbow smock"
- icon_state = "resomi_rainbow"
- worn_state = "resomi_rainbow"
\ No newline at end of file
diff --git a/code/modules/events/communications_blackout.dm b/code/modules/events/communications_blackout.dm
index 68f60304251..6b666117f26 100644
--- a/code/modules/events/communications_blackout.dm
+++ b/code/modules/events/communications_blackout.dm
@@ -18,3 +18,5 @@
/datum/event/communications_blackout/start()
for(var/obj/machinery/telecomms/T in telecomms_list)
T.emp_act(1)
+ for(var/obj/machinery/exonet_node/N in machines)
+ N.emp_act(1)
diff --git a/code/modules/events/money_spam.dm b/code/modules/events/money_spam.dm
index 8451101b4fc..4f46fb9bace 100644
--- a/code/modules/events/money_spam.dm
+++ b/code/modules/events/money_spam.dm
@@ -2,6 +2,7 @@
endWhen = 36000
var/last_spam_time = 0
var/obj/machinery/message_server/useMS
+ var/obj/machinery/exonet_node/node
/datum/event/pda_spam/setup()
last_spam_time = world.time
@@ -19,6 +20,11 @@
//if there's no spam managed to get to receiver for five minutes, give up
kill()
return
+ if(!node)
+ node = get_exonet_node()
+
+ if(!node || !node.on || !node.allow_external_PDAs)
+ return
if(!useMS || !useMS.active)
useMS = null
diff --git a/code/modules/examine/descriptions/devices.dm b/code/modules/examine/descriptions/devices.dm
new file mode 100644
index 00000000000..05182df0a58
--- /dev/null
+++ b/code/modules/examine/descriptions/devices.dm
@@ -0,0 +1,22 @@
+/obj/item/device/communicator
+ description_info = "This device allows someone to speak to another player sourced from the observer pool, as well as other communicators linked to it. \
+ To use the device, use it in your hand, and it will open an interface with various buttons. Near the bottom will be a list of devices currently available \
+ for you to call, both from communications on the station, and communicators very far away (observers). To call someone, send a communications request to \
+ someone and hope they respond, or receive one yourself and respond to them. Hanging up is also simple, and is handled in the 'Manage Connections' tab."
+
+ description_fluff = "As a concept, a device that allows long-distance communication has existed for over five hundred years. A device that can accomplish \
+ that while in space, across star systems, and that the consumer can afford and use without training, is much more recent, and is thanks to the backbone \
+ that is the Exonet.
\
+
\
+ The Exonet is the predominant interstellar telecom system, servicing trillions of devices across a large portion of human-controlled space. \
+ It is distributed by a massive network of telecommunication satellites, some privately owned and others owned by the systems’ local governments, \
+ that utilize FTL technologies to bounce data between satellites at speeds that would not be possible at sub-light technology. This communicator \
+ uses a protocol called Exonet Protocol Version 2, generally shortened to EPv2.
\
+
\
+ EPv2 is the most common communications protocol in the Exonet, and was specifically designed for it. It was designed to facilitate communication \
+ between any device in a star system, and have the ability to forward interstellar requests at the root node of that system’s Exonet. \
+ It is also built to cope with the reality that the numerous nodes in a system will likely have frequent outages. The protocol allows for \
+ up to 18,446,744,073,709,551,616 unique addresses, one of which is assigned to this device."
+
+ description_antag = "Electromagnetic pulses will cause the device to disconnect all linked communicators. Turning off the Exonet node at the Telecomms \
+ satellite will also accomplish this, but for all communicators on and near the station. This may be needed to allow for a quiet kill or capture."
\ No newline at end of file
diff --git a/code/modules/examine/descriptions/telecomms.dm b/code/modules/examine/descriptions/telecomms.dm
new file mode 100644
index 00000000000..421d7022c51
--- /dev/null
+++ b/code/modules/examine/descriptions/telecomms.dm
@@ -0,0 +1,36 @@
+//This is not strictly a telecomms machine but conceptually it is.
+/obj/machinery/exonet_node
+ description_info = "This machine is needed for several machines back at the colony to interact with systems beyond this region of space, such as \
+ communicators, external PDA messages, and even newscaster units, which host their content externally. You can fiddle with the device with \
+ just your hands, due to the integrated monitor and keyboard. Synthetic units can interface with it as well, just like most other machines."
+
+ description_fluff = "This is one of many nodes that make up the Exonet, which services trillions of devices across space. This particular node \
+ is referred to as a terminal node, servicing the Northern Star.
\
+
\
+ In the beginning of humanity's ascend into space, the Exonet didn't exist. Instead, the Exonet is the evolution to a network called the Interplanetary \
+ Internet (sometimes referred to as the InterPlaNet), which was conceived and developed due to the limitations of the terrestrial Internet, mainly because \
+ the IP protocol was unsuitable for long range communications in space, due to the massive delays associated with lightspeed being unable to overcome \
+ the massive distances between planets in a timely manner. It was a store-and-forward network of smaller internets, distributed between various nodes, \
+ and was designed to be error, fault, and delay tolerant. The first nodes were put into space around the time when colonization had begun, to service humanity’s \
+ close holdings, such as Luna and Mars.
\
+
\
+ By 2104, the Interplanetary Internet had coverage within most of Sol, but the network of networks were limited by the speed of light, and due \
+ to orbital mechanics, the delay for a request to be processed could vary. As an example, a direct message from Mars to Earth could take anywhere \
+ between three to twenty two minutes to get to Earth, and then the same amount of time to return to Mars. Coverage was also spotty due to the \
+ nature of operating at such vast distances.
\
+
\
+ Fortunately, a method for traveling faster than light was discovered, which could allow data to be transmitted beyond the speed of light, \
+ and thus overcome the limitations of the Interplanetary Internet. One by one, each of the nodes were upgraded to utilize cutting edge \
+ (at the time) FTL technologies to rapidly increase response time.
\
+
\
+ Once humanity had send colonists out beyond Sol, to other star systems such as Sirius and Alpha Centauri, they required their own interplanetary \
+ internet, so a new protocol had to be created, and another hardware upgrade for the separate interplanetary internets. The end result allowed \
+ communications between Sol and the various exosolar systems, and was dubbed the Exonet. It remains the most common way for consumers to engage \
+ in long range communications across planets and star systems. Generally, each system has their own Exonet, which is connected to all the other \
+ Exonets at the root node(s), and is typically arranged in a tree structure. The root node(s) are generally government-owned and are very secure \
+ and resilient to failure.
\
+
\
+ This node is privately owned and maintained by Nanotrasen, and allows the colonists of the Northern Star to have access to the Exonet."
+
+ description_antag = "An EMP will disable this device for a short period of time. A longer downage can be achieved by turning it off, or rigging \
+ the APC it uses to turn off remotely, such as with a signaler in the right wire."
\ No newline at end of file
diff --git a/code/modules/mining/drilling/drill.dm b/code/modules/mining/drilling/drill.dm
index 0f78a2785ae..353c3669396 100644
--- a/code/modules/mining/drilling/drill.dm
+++ b/code/modules/mining/drilling/drill.dm
@@ -74,12 +74,8 @@
return
//Drill through the flooring, if any.
- if(istype(get_turf(src), /turf/simulated/floor/asteroid))
- var/turf/simulated/floor/asteroid/T = get_turf(src)
- if(!T.dug)
- T.gets_dug()
- else if(istype(get_turf(src), /turf/simulated/floor))
- var/turf/simulated/floor/T = get_turf(src)
+ if(istype(get_turf(src), /turf/simulated))
+ var/turf/simulated/T = get_turf(src)
T.ex_act(2.0)
//Dig out the tasty ores.
diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm
index f0c6f215f30..71d1d807bd7 100644
--- a/code/modules/mining/mine_items.dm
+++ b/code/modules/mining/mine_items.dm
@@ -235,7 +235,7 @@
var/obj/item/stack/flag/F = locate() in get_turf(src)
var/turf/T = get_turf(src)
- if(!T || !istype(T,/turf/simulated/floor/asteroid))
+ if(!T || !istype(T,/turf/simulated/mineral))
user << "The flag won't stand up in this terrain."
return
diff --git a/code/modules/mining/mine_turfs.dm b/code/modules/mining/mine_turfs.dm
index f49ee26cb7b..a491d383ffa 100644
--- a/code/modules/mining/mine_turfs.dm
+++ b/code/modules/mining/mine_turfs.dm
@@ -1,3 +1,5 @@
+var/list/mining_overlay_cache = list()
+
/**********************Mineral deposits**************************/
/turf/unsimulated/mineral
name = "impassable rock"
@@ -5,7 +7,7 @@
icon_state = "rock-dark"
/turf/simulated/mineral //wall piece
- name = "Rock"
+ name = "rock"
icon = 'icons/turf/walls.dmi'
icon_state = "rock"
oxygen = 0
@@ -14,11 +16,13 @@
density = 1
blocks_air = 1
temperature = T0C
- var/mined_turf = /turf/simulated/floor/asteroid
+
var/ore/mineral
+ var/sand_dug
var/mined_ore = 0
var/last_act = 0
var/emitter_blasts_taken = 0 // EMITTER MINING! Muhehe.
+ var/overlay_detail
var/datum/geosample/geologic_data
var/excavation_level = 0
@@ -28,26 +32,121 @@
var/excav_overlay = ""
var/obj/item/weapon/last_find
var/datum/artifact_find/artifact_find
+ var/ignore_mapgen
has_resources = 1
-/turf/simulated/mineral/New()
- spawn(0)
- MineralSpread()
- spawn(2)
- updateMineralOverlays(1)
+/turf/simulated/mineral/ignore_mapgen
+ ignore_mapgen = 1
-/turf/simulated/mineral/proc/updateMineralOverlays(var/update_neighbors)
- var/list/step_overlays = list("s" = NORTH, "n" = SOUTH, "w" = EAST, "e" = WEST)
- for(var/direction in step_overlays)
- var/turf/turf_to_check = get_step(src,step_overlays[direction])
- if(update_neighbors && istype(turf_to_check,/turf/simulated/floor/asteroid))
- var/turf/simulated/floor/asteroid/T = turf_to_check
- T.updateMineralOverlays()
- else if(istype(turf_to_check,/turf/space) || istype(turf_to_check,/turf/simulated/floor))
- turf_to_check.overlays += image('icons/turf/walls.dmi', "rock_side_[direction]")
+/turf/simulated/mineral/floor
+ name = "sand"
+ icon = 'icons/turf/flooring/asteroid.dmi'
+ icon_state = "asteroid"
+ density = 0
+ opacity = 0
+ blocks_air = 0
+
+/turf/simulated/mineral/floor/ignore_mapgen
+ ignore_mapgen = 1
+
+/turf/simulated/mineral/proc/make_floor()
+ if(!density && !opacity)
+ return
+ density = 0
+ opacity = 0
+ blocks_air = 0
+ update_general()
+
+/turf/simulated/mineral/proc/make_wall()
+ if(density && opacity)
+ return
+ density = 1
+ opacity = 1
+ blocks_air = 1
+ update_general()
+
+/turf/simulated/mineral/proc/update_general()
+ update_icon(1)
+ if(ticker && ticker.current_state == GAME_STATE_PLAYING)
+ reconsider_lights()
+ if(air_master)
+ air_master.mark_for_update(src)
+
+/turf/simulated/mineral/Entered(atom/movable/M as mob|obj)
+ . = ..()
+ if(istype(M,/mob/living/silicon/robot))
+ var/mob/living/silicon/robot/R = M
+ if(R.module)
+ for(var/obj/item/weapon/storage/bag/ore/O in list(R.module_state_1, R.module_state_2, R.module_state_3))
+ attackby(O, R)
+ return
+
+/turf/simulated/mineral/initialize()
+ if(prob(20))
+ overlay_detail = "asteroid[rand(0,9)]"
+ if(density)
+ spawn(0)
+ MineralSpread()
+ update_icon(1)
+
+/turf/simulated/mineral/update_icon(var/update_neighbors)
+
+ overlays.Cut()
+
+ if(density)
+ if(mineral)
+ name = "[mineral.display_name] deposit"
+ else
+ name = "rock"
+
+ icon = 'icons/turf/walls.dmi'
+ icon_state = "rock"
+
+ for(var/direction in cardinal)
+ var/turf/T = get_step(src,direction)
+ if(istype(T) && !T.density)
+ var/place_dir = turn(direction, 180)
+ if(!mining_overlay_cache["rock_side_[place_dir]"])
+ mining_overlay_cache["rock_side_[place_dir]"] = image('icons/turf/walls.dmi', "rock_side", dir = place_dir)
+ T.overlays += mining_overlay_cache["rock_side_[place_dir]"]
+ else
+
+ name = "sand"
+ icon = 'icons/turf/flooring/asteroid.dmi'
+ icon_state = "asteroid"
+
+ if(sand_dug)
+ if(!mining_overlay_cache["dug_overlay"])
+ mining_overlay_cache["dug_overlay"] = image('icons/turf/flooring/asteroid.dmi', "dug_overlay")
+ overlays += mining_overlay_cache["dug_overlay"]
+
+ for(var/direction in cardinal)
+ if(istype(get_step(src, direction), /turf/space))
+ if(!mining_overlay_cache["asteroid_edge_[direction]"])
+ mining_overlay_cache["asteroid_edge_[direction]"] = image('icons/turf/flooring/asteroid.dmi', "asteroid_edges", dir = direction)
+ overlays += mining_overlay_cache["asteroid_edge_[direction]"]
+ else
+ var/turf/simulated/mineral/M = get_step(src, direction)
+ if(istype(M) && M.density)
+ if(!mining_overlay_cache["rock_side_[direction]"])
+ mining_overlay_cache["rock_side_[direction]"] = image('icons/turf/walls.dmi', "rock_side", dir = direction)
+ overlays += mining_overlay_cache["rock_side_[direction]"]
+
+ if(overlay_detail)
+
+ if(!mining_overlay_cache["decal_[overlay_detail]"])
+ mining_overlay_cache["decal_[overlay_detail]"] = image(icon = 'icons/turf/flooring/decals.dmi', icon_state = overlay_detail)
+ overlays += mining_overlay_cache["decal_[overlay_detail]"]
+
+ if(update_neighbors)
+ for(var/direction in alldirs)
+ if(istype(get_step(src, direction), /turf/simulated/mineral))
+ var/turf/simulated/mineral/M = get_step(src, direction)
+ M.update_icon()
/turf/simulated/mineral/ex_act(severity)
+
switch(severity)
if(2.0)
if (prob(70))
@@ -62,13 +161,17 @@
// Emitter blasts
if(istype(Proj, /obj/item/projectile/beam/emitter))
emitter_blasts_taken++
-
if(emitter_blasts_taken > 2) // 3 blasts per tile
mined_ore = 1
GetDrilled()
/turf/simulated/mineral/Bumped(AM)
+
. = ..()
+
+ if(!density)
+ return .
+
if(istype(AM,/mob/living/carbon/human))
var/mob/living/carbon/human/H = AM
if((istype(H.l_hand,/obj/item/weapon/pickaxe)) && (!H.hand))
@@ -91,7 +194,7 @@
for(var/trydir in cardinal)
if(prob(mineral.spread_chance))
var/turf/simulated/mineral/target_turf = get_step(src, trydir)
- if(istype(target_turf) && !target_turf.mineral)
+ if(istype(target_turf) && target_turf.density && !target_turf.mineral)
target_turf.mineral = mineral
target_turf.UpdateMineral()
target_turf.MineralSpread()
@@ -99,143 +202,213 @@
/turf/simulated/mineral/proc/UpdateMineral()
clear_ore_effects()
- if(!mineral)
- name = "\improper Rock"
- icon_state = "rock"
- return
- name = "\improper [mineral.display_name] deposit"
- new /obj/effect/mineral(src, mineral)
+ if(mineral)
+ new /obj/effect/mineral(src, mineral)
+ update_icon()
//Not even going to touch this pile of spaghetti
/turf/simulated/mineral/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
- usr << "\red You don't have the dexterity to do this!"
+ usr << "You don't have the dexterity to do this!"
return
- if (istype(W, /obj/item/device/core_sampler))
- geologic_data.UpdateNearbyArtifactInfo(src)
- var/obj/item/device/core_sampler/C = W
- C.sample_item(src, user)
- return
+ if(!density)
- if (istype(W, /obj/item/device/depth_scanner))
- var/obj/item/device/depth_scanner/C = W
- C.scan_atom(user, src)
- return
+ var/list/usable_tools = list(
+ /obj/item/weapon/shovel,
+ /obj/item/weapon/pickaxe/diamonddrill,
+ /obj/item/weapon/pickaxe/drill,
+ /obj/item/weapon/pickaxe/borgdrill
+ )
- if (istype(W, /obj/item/device/measuring_tape))
- var/obj/item/device/measuring_tape/P = W
- user.visible_message("\blue[user] extends [P] towards [src].","\blue You extend [P] towards [src].")
- if(do_after(user,25))
- user << "\blue \icon[P] [src] has been excavated to a depth of [2*excavation_level]cm."
- return
+ var/valid_tool
+ for(var/valid_type in usable_tools)
+ if(istype(W,valid_type))
+ valid_tool = 1
+ break
- if (istype(W, /obj/item/weapon/pickaxe))
- var/turf/T = user.loc
- if (!( istype(T, /turf) ))
- return
-
- var/obj/item/weapon/pickaxe/P = W
- if(last_act + P.digspeed > world.time)//prevents message spam
- return
- last_act = world.time
-
- playsound(user, P.drill_sound, 20, 1)
-
- //handle any archaeological finds we might uncover
- var/fail_message
- if(finds && finds.len)
- var/datum/find/F = finds[1]
- if(excavation_level + P.excavation_amount > F.excavation_required)
- //Chance to destroy / extract any finds here
- fail_message = ". [pick("There is a crunching noise","[W] collides with some different rock","Part of the rock face crumbles away","Something breaks under [W]")]"
-
- user << "\red You start [P.drill_verb][fail_message ? fail_message : ""]."
-
- if(fail_message && prob(90))
- if(prob(25))
- excavate_find(5, finds[1])
- else if(prob(50))
- finds.Remove(finds[1])
- if(prob(50))
- artifact_debris()
-
- if(do_after(user,P.digspeed))
- user << "\blue You finish [P.drill_verb] the rock."
-
- if(finds && finds.len)
- var/datum/find/F = finds[1]
- if(round(excavation_level + P.excavation_amount) == F.excavation_required)
- //Chance to extract any items here perfectly, otherwise just pull them out along with the rock surrounding them
- if(excavation_level + P.excavation_amount > F.excavation_required)
- //if you can get slightly over, perfect extraction
- excavate_find(100, F)
- else
- excavate_find(80, F)
-
- else if(excavation_level + P.excavation_amount > F.excavation_required - F.clearance_range)
- //just pull the surrounding rock out
- excavate_find(0, F)
-
- if( excavation_level + P.excavation_amount >= 100 )
- //if players have been excavating this turf, leave some rocky debris behind
- var/obj/structure/boulder/B
- if(artifact_find)
- if( excavation_level > 0 || prob(15) )
- //boulder with an artifact inside
- B = new(src)
- if(artifact_find)
- B.artifact_find = artifact_find
- else
- artifact_debris(1)
- else if(prob(15))
- //empty boulder
- B = new(src)
-
- if(B)
- GetDrilled(0)
- else
- GetDrilled(1)
+ if(valid_tool)
+ if (sand_dug)
+ user << "This area has already been dug."
return
- excavation_level += P.excavation_amount
+ var/turf/T = user.loc
+ if (!(istype(T)))
+ return
- //archaeo overlays
- if(!archaeo_overlay && finds && finds.len)
- var/datum/find/F = finds[1]
- if(F.excavation_required <= excavation_level + F.view_range)
- archaeo_overlay = "overlay_archaeo[rand(1,3)]"
- overlays += archaeo_overlay
+ user << "You start digging."
+ playsound(user.loc, 'sound/effects/rustle1.ogg', 50, 1)
- //there's got to be a better way to do this
- var/update_excav_overlay = 0
- if(excavation_level >= 75)
- if(excavation_level - P.excavation_amount < 75)
- update_excav_overlay = 1
- else if(excavation_level >= 50)
- if(excavation_level - P.excavation_amount < 50)
- update_excav_overlay = 1
- else if(excavation_level >= 25)
- if(excavation_level - P.excavation_amount < 25)
- update_excav_overlay = 1
+ if(!do_after(user,40)) return
- //update overlays displaying excavation level
- if( !(excav_overlay && excavation_level > 0) || update_excav_overlay )
- var/excav_quadrant = round(excavation_level / 25) + 1
- excav_overlay = "overlay_excv[excav_quadrant]_[rand(1,3)]"
- overlays += excav_overlay
+ user << "You dug a hole."
+ GetDrilled()
+
+ else if(istype(W,/obj/item/weapon/storage/bag/ore))
+ var/obj/item/weapon/storage/bag/ore/S = W
+ if(S.collection_mode)
+ for(var/obj/item/weapon/ore/O in contents)
+ O.attackby(W,user)
+ return
+
+ else if(istype(W,/obj/item/weapon/storage/bag/fossils))
+ var/obj/item/weapon/storage/bag/fossils/S = W
+ if(S.collection_mode)
+ for(var/obj/item/weapon/fossil/F in contents)
+ F.attackby(W,user)
+ return
+
+ else if(istype(W, /obj/item/stack/rods))
+ var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
+ if(L)
+ return
+ var/obj/item/stack/rods/R = W
+ if (R.use(1))
+ user << "Constructing support lattice ..."
+ playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ new /obj/structure/lattice(get_turf(src))
+
+ else if(istype(W, /obj/item/stack/tile/floor))
+ var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
+ if(L)
+ var/obj/item/stack/tile/floor/S = W
+ if (S.get_amount() < 1)
+ return
+ qdel(L)
+ playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ ChangeTurf(/turf/simulated/floor)
+ S.use(1)
+ return
+ else
+ user << "The plating is going to need some support."
+ return
- //drop some rocks
- next_rock += P.excavation_amount * 10
- while(next_rock > 100)
- next_rock -= 100
- var/obj/item/weapon/ore/O = new(src)
- geologic_data.UpdateNearbyArtifactInfo(src)
- O.geologic_data = geologic_data
else
- return attack_hand(user)
+ if (istype(W, /obj/item/device/core_sampler))
+ geologic_data.UpdateNearbyArtifactInfo(src)
+ var/obj/item/device/core_sampler/C = W
+ C.sample_item(src, user)
+ return
+
+ if (istype(W, /obj/item/device/depth_scanner))
+ var/obj/item/device/depth_scanner/C = W
+ C.scan_atom(user, src)
+ return
+
+ if (istype(W, /obj/item/device/measuring_tape))
+ var/obj/item/device/measuring_tape/P = W
+ user.visible_message("\The [user] extends \a [P] towards \the [src].","You extend \the [P] towards \the [src].")
+ if(do_after(user,25))
+ user << "\icon[P] [src] has been excavated to a depth of [2*excavation_level]cm."
+ return
+
+ if (istype(W, /obj/item/weapon/pickaxe))
+ var/turf/T = user.loc
+ if (!( istype(T, /turf) ))
+ return
+
+ var/obj/item/weapon/pickaxe/P = W
+ if(last_act + P.digspeed > world.time)//prevents message spam
+ return
+ last_act = world.time
+
+ playsound(user, P.drill_sound, 20, 1)
+
+ //handle any archaeological finds we might uncover
+ var/fail_message
+ if(finds && finds.len)
+ var/datum/find/F = finds[1]
+ if(excavation_level + P.excavation_amount > F.excavation_required)
+ //Chance to destroy / extract any finds here
+ fail_message = ". [pick("There is a crunching noise","[W] collides with some different rock","Part of the rock face crumbles away","Something breaks under [W]")]"
+
+ user << "You start [P.drill_verb][fail_message ? fail_message : ""]."
+
+ if(fail_message && prob(90))
+ if(prob(25))
+ excavate_find(5, finds[1])
+ else if(prob(50))
+ finds.Remove(finds[1])
+ if(prob(50))
+ artifact_debris()
+
+ if(do_after(user,P.digspeed))
+ user << "You finish [P.drill_verb] \the [src]."
+
+ if(finds && finds.len)
+ var/datum/find/F = finds[1]
+ if(round(excavation_level + P.excavation_amount) == F.excavation_required)
+ //Chance to extract any items here perfectly, otherwise just pull them out along with the rock surrounding them
+ if(excavation_level + P.excavation_amount > F.excavation_required)
+ //if you can get slightly over, perfect extraction
+ excavate_find(100, F)
+ else
+ excavate_find(80, F)
+
+ else if(excavation_level + P.excavation_amount > F.excavation_required - F.clearance_range)
+ //just pull the surrounding rock out
+ excavate_find(0, F)
+
+ if( excavation_level + P.excavation_amount >= 100 )
+ //if players have been excavating this turf, leave some rocky debris behind
+ var/obj/structure/boulder/B
+ if(artifact_find)
+ if( excavation_level > 0 || prob(15) )
+ //boulder with an artifact inside
+ B = new(src)
+ if(artifact_find)
+ B.artifact_find = artifact_find
+ else
+ artifact_debris(1)
+ else if(prob(15))
+ //empty boulder
+ B = new(src)
+
+ if(B)
+ GetDrilled(0)
+ else
+ GetDrilled(1)
+ return
+
+ excavation_level += P.excavation_amount
+
+ //archaeo overlays
+ if(!archaeo_overlay && finds && finds.len)
+ var/datum/find/F = finds[1]
+ if(F.excavation_required <= excavation_level + F.view_range)
+ archaeo_overlay = "overlay_archaeo[rand(1,3)]"
+ overlays += archaeo_overlay
+
+ //there's got to be a better way to do this
+ var/update_excav_overlay = 0
+ if(excavation_level >= 75)
+ if(excavation_level - P.excavation_amount < 75)
+ update_excav_overlay = 1
+ else if(excavation_level >= 50)
+ if(excavation_level - P.excavation_amount < 50)
+ update_excav_overlay = 1
+ else if(excavation_level >= 25)
+ if(excavation_level - P.excavation_amount < 25)
+ update_excav_overlay = 1
+
+ //update overlays displaying excavation level
+ if( !(excav_overlay && excavation_level > 0) || update_excav_overlay )
+ var/excav_quadrant = round(excavation_level / 25) + 1
+ excav_overlay = "overlay_excv[excav_quadrant]_[rand(1,3)]"
+ overlays += excav_overlay
+
+ //drop some rocks
+ next_rock += P.excavation_amount * 10
+ while(next_rock > 100)
+ next_rock -= 100
+ var/obj/item/weapon/ore/O = new(src)
+ geologic_data.UpdateNearbyArtifactInfo(src)
+ O.geologic_data = geologic_data
+ return
+
+ return attack_hand(user)
/turf/simulated/mineral/proc/clear_ore_effects()
for(var/obj/effect/mineral/M in contents)
@@ -244,7 +417,6 @@
/turf/simulated/mineral/proc/DropMineral()
if(!mineral)
return
-
clear_ore_effects()
var/obj/item/weapon/ore/O = new mineral.ore (src)
if(istype(O))
@@ -253,7 +425,15 @@
return O
/turf/simulated/mineral/proc/GetDrilled(var/artifact_fail = 0)
- //var/destroyed = 0 //used for breaking strange rocks
+
+ if(!density)
+ if(!sand_dug)
+ sand_dug = 1
+ for(var/i=0;i<(rand(3)+2);i++)
+ new/obj/item/weapon/ore/glass(src)
+ update_icon()
+ return
+
if (mineral && mineral.result_amount)
//if the turf has already been excavated, some of it's ore has been removed
@@ -267,7 +447,7 @@
if(prob(50))
pain = 1
for(var/mob/living/M in range(src, 200))
- M << "[pick("A high pitched [pick("keening","wailing","whistle")]","A rumbling noise like [pick("thunder","heavy machinery")]")] somehow penetrates your mind before fading away!"
+ M << "[pick("A high-pitched [pick("keening","wailing","whistle")]","A rumbling noise like [pick("thunder","heavy machinery")]")] somehow penetrates your mind before fading away!"
if(pain)
flick("pain",M.pain)
if(prob(50))
@@ -278,25 +458,8 @@
M.Stun(5)
M.apply_effect(25, IRRADIATE)
-
- var/list/step_overlays = list("n" = NORTH, "s" = SOUTH, "e" = EAST, "w" = WEST)
-
- //Add some rubble, you did just clear out a big chunk of rock.
-
- var/turf/simulated/floor/asteroid/N = ChangeTurf(mined_turf)
-
- // Kill and update the space overlays around us.
- for(var/direction in step_overlays)
- var/turf/space/T = get_step(src, step_overlays[direction])
- if(istype(T))
- T.overlays.Cut()
- for(var/next_direction in step_overlays)
- if(istype(get_step(T, step_overlays[next_direction]),/turf/simulated/mineral))
- T.overlays += image('icons/turf/walls.dmi', "rock_side_[next_direction]")
-
- if(istype(N))
- N.overlay_detail = "asteroid[rand(0,9)]"
- N.updateMineralOverlays(1)
+ make_floor()
+ update_icon(1)
/turf/simulated/mineral/proc/excavate_find(var/prob_clean = 0, var/datum/find/F)
//with skill and luck, players can cleanly extract finds
@@ -311,7 +474,7 @@
//some find types delete the /obj/item/weapon/archaeological_find and replace it with something else, this handles when that happens
//yuck
- var/display_name = "something"
+ var/display_name = "Something"
if(!X)
X = last_find
if(X)
@@ -322,12 +485,11 @@
var/obj/effect/suspension_field/S = locate() in src
if(!S || S.field_type != get_responsive_reagent(F.find_type))
if(X)
- visible_message("\red[pick("[display_name] crumbles away into dust","[display_name] breaks apart")].")
+ visible_message("\The [pick("[display_name] crumbles away into dust","[display_name] breaks apart")].")
qdel(X)
finds.Remove(F)
-
/turf/simulated/mineral/proc/artifact_debris(var/severity = 0)
//cael's patented random limited drop componentized loot system!
//sky's patented not-fucking-retarded overhaul!
@@ -336,219 +498,34 @@
for(var/j in 1 to rand(1, 3 + max(min(severity, 1), 0) * 2))
switch(rand(1,7))
if(1)
- var/obj/item/stack/rods/R = new(src)
- R.amount = rand(5,25)
-
+ new /obj/item/stack/rods(src, rand(5,25))
if(2)
- var/obj/item/stack/material/plasteel/R = new(src)
- R.amount = rand(5,25)
-
+ new /obj/item/stack/material/plasteel(src, rand(5,25))
if(3)
- var/obj/item/stack/material/steel/R = new(src)
- R.amount = rand(5,25)
-
+ new /obj/item/stack/material/steel(src, rand(5,25))
if(4)
- var/obj/item/stack/material/plasteel/R = new(src)
- R.amount = rand(5,25)
-
+ new /obj/item/stack/material/plasteel(src, rand(5,25))
if(5)
- var/quantity = rand(1,3)
- for(var/i=0, iConstructing support lattice ..."
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
- new /obj/structure/lattice(get_turf(src))
+/turf/simulated/mineral/proc/make_ore(var/rare_ore)
+ if(mineral)
return
- else if(istype(W, /obj/item/stack/tile/floor))
- var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
- if(L)
- var/obj/item/stack/tile/floor/S = W
- if (S.get_amount() < 1)
- return
- qdel(L)
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
- ChangeTurf(/turf/simulated/floor/airless)
- S.use(1)
- return
- else
- user << "The plating is going to need some support."
- return
+ var/mineral_name
+ if(rare_ore)
+ mineral_name = pickweight(list("uranium" = 10, "platinum" = 10, "iron" = 20, "coal" = 20, "diamond" = 2, "gold" = 10, "silver" = 10, "phoron" = 20))
else
- ..(W,user)
- return
+ mineral_name = pickweight(list("uranium" = 5, "platinum" = 5, "iron" = 35, "coal" = 35, "diamond" = 1, "gold" = 5, "silver" = 5, "phoron" = 10))
-/turf/simulated/floor/asteroid/proc/gets_dug()
-
- if(dug)
- return
-
- for(var/i=0;i<(rand(3)+2);i++)
- new/obj/item/weapon/ore/glass(src)
-
- dug = 1
- icon_state = "asteroid_dug"
- return
-
-/turf/simulated/floor/asteroid/proc/updateMineralOverlays(var/update_neighbors)
-
- overlays.Cut()
-
- var/list/step_overlays = list("n" = NORTH, "s" = SOUTH, "e" = EAST, "w" = WEST)
- for(var/direction in step_overlays)
-
- if(istype(get_step(src, step_overlays[direction]), /turf/space))
- overlays += image('icons/turf/floors.dmi', "asteroid_edge_[direction]")
-
- if(istype(get_step(src, step_overlays[direction]), /turf/simulated/mineral))
- overlays += image('icons/turf/walls.dmi', "rock_side_[direction]")
-
- //todo cache
- if(overlay_detail) overlays |= image(icon = 'icons/turf/flooring/decals.dmi', icon_state = overlay_detail)
-
- if(update_neighbors)
- var/list/all_step_directions = list(NORTH,NORTHEAST,EAST,SOUTHEAST,SOUTH,SOUTHWEST,WEST,NORTHWEST)
- for(var/direction in all_step_directions)
- var/turf/simulated/floor/asteroid/A
- if(istype(get_step(src, direction), /turf/simulated/floor/asteroid))
- A = get_step(src, direction)
- A.updateMineralOverlays()
-
-/turf/simulated/floor/asteroid/Entered(atom/movable/M as mob|obj)
- ..()
- if(istype(M,/mob/living/silicon/robot))
- var/mob/living/silicon/robot/R = M
- if(R.module)
- if(istype(R.module_state_1,/obj/item/weapon/storage/bag/ore))
- attackby(R.module_state_1,R)
- else if(istype(R.module_state_2,/obj/item/weapon/storage/bag/ore))
- attackby(R.module_state_2,R)
- else if(istype(R.module_state_3,/obj/item/weapon/storage/bag/ore))
- attackby(R.module_state_3,R)
- else
- return
\ No newline at end of file
+ if(mineral_name && (mineral_name in ore_data))
+ mineral = ore_data[mineral_name]
+ UpdateMineral()
+ update_icon()
diff --git a/code/modules/mob/holder.dm b/code/modules/mob/holder.dm
index 39c8270c6a3..3e8592e9d0c 100644
--- a/code/modules/mob/holder.dm
+++ b/code/modules/mob/holder.dm
@@ -8,8 +8,7 @@ var/list/holder_mob_icon_cache = list()
slot_flags = SLOT_HEAD | SLOT_HOLSTER
sprite_sheets = list(
- "Vox" = 'icons/mob/species/vox/head.dmi',
- "Resomi" = 'icons/mob/species/resomi/head.dmi'
+ "Vox" = 'icons/mob/species/vox/head.dmi'
)
origin_tech = null
diff --git a/code/modules/mob/inventory.dm b/code/modules/mob/inventory.dm
index 7924bd21296..b2e8c3ca0e0 100644
--- a/code/modules/mob/inventory.dm
+++ b/code/modules/mob/inventory.dm
@@ -165,6 +165,7 @@ var/list/slot_equipment_priority = list( \
// Removes an item from inventory and places it in the target atom.
// If canremove or other conditions need to be checked then use unEquip instead.
/mob/proc/drop_from_inventory(var/obj/item/W, var/atom/Target = null)
+
if(W)
if(!Target)
Target = loc
diff --git a/code/modules/mob/language/station.dm b/code/modules/mob/language/station.dm
index 24f455cee6f..cc477f0ee7d 100644
--- a/code/modules/mob/language/station.dm
+++ b/code/modules/mob/language/station.dm
@@ -114,25 +114,6 @@
new_name = pick(ai_names)
return new_name
-/datum/language/resomi
- name = "Resomi"
- desc = "A trilling language spoken by the diminutive Resomi."
- speech_verb = "chirps"
- ask_verb = "chirrups"
- exclaim_verb = "trills"
- colour = "alien"
- key = "v"
- flags = WHITELISTED
- space_chance = 50
- syllables = list(
- "ca", "ra", "ma", "sa", "na", "ta", "la", "sha", "scha", "a", "a",
- "ce", "re", "me", "se", "ne", "te", "le", "she", "sche", "e", "e",
- "ci", "ri", "mi", "si", "ni", "ti", "li", "shi", "schi", "i", "i"
- )
-
-/datum/language/resomi/get_random_name(gender)
- return ..(gender, 1, 4, 1.5)
-
//Syllable Lists
/*
This list really long, mainly because I can't make up my mind about which mandarin syllables should be removed,
diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm
index 29eff929dce..ca81defe0f9 100644
--- a/code/modules/mob/living/carbon/human/human_movement.dm
+++ b/code/modules/mob/living/carbon/human/human_movement.dm
@@ -49,6 +49,8 @@
if(shock_stage >= 10) tally += 3
+ if(aiming && aiming.aiming_at) tally += 5 // Iron sights make you slower, it's a well-known fact.
+
if(FAT in src.mutations)
tally += 1.5
if (bodytemperature < 283.222)
diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm
index eea05654d7f..97327c4bbdb 100644
--- a/code/modules/mob/living/carbon/human/life.dm
+++ b/code/modules/mob/living/carbon/human/life.dm
@@ -375,7 +375,7 @@
safe_pressure_min *= 1.25
var/safe_exhaled_max = 10
- var/safe_toxins_max = 0.005
+ var/safe_toxins_max = 0.2
var/SA_para_min = 1
var/SA_sleep_min = 5
var/inhaled_gas_used = 0
diff --git a/code/modules/mob/living/carbon/human/species/station/resomi.dm b/code/modules/mob/living/carbon/human/species/station/resomi.dm
deleted file mode 100644
index 238f022aabb..00000000000
--- a/code/modules/mob/living/carbon/human/species/station/resomi.dm
+++ /dev/null
@@ -1,114 +0,0 @@
-/datum/species/resomi
- name = "Resomi"
- name_plural = "Resomii"
- blurb = "A race of feathered raptors who developed on a cold world, almost \
- outside of the Goldilocks zone. Extremely fragile, they developed hunting skills \
- that emphasized taking out their prey without themselves getting hit. They are an \
- advanced post-scarcity culture on good terms with Skrellian and Human interests."
-
- num_alternate_languages = 2
- secondary_langs = list("Resomi")
- name_language = "Resomi"
-
- blood_color = "#D514F7"
- flesh_color = "#5F7BB0"
- base_color = "#001144"
- tail = "resomitail"
- tail_hair = "feathers"
-
- icobase = 'icons/mob/human_races/r_resomi.dmi'
- deform = 'icons/mob/human_races/r_resomi.dmi'
- damage_overlays = 'icons/mob/human_races/masks/dam_resomi.dmi'
- damage_mask = 'icons/mob/human_races/masks/dam_mask_resomi.dmi'
- blood_mask = 'icons/mob/human_races/masks/blood_resomi.dmi'
-
- eyes = "eyes_resomi"
- slowdown = -1
- total_health = 50
- brute_mod = 1.35
- burn_mod = 1.35
- mob_size = MOB_SMALL
- holder_type = /obj/item/weapon/holder/human
- short_sighted = 1
- gluttonous = 1
-
- spawn_flags = CAN_JOIN | IS_WHITELISTED
- appearance_flags = HAS_HAIR_COLOR | HAS_SKIN_COLOR | HAS_EYE_COLOR
- bump_flag = MONKEY
- swap_flags = MONKEY|SLIME|SIMPLE_ANIMAL
- push_flags = MONKEY|SLIME|SIMPLE_ANIMAL|ALIEN
-
- cold_level_1 = 180
- cold_level_2 = 130
- cold_level_3 = 70
- heat_level_1 = 320
- heat_level_2 = 370
- heat_level_3 = 600
- heat_discomfort_level = 292
- heat_discomfort_strings = list(
- "Your feathers prickle in the heat.",
- "You feel uncomfortably warm.",
- )
- cold_discomfort_level = 180
-
- has_limbs = list(
- "chest" = list("path" = /obj/item/organ/external/chest),
- "groin" = list("path" = /obj/item/organ/external/groin),
- "head" = list("path" = /obj/item/organ/external/head),
- "l_arm" = list("path" = /obj/item/organ/external/arm),
- "r_arm" = list("path" = /obj/item/organ/external/arm/right),
- "l_leg" = list("path" = /obj/item/organ/external/leg),
- "r_leg" = list("path" = /obj/item/organ/external/leg/right),
- "l_hand" = list("path" = /obj/item/organ/external/hand/resomi),
- "r_hand" = list("path" = /obj/item/organ/external/hand/right/resomi),
- "l_foot" = list("path" = /obj/item/organ/external/foot/resomi),
- "r_foot" = list("path" = /obj/item/organ/external/foot/right/resomi)
- )
-
- has_organ = list(
- "heart" = /obj/item/organ/heart,
- "lungs" = /obj/item/organ/lungs,
- "liver" = /obj/item/organ/liver,
- "kidneys" = /obj/item/organ/kidneys,
- "brain" = /obj/item/organ/brain,
- "eyes" = /obj/item/organ/eyes
- )
-
- unarmed_types = list(
- /datum/unarmed_attack/bite/sharp,
- /datum/unarmed_attack/claws,
- /datum/unarmed_attack/stomp/weak
- )
-
- var/shock_cap = 30
- var/hallucination_cap = 25
-
-// I'm... so... ronrery, so ronery...
-/datum/species/resomi/handle_environment_special(var/mob/living/carbon/human/H)
-
- // If they're dead or unconcious they're a bit beyond this kind of thing.
- if(H.stat)
- return
-
- // No point processing if we're already stressing the hell out.
- if(H.hallucination >= hallucination_cap && H.shock_stage >= shock_cap)
- return
-
- // Check for company.
- for(var/mob/living/M in viewers(H))
- if(M == H || M.stat == DEAD || M.invisibility > H.see_invisible)
- continue
- if(M.faction == "neutral" || M.faction == H.faction)
- return
-
- // No company? Suffer :(
- if(H.shock_stage < shock_cap)
- H.shock_stage += 1
- if(H.shock_stage >= shock_cap && H.hallucination < hallucination_cap)
- H.hallucination += 2.5
-
-/datum/species/resomi/get_vision_flags(var/mob/living/carbon/human/H)
- if(!(H.sdisabilities & DEAF) && !H.ear_deaf)
- return SEE_SELF|SEE_MOBS
- else
- return SEE_SELF
diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm
index d89268fe1b9..8fab9318878 100644
--- a/code/modules/mob/living/carbon/human/update_icons.dm
+++ b/code/modules/mob/living/carbon/human/update_icons.dm
@@ -429,17 +429,6 @@ var/global/list/damage_icon_parts = list()
overlays_standing[MUTATIONS_LAYER] = null
if(update_icons) update_icons()
-//Call when target overlay should be added/removed
-/mob/living/carbon/human/update_targeted(var/update_icons=1)
- if (targeted_by && target_locked)
- overlays_standing[TARGETED_LAYER] = target_locked
- else if (!targeted_by && target_locked)
- qdel(target_locked)
- if (!targeted_by)
- overlays_standing[TARGETED_LAYER] = null
- if(update_icons) update_icons()
-
-
/* --------------------------------------- */
//For legacy support.
/mob/living/carbon/human/regenerate_icons()
@@ -502,6 +491,7 @@ var/global/list/damage_icon_parts = list()
//need to append _s to the icon state for legacy compatibility
var/image/standing = image(icon = under_icon, icon_state = "[under_state]_s")
+ standing.color = w_uniform.color
//apply blood overlay
if(w_uniform.blood_DNA)
@@ -562,6 +552,7 @@ var/global/list/damage_icon_parts = list()
bloodsies.color = gloves.blood_color
standing.overlays += bloodsies
gloves.screen_loc = ui_gloves
+ standing.color = gloves.color
overlays_standing[GLOVES_LAYER] = standing
else
if(blood_DNA)
@@ -637,6 +628,7 @@ var/global/list/damage_icon_parts = list()
var/image/bloodsies = image("icon" = species.blood_mask, "icon_state" = "shoeblood")
bloodsies.color = shoes.blood_color
standing.overlays += bloodsies
+ standing.color = shoes.color
overlays_standing[SHOES_LAYER] = standing
else
if(feet_blood_DNA)
@@ -702,6 +694,7 @@ var/global/list/damage_icon_parts = list()
if(hat.on && light_overlay_cache[cache_key])
standing.overlays |= light_overlay_cache[cache_key]
+ standing.color = head.color
overlays_standing[HEAD_LAYER] = standing
else
@@ -736,6 +729,8 @@ var/global/list/damage_icon_parts = list()
if(!i_state) i_state = i.icon_state
standing.overlays += image("icon" = 'icons/mob/belt.dmi', "icon_state" = "[i_state]")
+ standing.color = belt.color
+
overlays_standing[belt_layer] = standing
else
overlays_standing[BELT_LAYER] = null
@@ -759,6 +754,7 @@ var/global/list/damage_icon_parts = list()
t_icon = wear_suit.item_icons[slot_wear_suit_str]
standing = image("icon" = t_icon, "icon_state" = "[wear_suit.icon_state]")
+ standing.color = wear_suit.color
if( istype(wear_suit, /obj/item/clothing/suit/straight_jacket) )
drop_from_inventory(handcuffed)
@@ -800,6 +796,7 @@ var/global/list/damage_icon_parts = list()
standing = image("icon" = wear_mask.sprite_sheets[species.get_bodytype()], "icon_state" = "[wear_mask.icon_state]")
else
standing = image("icon" = 'icons/mob/mask.dmi', "icon_state" = "[wear_mask.icon_state]")
+ standing.color = wear_mask.color
if( !istype(wear_mask, /obj/item/clothing/mask/smokable/cigarette) && wear_mask.blood_DNA )
var/image/bloodsies = image("icon" = species.blood_mask, "icon_state" = "maskblood")
@@ -839,8 +836,12 @@ var/global/list/damage_icon_parts = list()
else
overlay_state = back.icon_state
+ //apply color
+ var/image/standing = image(icon = overlay_icon, icon_state = overlay_state)
+ standing.color = back.color
+
//create the image
- overlays_standing[BACK_LAYER] = image(icon = overlay_icon, icon_state = overlay_state)
+ overlays_standing[BACK_LAYER] = standing
else
overlays_standing[BACK_LAYER] = null
@@ -919,7 +920,11 @@ var/global/list/damage_icon_parts = list()
else
t_icon = INV_R_HAND_DEF_ICON
- overlays_standing[R_HAND_LAYER] = image(icon = t_icon, icon_state = t_state)
+ //apply color
+ var/image/standing = image(icon = t_icon, icon_state = t_state)
+ standing.color = r_hand.color
+
+ overlays_standing[R_HAND_LAYER] = standing
if (handcuffed) drop_r_hand() //this should be moved out of icon code
else
@@ -951,7 +956,11 @@ var/global/list/damage_icon_parts = list()
else
t_icon = INV_L_HAND_DEF_ICON
- overlays_standing[L_HAND_LAYER] = image(icon = t_icon, icon_state = t_state)
+ //apply color
+ var/image/standing = image(icon = t_icon, icon_state = t_state)
+ standing.color = l_hand.color
+
+ overlays_standing[L_HAND_LAYER] = standing
if (handcuffed) drop_l_hand() //This probably should not be here
else
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index 93f9e409224..8507053e232 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -703,14 +703,6 @@
icon_state = module_sprites[icontype]
return
-//Call when target overlay should be added/removed
-/mob/living/silicon/robot/update_targeted()
- if(!targeted_by && target_locked)
- qdel(target_locked)
- updateicon()
- if (targeted_by && target_locked)
- overlays += target_locked
-
/mob/living/silicon/robot/proc/installed_modules()
if(weapon_lock)
src << "\red Weapon lock active, unable to use modules! Count:[weaponlock_time]"
diff --git a/code/modules/mob/living/simple_animal/hostile/bat.dm b/code/modules/mob/living/simple_animal/hostile/bat.dm
index 2bd3c8984a1..9ce3a08a280 100644
--- a/code/modules/mob/living/simple_animal/hostile/bat.dm
+++ b/code/modules/mob/living/simple_animal/hostile/bat.dm
@@ -16,9 +16,9 @@
maxHealth = 20
health = 20
- harm_intent_damage = 8
- melee_damage_lower = 10
- melee_damage_upper = 10
+ harm_intent_damage = 10
+ melee_damage_lower = 3
+ melee_damage_upper = 3
attacktext = "bites"
attack_sound = 'sound/weapons/bite.ogg'
diff --git a/code/modules/mob/living/simple_animal/hostile/creature.dm b/code/modules/mob/living/simple_animal/hostile/creature.dm
index 3ae0876903f..af42c6ad2e3 100644
--- a/code/modules/mob/living/simple_animal/hostile/creature.dm
+++ b/code/modules/mob/living/simple_animal/hostile/creature.dm
@@ -6,14 +6,15 @@
icon_state = "otherthing"
icon_living = "otherthing"
icon_dead = "otherthing-dead"
- health = 80
- maxHealth = 80
- melee_damage_lower = 25
- melee_damage_upper = 50
+ health = 40
+ maxHealth = 40
+ melee_damage_lower = 5
+ melee_damage_upper = 5
attacktext = "chomped"
attack_sound = 'sound/weapons/bite.ogg'
faction = "creature"
- speed = 4
+ speed = 8
+ harm_intent_damage = 10
/mob/living/simple_animal/hostile/creature/cult
faction = "cult"
diff --git a/code/modules/mob/living/simple_animal/hostile/faithless.dm b/code/modules/mob/living/simple_animal/hostile/faithless.dm
index 44d9c5d1ac4..7b96db183a8 100644
--- a/code/modules/mob/living/simple_animal/hostile/faithless.dm
+++ b/code/modules/mob/living/simple_animal/hostile/faithless.dm
@@ -9,13 +9,13 @@
response_help = "passes through"
response_disarm = "shoves"
response_harm = "hits"
- speed = -1
- maxHealth = 80
- health = 80
+ speed = 8
+ maxHealth = 50
+ health = 50
harm_intent_damage = 10
- melee_damage_lower = 15
- melee_damage_upper = 15
+ melee_damage_lower = 5
+ melee_damage_upper = 5
attacktext = "gripped"
attack_sound = 'sound/hallucinations/growl1.ogg'
@@ -50,6 +50,7 @@
/mob/living/simple_animal/hostile/faithless/cult
faction = "cult"
+ supernatural = 1
/mob/living/simple_animal/hostile/faithless/cult/cultify()
return
diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm
index acce1e39b19..a66f6b772cd 100644
--- a/code/modules/mob/living/simple_animal/simple_animal.dm
+++ b/code/modules/mob/living/simple_animal/simple_animal.dm
@@ -365,14 +365,6 @@
return (0)
return 1
-//Call when target overlay should be added/removed
-/mob/living/simple_animal/update_targeted()
- if(!targeted_by && target_locked)
- qdel(target_locked)
- overlays = null
- if (targeted_by && target_locked)
- overlays += target_locked
-
/mob/living/simple_animal/say(var/message)
var/verb = "says"
if(speak_emote.len)
diff --git a/code/modules/mob/living/voice/voice.dm b/code/modules/mob/living/voice/voice.dm
index e5ae40c5480..82bd397ac13 100644
--- a/code/modules/mob/living/voice/voice.dm
+++ b/code/modules/mob/living/voice/voice.dm
@@ -1,13 +1,11 @@
//A very, very simple mob that exists inside other objects to talk and has zero influence on the world.
/mob/living/voice
- name = "unknown"
+ name = "unknown person"
desc = "How are you examining me?"
-// default_language = "Galactic Common"
+ see_invisible = SEE_INVISIBLE_LIVING
var/obj/item/device/communicator/comm = null
emote_type = 2 //This lets them emote through containers. The communicator has a image feed of the person calling them so...
- var/stable_connection = 0 //If set to zero, makes the mob effectively deaf, mute, and blind, due to interferance.
-
/mob/living/voice/New(loc)
add_language("Galactic Common")
@@ -20,11 +18,15 @@
comm = loc
..()
+// Proc: transfer_identity()
+// Parameters: 1 (speaker - the mob (usually an observer) to copy information from)
+// Description: Copies the mob's icons, overlays, TOD, gender, currently loaded character slot, and languages, to src.
/mob/living/voice/proc/transfer_identity(mob/speaker)
if(ismob(speaker))
icon = speaker.icon
icon_state = speaker.icon_state
overlays = speaker.overlays
+ timeofdeath = speaker.timeofdeath
alpha = 127 //Maybe we'll have hologram calls later.
if(speaker.client && speaker.client.prefs)
@@ -36,6 +38,9 @@
for(var/language in p.alternate_languages)
add_language(language)
+// Proc: Login()
+// Parameters: None
+// Description: Adds a static overlay to the client's screen.
/mob/living/voice/Login()
var/obj/screen/static_effect = new() //Since what the player sees is essentially a video feed, from a vast distance away, the view isn't going to be perfect.
static_effect.screen_loc = ui_entire_screen
@@ -44,10 +49,23 @@
static_effect.mouse_opacity = 0 //So the static doesn't get in the way of clicking.
client.screen.Add(static_effect)
+// Proc: Destroy()
+// Parameters: None
+// Description: Removes reference to the communicator, so it can qdel() successfully.
/mob/living/voice/Destroy()
comm = null
..()
+// Proc: ghostize()
+// Parameters: None
+// Description: Sets a timeofdeath variable, to fix the free respawn bug.
+/mob/living/voice/ghostize()
+ timeofdeath = world.time
+ . = ..()
+
+// Verb: hang_up()
+// Parameters: None
+// Description: Disconnects the voice mob from the communicator.
/mob/living/voice/verb/hang_up()
set name = "Hang Up"
set category = "Communicator"
@@ -55,40 +73,53 @@
set src = usr
if(comm)
- comm.close_connection(src, "[src] hung up")
+ comm.close_connection(user = src, target = src, reason = "[src] hung up")
else
src << "You appear to not be inside a communicator. This is a bug and you should report it."
+// Verb: change_name()
+// Parameters: None
+// Description: Allows the voice mob to change their name, assuming it is valid.
+/mob/living/voice/verb/change_name()
+ set name = "Change Name"
+ set category = "Communicator"
+ set desc = "Changes your name."
+ set src = usr
+
+ var/new_name = sanitizeSafe(input(src, "Who would you like to be now?", "Communicator", src.client.prefs.real_name) as text, MAX_NAME_LEN)
+ if(new_name)
+ if(comm)
+ comm.visible_message("\icon[comm] [src.name] has left, and now you see [new_name].")
+ //Do a bit of logging in-case anyone tries to impersonate other characters for whatever reason.
+ var/msg = "[src.client.key] ([src]) has changed their communicator identity's name to [new_name]."
+ message_admins(msg)
+ log_game(msg)
+ src.name = new_name
+ else
+ src << "Invalid name. Rejected."
+
+// Proc: Life()
+// Parameters: None
+// Description: Checks the active variable on the Exonet node, and kills the mob if it goes down or stops existing.
/mob/living/voice/Life()
- if(comm && comm.server && !comm.server.active)
- comm.close_connection(src,"Connection to telecommunications array timed out")
+ if(comm)
+ if(!comm.node || !comm.node.on || !comm.node.allow_external_communicators)
+ comm.close_connection(user = src, target = src, reason = "Connection to telecommunications array timed out")
..()
+// Proc: say()
+// Parameters: 4 (generic say() arguments)
+// Description: Adds a speech bubble to the communicator device, then calls ..() to do the real work.
/mob/living/voice/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="")
-// world << "say() was called. Arguments: ([message], [speaking], [verb], [alt_name])."
- if(!stable_connection)
- return 0
-
//Speech bubbles.
if(comm)
var/speech_bubble_test = say_test(message)
- var/image/speech_bubble = image('icons/mob/talk.dmi',src,"h[speech_bubble_test]")
+ var/image/speech_bubble = image('icons/mob/talk.dmi',comm,"h[speech_bubble_test]")
spawn(30)
qdel(speech_bubble)
- for(var/mob/M in hearers(world.view,comm)) //simplifed since it's just a speech bubble
+ for(var/mob/M in hearers(comm)) //simplifed since it's just a speech bubble
M << speech_bubble
src << speech_bubble
- ..(message, speaking, verb, alt_name) //mob/living/say() can do the actual talking.
-/*
-/mob/verb/test_voice_mob()
- set name = "Make Voice Mob"
- set category = "Debug"
- set desc = "For testing only!"
- set src = usr
-
- var/turf/T = get_turf(src)
- var/obj/item/device/communicator/comm = new(T)
- comm.open_connection(src, src)
-*/
+ ..(message, speaking, verb, alt_name) //mob/living/say() can do the actual talking.
\ No newline at end of file
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index d26f5242624..d30e23765ee 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -39,7 +39,6 @@
pain = null
item_use_icon = null
gun_move_icon = null
- gun_run_icon = null
gun_setting_icon = null
spell_masters = null
zone_sel = null
@@ -765,8 +764,8 @@
if(lying)
density = 0
- drop_l_hand()
- drop_r_hand()
+ if(l_hand) unEquip(l_hand)
+ if(r_hand) unEquip(r_hand)
else
density = initial(density)
diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm
index d8b8778f420..e946a9df41d 100644
--- a/code/modules/mob/mob_movement.dm
+++ b/code/modules/mob/mob_movement.dm
@@ -265,7 +265,7 @@
return 0
move_delay = world.time//set move delay
- mob.last_move_intent = world.time + 10
+
switch(mob.m_intent)
if("run")
if(mob.drowsyness > 0)
diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm
index ee5e786db8d..cb09a4a029d 100644
--- a/code/modules/mob/new_player/new_player.dm
+++ b/code/modules/mob/new_player/new_player.dm
@@ -375,9 +375,11 @@
else // Crew transfer initiated
dat += "The station is currently undergoing crew transfer procedures.
"
- dat += "Choose from the following open positions:
"
+ dat += "Choose from the following open/valid positions:
"
for(var/datum/job/job in job_master.occupations)
if(job && IsJobAvailable(job.title))
+ if(job.minimum_character_age && (client.prefs.age < job.minimum_character_age))
+ continue
var/active = 0
// Only players with the job assigned and AFK for less than 10 minutes count as active
for(var/mob/M in player_list) if(M.mind && M.client && M.mind.assigned_role == job.title && M.client.inactivity <= 10 * 60 * 10)
diff --git a/code/modules/mob/new_player/sprite_accessories.dm b/code/modules/mob/new_player/sprite_accessories.dm
index 1d550014abe..ec6a38de928 100644
--- a/code/modules/mob/new_player/sprite_accessories.dm
+++ b/code/modules/mob/new_player/sprite_accessories.dm
@@ -61,21 +61,6 @@
name = "Short Hair 2"
icon_state = "hair_shorthair3"
- resomi
- name = "Resomi Plumage"
- icon_state = "resomi_default"
- species_allowed = list("Resomi")
-
- resomi_ears
- name = "Resomi Ears"
- icon_state = "resomi_ears"
- species_allowed = list("Resomi")
-
- resomi_excited
- name = "Resomi Spiky"
- icon_state = "resomi_spiky"
- species_allowed = list("Resomi")
-
cut
name = "Cut Hair"
icon_state = "hair_c"
@@ -152,6 +137,10 @@
name = "Side Ponytail"
icon_state = "hair_stail"
+ sideponytail4 //Not happy about this... but it's for the save files.
+ name = "Side Ponytail 2"
+ icon_state = "hair_ponytailf"
+
sideponytail2
name = "One Shoulder"
icon_state = "hair_oneshoulder"
@@ -160,6 +149,10 @@
name = "Tress Shoulder"
icon_state = "hair_tressshoulder"
+ wisp
+ name = "Wisp"
+ icon_state = "hair_wisp"
+
parted
name = "Parted"
icon_state = "hair_parted"
diff --git a/code/modules/organs/robolimbs.dm b/code/modules/organs/robolimbs.dm
index e046422b1bf..774f7a5261e 100644
--- a/code/modules/organs/robolimbs.dm
+++ b/code/modules/organs/robolimbs.dm
@@ -15,7 +15,7 @@ var/global/datum/robolimb/basic_robolimb
var/desc = "A generic unbranded robotic prosthesis." // Seen when examining a limb.
var/icon = 'icons/mob/human_races/robotic.dmi' // Icon base to draw from.
var/unavailable_at_chargen // If set, not available at chargen.
- var/list/species_cannot_use = list("Resomi")
+ var/list/species_cannot_use = list()
/datum/robolimb/bishop
company = "Bishop Cybernetics"
diff --git a/code/modules/organs/subtypes/resomi.dm b/code/modules/organs/subtypes/resomi.dm
deleted file mode 100644
index f96cf75f03e..00000000000
--- a/code/modules/organs/subtypes/resomi.dm
+++ /dev/null
@@ -1,8 +0,0 @@
-/obj/item/organ/external/foot/resomi
- body_hair = "feathers"
-/obj/item/organ/external/foot/right/resomi
- body_hair = "feathers"
-/obj/item/organ/external/hand/resomi
- body_hair = "feathers"
-/obj/item/organ/external/hand/right/resomi
- body_hair = "feathers"
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 733b086669b..ee40394c78c 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -107,7 +107,7 @@
if(process_projectile(P, user, user, pick("l_foot", "r_foot")))
handle_post_fire(user, user)
user.visible_message(
- "[user] shoots \himself in the foot with \the [src]!",
+ "\The [user] shoots \himself in the foot with \the [src]!",
"You shoot yourself in the foot with \the [src]!"
)
M.drop_item()
@@ -123,17 +123,17 @@
/obj/item/weapon/gun/afterattack(atom/A, mob/living/user, adjacent, params)
if(adjacent) return //A is adjacent, is the user, or is on the user's person
- //decide whether to aim or shoot normally
- var/aiming = 0
- if(user && user.client && !(A in aim_targets))
- if(user.client.gun_mode)
- aiming = PreFire(A,user,params) //They're using the new gun system, locate what they're aiming at.
+ if(!user.aiming)
+ user.aiming = new(user)
- if (!aiming)
- if(user && user.a_intent == I_HELP) //regardless of what happens, refuse to shoot if help intent is on
- user << "\red You refrain from firing your [src] as your intent is set to help."
- else
- Fire(A,user,params) //Otherwise, fire normally.
+ if(user && user.client && user.aiming && user.aiming.active && user.aiming.aiming_at != A)
+ PreFire(A,user,params) //They're using the new gun system, locate what they're aiming at.
+ return
+
+ if(user && user.a_intent == I_HELP) //regardless of what happens, refuse to shoot if help intent is on
+ user << "You refrain from firing your [src] as your intent is set to help."
+ else
+ Fire(A,user,params) //Otherwise, fire normally.
/obj/item/weapon/gun/attack(atom/A, mob/living/user, def_zone)
if (A == user && user.zone_sel.selecting == "mouth" && !mouthshoot)
diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm
index dcd5b450e4a..4763b83bb66 100644
--- a/code/modules/projectiles/guns/projectile/pistol.dm
+++ b/code/modules/projectiles/guns/projectile/pistol.dm
@@ -28,11 +28,12 @@
/obj/item/weapon/gun/projectile/colt/detective/verb/rename_gun()
set name = "Name Gun"
set category = "Object"
- set desc = "Rename your gun. If you're the detective."
+ set desc = "Rename your gun. If you're Security."
var/mob/M = usr
if(!M.mind) return 0
- if(!M.mind.assigned_role == "Detective")
+ var/job = M.mind.assigned_role
+ if(job != "Detective" && job != "Security Officer" && job != "Warden" && job != "Head of Security")
M << "You don't feel cool enough to name this gun, chump."
return 0
@@ -44,9 +45,9 @@
return 1
/obj/item/weapon/gun/projectile/colt/detective/verb/reskin_gun()
- set name = "Reskin gun"
+ set name = "Resprite gun"
set category = "Object"
- set desc = "Click to reskin your gun."
+ set desc = "Click to choose a sprite for your gun."
var/mob/M = usr
var/list/options = list()
@@ -57,11 +58,11 @@
options["H&K VP"] = "VP78"
options["P08 Luger"] = "p08"
options["P08 Luger, Brown"] = "p08b"
- var/choice = input(M,"What do you want to skin the gun to?","Reskin Gun") in options
+ var/choice = input(M,"What do you want the gun's sprite to be?","Resprite Gun") in options
if(src && choice && !M.stat && in_range(M,src))
icon_state = options[choice]
unique_reskin = options[choice]
- M << "Your gun is now skinned as [choice]. Say hello to your new friend."
+ M << "Your gun is now sprited as [choice]. Say hello to your new friend."
return 1
/obj/item/weapon/gun/projectile/sec
diff --git a/code/modules/projectiles/targeting.dm b/code/modules/projectiles/targeting.dm
deleted file mode 100644
index de9e115b8ec..00000000000
--- a/code/modules/projectiles/targeting.dm
+++ /dev/null
@@ -1,407 +0,0 @@
-/obj/item/weapon/gun/verb/toggle_firerate()
- set name = "Toggle Continue Aiming"
- set category = "Object"
-
- keep_aim = !keep_aim
-
- if (keep_aim)
- loc << "You will now continue firing when your target moves."
- else
- loc << "You will now only fire once, then lower your aim, when your target moves."
-
-/obj/item/weapon/gun/verb/lower_aim()
- set name = "Lower Aim"
- set category = "Object"
- if(aim_targets)
- stop_aim()
- usr.visible_message(" \The [usr] lowers \the [src]...")
-
-//Removing the lock and the buttons.
-/obj/item/weapon/gun/dropped(mob/user as mob)
- stop_aim()
- if(user && user.client)
- user.client.remove_gun_icons()
- return ..()
-
-/obj/item/weapon/gun/equipped(var/mob/user, var/slot)
- if (slot != slot_l_hand && slot != slot_r_hand)
- stop_aim()
- if (user.client)
- user.client.remove_gun_icons()
- return ..()
-
-//Removes lock from all targets
-/obj/item/weapon/gun/proc/stop_aim()
- if(aim_targets)
- for(var/mob/living/M in aim_targets)
- if(M)
- M.NotTargeted(src) //Untargeting people.
- aim_targets = null
-
-//Compute how to fire.....
-//Return 1 if a target was found, 0 otherwise.
-/obj/item/weapon/gun/proc/PreFire(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, params)
- //Lets not spam it.
- if(lock_time > world.time - 2) return
-
- user.set_dir(get_cardinal_dir(src, A))
- if(isliving(A) && !(A in aim_targets))
- Aim(A) //Clicked a mob, aim at them
- return 1
-
- //Didn't click someone, check if there is anyone along that guntrace
- var/mob/living/M = GunTrace(usr.x,usr.y,A.x,A.y,usr.z,usr) //Find dat mob.
- if(isliving(M) && (M in view(user)) && !(M in aim_targets))
- Aim(M) //Aha! Aim at them!
- return 1
-
- return 0
-
-//Aiming at the target mob.
-/obj/item/weapon/gun/proc/Aim(var/mob/living/M)
- if(!aim_targets || !(M in aim_targets))
- admin_attack_log(usr, M, "Pointed a [src] at [M]", "Had a [src] aimed at them, by [usr]", "aims a gun ([src]) (MODE: [src.mode_name]) at")
- lock_time = world.time
- if(aim_targets && !multi_aim) //If they're targeting someone and they have a non multi_aim weapon.
- for(var/mob/living/L in aim_targets)
- if(L)
- L.NotTargeted(src)
- aim_targets = null
- usr.visible_message("[usr] turns \the [src] on [M]!")
- else
- usr.visible_message("[usr] aims \a [src] at [M]!")
- M.Targeted(src)
-
-//HE MOVED, SHOOT HIM!
-/obj/item/weapon/gun/proc/TargetActed(var/mob/living/T)
- var/mob/living/M = loc
- if(M == T) return
- if(!istype(M)) return
- if(src != M.get_active_hand())
- stop_aim()
- return
-
- //reflex firing is disabled when help intent is set
- if (M.a_intent == I_HELP)
- M << "You refrain from firing your [src] as your intent is set to help."
- return
-
- M.last_move_intent = world.time
- var/firing_check = can_hit(T,usr) //0 if it cannot hit them, 1 if it is capable of hitting, and 2 if a special check is preventing it from firing.
- if(firing_check > 0)
- if(firing_check == 1)
- Fire(T,usr, reflex = 1)
- else if(!told_cant_shoot)
- M << "They can't be hit from here!"
- told_cant_shoot = 1
- spawn(30)
- told_cant_shoot = 0
-
- usr.set_dir(get_cardinal_dir(src, T))
-
- if (!keep_aim) // If keep_aim is set to lower aim after one shot, untarget the target
- T.NotTargeted(src)
-
-//Yay, math!
-
-#define SIGN(X) ((X<0)?-1:1)
-
-/proc/GunTrace(X1,Y1,X2,Y2,Z=1,exc_obj,PX1=16,PY1=16,PX2=16,PY2=16)
- //bluh << "Tracin' [X1],[Y1] to [X2],[Y2] on floor [Z]."
- var/turf/T
- var/mob/living/M
- if(X1==X2)
- if(Y1==Y2) return 0 //Light cannot be blocked on same tile
- else
- var/s = SIGN(Y2-Y1)
- Y1+=s
- while(1)
- T = locate(X1,Y1,Z)
- if(!T) return 0
- M = locate() in T
- if(M) return M
- M = locate() in orange(1,T)-exc_obj
- if(M) return M
- Y1+=s
- else
- var
- m=(32*(Y2-Y1)+(PY2-PY1))/(32*(X2-X1)+(PX2-PX1))
- b=(Y1+PY1/32-0.015625)-m*(X1+PX1/32-0.015625) //In tiles
- signX = SIGN(X2-X1)
- signY = SIGN(Y2-Y1)
- if(X1= 5)
- if(ismob(I.loc))
- I.loc << "You can only target 5 people at once!"
- return
- else
- return
- for(var/mob/living/K in viewers(usr))
- K << 'sound/weapons/TargetOn.ogg'
-
- if(!targeted_by) targeted_by = list()
- targeted_by += I
- I.lock_time = world.time + 20 //Target has 2 second to realize they're targeted and stop (or target the opponent).
- src << "((Your character is being targeted. They have 2 seconds to stop any click or move actions. While targeted, they may \
- drag and drop items in or into the map, speak, and click on interface buttons. Clicking on the map objects (floors and walls are fine), their items \
- (other than a weapon to de-target), moving, or talking into a radio will result in being fired upon. The aggressor may also fire manually, \
- so try not to get on their bad side.))"
-
- if(targeted_by.len == 1)
- spawn(0)
- target_locked = image("icon" = 'icons/effects/Targeted.dmi', "icon_state" = "locking")
- overlays += target_locked
- spawn(0)
- sleep(20)
- if(target_locked)
- target_locked = image("icon" = 'icons/effects/Targeted.dmi', "icon_state" = "locked")
- update_targeted()
-
- //Adding the buttons to the controller person
- var/mob/living/T = I.loc
- if(T)
- if(T.client)
- T.client.add_gun_icons()
- else
- I.lower_aim()
- return
- if(iscarbon(src) && m_intent == "run" && T.client.target_can_move == 1 && T.client.target_can_run == 0)
- src << "Your move intent is now set to walk, as your targeter permits it." //Self explanitory.
- set_m_intent("walk")
-
- //Processing the aiming. Should be probably in separate object with process() but lasy.
- while(targeted_by && T.client)
- if(last_move_intent > I.lock_time + 10 && !T.client.target_can_move) //If target moved when not allowed to
- I.TargetActed(src)
- if(I.last_moved_mob == src) //If they were the last ones to move, give them more of a grace period, so that an automatic weapon can hold down a room better.
- I.lock_time = world.time + 5
- I.lock_time = world.time + 5
- I.last_moved_mob = src
- else if(last_move_intent > I.lock_time + 10 && !T.client.target_can_run && m_intent == "run") //If the target ran while targeted
- I.TargetActed(src)
- if(I.last_moved_mob == src) //If they were the last ones to move, give them more of a grace period, so that an automatic weapon can hold down a room better.
- I.lock_time = world.time + 5
- I.lock_time = world.time + 5
- I.last_moved_mob = src
- if(last_target_click > I.lock_time + 10 && !T.client.target_can_click) //If the target clicked the map to pick something up/shoot/etc
- I.TargetActed(src)
- if(I.last_moved_mob == src) //If they were the last ones to move, give them more of a grace period, so that an automatic weapon can hold down a room better.
- I.lock_time = world.time + 5
- I.lock_time = world.time + 5
- I.last_moved_mob = src
- if(last_target_radio > I.lock_time + 10 && !T.client.target_can_radio)
- I.TargetActed(src)
- if(I.last_moved_mob == src) //If they were the last ones to move, give them more of a grace period, so that an automatic weapon can hold down a room better.
- I.lock_time = world.time + 5
- I.lock_time = world.time + 5
- I.last_moved_mob = src
- sleep(1)
-
-/mob/living/proc/NotTargeted(var/obj/item/weapon/gun/I)
- if(!I.silenced)
- for(var/mob/living/M in viewers(src))
- M << 'sound/weapons/TargetOff.ogg'
- targeted_by -= I
- I.aim_targets.Remove(src) //De-target them
- if(!I.aim_targets.len)
- I.aim_targets = null
- var/mob/living/T = I.loc //Remove the targeting icons
- if(T && ismob(T) && !I.aim_targets && T.client)
- T.client.remove_gun_icons()
- if(!targeted_by.len)
- qdel(target_locked) //Remove the overlay
- targeted_by.Cut()
- spawn(1) update_targeted()
-
-/mob/living/Move()
- . = ..()
- for(var/obj/item/weapon/gun/G in targeted_by) //Handle moving out of the gunner's view.
- var/mob/living/M = G.loc
- if(!(M in view(src)))
- NotTargeted(G)
- for(var/obj/item/weapon/gun/G in src) //Handle the gunner loosing sight of their target/s
- if(G.aim_targets)
- for(var/mob/living/M in G.aim_targets)
- if(M && !(M in view(src)))
- M.NotTargeted(G)
-
-//If you move out of range, it isn't going to still stay locked on you any more.
-/client/var
- target_can_move = 0
- target_can_run = 0
- target_can_click = 0
- target_can_radio = 0
- gun_mode = 0
-
-//These are called by the on-screen buttons, adjusting what the victim can and cannot do.
-/client/proc/add_gun_icons()
- if(!usr) return 1 // This can runtime if someone manages to throw a gun out of their hand before the proc is called.
- screen += usr.item_use_icon
- screen += usr.gun_move_icon
- screen += usr.radio_use_icon
- if (target_can_move)
- screen += usr.gun_run_icon
-
-
-
-/client/proc/remove_gun_icons()
- if(!usr) return 1 // Runtime prevention on N00k agents spawning with SMG
- screen -= usr.item_use_icon
- screen -= usr.gun_move_icon
- screen -= usr.radio_use_icon
- if (target_can_move)
- screen -= usr.gun_run_icon
-
-/client/verb/ToggleGunMode()
- set name = "Toggle Gun Mode"
- set hidden = 1
- gun_mode = !gun_mode
- if(gun_mode)
- usr << "You will now take people captive."
- else
- usr << "You will now shoot where you target."
- for(var/obj/item/weapon/gun/G in usr)
- G.stop_aim()
- remove_gun_icons()
- if(usr.gun_setting_icon)
- usr.gun_setting_icon.icon_state = "gun[gun_mode]"
-
-
-/client/verb/AllowTargetMove()
- set hidden=1
-
- //Changing client's permissions
- target_can_move = !target_can_move
- if(target_can_move)
- usr << "Target may now walk."
- //usr.gun_run_icon = new /obj/screen/gun/run(null) //adding icon for running permission
- screen += usr.gun_run_icon
- else
- usr << "Target may no longer move."
- target_can_run = 0
- qdel(usr.gun_run_icon) //no need for icon for running permission
-
- //Updating walking permission button
- if(usr.gun_move_icon)
- usr.gun_move_icon.icon_state = "no_walk[target_can_move]"
- usr.gun_move_icon.name = "[target_can_move ? "Disallow" : "Allow"] Walking"
-
- //Handling change for all the guns on client
- for(var/obj/item/weapon/gun/G in usr)
- G.lock_time = world.time + 5
- if(G.aim_targets)
- for(var/mob/living/M in G.aim_targets)
- if(target_can_move)
- M << "Your character may now walk at the discretion of their targeter."
- if(!target_can_run)
- M << "Your move intent is now set to walk, as your targeter permits it."
- M.set_m_intent("walk")
- else
- M << "Your character will now be shot if they move."
-
-/mob/living/proc/set_m_intent(var/intent)
- if (intent != "walk" && intent != "run")
- return 0
- m_intent = intent
- if(hud_used)
- if (hud_used.move_intent)
- hud_used.move_intent.icon_state = intent == "walk" ? "walking" : "running"
-
-client/verb/AllowTargetRun()
- set hidden=1
-
- //Changing client's permissions
- target_can_run = !target_can_run
- if(target_can_run)
- usr << "Target may now run."
- else
- usr << "Target may no longer run."
-
- //Updating running permission button
- if(usr.gun_run_icon)
- usr.gun_run_icon.icon_state = "no_run[target_can_run]"
- usr.gun_run_icon.name = "[target_can_run ? "Disallow" : "Allow"] Running"
-
- //Handling change for all the guns on client
- for(var/obj/item/weapon/gun/G in src)
- G.lock_time = world.time + 5
- if(G.aim_targets)
- for(var/mob/living/M in G.aim_targets)
- if(target_can_run)
- M << "Your character may now run at the discretion of their targeter."
- else
- M << "Your character will now be shot if they run."
-
-/client/verb/AllowTargetClick()
- set hidden=1
-
- //Changing client's permissions
- target_can_click = !target_can_click
- if(target_can_click)
- usr << "Target may now use items."
- else
- usr << "Target may no longer use items."
-
- if(usr.item_use_icon)
- usr.item_use_icon.icon_state = "no_item[target_can_click]"
- usr.item_use_icon.name = "[target_can_click ? "Disallow" : "Allow"] Item Use"
-
- //Handling change for all the guns on client
- for(var/obj/item/weapon/gun/G in src)
- G.lock_time = world.time + 5
- if(G.aim_targets)
- for(var/mob/living/M in G.aim_targets)
- if(target_can_click)
- M << "Your character may now use items at the discretion of their targeter."
- else
- M << "Your character will now be shot if they use items."
-
-/client/verb/AllowTargetRadio()
- set hidden=1
-
- target_can_radio = !target_can_radio
- if(target_can_radio)
- usr << "Target may now use radio."
- else
- usr << "Target may no longer use radio."
-
- if(usr.radio_use_icon)
- usr.radio_use_icon.icon_state = "no_radio[target_can_radio]"
- usr.radio_use_icon.name = "[target_can_radio ? "Disallow" : "Allow"] Radio Use"
-
- //Handling change for all the guns on client
- for(var/obj/item/weapon/gun/G in src)
- G.lock_time = world.time + 5
- if(G.aim_targets)
- for(var/mob/living/M in G.aim_targets)
- if(target_can_radio)
- M << "Your character may now use the radio at the discretion of their targeter."
- else
- M << "Your character will now be shot if they use the radio."
diff --git a/code/modules/projectiles/targeting/targeting_client.dm b/code/modules/projectiles/targeting/targeting_client.dm
new file mode 100644
index 00000000000..42a0e3e6a1c
--- /dev/null
+++ b/code/modules/projectiles/targeting/targeting_client.dm
@@ -0,0 +1,12 @@
+//These are called by the on-screen buttons, adjusting what the victim can and cannot do.
+/client/proc/add_gun_icons()
+ if(!usr) return 1 // This can runtime if someone manages to throw a gun out of their hand before the proc is called.
+ screen |= usr.item_use_icon
+ screen |= usr.gun_move_icon
+ screen |= usr.radio_use_icon
+
+/client/proc/remove_gun_icons()
+ if(!usr) return 1 // Runtime prevention on N00k agents spawning with SMG
+ screen -= usr.item_use_icon
+ screen -= usr.gun_move_icon
+ screen -= usr.radio_use_icon
diff --git a/code/modules/projectiles/targeting/targeting_gun.dm b/code/modules/projectiles/targeting/targeting_gun.dm
new file mode 100644
index 00000000000..e2ef466255e
--- /dev/null
+++ b/code/modules/projectiles/targeting/targeting_gun.dm
@@ -0,0 +1,21 @@
+//Removing the lock and the buttons.
+/obj/item/weapon/gun/dropped(var/mob/living/user)
+ if(istype(user))
+ user.stop_aiming(src)
+ return ..()
+
+/obj/item/weapon/gun/equipped(var/mob/living/user, var/slot)
+ if(istype(user) && (slot != slot_l_hand && slot != slot_r_hand))
+ user.stop_aiming(src)
+ return ..()
+
+//Compute how to fire.....
+//Return 1 if a target was found, 0 otherwise.
+/obj/item/weapon/gun/proc/PreFire(var/atom/A, var/mob/living/user, var/params)
+ if(!user.aiming)
+ user.aiming = new(user)
+ user.face_atom(A)
+ if(ismob(A) && user.aiming)
+ user.aiming.aim_at(A, src)
+ return 1
+ return 0
\ No newline at end of file
diff --git a/code/modules/projectiles/targeting/targeting_mob.dm b/code/modules/projectiles/targeting/targeting_mob.dm
new file mode 100644
index 00000000000..a89bbc2c9a5
--- /dev/null
+++ b/code/modules/projectiles/targeting/targeting_mob.dm
@@ -0,0 +1,52 @@
+/mob/living/var/obj/aiming_overlay/aiming
+/mob/living/var/list/aimed = list()
+
+/mob/living/proc/stop_aiming(var/obj/item/thing, var/no_message = 0)
+ if(!aiming)
+ aiming = new(src)
+ if(thing && aiming.aiming_with != thing)
+ return
+ aiming.cancel_aiming(no_message)
+
+/mob/living/death(gibbed,deathmessage="seizes up and falls limp...")
+ if(..())
+ stop_aiming(no_message=1)
+
+/mob/living/update_canmove()
+ ..()
+ if(lying)
+ stop_aiming(no_message=1)
+
+/mob/living/Weaken(amount)
+ stop_aiming(no_message=1)
+ ..()
+
+/mob/living/Destroy()
+ if(aiming)
+ qdel(aiming)
+ aiming = null
+ aimed.Cut()
+ return ..()
+
+/turf/Enter(var/mob/living/mover)
+ . = ..()
+ if(istype(mover))
+ if(mover.aiming && mover.aiming.aiming_at)
+ mover.aiming.update_aiming()
+ if(mover.aimed.len)
+ mover.trigger_aiming(TARGET_CAN_MOVE)
+
+/mob/living/forceMove(var/atom/destination)
+ . = ..()
+ if(aiming && aiming.aiming_at)
+ aiming.update_aiming()
+ if(aimed.len)
+ trigger_aiming(TARGET_CAN_MOVE)
+
+/mob/living/proc/set_m_intent(var/intent)
+ if (intent != "walk" && intent != "run")
+ return 0
+ m_intent = intent
+ if(hud_used)
+ if (hud_used.move_intent)
+ hud_used.move_intent.icon_state = intent == "walk" ? "walking" : "running"
\ No newline at end of file
diff --git a/code/modules/projectiles/targeting/targeting_overlay.dm b/code/modules/projectiles/targeting/targeting_overlay.dm
new file mode 100644
index 00000000000..8029b1c4592
--- /dev/null
+++ b/code/modules/projectiles/targeting/targeting_overlay.dm
@@ -0,0 +1,215 @@
+/obj/aiming_overlay
+ name = ""
+ desc = "Stick 'em up!"
+ icon = 'icons/effects/Targeted.dmi'
+ icon_state = "locking"
+ anchored = 1
+ density = 0
+ opacity = 0
+ layer = FLY_LAYER
+ simulated = 0
+ mouse_opacity = 0
+
+ var/mob/living/aiming_at // Who are we currently targeting, if anyone?
+ var/obj/item/aiming_with // What are we targeting with?
+ var/mob/owner // Who do we belong to?
+ var/locked = 0 // Have we locked on?
+ var/lock_time = 0 // When -will- we lock on?
+ var/active = 0 // Is our owner intending to take hostages?
+ var/target_permissions = 0 // Permission bitflags.
+
+/obj/aiming_overlay/New(var/newowner)
+ ..()
+ owner = newowner
+ loc = null
+ verbs.Cut()
+
+/obj/aiming_overlay/proc/toggle_permission(var/perm)
+
+ if(target_permissions & perm)
+ target_permissions &= ~perm
+ else
+ target_permissions |= perm
+
+ // Update HUD icons.
+ if(owner.gun_move_icon)
+ if(!(target_permissions & TARGET_CAN_MOVE))
+ owner.gun_move_icon.icon_state = "no_walk0"
+ owner.gun_move_icon.name = "Allow Movement"
+ else
+ owner.gun_move_icon.icon_state = "no_walk1"
+ owner.gun_move_icon.name = "Disallow Movement"
+
+ if(owner.item_use_icon)
+ if(!(target_permissions & TARGET_CAN_CLICK))
+ owner.item_use_icon.icon_state = "no_item0"
+ owner.item_use_icon.name = "Allow Item Use"
+ else
+ owner.item_use_icon.icon_state = "no_item1"
+ owner.item_use_icon.name = "Disallow Item Use"
+
+ if(owner.radio_use_icon)
+ if(!(target_permissions & TARGET_CAN_RADIO))
+ owner.radio_use_icon.icon_state = "no_radio0"
+ owner.radio_use_icon.name = "Allow Radio Use"
+ else
+ owner.radio_use_icon.icon_state = "no_radio1"
+ owner.radio_use_icon.name = "Disallow Radio Use"
+
+ var/message = "no longer permitted to "
+ var/use_span = "warning"
+ if(target_permissions & perm)
+ message = "now permitted to "
+ use_span = "notice"
+
+ switch(perm)
+ if(TARGET_CAN_MOVE)
+ message += "move"
+ if(TARGET_CAN_CLICK)
+ message += "use items"
+ if(TARGET_CAN_RADIO)
+ message += "use a radio"
+ else
+ return
+
+ owner << "[aiming_at ? "\The [aiming_at] is" : "Your targets are"] [message]."
+ if(aiming_at)
+ aiming_at << "You are [message]."
+
+/obj/aiming_overlay/process()
+ if(!owner)
+ qdel(src)
+ return
+ ..()
+ update_aiming()
+
+/obj/aiming_overlay/Destroy()
+ if(aiming_at)
+ aiming_at.aimed -= src
+ aiming_at = null
+ owner = null
+ aiming_with = null
+ processing_objects -= src
+ return ..()
+
+obj/aiming_overlay/proc/update_aiming_deferred()
+ set waitfor = 0
+ sleep(0)
+ update_aiming()
+
+/obj/aiming_overlay/proc/update_aiming()
+
+ if(!owner)
+ qdel(src)
+ return
+
+ if(!aiming_at)
+ cancel_aiming()
+ return
+
+ if(!locked && lock_time >= world.time)
+ locked = 1
+ update_icon()
+
+ var/cancel_aim = 1
+ if(!(aiming_with in owner) || (owner.l_hand != aiming_with && owner.r_hand != aiming_with))
+ owner << "You must keep hold of your weapon!"
+ else if(!aiming_at || !istype(aiming_at.loc, /turf))
+ owner << "You have lost sight of your target!"
+ else if(owner.incapacitated() || owner.lying || owner.restrained())
+ owner << "You must be conscious and standing to keep track of your target!"
+ else if(aiming_at.alpha == 0 || (aiming_at.invisibility > owner.see_invisible))
+ owner << "Your target has become invisible!"
+ else if(get_dist(get_turf(owner), get_turf(aiming_at)) > 7) // !(owner in viewers(aiming_at, 7))
+ owner << "Your target is too far away to track!"
+ else
+ cancel_aim = 0
+
+ forceMove(get_turf(aiming_at))
+
+ if(cancel_aim)
+ cancel_aiming()
+ return
+
+ if(!owner.incapacitated() && owner.client)
+ spawn(0)
+ owner.set_dir(get_dir(get_turf(owner), get_turf(src)))
+
+/obj/aiming_overlay/proc/aim_at(var/mob/target, var/obj/thing)
+
+ if(!owner)
+ return
+
+ if(owner.incapacitated())
+ owner << "You cannot aim a gun in your current state."
+ return
+ if(owner.lying)
+ owner << "You cannot aim a gun while prone."
+ return
+ if(owner.restrained())
+ owner << "You cannot aim a gun while handcuffed."
+ return
+
+ if(aiming_at)
+ if(aiming_at == target)
+ return
+ aiming_at.aimed -= src
+ owner.visible_message("\The [owner] turns \the [thing] on \the [target]!")
+ else
+ owner.visible_message("\The [owner] aims \the [thing] at \the [target]!")
+
+ if(owner.client)
+ owner.client.add_gun_icons()
+ target << "You now have a gun pointed at you. No sudden moves!"
+ aiming_with = thing
+ aiming_at = target
+ if(istype(aiming_with, /obj/item/weapon/gun))
+ playsound(get_turf(owner), 'sound/weapons/TargetOn.ogg', 50,1)
+ forceMove(get_turf(target))
+ processing_objects |= src
+
+ aiming_at.aimed |= src
+ toggle_active(1)
+ locked = 0
+ update_icon()
+ lock_time = world.time + 35
+
+/obj/aiming_overlay/update_icon()
+ if(locked)
+ icon_state = "locked"
+ else
+ icon_state = "locking"
+
+/obj/aiming_overlay/proc/toggle_active(var/force_state = null)
+ if(!isnull(force_state))
+ if(active == force_state)
+ return
+ active = force_state
+ else
+ active = !active
+
+ if(!active)
+ cancel_aiming()
+
+ if(owner.client)
+ if(active)
+ owner << "You will now aim rather than fire."
+ owner.client.add_gun_icons()
+ else
+ owner << "You will no longer aim rather than fire."
+ owner.client.remove_gun_icons()
+
+/obj/aiming_overlay/proc/cancel_aiming(var/no_message = 0)
+ if(!aiming_with || !aiming_at)
+ return
+ if(istype(aiming_with, /obj/item/weapon/gun))
+ playsound(get_turf(owner), 'sound/weapons/TargetOff.ogg', 50,1)
+ if(!no_message)
+ owner.visible_message("\The [owner] lowers \the [aiming_with].")
+
+ aiming_with = null
+ aiming_at.aimed -= src
+ aiming_at = null
+ loc = null
+ processing_objects -= src
+
diff --git a/code/modules/projectiles/targeting/targeting_triggers.dm b/code/modules/projectiles/targeting/targeting_triggers.dm
new file mode 100644
index 00000000000..ea18fc3a708
--- /dev/null
+++ b/code/modules/projectiles/targeting/targeting_triggers.dm
@@ -0,0 +1,29 @@
+/mob/living/proc/trigger_aiming(var/trigger_type)
+ if(!aimed.len)
+ return
+ for(var/obj/aiming_overlay/AO in aimed)
+ if(AO.aiming_at == src)
+ AO.update_aiming()
+ if(AO.aiming_at == src)
+ AO.trigger(trigger_type)
+ AO.update_aiming_deferred()
+
+/obj/aiming_overlay/proc/trigger(var/perm)
+ if(!owner || !aiming_with || !aiming_at || !locked)
+ return
+ if(perm && (target_permissions & perm))
+ return
+ if(!owner.canClick())
+ return
+ owner.setClickCooldown(5) // Spam prevention, essentially.
+ if(owner.a_intent == I_HELP)
+ owner << "You refrain from firing \the [aiming_with] as your intent is set to help."
+ return
+ owner.visible_message("\The [owner] pulls the trigger reflexively!")
+ var/obj/item/weapon/gun/G = aiming_with
+ if(istype(G))
+ G.Fire(aiming_at, owner)
+
+/mob/living/ClickOn(var/atom/A, var/params)
+ . = ..()
+ trigger_aiming(TARGET_CAN_CLICK)
diff --git a/code/modules/random_map/automata/caves.dm b/code/modules/random_map/automata/caves.dm
index fe959c72b52..30e6f1376a5 100644
--- a/code/modules/random_map/automata/caves.dm
+++ b/code/modules/random_map/automata/caves.dm
@@ -1,23 +1,10 @@
/datum/random_map/automata/cave_system
iterations = 5
descriptor = "moon caves"
- wall_type = /turf/simulated/mineral
- floor_type = /turf/simulated/floor/asteroid
- target_turf_type = /turf/unsimulated/mask
- var/mineral_sparse = /turf/simulated/mineral/random
- var/mineral_rich = /turf/simulated/mineral/random/high_chance
var/list/ore_turfs = list()
/datum/random_map/automata/cave_system/get_appropriate_path(var/value)
- switch(value)
- if(DOOR_CHAR)
- return mineral_sparse
- if(EMPTY_CHAR)
- return mineral_rich
- if(FLOOR_CHAR)
- return floor_type
- if(WALL_CHAR)
- return wall_type
+ return
/datum/random_map/automata/cave_system/get_map_char(var/value)
switch(value)
@@ -50,3 +37,20 @@
map[check_cell] = EMPTY_CHAR // Rare mineral block.
ore_count--
return 1
+
+/datum/random_map/automata/cave_system/apply_to_turf(var/x,var/y)
+ var/current_cell = get_map_cell(x,y)
+ if(!current_cell)
+ return 0
+ var/turf/simulated/mineral/T = locate((origin_x-1)+x,(origin_y-1)+y,origin_z)
+ if(istype(T) && !T.ignore_mapgen)
+ if(map[current_cell] == FLOOR_CHAR)
+ T.make_floor()
+ else
+ T.make_wall()
+ if(map[current_cell] == DOOR_CHAR)
+ T.make_ore()
+ else if(map[current_cell] == EMPTY_CHAR)
+ T.make_ore(1)
+ get_additional_spawns(map[current_cell],T,get_spawn_dir(x, y))
+ return T
\ No newline at end of file
diff --git a/code/modules/random_map/drop/drop_types.dm b/code/modules/random_map/drop/drop_types.dm
index df35b7e22d2..4787a53bf45 100644
--- a/code/modules/random_map/drop/drop_types.dm
+++ b/code/modules/random_map/drop/drop_types.dm
@@ -45,7 +45,7 @@ var/global/list/datum/supply_drop_loot/supply_drop
/datum/supply_drop_loot/ballistics/New()
..()
contents = list(
- /obj/item/weapon/gun/projectile/sec,
+ /obj/item/weapon/gun/projectile/colt/detective,
/obj/item/weapon/gun/projectile/shotgun/doublebarrel,
/obj/item/weapon/gun/projectile/shotgun/pump/combat,
/obj/item/weapon/gun/projectile/automatic/wt550,
@@ -57,7 +57,7 @@ var/global/list/datum/supply_drop_loot/supply_drop
/datum/supply_drop_loot/ballistics/New()
..()
contents = list(
- /obj/item/weapon/gun/projectile/sec,
+ /obj/item/weapon/gun/projectile/colt/detective,
/obj/item/weapon/gun/projectile/shotgun/doublebarrel,
/obj/item/weapon/gun/projectile/shotgun/pump/combat,
/obj/item/weapon/gun/projectile/automatic/wt550,
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
index 18e31ddc02d..1c4abbdfe83 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
@@ -344,7 +344,7 @@
scannable = 1
/datum/reagent/hyronalin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
- M.apply_effect(max(M.radiation - 30 * removed, 0), IRRADIATE, check_protection = 0)
+ M.radiation = max(M.radiation - 30 * removed, 0)
/datum/reagent/arithrazine
name = "Arithrazine"
@@ -357,7 +357,7 @@
scannable = 1
/datum/reagent/arithrazine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
- M.apply_effect(max(M.radiation - 70 * removed, 0), IRRADIATE, check_protection = 0)
+ M.radiation = max(M.radiation - 70 * removed, 0)
M.adjustToxLoss(-10 * removed)
if(prob(60))
M.take_organ_damage(4 * removed, 0)
diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm
index a11bf15a248..800482df64e 100644
--- a/code/modules/recycling/disposal.dm
+++ b/code/modules/recycling/disposal.dm
@@ -116,7 +116,7 @@
if (GM.client)
GM.client.perspective = EYE_PERSPECTIVE
GM.client.eye = src
- GM.loc = src
+ GM.forceMove(src)
for (var/mob/C in viewers(src))
C.show_message("\red [GM.name] has been placed in the [src] by [user].", 3)
qdel(G)
@@ -132,7 +132,7 @@
user.drop_item()
if(I)
- I.loc = src
+ I.forceMove(src)
user << "You place \the [I] into the [src]."
for(var/mob/M in viewers(src))
@@ -177,7 +177,8 @@
if (target.client)
target.client.perspective = EYE_PERSPECTIVE
target.client.eye = src
- target.loc = src
+
+ target.forceMove(src)
for (var/mob/C in viewers(src))
if(C == user)
@@ -201,7 +202,7 @@
if (user.client)
user.client.eye = user.client.mob
user.client.perspective = MOB_PERSPECTIVE
- user.loc = src.loc
+ user.forceMove(src.loc)
update()
return
@@ -310,7 +311,7 @@
// eject the contents of the disposal unit
/obj/machinery/disposal/proc/eject()
for(var/atom/movable/AM in src)
- AM.loc = src.loc
+ AM.forceMove(src.loc)
AM.pipe_eject(0)
update()
@@ -443,7 +444,7 @@
for(var/atom/movable/AM in H)
target = get_offset_target_turf(src.loc, rand(5)-rand(5), rand(5)-rand(5))
- AM.loc = src.loc
+ AM.forceMove(src.loc)
AM.pipe_eject(0)
if(!istype(AM,/mob/living/silicon/robot/drone)) //Poor drones kept smashing windows and taking system damage being fired out of disposals. ~Z
spawn(1)
@@ -459,7 +460,7 @@
if(istype(I, /obj/item/projectile))
return
if(prob(75))
- I.loc = src
+ I.forceMove(src)
for(var/mob/M in viewers(src))
M.show_message("\The [I] lands in \the [src].", 3)
else
@@ -508,7 +509,7 @@
// now everything inside the disposal gets put into the holder
// note AM since can contain mobs or objs
for(var/atom/movable/AM in D)
- AM.loc = src
+ AM.forceMove(src)
if(istype(AM, /obj/structure/bigDelivery) && !hasmob)
var/obj/structure/bigDelivery/T = AM
src.destinationTag = T.sortTag
@@ -528,7 +529,7 @@
D.expel(src) // no trunk connected, so expel immediately
return
- loc = D.trunk
+ forceMove(D.trunk)
active = 1
set_dir(DOWN)
spawn(1)
@@ -585,7 +586,7 @@
// used when a a holder meets a stuck holder
proc/merge(var/obj/structure/disposalholder/other)
for(var/atom/movable/AM in other)
- AM.loc = src // move everything in other holder to this one
+ AM.forceMove(src) // move everything in other holder to this one
if(ismob(AM))
var/mob/M = AM
if(M.client) // if a client mob, update eye to follow this holder
@@ -671,7 +672,7 @@
// this is unlikely, but just dump out everything into the turf in case
for(var/atom/movable/AM in H)
- AM.loc = T
+ AM.forceMove(T)
AM.pipe_eject(0)
qdel(H)
..()
@@ -702,9 +703,9 @@
if(H2 && !H2.active)
H.merge(H2)
- H.loc = P
+ H.forceMove(P)
else // if wasn't a pipe, then set loc to turf
- H.loc = T
+ H.forceMove(T)
return null
return P
@@ -746,6 +747,7 @@
H.active = 0
H.loc = src
return
+
if(!T.is_plating() && istype(T,/turf/simulated/floor)) //intact floor, pop the tile
var/turf/simulated/floor/F = T
F.break_tile()
@@ -760,7 +762,7 @@
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
if(H)
for(var/atom/movable/AM in H)
- AM.loc = T
+ AM.forceMove(T)
AM.pipe_eject(direction)
spawn(1)
if(AM)
@@ -775,7 +777,7 @@
for(var/atom/movable/AM in H)
target = get_offset_target_turf(T, rand(5)-rand(5), rand(5)-rand(5))
- AM.loc = T
+ AM.forceMove(T)
AM.pipe_eject(0)
spawn(1)
if(AM)
@@ -808,7 +810,7 @@
// this is unlikely, but just dump out everything into the turf in case
for(var/atom/movable/AM in H)
- AM.loc = T
+ AM.forceMove(T)
AM.pipe_eject(0)
qdel(H)
return
@@ -929,7 +931,7 @@
// this is unlikely, but just dump out everything into the turf in case
for(var/atom/movable/AM in H)
- AM.loc = T
+ AM.forceMove(T)
AM.pipe_eject(0)
qdel(H)
..()
@@ -990,7 +992,7 @@
if(nextdir == 12)
T = GetAbove(src)
if(!T)
- H.loc = loc
+ H.forceMove(loc)
return
else
for(var/obj/structure/disposalpipe/down/F in T)
@@ -1006,9 +1008,9 @@
if(H2 && !H2.active)
H.merge(H2)
- H.loc = P
+ H.forceMove(P)
else // if wasn't a pipe, then set loc to turf
- H.loc = T
+ H.forceMove(T)
return null
return P
@@ -1040,7 +1042,7 @@
if(nextdir == 11)
T = GetBelow(src)
if(!T)
- H.loc = src.loc
+ H.forceMove(src.loc)
return
else
for(var/obj/structure/disposalpipe/up/F in T)
@@ -1056,9 +1058,9 @@
if(H2 && !H2.active)
H.merge(H2)
- H.loc = P
+ H.forceMove(P)
else // if wasn't a pipe, then set loc to turf
- H.loc = T
+ H.forceMove(T)
return null
return P
@@ -1249,9 +1251,9 @@
if(H2 && !H2.active)
H.merge(H2)
- H.loc = P
+ H.forceMove(P)
else // if wasn't a pipe, then set loc to turf
- H.loc = T
+ H.forceMove(T)
return null
return P
@@ -1439,7 +1441,7 @@
if(H)
for(var/atom/movable/AM in H)
- AM.loc = src.loc
+ AM.forceMove(src.loc)
AM.pipe_eject(dir)
if(!istype(AM,/mob/living/silicon/robot/drone)) //Drones keep smashing windows from being fired out of chutes. Bad for the station. ~Z
spawn(5)
diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm
index 1dd988f05b9..c3abc66cb20 100644
--- a/code/modules/research/designs.dm
+++ b/code/modules/research/designs.dm
@@ -1215,6 +1215,13 @@ CIRCUITS BELOW
build_path = /obj/item/weapon/circuitboard/telecomms/receiver
sort_string = "PAAAG"
+/datum/design/circuit/tcom/exonet_node
+ name = "exonet node"
+ id = "tcom-exonet_node"
+ req_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 5, TECH_BLUESPACE = 4)
+ build_path = /obj/item/weapon/circuitboard/telecomms/exonet_node
+ sort_string = "PAAAH"
+
/datum/design/circuit/shield
req_tech = list(TECH_BLUESPACE = 4, TECH_PHORON = 3)
materials = list("glass" = 2000, "gold" = 1000)
diff --git a/code/world.dm b/code/world.dm
index 2b5d541f747..a046f2e0599 100644
--- a/code/world.dm
+++ b/code/world.dm
@@ -91,9 +91,7 @@ var/global/datum/global_init/init = new ()
// Update all turfs to ensure everything looks good post-generation. Yes,
// it's brute-forcey, but frankly the alternative is a mine turf rewrite.
for(var/turf/simulated/mineral/M in world) // Ugh.
- M.updateMineralOverlays()
- for(var/turf/simulated/floor/asteroid/M in world) // Uuuuuugh.
- M.updateMineralOverlays()
+ M.update_icon()
// Create autolathe recipes, as above.
populate_lathe_recipes()
diff --git a/html/changelog.html b/html/changelog.html
index 1c5a0a5c8e2..38baf19051d 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -56,6 +56,43 @@
-->
+
16 December 2015
+
HarpyEagle updated:
+
+ - Fixed a couple of bugs causing phoron gas fires to burn cooler and slower than they were supposed to.
+ - Merc bombs are now appropriately explosive again. Same goes for bombs made by toxins.
+
+
Hubblenaut updated:
+
+ - Mobs on help intent will not push others that aren't.
+ - Adds tape for atmospherics.
+ - Tape graphics and algorithm changes. Looks a lot more appealing now.
+ - Starting and ending tape on the same turf will connect it to all surrounding walls/windows.
+ - Lifting a part of the tape will lift an entire tape section.
+ - Mobs on help intent do stop for tape.
+ - Crumpled tape does not affect tape breaking behavior anymore.
+ - Fixes vending machines not adding stored goods when maintenance panel is closed.
+ - Doors do only buzz once on failed closing attempt.
+
+
Neerti updated:
+
+ - Adds NanoUI for communicators, the ability for communicators to call other communicators on the station, the ability for station-bound people to call ghosts, and for ghosts to toggle their visibility to communicators on or off in character preferences (defaults to off). Communicators can now also support more than one call at the same time, for both ghosts and normal communicators.
+ - Adds new machine to telecomms, the Exonet node. It is very basic in terms of functionality, but certain services can be selectively disabled from it, such as newscaster updates, communicators, or external PDA messages. Adds methods for building and deconstructing Exonet nodes.
+ - Adds framework for a fake-networking system called EPv2 that communicators will now use, and perhaps other machines will in the future, for good or for evil.
+ - Changeling Spacearmor reduced in protective ability.
+ - Cryogenic String and Delayed Toxic Sting now have a three minute cooldown upon stinging someone.
+ - Cryotoxin, the chemical used in Cryogenic String, is 25% less potent now.
+ - The rune to summon Narsie has been changed. Narsie is no longer summoned, but Hell still comes.
+ - Spooky mobs spawned from spooky portals as a result of Hell coming have had their speed, health, and damage reduced.
+ - Manifested humans no longer count for summoning Hell.
+
+
Zuhayr updated:
+
+ - Aiming has been rewritten, keep an eye out for weird behavior.
+ - Removed the detective scanner and associated machinery.
+ - Added a microscope, machine forensic scanner, etc. from Aurora forensics.
+
+
06 December 2015
Datraen updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index fb189b7b9f5..01357933c02 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -2356,3 +2356,47 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
span.
- rscadd: Users with sufficient access can instead select pre-defined channels outside
this span, such as department channels, when using intercoms.
+2015-12-16:
+ HarpyEagle:
+ - bugfix: Fixed a couple of bugs causing phoron gas fires to burn cooler and slower
+ than they were supposed to.
+ - bugfix: Merc bombs are now appropriately explosive again. Same goes for bombs
+ made by toxins.
+ Hubblenaut:
+ - tweak: Mobs on help intent will not push others that aren't.
+ - rscadd: Adds tape for atmospherics.
+ - tweak: Tape graphics and algorithm changes. Looks a lot more appealing now.
+ - tweak: Starting and ending tape on the same turf will connect it to all surrounding
+ walls/windows.
+ - tweak: Lifting a part of the tape will lift an entire tape section.
+ - tweak: Mobs on help intent do stop for tape.
+ - bugfix: Crumpled tape does not affect tape breaking behavior anymore.
+ - bugfix: Fixes vending machines not adding stored goods when maintenance panel
+ is closed.
+ - tweak: Doors do only buzz once on failed closing attempt.
+ Neerti:
+ - rscadd: Adds NanoUI for communicators, the ability for communicators to call other
+ communicators on the station, the ability for station-bound people to call ghosts,
+ and for ghosts to toggle their visibility to communicators on or off in character
+ preferences (defaults to off). Communicators can now also support more than
+ one call at the same time, for both ghosts and normal communicators.
+ - rscadd: Adds new machine to telecomms, the Exonet node. It is very basic in terms
+ of functionality, but certain services can be selectively disabled from it,
+ such as newscaster updates, communicators, or external PDA messages. Adds methods
+ for building and deconstructing Exonet nodes.
+ - experiment: Adds framework for a fake-networking system called EPv2 that communicators
+ will now use, and perhaps other machines will in the future, for good or for
+ evil.
+ - rscdel: Changeling Spacearmor reduced in protective ability.
+ - rscdel: Cryogenic String and Delayed Toxic Sting now have a three minute cooldown
+ upon stinging someone.
+ - rscdel: Cryotoxin, the chemical used in Cryogenic String, is 25% less potent now.
+ - rscdel: The rune to summon Narsie has been changed. Narsie is no longer summoned,
+ but Hell still comes.
+ - rscdel: Spooky mobs spawned from spooky portals as a result of Hell coming have
+ had their speed, health, and damage reduced.
+ - rscdel: Manifested humans no longer count for summoning Hell.
+ Zuhayr:
+ - tweak: Aiming has been rewritten, keep an eye out for weird behavior.
+ - rscdel: Removed the detective scanner and associated machinery.
+ - rscadd: Added a microscope, machine forensic scanner, etc. from Aurora forensics.
diff --git a/html/changelogs/HarpyEagle-ttv.yml b/html/changelogs/HarpyEagle-ttv.yml
deleted file mode 100644
index 67d426e234e..00000000000
--- a/html/changelogs/HarpyEagle-ttv.yml
+++ /dev/null
@@ -1,21 +0,0 @@
-################################
-# Valid Prefixes:
-# bugfix
-# wip (For works in progress)
-# tweak
-# soundadd
-# sounddel
-# rscadd (general adding of nice things)
-# rscdel (general deleting of nice things)
-# imageadd
-# imagedel
-# maptweak
-# spellcheck (typo fixes)
-# experiment
-#################################
-
-author: HarpyEagle
-delete-after: True
-changes:
- - bugfix: "Fixed a couple of bugs causing phoron gas fires to burn cooler and slower than they were supposed to."
- - bugfix: "Merc bombs are now appropriately explosive again. Same goes for bombs made by toxins."
diff --git a/html/changelogs/Hubblenaut-dev.yml b/html/changelogs/Hubblenaut-dev.yml
deleted file mode 100644
index a72817b42fd..00000000000
--- a/html/changelogs/Hubblenaut-dev.yml
+++ /dev/null
@@ -1,36 +0,0 @@
-################################
-# Example Changelog File
-#
-# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
-#
-# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
-# When it is, any changes listed below will disappear.
-#
-# Valid Prefixes:
-# bugfix
-# wip (For works in progress)
-# tweak
-# soundadd
-# sounddel
-# rscadd (general adding of nice things)
-# rscdel (general deleting of nice things)
-# imageadd
-# imagedel
-# maptweak
-# spellcheck (typo fixes)
-# experiment
-#################################
-
-# Your name.
-author: Hubblenaut
-
-# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
-delete-after: True
-
-# Any changes you've made. See valid prefix list above.
-# INDENT WITH TWO SPACES. NOT TABS. SPACES.
-# SCREW THIS UP AND IT WON'T WORK.
-# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
-# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
-changes:
- - tweak: "Mobs on help intent will not push others that aren't."
diff --git a/html/changelogs/Hubblenaut-tape.yml b/html/changelogs/Hubblenaut-tape.yml
deleted file mode 100644
index fa97c1a036c..00000000000
--- a/html/changelogs/Hubblenaut-tape.yml
+++ /dev/null
@@ -1,41 +0,0 @@
-################################
-# Example Changelog File
-#
-# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
-#
-# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
-# When it is, any changes listed below will disappear.
-#
-# Valid Prefixes:
-# bugfix
-# wip (For works in progress)
-# tweak
-# soundadd
-# sounddel
-# rscadd (general adding of nice things)
-# rscdel (general deleting of nice things)
-# imageadd
-# imagedel
-# maptweak
-# spellcheck (typo fixes)
-# experiment
-#################################
-
-# Your name.
-author: Hubblenaut
-
-# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
-delete-after: True
-
-# Any changes you've made. See valid prefix list above.
-# INDENT WITH TWO SPACES. NOT TABS. SPACES.
-# SCREW THIS UP AND IT WON'T WORK.
-# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
-# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
-changes:
- - rscadd: "Adds tape for atmospherics."
- - tweak: "Tape graphics and algorithm changes. Looks a lot more appealing now."
- - tweak: "Starting and ending tape on the same turf will connect it to all surrounding walls/windows."
- - tweak: "Lifting a part of the tape will lift an entire tape section."
- - tweak: "Mobs on help intent do stop for tape."
- - bugfix: "Crumpled tape does not affect tape breaking behavior anymore."
diff --git a/html/changelogs/Hubblenaut-vending.yml b/html/changelogs/Hubblenaut-vending.yml
deleted file mode 100644
index 77d4c0dca3a..00000000000
--- a/html/changelogs/Hubblenaut-vending.yml
+++ /dev/null
@@ -1,36 +0,0 @@
-################################
-# Example Changelog File
-#
-# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
-#
-# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
-# When it is, any changes listed below will disappear.
-#
-# Valid Prefixes:
-# bugfix
-# wip (For works in progress)
-# tweak
-# soundadd
-# sounddel
-# rscadd (general adding of nice things)
-# rscdel (general deleting of nice things)
-# imageadd
-# imagedel
-# maptweak
-# spellcheck (typo fixes)
-# experiment
-#################################
-
-# Your name.
-author: Hubblenaut
-
-# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
-delete-after: True
-
-# Any changes you've made. See valid prefix list above.
-# INDENT WITH TWO SPACES. NOT TABS. SPACES.
-# SCREW THIS UP AND IT WON'T WORK.
-# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
-# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
-changes:
- - bugfix: "Fixes vending machines not adding stored goods when maintenance panel is closed."
\ No newline at end of file
diff --git a/html/changelogs/Hubblenaut_airlocks.yml b/html/changelogs/Hubblenaut_airlocks.yml
deleted file mode 100644
index 46bbac1c0d1..00000000000
--- a/html/changelogs/Hubblenaut_airlocks.yml
+++ /dev/null
@@ -1,36 +0,0 @@
-################################
-# Example Changelog File
-#
-# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
-#
-# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
-# When it is, any changes listed below will disappear.
-#
-# Valid Prefixes:
-# bugfix
-# wip (For works in progress)
-# tweak
-# soundadd
-# sounddel
-# rscadd (general adding of nice things)
-# rscdel (general deleting of nice things)
-# imageadd
-# imagedel
-# maptweak
-# spellcheck (typo fixes)
-# experiment
-#################################
-
-# Your name.
-author: Hubblenaut
-
-# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
-delete-after: True
-
-# Any changes you've made. See valid prefix list above.
-# INDENT WITH TWO SPACES. NOT TABS. SPACES.
-# SCREW THIS UP AND IT WON'T WORK.
-# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
-# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
-changes:
- - tweak: "Doors do only buzz once on failed closing attempt."
diff --git a/html/changelogs/Zuhayr-forensics.yml b/html/changelogs/Zuhayr-forensics.yml
deleted file mode 100644
index 83705dc3621..00000000000
--- a/html/changelogs/Zuhayr-forensics.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: Zuhayr
-delete-after: True
-changes:
- - rscdel: "Removed the detective scanner and associated machinery."
- - rscadd: "Added a microscope, machine forensic scanner, etc. from Aurora forensics."
\ No newline at end of file
diff --git a/icons/mob/ears.dmi b/icons/mob/ears.dmi
index f783cdfd6a8..eeabb79eb4b 100644
Binary files a/icons/mob/ears.dmi and b/icons/mob/ears.dmi differ
diff --git a/icons/mob/eyes.dmi b/icons/mob/eyes.dmi
index 5e6d56b219f..3742d3a30f3 100644
Binary files a/icons/mob/eyes.dmi and b/icons/mob/eyes.dmi differ
diff --git a/icons/mob/feet.dmi b/icons/mob/feet.dmi
index c1936a6fc5a..038524df81b 100644
Binary files a/icons/mob/feet.dmi and b/icons/mob/feet.dmi differ
diff --git a/icons/mob/head.dmi b/icons/mob/head.dmi
index 4cc00ae37f6..1e03fb274a2 100644
Binary files a/icons/mob/head.dmi and b/icons/mob/head.dmi differ
diff --git a/icons/mob/human_face.dmi b/icons/mob/human_face.dmi
index e582cff170e..0d7031fb5fa 100644
Binary files a/icons/mob/human_face.dmi and b/icons/mob/human_face.dmi differ
diff --git a/icons/mob/human_races/r_resomi.dmi b/icons/mob/human_races/r_resomi.dmi
deleted file mode 100644
index e370ec6b1c7..00000000000
Binary files a/icons/mob/human_races/r_resomi.dmi and /dev/null differ
diff --git a/icons/mob/species/resomi/back.dmi b/icons/mob/species/resomi/back.dmi
deleted file mode 100644
index 66455ffb3c7..00000000000
Binary files a/icons/mob/species/resomi/back.dmi and /dev/null differ
diff --git a/icons/mob/species/resomi/belt.dmi b/icons/mob/species/resomi/belt.dmi
deleted file mode 100644
index 19a4a78cd92..00000000000
Binary files a/icons/mob/species/resomi/belt.dmi and /dev/null differ
diff --git a/icons/mob/species/resomi/ears.dmi b/icons/mob/species/resomi/ears.dmi
deleted file mode 100644
index 5ebdd8a5eef..00000000000
Binary files a/icons/mob/species/resomi/ears.dmi and /dev/null differ
diff --git a/icons/mob/species/resomi/eyes.dmi b/icons/mob/species/resomi/eyes.dmi
deleted file mode 100644
index 17a41de7473..00000000000
Binary files a/icons/mob/species/resomi/eyes.dmi and /dev/null differ
diff --git a/icons/mob/species/resomi/gloves.dmi b/icons/mob/species/resomi/gloves.dmi
deleted file mode 100644
index 7ff6c97e692..00000000000
Binary files a/icons/mob/species/resomi/gloves.dmi and /dev/null differ
diff --git a/icons/mob/species/resomi/handcuffs.dmi b/icons/mob/species/resomi/handcuffs.dmi
deleted file mode 100644
index 12b35d4e9ce..00000000000
Binary files a/icons/mob/species/resomi/handcuffs.dmi and /dev/null differ
diff --git a/icons/mob/species/resomi/head.dmi b/icons/mob/species/resomi/head.dmi
deleted file mode 100644
index 54ebad32d40..00000000000
Binary files a/icons/mob/species/resomi/head.dmi and /dev/null differ
diff --git a/icons/mob/species/resomi/id.dmi b/icons/mob/species/resomi/id.dmi
deleted file mode 100644
index fb4d5b6e583..00000000000
Binary files a/icons/mob/species/resomi/id.dmi and /dev/null differ
diff --git a/icons/mob/species/resomi/masks.dmi b/icons/mob/species/resomi/masks.dmi
deleted file mode 100644
index 8742285ed32..00000000000
Binary files a/icons/mob/species/resomi/masks.dmi and /dev/null differ
diff --git a/icons/mob/species/resomi/shoes.dmi b/icons/mob/species/resomi/shoes.dmi
deleted file mode 100644
index f901a71cb85..00000000000
Binary files a/icons/mob/species/resomi/shoes.dmi and /dev/null differ
diff --git a/icons/mob/species/resomi/suit.dmi b/icons/mob/species/resomi/suit.dmi
deleted file mode 100644
index 2f1ff6cb718..00000000000
Binary files a/icons/mob/species/resomi/suit.dmi and /dev/null differ
diff --git a/icons/mob/species/resomi/uniform.dmi b/icons/mob/species/resomi/uniform.dmi
deleted file mode 100644
index b60322d498f..00000000000
Binary files a/icons/mob/species/resomi/uniform.dmi and /dev/null differ
diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi
index 118060c6539..30ac40fc9cf 100644
Binary files a/icons/mob/suit.dmi and b/icons/mob/suit.dmi differ
diff --git a/icons/mob/uniform.dmi b/icons/mob/uniform.dmi
index 294d3cf1638..6ed423e2bff 100644
Binary files a/icons/mob/uniform.dmi and b/icons/mob/uniform.dmi differ
diff --git a/icons/obj/clothing/ears.dmi b/icons/obj/clothing/ears.dmi
index 0ffe252b6de..318c17d9bed 100644
Binary files a/icons/obj/clothing/ears.dmi and b/icons/obj/clothing/ears.dmi differ
diff --git a/icons/obj/clothing/hats.dmi b/icons/obj/clothing/hats.dmi
index 8a1659dc9d5..5e4e36d0a21 100644
Binary files a/icons/obj/clothing/hats.dmi and b/icons/obj/clothing/hats.dmi differ
diff --git a/icons/obj/clothing/species/resomi/uniform.dmi b/icons/obj/clothing/species/resomi/uniform.dmi
deleted file mode 100644
index 817b3863cf0..00000000000
Binary files a/icons/obj/clothing/species/resomi/uniform.dmi and /dev/null differ
diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi
index 10613ddd0d3..fd52000ee48 100644
Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ
diff --git a/icons/obj/clothing/uniforms.dmi b/icons/obj/clothing/uniforms.dmi
index 0b491fb57ce..882a6928773 100644
Binary files a/icons/obj/clothing/uniforms.dmi and b/icons/obj/clothing/uniforms.dmi differ
diff --git a/icons/obj/items.dmi b/icons/obj/items.dmi
index 10460c3b3c4..47195936477 100644
Binary files a/icons/obj/items.dmi and b/icons/obj/items.dmi differ
diff --git a/icons/obj/robot_storage.dmi b/icons/obj/robot_storage.dmi
index 5a996c01e7e..52b79d26603 100644
Binary files a/icons/obj/robot_storage.dmi and b/icons/obj/robot_storage.dmi differ
diff --git a/icons/obj/stationobjs.dmi b/icons/obj/stationobjs.dmi
index 57e0f69a266..a9998cd6243 100644
Binary files a/icons/obj/stationobjs.dmi and b/icons/obj/stationobjs.dmi differ
diff --git a/icons/turf/flooring/asteroid.dmi b/icons/turf/flooring/asteroid.dmi
index 075241ce87b..8f483105368 100644
Binary files a/icons/turf/flooring/asteroid.dmi and b/icons/turf/flooring/asteroid.dmi differ
diff --git a/icons/turf/walls.dmi b/icons/turf/walls.dmi
index 8ba78e7ad5a..5717b496e88 100644
Binary files a/icons/turf/walls.dmi and b/icons/turf/walls.dmi differ
diff --git a/maps/polaris-1.dmm b/maps/polaris-1.dmm
index 3c219b32875..5bd0daa969b 100644
--- a/maps/polaris-1.dmm
+++ b/maps/polaris-1.dmm
@@ -1,9841 +1,9846 @@
-"aaa" = (/turf/space,/area/space)
-"aab" = (/turf/space,/area/syndicate_station/northeast)
-"aac" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area/space)
-"aad" = (/obj/structure/lattice,/turf/space,/area/space)
-"aae" = (/turf/simulated/wall/r_wall,/area/hallway/secondary/civilian_hallway_fore)
-"aaf" = (/obj/structure/lattice,/obj/machinery/light/small{dir = 8},/turf/space,/area/hallway/secondary/civilian_hallway_fore)
-"aag" = (/obj/structure/lattice,/obj/machinery/light/small{dir = 4; pixel_y = 0},/turf/space,/area/hallway/secondary/civilian_hallway_fore)
-"aah" = (/turf/unsimulated/mask,/area/mine/unexplored/upper_level)
-"aai" = (/turf/simulated/shuttle/wall{icon_state = "swall_s"; dir = 4},/area/shuttle/cryo/station)
-"aaj" = (/turf/simulated/shuttle/wall,/area/shuttle/cryo/station)
-"aak" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 1},/area/shuttle/cryo/station)
-"aal" = (/turf/simulated/shuttle/wall{icon_state = "swall_s"; dir = 2},/area/shuttle/cryo/station)
-"aam" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 8},/area/shuttle/cryo/station)
-"aan" = (/turf/simulated/shuttle/wall{icon_state = "swall15"; dir = 2},/area/shuttle/cryo/station)
-"aao" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 4},/area/shuttle/cryo/station)
-"aap" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 2},/area/shuttle/cryo/station)
-"aaq" = (/turf/simulated/shuttle/wall{icon_state = "swall_straight"; dir = 1},/area/shuttle/cryo/station)
-"aar" = (/obj/structure/cryofeed{dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/cryo/station)
-"aas" = (/obj/machinery/cryopod{dir = 4},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/cryo/station)
-"aat" = (/obj/effect/landmark{name = "JoinLateCryo"},/obj/machinery/requests_console{department = "Crew Quarters"; pixel_y = 30},/turf/simulated/shuttle/floor,/area/shuttle/cryo/station)
-"aau" = (/obj/machinery/computer/cryopod{density = 0; pixel_y = 32},/turf/simulated/shuttle/floor,/area/shuttle/cryo/station)
-"aav" = (/obj/effect/landmark{name = "JoinLateCryo"},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "cryostorage_shuttle"; name = "cryostorage controller"; pixel_x = 0; pixel_y = 26; tag_door = "cryostorage_shuttle_hatch"},/turf/simulated/shuttle/floor,/area/shuttle/cryo/station)
-"aaw" = (/obj/machinery/cryopod,/obj/machinery/ai_status_display{pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/cryo/station)
-"aax" = (/obj/structure/cryofeed,/turf/simulated/shuttle/floor,/area/shuttle/cryo/station)
-"aay" = (/obj/machinery/cryopod{dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/cryo/station)
-"aaz" = (/obj/effect/landmark{name = "JoinLateCryo"},/turf/simulated/shuttle/floor,/area/shuttle/cryo/station)
-"aaA" = (/turf/simulated/shuttle/floor,/area/shuttle/cryo/station)
-"aaB" = (/obj/machinery/cryopod,/turf/simulated/shuttle/floor,/area/shuttle/cryo/station)
-"aaC" = (/obj/machinery/hologram/holopad,/turf/simulated/shuttle/floor,/area/shuttle/cryo/station)
-"aaD" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/airless,/area/shuttle/cryo/station)
-"aaE" = (/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/structure/closet/emcloset,/obj/machinery/light,/turf/simulated/shuttle/floor,/area/shuttle/cryo/station)
-"aaF" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/closet/emcloset,/obj/machinery/light,/turf/simulated/shuttle/floor,/area/shuttle/cryo/station)
-"aaG" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8; health = 1e+006},/turf/simulated/floor/airless,/area/shuttle/cryo/station)
-"aaH" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"},/turf/space,/area/shuttle/cryo/station)
-"aaI" = (/obj/structure/shuttle/engine/propulsion,/turf/space,/area/shuttle/cryo/station)
-"aaJ" = (/obj/machinery/door/airlock/external{frequency = 1380; id_tag = "cryostorage_shuttle_hatch"; name = "Cryogenic Storage Hatch"},/turf/simulated/shuttle/floor,/area/shuttle/cryo/station)
-"aaK" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"},/turf/space,/area/shuttle/cryo/station)
-"aaL" = (/obj/machinery/door/airlock/glass{frequency = 1380; id_tag = "cryostorage_shuttle_berth_hatch"; name = "Cryogenic Storage"},/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/door/firedoor/glass,/turf/simulated/floor/tiled,/area/hallway/secondary/civilian_hallway_fore)
-"aaM" = (/obj/machinery/door/airlock/glass{name = "Cryogenic Storage"},/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/door/firedoor/glass,/turf/simulated/floor/tiled,/area/hallway/secondary/civilian_hallway_fore)
-"aaN" = (/turf/simulated/wall,/area/hallway/secondary/civilian_hallway_fore)
-"aaO" = (/obj/machinery/door/firedoor/glass,/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "cryostorage_shuttle_berth"; name = "cryostorage shuttle berth controller"; pixel_x = -26; pixel_y = 0; tag_door = "cryostorage_shuttle_berth_hatch"},/turf/simulated/floor/tiled,/area/hallway/secondary/civilian_hallway_fore)
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-"aaQ" = (/turf/simulated/wall/r_wall,/area/crew_quarters/sleep/Dorm_1)
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-"bBJ" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/rnd/research_foyer)
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-"bBL" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled/dark,/area/hallway/primary/central_four)
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-"dlH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dlI" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "escape_dock_north_airlock"; name = "interior access button"; pixel_x = 26; pixel_y = 26; req_one_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dlJ" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_north_inner"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_north_mech"; pixel_y = 19},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dlK" = (/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{frequency = 1380; id_tag = "escape_dock_north_airlock"; master_tag = "escape_dock"; pixel_y = 30; req_one_access = list(13); tag_airlock_mech_sensor = "escape_dock_north_mech"; tag_airpump = "escape_dock_north_pump"; tag_chamber_sensor = "escape_dock_north_sensor"; tag_exterior_door = "escape_dock_north_outer"; tag_interior_door = "escape_dock_north_inner"; tag_shuttle_mech_sensor = "shuttle_dock_north_mech"},/obj/effect/floor_decal/industrial/loading{tag = "icon-loadingarea (WEST)"; icon_state = "loadingarea"; dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"; tag = "icon-manifold-f (NORTH)"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dlL" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "escape_dock_north_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dlM" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_north_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_north_mech"; pixel_y = 19},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dlN" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_north_starboard_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_north_mech"; pixel_y = 19},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dlO" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "escape_dock_north_starboard_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dlP" = (/obj/effect/floor_decal/industrial/loading{tag = "icon-loadingarea (WEST)"; icon_state = "loadingarea"; dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"; tag = "icon-manifold-f (NORTH)"},/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{frequency = 1380; id_tag = "escape_dock_snorth_airlock"; master_tag = "escape_dock"; pixel_y = 30; req_one_access = list(13); tag_airlock_mech_sensor = "escape_dock_north_starboard_mech"; tag_airpump = "escape_dock_north_starboard_pump"; tag_chamber_sensor = "escape_dock_north_starboard_sensor"; tag_exterior_door = "escape_dock_north_starboard_outer"; tag_interior_door = "escape_dock_north_starboard_inner"; tag_shuttle_mech_sensor = "shuttle_dock_north_starboard_mech"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dlQ" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_north_starboard_inner"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_north_mech"; pixel_y = 19},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dlR" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "escape_dock_north_starboard_airlock"; name = "interior access button"; pixel_x = -26; pixel_y = 26; req_one_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dlS" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dlT" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dlU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/turf/simulated/floor/plating,/area/hallway/secondary/entry/D2)
-"dlV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/floor/plating,/area/hallway/secondary/entry/D2)
-"dlW" = (/obj/structure/closet/walllocker/emerglocker{pixel_x = -28},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
-"dlX" = (/obj/structure/closet/walllocker/emerglocker{pixel_x = 28},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
-"dlY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
-"dlZ" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dma" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dmb" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "dock_three_fore_airlock"; name = "exterior access button"; pixel_x = 26; pixel_y = 26; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dmc" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dock_three_fore_inner"; locked = 1; name = "Dock Three Internal Access"; req_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dmd" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"; tag = "icon-manifold-f (NORTH)"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "dock_three_fore_airlock"; name = "Airlock Console"; pixel_y = 30; req_access = list(13); tag_airpump = "dock_three_fore_pump"; tag_chamber_sensor = "dock_three_fore_sensor"; tag_exterior_door = "dock_three_fore_outer"; tag_interior_door = "dock_three_fore_inner"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dme" = (/obj/effect/floor_decal/industrial/loading{tag = "icon-loadingarea (WEST)"; icon_state = "loadingarea"; dir = 8},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "dock_three_fore_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dmf" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dock_three_fore_outer"; locked = 1; name = "Dock Three External Access"; req_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dmg" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dock_four_fore_outer"; locked = 1; name = "Dock Four External Access"; req_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dmh" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "dock_four_fore_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dmi" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"; tag = "icon-manifold-f (NORTH)"},/obj/effect/floor_decal/industrial/loading{tag = "icon-loadingarea (WEST)"; icon_state = "loadingarea"; dir = 8},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "dock_four_fore_airlock"; name = "Airlock Console"; pixel_y = 30; req_access = list(13); tag_airpump = "dock_four_fore_pump"; tag_chamber_sensor = "dock_four_fore_sensor"; tag_exterior_door = "dock_four_fore_outer"; tag_interior_door = "dock_four_fore_inner"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dmj" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dock_four_fore_inner"; locked = 1; name = "Dock Four Internal Access"; req_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dmk" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "dock_four_fore_airlock"; name = "exterior access button"; pixel_x = -26; pixel_y = 26; req_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dml" = (/obj/machinery/vending/snack,/turf/simulated/floor/tiled/dark,/area/hallway/secondary/entry/D4)
-"dmm" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/airless,/area/solar/port)
-"dmn" = (/obj/machinery/light/small,/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Tank - Carbon Dioxide"; dir = 1},/turf/simulated/floor/reinforced/carbon_dioxide,/area/engineering/atmos)
-"dmo" = (/obj/machinery/light/small,/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Tank - Phoron"; dir = 1},/turf/simulated/floor/reinforced/airmix,/area/engineering/atmos)
-"dmp" = (/obj/machinery/light/small,/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Tank - Nitrous Oxide"; dir = 1},/turf/simulated/floor/reinforced/n20,/area/engineering/atmos)
-"dmq" = (/obj/effect/floor_decal/industrial/warning{dir = 8},/turf/simulated/floor,/area/engineering/drone_fabrication)
-"dmr" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication)
-"dms" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/drone_fabrication)
-"dmt" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/drone_fabrication)
-"dmu" = (/obj/machinery/door/airlock/engineering{name = "Engineering Drone Fabrication"; req_one_access = list(11,24)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/engineering/drone_fabrication)
-"dmv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled,/area/engineering)
-"dmw" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor/tiled,/area/engineering)
-"dmx" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/engineering)
-"dmy" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/engineering{name = "Engineering Hard Storage"; req_access = list(11)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/storage)
-"dmz" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/storage)
-"dmA" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/storage)
-"dmB" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/engineering/storage)
-"dmC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/storage)
-"dmD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/engineering/storage)
-"dmE" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/engineering/storage)
-"dmF" = (/obj/structure/table/steel,/obj/item/clothing/head/orangebandana,/turf/simulated/floor,/area/maintenance/engineering)
-"dmG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/turf/simulated/floor/plating,/area/maintenance/engineering)
-"dmH" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dmI" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_north_inner"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_north_mech"; pixel_y = -19},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dmJ" = (/obj/machinery/light/small,/obj/effect/floor_decal/industrial/loading{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHEAST)"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dmK" = (/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "escape_dock_north_sensor"; pixel_x = 0; pixel_y = -25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "escape_dock_north_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dmL" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_north_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_north_mech"; pixel_y = -19},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "escape_dock_north_airlock"; name = "exterior access button"; pixel_x = 4; pixel_y = -26; req_one_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dmM" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_north_starboard_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_north_mech"; pixel_y = -19},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "escape_dock_north_starboard_airlock"; name = "exterior access button"; pixel_x = -4; pixel_y = -26; req_one_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dmN" = (/obj/effect/floor_decal/industrial/loading{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "escape_dock_north_starboard_pump"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "escape_dock_north_starboard_sensor"; pixel_x = 0; pixel_y = -25},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dmO" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/obj/machinery/light/small,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dmP" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_north_starboard_inner"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_north_mech"; pixel_y = -19},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dmQ" = (/obj/effect/floor_decal/industrial/warning{dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dmR" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dmS" = (/obj/machinery/door/airlock/external{name = "Arrival Airlock"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dmT" = (/obj/machinery/light/small,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dmU" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "JoinLate"},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
-"dmV" = (/obj/machinery/door/airlock/external{name = "Arrival Airlock"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dmW" = (/obj/machinery/light/small,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dmX" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/industrial/warning{dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dmY" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
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-"doZ" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
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-"dpi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"dpj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/glass,/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
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-"dpn" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Engineering"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/door/firedoor/border_only,/obj/effect/floor_decal/industrial/loading{dir = 4},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"dpo" = (/obj/structure/closet/emcloset,/turf/simulated/floor,/area/maintenance/engineering)
-"dpp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/turf/simulated/floor/plating,/area/maintenance/engineering)
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-"dpr" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "specops_dock_outer"; locked = 1; name = "Docking Port Airlock"; req_access = list(13)},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "specops_dock_airlock"; name = "exterior access button"; pixel_x = -5; pixel_y = -26; req_one_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
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-"dpv" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "specops_dock_airlock"; name = "interior access button"; pixel_x = -28; pixel_y = 26; req_one_access = list(13)},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/obj/effect/floor_decal/industrial/warning{dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
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-"dpy" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
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-"dpA" = (/obj/structure/window/shuttle{icon_state = "window1"},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/arrival/station)
-"dpB" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
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-"dpF" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/airless,/area/solar/port)
-"dpG" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/airless,/area/solar/port)
-"dpH" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/airless,/area/solar/port)
-"dpI" = (/turf/simulated/floor/airless,/area/solar/port)
-"dpJ" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/airless,/area/solar/port)
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-"dpS" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "eng_port_airlock"; name = "interior access button"; pixel_x = 0; pixel_y = -25; req_one_access = list(11,24)},/obj/effect/floor_decal/industrial/warning/corner,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
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-"dqa" = (/obj/machinery/light,/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
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-"dqg" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/camera/network/engineering{c_tag = "ENG - Hallway Aft Starboard"; dir = 1},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"dqh" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"dqi" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"dqj" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/camera/network/engineering{c_tag = "ENG - Hallway Aft Port"; dir = 1},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"dqk" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
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-"dqo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{density = 0; dir = 1; icon_state = "pdoor0"; id = "englockdown"; name = "Engineering Lockdown"; opacity = 0},/turf/simulated/floor/tiled/dark,/area/engineering/aft_hallway)
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-"dqq" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/light/small,/turf/simulated/floor,/area/maintenance/engineering)
-"dqr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/engineering)
-"dqs" = (/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dqt" = (/obj/machinery/door/firedoor/glass,/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dqu" = (/obj/machinery/door/firedoor/glass,/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dqv" = (/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dqw" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
-"dqx" = (/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
-"dqy" = (/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/industrial/warning/corner{icon_state = "warningcorner"; dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dqz" = (/obj/machinery/door/firedoor/glass,/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dqA" = (/turf/space,/area/syndicate_station/arrivals_dock)
-"dqB" = (/obj/machinery/door/firedoor/glass,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dqC" = (/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dqD" = (/obj/machinery/door/firedoor/glass,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dqE" = (/turf/simulated/wall,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
-"dqF" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/airless,/area/solar/port)
-"dqG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/airless,/area/maintenance/portsolar)
-"dqH" = (/obj/machinery/power/solar_control{id = "portsolar"; name = "Aft Port Solar Control"; track = 0},/obj/structure/cable/yellow,/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/turf/simulated/floor/plating,/area/maintenance/portsolar)
-"dqI" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable,/obj/machinery/camera/network/engineering{c_tag = "ENG - Solar Aft Port"; dir = 1},/turf/simulated/floor/plating,/area/maintenance/portsolar)
-"dqJ" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eng_port_inner"; locked = 1; name = "Engineering Port Internal Access"; req_access = list(13)},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"dqK" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eng_port_inner"; locked = 1; name = "Engineering Port Internal Access"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"dqL" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8; health = 1e+006},/turf/simulated/floor/plating,/area/engineering/aft_hallway)
-"dqM" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_dock_inner"; locked = 1; name = "Engineering Dock Airlock"; req_access = list(13)},/turf/simulated/floor/plating,/area/engineering/aft_hallway)
-"dqN" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/turf/simulated/floor/plating,/area/engineering/aft_hallway)
-"dqO" = (/turf/simulated/wall/r_wall,/area/engineering/engine_waste)
-"dqP" = (/obj/machinery/door/airlock/maintenance{name = "Engine Waste Handling"; req_one_access = list(10,24)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/tiled,/area/engineering/engine_waste)
-"dqQ" = (/turf/simulated/wall/r_wall,/area/engineering/engine_smes)
-"dqR" = (/obj/machinery/door/airlock/maintenance_hatch{name = "SMES Access"; req_access = list(11)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/tiled,/area/engineering/engine_smes)
-"dqS" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring)
-"dqT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering/engine_monitoring)
-"dqU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering/engine_monitoring)
-"dqV" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass_engineering{name = "Engine Monitoring Room"; req_access = list(11)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/glass,/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
-"dqW" = (/turf/simulated/wall/r_wall,/area/engineering/engine_airlock)
-"dqX" = (/obj/machinery/door/airlock/maintenance_hatch{icon_state = "door_closed"; locked = 0; name = "Engine Access"; req_one_access = list(11)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/engineering/engine_airlock)
-"dqY" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_airlock)
-"dqZ" = (/obj/machinery/door/blast/regular{density = 0; dir = 1; icon_state = "pdoor0"; id = "englockdown"; name = "Engineering Lockdown"; opacity = 0},/turf/simulated/floor/tiled/dark,/area/engineering/aft_hallway)
-"dra" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_inner"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = 19},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"drb" = (/obj/machinery/light/small{dir = 1},/obj/effect/floor_decal/industrial/loading{tag = "icon-loadingarea (WEST)"; icon_state = "loadingarea"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"drc" = (/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "escape_dock_south_sensor"; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "escape_dock_south_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"drd" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = 19},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "escape_dock_south_airlock"; name = "exterior access button"; pixel_x = 4; pixel_y = 26; req_one_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dre" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_starboard_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = 19},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "escape_dock_south_starboard_airlock"; name = "exterior access button"; pixel_x = -4; pixel_y = 26; req_one_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"drf" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "escape_dock_south_starboard_pump"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "escape_dock_south_starboard_sensor"; pixel_x = 0; pixel_y = 25},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"drg" = (/obj/effect/floor_decal/industrial/loading{tag = "icon-loadingarea (WEST)"; icon_state = "loadingarea"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"; tag = "icon-intact-f (SOUTHWEST)"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"drh" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_starboard_inner"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = 19},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dri" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"drj" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"drk" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dock_three_mid_inner"; locked = 1; name = "Dock Three Internal Access"; req_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"drl" = (/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"drm" = (/obj/effect/floor_decal/industrial/loading{tag = "icon-loadingarea (WEST)"; icon_state = "loadingarea"; dir = 8},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "dock_three_mid_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "dock_three_mid_sensor"; pixel_x = 0; pixel_y = 25},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"drn" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "dock_three_mid_airlock"; name = "exterior access button"; pixel_x = 4; pixel_y = 26; req_access = list(13)},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dock_three_mid_outer"; locked = 1; name = "Dock Three External Access"; req_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
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-"drq" = (/obj/effect/floor_decal/industrial/loading{tag = "icon-loadingarea (WEST)"; icon_state = "loadingarea"; dir = 8},/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"; tag = "icon-intact-f (SOUTHWEST)"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"drr" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dock_four_mid_inner"; locked = 1; name = "Dock Four Internal Access"; req_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"drs" = (/obj/structure/closet/emcloset,/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
-"drt" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/camera/network/northern_star{c_tag = "DOCK - Escape Pods Starboard 1"},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
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-"drv" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
-"drw" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/airless,/area/solar/port)
-"drx" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8; health = 1e+006},/turf/simulated/floor/airless,/area/maintenance/portsolar)
-"dry" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "eng_port_airlock"; pixel_x = -25; req_access = list(13); req_one_access = null; tag_airpump = "eng_port_pump"; tag_chamber_sensor = "eng_port_sensor"; tag_exterior_door = "eng_port_outer"; tag_interior_door = "eng_port_inner"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "eng_port_pump"},/obj/effect/floor_decal/industrial/warning{dir = 9},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"drz" = (/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/obj/effect/floor_decal/industrial/warning{dir = 5},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"drA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/engineering/aft_hallway)
-"drB" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/turf/simulated/floor/plating,/area/engineering/aft_hallway)
-"drC" = (/obj/effect/floor_decal/industrial/warning{dir = 9},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"drD" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"drE" = (/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "engineering_dock_airlock"; pixel_x = 0; pixel_y = 25; req_one_access = list(13,11,24); tag_airpump = "engineering_dock_pump"; tag_chamber_sensor = "engineering_dock_sensor"; tag_exterior_door = "engineering_dock_outer"; tag_interior_door = "engineering_dock_inner"},/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"drF" = (/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor,/area/engineering/aft_hallway)
-"drG" = (/obj/effect/floor_decal/industrial/warning,/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineEmitterPortWest"; name = "Engine Room Blast Doors"; pixel_x = 0; pixel_y = 25; req_access = null; req_one_access = list(11,24)},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/tiled,/area/engineering/engine_waste)
-"drH" = (/obj/effect/floor_decal/industrial/warning,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/tiled/steel,/area/engineering/engine_waste)
-"drI" = (/obj/effect/floor_decal/industrial/warning,/obj/structure/closet/radiation,/obj/item/clothing/glasses/meson,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/camera/network/engine{c_tag = "ENG - Waste Handling"},/turf/simulated/floor/tiled,/area/engineering/engine_waste)
-"drJ" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/light_switch{pixel_x = -38; pixel_y = 0},/turf/simulated/floor/tiled,/area/engineering/engine_smes)
-"drK" = (/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/device/multitool{pixel_x = 5},/obj/item/clothing/gloves/yellow,/obj/structure/table/steel,/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/turf/simulated/floor/tiled,/area/engineering/engine_smes)
-"drL" = (/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring)
-"drM" = (/obj/structure/table/standard,/obj/machinery/microwave{pixel_x = -2; pixel_y = 5},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
-"drN" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/donkpockets,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
-"drO" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
-"drP" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/ai_status_display{layer = 4; pixel_y = 32},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
-"drQ" = (/obj/structure/closet/radiation,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
-"drR" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/machinery/alarm{pixel_y = 22},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/tiled,/area/engineering/engine_airlock)
-"drS" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled,/area/engineering/engine_airlock)
-"drT" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/closet/radiation,/obj/item/clothing/glasses/meson,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/camera/network/engine{c_tag = "ENG - Engine Access"},/turf/simulated/floor/tiled,/area/engineering/engine_airlock)
-"drU" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/camera/network/engineering{c_tag = "ENG - Hallway Port"; dir = 4},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"drV" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"drW" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"drX" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"drY" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "escape_dock_south_airlock"; name = "interior access button"; pixel_x = 26; pixel_y = -26; req_one_access = list(13)},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"drZ" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_inner"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = -19},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dsa" = (/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{frequency = 1380; id_tag = "escape_dock_south_airlock"; master_tag = "escape_dock"; pixel_y = -30; req_one_access = list(13); tag_airlock_mech_sensor = "escape_dock_south_mech"; tag_airpump = "escape_dock_south_pump"; tag_chamber_sensor = "escape_dock_south_sensor"; tag_exterior_door = "escape_dock_south_outer"; tag_interior_door = "escape_dock_south_inner"; tag_shuttle_mech_sensor = "shuttle_dock_south_mech"},/obj/effect/floor_decal/industrial/loading{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dsb" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "escape_dock_south_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dsc" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = -19},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dsd" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_starboard_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = -19},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dse" = (/obj/effect/floor_decal/industrial/loading{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "escape_dock_south_starboard_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dsf" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{frequency = 1380; id_tag = "escape_dock_ssouth_airlock"; master_tag = "escape_dock"; pixel_y = -30; req_one_access = list(13); tag_airlock_mech_sensor = "escape_dock_south_starboard_mech"; tag_airpump = "escape_dock_south_starboard_pump"; tag_chamber_sensor = "escape_dock_south_starboard_sensor"; tag_exterior_door = "escape_dock_south_starboard_outer"; tag_interior_door = "escape_dock_south_starboard_inner"; tag_shuttle_mech_sensor = "shuttle_dock_south_starboard_mech"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dsg" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_starboard_inner"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = -19},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dsh" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "escape_dock_south_starboard_airlock"; name = "interior access button"; pixel_x = -26; pixel_y = -26; req_one_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dsi" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dsj" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dsk" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "dock_three_mid_airlock"; name = "exterior access button"; pixel_x = 26; pixel_y = -26; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dsl" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dock_three_mid_inner"; locked = 1; name = "Dock Three Internal Access"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dsm" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/obj/effect/floor_decal/industrial/loading{dir = 4},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "dock_three_mid_airlock"; name = "Airlock Console"; pixel_y = -30; req_access = list(13); tag_airpump = "dock_three_mid_pump"; tag_chamber_sensor = "dock_three_mid_sensor"; tag_exterior_door = "dock_three_mid_outer"; tag_interior_door = "dock_three_mid_inner"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dsn" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "dock_three_mid_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dso" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dock_three_mid_outer"; locked = 1; name = "Dock Three External Access"; req_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dsp" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dock_four_mid_outer"; locked = 1; name = "Dock Four External Access"; req_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dsq" = (/obj/effect/floor_decal/industrial/loading{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "dock_four_mid_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dsr" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "dock_four_mid_airlock"; name = "Airlock Console"; pixel_y = -30; req_access = list(13); tag_airpump = "dock_four_mid_pump"; tag_chamber_sensor = "dock_four_mid_sensor"; tag_exterior_door = "dock_four_mid_outer"; tag_interior_door = "dock_four_mid_inner"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dss" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dock_four_mid_inner"; locked = 1; name = "Dock Four Internal Access"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dst" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 8},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "dock_four_mid_airlock"; name = "exterior access button"; pixel_x = -26; pixel_y = -26; req_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dsu" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dsv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dsw" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dsx" = (/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
-"dsy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
-"dsz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
-"dsA" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
-"dsB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
-"dsC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
-"dsD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/alarm{pixel_y = 23},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
-"dsE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/camera/network/northern_star{c_tag = "DOCK - Escape Pods Starboard 2"},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
-"dsF" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
-"dsG" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
-"dsH" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
-"dsI" = (/turf/space,/area/syndicate_station/southwest)
-"dsJ" = (/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eng_port_sensor"; pixel_x = -24; pixel_y = 0},/obj/effect/floor_decal/industrial/warning{dir = 10},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"dsK" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "eng_port_pump"},/obj/effect/floor_decal/industrial/warning{dir = 6},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"dsL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 8; health = 1e+006},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/aft_hallway)
-"dsM" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "engineering_dock_pump"},/obj/effect/floor_decal/industrial/warning{dir = 10},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"dsN" = (/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/pipe/manifold/hidden,/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"dsO" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "engineering_dock_pump"},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"dsP" = (/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "engineering_dock_sensor"; pixel_x = 25; pixel_y = 8},/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/camera/network/engineering{c_tag = "ENG - Shuttle Access"; dir = 8},/obj/machinery/light/small{dir = 4},/turf/simulated/floor,/area/engineering/aft_hallway)
-"dsQ" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/floor,/area/engineering/engine_waste)
-"dsR" = (/obj/structure/cable,/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/sensor{name = "Powernet Sensor - Master Grid"; name_tag = "Master"},/turf/simulated/floor,/area/engineering/engine_waste)
-"dsS" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/light_switch{pixel_x = 38; pixel_y = 0},/turf/simulated/floor,/area/engineering/engine_waste)
-"dsT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/tiled,/area/engineering/engine_smes)
-"dsU" = (/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/box/lights/mixed,/obj/structure/table/steel,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/light{dir = 4},/turf/simulated/floor/tiled,/area/engineering/engine_smes)
-"dsV" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
-"dsW" = (/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
-"dsX" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
-"dsY" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
-"dsZ" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/light_switch{pixel_x = 36; pixel_y = 0},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
-"dta" = (/obj/machinery/airlock_sensor/airlock_exterior{id_tag = "eng_al_ext_snsr"; layer = 3.3; master_tag = "engine_room_airlock"; pixel_y = -22; req_access = list(10)},/obj/machinery/light_switch{pixel_x = -22; pixel_y = 0},/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled,/area/engineering/engine_airlock)
-"dtb" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/tiled/steel,/area/engineering/engine_airlock)
-"dtc" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/tiled/steel,/area/engineering/engine_airlock)
-"dtd" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "eng_starboard_airlock"; name = "interior access button"; pixel_x = -24; pixel_y = 0; req_access = newlist(); req_one_access = list(11,24)},/obj/effect/floor_decal/industrial/warning,/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"dte" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
-"dtf" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/tiled/steel,/area/engineering/aft_hallway)
-"dtg" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
-"dth" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
-"dti" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/airless,/area/shuttle/arrival/station)
-"dtj" = (/obj/structure/closet/emcloset,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station)
-"dtk" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8; health = 1e+006},/turf/simulated/floor/airless,/area/shuttle/arrival/station)
-"dtl" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
-"dtm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D4)
-"dtn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D4)
-"dto" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden,/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dtp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dtq" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dtr" = (/obj/machinery/door/firedoor/glass,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
-"dts" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
-"dtt" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
-"dtu" = (/obj/effect/floor_decal/industrial/warning/corner,/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
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-"duW" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "d1a4_dock_airlock"; name = "interior access button"; pixel_x = -28; pixel_y = 26; req_one_access = list(13)},/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
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-"dve" = (/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor,/area/shuttle/escape_pod4/station)
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-"dxJ" = (/turf/simulated/floor/plating,/area/engineering/engine_room)
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-"dyI" = (/obj/effect/floor_decal/industrial/warning{dir = 5},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
-"dyJ" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 1},/area/shuttle/escape_pod4/station)
-"dyK" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/floor,/area/shuttle/escape_pod4/station)
-"dyL" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 8},/area/shuttle/escape_pod4/station)
-"dyM" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 1},/area/shuttle/escape_pod3/station)
-"dyN" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/floor,/area/shuttle/escape_pod3/station)
-"dyO" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 8},/area/shuttle/escape_pod3/station)
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+"bAV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/tiled/white,/area/medical/virology)
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+"bAY" = (/obj/structure/cable/yellow,/turf/simulated/floor/airless,/area/solar/auxport)
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+"bBe" = (/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore Port"},/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor,/area/maintenance/auxsolarport)
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+"bBo" = (/obj/structure/bed/chair/office/light,/obj/effect/landmark/start{name = "Scientist"},/turf/simulated/floor/tiled/white,/area/rnd/misc_lab)
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+"drd" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = 19},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "escape_dock_south_airlock"; name = "exterior access button"; pixel_x = 4; pixel_y = 26; req_one_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
+"dre" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_starboard_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = 19},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1380; master_tag = "escape_dock_south_starboard_airlock"; name = "exterior access button"; pixel_x = -4; pixel_y = 26; req_one_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
+"drf" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "escape_dock_south_starboard_pump"},/obj/machinery/airlock_sensor{frequency = 1380; id_tag = "escape_dock_south_starboard_sensor"; pixel_x = 0; pixel_y = 25},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
+"drg" = (/obj/effect/floor_decal/industrial/loading{tag = "icon-loadingarea (WEST)"; icon_state = "loadingarea"; dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"; tag = "icon-intact-f (SOUTHWEST)"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
+"drh" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_starboard_inner"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = 19},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
+"dri" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
+"drj" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
+"drk" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dock_three_mid_inner"; locked = 1; name = "Dock Three Internal Access"; req_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
+"drl" = (/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
+"drm" = (/obj/effect/floor_decal/industrial/loading{tag = "icon-loadingarea (WEST)"; icon_state = "loadingarea"; dir = 8},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "dock_three_mid_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "dock_three_mid_sensor"; pixel_x = 0; pixel_y = 25},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
+"drn" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "dock_three_mid_airlock"; name = "exterior access button"; pixel_x = 4; pixel_y = 26; req_access = list(13)},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dock_three_mid_outer"; locked = 1; name = "Dock Three External Access"; req_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
+"dro" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dock_four_mid_outer"; locked = 1; name = "Dock Four External Access"; req_access = list(13)},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "dock_four_mid_airlock"; name = "exterior access button"; pixel_x = -4; pixel_y = 26; req_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
+"drp" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "dock_four_mid_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "dock_four_mid_sensor"; pixel_x = 0; pixel_y = 25},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
+"drq" = (/obj/effect/floor_decal/industrial/loading{tag = "icon-loadingarea (WEST)"; icon_state = "loadingarea"; dir = 8},/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; icon_state = "intact"; tag = "icon-intact-f (SOUTHWEST)"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
+"drr" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dock_four_mid_inner"; locked = 1; name = "Dock Four Internal Access"; req_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
+"drs" = (/obj/structure/closet/emcloset,/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
+"drt" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/newscaster{pixel_y = 32},/obj/machinery/camera/network/northern_star{c_tag = "DOCK - Escape Pods Starboard 1"},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
+"dru" = (/obj/machinery/hologram/holopad,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
+"drv" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/tiled,/area/hallway/secondary/escape/dock_escape_pod_hallway_starboard)
+"drw" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/airless,/area/solar/port)
+"drx" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/engineering/aft_hallway)
+"dry" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "eng_port_airlock"; pixel_x = -25; req_access = list(13); req_one_access = null; tag_airpump = "eng_port_pump"; tag_chamber_sensor = "eng_port_sensor"; tag_exterior_door = "eng_port_outer"; tag_interior_door = "eng_port_inner"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "eng_port_pump"},/obj/effect/floor_decal/industrial/warning{dir = 9},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
+"drz" = (/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/obj/effect/floor_decal/industrial/warning{dir = 5},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
+"drA" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/engineering/aft_hallway)
+"drB" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering/engine_monitoring)
+"drC" = (/obj/effect/floor_decal/industrial/warning{dir = 9},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
+"drD" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
+"drE" = (/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "engineering_dock_airlock"; pixel_x = 0; pixel_y = 25; req_one_access = list(13,11,24); tag_airpump = "engineering_dock_pump"; tag_chamber_sensor = "engineering_dock_sensor"; tag_exterior_door = "engineering_dock_outer"; tag_interior_door = "engineering_dock_inner"},/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
+"drF" = (/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor,/area/engineering/aft_hallway)
+"drG" = (/obj/effect/floor_decal/industrial/warning,/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the engine control room blast doors."; id = "EngineEmitterPortWest"; name = "Engine Room Blast Doors"; pixel_x = 0; pixel_y = 25; req_access = null; req_one_access = list(11,24)},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/tiled,/area/engineering/engine_waste)
+"drH" = (/obj/effect/floor_decal/industrial/warning,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/tiled/steel,/area/engineering/engine_waste)
+"drI" = (/obj/effect/floor_decal/industrial/warning,/obj/structure/closet/radiation,/obj/item/clothing/glasses/meson,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/camera/network/engine{c_tag = "ENG - Waste Handling"},/turf/simulated/floor/tiled,/area/engineering/engine_waste)
+"drJ" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/light_switch{pixel_x = -38; pixel_y = 0},/turf/simulated/floor/tiled,/area/engineering/engine_smes)
+"drK" = (/obj/item/stack/cable_coil,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = 3},/obj/item/device/multitool{pixel_x = 5},/obj/item/clothing/gloves/yellow,/obj/structure/table/steel,/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/turf/simulated/floor/tiled,/area/engineering/engine_smes)
+"drL" = (/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring)
+"drM" = (/obj/structure/table/standard,/obj/machinery/microwave{pixel_x = -2; pixel_y = 5},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
+"drN" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/donkpockets,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
+"drO" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
+"drP" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/ai_status_display{layer = 4; pixel_y = 32},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
+"drQ" = (/obj/structure/closet/radiation,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor/tiled,/area/engineering/engine_monitoring)
+"drR" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/machinery/alarm{pixel_y = 22},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/tiled,/area/engineering/engine_airlock)
+"drS" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled,/area/engineering/engine_airlock)
+"drT" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/closet/radiation,/obj/item/clothing/glasses/meson,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/camera/network/engine{c_tag = "ENG - Engine Access"},/turf/simulated/floor/tiled,/area/engineering/engine_airlock)
+"drU" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/camera/network/engineering{c_tag = "ENG - Hallway Port"; dir = 4},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
+"drV" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
+"drW" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/turf/simulated/floor/tiled,/area/engineering/aft_hallway)
+"drX" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
+"drY" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "escape_dock_south_airlock"; name = "interior access button"; pixel_x = 26; pixel_y = -26; req_one_access = list(13)},/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
+"drZ" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_inner"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = -19},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
+"dsa" = (/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{frequency = 1380; id_tag = "escape_dock_south_airlock"; master_tag = "escape_dock"; pixel_y = -30; req_one_access = list(13); tag_airlock_mech_sensor = "escape_dock_south_mech"; tag_airpump = "escape_dock_south_pump"; tag_chamber_sensor = "escape_dock_south_sensor"; tag_exterior_door = "escape_dock_south_outer"; tag_interior_door = "escape_dock_south_inner"; tag_shuttle_mech_sensor = "shuttle_dock_south_mech"},/obj/effect/floor_decal/industrial/loading{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden,/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
+"dsb" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1380; id_tag = "escape_dock_south_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
+"dsc" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = -19},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)
+"dsd" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_starboard_outer"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = -19},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
+"dse" = (/obj/effect/floor_decal/industrial/loading{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "escape_dock_south_starboard_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
+"dsf" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{frequency = 1380; id_tag = "escape_dock_ssouth_airlock"; master_tag = "escape_dock"; pixel_y = -30; req_one_access = list(13); tag_airlock_mech_sensor = "escape_dock_south_starboard_mech"; tag_airpump = "escape_dock_south_starboard_pump"; tag_chamber_sensor = "escape_dock_south_starboard_sensor"; tag_exterior_door = "escape_dock_south_starboard_outer"; tag_interior_door = "escape_dock_south_starboard_inner"; tag_shuttle_mech_sensor = "shuttle_dock_south_starboard_mech"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
+"dsg" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_dock_south_starboard_inner"; locked = 1; name = "Escape Airlock"; req_access = list(13)},/obj/machinery/mech_sensor{dir = 8; frequency = 1380; id_tag = "escape_dock_south_mech"; pixel_y = -19},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
+"dsh" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1380; master_tag = "escape_dock_south_starboard_airlock"; name = "interior access button"; pixel_x = -26; pixel_y = -26; req_one_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
+"dsi" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D2)
+"dsj" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
+"dsk" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "dock_three_mid_airlock"; name = "exterior access button"; pixel_x = 26; pixel_y = -26; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
+"dsl" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dock_three_mid_inner"; locked = 1; name = "Dock Three Internal Access"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
+"dsm" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/obj/effect/floor_decal/industrial/loading{dir = 4},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "dock_three_mid_airlock"; name = "Airlock Console"; pixel_y = -30; req_access = list(13); tag_airpump = "dock_three_mid_pump"; tag_chamber_sensor = "dock_three_mid_sensor"; tag_exterior_door = "dock_three_mid_outer"; tag_interior_door = "dock_three_mid_inner"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
+"dsn" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "dock_three_mid_pump"},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
+"dso" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dock_three_mid_outer"; locked = 1; name = "Dock Three External Access"; req_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D3)
+"dsp" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dock_four_mid_outer"; locked = 1; name = "Dock Four External Access"; req_access = list(13)},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D4)
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+"dBk" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/airless,/area/solar/starboard)
+"dBl" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/airless,/area/solar/starboard)
+"dBm" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/airless,/area/solar/starboard)
+"dBn" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/airless,/area/solar/starboard)
+"dBo" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/obj/structure/lattice,/turf/space,/area/space)
+"dBp" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging,/turf/space,/area/space)
+"dBq" = (/obj/machinery/power/solar{id = "starboardsolar"; name = "Starboard Solar Array"},/obj/structure/cable/yellow,/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/starboard)
+"dBr" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area/skipjack_station/southwest_solars)
+"dBs" = (/turf/space,/area/skipjack_station/southeast_solars)
+"dBt" = (/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/airless,/area/solar/starboard)
+"dBu" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow,/turf/simulated/floor/airless,/area/solar/starboard)
+"dBv" = (/turf/space,/area/syndicate_station/south)
+"dBw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "EngineRadiatorViewport"; name = "Engine Radiator Viewport Shutter"; opacity = 0},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/engineering/engine_room)
+"dBx" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D1)
+"dBy" = (/obj/structure/grille,/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D3)
+"dBz" = (/obj/structure/lattice,/obj/structure/grille,/turf/simulated/mineral/floor/ignore_mapgen,/area/mine/explored/upper_level)
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+"}
+
diff --git a/maps/polaris-2.dmm b/maps/polaris-2.dmm
index 90287488b1b..914e387e0fe 100644
--- a/maps/polaris-2.dmm
+++ b/maps/polaris-2.dmm
@@ -1,2623 +1,2629 @@
-"aa" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns15,/area/space)
-"ab" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns9,/area/space)
-"ac" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns5,/area/space)
-"ad" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns12,/area/space)
-"ae" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns8,/area/space)
-"af" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns3,/area/space)
-"ag" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns6,/area/space)
-"ah" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns7,/area/space)
-"ai" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns4,/area/space)
-"aj" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns14,/area/space)
-"ak" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns1,/area/space)
-"al" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns11,/area/space)
-"am" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns13,/area/space)
-"an" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns2,/area/space)
-"ao" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns10,/area/space)
-"ap" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns10,/area/space)
-"aq" = (/turf/space/transit/east/shuttlespace_ew13,/area/space)
-"ar" = (/turf/space/transit/east/shuttlespace_ew14,/area/space)
-"as" = (/turf/space/transit/east/shuttlespace_ew15,/area/space)
-"at" = (/turf/space/transit/east/shuttlespace_ew1,/area/space)
-"au" = (/turf/space/transit/east/shuttlespace_ew2,/area/space)
-"av" = (/turf/space/transit/east/shuttlespace_ew3,/area/space)
-"aw" = (/turf/space/transit/east/shuttlespace_ew4,/area/space)
-"ax" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area/space)
-"ay" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area/space)
-"az" = (/turf/space{icon_state = "black"},/area/space)
-"aA" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew5,/area/space)
-"aB" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew6,/area/space)
-"aC" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew7,/area/space)
-"aD" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew8,/area/space)
-"aE" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew9,/area/space)
-"aF" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew10,/area/space)
-"aG" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew11,/area/space)
-"aH" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew12,/area/space)
-"aI" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew13,/area/space)
-"aJ" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew14,/area/space)
-"aK" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew15,/area/space)
-"aL" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew1,/area/space)
-"aM" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew2,/area/space)
-"aN" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew3,/area/space)
-"aO" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew4,/area/space)
-"aP" = (/turf/space,/area/space)
-"aQ" = (/turf/unsimulated/wall,/area/prison/solitary)
-"aR" = (/turf/unsimulated/wall,/area/space)
-"aS" = (/obj/structure/window/reinforced,/turf/unsimulated/wall,/area/space)
-"aT" = (/turf/space/transit/north/shuttlespace_ns8,/area/space)
-"aU" = (/turf/space/transit/north/shuttlespace_ns4,/area/space)
-"aV" = (/turf/space/transit/north/shuttlespace_ns11,/area/space)
-"aW" = (/turf/space/transit/north/shuttlespace_ns7,/area/space)
-"aX" = (/turf/space/transit/north/shuttlespace_ns2,/area/space)
-"aY" = (/turf/space/transit/north/shuttlespace_ns5,/area/space)
-"aZ" = (/turf/space/transit/north/shuttlespace_ns6,/area/space)
-"ba" = (/turf/space/transit/north/shuttlespace_ns14,/area/space)
-"bb" = (/turf/space/transit/north/shuttlespace_ns3,/area/space)
-"bc" = (/turf/space/transit/north/shuttlespace_ns13,/area/space)
-"bd" = (/turf/space/transit/north/shuttlespace_ns15,/area/space)
-"be" = (/turf/space/transit/north/shuttlespace_ns10,/area/space)
-"bf" = (/turf/space/transit/north/shuttlespace_ns12,/area/space)
-"bg" = (/turf/space/transit/north/shuttlespace_ns1,/area/space)
-"bh" = (/turf/space/transit/north/shuttlespace_ns9,/area/space)
-"bi" = (/turf/space/transit/east/shuttlespace_ew5,/area/space)
-"bj" = (/turf/space/transit/east/shuttlespace_ew6,/area/space)
-"bk" = (/turf/space/transit/east/shuttlespace_ew7,/area/space)
-"bl" = (/turf/space/transit/east/shuttlespace_ew8,/area/space)
-"bm" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area/space)
-"bn" = (/turf/space/transit/east/shuttlespace_ew10,/area/space)
-"bo" = (/turf/space/transit/east/shuttlespace_ew11,/area/space)
-"bp" = (/turf/space/transit/east/shuttlespace_ew12,/area/space)
-"bq" = (/turf/space/transit/east/shuttlespace_ew9,/area/space)
-"br" = (/obj/structure/bed,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/prison/solitary)
-"bs" = (/obj/effect/landmark{name = "prisonwarp"},/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/prison/solitary)
-"bt" = (/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/wall,/area/space)
-"bu" = (/turf/simulated/floor/holofloor/desert,/area/holodeck/source_desert)
-"bv" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/holofloor/desert,/area/holodeck/source_desert)
-"bw" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/wall,/area/space)
-"bx" = (/obj/structure/flora/ausbushes/fullgrass,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea)
-"by" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea)
-"bz" = (/obj/structure/table/rack/holorack,/obj/item/clothing/under/dress/dress_saloon,/obj/item/clothing/head/hairflower,/turf/simulated/floor/holofloor/tiled/dark,/area/holodeck/source_theatre)
-"bA" = (/obj/effect/landmark/costume,/obj/structure/table/rack/holorack,/turf/simulated/floor/holofloor/tiled/dark,/area/holodeck/source_theatre)
-"bB" = (/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_courtroom)
-"bC" = (/obj/structure/window/reinforced/holowindow{dir = 4},/obj/structure/flora/pottedplant{tag = "icon-plant-10"; icon_state = "plant-10"},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_courtroom)
-"bD" = (/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor/wood,/area/holodeck/source_courtroom)
-"bE" = (/turf/simulated/floor/holofloor/reinforced,/area/holodeck/source_wildlife)
-"bF" = (/turf/simulated/floor/holofloor/reinforced,/area/holodeck/source_plating)
-"bG" = (/turf/simulated/floor/holofloor/tiled/dark,/area/holodeck/source_emptycourt)
-"bH" = (/obj/structure/holostool,/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_emptycourt)
-"bI" = (/obj/structure/holostool,/obj/structure/window/reinforced/holowindow{dir = 4},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_emptycourt)
-"bJ" = (/obj/effect/floor_decal/corner/red/full{dir = 8},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_emptycourt)
-"bK" = (/obj/effect/floor_decal/corner/red{dir = 5},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_emptycourt)
-"bL" = (/obj/effect/floor_decal/corner/red/full{dir = 1},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_emptycourt)
-"bM" = (/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/wall,/area/space)
-"bN" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area/space)
-"bO" = (/obj/structure/flora/ausbushes/fullgrass,/turf/simulated/floor/holofloor/desert,/area/holodeck/source_desert)
-"bP" = (/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea)
-"bQ" = (/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea)
-"bR" = (/turf/simulated/floor/holofloor/tiled/dark,/area/holodeck/source_theatre)
-"bS" = (/obj/machinery/door/window/holowindoor,/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_courtroom)
-"bT" = (/turf/simulated/floor/holofloor/wood,/area/holodeck/source_courtroom)
-"bU" = (/obj/effect/landmark{name = "Holocarp Spawn"},/turf/simulated/floor/holofloor/reinforced,/area/holodeck/source_wildlife)
-"bV" = (/obj/effect/floor_decal/corner/red{dir = 9},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_emptycourt)
-"bW" = (/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_emptycourt)
-"bX" = (/obj/effect/floor_decal/corner/red{dir = 6},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_emptycourt)
-"bY" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area/space)
-"bZ" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood/corner,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea)
-"ca" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea)
-"cb" = (/obj/structure/flora/ausbushes/brflowers,/obj/effect/floor_decal/spline/fancy/wood,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea)
-"cc" = (/obj/structure/flora/ausbushes/ywflowers,/obj/effect/floor_decal/spline/fancy/wood/corner{dir = 8},/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea)
-"cd" = (/obj/structure/window/reinforced/holowindow{dir = 4},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_courtroom)
-"ce" = (/obj/structure/bed/chair/holochair,/turf/simulated/floor/holofloor/wood,/area/holodeck/source_courtroom)
-"cf" = (/obj/structure/window/reinforced/holowindow{dir = 1},/obj/structure/window/reinforced/holowindow{dir = 8},/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor/wood,/area/holodeck/source_courtroom)
-"cg" = (/obj/structure/window/reinforced/holowindow{dir = 1},/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor/wood,/area/holodeck/source_courtroom)
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-"jY" = (/turf/space/transit/north/shuttlespace_ns12,/area/shuttle/escape_pod4/transit)
-"jZ" = (/turf/space/transit/north/shuttlespace_ns7,/area/shuttle/escape_pod4/transit)
-"ka" = (/turf/space/transit/north/shuttlespace_ns9,/area/shuttle/escape_pod4/transit)
-"kb" = (/turf/space/transit/north/shuttlespace_ns3,/area/shuttle/escape_pod3/transit)
-"kc" = (/turf/space/transit/north/shuttlespace_ns14,/area/shuttle/escape_pod3/transit)
-"kd" = (/turf/space/transit/north/shuttlespace_ns11,/area/shuttle/escape_pod3/transit)
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-"kg" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows2"; dir = 8},/area/syndicate_mothership)
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-"kk" = (/obj/structure/sign/double/map/left{pixel_y = 32},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
-"kl" = (/obj/structure/sign/double/map/right{pixel_y = 32},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
-"km" = (/obj/structure/table/standard,/obj/machinery/microwave,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
-"kn" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
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-"kp" = (/turf/space/transit/north/shuttlespace_ns11,/area/shuttle/escape_pod6/transit)
-"kq" = (/turf/space/transit/north/shuttlespace_ns6,/area/shuttle/escape_pod6/transit)
-"kr" = (/turf/space/transit/north/shuttlespace_ns8,/area/shuttle/escape_pod6/transit)
-"ks" = (/turf/space/transit/north/shuttlespace_ns2,/area/shuttle/escape_pod5/transit)
-"kt" = (/turf/space/transit/north/shuttlespace_ns13,/area/shuttle/escape_pod5/transit)
-"ku" = (/turf/space/transit/north/shuttlespace_ns10,/area/shuttle/escape_pod5/transit)
-"kv" = (/turf/space/transit/north/shuttlespace_ns11,/area/shuttle/escape_pod4/transit)
-"kw" = (/turf/space/transit/north/shuttlespace_ns6,/area/shuttle/escape_pod4/transit)
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-"ky" = (/turf/space/transit/north/shuttlespace_ns2,/area/shuttle/escape_pod3/transit)
-"kz" = (/turf/space/transit/north/shuttlespace_ns13,/area/shuttle/escape_pod3/transit)
-"kA" = (/turf/space/transit/north/shuttlespace_ns10,/area/shuttle/escape_pod3/transit)
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-"kI" = (/turf/space/transit/north/shuttlespace_ns5,/area/shuttle/escape_pod6/transit)
-"kJ" = (/turf/space/transit/north/shuttlespace_ns1,/area/shuttle/escape_pod5/transit)
-"kK" = (/turf/space/transit/north/shuttlespace_ns12,/area/shuttle/escape_pod5/transit)
-"kL" = (/turf/space/transit/north/shuttlespace_ns9,/area/shuttle/escape_pod5/transit)
-"kM" = (/turf/space/transit/north/shuttlespace_ns10,/area/shuttle/escape_pod4/transit)
-"kN" = (/turf/space/transit/north/shuttlespace_ns5,/area/shuttle/escape_pod4/transit)
-"kO" = (/turf/space/transit/north/shuttlespace_ns1,/area/shuttle/escape_pod3/transit)
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-"kQ" = (/turf/space/transit/north/shuttlespace_ns9,/area/shuttle/escape_pod3/transit)
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-"kU" = (/obj/structure/bed/chair/comfy/black{dir = 4},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
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-"kY" = (/turf/space/transit/north/shuttlespace_ns4,/area/shuttle/escape_pod6/transit)
-"kZ" = (/turf/space/transit/north/shuttlespace_ns15,/area/shuttle/escape_pod5/transit)
-"la" = (/turf/space/transit/north/shuttlespace_ns8,/area/shuttle/escape_pod5/transit)
-"lb" = (/turf/space/transit/north/shuttlespace_ns4,/area/shuttle/escape_pod4/transit)
-"lc" = (/turf/space/transit/north/shuttlespace_ns15,/area/shuttle/escape_pod3/transit)
-"ld" = (/turf/space/transit/north/shuttlespace_ns8,/area/shuttle/escape_pod3/transit)
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-"lf" = (/obj/machinery/door/airlock/external{req_access = list(150)},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
-"lg" = (/obj/machinery/door/airlock/centcom{name = "Restroom"; opacity = 1; req_access = list(150)},/turf/unsimulated/floor{icon_state = "bar"; dir = 2},/area/syndicate_mothership)
-"lh" = (/obj/structure/urinal{pixel_y = 32},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership)
-"li" = (/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership)
-"lj" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows"; dir = 8},/area/syndicate_mothership)
-"lk" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/structure/mirror{pixel_x = 28},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership)
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-"lm" = (/turf/simulated/shuttle/plating,/area/syndicate_mothership)
-"ln" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/turf/unsimulated/floor{dir = 1; icon = 'icons/turf/snow.dmi'; icon_state = "gravsnow_corner"},/area/syndicate_mothership)
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-"lp" = (/obj/machinery/door/airlock/centcom{name = "Barracks"},/turf/unsimulated/floor{icon_state = "bar"; dir = 2},/area/syndicate_mothership)
-"lq" = (/obj/structure/mopbucket,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership)
-"lr" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'FOURTH WALL'."; name = "\improper FOURTH WALL"; pixel_x = -32},/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/area/syndicate_mothership)
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-"lu" = (/obj/structure/bed,/obj/item/weapon/bedsheet/red,/turf/simulated/floor/wood,/area/syndicate_mothership)
-"lv" = (/turf/simulated/floor/wood,/area/syndicate_mothership)
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-"lx" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "gravsnow_corner"; dir = 10},/area/syndicate_mothership)
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-"lz" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/syndicate_mothership)
-"lA" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "gravsnow_corner"; dir = 4},/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "gravsnow_corner"; dir = 8},/area/syndicate_mothership)
-"lB" = (/turf/unsimulated/floor{icon_state = "dark"},/area/alien)
-"lC" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/syndicate_mothership{name = "\improper Ninja Base"})
-"lD" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_mothership{name = "\improper Ninja Base"})
-"lE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating,/area/syndicate_mothership{name = "\improper Ninja Base"})
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-"lG" = (/obj/item/weapon/paper{info = "Some stuff is missing..."; name = "Insert alien artifacts here."},/turf/unsimulated/floor{icon_state = "dark"},/area/alien)
-"lH" = (/obj/machinery/door/airlock/hatch,/turf/unsimulated/floor{icon_state = "dark"},/area/alien)
-"lI" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/syndicate_mothership{name = "\improper Ninja Base"})
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-"lK" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/syndicate_mothership{name = "\improper Ninja Base"})
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-"lO" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "ninjastart"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_mothership{name = "\improper Ninja Base"})
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-"lQ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/syndicate_mothership{name = "\improper Ninja Base"})
-"lR" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/airless,/area/syndicate_mothership)
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-"lT" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"},/turf/space,/area/syndicate_mothership)
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-"lX" = (/obj/machinery/computer/teleporter,/turf/simulated/floor/plating,/area/syndicate_mothership{name = "\improper Ninja Base"})
-"lY" = (/obj/machinery/teleport/station,/turf/simulated/floor/plating,/area/syndicate_mothership{name = "\improper Ninja Base"})
-"lZ" = (/obj/machinery/teleport/hub,/turf/simulated/floor/plating,/area/syndicate_mothership{name = "\improper Ninja Base"})
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-"mb" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/airless,/area/syndicate_mothership{name = "\improper Ninja Base"})
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-"md" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space,/area/space)
-"me" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/syndicate_mothership{name = "\improper Ninja Base"})
-"mf" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"},/turf/space,/area/syndicate_mothership{name = "\improper Ninja Base"})
-"mg" = (/obj/structure/shuttle/engine/propulsion,/turf/space,/area/syndicate_mothership{name = "\improper Ninja Base"})
-"mh" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"},/turf/space,/area/syndicate_mothership{name = "\improper Ninja Base"})
-"mi" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/syndicate_mothership{name = "\improper Ninja Base"})
-"mj" = (/turf/simulated/mineral,/area/space)
-"mk" = (/obj/effect/landmark/start,/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area)
-"ml" = (/turf/simulated/shuttle/wall{dir = 6; icon_state = "wall3_wall"; tag = "icon-swall (NORTHWEST)"},/area/centcom/specops)
-"mm" = (/turf/simulated/shuttle/wall{dir = 4; icon_state = "wall3_straight"; tag = "icon-swall_straight (EAST)"},/area/centcom/specops)
-"mn" = (/turf/simulated/shuttle/wall{dir = 10; icon_state = "wall3_wall"; tag = "icon-swall (NORTHWEST)"},/area/centcom/specops)
-"mo" = (/turf/simulated/shuttle/wall{dir = 2; icon_state = "wall3_straight"; tag = "icon-swall_straight (EAST)"},/area/centcom/specops)
-"mp" = (/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
-"mq" = (/turf/simulated/shuttle/wall{dir = 1; icon_state = "wall3_t"},/area/centcom/specops)
-"mr" = (/turf/simulated/shuttle/wall{dir = 4; icon_state = "wall3_t"},/area/centcom/specops)
-"ms" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
-"mt" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/gun/energy/gun/nuclear,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
-"mu" = (/obj/structure/table/rack,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/item/weapon/plastique,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
-"mv" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/gun/energy/ionrifle,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
-"mw" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/rack,/obj/item/weapon/gun/projectile/automatic/wt550,/obj/item/weapon/gun/projectile/automatic/wt550,/obj/item/weapon/gun/projectile/automatic/wt550,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
-"mx" = (/obj/structure/table/rack,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
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-"te" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/administration/centcom)
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-"tn" = (/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops)
-"to" = (/obj/machinery/vending/boozeomat,/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/administration/centcom)
-"tp" = (/obj/machinery/vending/coffee,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
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-"Ae" = (/obj/effect/wingrille_spawn/reinforced/crescent,/turf/simulated/shuttle/plating,/area/centcom/security)
-"Af" = (/obj/structure/closet{name = "Evidence Closet"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
-"Ag" = (/obj/structure/table/steel,/obj/item/weapon/storage/box/evidence,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
-"Ah" = (/obj/structure/closet/secure_closet/bar,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/restaurant)
-"Ai" = (/obj/machinery/computer/ordercomp,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
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-"Az" = (/turf/simulated/shuttle/wall{icon_state = "swall_f"; dir = 2},/area/shuttle/transport1/centcom)
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-"Ba" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 2},/area/shuttle/transport1/centcom)
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-"BI" = (/obj/machinery/account_database{name = "CentComm Accounts database"},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/command)
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-"Cd" = (/obj/structure/bed/chair,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 0; pixel_y = 26},/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/tram)
-"Ce" = (/turf/simulated/shuttle/wall{tag = "icon-swall (NORTHEAST)"; icon_state = "swall"; dir = 5},/area/centcom/tram)
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-"Cg" = (/obj/effect/floor_decal/corner/white{dir = 6; icon_state = "corner_white"; tag = "icon-corner_white (NORTHWEST)"},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal)
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-"Ci" = (/obj/effect/floor_decal/corner/white{dir = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal)
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-"Ck" = (/obj/structure/closet/secure_closet/security,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
-"Cl" = (/obj/machinery/porta_turret/crescent,/obj/effect/floor_decal/industrial/hatch/yellow,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall)
-"Cm" = (/obj/machinery/porta_turret/crescent,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/main_hall)
-"Cn" = (/obj/structure/grille,/obj/structure/window/shuttle{icon_state = "window2"},/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/tram)
-"Co" = (/obj/structure/bed/chair{dir = 4},/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/tram)
-"Cp" = (/obj/structure/bed/chair{dir = 8},/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor"},/area/centcom/tram)
-"Cq" = (/obj/effect/floor_decal/spline/plain{dir = 1},/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/tram)
-"Cr" = (/obj/effect/floor_decal/corner/white{tag = "icon-corner_white (NORTH)"; icon_state = "corner_white"; dir = 1},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/terminal)
-"Cs" = (/obj/machinery/computer/card,/turf/unsimulated/floor{dir = 2; icon_state = "dark"},/area/centcom/security)
-"Ct" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/security)
-"Cu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/restaurant)
-"Cv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/restaurant)
-"Cw" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "plating"; name = "plating"},/area/centcom/restaurant)
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-"PQ" = (/obj/machinery/computer/shuttle_control/multi/vox,/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership{name = "\improper Raider Base"})
-"PR" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/item/weapon/tank/nitrogen,/turf/unsimulated/floor{tag = "icon-asteroid"; icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"})
-"PS" = (/obj/item/clothing/head/philosopher_wig,/turf/unsimulated/floor{tag = "icon-asteroid"; icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"})
-"PT" = (/obj/structure/lattice,/obj/structure/window/reinforced{dir = 4},/turf/space,/area/syndicate_mothership{name = "\improper Raider Base"})
-"PU" = (/obj/machinery/door/airlock/external{req_access = list(150)},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"})
-"PV" = (/obj/structure/lattice,/obj/structure/window/reinforced{dir = 8},/turf/space,/area/syndicate_mothership{name = "\improper Raider Base"})
-"PW" = (/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"})
-"PX" = (/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"})
-"PY" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/skipjack_station/start)
-"PZ" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/skipjack_station/start)
-"Qa" = (/turf/simulated/wall/voxshuttle,/area/skipjack_station/start)
-"Qb" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1331; master_tag = "vox_west_control"; req_one_access = list(150)},/turf/simulated/wall/voxshuttle,/area/skipjack_station/start)
-"Qc" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_closed"; id_tag = "vox_northwest_lock"; locked = 0; req_access = list(150)},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Qd" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Qe" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Qf" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Qg" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_closed"; id_tag = "vox_northeast_lock"; locked = 0; req_access = list(150)},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Qh" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1331; master_tag = "vox_east_control"; req_access = list(150)},/turf/simulated/wall/voxshuttle,/area/skipjack_station/start)
-"Qi" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_west_vent"},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Qj" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_west_sensor"; pixel_x = 25},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Qk" = (/obj/machinery/computer/station_alert,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"Ql" = (/obj/machinery/computer/shuttle_control/multi/vox,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"Qm" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"Qn" = (/obj/machinery/button/remote/blast_door{id = "skipjackshutters"; name = "remote shutter control"; req_access = list(150)},/turf/simulated/wall/voxshuttle,/area/skipjack_station/start)
-"Qo" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_east_sensor"; pixel_x = -25},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Qp" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_east_vent"},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Qq" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/obj/machinery/meter,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Qr" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "vox_west_vent"; tag_exterior_door = "vox_northwest_lock"; frequency = 1331; id_tag = "vox_west_control"; tag_interior_door = "vox_southwest_lock"; pixel_x = 24; req_access = list(150); tag_chamber_sensor = "vox_west_sensor"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1331; id_tag = "vox_west_vent"},/obj/machinery/light/small,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Qs" = (/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"Qt" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"Qu" = (/obj/structure/bed/chair{dir = 1},/obj/item/clothing/glasses/thermal/plain/monocle,/obj/item/clothing/head/pirate,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"Qv" = (/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"Qw" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "vox_east_vent"; tag_exterior_door = "vox_northeast_lock"; frequency = 1331; id_tag = "vox_east_control"; tag_interior_door = "vox_southeast_lock"; pixel_x = -24; req_access = list(150); tag_chamber_sensor = "vox_east_sensor"},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1331; id_tag = "vox_east_vent"},/obj/machinery/light/small,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Qx" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 4},/obj/machinery/meter,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Qy" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_closed"; id_tag = "vox_southwest_lock"; locked = 0; req_access = list(150)},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Qz" = (/obj/structure/table/rack,/obj/item/weapon/rig/industrial,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"QA" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"QB" = (/obj/structure/table/rack,/obj/item/weapon/rig/light/hacker,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"QC" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_closed"; id_tag = "vox_southeast_lock"; locked = 0; req_access = list(150)},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"QD" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "vox_west_control"; pixel_x = -22; req_one_access = list(150)},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"QE" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/ionrifle,/obj/item/weapon/material/harpoon,/obj/item/clothing/suit/space/void/merc,/obj/item/clothing/head/helmet/space/void/merc,/obj/item/clothing/head/helmet/space/void/engineering,/obj/item/clothing/suit/space/void/engineering,/obj/item/weapon/tank/oxygen,/obj/item/weapon/tank/oxygen,/obj/item/clothing/shoes/magboots,/obj/item/clothing/shoes/magboots,/obj/item/weapon/rig/light/stealth,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"QF" = (/obj/machinery/microwave{pixel_x = -1; pixel_y = 8},/obj/structure/table/steel,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"QG" = (/obj/item/seeds/potatoseed,/obj/item/seeds/potatoseed,/obj/item/seeds/ambrosiavulgarisseed,/obj/item/weapon/material/minihoe,/obj/item/weapon/beartrap,/obj/structure/table/steel,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"QH" = (/obj/machinery/vending/hydroseeds,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"QI" = (/obj/structure/table/rack,/obj/item/weapon/melee/energy/sword/pirate,/obj/item/clothing/suit/space/pirate,/obj/item/clothing/suit/space/pirate,/obj/item/weapon/tank/oxygen,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"QJ" = (/obj/structure/table/rack,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/device/multitool,/obj/item/device/multitool,/obj/item/clothing/shoes/magboots,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"QK" = (/obj/machinery/washing_machine,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"QL" = (/obj/structure/table/standard,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter/zippo,/obj/item/clothing/gloves/yellow,/obj/item/stack/material/steel{amount = 50},/obj/item/stack/material/glass{amount = 50},/obj/item/weapon/card/emag,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"QM" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/sniperrifle,/obj/item/clothing/suit/space/void/mining,/obj/item/clothing/head/helmet/space/void/mining,/obj/item/clothing/head/helmet/space/void/atmos,/obj/item/clothing/suit/space/void/atmos,/obj/item/weapon/tank/oxygen,/obj/item/weapon/tank/oxygen,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"QN" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "vox_east_control"; pixel_x = 22; req_access = list(150)},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"QO" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"QP" = (/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"QQ" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"QR" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"QS" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"QT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"QU" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"QV" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/engie,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/engie,/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"QW" = (/obj/item/robot_parts/head,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"QX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"QY" = (/obj/item/robot_parts/l_leg,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"QZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Ra" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Rb" = (/obj/machinery/floodlight,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Rc" = (/obj/structure/table/rack,/obj/item/weapon/gun/launcher/crossbow,/obj/item/stack/rods{amount = 10},/obj/machinery/light/small{dir = 8},/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"Rd" = (/obj/structure/table/rack,/obj/item/weapon/grenade/empgrenade,/obj/item/weapon/grenade/flashbang,/obj/item/weapon/grenade/spawnergrenade,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"Re" = (/obj/structure/table/steel,/obj/machinery/recharger,/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"Rf" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Rg" = (/obj/item/robot_parts/robot_suit,/obj/item/robot_parts/r_leg,/obj/item/robot_parts/r_arm,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Rh" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Ri" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Rj" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"Rk" = (/obj/structure/table/steel,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"Rl" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"Rm" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Rn" = (/obj/item/weapon/wrench,/obj/item/weapon/mop,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Ro" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/item/weapon/crowbar,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Rp" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Rq" = (/obj/machinery/portable_atmospherics/hydroponics,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"Rr" = (/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/skipjack_station/start)
-"Rs" = (/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/skipjack_station/start)
-"Rt" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"Ru" = (/obj/item/weapon/deck,/obj/structure/table/steel,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"Rv" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
-"Rw" = (/obj/machinery/bodyscanner{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/skipjack_station/start)
-"Rx" = (/obj/machinery/light/small{dir = 1},/obj/machinery/body_scanconsole,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/skipjack_station/start)
-"Ry" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/skipjack_station/start)
-"Rz" = (/obj/structure/toilet{dir = 4},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"RA" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/item/weapon/tank/nitrogen,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"RB" = (/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"RC" = (/turf/unsimulated/wall,/area/wizard_station)
-"RD" = (/obj/structure/sink,/turf/unsimulated/wall,/area/wizard_station)
-"RE" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/skipjack_station/start)
-"RF" = (/obj/structure/shuttle/engine/heater,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"RG" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/skipjack_station/start)
-"RH" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/skipjack_station/start)
-"RI" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"RJ" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"RK" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"RL" = (/obj/machinery/librarycomp,/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"RM" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/security_space_law,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"RN" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/nuclear,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"RO" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
-"RP" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "\[center]\[b]LIST OF SPELLS AVAILABLE\[/b]\[/center]\[br]\[br]Magic Missile:\[br]This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.\[br]\[br]Fireball:\[br]This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.\[br]\[br]Disintegrate:\[br]This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.\[br]\[br]Disable Technology:\[br]This spell disables all weapons, cameras and most other technology in range.\[br]\[br]Smoke:\[br]This spell spawns a cloud of choking smoke at your location and does not require wizard garb.\[br]\[br]Blind:\[br]This spell temporarly blinds a single person and does not require wizard garb.\[br]Forcewall:\[br]This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.\[br]\[br]Blink:\[br]This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.\[br]\[br]Teleport:\[br]This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.\[br]\[br]Mutate:\[br]This spell causes you to turn into a hulk, and gain telekinesis for a short while.\[br]\[br]Ethereal Jaunt:\[br]This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.\[br]\[br]Knock:\[br]This spell opens nearby doors and does not require wizard garb.\[br]"; name = "List of Available Spells (READ)"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
-"RQ" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/backpack/satchel/withwallet,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
-"RR" = (/obj/structure/toilet{pixel_y = 8},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station)
-"RS" = (/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station)
-"RT" = (/obj/structure/mirror{pixel_y = 28},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station)
-"RU" = (/obj/structure/shuttle/engine/propulsion,/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/skipjack_station/start)
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+"QM" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/sniperrifle,/obj/item/clothing/suit/space/void/mining,/obj/item/clothing/head/helmet/space/void/mining,/obj/item/clothing/head/helmet/space/void/atmos,/obj/item/clothing/suit/space/void/atmos,/obj/item/weapon/tank/oxygen,/obj/item/weapon/tank/oxygen,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
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+"QP" = (/turf/simulated/shuttle/plating,/area/skipjack_station/start)
+"QQ" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
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+"QS" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
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+"QV" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/engie,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/engie,/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
+"QW" = (/obj/item/robot_parts/head,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
+"QX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
+"QY" = (/obj/item/robot_parts/l_leg,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
+"QZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
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+"Rb" = (/obj/machinery/floodlight,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
+"Rc" = (/obj/structure/table/rack,/obj/item/weapon/gun/launcher/crossbow,/obj/item/stack/rods{amount = 10},/obj/machinery/light/small{dir = 8},/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/obj/item/weapon/beartrap,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
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+"Ro" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/item/weapon/crowbar,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
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+"Rv" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
+"Rw" = (/obj/machinery/bodyscanner{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/skipjack_station/start)
+"Rx" = (/obj/machinery/light/small{dir = 1},/obj/machinery/body_scanconsole,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/skipjack_station/start)
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+"RA" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/item/weapon/tank/nitrogen,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
+"RB" = (/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
+"RC" = (/turf/unsimulated/wall,/area/wizard_station)
+"RD" = (/obj/structure/sink,/turf/unsimulated/wall,/area/wizard_station)
+"RE" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/skipjack_station/start)
+"RF" = (/obj/structure/shuttle/engine/heater,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
+"RG" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/skipjack_station/start)
+"RH" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/skipjack_station/start)
+"RI" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
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+"RZ" = (/obj/structure/simple_door/wood{tag = "icon-wood"; icon_state = "wood"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
+"Sa" = (/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
+"Sb" = (/obj/effect/landmark/start{name = "wizard"},/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
+"Sc" = (/obj/structure/simple_door/iron,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
+"Sd" = (/obj/machinery/shower{icon_state = "shower"; dir = 8},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station)
+"Se" = (/obj/machinery/optable,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/skipjack_station/start)
+"Sf" = (/obj/structure/table/standard,/obj/item/weapon/cautery,/obj/item/weapon/retractor,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/syringe,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/skipjack_station/start)
+"Sg" = (/obj/structure/bookcase{name = "bookcase (Tactics)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
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+"Sn" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/bag/cash,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
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+"Sq" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/red,/obj/item/clothing/shoes/sandal,/obj/item/clothing/head/wizard/red,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "lino"},/area/wizard_station)
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+"Sv" = (/obj/item/weapon/bedsheet/orange,/obj/structure/bed/padded,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
+"Sw" = (/obj/item/weapon/bedsheet/green,/obj/machinery/light/small{dir = 4},/obj/structure/bed/padded,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
+"Sx" = (/obj/structure/table/standard,/obj/item/weapon/reagent_containers/syringe/antiviral,/obj/item/weapon/reagent_containers/syringe/antiviral,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/skipjack_station/start)
+"Sy" = (/obj/structure/table/standard,/obj/item/weapon/storage/firstaid/adv{pixel_x = 1},/obj/item/weapon/storage/firstaid/toxin{pixel_x = 3; pixel_y = 3},/obj/machinery/light/small{dir = 4},/obj/structure/closet/secure_closet/medical_wall{pixel_x = 32; pixel_y = 0; req_access = list(150)},/obj/item/weapon/storage/firstaid/fire{pixel_x = 1},/obj/item/weapon/storage/firstaid/o2{pixel_x = 3; pixel_y = 3},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/skipjack_station/start)
+"Sz" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
+"SA" = (/obj/machinery/vending/magivend,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
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+"SD" = (/obj/item/weapon/bedsheet/rd,/obj/structure/bed/padded,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
+"SE" = (/obj/item/pizzabox/meat,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
+"SF" = (/obj/item/weapon/bedsheet/clown,/obj/structure/bed/padded,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
+"SG" = (/obj/structure/table/woodentable,/obj/machinery/chemical_dispenser/bar_soft/full,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
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+"SI" = (/obj/structure/table/woodentable,/obj/item/clothing/glasses/monocle,/turf/unsimulated/floor{icon_state = "lino"},/area/wizard_station)
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+"SL" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/shoes/sandal/marisa{desc = "A set of fancy shoes that are as functional as they are comfortable."; name = "Gentlemans Shoes"},/obj/item/clothing/under/gentlesuit,/obj/item/clothing/suit/wizrobe/gentlecoat,/obj/item/clothing/head/wizard/cap,/obj/item/weapon/staff/gentcane,/turf/unsimulated/floor{icon_state = "lino"},/area/wizard_station)
+"SM" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/magusred,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "lino"},/area/wizard_station)
+"SN" = (/obj/structure/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
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-aPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPnknknknknknknknknknkmUnloLnnnnnnoMmpmpmpmpmpmpmpmpmpmpmpmpmpmpoNmpmpoNoOmpmpmpoPoQoRoSoTmpmpmpmWmpmpmpmpnhmYoJoJoJmYoKnMnMnMnMnMnMmoaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPmdaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPmjmjmjmjmjaPaPaPaPaPaPaPaPaPaPaPaPaPkToDoEoFoEoDjwmjmjmjmjmjmjmjmjmjmjmjmjmjmjmjmjmjmj
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+aPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaP
+aPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaPaP
+"}
+
diff --git a/maps/polaris-3.dmm b/maps/polaris-3.dmm
index cbfa2fcbf23..70d2f0e100d 100644
--- a/maps/polaris-3.dmm
+++ b/maps/polaris-3.dmm
@@ -1,679 +1,688 @@
-"aa" = (/turf/space,/area/space)
-"ab" = (/turf/simulated/shuttle/wall{icon_state = "swall_s"; dir = 4},/area/derelict/ship)
-"ac" = (/turf/simulated/shuttle/wall{icon_state = "swall_straight"; dir = 4},/area/derelict/ship)
-"ad" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 1},/area/derelict/ship)
-"ae" = (/turf/simulated/shuttle/wall{icon_state = "swall_s"; dir = 2},/area/derelict/ship)
-"af" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 8},/area/derelict/ship)
-"ag" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"ah" = (/obj/machinery/sleeper,/obj/machinery/light{dir = 1},/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"ai" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 1},/area/derelict/ship)
-"aj" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 2},/area/derelict/ship)
-"ak" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"; dir = 4},/turf/space,/area/derelict/ship)
-"al" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 4},/area/derelict/ship)
-"am" = (/obj/machinery/computer/med_data,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"an" = (/obj/structure/table/standard,/obj/item/weapon/storage/firstaid/regular{pixel_x = 6; pixel_y = -5},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"ao" = (/turf/simulated/shuttle/wall{icon_state = "swall15"; dir = 2},/area/derelict/ship)
-"ap" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 8},/area/derelict/ship)
-"aq" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/airless,/area/derelict/ship)
-"ar" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; dir = 4},/turf/space,/area/derelict/ship)
-"as" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 2},/area/derelict/ship)
-"at" = (/obj/item/weapon/scalpel,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"au" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 8},/area/derelict/ship)
-"av" = (/turf/simulated/shuttle/plating,/area/derelict/ship)
-"aw" = (/obj/structure/computerframe{anchored = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"ax" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship)
-"ay" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship)
-"az" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship)
-"aA" = (/obj/machinery/door/airlock/glass{name = "Hibernation Pods"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"aB" = (/turf/simulated/shuttle/wall{icon_state = "swall_straight"; dir = 1},/area/derelict/ship)
-"aC" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"aD" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"aE" = (/obj/item/device/multitool,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"aF" = (/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"aG" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/floor/plating,/area/derelict/ship)
-"aH" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 4},/area/derelict/ship)
-"aI" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-burst_l (EAST)"; icon_state = "burst_l"; dir = 4},/turf/space,/area/derelict/ship)
-"aJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating,/area/derelict/ship)
-"aK" = (/obj/structure/table/standard,/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"aL" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 4},/area/derelict/ship)
-"aM" = (/obj/machinery/door/airlock/glass,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"aN" = (/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"aO" = (/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"aP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating,/area/derelict/ship)
-"aQ" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"aR" = (/obj/machinery/door/window,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"aS" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"aT" = (/obj/structure/lattice,/turf/space,/area/space)
-"aU" = (/obj/structure/table/standard,/obj/item/weapon/gun/energy/retro,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"aV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/derelict/ship)
-"aW" = (/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"aX" = (/obj/structure/table/standard,/obj/item/weapon/tank/oxygen,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"aY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship)
-"aZ" = (/obj/machinery/light{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"ba" = (/turf/simulated/shuttle/wall{icon_state = "swall_s"; dir = 4},/area/space)
-"bb" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 1},/area/space)
-"bc" = (/turf/simulated/shuttle/wall{icon_state = "swall_straight"; dir = 4},/area/space)
-"bd" = (/turf/simulated/shuttle/wall{icon_state = "swall_s"; dir = 2},/area/space)
-"be" = (/obj/structure/table/standard,/obj/item/device/analyzer,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bf" = (/obj/structure/bed/chair{dir = 8},/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bg" = (/obj/machinery/door/airlock/glass{name = "Living Module"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bh" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bi" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 8},/area/space)
-"bj" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 8},/area/space)
-"bk" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/space)
-"bl" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 1},/area/space)
-"bm" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 4},/area/space)
-"bn" = (/obj/machinery/door/window/northright,/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bo" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bp" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bq" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/space)
-"br" = (/turf/simulated/shuttle/wall{icon_state = "swall_s"; dir = 8},/area/derelict/ship)
-"bs" = (/turf/simulated/shuttle/wall{icon_state = "swall_s"; dir = 1},/area/derelict/ship)
-"bt" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 2},/area/space)
-"bu" = (/obj/structure/table,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/space)
-"bv" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 4},/area/space)
-"bw" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating,/area/derelict/ship)
-"bx" = (/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"by" = (/turf/simulated/shuttle/wall{icon_state = "swall_s"; dir = 1},/area/space)
-"bz" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 2},/area/space)
-"bA" = (/turf/simulated/shuttle/wall{icon_state = "swall_s"; dir = 8},/area/space)
-"bB" = (/obj/item/weapon/material/shard{icon_state = "medium"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bC" = (/obj/item/weapon/material/shard,/obj/structure/bed/chair,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bD" = (/obj/structure/bed/chair,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bE" = (/obj/structure/cable,/obj/structure/computerframe{anchored = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bF" = (/obj/structure/cable,/obj/structure/computerframe{anchored = 1},/obj/item/stack/cable_coil/cut,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bG" = (/obj/structure/table/rack,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bH" = (/obj/structure/table/rack,/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/head/helmet/space/syndicate,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bI" = (/obj/structure/table/rack,/obj/item/weapon/storage/toolbox/syndicate,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bJ" = (/obj/machinery/power/apc{dir = 8; name = "west bump-derelict"; operating = 0; pixel_x = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bK" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bL" = (/obj/machinery/light/small,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bM" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 1},/area/derelict/ship)
-"bN" = (/obj/item/trash/cheesie,/turf/space,/area/space)
-"bO" = (/obj/machinery/door/blast/regular{id = "oldship_gun"; name = "Pod Bay Door"},/turf/simulated/shuttle/plating,/area/derelict/ship)
-"bP" = (/obj/machinery/mass_driver{dir = 8; icon_state = "mass_driver"; id = "oldship_gun"},/turf/simulated/shuttle/plating,/area/derelict/ship)
-"bQ" = (/obj/machinery/door/airlock/glass,/turf/simulated/shuttle/plating,/area/derelict/ship)
-"bR" = (/obj/machinery/door/airlock/glass{name = "Pod Bay"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bS" = (/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bT" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 2},/area/derelict/ship)
-"bU" = (/obj/machinery/computer/pod{id = "oldship_gun"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bV" = (/obj/structure/table/standard,/obj/item/weapon/screwdriver,/obj/machinery/light,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bW" = (/obj/structure/table/standard,/obj/item/device/radio/off,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bX" = (/turf/simulated/shuttle/wall{tag = "icon-swall_t"; icon_state = "swall_t"},/area/derelict/ship)
-"bY" = (/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space)
-"bZ" = (/obj/machinery/power/solar,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/space)
-"ca" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/airless,/area/space)
-"cb" = (/obj/machinery/power/solar,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/space)
-"cc" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/airless,/area/space)
-"cd" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/airless,/area/space)
-"ce" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/airless,/area/space)
-"cf" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/airless,/area/space)
-"cg" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/airless,/area/space)
-"ch" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/airless,/area/space)
-"ci" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/camera/network/telecom{c_tag = "Telecoms - Solar North"; dir = 1},/turf/simulated/floor/airless,/area/space)
-"cj" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/airless,/area/space)
-"ck" = (/turf/simulated/wall/r_wall,/area/space)
-"cl" = (/turf/simulated/wall/r_wall,/area/turret_protected/tcomsat)
-"cm" = (/turf/simulated/wall/r_wall,/area/tcommsat/computer)
-"cn" = (/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat)
-"co" = (/turf/space,/area/turret_protected/tcomsat)
-"cp" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/camera/network/telecom{c_tag = "Telecoms West Wing North"},/turf/space,/area/turret_protected/tcomsat)
-"cq" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/turret_protected/tcomsat)
-"cr" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 6; icon_state = "intact"; tag = "icon-intact-f (SOUTHEAST)"},/turf/simulated/floor/plating,/area/turret_protected/tcomsat)
-"cs" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/valve/digital/open{dir = 4; name = "Mixed Air Outlet Valve"},/turf/simulated/floor/plating,/area/turret_protected/tcomsat)
-"ct" = (/obj/machinery/atmospherics/pipe/manifold/hidden/cyan{dir = 1; icon_state = "map"; tag = "icon-manifold-f (NORTH)"},/obj/machinery/meter,/turf/simulated/floor/plating,/area/turret_protected/tcomsat)
-"cu" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating,/area/turret_protected/tcomsat)
-"cv" = (/turf/simulated/floor/airless,/area/tcommsat/computer)
-"cw" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/turf/simulated/floor,/area/tcommsat/computer)
-"cx" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/tcommsat/computer)
-"cy" = (/obj/structure/bed,/obj/item/weapon/bedsheet/brown,/turf/simulated/floor,/area/tcommsat/computer)
-"cz" = (/obj/machinery/camera/network/telecom{c_tag = "Telecoms Lounge"},/turf/simulated/floor,/area/tcommsat/computer)
-"cA" = (/obj/structure/bed,/obj/item/weapon/bedsheet/red,/turf/simulated/floor,/area/tcommsat/computer)
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-"gH" = (/obj/machinery/turretid/stun{ailock = 1; check_synth = 1; control_area = "\improper Telecoms Foyer"; desc = "A firewall prevents AIs from interacting with this device."; name = "Telecoms Foyer turret control"; pixel_y = 29; req_access = list(61)},/turf/simulated/floor/tiled,/area/tcommsat/entrance)
-"gI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/tcommsat/entrance)
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-"gP" = (/obj/machinery/camera/network/telecom{c_tag = "Telecoms Entrance North"},/turf/simulated/floor/tiled,/area/tcommsat/entrance)
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-"gR" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/camera/network/telecom{c_tag = "Telecoms - Airlock"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
-"gS" = (/obj/machinery/door/airlock/external{frequency = 1381; icon_state = "door_locked"; id_tag = "telecoms_inner"; locked = 1; name = "External Access"; req_access = list(13)},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
-"gT" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1381; master_tag = "telecoms_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access = list(13)},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
-"gU" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
-"gV" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/obj/machinery/camera/network/telecom{c_tag = "Telecoms - Solar Control"},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
-"gW" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
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-"gY" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1381; id_tag = "telecoms_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "telecoms_pump"; tag_exterior_door = "telecoms_outer"; frequency = 1381; id_tag = "telecoms_airlock"; tag_interior_door = "telecoms_inner"; pixel_x = 0; pixel_y = -25; req_access = list(13); tag_chamber_sensor = "telecoms_sensor"},/obj/machinery/airlock_sensor{frequency = 1381; id_tag = "telecoms_sensor"; pixel_x = 12; pixel_y = -25},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
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-"hb" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/power/solar_control/autostart,/obj/machinery/light{dir = 4},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
-"hc" = (/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/tiled,/area/tcommsat/entrance)
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-"hh" = (/obj/machinery/door/airlock/external{frequency = 1381; icon_state = "door_locked"; id_tag = "telecoms_outer"; locked = 1; name = "External Access"; req_access = list(10,13)},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated,/area/tcommsat/powercontrol)
-"hi" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/table/standard,/obj/item/stack/material/glass{amount = 50},/obj/item/stack/cable_coil/random,/obj/item/stack/cable_coil/random,/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
-"hj" = (/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
-"hk" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/power/sensor{long_range = 1; name_tag = "Telecommunications"},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
-"hl" = (/obj/item/weapon/cell,/turf/simulated/floor/tiled,/area/tcommsat/entrance)
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-"hp" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1381; master_tag = "telecoms_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access = list(13)},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/airless,/area/tcommsat/powercontrol)
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-"ht" = (/obj/machinery/door/airlock/hatch{name = "Power Control"; req_access = list(61)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/tcommsat/powercontrol)
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-"hE" = (/obj/machinery/light{dir = 4},/obj/structure/closet/emcloset,/turf/simulated/floor/tiled,/area/tcommsat/entrance)
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-"hG" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/airless,/area/space)
-"hH" = (/obj/machinery/computer/teleporter,/turf/simulated/floor/plating,/area/tcommsat/entrance)
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-"hJ" = (/obj/machinery/teleport/hub,/turf/simulated/floor/plating,/area/tcommsat/entrance)
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-"hL" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/airless,/area/space)
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-"id" = (/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = -1},/turf/simulated/floor/airless,/area/AIsattele)
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-"}
+"aa" = (/turf/space,/area/space)
+"ab" = (/turf/simulated/shuttle/wall{icon_state = "swall_s"; dir = 4},/area/derelict/ship)
+"ac" = (/turf/simulated/shuttle/wall{icon_state = "swall_straight"; dir = 4},/area/derelict/ship)
+"ad" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 1},/area/derelict/ship)
+"ae" = (/turf/simulated/shuttle/wall{icon_state = "swall_s"; dir = 2},/area/derelict/ship)
+"af" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 8},/area/derelict/ship)
+"ag" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"ah" = (/obj/machinery/sleeper,/obj/machinery/light{dir = 1},/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"ai" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 1},/area/derelict/ship)
+"aj" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 2},/area/derelict/ship)
+"ak" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"; dir = 4},/turf/space,/area/derelict/ship)
+"al" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 4},/area/derelict/ship)
+"am" = (/obj/machinery/computer/med_data,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"an" = (/obj/structure/table/standard,/obj/item/weapon/storage/firstaid/regular{pixel_x = 6; pixel_y = -5},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"ao" = (/turf/simulated/shuttle/wall{icon_state = "swall15"; dir = 2},/area/derelict/ship)
+"ap" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 8},/area/derelict/ship)
+"aq" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/airless,/area/derelict/ship)
+"ar" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; dir = 4},/turf/space,/area/derelict/ship)
+"as" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 2},/area/derelict/ship)
+"at" = (/obj/item/weapon/scalpel,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"au" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 8},/area/derelict/ship)
+"av" = (/turf/simulated/shuttle/plating,/area/derelict/ship)
+"aw" = (/obj/structure/computerframe{anchored = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"ax" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship)
+"ay" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship)
+"az" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship)
+"aA" = (/obj/machinery/door/airlock/glass{name = "Hibernation Pods"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"aB" = (/turf/simulated/shuttle/wall{icon_state = "swall_straight"; dir = 1},/area/derelict/ship)
+"aC" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"aD" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"aE" = (/obj/item/device/multitool,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"aF" = (/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"aG" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/floor/plating,/area/derelict/ship)
+"aH" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 4},/area/derelict/ship)
+"aI" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-burst_l (EAST)"; icon_state = "burst_l"; dir = 4},/turf/space,/area/derelict/ship)
+"aJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating,/area/derelict/ship)
+"aK" = (/obj/structure/table/standard,/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"aL" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 4},/area/derelict/ship)
+"aM" = (/obj/machinery/door/airlock/glass,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"aN" = (/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"aO" = (/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"aP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating,/area/derelict/ship)
+"aQ" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"aR" = (/obj/machinery/door/window,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"aS" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
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+"aV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/derelict/ship)
+"aW" = (/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"aX" = (/obj/structure/table/standard,/obj/item/weapon/tank/oxygen,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"aY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship)
+"aZ" = (/obj/machinery/light{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"ba" = (/turf/simulated/shuttle/wall{icon_state = "swall_s"; dir = 4},/area/space)
+"bb" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 1},/area/space)
+"bc" = (/turf/simulated/shuttle/wall{icon_state = "swall_straight"; dir = 4},/area/space)
+"bd" = (/turf/simulated/shuttle/wall{icon_state = "swall_s"; dir = 2},/area/space)
+"be" = (/obj/structure/table/standard,/obj/item/device/analyzer,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bf" = (/obj/structure/bed/chair{dir = 8},/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bg" = (/obj/machinery/door/airlock/glass{name = "Living Module"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bh" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bi" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 8},/area/space)
+"bj" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 8},/area/space)
+"bk" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/space)
+"bl" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 1},/area/space)
+"bm" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 4},/area/space)
+"bn" = (/obj/machinery/door/window/northright,/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bo" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bp" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bq" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/space)
+"br" = (/turf/simulated/shuttle/wall{icon_state = "swall_s"; dir = 8},/area/derelict/ship)
+"bs" = (/turf/simulated/shuttle/wall{icon_state = "swall_s"; dir = 1},/area/derelict/ship)
+"bt" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 2},/area/space)
+"bu" = (/obj/structure/table,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/space)
+"bv" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 4},/area/space)
+"bw" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating,/area/derelict/ship)
+"bx" = (/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"by" = (/turf/simulated/shuttle/wall{icon_state = "swall_s"; dir = 1},/area/space)
+"bz" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 2},/area/space)
+"bA" = (/turf/simulated/shuttle/wall{icon_state = "swall_s"; dir = 8},/area/space)
+"bB" = (/obj/item/weapon/material/shard{icon_state = "medium"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bC" = (/obj/item/weapon/material/shard,/obj/structure/bed/chair,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bD" = (/obj/structure/bed/chair,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bE" = (/obj/structure/cable,/obj/structure/computerframe{anchored = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bF" = (/obj/structure/cable,/obj/structure/computerframe{anchored = 1},/obj/item/stack/cable_coil/cut,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bG" = (/obj/structure/table/rack,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bH" = (/obj/structure/table/rack,/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/head/helmet/space/syndicate,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bI" = (/obj/structure/table/rack,/obj/item/weapon/storage/toolbox/syndicate,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bJ" = (/obj/machinery/power/apc{dir = 8; name = "west bump-derelict"; operating = 0; pixel_x = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bK" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bL" = (/obj/machinery/light/small,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bM" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 1},/area/derelict/ship)
+"bN" = (/obj/item/trash/cheesie,/turf/space,/area/space)
+"bO" = (/obj/machinery/door/blast/regular{id = "oldship_gun"; name = "Pod Bay Door"},/turf/simulated/shuttle/plating,/area/derelict/ship)
+"bP" = (/obj/machinery/mass_driver{dir = 8; icon_state = "mass_driver"; id = "oldship_gun"},/turf/simulated/shuttle/plating,/area/derelict/ship)
+"bQ" = (/obj/machinery/door/airlock/glass,/turf/simulated/shuttle/plating,/area/derelict/ship)
+"bR" = (/obj/machinery/door/airlock/glass{name = "Pod Bay"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bS" = (/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bT" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{icon_state = "swall_c"; dir = 2},/area/derelict/ship)
+"bU" = (/obj/machinery/computer/pod{id = "oldship_gun"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
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+"bW" = (/obj/structure/table/standard,/obj/item/device/radio/off,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
+"bX" = (/turf/simulated/shuttle/wall{tag = "icon-swall_t"; icon_state = "swall_t"},/area/derelict/ship)
+"bY" = (/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space)
+"bZ" = (/obj/machinery/power/solar,/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/space)
+"ca" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/airless,/area/space)
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+"}
+
diff --git a/maps/polaris-4.dmm b/maps/polaris-4.dmm
index 041f0b90b3c..42dec06b4ce 100644
--- a/maps/polaris-4.dmm
+++ b/maps/polaris-4.dmm
@@ -1,561 +1,561 @@
-"aa" = (/turf/space,/area/space)
-"ab" = (/turf/unsimulated/mask,/area/mine/unexplored)
-"ac" = (/turf/simulated/wall,/area/mine/explored)
-"ad" = (/obj/structure/grille,/turf/simulated/floor/asteroid,/area/mine/explored)
-"ae" = (/obj/structure/lattice,/turf/space,/area/space)
-"af" = (/turf/simulated/floor/airless,/area/mine/explored)
-"ag" = (/obj/machinery/door/airlock/glass_command{name = "Bridge"; req_access = list(19)},/turf/simulated/floor/airless,/area/mine/explored)
-"ah" = (/turf/simulated/floor/asteroid,/area/mine/explored)
-"ai" = (/obj/item/weapon/circuitboard/teleporter,/turf/simulated/floor/airless,/area/mine/explored)
-"aj" = (/obj/structure/girder,/turf/simulated/floor/asteroid,/area/mine/explored)
-"ak" = (/obj/structure/computerframe,/turf/simulated/floor/airless,/area/mine/explored)
-"al" = (/obj/machinery/teleport/station,/turf/simulated/floor/airless,/area/mine/explored)
-"am" = (/obj/machinery/teleport/hub,/turf/simulated/floor/airless,/area/mine/explored)
-"an" = (/turf/simulated/floor/tiled/white/airless,/area/mine/explored)
-"ao" = (/obj/structure/door_assembly/door_assembly_med,/turf/simulated/floor/asteroid,/area/mine/explored)
-"ap" = (/obj/machinery/optable,/turf/simulated/floor/tiled/white/airless,/area/mine/explored)
-"aq" = (/turf/simulated/floor/airless{icon_state = "asteroidplating2"},/area/mine/explored)
-"ar" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/airless{icon_state = "asteroidplating2"},/area/mine/explored)
-"as" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/airless{icon_state = "asteroidplating2"},/area/mine/explored)
-"at" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/airless{icon_state = "asteroidplating2"},/area/mine/explored)
-"au" = (/obj/machinery/light,/turf/simulated/floor/airless{icon_state = "asteroidplating2"},/area/mine/explored)
-"av" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "eoutpost_main_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = -25; req_access = list(10)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/airless{icon_state = "asteroidplating2"},/area/outpost/engineering/hallway)
-"aw" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/airless{icon_state = "asteroidplating2"},/area/mine/explored)
-"ax" = (/turf/simulated/wall/r_wall,/area/mine/unexplored)
-"ay" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/outpost/engineering/hallway)
-"az" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eoutpost_main_outer"; locked = 1; name = "Engineering Outpost"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/tiled,/area/outpost/engineering/hallway)
-"aA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/outpost/engineering/hallway)
-"aB" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/outpost/engineering/hallway)
-"aC" = (/turf/simulated/wall/r_wall,/area/outpost/engineering/storage)
-"aD" = (/obj/machinery/cell_charger,/obj/structure/table/steel,/obj/structure/cable,/obj/item/frame/apc,/obj/item/weapon/module/power_control,/turf/simulated/floor/airless{icon_state = "asteroidplating2"},/area/mine/explored)
-"aE" = (/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/structure/table/steel,/turf/simulated/floor/airless{icon_state = "asteroidplating2"},/area/mine/explored)
-"aF" = (/turf/simulated/floor/tiled/white/airless,/area/outpost/engineering/hallway)
-"aG" = (/turf/simulated/wall/r_wall,/area/outpost/engineering/hallway)
-"aH" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1379; id_tag = "eoutpost_main_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eoutpost_main_sensor"; pixel_x = -25; pixel_y = 0},/turf/simulated/floor/tiled,/area/outpost/engineering/hallway)
-"aI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/tiled,/area/outpost/engineering/hallway)
-"aJ" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 2; frequency = 1379; id_tag = "eoutpost_main_pump"},/obj/machinery/light/small{dir = 4; pixel_y = 8},/turf/simulated/floor/tiled,/area/outpost/engineering/hallway)
-"aK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/outpost/engineering/hallway)
-"aL" = (/turf/simulated/wall/r_wall,/area/outpost/engineering/atmospherics)
-"aM" = (/obj/machinery/telecomms/relay/preset/mining,/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/dark,/area/outpost/engineering/telecomms)
-"aN" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/alarm{frequency = 1439; pixel_y = 22},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 82.1472; oxygen = 21.8366; temperature = 293.15},/area/outpost/engineering/telecomms)
-"aO" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHEAST)"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "eoutpost_main_airlock"; pixel_x = -25; pixel_y = 0; req_access = list(10); tag_airpump = "eoutpost_main_pump"; tag_chamber_sensor = "eoutpost_main_sensor"; tag_exterior_door = "eoutpost_main_outer"; tag_interior_door = "eoutpost_main_inner"},/turf/simulated/floor/tiled,/area/outpost/engineering/hallway)
-"aP" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"; tag = "icon-manifold-f (NORTH)"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/tiled,/area/outpost/engineering/hallway)
-"aQ" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/obj/machinery/camera/network/engineering_outpost{c_tag = "ENG - Outpost Airlock"; dir = 1},/turf/simulated/floor/tiled,/area/outpost/engineering/hallway)
-"aR" = (/obj/machinery/pipedispenser/disposal,/turf/simulated/floor/tiled,/area/outpost/engineering/storage)
-"aS" = (/obj/machinery/pipedispenser,/turf/simulated/floor/tiled,/area/outpost/engineering/storage)
-"aT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/outpost/engineering/storage)
-"aU" = (/obj/machinery/door/airlock/glass_medical{name = "Medbay"; req_one_access = list(65,5)},/turf/simulated/floor/tiled/white/airless,/area/mine/explored)
-"aV" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 82.1472; oxygen = 21.8366; temperature = 293.15},/area/outpost/engineering/telecomms)
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-"aX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/camera/network/engineering_outpost{c_tag = "ENG - Outpost TeleCommunications"; dir = 1},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 82.1472; oxygen = 21.8366; temperature = 293.15},/area/outpost/engineering/telecomms)
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-"eO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/outpost/engineering/hallway)
-"eP" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/outpost/engineering/hallway)
-"eQ" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "edock_inner"; locked = 1; name = "Engineering Dock Airlock"},/turf/simulated/floor/tiled,/area/outpost/engineering/hallway)
-"eR" = (/obj/structure/table/standard,/obj/item/weapon/storage/firstaid/o2{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/firstaid/regular,/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -28},/turf/simulated/floor/tiled,/area/outpost/engineering/rest)
-"eS" = (/obj/structure/table/standard,/obj/item/roller,/turf/simulated/floor/tiled,/area/outpost/engineering/rest)
-"eT" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/outpost/engineering/solars)
-"eU" = (/obj/machinery/atmospherics/pipe/manifold/hidden/cyan{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/outpost/engineering/solars)
-"eV" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "eoutpost_solar_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "eoutpost_solar_airlock"; pixel_x = 30; pixel_y = 0; req_access = list(10); tag_airpump = "eoutpost_solar_pump"; tag_chamber_sensor = "eoutpost_solar_sensor"; tag_exterior_door = "eoutpost_solar_outer"; tag_interior_door = "eoutpost_solar_inner"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "eoutpost_solar_sensor"; pixel_x = 0; pixel_y = 25},/obj/machinery/camera/network/engineering_outpost{c_tag = "ENG - Outpost Solar Access"},/turf/simulated/floor,/area/outpost/engineering/solars)
-"eW" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/outpost/engineering/solars)
-"eX" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/outpost/engineering/kitchen)
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-"fa" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/tiled,/area/outpost/engineering/hallway)
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-"fo" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "edock_outer"; locked = 1; name = "Engineering Dock Airlock"},/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "edock_airlock"; name = "exterior access button"; pixel_x = -26; pixel_y = 0; req_access = list(10)},/turf/simulated/floor/tiled,/area/outpost/engineering/hallway)
-"fp" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/outpost/engineering/hallway)
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+"}
+
diff --git a/maps/polaris-5.dmm b/maps/polaris-5.dmm
index 13b9212fe81..3c38239ddc6 100644
--- a/maps/polaris-5.dmm
+++ b/maps/polaris-5.dmm
@@ -1,1823 +1,1823 @@
-"aa" = (/turf/space,/area/space)
-"ab" = (/turf/space,/area/syndicate_station/mining)
-"ac" = (/turf/unsimulated/mask,/area/mine/unexplored)
-"ad" = (/turf/simulated/wall/r_wall,/area/outpost/research/mixing)
-"ae" = (/turf/simulated/wall/r_wall,/area/outpost/research/hallway/toxins_hallway)
-"af" = (/turf/simulated/wall/r_wall,/area/outpost/research/tox_store)
-"ag" = (/turf/simulated/wall,/area/outpost/research/mixing)
-"ah" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/outpost/research/hallway/toxins_hallway)
-"ai" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/outpost/research/hallway/toxins_hallway)
-"aj" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/outpost/research/hallway/toxins_hallway)
-"ak" = (/turf/simulated/wall,/area/outpost/research/tox_store)
-"al" = (/turf/simulated/wall/r_wall,/area/outpost/research/test_area)
-"am" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'BOMB RANGE"; name = "BOMB RANGE"},/turf/simulated/wall/r_wall,/area/outpost/research/test_area)
-"an" = (/obj/machinery/vending/phoronresearch,/turf/simulated/floor/tiled/dark,/area/outpost/research/mixing)
-"ao" = (/obj/structure/closet/emcloset,/turf/simulated/floor/tiled/dark,/area/outpost/research/mixing)
-"ap" = (/obj/structure/closet/hydrant{pixel_x = -32},/turf/simulated/floor/plating,/area/outpost/research/hallway/toxins_hallway)
-"aq" = (/turf/simulated/floor/plating,/area/outpost/research/hallway/toxins_hallway)
-"ar" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/tank/oxygen,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/weapon/storage/box/lights/mixed,/obj/item/weapon/extinguisher,/obj/machinery/alarm{dir = 8; pixel_x = 25; pixel_y = 0},/turf/simulated/floor/plating,/area/outpost/research/hallway/toxins_hallway)
-"as" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled/dark,/area/outpost/research/tox_store)
-"at" = (/turf/simulated/floor/tiled/airless,/area/outpost/research/test_area)
-"au" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/airless,/area/outpost/research/test_area)
-"av" = (/obj/structure/dispenser,/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/white,/area/outpost/research/mixing)
-"aw" = (/obj/structure/table/standard,/obj/item/weapon/wrench,/obj/item/weapon/screwdriver{pixel_y = 10},/obj/machinery/newscaster{layer = 3.3; pixel_x = 0; pixel_y = 30},/turf/simulated/floor/tiled/white,/area/outpost/research/mixing)
-"ax" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/tiled/white,/area/outpost/research/mixing)
-"ay" = (/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = 30; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/outpost/research/mixing)
-"az" = (/turf/simulated/wall,/area/outpost/research/hallway/toxins_hallway)
-"aA" = (/obj/machinery/door/airlock{name = "Toxins Emergency Storage"},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/outpost/research/hallway/toxins_hallway)
-"aB" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/firealarm{dir = 8; pixel_x = -24; pixel_y = 0},/turf/simulated/floor/tiled/dark,/area/outpost/research/tox_store)
-"aC" = (/obj/machinery/portable_atmospherics/canister/phoron,/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/dark,/area/outpost/research/tox_store)
-"aD" = (/obj/machinery/portable_atmospherics/canister/phoron,/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled/dark,/area/outpost/research/tox_store)
-"aE" = (/obj/machinery/light{dir = 1},/obj/machinery/camera/network/research{c_tag = "Research - Toxins Test Chamber North"; network = list("Research","Toxins Test Area")},/turf/simulated/floor/tiled/airless,/area/outpost/research/test_area)
-"aF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/outpost/research/mixing)
-"aG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/outpost/research/mixing)
-"aH" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/powered/pump,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/turf/simulated/floor/tiled/white,/area/outpost/research/mixing)
-"aI" = (/turf/simulated/floor/tiled/white,/area/outpost/research/mixing)
-"aJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/white,/area/outpost/research/mixing)
-"aK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/outpost/research/mixing)
-"aL" = (/obj/machinery/portable_atmospherics/powered/pump,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/effect/floor_decal/corner/purple{dir = 9},/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/tiled/white,/area/outpost/research/hallway/toxins_hallway)
-"aM" = (/turf/simulated/floor/tiled/white,/area/outpost/research/hallway/toxins_hallway)
-"aN" = (/obj/machinery/door/airlock/research{name = "Toxins Storage"; req_access = list(8)},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/tiled,/area/outpost/research/tox_store)
-"aO" = (/turf/simulated/floor/tiled,/area/outpost/research/tox_store)
-"aP" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled,/area/outpost/research/tox_store)
-"aQ" = (/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/turf/simulated/floor/tiled/white,/area/outpost/research/hallway/toxins_hallway)
-"aR" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/outpost/research/mixing)
-"aS" = (/obj/machinery/atmospherics/portables_connector,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled/white,/area/outpost/research/mixing)
-"aT" = (/obj/machinery/atmospherics/pipe/manifold/visible/red{tag = "icon-map (WEST)"; icon_state = "map"; dir = 8},/turf/simulated/floor/tiled/white,/area/outpost/research/mixing)
-"aU" = (/obj/machinery/atmospherics/pipe/manifold/visible/red{tag = "icon-map (NORTH)"; icon_state = "map"; dir = 1},/obj/machinery/meter,/turf/simulated/floor/tiled/white,/area/outpost/research/mixing)
-"aV" = (/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/simulated/floor/tiled/white,/area/outpost/research/mixing)
-"aW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/tiled/white,/area/outpost/research/mixing)
-"aX" = (/obj/structure/closet/secure_closet/scientist,/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/white,/area/outpost/research/mixing)
-"aY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/outpost/research/mixing)
-"aZ" = (/obj/machinery/portable_atmospherics/powered/scrubber,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/effect/floor_decal/corner/purple{dir = 9},/turf/simulated/floor/tiled/white,/area/outpost/research/hallway/toxins_hallway)
-"ba" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor/tiled/white,/area/outpost/research/hallway/toxins_hallway)
-"bb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/blue{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/tiled/white,/area/outpost/research/hallway/toxins_hallway)
-"bc" = (/obj/machinery/door/airlock/research{name = "Toxins Storage"; req_access = list(8)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/border_only,/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/outpost/research/tox_store)
-"bd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/blue{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled,/area/outpost/research/tox_store)
-"be" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/tiled,/area/outpost/research/tox_store)
-"bf" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/tiled,/area/outpost/research/tox_store)
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-"bh" = (/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor/tiled/white,/area/outpost/research/mixing)
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-"CH" = (/obj/structure/table/steel,/turf/simulated/floor/tiled/dark,/area/outpost/mining_main/storage)
-"CI" = (/obj/structure/table/steel,/obj/item/weapon/pickaxe,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/tiled/dark,/area/outpost/mining_main/storage)
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-"CK" = (/obj/machinery/door/airlock/mining{name = "Mining Station Storage"; req_access = list(48)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/dark,/area/outpost/mining_main/storage)
-"CL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/outpost/mining_main/south_hall)
-"CM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/landmark{name = "bluespacerift"},/turf/simulated/floor/tiled,/area/outpost/research/hallway/starboard)
-"CN" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/outpost/mining_main/south_hall)
-"CO" = (/obj/machinery/door/airlock/glass_mining{name = "Mining Station EVA"; req_access = list(54)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor/glass,/turf/simulated/floor/tiled,/area/outpost/mining_main/eva)
-"CP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/outpost/mining_main/eva)
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-"CR" = (/obj/machinery/suit_cycler/mining,/turf/simulated/floor/tiled,/area/outpost/mining_main/eva)
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-"CT" = (/obj/structure/grille,/obj/machinery/door/firedoor,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/outpost/mining_main/eva)
-"CU" = (/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/light{dir = 4; icon_state = "tube1"; pixel_x = 0},/obj/machinery/camera/network/engineering_outpost{c_tag = "ENG - Outpost Mining Main"; dir = 8},/obj/machinery/status_display{layer = 4; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/tiled,/area/outpost/engineering/mining/hallway)
-"CV" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark,/area/outpost/mining_main/storage)
-"CW" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark,/area/outpost/mining_main/storage)
-"CX" = (/obj/machinery/door/airlock/mining{name = "Mining Station Storage"; req_access = list(48)},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark,/area/outpost/mining_main/storage)
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-"Db" = (/obj/machinery/door/airlock/glass_mining{name = "Mining Station EVA"; req_access = list(54)},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor/glass,/turf/simulated/floor/tiled,/area/outpost/mining_main/eva)
-"Dc" = (/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/outpost/mining_main/eva)
-"Dd" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/cable/blue{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/outpost/mining_main/eva)
-"De" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/turf/simulated/floor/plating,/area/outpost/engineering/mining/atmospherics)
-"Df" = (/obj/structure/table/rack,/obj/item/weapon/pickaxe/hammer,/obj/item/weapon/wrench,/obj/item/weapon/crowbar,/obj/item/weapon/shovel,/turf/simulated/floor/tiled/dark,/area/outpost/mining_main/storage)
-"Dg" = (/obj/structure/table/rack,/obj/item/weapon/pickaxe,/obj/item/weapon/wrench,/obj/item/weapon/crowbar,/obj/item/weapon/shovel,/obj/machinery/light,/turf/simulated/floor/tiled/dark,/area/outpost/mining_main/storage)
-"Dh" = (/turf/simulated/wall,/area/outpost/mining_main/storage)
-"Di" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/turf/simulated/floor/tiled/freezer,/area/outpost/mining_main/dorms)
-"Dj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/tiled,/area/outpost/mining_main/south_hall)
-"Dk" = (/obj/structure/disposalpipe/segment,/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/blue,/turf/simulated/floor/tiled,/area/outpost/mining_main/south_hall)
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-"Do" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/tiled/dark,/area/outpost/mining_main/storage)
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-"Dr" = (/obj/item/weapon/storage/belt/utility,/obj/item/weapon/pickaxe,/obj/structure/table/steel,/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/tiled,/area/outpost/mining_main/eva)
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-"DW" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/camera/network/mining{c_tag = "OPM - Mining Hallway Aft"; dir = 4},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -21},/turf/simulated/floor/tiled,/area/outpost/mining_main/south_hall)
-"DX" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "toxins_airlock"; name = "interior access button"; pixel_x = 0; pixel_y = 26; req_one_access = list(8,13,65)},/turf/simulated/floor/tiled,/area/outpost/research/toxins_misc_lab)
-"DY" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "toxins_outer"; locked = 1; name = "Toxins External Access"; req_access = list(8,10,13)},/turf/simulated/floor/plating,/area/outpost/research/toxins_misc_lab)
-"DZ" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "toxins_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "toxins_airlock"; pixel_x = 0; pixel_y = 25; tag_airpump = "toxins_pump"; tag_chamber_sensor = "toxins_sensor"; tag_exterior_door = "toxins_outer"; tag_interior_door = "toxins_inner"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "toxins_sensor"; pixel_x = 0; pixel_y = -25},/obj/machinery/light/small,/turf/simulated/floor/tiled,/area/outpost/research/toxins_misc_lab)
-"Ea" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "toxins_airlock"; name = "exterior access button"; pixel_x = -26; pixel_y = 26; req_one_access = list(8,13,65)},/turf/simulated/floor/airless{icon_state = "asteroidplating2"},/area/mine/explored)
-"Eb" = (/obj/machinery/portable_atmospherics/canister/air/airlock,/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/window/reinforced,/turf/simulated/floor/tiled,/area/outpost/research/toxins_misc_lab)
-"Ec" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 1},/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating,/area/outpost/research/toxins_misc_lab)
-"Ed" = (/obj/machinery/portable_atmospherics/canister/air/airlock,/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/effect/floor_decal/industrial/outline/yellow,/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/turf/simulated/floor/tiled,/area/outpost/research/hallway/starboard)
-
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+"Ec" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple{dir = 1},/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating,/area/outpost/research/toxins_misc_lab)
+"Ed" = (/obj/machinery/portable_atmospherics/canister/air/airlock,/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/effect/floor_decal/industrial/outline/yellow,/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/turf/simulated/floor/tiled,/area/outpost/research/hallway/starboard)
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+aaaaaaaaaaaaaaaaaaaaaaaaaaaadmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacacacacacacacacacacacacacacacacacacacacacacacacacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+"}
+
diff --git a/nano/templates/communicator.tmpl b/nano/templates/communicator.tmpl
new file mode 100644
index 00000000000..8911ae87104
--- /dev/null
+++ b/nano/templates/communicator.tmpl
@@ -0,0 +1,167 @@
+
+
+Status
+
+
+ Owner:
+
+
+
{{:data.owner}}
{{:helper.link('Rename', 'pencil', {'rename' : 1})}}
+
+
+
+
+
+ Connection:
+
+
+ {{if data.connectionStatus == 1}}
+ Connected
+ {{else}}
+ Disconnected
+ {{/if}}
+
+
+
+
+
+ Device EPv2 Address:
+
+
+
+
{{:helper.link('Visible', 'signal-diag', {'toggle_visibility' : 1}, data.visible ? 'selected' : null)}}{{:helper.link('Invisible', 'close', {'toggle_visibility' : 1}, data.visible ? null : 'selected')}}
+
+
+
+
+
+
+
+
{{:helper.link('Dialing', 'gear', {'switch_tab' : 1}, data.currentTab == 1 ? 'selected' : null)}}{{:helper.link('Manage Connections', 'gear', {'switch_tab' : 2}, data.currentTab == 1 ? null : 'selected')}}
+
+
+
+{{if data.currentTab == 1}}
+
+ Manual Dial
+
+
+
+
+
+ Target EPv2 Address:
+
+
+
{{:data.targetAddress}}
+
+
+
{{:helper.link('Write', 'pencil', {'write_target_address' : 1})}} {{:helper.link('Clear', 'close', {'clear_target_address' : 1})}}
+
+
+
+
+
+
+
+ {{:helper.link('0', null, {'add_hex' : '0'})}}
+ {{:helper.link('1', null, {'add_hex' : '1'})}}
+ {{:helper.link('2', null, {'add_hex' : '2'})}}
+ {{:helper.link('3', null, {'add_hex' : '3'})}}
+
+
+ {{:helper.link('4', null, {'add_hex' : '4'})}}
+ {{:helper.link('5', null, {'add_hex' : '5'})}}
+ {{:helper.link('6', null, {'add_hex' : '6'})}}
+ {{:helper.link('7', null, {'add_hex' : '7'})}}
+
+
+ {{:helper.link('8', null, {'add_hex' : '8'})}}
+ {{:helper.link('9', null, {'add_hex' : '9'})}}
+ {{:helper.link('A', null, {'add_hex' : 'a'})}}
+ {{:helper.link('B', null, {'add_hex' : 'b'})}}
+
+
+ {{:helper.link('C', null, {'add_hex' : 'c'})}}
+ {{:helper.link('D', null, {'add_hex' : 'd'})}}
+ {{:helper.link('E', null, {'add_hex' : 'e'})}}
+ {{:helper.link('F', null, {'add_hex' : 'f'})}}
+
+
+ {{:helper.link('Dial', 'signal-diag', {'dial' : data.targetAddress})}}
+ {{:helper.link('Hang Up', 'close', {'hang_up' : '1'})}}
+
+
+
+
+
+
+ Known Devices
+
+ {{for data.knownDevices}}
+
+
+ {{:value.name}}
+
+
+
{{:value.address}}
{{:helper.link('Copy', 'pencil', {'copy' : value.address})}}
+
+
+ {{/for}}
+
+
+
+{{else}}
+ Connection Management
+
+ External Connections
+ {{for data.voice_mobs}}
+
+
+ {{:value.name}}
+
+
+
{{:helper.link('Disconnect', 'close', {'disconnect' : value.true_name}, null, 'redButton')}}
+
+
+ {{/for}}
+ Internal Connections
+ {{for data.communicating}}
+
+
+ {{:value.name}}
+
+
+
{{:helper.link('Disconnect', 'close', {'disconnect' : value.true_name}, null, 'redButton')}}
+
+
+ {{/for}}
+ Requests Received
+ {{for data.requestsReceived}}
+
+
+ {{:value.name}}
+
+
+
{{:value.address}}
{{:helper.link('Copy', 'pencil', {'copy' : value.address})}}
+
+
+ {{/for}}
+
+ Invites Sent
+ {{for data.invitesSent}}
+
+
+ {{:value.name}}
+
+
+
{{:value.address}}
{{:helper.link('Copy', 'pencil', {'copy' : value.address})}}
+
+
+ {{/for}}
+
+{{/if}}
diff --git a/nano/templates/exonet_node.tmpl b/nano/templates/exonet_node.tmpl
new file mode 100644
index 00000000000..f9d81d4e92f
--- /dev/null
+++ b/nano/templates/exonet_node.tmpl
@@ -0,0 +1,40 @@
+
+
+Status
+
+
+ Power:
+
+
+ {{:helper.link('On', 'power', {'toggle_power' : 1}, data.on ? 'selected' : null)}}{{:helper.link('Off', 'close', {'toggle_power' : 1}, data.on ? null : 'selected', data.on ? 'redButton' : null)}}
+
+
+
+Ports
+
+
+ Incoming PDA Messages:
+
+
+ {{:helper.link('Open', 'check', {'toggle_PDA_port' : 1}, data.allowPDAs ? 'selected' : null)}}{{:helper.link('Close', 'close', {'toggle_PDA_port' : 1}, data.allowPDAs ? null : 'selected')}}
+
+
+
+
+ Incoming Communicators:
+
+
+ {{:helper.link('Open', 'check', {'toggle_communicator_port' : 1}, data.allowCommunicators ? 'selected' : null)}}{{:helper.link('Close', 'close', {'toggle_communicator_port' : 1}, data.allowCommunicators ? null : 'selected')}}
+
+
+
+
+ Incoming Newscaster Content:
+
+
+ {{:helper.link('Open', 'check', {'toggle_newscaster_port' : 1}, data.allowNewscasters ? 'selected' : null)}}{{:helper.link('Close', 'close', {'toggle_newscaster_port' : 1}, data.allowNewscasters ? null : 'selected')}}
+
+
diff --git a/polaris.dme b/polaris.dme
index eb57000e734..09f13ce424f 100644
--- a/polaris.dme
+++ b/polaris.dme
@@ -1,1900 +1,1906 @@
-// DM Environment file for baystation12.dme.
-// All manual changes should be made outside the BEGIN_ and END_ blocks.
- // New source code should be placed in .dm files: choose File/New --> Code File.
-// BEGIN_INTERNALS
-// END_INTERNALS
-// BEGIN_FILE_DIR
-#define FILE_DIR .
-// END_FILE_DIR
-// BEGIN_PREFERENCES
-#define DEBUG
-// END_PREFERENCES
-// BEGIN_INCLUDE
-#include "code\_macros.dm"
-#include "code\global.dm"
-#include "code\hub.dm"
-#include "code\names.dm"
-#include "code\stylesheet.dm"
-#include "code\world.dm"
-#include "code\__defines\_compile_options.dm"
-#include "code\__defines\admin.dm"
-#include "code\__defines\atmos.dm"
-#include "code\__defines\chemistry.dm"
-#include "code\__defines\damage_organs.dm"
-#include "code\__defines\dna.dm"
-#include "code\__defines\gamemode.dm"
-#include "code\__defines\items_clothing.dm"
-#include "code\__defines\lighting.dm"
-#include "code\__defines\machinery.dm"
-#include "code\__defines\math_physics.dm"
-#include "code\__defines\misc.dm"
-#include "code\__defines\mobs.dm"
-#include "code\__defines\research.dm"
-#include "code\__defines\species_languages.dm"
-#include "code\__defines\turfs.dm"
-#include "code\_helpers\atmospherics.dm"
-#include "code\_helpers\datum_pool.dm"
-#include "code\_helpers\files.dm"
-#include "code\_helpers\game.dm"
-#include "code\_helpers\global_lists.dm"
-#include "code\_helpers\icons.dm"
-#include "code\_helpers\lists.dm"
-#include "code\_helpers\logging.dm"
-#include "code\_helpers\maths.dm"
-#include "code\_helpers\matrices.dm"
-#include "code\_helpers\mobs.dm"
-#include "code\_helpers\names.dm"
-#include "code\_helpers\sanitize_values.dm"
-#include "code\_helpers\text.dm"
-#include "code\_helpers\time.dm"
-#include "code\_helpers\turfs.dm"
-#include "code\_helpers\type2type.dm"
-#include "code\_helpers\unsorted.dm"
-#include "code\_helpers\vector.dm"
-#include "code\_onclick\adjacent.dm"
-#include "code\_onclick\ai.dm"
-#include "code\_onclick\click.dm"
-#include "code\_onclick\cyborg.dm"
-#include "code\_onclick\drag_drop.dm"
-#include "code\_onclick\item_attack.dm"
-#include "code\_onclick\observer.dm"
-#include "code\_onclick\other_mobs.dm"
-#include "code\_onclick\rig.dm"
-#include "code\_onclick\telekinesis.dm"
-#include "code\_onclick\hud\_defines.dm"
-#include "code\_onclick\hud\action.dm"
-#include "code\_onclick\hud\alien_larva.dm"
-#include "code\_onclick\hud\hud.dm"
-#include "code\_onclick\hud\human.dm"
-#include "code\_onclick\hud\monkey.dm"
-#include "code\_onclick\hud\movable_screen_objects.dm"
-#include "code\_onclick\hud\other_mobs.dm"
-#include "code\_onclick\hud\robot.dm"
-#include "code\_onclick\hud\screen_objects.dm"
-#include "code\_onclick\hud\spell_screen_objects.dm"
-#include "code\ATMOSPHERICS\_atmos_setup.dm"
-#include "code\ATMOSPHERICS\_atmospherics_helpers.dm"
-#include "code\ATMOSPHERICS\atmospherics.dm"
-#include "code\ATMOSPHERICS\datum_pipe_network.dm"
-#include "code\ATMOSPHERICS\datum_pipeline.dm"
-#include "code\ATMOSPHERICS\he_pipes.dm"
-#include "code\ATMOSPHERICS\mainspipe.dm"
-#include "code\ATMOSPHERICS\pipes.dm"
-#include "code\ATMOSPHERICS\components\portables_connector.dm"
-#include "code\ATMOSPHERICS\components\tvalve.dm"
-#include "code\ATMOSPHERICS\components\valve.dm"
-#include "code\ATMOSPHERICS\components\binary_devices\binary_atmos_base.dm"
-#include "code\ATMOSPHERICS\components\binary_devices\circulator.dm"
-#include "code\ATMOSPHERICS\components\binary_devices\dp_vent_pump.dm"
-#include "code\ATMOSPHERICS\components\binary_devices\passive_gate.dm"
-#include "code\ATMOSPHERICS\components\binary_devices\pipeturbine.dm"
-#include "code\ATMOSPHERICS\components\binary_devices\pump.dm"
-#include "code\ATMOSPHERICS\components\binary_devices\volume_pump.dm"
-#include "code\ATMOSPHERICS\components\omni_devices\_omni_extras.dm"
-#include "code\ATMOSPHERICS\components\omni_devices\filter.dm"
-#include "code\ATMOSPHERICS\components\omni_devices\mixer.dm"
-#include "code\ATMOSPHERICS\components\omni_devices\omni_base.dm"
-#include "code\ATMOSPHERICS\components\trinary_devices\filter.dm"
-#include "code\ATMOSPHERICS\components\trinary_devices\mixer.dm"
-#include "code\ATMOSPHERICS\components\trinary_devices\trinary_base.dm"
-#include "code\ATMOSPHERICS\components\unary\cold_sink.dm"
-#include "code\ATMOSPHERICS\components\unary\generator_input.dm"
-#include "code\ATMOSPHERICS\components\unary\heat_exchanger.dm"
-#include "code\ATMOSPHERICS\components\unary\heat_source.dm"
-#include "code\ATMOSPHERICS\components\unary\outlet_injector.dm"
-#include "code\ATMOSPHERICS\components\unary\oxygen_generator.dm"
-#include "code\ATMOSPHERICS\components\unary\unary_base.dm"
-#include "code\ATMOSPHERICS\components\unary\vent_pump.dm"
-#include "code\ATMOSPHERICS\components\unary\vent_scrubber.dm"
-#include "code\controllers\autotransfer.dm"
-#include "code\controllers\communications.dm"
-#include "code\controllers\configuration.dm"
-#include "code\controllers\emergency_shuttle_controller.dm"
-#include "code\controllers\hooks-defs.dm"
-#include "code\controllers\hooks.dm"
-#include "code\controllers\master_controller.dm"
-#include "code\controllers\shuttle_controller.dm"
-#include "code\controllers\subsystems.dm"
-#include "code\controllers\verbs.dm"
-#include "code\controllers\voting.dm"
-#include "code\controllers\Processes\air.dm"
-#include "code\controllers\Processes\alarm.dm"
-#include "code\controllers\Processes\chemistry.dm"
-#include "code\controllers\Processes\disease.dm"
-#include "code\controllers\Processes\emergencyShuttle.dm"
-#include "code\controllers\Processes\event.dm"
-#include "code\controllers\Processes\garbage.dm"
-#include "code\controllers\Processes\inactivity.dm"
-#include "code\controllers\Processes\machinery.dm"
-#include "code\controllers\Processes\mob.dm"
-#include "code\controllers\Processes\nanoui.dm"
-#include "code\controllers\Processes\obj.dm"
-#include "code\controllers\Processes\Shuttle.dm"
-#include "code\controllers\Processes\sun.dm"
-#include "code\controllers\Processes\supply.dm"
-#include "code\controllers\Processes\ticker.dm"
-#include "code\controllers\Processes\turf.dm"
-#include "code\controllers\Processes\vote.dm"
-#include "code\controllers\ProcessScheduler\core\_define.dm"
-#include "code\controllers\ProcessScheduler\core\_stubs.dm"
-#include "code\controllers\ProcessScheduler\core\process.dm"
-#include "code\controllers\ProcessScheduler\core\processScheduler.dm"
-#include "code\controllers\ProcessScheduler\core\updateQueue.dm"
-#include "code\controllers\ProcessScheduler\core\updateQueueWorker.dm"
-#include "code\controllers\subsystem\alarms.dm"
-#include "code\datums\ai_law_sets.dm"
-#include "code\datums\ai_laws.dm"
-#include "code\datums\browser.dm"
-#include "code\datums\category.dm"
-#include "code\datums\computerfiles.dm"
-#include "code\datums\crew.dm"
-#include "code\datums\datacore.dm"
-#include "code\datums\disease.dm"
-#include "code\datums\mind.dm"
-#include "code\datums\mixed.dm"
-#include "code\datums\modules.dm"
-#include "code\datums\organs.dm"
-#include "code\datums\recipe.dm"
-#include "code\datums\sun.dm"
-#include "code\datums\supplypacks.dm"
-#include "code\datums\diseases\appendicitis.dm"
-#include "code\datums\diseases\beesease.dm"
-#include "code\datums\diseases\brainrot.dm"
-#include "code\datums\diseases\cold.dm"
-#include "code\datums\diseases\cold9.dm"
-#include "code\datums\diseases\dna_spread.dm"
-#include "code\datums\diseases\fake_gbs.dm"
-#include "code\datums\diseases\flu.dm"
-#include "code\datums\diseases\fluspanish.dm"
-#include "code\datums\diseases\gbs.dm"
-#include "code\datums\diseases\jungle_fever.dm"
-#include "code\datums\diseases\magnitis.dm"
-#include "code\datums\diseases\pierrot_throat.dm"
-#include "code\datums\diseases\plasmatoid.dm"
-#include "code\datums\diseases\retrovirus.dm"
-#include "code\datums\diseases\rhumba_beat.dm"
-#include "code\datums\diseases\robotic_transformation.dm"
-#include "code\datums\diseases\wizarditis.dm"
-#include "code\datums\diseases\xeno_transformation.dm"
-#include "code\datums\diseases\advance\advance.dm"
-#include "code\datums\diseases\advance\presets.dm"
-#include "code\datums\diseases\advance\symptoms\confusion.dm"
-#include "code\datums\diseases\advance\symptoms\cough.dm"
-#include "code\datums\diseases\advance\symptoms\damage_converter.dm"
-#include "code\datums\diseases\advance\symptoms\dizzy.dm"
-#include "code\datums\diseases\advance\symptoms\fever.dm"
-#include "code\datums\diseases\advance\symptoms\hallucigen.dm"
-#include "code\datums\diseases\advance\symptoms\headache.dm"
-#include "code\datums\diseases\advance\symptoms\heal.dm"
-#include "code\datums\diseases\advance\symptoms\itching.dm"
-#include "code\datums\diseases\advance\symptoms\shivering.dm"
-#include "code\datums\diseases\advance\symptoms\sneeze.dm"
-#include "code\datums\diseases\advance\symptoms\symptoms.dm"
-#include "code\datums\diseases\advance\symptoms\voice_change.dm"
-#include "code\datums\diseases\advance\symptoms\vomit.dm"
-#include "code\datums\diseases\advance\symptoms\weight.dm"
-#include "code\datums\helper_datums\construction_datum.dm"
-#include "code\datums\helper_datums\events.dm"
-#include "code\datums\helper_datums\getrev.dm"
-#include "code\datums\helper_datums\global_iterator.dm"
-#include "code\datums\helper_datums\teleport.dm"
-#include "code\datums\helper_datums\topic_input.dm"
-#include "code\datums\locations\locations.dm"
-#include "code\datums\locations\nyx.dm"
-#include "code\datums\locations\qerrvallis.dm"
-#include "code\datums\locations\s_randarr.dm"
-#include "code\datums\locations\sol.dm"
-#include "code\datums\locations\tau_ceti.dm"
-#include "code\datums\locations\uueoa_esa.dm"
-#include "code\datums\locations\vir.dm"
-#include "code\datums\wires\airlock.dm"
-#include "code\datums\wires\alarm.dm"
-#include "code\datums\wires\apc.dm"
-#include "code\datums\wires\autolathe.dm"
-#include "code\datums\wires\camera.dm"
-#include "code\datums\wires\explosive.dm"
-#include "code\datums\wires\mulebot.dm"
-#include "code\datums\wires\particle_accelerator.dm"
-#include "code\datums\wires\radio.dm"
-#include "code\datums\wires\robot.dm"
-#include "code\datums\wires\smartfridge.dm"
-#include "code\datums\wires\smes.dm"
-#include "code\datums\wires\suit_storage_unit.dm"
-#include "code\datums\wires\vending.dm"
-#include "code\datums\wires\wires.dm"
-#include "code\defines\gases.dm"
-#include "code\defines\obj.dm"
-#include "code\defines\obj\weapon.dm"
-#include "code\defines\procs\announce.dm"
-#include "code\defines\procs\AStar.dm"
-#include "code\defines\procs\dbcore.dm"
-#include "code\defines\procs\hud.dm"
-#include "code\defines\procs\radio.dm"
-#include "code\defines\procs\sd_Alert.dm"
-#include "code\defines\procs\statistics.dm"
-#include "code\game\asteroid.dm"
-#include "code\game\atoms.dm"
-#include "code\game\atoms_movable.dm"
-#include "code\game\base_turf.dm"
-#include "code\game\periodic_news.dm"
-#include "code\game\response_team.dm"
-#include "code\game\shuttle_engines.dm"
-#include "code\game\skincmd.dm"
-#include "code\game\sound.dm"
-#include "code\game\supplyshuttle.dm"
-#include "code\game\antagonist\_antagonist_setup.dm"
-#include "code\game\antagonist\antagonist.dm"
-#include "code\game\antagonist\antagonist_add.dm"
-#include "code\game\antagonist\antagonist_create.dm"
-#include "code\game\antagonist\antagonist_equip.dm"
-#include "code\game\antagonist\antagonist_factions.dm"
-#include "code\game\antagonist\antagonist_helpers.dm"
-#include "code\game\antagonist\antagonist_objectives.dm"
-#include "code\game\antagonist\antagonist_panel.dm"
-#include "code\game\antagonist\antagonist_place.dm"
-#include "code\game\antagonist\antagonist_print.dm"
-#include "code\game\antagonist\antagonist_update.dm"
-#include "code\game\antagonist\alien\borer.dm"
-#include "code\game\antagonist\alien\xenomorph.dm"
-#include "code\game\antagonist\outsider\commando.dm"
-#include "code\game\antagonist\outsider\deathsquad.dm"
-#include "code\game\antagonist\outsider\ert.dm"
-#include "code\game\antagonist\outsider\mercenary.dm"
-#include "code\game\antagonist\outsider\ninja.dm"
-#include "code\game\antagonist\outsider\raider.dm"
-#include "code\game\antagonist\outsider\wizard.dm"
-#include "code\game\antagonist\station\changeling.dm"
-#include "code\game\antagonist\station\cultist.dm"
-#include "code\game\antagonist\station\highlander.dm"
-#include "code\game\antagonist\station\loyalist.dm"
-#include "code\game\antagonist\station\renegade.dm"
-#include "code\game\antagonist\station\revolutionary.dm"
-#include "code\game\antagonist\station\rogue_ai.dm"
-#include "code\game\antagonist\station\traitor.dm"
-#include "code\game\area\ai_monitored.dm"
-#include "code\game\area\areas.dm"
-#include "code\game\area\asteroid_areas.dm"
-#include "code\game\area\Space Station 13 areas.dm"
-#include "code\game\dna\dna2.dm"
-#include "code\game\dna\dna2_domutcheck.dm"
-#include "code\game\dna\dna2_helpers.dm"
-#include "code\game\dna\dna_modifier.dm"
-#include "code\game\dna\genes\disabilities.dm"
-#include "code\game\dna\genes\gene.dm"
-#include "code\game\dna\genes\powers.dm"
-#include "code\game\gamemodes\events.dm"
-#include "code\game\gamemodes\game_mode.dm"
-#include "code\game\gamemodes\game_mode_latespawn.dm"
-#include "code\game\gamemodes\gameticker.dm"
-#include "code\game\gamemodes\objective.dm"
-#include "code\game\gamemodes\setupgame.dm"
-#include "code\game\gamemodes\calamity\calamity.dm"
-#include "code\game\gamemodes\changeling\changeling.dm"
-#include "code\game\gamemodes\changeling\changeling_powers.dm"
-#include "code\game\gamemodes\changeling\generic_equip_procs.dm"
-#include "code\game\gamemodes\changeling\modularchangling.dm"
-#include "code\game\gamemodes\changeling\powers\absorb.dm"
-#include "code\game\gamemodes\changeling\powers\armblade.dm"
-#include "code\game\gamemodes\changeling\powers\armor.dm"
-#include "code\game\gamemodes\changeling\powers\bioelectrogenesis.dm"
-#include "code\game\gamemodes\changeling\powers\blind_sting.dm"
-#include "code\game\gamemodes\changeling\powers\boost_range.dm"
-#include "code\game\gamemodes\changeling\powers\cryo_sting.dm"
-#include "code\game\gamemodes\changeling\powers\deaf_sting.dm"
-#include "code\game\gamemodes\changeling\powers\delayed_toxin_sting.dm"
-#include "code\game\gamemodes\changeling\powers\digital_camo.dm"
-#include "code\game\gamemodes\changeling\powers\electric_lockpick.dm"
-#include "code\game\gamemodes\changeling\powers\endoarmor.dm"
-#include "code\game\gamemodes\changeling\powers\enfeebling_string.dm"
-#include "code\game\gamemodes\changeling\powers\engorged_glands.dm"
-#include "code\game\gamemodes\changeling\powers\epinephrine_overdose.dm"
-#include "code\game\gamemodes\changeling\powers\extract_dna_sting.dm"
-#include "code\game\gamemodes\changeling\powers\fabricate_clothing.dm"
-#include "code\game\gamemodes\changeling\powers\fake_death.dm"
-#include "code\game\gamemodes\changeling\powers\fleshmend.dm"
-#include "code\game\gamemodes\changeling\powers\hivemind.dm"
-#include "code\game\gamemodes\changeling\powers\mimic_voice.dm"
-#include "code\game\gamemodes\changeling\powers\panacea.dm"
-#include "code\game\gamemodes\changeling\powers\rapid_regen.dm"
-#include "code\game\gamemodes\changeling\powers\recursive_enhancement.dm"
-#include "code\game\gamemodes\changeling\powers\respec.dm"
-#include "code\game\gamemodes\changeling\powers\revive.dm"
-#include "code\game\gamemodes\changeling\powers\self_respiration.dm"
-#include "code\game\gamemodes\changeling\powers\shriek.dm"
-#include "code\game\gamemodes\changeling\powers\silence_sting.dm"
-#include "code\game\gamemodes\changeling\powers\transform.dm"
-#include "code\game\gamemodes\changeling\powers\visible_camouflage.dm"
-#include "code\game\gamemodes\cult\cult.dm"
-#include "code\game\gamemodes\cult\cult_items.dm"
-#include "code\game\gamemodes\cult\cult_structures.dm"
-#include "code\game\gamemodes\cult\hell_universe.dm"
-#include "code\game\gamemodes\cult\narsie.dm"
-#include "code\game\gamemodes\cult\ritual.dm"
-#include "code\game\gamemodes\cult\runes.dm"
-#include "code\game\gamemodes\cult\talisman.dm"
-#include "code\game\gamemodes\cult\cultify\mob.dm"
-#include "code\game\gamemodes\cult\cultify\obj.dm"
-#include "code\game\gamemodes\cult\cultify\turf.dm"
-#include "code\game\gamemodes\endgame\endgame.dm"
-#include "code\game\gamemodes\endgame\supermatter_cascade\blob.dm"
-#include "code\game\gamemodes\endgame\supermatter_cascade\portal.dm"
-#include "code\game\gamemodes\endgame\supermatter_cascade\universe.dm"
-#include "code\game\gamemodes\events\black_hole.dm"
-#include "code\game\gamemodes\events\clang.dm"
-#include "code\game\gamemodes\events\dust.dm"
-#include "code\game\gamemodes\events\power_failure.dm"
-#include "code\game\gamemodes\events\wormholes.dm"
-#include "code\game\gamemodes\events\holidays\Christmas.dm"
-#include "code\game\gamemodes\events\holidays\Holidays.dm"
-#include "code\game\gamemodes\events\holidays\Other.dm"
-#include "code\game\gamemodes\extended\extended.dm"
-#include "code\game\gamemodes\heist\heist.dm"
-#include "code\game\gamemodes\malfunction\malf_hardware.dm"
-#include "code\game\gamemodes\malfunction\malf_research.dm"
-#include "code\game\gamemodes\malfunction\malf_research_ability.dm"
-#include "code\game\gamemodes\malfunction\malfunction.dm"
-#include "code\game\gamemodes\malfunction\newmalf_ability_trees\HARDWARE.dm"
-#include "code\game\gamemodes\malfunction\newmalf_ability_trees\HELPERS.dm"
-#include "code\game\gamemodes\malfunction\newmalf_ability_trees\tree_interdiction.dm"
-#include "code\game\gamemodes\malfunction\newmalf_ability_trees\tree_manipulation.dm"
-#include "code\game\gamemodes\malfunction\newmalf_ability_trees\tree_networking.dm"
-#include "code\game\gamemodes\meteor\meteor.dm"
-#include "code\game\gamemodes\meteor\meteors.dm"
-#include "code\game\gamemodes\mixed\bughunt.dm"
-#include "code\game\gamemodes\mixed\conflux.dm"
-#include "code\game\gamemodes\mixed\infestation.dm"
-#include "code\game\gamemodes\mixed\paranoia.dm"
-#include "code\game\gamemodes\mixed\traitorling.dm"
-#include "code\game\gamemodes\mixed\uprising.dm"
-#include "code\game\gamemodes\ninja\ninja.dm"
-#include "code\game\gamemodes\nuclear\nuclear.dm"
-#include "code\game\gamemodes\nuclear\pinpointer.dm"
-#include "code\game\gamemodes\revolution\revolution.dm"
-#include "code\game\gamemodes\traitor\traitor.dm"
-#include "code\game\gamemodes\wizard\wizard.dm"
-#include "code\game\jobs\_access_defs.dm"
-#include "code\game\jobs\access.dm"
-#include "code\game\jobs\access_datum.dm"
-#include "code\game\jobs\job_controller.dm"
-#include "code\game\jobs\jobprocs.dm"
-#include "code\game\jobs\jobs.dm"
-#include "code\game\jobs\whitelist.dm"
-#include "code\game\jobs\job\assistant.dm"
-#include "code\game\jobs\job\captain.dm"
-#include "code\game\jobs\job\civilian.dm"
-#include "code\game\jobs\job\civilian_chaplain.dm"
-#include "code\game\jobs\job\engineering.dm"
-#include "code\game\jobs\job\job.dm"
-#include "code\game\jobs\job\medical.dm"
-#include "code\game\jobs\job\science.dm"
-#include "code\game\jobs\job\security.dm"
-#include "code\game\jobs\job\silicon.dm"
-#include "code\game\machinery\adv_med.dm"
-#include "code\game\machinery\ai_slipper.dm"
-#include "code\game\machinery\alarm.dm"
-#include "code\game\machinery\atmo_control.dm"
-#include "code\game\machinery\autolathe.dm"
-#include "code\game\machinery\autolathe_datums.dm"
-#include "code\game\machinery\Beacon.dm"
-#include "code\game\machinery\biogenerator.dm"
-#include "code\game\machinery\bioprinter.dm"
-#include "code\game\machinery\buttons.dm"
-#include "code\game\machinery\CableLayer.dm"
-#include "code\game\machinery\cell_charger.dm"
-#include "code\game\machinery\cloning.dm"
-#include "code\game\machinery\constructable_frame.dm"
-#include "code\game\machinery\cryo.dm"
-#include "code\game\machinery\cryopod.dm"
-#include "code\game\machinery\deployable.dm"
-#include "code\game\machinery\door_control.dm"
-#include "code\game\machinery\doppler_array.dm"
-#include "code\game\machinery\flasher.dm"
-#include "code\game\machinery\floodlight.dm"
-#include "code\game\machinery\floor_light.dm"
-#include "code\game\machinery\floorlayer.dm"
-#include "code\game\machinery\hologram.dm"
-#include "code\game\machinery\holosign.dm"
-#include "code\game\machinery\igniter.dm"
-#include "code\game\machinery\iv_drip.dm"
-#include "code\game\machinery\jukebox.dm"
-#include "code\game\machinery\lightswitch.dm"
-#include "code\game\machinery\machinery.dm"
-#include "code\game\machinery\magnet.dm"
-#include "code\game\machinery\mass_driver.dm"
-#include "code\game\machinery\navbeacon.dm"
-#include "code\game\machinery\newscaster.dm"
-#include "code\game\machinery\nuclear_bomb.dm"
-#include "code\game\machinery\OpTable.dm"
-#include "code\game\machinery\overview.dm"
-#include "code\game\machinery\portable_turret.dm"
-#include "code\game\machinery\recharger.dm"
-#include "code\game\machinery\rechargestation.dm"
-#include "code\game\machinery\requests_console.dm"
-#include "code\game\machinery\robot_fabricator.dm"
-#include "code\game\machinery\seed_extractor.dm"
-#include "code\game\machinery\Sleeper.dm"
-#include "code\game\machinery\spaceheater.dm"
-#include "code\game\machinery\status_display.dm"
-#include "code\game\machinery\status_display_ai.dm"
-#include "code\game\machinery\suit_storage_unit.dm"
-#include "code\game\machinery\supply_display.dm"
-#include "code\game\machinery\supplybeacon.dm"
-#include "code\game\machinery\syndicatebeacon.dm"
-#include "code\game\machinery\teleporter.dm"
-#include "code\game\machinery\turret_control.dm"
-#include "code\game\machinery\turrets.dm"
-#include "code\game\machinery\vending.dm"
-#include "code\game\machinery\wall_frames.dm"
-#include "code\game\machinery\washing_machine.dm"
-#include "code\game\machinery\wishgranter.dm"
-#include "code\game\machinery\atmoalter\area_atmos_computer.dm"
-#include "code\game\machinery\atmoalter\canister.dm"
-#include "code\game\machinery\atmoalter\meter.dm"
-#include "code\game\machinery\atmoalter\portable_atmospherics.dm"
-#include "code\game\machinery\atmoalter\pump.dm"
-#include "code\game\machinery\atmoalter\scrubber.dm"
-#include "code\game\machinery\bots\bots.dm"
-#include "code\game\machinery\bots\mulebot.dm"
-#include "code\game\machinery\camera\camera.dm"
-#include "code\game\machinery\camera\camera_assembly.dm"
-#include "code\game\machinery\camera\motion.dm"
-#include "code\game\machinery\camera\presets.dm"
-#include "code\game\machinery\camera\tracking.dm"
-#include "code\game\machinery\computer\ai_core.dm"
-#include "code\game\machinery\computer\aifixer.dm"
-#include "code\game\machinery\computer\arcade.dm"
-#include "code\game\machinery\computer\atmos_alert.dm"
-#include "code\game\machinery\computer\atmos_control.dm"
-#include "code\game\machinery\computer\buildandrepair.dm"
-#include "code\game\machinery\computer\camera.dm"
-#include "code\game\machinery\computer\card.dm"
-#include "code\game\machinery\computer\cloning.dm"
-#include "code\game\machinery\computer\communications.dm"
-#include "code\game\machinery\computer\computer.dm"
-#include "code\game\machinery\computer\crew.dm"
-#include "code\game\machinery\computer\guestpass.dm"
-#include "code\game\machinery\computer\law.dm"
-#include "code\game\machinery\computer\medical.dm"
-#include "code\game\machinery\computer\message.dm"
-#include "code\game\machinery\computer\Operating.dm"
-#include "code\game\machinery\computer\pod.dm"
-#include "code\game\machinery\computer\prisoner.dm"
-#include "code\game\machinery\computer\prisonshuttle.dm"
-#include "code\game\machinery\computer\RCON_Console.dm"
-#include "code\game\machinery\computer\robot.dm"
-#include "code\game\machinery\computer\security.dm"
-#include "code\game\machinery\computer\shuttle.dm"
-#include "code\game\machinery\computer\skills.dm"
-#include "code\game\machinery\computer\specops_shuttle.dm"
-#include "code\game\machinery\computer\station_alert.dm"
-#include "code\game\machinery\computer\supply.dm"
-#include "code\game\machinery\computer\syndicate_specops_shuttle.dm"
-#include "code\game\machinery\computer3\bios.dm"
-#include "code\game\machinery\computer3\buildandrepair.dm"
-#include "code\game\machinery\computer3\component.dm"
-#include "code\game\machinery\computer3\computer.dm"
-#include "code\game\machinery\computer3\computer3_notes.dm"
-#include "code\game\machinery\computer3\file.dm"
-#include "code\game\machinery\computer3\laptop.dm"
-#include "code\game\machinery\computer3\lapvend.dm"
-#include "code\game\machinery\computer3\networking.dm"
-#include "code\game\machinery\computer3\NTOS.dm"
-#include "code\game\machinery\computer3\program.dm"
-#include "code\game\machinery\computer3\program_disks.dm"
-#include "code\game\machinery\computer3\server.dm"
-#include "code\game\machinery\computer3\storage.dm"
-#include "code\game\machinery\computer3\computers\arcade.dm"
-#include "code\game\machinery\computer3\computers\atmos_alert.dm"
-#include "code\game\machinery\computer3\computers\camera.dm"
-#include "code\game\machinery\computer3\computers\card.dm"
-#include "code\game\machinery\computer3\computers\communications.dm"
-#include "code\game\machinery\computer3\computers\crew.dm"
-#include "code\game\machinery\computer3\computers\customs.dm"
-#include "code\game\machinery\computer3\computers\HolodeckControl.dm"
-#include "code\game\machinery\computer3\computers\law.dm"
-#include "code\game\machinery\computer3\computers\medical.dm"
-#include "code\game\machinery\computer3\computers\Operating.dm"
-#include "code\game\machinery\computer3\computers\power.dm"
-#include "code\game\machinery\computer3\computers\prisoner.dm"
-#include "code\game\machinery\computer3\computers\robot.dm"
-#include "code\game\machinery\computer3\computers\security.dm"
-#include "code\game\machinery\computer3\computers\welcome.dm"
-#include "code\game\machinery\doors\airlock.dm"
-#include "code\game\machinery\doors\airlock_control.dm"
-#include "code\game\machinery\doors\airlock_electronics.dm"
-#include "code\game\machinery\doors\alarmlock.dm"
-#include "code\game\machinery\doors\blast_door.dm"
-#include "code\game\machinery\doors\brigdoors.dm"
-#include "code\game\machinery\doors\checkForMultipleDoors.dm"
-#include "code\game\machinery\doors\door.dm"
-#include "code\game\machinery\doors\firedoor.dm"
-#include "code\game\machinery\doors\firedoor_assembly.dm"
-#include "code\game\machinery\doors\multi_tile.dm"
-#include "code\game\machinery\doors\unpowered.dm"
-#include "code\game\machinery\doors\windowdoor.dm"
-#include "code\game\machinery\embedded_controller\airlock_controllers.dm"
-#include "code\game\machinery\embedded_controller\airlock_docking_controller.dm"
-#include "code\game\machinery\embedded_controller\airlock_docking_controller_multi.dm"
-#include "code\game\machinery\embedded_controller\airlock_program.dm"
-#include "code\game\machinery\embedded_controller\docking_program.dm"
-#include "code\game\machinery\embedded_controller\docking_program_multi.dm"
-#include "code\game\machinery\embedded_controller\embedded_controller_base.dm"
-#include "code\game\machinery\embedded_controller\embedded_program_base.dm"
-#include "code\game\machinery\embedded_controller\simple_docking_controller.dm"
-#include "code\game\machinery\kitchen\gibber.dm"
-#include "code\game\machinery\kitchen\microwave.dm"
-#include "code\game\machinery\kitchen\smartfridge.dm"
-#include "code\game\machinery\pipe\construction.dm"
-#include "code\game\machinery\pipe\pipe_dispenser.dm"
-#include "code\game\machinery\pipe\pipelayer.dm"
-#include "code\game\machinery\telecomms\broadcaster.dm"
-#include "code\game\machinery\telecomms\logbrowser.dm"
-#include "code\game\machinery\telecomms\machine_interactions.dm"
-#include "code\game\machinery\telecomms\presets.dm"
-#include "code\game\machinery\telecomms\telecomunications.dm"
-#include "code\game\machinery\telecomms\telemonitor.dm"
-#include "code\game\machinery\telecomms\traffic_control.dm"
-#include "code\game\magic\Uristrunes.dm"
-#include "code\game\mecha\mech_bay.dm"
-#include "code\game\mecha\mech_fabricator.dm"
-#include "code\game\mecha\mech_sensor.dm"
-#include "code\game\mecha\mecha.dm"
-#include "code\game\mecha\mecha_construction_paths.dm"
-#include "code\game\mecha\mecha_control_console.dm"
-#include "code\game\mecha\mecha_parts.dm"
-#include "code\game\mecha\mecha_wreckage.dm"
-#include "code\game\mecha\combat\combat.dm"
-#include "code\game\mecha\combat\durand.dm"
-#include "code\game\mecha\combat\gygax.dm"
-#include "code\game\mecha\combat\marauder.dm"
-#include "code\game\mecha\combat\phazon.dm"
-#include "code\game\mecha\equipment\mecha_equipment.dm"
-#include "code\game\mecha\equipment\tools\medical_tools.dm"
-#include "code\game\mecha\equipment\tools\tools.dm"
-#include "code\game\mecha\equipment\weapons\weapons.dm"
-#include "code\game\mecha\medical\medical.dm"
-#include "code\game\mecha\medical\odysseus.dm"
-#include "code\game\mecha\working\hoverpod.dm"
-#include "code\game\mecha\working\ripley.dm"
-#include "code\game\mecha\working\working.dm"
-#include "code\game\objects\buckling.dm"
-#include "code\game\objects\empulse.dm"
-#include "code\game\objects\explosion.dm"
-#include "code\game\objects\explosion_recursive.dm"
-#include "code\game\objects\items.dm"
-#include "code\game\objects\objs.dm"
-#include "code\game\objects\structures.dm"
-#include "code\game\objects\weapons.dm"
-#include "code\game\objects\effects\aliens.dm"
-#include "code\game\objects\effects\bump_teleporter.dm"
-#include "code\game\objects\effects\effect_system.dm"
-#include "code\game\objects\effects\explosion_particles.dm"
-#include "code\game\objects\effects\gibs.dm"
-#include "code\game\objects\effects\glowshroom.dm"
-#include "code\game\objects\effects\landmarks.dm"
-#include "code\game\objects\effects\manifest.dm"
-#include "code\game\objects\effects\mines.dm"
-#include "code\game\objects\effects\misc.dm"
-#include "code\game\objects\effects\overlays.dm"
-#include "code\game\objects\effects\portals.dm"
-#include "code\game\objects\effects\spiders.dm"
-#include "code\game\objects\effects\step_triggers.dm"
-#include "code\game\objects\effects\chem\chemsmoke.dm"
-#include "code\game\objects\effects\chem\foam.dm"
-#include "code\game\objects\effects\chem\water.dm"
-#include "code\game\objects\effects\decals\cleanable.dm"
-#include "code\game\objects\effects\decals\contraband.dm"
-#include "code\game\objects\effects\decals\crayon.dm"
-#include "code\game\objects\effects\decals\misc.dm"
-#include "code\game\objects\effects\decals\remains.dm"
-#include "code\game\objects\effects\decals\warning_stripes.dm"
-#include "code\game\objects\effects\decals\Cleanable\aliens.dm"
-#include "code\game\objects\effects\decals\Cleanable\fuel.dm"
-#include "code\game\objects\effects\decals\Cleanable\humans.dm"
-#include "code\game\objects\effects\decals\Cleanable\misc.dm"
-#include "code\game\objects\effects\decals\Cleanable\robots.dm"
-#include "code\game\objects\effects\decals\Cleanable\tracks.dm"
-#include "code\game\objects\effects\decals\posters\bs12.dm"
-#include "code\game\objects\effects\decals\posters\polarisposters.dm"
-#include "code\game\objects\effects\spawners\bombspawner.dm"
-#include "code\game\objects\effects\spawners\gibspawner.dm"
-#include "code\game\objects\items\apc_frame.dm"
-#include "code\game\objects\items\blueprints.dm"
-#include "code\game\objects\items\bodybag.dm"
-#include "code\game\objects\items\contraband.dm"
-#include "code\game\objects\items\crayons.dm"
-#include "code\game\objects\items\glassjar.dm"
-#include "code\game\objects\items\latexballoon.dm"
-#include "code\game\objects\items\paintkit.dm"
-#include "code\game\objects\items\shooting_range.dm"
-#include "code\game\objects\items\toys.dm"
-#include "code\game\objects\items\trash.dm"
-#include "code\game\objects\items\devices\aicard.dm"
-#include "code\game\objects\items\devices\binoculars.dm"
-#include "code\game\objects\items\devices\chameleonproj.dm"
-#include "code\game\objects\items\devices\debugger.dm"
-#include "code\game\objects\items\devices\flash.dm"
-#include "code\game\objects\items\devices\flashlight.dm"
-#include "code\game\objects\items\devices\floor_painter.dm"
-#include "code\game\objects\items\devices\lightreplacer.dm"
-#include "code\game\objects\items\devices\megaphone.dm"
-#include "code\game\objects\items\devices\modkit.dm"
-#include "code\game\objects\items\devices\multitool.dm"
-#include "code\game\objects\items\devices\paicard.dm"
-#include "code\game\objects\items\devices\pipe_painter.dm"
-#include "code\game\objects\items\devices\powersink.dm"
-#include "code\game\objects\items\devices\scanners.dm"
-#include "code\game\objects\items\devices\spy_bug.dm"
-#include "code\game\objects\items\devices\suit_cooling.dm"
-#include "code\game\objects\items\devices\t_scanner.dm"
-#include "code\game\objects\items\devices\taperecorder.dm"
-#include "code\game\objects\items\devices\traitordevices.dm"
-#include "code\game\objects\items\devices\transfer_valve.dm"
-#include "code\game\objects\items\devices\uplink.dm"
-#include "code\game\objects\items\devices\uplink_categories.dm"
-#include "code\game\objects\items\devices\uplink_items.dm"
-#include "code\game\objects\items\devices\uplink_random_lists.dm"
-#include "code\game\objects\items\devices\violin.dm"
-#include "code\game\objects\items\devices\whistle.dm"
-#include "code\game\objects\items\devices\communicator\communicator.dm"
-#include "code\game\objects\items\devices\PDA\cart.dm"
-#include "code\game\objects\items\devices\PDA\chatroom.dm"
-#include "code\game\objects\items\devices\PDA\PDA.dm"
-#include "code\game\objects\items\devices\PDA\radio.dm"
-#include "code\game\objects\items\devices\radio\beacon.dm"
-#include "code\game\objects\items\devices\radio\electropack.dm"
-#include "code\game\objects\items\devices\radio\encryptionkey.dm"
-#include "code\game\objects\items\devices\radio\headset.dm"
-#include "code\game\objects\items\devices\radio\intercom.dm"
-#include "code\game\objects\items\devices\radio\radio.dm"
-#include "code\game\objects\items\robot\robot_items.dm"
-#include "code\game\objects\items\robot\robot_parts.dm"
-#include "code\game\objects\items\robot\robot_upgrades.dm"
-#include "code\game\objects\items\stacks\matter_synth.dm"
-#include "code\game\objects\items\stacks\medical.dm"
-#include "code\game\objects\items\stacks\nanopaste.dm"
-#include "code\game\objects\items\stacks\rods.dm"
-#include "code\game\objects\items\stacks\stack.dm"
-#include "code\game\objects\items\stacks\sheets\leather.dm"
-#include "code\game\objects\items\stacks\tiles\tile_types.dm"
-#include "code\game\objects\items\weapons\AI_modules.dm"
-#include "code\game\objects\items\weapons\autopsy.dm"
-#include "code\game\objects\items\weapons\candle.dm"
-#include "code\game\objects\items\weapons\cards_ids.dm"
-#include "code\game\objects\items\weapons\cards_ids_syndicate.dm"
-#include "code\game\objects\items\weapons\cigs_lighters.dm"
-#include "code\game\objects\items\weapons\clown_items.dm"
-#include "code\game\objects\items\weapons\cosmetics.dm"
-#include "code\game\objects\items\weapons\dice.dm"
-#include "code\game\objects\items\weapons\dna_injector.dm"
-#include "code\game\objects\items\weapons\explosives.dm"
-#include "code\game\objects\items\weapons\extinguisher.dm"
-#include "code\game\objects\items\weapons\flamethrower.dm"
-#include "code\game\objects\items\weapons\gift_wrappaper.dm"
-#include "code\game\objects\items\weapons\handcuffs.dm"
-#include "code\game\objects\items\weapons\improvised_components.dm"
-#include "code\game\objects\items\weapons\kitchen.dm"
-#include "code\game\objects\items\weapons\manuals.dm"
-#include "code\game\objects\items\weapons\mop.dm"
-#include "code\game\objects\items\weapons\mop_deploy.dm"
-#include "code\game\objects\items\weapons\paint.dm"
-#include "code\game\objects\items\weapons\paiwire.dm"
-#include "code\game\objects\items\weapons\policetape.dm"
-#include "code\game\objects\items\weapons\power_cells.dm"
-#include "code\game\objects\items\weapons\RCD.dm"
-#include "code\game\objects\items\weapons\RSF.dm"
-#include "code\game\objects\items\weapons\scrolls.dm"
-#include "code\game\objects\items\weapons\shields.dm"
-#include "code\game\objects\items\weapons\stunbaton.dm"
-#include "code\game\objects\items\weapons\surgery_tools.dm"
-#include "code\game\objects\items\weapons\swords_axes_etc.dm"
-#include "code\game\objects\items\weapons\tape.dm"
-#include "code\game\objects\items\weapons\teleportation.dm"
-#include "code\game\objects\items\weapons\tools.dm"
-#include "code\game\objects\items\weapons\traps.dm"
-#include "code\game\objects\items\weapons\trays.dm"
-#include "code\game\objects\items\weapons\weaponry.dm"
-#include "code\game\objects\items\weapons\weldbackpack.dm"
-#include "code\game\objects\items\weapons\wires.dm"
-#include "code\game\objects\items\weapons\circuitboards\broken.dm"
-#include "code\game\objects\items\weapons\circuitboards\circuitboard.dm"
-#include "code\game\objects\items\weapons\circuitboards\mecha.dm"
-#include "code\game\objects\items\weapons\circuitboards\other.dm"
-#include "code\game\objects\items\weapons\circuitboards\computer\air_management.dm"
-#include "code\game\objects\items\weapons\circuitboards\computer\camera_monitor.dm"
-#include "code\game\objects\items\weapons\circuitboards\computer\computer.dm"
-#include "code\game\objects\items\weapons\circuitboards\computer\research.dm"
-#include "code\game\objects\items\weapons\circuitboards\computer\supply.dm"
-#include "code\game\objects\items\weapons\circuitboards\computer\telecomms.dm"
-#include "code\game\objects\items\weapons\circuitboards\machinery\biogenerator.dm"
-#include "code\game\objects\items\weapons\circuitboards\machinery\cloning.dm"
-#include "code\game\objects\items\weapons\circuitboards\machinery\mech_recharger.dm"
-#include "code\game\objects\items\weapons\circuitboards\machinery\mining_drill.dm"
-#include "code\game\objects\items\weapons\circuitboards\machinery\pacman.dm"
-#include "code\game\objects\items\weapons\circuitboards\machinery\power.dm"
-#include "code\game\objects\items\weapons\circuitboards\machinery\recharge_station.dm"
-#include "code\game\objects\items\weapons\circuitboards\machinery\research.dm"
-#include "code\game\objects\items\weapons\circuitboards\machinery\shieldgen.dm"
-#include "code\game\objects\items\weapons\circuitboards\machinery\telecomms.dm"
-#include "code\game\objects\items\weapons\circuitboards\machinery\unary_atmos.dm"
-#include "code\game\objects\items\weapons\grenades\anti_photon_grenade.dm"
-#include "code\game\objects\items\weapons\grenades\chem_grenade.dm"
-#include "code\game\objects\items\weapons\grenades\emgrenade.dm"
-#include "code\game\objects\items\weapons\grenades\explosive.dm"
-#include "code\game\objects\items\weapons\grenades\flashbang.dm"
-#include "code\game\objects\items\weapons\grenades\fragmentation.dm"
-#include "code\game\objects\items\weapons\grenades\grenade.dm"
-#include "code\game\objects\items\weapons\grenades\smokebomb.dm"
-#include "code\game\objects\items\weapons\grenades\spawnergrenade.dm"
-#include "code\game\objects\items\weapons\implants\implant.dm"
-#include "code\game\objects\items\weapons\implants\implantcase.dm"
-#include "code\game\objects\items\weapons\implants\implantchair.dm"
-#include "code\game\objects\items\weapons\implants\implanter.dm"
-#include "code\game\objects\items\weapons\implants\implantfreedom.dm"
-#include "code\game\objects\items\weapons\implants\implantpad.dm"
-#include "code\game\objects\items\weapons\implants\implantuplink.dm"
-#include "code\game\objects\items\weapons\material\ashtray.dm"
-#include "code\game\objects\items\weapons\material\bats.dm"
-#include "code\game\objects\items\weapons\material\kitchen.dm"
-#include "code\game\objects\items\weapons\material\knives.dm"
-#include "code\game\objects\items\weapons\material\material_weapons.dm"
-#include "code\game\objects\items\weapons\material\misc.dm"
-#include "code\game\objects\items\weapons\material\shards.dm"
-#include "code\game\objects\items\weapons\material\swords.dm"
-#include "code\game\objects\items\weapons\material\thrown.dm"
-#include "code\game\objects\items\weapons\material\twohanded.dm"
-#include "code\game\objects\items\weapons\melee\energy.dm"
-#include "code\game\objects\items\weapons\melee\misc.dm"
-#include "code\game\objects\items\weapons\storage\backpack.dm"
-#include "code\game\objects\items\weapons\storage\bags.dm"
-#include "code\game\objects\items\weapons\storage\belt.dm"
-#include "code\game\objects\items\weapons\storage\bible.dm"
-#include "code\game\objects\items\weapons\storage\boxes.dm"
-#include "code\game\objects\items\weapons\storage\briefcase.dm"
-#include "code\game\objects\items\weapons\storage\fancy.dm"
-#include "code\game\objects\items\weapons\storage\firstaid.dm"
-#include "code\game\objects\items\weapons\storage\internal.dm"
-#include "code\game\objects\items\weapons\storage\lockbox.dm"
-#include "code\game\objects\items\weapons\storage\misc.dm"
-#include "code\game\objects\items\weapons\storage\secure.dm"
-#include "code\game\objects\items\weapons\storage\storage.dm"
-#include "code\game\objects\items\weapons\storage\toolbox.dm"
-#include "code\game\objects\items\weapons\storage\uplink_kits.dm"
-#include "code\game\objects\items\weapons\storage\wallets.dm"
-#include "code\game\objects\items\weapons\tanks\jetpack.dm"
-#include "code\game\objects\items\weapons\tanks\tank_types.dm"
-#include "code\game\objects\items\weapons\tanks\tanks.dm"
-#include "code\game\objects\random\random.dm"
-#include "code\game\objects\structures\barsign.dm"
-#include "code\game\objects\structures\bedsheet_bin.dm"
-#include "code\game\objects\structures\coathanger.dm"
-#include "code\game\objects\structures\curtains.dm"
-#include "code\game\objects\structures\displaycase.dm"
-#include "code\game\objects\structures\door_assembly.dm"
-#include "code\game\objects\structures\electricchair.dm"
-#include "code\game\objects\structures\extinguisher.dm"
-#include "code\game\objects\structures\flora.dm"
-#include "code\game\objects\structures\girders.dm"
-#include "code\game\objects\structures\grille.dm"
-#include "code\game\objects\structures\inflatable.dm"
-#include "code\game\objects\structures\janicart.dm"
-#include "code\game\objects\structures\kitchen_spike.dm"
-#include "code\game\objects\structures\lamarr_cage.dm"
-#include "code\game\objects\structures\lattice.dm"
-#include "code\game\objects\structures\mirror.dm"
-#include "code\game\objects\structures\mop_bucket.dm"
-#include "code\game\objects\structures\morgue.dm"
-#include "code\game\objects\structures\musician.dm"
-#include "code\game\objects\structures\noticeboard.dm"
-#include "code\game\objects\structures\safe.dm"
-#include "code\game\objects\structures\signs.dm"
-#include "code\game\objects\structures\simple_doors.dm"
-#include "code\game\objects\structures\tank_dispenser.dm"
-#include "code\game\objects\structures\target_stake.dm"
-#include "code\game\objects\structures\transit_tubes.dm"
-#include "code\game\objects\structures\under_wardrobe.dm"
-#include "code\game\objects\structures\watercloset.dm"
-#include "code\game\objects\structures\windoor_assembly.dm"
-#include "code\game\objects\structures\window.dm"
-#include "code\game\objects\structures\window_spawner.dm"
-#include "code\game\objects\structures\crates_lockers\closets.dm"
-#include "code\game\objects\structures\crates_lockers\crates.dm"
-#include "code\game\objects\structures\crates_lockers\largecrate.dm"
-#include "code\game\objects\structures\crates_lockers\closets\coffin.dm"
-#include "code\game\objects\structures\crates_lockers\closets\crittercrate.dm"
-#include "code\game\objects\structures\crates_lockers\closets\fireaxe.dm"
-#include "code\game\objects\structures\crates_lockers\closets\fitness.dm"
-#include "code\game\objects\structures\crates_lockers\closets\gimmick.dm"
-#include "code\game\objects\structures\crates_lockers\closets\job_closets.dm"
-#include "code\game\objects\structures\crates_lockers\closets\l3closet.dm"
-#include "code\game\objects\structures\crates_lockers\closets\malfunction.dm"
-#include "code\game\objects\structures\crates_lockers\closets\statue.dm"
-#include "code\game\objects\structures\crates_lockers\closets\syndicate.dm"
-#include "code\game\objects\structures\crates_lockers\closets\utility_closets.dm"
-#include "code\game\objects\structures\crates_lockers\closets\walllocker.dm"
-#include "code\game\objects\structures\crates_lockers\closets\wardrobe.dm"
-#include "code\game\objects\structures\crates_lockers\closets\secure\bar.dm"
-#include "code\game\objects\structures\crates_lockers\closets\secure\cargo.dm"
-#include "code\game\objects\structures\crates_lockers\closets\secure\engineering.dm"
-#include "code\game\objects\structures\crates_lockers\closets\secure\freezer.dm"
-#include "code\game\objects\structures\crates_lockers\closets\secure\guncabinet.dm"
-#include "code\game\objects\structures\crates_lockers\closets\secure\hydroponics.dm"
-#include "code\game\objects\structures\crates_lockers\closets\secure\medical.dm"
-#include "code\game\objects\structures\crates_lockers\closets\secure\personal.dm"
-#include "code\game\objects\structures\crates_lockers\closets\secure\scientist.dm"
-#include "code\game\objects\structures\crates_lockers\closets\secure\secure_closets.dm"
-#include "code\game\objects\structures\crates_lockers\closets\secure\security.dm"
-#include "code\game\objects\structures\stool_bed_chair_nest\alien_nests.dm"
-#include "code\game\objects\structures\stool_bed_chair_nest\bed.dm"
-#include "code\game\objects\structures\stool_bed_chair_nest\chairs.dm"
-#include "code\game\objects\structures\stool_bed_chair_nest\stools.dm"
-#include "code\game\objects\structures\stool_bed_chair_nest\wheelchair.dm"
-#include "code\game\turfs\simulated.dm"
-#include "code\game\turfs\turf.dm"
-#include "code\game\turfs\turf_changing.dm"
-#include "code\game\turfs\turf_flick_animations.dm"
-#include "code\game\turfs\unsimulated.dm"
-#include "code\game\turfs\flooring\flooring.dm"
-#include "code\game\turfs\flooring\flooring_decals.dm"
-#include "code\game\turfs\flooring\flooring_premade.dm"
-#include "code\game\turfs\initialization\init.dm"
-#include "code\game\turfs\initialization\maintenance.dm"
-#include "code\game\turfs\simulated\floor.dm"
-#include "code\game\turfs\simulated\floor_acts.dm"
-#include "code\game\turfs\simulated\floor_attackby.dm"
-#include "code\game\turfs\simulated\floor_damage.dm"
-#include "code\game\turfs\simulated\floor_icon.dm"
-#include "code\game\turfs\simulated\floor_static.dm"
-#include "code\game\turfs\simulated\floor_types.dm"
-#include "code\game\turfs\simulated\wall_attacks.dm"
-#include "code\game\turfs\simulated\wall_icon.dm"
-#include "code\game\turfs\simulated\wall_types.dm"
-#include "code\game\turfs\simulated\walls.dm"
-#include "code\game\turfs\space\space.dm"
-#include "code\game\turfs\space\transit.dm"
-#include "code\game\turfs\unsimulated\beach.dm"
-#include "code\game\turfs\unsimulated\floor.dm"
-#include "code\game\turfs\unsimulated\walls.dm"
-#include "code\game\verbs\ooc.dm"
-#include "code\game\verbs\suicide.dm"
-#include "code\game\verbs\who.dm"
-#include "code\js\byjax.dm"
-#include "code\js\menus.dm"
-#include "code\modules\admin\admin.dm"
-#include "code\modules\admin\admin_attack_log.dm"
-#include "code\modules\admin\admin_investigate.dm"
-#include "code\modules\admin\admin_memo.dm"
-#include "code\modules\admin\admin_ranks.dm"
-#include "code\modules\admin\admin_secrets.dm"
-#include "code\modules\admin\admin_verbs.dm"
-#include "code\modules\admin\banjob.dm"
-#include "code\modules\admin\create_mob.dm"
-#include "code\modules\admin\create_object.dm"
-#include "code\modules\admin\create_turf.dm"
-#include "code\modules\admin\holder2.dm"
-#include "code\modules\admin\IsBanned.dm"
-#include "code\modules\admin\map_capture.dm"
-#include "code\modules\admin\NewBan.dm"
-#include "code\modules\admin\player_notes.dm"
-#include "code\modules\admin\player_panel.dm"
-#include "code\modules\admin\topic.dm"
-#include "code\modules\admin\ToRban.dm"
-#include "code\modules\admin\callproc\callproc.dm"
-#include "code\modules\admin\DB ban\functions.dm"
-#include "code\modules\admin\permissionverbs\permissionedit.dm"
-#include "code\modules\admin\secrets\admin_secrets\admin_logs.dm"
-#include "code\modules\admin\secrets\admin_secrets\alter_narsie.dm"
-#include "code\modules\admin\secrets\admin_secrets\bombing_list.dm"
-#include "code\modules\admin\secrets\admin_secrets\jump_shuttle.dm"
-#include "code\modules\admin\secrets\admin_secrets\launch_shuttle.dm"
-#include "code\modules\admin\secrets\admin_secrets\launch_shuttle_forced.dm"
-#include "code\modules\admin\secrets\admin_secrets\list_dna.dm"
-#include "code\modules\admin\secrets\admin_secrets\list_fingerprints.dm"
-#include "code\modules\admin\secrets\admin_secrets\move_shuttle.dm"
-#include "code\modules\admin\secrets\admin_secrets\prison_warp.dm"
-#include "code\modules\admin\secrets\admin_secrets\show_ai_laws.dm"
-#include "code\modules\admin\secrets\admin_secrets\show_crew_manifest.dm"
-#include "code\modules\admin\secrets\admin_secrets\show_game_mode.dm"
-#include "code\modules\admin\secrets\admin_secrets\show_law_changes.dm"
-#include "code\modules\admin\secrets\admin_secrets\show_signalers.dm"
-#include "code\modules\admin\secrets\admin_secrets\traitors_and_objectives.dm"
-#include "code\modules\admin\secrets\final_solutions\summon_narsie.dm"
-#include "code\modules\admin\secrets\final_solutions\supermatter_cascade.dm"
-#include "code\modules\admin\secrets\fun_secrets\break_all_lights.dm"
-#include "code\modules\admin\secrets\fun_secrets\break_some_lights.dm"
-#include "code\modules\admin\secrets\fun_secrets\fix_all_lights.dm"
-#include "code\modules\admin\secrets\fun_secrets\ghost_mode.dm"
-#include "code\modules\admin\secrets\fun_secrets\make_all_areas_powered.dm"
-#include "code\modules\admin\secrets\fun_secrets\make_all_areas_unpowered.dm"
-#include "code\modules\admin\secrets\fun_secrets\only_one.dm"
-#include "code\modules\admin\secrets\fun_secrets\paintball_mode.dm"
-#include "code\modules\admin\secrets\fun_secrets\power_all_smes.dm"
-#include "code\modules\admin\secrets\fun_secrets\remove_all_clothing.dm"
-#include "code\modules\admin\secrets\fun_secrets\remove_internal_clothing.dm"
-#include "code\modules\admin\secrets\fun_secrets\send_strike_team.dm"
-#include "code\modules\admin\secrets\fun_secrets\toggle_bomb_cap.dm"
-#include "code\modules\admin\secrets\fun_secrets\triple_ai_mode.dm"
-#include "code\modules\admin\secrets\fun_secrets\turn_humans_into_corgies.dm"
-#include "code\modules\admin\secrets\fun_secrets\turn_humans_into_monkeys.dm"
-#include "code\modules\admin\secrets\random_events\gravity.dm"
-#include "code\modules\admin\secrets\random_events\trigger_cordical_borer_infestation.dm"
-#include "code\modules\admin\secrets\random_events\trigger_xenomorph_infestation.dm"
-#include "code\modules\admin\verbs\adminhelp.dm"
-#include "code\modules\admin\verbs\adminjump.dm"
-#include "code\modules\admin\verbs\adminpm.dm"
-#include "code\modules\admin\verbs\adminsay.dm"
-#include "code\modules\admin\verbs\antag-ooc.dm"
-#include "code\modules\admin\verbs\atmosdebug.dm"
-#include "code\modules\admin\verbs\BrokenInhands.dm"
-#include "code\modules\admin\verbs\buildmode.dm"
-#include "code\modules\admin\verbs\check_customitem_activity.dm"
-#include "code\modules\admin\verbs\cinematic.dm"
-#include "code\modules\admin\verbs\custom_event.dm"
-#include "code\modules\admin\verbs\deadsay.dm"
-#include "code\modules\admin\verbs\debug.dm"
-#include "code\modules\admin\verbs\diagnostics.dm"
-#include "code\modules\admin\verbs\dice.dm"
-#include "code\modules\admin\verbs\getlogs.dm"
-#include "code\modules\admin\verbs\icarus.dm"
-#include "code\modules\admin\verbs\mapping.dm"
-#include "code\modules\admin\verbs\massmodvar.dm"
-#include "code\modules\admin\verbs\modifyvariables.dm"
-#include "code\modules\admin\verbs\playsound.dm"
-#include "code\modules\admin\verbs\possess.dm"
-#include "code\modules\admin\verbs\pray.dm"
-#include "code\modules\admin\verbs\randomverbs.dm"
-#include "code\modules\admin\verbs\SDQL.dm"
-#include "code\modules\admin\verbs\SDQL_2.dm"
-#include "code\modules\admin\verbs\SDQL_2_parser.dm"
-#include "code\modules\admin\verbs\striketeam.dm"
-#include "code\modules\admin\verbs\ticklag.dm"
-#include "code\modules\admin\verbs\tripAI.dm"
-#include "code\modules\admin\view_variables\helpers.dm"
-#include "code\modules\admin\view_variables\topic.dm"
-#include "code\modules\admin\view_variables\view_variables.dm"
-#include "code\modules\alarm\alarm.dm"
-#include "code\modules\alarm\alarm_handler.dm"
-#include "code\modules\alarm\atmosphere_alarm.dm"
-#include "code\modules\alarm\camera_alarm.dm"
-#include "code\modules\alarm\fire_alarm.dm"
-#include "code\modules\alarm\motion_alarm.dm"
-#include "code\modules\alarm\power_alarm.dm"
-#include "code\modules\assembly\assembly.dm"
-#include "code\modules\assembly\bomb.dm"
-#include "code\modules\assembly\helpers.dm"
-#include "code\modules\assembly\holder.dm"
-#include "code\modules\assembly\igniter.dm"
-#include "code\modules\assembly\infrared.dm"
-#include "code\modules\assembly\mousetrap.dm"
-#include "code\modules\assembly\proximity.dm"
-#include "code\modules\assembly\shock_kit.dm"
-#include "code\modules\assembly\signaler.dm"
-#include "code\modules\assembly\timer.dm"
-#include "code\modules\assembly\voice.dm"
-#include "code\modules\awaymissions\bluespaceartillery.dm"
-#include "code\modules\awaymissions\corpse.dm"
-#include "code\modules\awaymissions\exile.dm"
-#include "code\modules\awaymissions\gateway.dm"
-#include "code\modules\awaymissions\loot.dm"
-#include "code\modules\awaymissions\pamphlet.dm"
-#include "code\modules\awaymissions\trigger.dm"
-#include "code\modules\awaymissions\zlevel.dm"
-#include "code\modules\blob\blob.dm"
-#include "code\modules\client\client defines.dm"
-#include "code\modules\client\client procs.dm"
-#include "code\modules\client\movement.dm"
-#include "code\modules\client\preferences.dm"
-#include "code\modules\client\preferences_factions.dm"
-#include "code\modules\client\preferences_gear.dm"
-#include "code\modules\client\preferences_savefile.dm"
-#include "code\modules\client\preferences_spawnpoints.dm"
-#include "code\modules\client\preferences_toggles.dm"
-#include "code\modules\client\ui_style.dm"
-#include "code\modules\client\preference_setup\preference_setup.dm"
-#include "code\modules\client\preference_setup\antagonism\01_basic.dm"
-#include "code\modules\client\preference_setup\antagonism\02_candidacy.dm"
-#include "code\modules\client\preference_setup\general\01_basic.dm"
-#include "code\modules\client\preference_setup\general\02_language.dm"
-#include "code\modules\client\preference_setup\general\03_body.dm"
-#include "code\modules\client\preference_setup\general\04_equipment.dm"
-#include "code\modules\client\preference_setup\general\05_background.dm"
-#include "code\modules\client\preference_setup\general\06_flavor.dm"
-#include "code\modules\client\preference_setup\global\01_ui.dm"
-#include "code\modules\client\preference_setup\global\02_settings.dm"
-#include "code\modules\client\preference_setup\global\03_pai.dm"
-#include "code\modules\client\preference_setup\occupation\occupation.dm"
-#include "code\modules\client\preference_setup\skills\skills.dm"
-#include "code\modules\clothing\chameleon.dm"
-#include "code\modules\clothing\clothing.dm"
-#include "code\modules\clothing\ears\skrell.dm"
-#include "code\modules\clothing\glasses\glasses.dm"
-#include "code\modules\clothing\glasses\hud.dm"
-#include "code\modules\clothing\gloves\boxing.dm"
-#include "code\modules\clothing\gloves\color.dm"
-#include "code\modules\clothing\gloves\miscellaneous.dm"
-#include "code\modules\clothing\head\collectable.dm"
-#include "code\modules\clothing\head\hardhat.dm"
-#include "code\modules\clothing\head\helmet.dm"
-#include "code\modules\clothing\head\jobs.dm"
-#include "code\modules\clothing\head\misc.dm"
-#include "code\modules\clothing\head\misc_special.dm"
-#include "code\modules\clothing\head\soft_caps.dm"
-#include "code\modules\clothing\masks\boxing.dm"
-#include "code\modules\clothing\masks\breath.dm"
-#include "code\modules\clothing\masks\gasmask.dm"
-#include "code\modules\clothing\masks\miscellaneous.dm"
-#include "code\modules\clothing\masks\voice.dm"
-#include "code\modules\clothing\shoes\colour.dm"
-#include "code\modules\clothing\shoes\jobs.dm"
-#include "code\modules\clothing\shoes\magboots.dm"
-#include "code\modules\clothing\shoes\miscellaneous.dm"
-#include "code\modules\clothing\spacesuits\alien.dm"
-#include "code\modules\clothing\spacesuits\breaches.dm"
-#include "code\modules\clothing\spacesuits\captain.dm"
-#include "code\modules\clothing\spacesuits\miscellaneous.dm"
-#include "code\modules\clothing\spacesuits\spacesuits.dm"
-#include "code\modules\clothing\spacesuits\syndi.dm"
-#include "code\modules\clothing\spacesuits\rig\rig.dm"
-#include "code\modules\clothing\spacesuits\rig\rig_attackby.dm"
-#include "code\modules\clothing\spacesuits\rig\rig_pieces.dm"
-#include "code\modules\clothing\spacesuits\rig\rig_verbs.dm"
-#include "code\modules\clothing\spacesuits\rig\rig_wiring.dm"
-#include "code\modules\clothing\spacesuits\rig\modules\combat.dm"
-#include "code\modules\clothing\spacesuits\rig\modules\computer.dm"
-#include "code\modules\clothing\spacesuits\rig\modules\modules.dm"
-#include "code\modules\clothing\spacesuits\rig\modules\ninja.dm"
-#include "code\modules\clothing\spacesuits\rig\modules\utility.dm"
-#include "code\modules\clothing\spacesuits\rig\modules\vision.dm"
-#include "code\modules\clothing\spacesuits\rig\suits\alien.dm"
-#include "code\modules\clothing\spacesuits\rig\suits\combat.dm"
-#include "code\modules\clothing\spacesuits\rig\suits\ert.dm"
-#include "code\modules\clothing\spacesuits\rig\suits\light.dm"
-#include "code\modules\clothing\spacesuits\rig\suits\merc.dm"
-#include "code\modules\clothing\spacesuits\rig\suits\station.dm"
-#include "code\modules\clothing\spacesuits\void\merc.dm"
-#include "code\modules\clothing\spacesuits\void\station.dm"
-#include "code\modules\clothing\spacesuits\void\void.dm"
-#include "code\modules\clothing\spacesuits\void\wizard.dm"
-#include "code\modules\clothing\suits\alien.dm"
-#include "code\modules\clothing\suits\armor.dm"
-#include "code\modules\clothing\suits\bio.dm"
-#include "code\modules\clothing\suits\jobs.dm"
-#include "code\modules\clothing\suits\labcoat.dm"
-#include "code\modules\clothing\suits\miscellaneous.dm"
-#include "code\modules\clothing\suits\storage.dm"
-#include "code\modules\clothing\suits\toggles.dm"
-#include "code\modules\clothing\suits\utility.dm"
-#include "code\modules\clothing\suits\wiz_robe.dm"
-#include "code\modules\clothing\under\color.dm"
-#include "code\modules\clothing\under\miscellaneous.dm"
-#include "code\modules\clothing\under\pants.dm"
-#include "code\modules\clothing\under\shorts.dm"
-#include "code\modules\clothing\under\syndicate.dm"
-#include "code\modules\clothing\under\accessories\accessory.dm"
-#include "code\modules\clothing\under\accessories\armband.dm"
-#include "code\modules\clothing\under\accessories\badges.dm"
-#include "code\modules\clothing\under\accessories\holster.dm"
-#include "code\modules\clothing\under\accessories\lockets.dm"
-#include "code\modules\clothing\under\accessories\storage.dm"
-#include "code\modules\clothing\under\jobs\civilian.dm"
-#include "code\modules\clothing\under\jobs\engineering.dm"
-#include "code\modules\clothing\under\jobs\medsci.dm"
-#include "code\modules\clothing\under\jobs\security.dm"
-#include "code\modules\clothing\under\xenos\resomi.dm"
-#include "code\modules\customitems\item_spawning.dm"
-#include "code\modules\detectivework\footprints.dm"
-#include "code\modules\detectivework\forensics.dm"
-#include "code\modules\detectivework\microscope\dnascanner.dm"
-#include "code\modules\detectivework\microscope\microscope.dm"
-#include "code\modules\detectivework\microscope\slides.dm"
-#include "code\modules\detectivework\tools\crimekit.dm"
-#include "code\modules\detectivework\tools\evidencebag.dm"
-#include "code\modules\detectivework\tools\luminol.dm"
-#include "code\modules\detectivework\tools\rag.dm"
-#include "code\modules\detectivework\tools\sample_kits.dm"
-#include "code\modules\detectivework\tools\storage.dm"
-#include "code\modules\detectivework\tools\swabs.dm"
-#include "code\modules\detectivework\tools\uvlight.dm"
-#include "code\modules\economy\Accounts.dm"
-#include "code\modules\economy\Accounts_DB.dm"
-#include "code\modules\economy\ATM.dm"
-#include "code\modules\economy\cash.dm"
-#include "code\modules\economy\economy_misc.dm"
-#include "code\modules\economy\EFTPOS.dm"
-#include "code\modules\economy\Events.dm"
-#include "code\modules\economy\Events_Mundane.dm"
-#include "code\modules\economy\TradeDestinations.dm"
-#include "code\modules\events\apc_damage.dm"
-#include "code\modules\events\blob.dm"
-#include "code\modules\events\brand_intelligence.dm"
-#include "code\modules\events\camera_damage.dm"
-#include "code\modules\events\carp_migration.dm"
-#include "code\modules\events\comms_blackout.dm"
-#include "code\modules\events\communications_blackout.dm"
-#include "code\modules\events\disease_outbreak.dm"
-#include "code\modules\events\dust.dm"
-#include "code\modules\events\electrical_storm.dm"
-#include "code\modules\events\event.dm"
-#include "code\modules\events\event_container.dm"
-#include "code\modules\events\event_dynamic.dm"
-#include "code\modules\events\event_manager.dm"
-#include "code\modules\events\gravity.dm"
-#include "code\modules\events\grid_check.dm"
-#include "code\modules\events\infestation.dm"
-#include "code\modules\events\ion_storm.dm"
-#include "code\modules\events\meteors.dm"
-#include "code\modules\events\money_hacker.dm"
-#include "code\modules\events\money_lotto.dm"
-#include "code\modules\events\money_spam.dm"
-#include "code\modules\events\prison_break.dm"
-#include "code\modules\events\radiation_storm.dm"
-#include "code\modules\events\random_antagonist.dm"
-#include "code\modules\events\rogue_drones.dm"
-#include "code\modules\events\space_ninja.dm"
-#include "code\modules\events\spacevine.dm"
-#include "code\modules\events\spider_infestation.dm"
-#include "code\modules\events\spontaneous_appendicitis.dm"
-#include "code\modules\events\viral_infection.dm"
-#include "code\modules\events\wallrot.dm"
-#include "code\modules\examine\examine.dm"
-#include "code\modules\examine\stat_icons.dm"
-#include "code\modules\examine\descriptions\armor.dm"
-#include "code\modules\examine\descriptions\atmospherics.dm"
-#include "code\modules\examine\descriptions\engineering.dm"
-#include "code\modules\examine\descriptions\medical.dm"
-#include "code\modules\examine\descriptions\mobs.dm"
-#include "code\modules\examine\descriptions\paperwork.dm"
-#include "code\modules\examine\descriptions\stacks.dm"
-#include "code\modules\examine\descriptions\structures.dm"
-#include "code\modules\examine\descriptions\turfs.dm"
-#include "code\modules\examine\descriptions\weapons.dm"
-#include "code\modules\ext_scripts\irc.dm"
-#include "code\modules\ext_scripts\python.dm"
-#include "code\modules\flufftext\Dreaming.dm"
-#include "code\modules\flufftext\Hallucination.dm"
-#include "code\modules\flufftext\TextFilters.dm"
-#include "code\modules\food\recipes_microwave.dm"
-#include "code\modules\games\cards.dm"
-#include "code\modules\genetics\side_effects.dm"
-#include "code\modules\ghosttrap\trap.dm"
-#include "code\modules\holodeck\HolodeckControl.dm"
-#include "code\modules\holodeck\HolodeckObjects.dm"
-#include "code\modules\holodeck\HolodeckPrograms.dm"
-#include "code\modules\hydroponics\_hydro_setup.dm"
-#include "code\modules\hydroponics\grown.dm"
-#include "code\modules\hydroponics\grown_inedible.dm"
-#include "code\modules\hydroponics\grown_predefined.dm"
-#include "code\modules\hydroponics\seed.dm"
-#include "code\modules\hydroponics\seed_controller.dm"
-#include "code\modules\hydroponics\seed_datums.dm"
-#include "code\modules\hydroponics\seed_machines.dm"
-#include "code\modules\hydroponics\seed_mobs.dm"
-#include "code\modules\hydroponics\seed_packets.dm"
-#include "code\modules\hydroponics\seed_storage.dm"
-#include "code\modules\hydroponics\beekeeping\beehive.dm"
-#include "code\modules\hydroponics\spreading\spreading.dm"
-#include "code\modules\hydroponics\spreading\spreading_growth.dm"
-#include "code\modules\hydroponics\spreading\spreading_response.dm"
-#include "code\modules\hydroponics\trays\tray.dm"
-#include "code\modules\hydroponics\trays\tray_process.dm"
-#include "code\modules\hydroponics\trays\tray_reagents.dm"
-#include "code\modules\hydroponics\trays\tray_soil.dm"
-#include "code\modules\hydroponics\trays\tray_tools.dm"
-#include "code\modules\hydroponics\trays\tray_update_icons.dm"
-#include "code\modules\library\lib_items.dm"
-#include "code\modules\library\lib_machines.dm"
-#include "code\modules\library\lib_readme.dm"
-#include "code\modules\lighting\_lighting_defs.dm"
-#include "code\modules\lighting\light_source.dm"
-#include "code\modules\lighting\lighting_atom.dm"
-#include "code\modules\lighting\lighting_overlay.dm"
-#include "code\modules\lighting\lighting_process.dm"
-#include "code\modules\lighting\lighting_system.dm"
-#include "code\modules\lighting\lighting_turf.dm"
-#include "code\modules\lighting\~lighting_undefs.dm"
-#include "code\modules\liquid\splash_simulation.dm"
-#include "code\modules\maps\dmm_suite.dm"
-#include "code\modules\maps\reader.dm"
-#include "code\modules\maps\swapmaps.dm"
-#include "code\modules\maps\writer.dm"
-#include "code\modules\materials\material_recipes.dm"
-#include "code\modules\materials\material_sheets.dm"
-#include "code\modules\materials\material_synth.dm"
-#include "code\modules\materials\materials.dm"
-#include "code\modules\mining\abandonedcrates.dm"
-#include "code\modules\mining\alloys.dm"
-#include "code\modules\mining\coins.dm"
-#include "code\modules\mining\machine_input_output_plates.dm"
-#include "code\modules\mining\machine_processing.dm"
-#include "code\modules\mining\machine_stacking.dm"
-#include "code\modules\mining\machine_unloading.dm"
-#include "code\modules\mining\mine_items.dm"
-#include "code\modules\mining\mine_turfs.dm"
-#include "code\modules\mining\mineral_effect.dm"
-#include "code\modules\mining\mint.dm"
-#include "code\modules\mining\money_bag.dm"
-#include "code\modules\mining\ore.dm"
-#include "code\modules\mining\ore_datum.dm"
-#include "code\modules\mining\satchel_ore_boxdm.dm"
-#include "code\modules\mining\drilling\drill.dm"
-#include "code\modules\mining\drilling\scanner.dm"
-#include "code\modules\mob\animations.dm"
-#include "code\modules\mob\death.dm"
-#include "code\modules\mob\emote.dm"
-#include "code\modules\mob\gender.dm"
-#include "code\modules\mob\hear_say.dm"
-#include "code\modules\mob\holder.dm"
-#include "code\modules\mob\inventory.dm"
-#include "code\modules\mob\login.dm"
-#include "code\modules\mob\logout.dm"
-#include "code\modules\mob\mob.dm"
-#include "code\modules\mob\mob_cleanup.dm"
-#include "code\modules\mob\mob_defines.dm"
-#include "code\modules\mob\mob_grab.dm"
-#include "code\modules\mob\mob_grab_specials.dm"
-#include "code\modules\mob\mob_helpers.dm"
-#include "code\modules\mob\mob_movement.dm"
-#include "code\modules\mob\mob_transformation_simple.dm"
-#include "code\modules\mob\say.dm"
-#include "code\modules\mob\transform_procs.dm"
-#include "code\modules\mob\typing_indicator.dm"
-#include "code\modules\mob\update_icons.dm"
-#include "code\modules\mob\dead\death.dm"
-#include "code\modules\mob\dead\observer\login.dm"
-#include "code\modules\mob\dead\observer\logout.dm"
-#include "code\modules\mob\dead\observer\observer.dm"
-#include "code\modules\mob\dead\observer\say.dm"
-#include "code\modules\mob\freelook\chunk.dm"
-#include "code\modules\mob\freelook\eye.dm"
-#include "code\modules\mob\freelook\life.dm"
-#include "code\modules\mob\freelook\update_triggers.dm"
-#include "code\modules\mob\freelook\visualnet.dm"
-#include "code\modules\mob\freelook\ai\cameranet.dm"
-#include "code\modules\mob\freelook\ai\chunk.dm"
-#include "code\modules\mob\freelook\ai\eye.dm"
-#include "code\modules\mob\freelook\ai\update_triggers.dm"
-#include "code\modules\mob\freelook\mask\chunk.dm"
-#include "code\modules\mob\freelook\mask\cultnet.dm"
-#include "code\modules\mob\freelook\mask\eye.dm"
-#include "code\modules\mob\freelook\mask\update_triggers.dm"
-#include "code\modules\mob\language\generic.dm"
-#include "code\modules\mob\language\language.dm"
-#include "code\modules\mob\language\monkey.dm"
-#include "code\modules\mob\language\outsider.dm"
-#include "code\modules\mob\language\station.dm"
-#include "code\modules\mob\language\synthetic.dm"
-#include "code\modules\mob\living\autohiss.dm"
-#include "code\modules\mob\living\damage_procs.dm"
-#include "code\modules\mob\living\default_language.dm"
-#include "code\modules\mob\living\life.dm"
-#include "code\modules\mob\living\living.dm"
-#include "code\modules\mob\living\living_defense.dm"
-#include "code\modules\mob\living\living_defines.dm"
-#include "code\modules\mob\living\living_powers.dm"
-#include "code\modules\mob\living\login.dm"
-#include "code\modules\mob\living\logout.dm"
-#include "code\modules\mob\living\say.dm"
-#include "code\modules\mob\living\bot\bot.dm"
-#include "code\modules\mob\living\bot\cleanbot.dm"
-#include "code\modules\mob\living\bot\ed209bot.dm"
-#include "code\modules\mob\living\bot\farmbot.dm"
-#include "code\modules\mob\living\bot\floorbot.dm"
-#include "code\modules\mob\living\bot\medbot.dm"
-#include "code\modules\mob\living\bot\secbot.dm"
-#include "code\modules\mob\living\carbon\breathe.dm"
-#include "code\modules\mob\living\carbon\carbon.dm"
-#include "code\modules\mob\living\carbon\carbon_defines.dm"
-#include "code\modules\mob\living\carbon\carbon_powers.dm"
-#include "code\modules\mob\living\carbon\give.dm"
-#include "code\modules\mob\living\carbon\resist.dm"
-#include "code\modules\mob\living\carbon\shock.dm"
-#include "code\modules\mob\living\carbon\viruses.dm"
-#include "code\modules\mob\living\carbon\alien\alien.dm"
-#include "code\modules\mob\living\carbon\alien\alien_attacks.dm"
-#include "code\modules\mob\living\carbon\alien\alien_damage.dm"
-#include "code\modules\mob\living\carbon\alien\death.dm"
-#include "code\modules\mob\living\carbon\alien\emote.dm"
-#include "code\modules\mob\living\carbon\alien\life.dm"
-#include "code\modules\mob\living\carbon\alien\progression.dm"
-#include "code\modules\mob\living\carbon\alien\say.dm"
-#include "code\modules\mob\living\carbon\alien\update_icons.dm"
-#include "code\modules\mob\living\carbon\alien\diona\diona.dm"
-#include "code\modules\mob\living\carbon\alien\diona\diona_attacks.dm"
-#include "code\modules\mob\living\carbon\alien\diona\diona_powers.dm"
-#include "code\modules\mob\living\carbon\alien\diona\life.dm"
-#include "code\modules\mob\living\carbon\alien\diona\progression.dm"
-#include "code\modules\mob\living\carbon\alien\diona\say_understands.dm"
-#include "code\modules\mob\living\carbon\alien\diona\update_icons.dm"
-#include "code\modules\mob\living\carbon\alien\larva\larva.dm"
-#include "code\modules\mob\living\carbon\alien\larva\life.dm"
-#include "code\modules\mob\living\carbon\alien\larva\progression.dm"
-#include "code\modules\mob\living\carbon\brain\brain.dm"
-#include "code\modules\mob\living\carbon\brain\brain_item.dm"
-#include "code\modules\mob\living\carbon\brain\death.dm"
-#include "code\modules\mob\living\carbon\brain\emote.dm"
-#include "code\modules\mob\living\carbon\brain\life.dm"
-#include "code\modules\mob\living\carbon\brain\login.dm"
-#include "code\modules\mob\living\carbon\brain\MMI.dm"
-#include "code\modules\mob\living\carbon\brain\posibrain.dm"
-#include "code\modules\mob\living\carbon\brain\robot.dm"
-#include "code\modules\mob\living\carbon\brain\say.dm"
-#include "code\modules\mob\living\carbon\human\appearance.dm"
-#include "code\modules\mob\living\carbon\human\death.dm"
-#include "code\modules\mob\living\carbon\human\emote.dm"
-#include "code\modules\mob\living\carbon\human\examine.dm"
-#include "code\modules\mob\living\carbon\human\human.dm"
-#include "code\modules\mob\living\carbon\human\human_attackhand.dm"
-#include "code\modules\mob\living\carbon\human\human_damage.dm"
-#include "code\modules\mob\living\carbon\human\human_defense.dm"
-#include "code\modules\mob\living\carbon\human\human_defines.dm"
-#include "code\modules\mob\living\carbon\human\human_movement.dm"
-#include "code\modules\mob\living\carbon\human\human_organs.dm"
-#include "code\modules\mob\living\carbon\human\human_powers.dm"
-#include "code\modules\mob\living\carbon\human\human_species.dm"
-#include "code\modules\mob\living\carbon\human\inventory.dm"
-#include "code\modules\mob\living\carbon\human\life.dm"
-#include "code\modules\mob\living\carbon\human\login.dm"
-#include "code\modules\mob\living\carbon\human\logout.dm"
-#include "code\modules\mob\living\carbon\human\MedicalSideEffects.dm"
-#include "code\modules\mob\living\carbon\human\npcs.dm"
-#include "code\modules\mob\living\carbon\human\say.dm"
-#include "code\modules\mob\living\carbon\human\stripping.dm"
-#include "code\modules\mob\living\carbon\human\unarmed_attack.dm"
-#include "code\modules\mob\living\carbon\human\update_icons.dm"
-#include "code\modules\mob\living\carbon\human\whisper.dm"
-#include "code\modules\mob\living\carbon\human\species\species.dm"
-#include "code\modules\mob\living\carbon\human\species\species_attack.dm"
-#include "code\modules\mob\living\carbon\human\species\species_hud.dm"
-#include "code\modules\mob\living\carbon\human\species\outsider\shadow.dm"
-#include "code\modules\mob\living\carbon\human\species\outsider\vox.dm"
-#include "code\modules\mob\living\carbon\human\species\station\golem.dm"
-#include "code\modules\mob\living\carbon\human\species\station\monkey.dm"
-#include "code\modules\mob\living\carbon\human\species\station\resomi.dm"
-#include "code\modules\mob\living\carbon\human\species\station\slime.dm"
-#include "code\modules\mob\living\carbon\human\species\station\station.dm"
-#include "code\modules\mob\living\carbon\human\species\xenomorphs\alien_embryo.dm"
-#include "code\modules\mob\living\carbon\human\species\xenomorphs\alien_facehugger.dm"
-#include "code\modules\mob\living\carbon\human\species\xenomorphs\alien_powers.dm"
-#include "code\modules\mob\living\carbon\human\species\xenomorphs\alien_species.dm"
-#include "code\modules\mob\living\carbon\human\species\xenomorphs\xenomorphs.dm"
-#include "code\modules\mob\living\carbon\metroid\death.dm"
-#include "code\modules\mob\living\carbon\metroid\emote.dm"
-#include "code\modules\mob\living\carbon\metroid\examine.dm"
-#include "code\modules\mob\living\carbon\metroid\hud.dm"
-#include "code\modules\mob\living\carbon\metroid\items.dm"
-#include "code\modules\mob\living\carbon\metroid\life.dm"
-#include "code\modules\mob\living\carbon\metroid\login.dm"
-#include "code\modules\mob\living\carbon\metroid\metroid.dm"
-#include "code\modules\mob\living\carbon\metroid\powers.dm"
-#include "code\modules\mob\living\carbon\metroid\say.dm"
-#include "code\modules\mob\living\carbon\metroid\subtypes.dm"
-#include "code\modules\mob\living\carbon\metroid\update_icons.dm"
-#include "code\modules\mob\living\silicon\death.dm"
-#include "code\modules\mob\living\silicon\laws.dm"
-#include "code\modules\mob\living\silicon\login.dm"
-#include "code\modules\mob\living\silicon\say.dm"
-#include "code\modules\mob\living\silicon\silicon.dm"
-#include "code\modules\mob\living\silicon\subystems.dm"
-#include "code\modules\mob\living\silicon\ai\ai.dm"
-#include "code\modules\mob\living\silicon\ai\ai_movement.dm"
-#include "code\modules\mob\living\silicon\ai\death.dm"
-#include "code\modules\mob\living\silicon\ai\examine.dm"
-#include "code\modules\mob\living\silicon\ai\icons.dm"
-#include "code\modules\mob\living\silicon\ai\latejoin.dm"
-#include "code\modules\mob\living\silicon\ai\laws.dm"
-#include "code\modules\mob\living\silicon\ai\life.dm"
-#include "code\modules\mob\living\silicon\ai\login.dm"
-#include "code\modules\mob\living\silicon\ai\logout.dm"
-#include "code\modules\mob\living\silicon\ai\malf.dm"
-#include "code\modules\mob\living\silicon\decoy\death.dm"
-#include "code\modules\mob\living\silicon\decoy\decoy.dm"
-#include "code\modules\mob\living\silicon\decoy\life.dm"
-#include "code\modules\mob\living\silicon\pai\admin.dm"
-#include "code\modules\mob\living\silicon\pai\death.dm"
-#include "code\modules\mob\living\silicon\pai\examine.dm"
-#include "code\modules\mob\living\silicon\pai\life.dm"
-#include "code\modules\mob\living\silicon\pai\pai.dm"
-#include "code\modules\mob\living\silicon\pai\personality.dm"
-#include "code\modules\mob\living\silicon\pai\recruit.dm"
-#include "code\modules\mob\living\silicon\pai\say.dm"
-#include "code\modules\mob\living\silicon\pai\software.dm"
-#include "code\modules\mob\living\silicon\pai\software_modules.dm"
-#include "code\modules\mob\living\silicon\robot\analyzer.dm"
-#include "code\modules\mob\living\silicon\robot\component.dm"
-#include "code\modules\mob\living\silicon\robot\custom_sprites.dm"
-#include "code\modules\mob\living\silicon\robot\death.dm"
-#include "code\modules\mob\living\silicon\robot\emote.dm"
-#include "code\modules\mob\living\silicon\robot\examine.dm"
-#include "code\modules\mob\living\silicon\robot\inventory.dm"
-#include "code\modules\mob\living\silicon\robot\laws.dm"
-#include "code\modules\mob\living\silicon\robot\life.dm"
-#include "code\modules\mob\living\silicon\robot\login.dm"
-#include "code\modules\mob\living\silicon\robot\photos.dm"
-#include "code\modules\mob\living\silicon\robot\robot.dm"
-#include "code\modules\mob\living\silicon\robot\robot_damage.dm"
-#include "code\modules\mob\living\silicon\robot\robot_items.dm"
-#include "code\modules\mob\living\silicon\robot\robot_modules.dm"
-#include "code\modules\mob\living\silicon\robot\robot_movement.dm"
-#include "code\modules\mob\living\silicon\robot\syndicate.dm"
-#include "code\modules\mob\living\silicon\robot\drone\drone.dm"
-#include "code\modules\mob\living\silicon\robot\drone\drone_abilities.dm"
-#include "code\modules\mob\living\silicon\robot\drone\drone_console.dm"
-#include "code\modules\mob\living\silicon\robot\drone\drone_damage.dm"
-#include "code\modules\mob\living\silicon\robot\drone\drone_items.dm"
-#include "code\modules\mob\living\silicon\robot\drone\drone_manufacturer.dm"
-#include "code\modules\mob\living\silicon\robot\drone\drone_say.dm"
-#include "code\modules\mob\living\simple_animal\corpse.dm"
-#include "code\modules\mob\living\simple_animal\parrot.dm"
-#include "code\modules\mob\living\simple_animal\shade.dm"
-#include "code\modules\mob\living\simple_animal\simple_animal.dm"
-#include "code\modules\mob\living\simple_animal\worm.dm"
-#include "code\modules\mob\living\simple_animal\borer\borer.dm"
-#include "code\modules\mob\living\simple_animal\borer\borer_captive.dm"
-#include "code\modules\mob\living\simple_animal\borer\borer_powers.dm"
-#include "code\modules\mob\living\simple_animal\borer\say.dm"
-#include "code\modules\mob\living\simple_animal\constructs\constructs.dm"
-#include "code\modules\mob\living\simple_animal\constructs\soulstone.dm"
-#include "code\modules\mob\living\simple_animal\friendly\cat.dm"
-#include "code\modules\mob\living\simple_animal\friendly\corgi.dm"
-#include "code\modules\mob\living\simple_animal\friendly\crab.dm"
-#include "code\modules\mob\living\simple_animal\friendly\farm_animals.dm"
-#include "code\modules\mob\living\simple_animal\friendly\lizard.dm"
-#include "code\modules\mob\living\simple_animal\friendly\mouse.dm"
-#include "code\modules\mob\living\simple_animal\friendly\mushroom.dm"
-#include "code\modules\mob\living\simple_animal\friendly\slime.dm"
-#include "code\modules\mob\living\simple_animal\friendly\spiderbot.dm"
-#include "code\modules\mob\living\simple_animal\friendly\tomato.dm"
-#include "code\modules\mob\living\simple_animal\hostile\alien.dm"
-#include "code\modules\mob\living\simple_animal\hostile\bat.dm"
-#include "code\modules\mob\living\simple_animal\hostile\bear.dm"
-#include "code\modules\mob\living\simple_animal\hostile\carp.dm"
-#include "code\modules\mob\living\simple_animal\hostile\creature.dm"
-#include "code\modules\mob\living\simple_animal\hostile\faithless.dm"
-#include "code\modules\mob\living\simple_animal\hostile\giant_spider.dm"
-#include "code\modules\mob\living\simple_animal\hostile\hivebot.dm"
-#include "code\modules\mob\living\simple_animal\hostile\hostile.dm"
-#include "code\modules\mob\living\simple_animal\hostile\mimic.dm"
-#include "code\modules\mob\living\simple_animal\hostile\pirate.dm"
-#include "code\modules\mob\living\simple_animal\hostile\russian.dm"
-#include "code\modules\mob\living\simple_animal\hostile\syndicate.dm"
-#include "code\modules\mob\living\simple_animal\hostile\tree.dm"
-#include "code\modules\mob\living\simple_animal\hostile\retaliate\clown.dm"
-#include "code\modules\mob\living\simple_animal\hostile\retaliate\drone.dm"
-#include "code\modules\mob\living\simple_animal\hostile\retaliate\retaliate.dm"
-#include "code\modules\mob\living\voice\voice.dm"
-#include "code\modules\mob\new_player\login.dm"
-#include "code\modules\mob\new_player\logout.dm"
-#include "code\modules\mob\new_player\new_player.dm"
-#include "code\modules\mob\new_player\poll.dm"
-#include "code\modules\mob\new_player\preferences_setup.dm"
-#include "code\modules\mob\new_player\skill.dm"
-#include "code\modules\mob\new_player\sprite_accessories.dm"
-#include "code\modules\multiz\_stubs.dm"
-#include "code\modules\multiz\basic.dm"
-#include "code\modules\multiz\movement.dm"
-#include "code\modules\multiz\pipes.dm"
-#include "code\modules\multiz\structures.dm"
-#include "code\modules\multiz\turf.dm"
-#include "code\modules\nano\_JSON.dm"
-#include "code\modules\nano\JSON Reader.dm"
-#include "code\modules\nano\JSON Writer.dm"
-#include "code\modules\nano\nanoexternal.dm"
-#include "code\modules\nano\nanomanager.dm"
-#include "code\modules\nano\nanomapgen.dm"
-#include "code\modules\nano\nanoui.dm"
-#include "code\modules\nano\interaction\admin.dm"
-#include "code\modules\nano\interaction\base.dm"
-#include "code\modules\nano\interaction\conscious.dm"
-#include "code\modules\nano\interaction\contained.dm"
-#include "code\modules\nano\interaction\default.dm"
-#include "code\modules\nano\interaction\interactive.dm"
-#include "code\modules\nano\interaction\inventory.dm"
-#include "code\modules\nano\interaction\inventory_deep.dm"
-#include "code\modules\nano\interaction\outside.dm"
-#include "code\modules\nano\interaction\physical.dm"
-#include "code\modules\nano\interaction\remote.dm"
-#include "code\modules\nano\interaction\self.dm"
-#include "code\modules\nano\interaction\zlevel.dm"
-#include "code\modules\nano\modules\alarm_monitor.dm"
-#include "code\modules\nano\modules\atmos_control.dm"
-#include "code\modules\nano\modules\crew_monitor.dm"
-#include "code\modules\nano\modules\human_appearance.dm"
-#include "code\modules\nano\modules\law_manager.dm"
-#include "code\modules\nano\modules\nano_module.dm"
-#include "code\modules\nano\modules\power_monitor.dm"
-#include "code\modules\nano\modules\rcon.dm"
-#include "code\modules\organs\blood.dm"
-#include "code\modules\organs\misc.dm"
-#include "code\modules\organs\organ.dm"
-#include "code\modules\organs\organ_external.dm"
-#include "code\modules\organs\organ_icon.dm"
-#include "code\modules\organs\organ_internal.dm"
-#include "code\modules\organs\organ_stump.dm"
-#include "code\modules\organs\pain.dm"
-#include "code\modules\organs\robolimbs.dm"
-#include "code\modules\organs\wound.dm"
-#include "code\modules\organs\subtypes\diona.dm"
-#include "code\modules\organs\subtypes\machine.dm"
-#include "code\modules\organs\subtypes\resomi.dm"
-#include "code\modules\organs\subtypes\standard.dm"
-#include "code\modules\organs\subtypes\unbreakable.dm"
-#include "code\modules\organs\subtypes\xenos.dm"
-#include "code\modules\overmap\_defines.dm"
-#include "code\modules\overmap\sectors.dm"
-#include "code\modules\overmap\ships\ship.dm"
-#include "code\modules\overmap\ships\computers\engine_control.dm"
-#include "code\modules\overmap\ships\computers\helm.dm"
-#include "code\modules\overmap\ships\computers\shuttle.dm"
-#include "code\modules\overmap\ships\engines\engine.dm"
-#include "code\modules\overmap\ships\engines\thermal.dm"
-#include "code\modules\paperwork\carbonpaper.dm"
-#include "code\modules\paperwork\clipboard.dm"
-#include "code\modules\paperwork\faxmachine.dm"
-#include "code\modules\paperwork\filingcabinet.dm"
-#include "code\modules\paperwork\folders.dm"
-#include "code\modules\paperwork\handlabeler.dm"
-#include "code\modules\paperwork\paper.dm"
-#include "code\modules\paperwork\paper_bundle.dm"
-#include "code\modules\paperwork\paperbin.dm"
-#include "code\modules\paperwork\papershredder.dm"
-#include "code\modules\paperwork\pen.dm"
-#include "code\modules\paperwork\photocopier.dm"
-#include "code\modules\paperwork\photography.dm"
-#include "code\modules\paperwork\silicon_photography.dm"
-#include "code\modules\paperwork\stamps.dm"
-#include "code\modules\power\apc.dm"
-#include "code\modules\power\batteryrack.dm"
-#include "code\modules\power\breaker_box.dm"
-#include "code\modules\power\cable.dm"
-#include "code\modules\power\cable_heavyduty.dm"
-#include "code\modules\power\cell.dm"
-#include "code\modules\power\fractal_reactor.dm"
-#include "code\modules\power\generator.dm"
-#include "code\modules\power\generator_type2.dm"
-#include "code\modules\power\gravitygenerator.dm"
-#include "code\modules\power\lighting.dm"
-#include "code\modules\power\port_gen.dm"
-#include "code\modules\power\power.dm"
-#include "code\modules\power\powernet.dm"
-#include "code\modules\power\smes.dm"
-#include "code\modules\power\smes_construction.dm"
-#include "code\modules\power\solar.dm"
-#include "code\modules\power\terminal.dm"
-#include "code\modules\power\tracker.dm"
-#include "code\modules\power\turbine.dm"
-#include "code\modules\power\antimatter\containment_jar.dm"
-#include "code\modules\power\antimatter\control.dm"
-#include "code\modules\power\antimatter\shielding.dm"
-#include "code\modules\power\sensors\powernet_sensor.dm"
-#include "code\modules\power\sensors\sensor_monitoring.dm"
-#include "code\modules\power\singularity\act.dm"
-#include "code\modules\power\singularity\collector.dm"
-#include "code\modules\power\singularity\containment_field.dm"
-#include "code\modules\power\singularity\emitter.dm"
-#include "code\modules\power\singularity\field_generator.dm"
-#include "code\modules\power\singularity\generator.dm"
-#include "code\modules\power\singularity\investigate.dm"
-#include "code\modules\power\singularity\singularity.dm"
-#include "code\modules\power\singularity\particle_accelerator\particle.dm"
-#include "code\modules\power\singularity\particle_accelerator\particle_accelerator.dm"
-#include "code\modules\power\singularity\particle_accelerator\particle_chamber.dm"
-#include "code\modules\power\singularity\particle_accelerator\particle_control.dm"
-#include "code\modules\power\singularity\particle_accelerator\particle_emitter.dm"
-#include "code\modules\power\singularity\particle_accelerator\particle_power.dm"
-#include "code\modules\projectiles\ammunition.dm"
-#include "code\modules\projectiles\effects.dm"
-#include "code\modules\projectiles\gun.dm"
-#include "code\modules\projectiles\projectile.dm"
-#include "code\modules\projectiles\targeting.dm"
-#include "code\modules\projectiles\ammunition\boxes.dm"
-#include "code\modules\projectiles\ammunition\bullets.dm"
-#include "code\modules\projectiles\guns\alien.dm"
-#include "code\modules\projectiles\guns\energy.dm"
-#include "code\modules\projectiles\guns\launcher.dm"
-#include "code\modules\projectiles\guns\projectile.dm"
-#include "code\modules\projectiles\guns\energy\laser.dm"
-#include "code\modules\projectiles\guns\energy\nuclear.dm"
-#include "code\modules\projectiles\guns\energy\pulse.dm"
-#include "code\modules\projectiles\guns\energy\special.dm"
-#include "code\modules\projectiles\guns\energy\stun.dm"
-#include "code\modules\projectiles\guns\energy\temperature.dm"
-#include "code\modules\projectiles\guns\launcher\crossbow.dm"
-#include "code\modules\projectiles\guns\launcher\grenade_launcher.dm"
-#include "code\modules\projectiles\guns\launcher\pneumatic.dm"
-#include "code\modules\projectiles\guns\launcher\rocket.dm"
-#include "code\modules\projectiles\guns\launcher\syringe_gun.dm"
-#include "code\modules\projectiles\guns\projectile\automatic.dm"
-#include "code\modules\projectiles\guns\projectile\dartgun.dm"
-#include "code\modules\projectiles\guns\projectile\pistol.dm"
-#include "code\modules\projectiles\guns\projectile\revolver.dm"
-#include "code\modules\projectiles\guns\projectile\shotgun.dm"
-#include "code\modules\projectiles\guns\projectile\sniper.dm"
-#include "code\modules\projectiles\projectile\animate.dm"
-#include "code\modules\projectiles\projectile\beams.dm"
-#include "code\modules\projectiles\projectile\bullets.dm"
-#include "code\modules\projectiles\projectile\change.dm"
-#include "code\modules\projectiles\projectile\energy.dm"
-#include "code\modules\projectiles\projectile\force.dm"
-#include "code\modules\projectiles\projectile\special.dm"
-#include "code\modules\random_map\_random_map_setup.dm"
-#include "code\modules\random_map\random_map.dm"
-#include "code\modules\random_map\random_map_verbs.dm"
-#include "code\modules\random_map\automata\automata.dm"
-#include "code\modules\random_map\automata\caves.dm"
-#include "code\modules\random_map\building\building.dm"
-#include "code\modules\random_map\drop\drop_types.dm"
-#include "code\modules\random_map\drop\droppod.dm"
-#include "code\modules\random_map\drop\droppod_doors.dm"
-#include "code\modules\random_map\drop\supply.dm"
-#include "code\modules\random_map\mazes\maze.dm"
-#include "code\modules\random_map\mazes\maze_cell.dm"
-#include "code\modules\random_map\noise\desert.dm"
-#include "code\modules\random_map\noise\magma.dm"
-#include "code\modules\random_map\noise\noise.dm"
-#include "code\modules\random_map\noise\ore.dm"
-#include "code\modules\random_map\noise\tundra.dm"
-#include "code\modules\reagents\Chemistry-Colours.dm"
-#include "code\modules\reagents\Chemistry-Holder.dm"
-#include "code\modules\reagents\Chemistry-Logging.dm"
-#include "code\modules\reagents\Chemistry-Machinery.dm"
-#include "code\modules\reagents\Chemistry-Metabolism.dm"
-#include "code\modules\reagents\Chemistry-Readme.dm"
-#include "code\modules\reagents\Chemistry-Reagents.dm"
-#include "code\modules\reagents\Chemistry-Recipes.dm"
-#include "code\modules\reagents\reagent_containers.dm"
-#include "code\modules\reagents\reagent_dispenser.dm"
-#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Core.dm"
-#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Dispenser.dm"
-#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Food-Drinks.dm"
-#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Medicine.dm"
-#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Other.dm"
-#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Toxins.dm"
-#include "code\modules\reagents\dispenser\_defines.dm"
-#include "code\modules\reagents\dispenser\cartridge.dm"
-#include "code\modules\reagents\dispenser\cartridge_presets.dm"
-#include "code\modules\reagents\dispenser\cartridge_spawn.dm"
-#include "code\modules\reagents\dispenser\dispenser2.dm"
-#include "code\modules\reagents\dispenser\dispenser2_energy.dm"
-#include "code\modules\reagents\dispenser\dispenser_presets.dm"
-#include "code\modules\reagents\dispenser\supply.dm"
-#include "code\modules\reagents\reagent_containers\blood_pack.dm"
-#include "code\modules\reagents\reagent_containers\borghydro.dm"
-#include "code\modules\reagents\reagent_containers\dropper.dm"
-#include "code\modules\reagents\reagent_containers\food.dm"
-#include "code\modules\reagents\reagent_containers\glass.dm"
-#include "code\modules\reagents\reagent_containers\hypospray.dm"
-#include "code\modules\reagents\reagent_containers\pill.dm"
-#include "code\modules\reagents\reagent_containers\spray.dm"
-#include "code\modules\reagents\reagent_containers\syringes.dm"
-#include "code\modules\reagents\reagent_containers\food\cans.dm"
-#include "code\modules\reagents\reagent_containers\food\condiment.dm"
-#include "code\modules\reagents\reagent_containers\food\drinks.dm"
-#include "code\modules\reagents\reagent_containers\food\sandwich.dm"
-#include "code\modules\reagents\reagent_containers\food\snacks.dm"
-#include "code\modules\reagents\reagent_containers\food\drinks\bottle.dm"
-#include "code\modules\reagents\reagent_containers\food\drinks\drinkingglass.dm"
-#include "code\modules\reagents\reagent_containers\food\drinks\jar.dm"
-#include "code\modules\reagents\reagent_containers\food\drinks\bottle\robot.dm"
-#include "code\modules\reagents\reagent_containers\food\snacks\meat.dm"
-#include "code\modules\reagents\reagent_containers\glass\bottle.dm"
-#include "code\modules\reagents\reagent_containers\glass\bottle\robot.dm"
-#include "code\modules\recycling\conveyor2.dm"
-#include "code\modules\recycling\disposal-construction.dm"
-#include "code\modules\recycling\disposal.dm"
-#include "code\modules\recycling\sortingmachinery.dm"
-#include "code\modules\research\circuitprinter.dm"
-#include "code\modules\research\designs.dm"
-#include "code\modules\research\destructive_analyzer.dm"
-#include "code\modules\research\mechfab_designs.dm"
-#include "code\modules\research\message_server.dm"
-#include "code\modules\research\protolathe.dm"
-#include "code\modules\research\rd-readme.dm"
-#include "code\modules\research\rdconsole.dm"
-#include "code\modules\research\rdmachines.dm"
-#include "code\modules\research\research.dm"
-#include "code\modules\research\server.dm"
-#include "code\modules\research\xenoarchaeology\chemistry.dm"
-#include "code\modules\research\xenoarchaeology\geosample.dm"
-#include "code\modules\research\xenoarchaeology\manuals.dm"
-#include "code\modules\research\xenoarchaeology\master_controller.dm"
-#include "code\modules\research\xenoarchaeology\misc.dm"
-#include "code\modules\research\xenoarchaeology\artifact\artifact.dm"
-#include "code\modules\research\xenoarchaeology\artifact\artifact_autocloner.dm"
-#include "code\modules\research\xenoarchaeology\artifact\artifact_crystal.dm"
-#include "code\modules\research\xenoarchaeology\artifact\artifact_gigadrill.dm"
-#include "code\modules\research\xenoarchaeology\artifact\artifact_replicator.dm"
-#include "code\modules\research\xenoarchaeology\artifact\artifact_unknown.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effect.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_affect_cold.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_badfeeling.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_cellcharge.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_celldrain.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_dnaswitch.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_emp.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_forcefield.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_gasco2.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_gasnitro.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_gasoxy.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_gasplasma.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_gassleeping.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_goodfeeling.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_heal.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_heat.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_hurt.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_radiate.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_roboheal.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_robohurt.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_sleepy.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_stun.dm"
-#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_teleport.dm"
-#include "code\modules\research\xenoarchaeology\finds\finds.dm"
-#include "code\modules\research\xenoarchaeology\finds\finds_defines.dm"
-#include "code\modules\research\xenoarchaeology\finds\finds_eguns.dm"
-#include "code\modules\research\xenoarchaeology\finds\finds_fossils.dm"
-#include "code\modules\research\xenoarchaeology\finds\finds_misc.dm"
-#include "code\modules\research\xenoarchaeology\finds\finds_special.dm"
-#include "code\modules\research\xenoarchaeology\finds\finds_talkingitem.dm"
-#include "code\modules\research\xenoarchaeology\machinery\artifact_analyser.dm"
-#include "code\modules\research\xenoarchaeology\machinery\artifact_harvester.dm"
-#include "code\modules\research\xenoarchaeology\machinery\artifact_scanner.dm"
-#include "code\modules\research\xenoarchaeology\machinery\coolant.dm"
-#include "code\modules\research\xenoarchaeology\machinery\geosample_scanner.dm"
-#include "code\modules\research\xenoarchaeology\tools\ano_device_battery.dm"
-#include "code\modules\research\xenoarchaeology\tools\anomaly_suit.dm"
-#include "code\modules\research\xenoarchaeology\tools\gearbelt.dm"
-#include "code\modules\research\xenoarchaeology\tools\suspension_generator.dm"
-#include "code\modules\research\xenoarchaeology\tools\tools.dm"
-#include "code\modules\research\xenoarchaeology\tools\tools_anoscanner.dm"
-#include "code\modules\research\xenoarchaeology\tools\tools_coresampler.dm"
-#include "code\modules\research\xenoarchaeology\tools\tools_depthscanner.dm"
-#include "code\modules\research\xenoarchaeology\tools\tools_locater.dm"
-#include "code\modules\research\xenoarchaeology\tools\tools_pickaxe.dm"
-#include "code\modules\scripting\Errors.dm"
-#include "code\modules\scripting\IDE.dm"
-#include "code\modules\scripting\Options.dm"
-#include "code\modules\scripting\stack.dm"
-#include "code\modules\scripting\AST\AST Nodes.dm"
-#include "code\modules\scripting\AST\Blocks.dm"
-#include "code\modules\scripting\AST\Statements.dm"
-#include "code\modules\scripting\AST\Operators\Binary Operators.dm"
-#include "code\modules\scripting\AST\Operators\Unary Operators.dm"
-#include "code\modules\scripting\Implementations\_Logic.dm"
-#include "code\modules\scripting\Implementations\Telecomms.dm"
-#include "code\modules\scripting\Interpreter\Evaluation.dm"
-#include "code\modules\scripting\Interpreter\Interaction.dm"
-#include "code\modules\scripting\Interpreter\Interpreter.dm"
-#include "code\modules\scripting\Interpreter\Scope.dm"
-#include "code\modules\scripting\Parser\Expressions.dm"
-#include "code\modules\scripting\Parser\Keywords.dm"
-#include "code\modules\scripting\Parser\Parser.dm"
-#include "code\modules\scripting\Scanner\Scanner.dm"
-#include "code\modules\scripting\Scanner\Tokens.dm"
-#include "code\modules\security levels\keycard authentication.dm"
-#include "code\modules\security levels\security levels.dm"
-#include "code\modules\shieldgen\emergency_shield.dm"
-#include "code\modules\shieldgen\energy_field.dm"
-#include "code\modules\shieldgen\sheldwallgen.dm"
-#include "code\modules\shieldgen\shield_capacitor.dm"
-#include "code\modules\shieldgen\shield_gen.dm"
-#include "code\modules\shieldgen\shield_gen_external.dm"
-#include "code\modules\shuttles\antagonist.dm"
-#include "code\modules\shuttles\departmental.dm"
-#include "code\modules\shuttles\escape_pods.dm"
-#include "code\modules\shuttles\shuttle.dm"
-#include "code\modules\shuttles\shuttle_console.dm"
-#include "code\modules\shuttles\shuttle_emergency.dm"
-#include "code\modules\shuttles\shuttle_ferry.dm"
-#include "code\modules\shuttles\shuttle_specops.dm"
-#include "code\modules\shuttles\shuttle_supply.dm"
-#include "code\modules\shuttles\shuttles_multi.dm"
-#include "code\modules\spells\artifacts.dm"
-#include "code\modules\spells\construct_spells.dm"
-#include "code\modules\spells\no_clothes.dm"
-#include "code\modules\spells\spell_code.dm"
-#include "code\modules\spells\spell_projectile.dm"
-#include "code\modules\spells\spellbook.dm"
-#include "code\modules\spells\spells.dm"
-#include "code\modules\spells\aoe_turf\aoe_turf.dm"
-#include "code\modules\spells\aoe_turf\blink.dm"
-#include "code\modules\spells\aoe_turf\charge.dm"
-#include "code\modules\spells\aoe_turf\disable_tech.dm"
-#include "code\modules\spells\aoe_turf\knock.dm"
-#include "code\modules\spells\aoe_turf\smoke.dm"
-#include "code\modules\spells\aoe_turf\summons.dm"
-#include "code\modules\spells\aoe_turf\conjure\conjure.dm"
-#include "code\modules\spells\aoe_turf\conjure\construct.dm"
-#include "code\modules\spells\aoe_turf\conjure\forcewall.dm"
-#include "code\modules\spells\general\area_teleport.dm"
-#include "code\modules\spells\general\rune_write.dm"
-#include "code\modules\spells\targeted\ethereal_jaunt.dm"
-#include "code\modules\spells\targeted\genetic.dm"
-#include "code\modules\spells\targeted\harvest.dm"
-#include "code\modules\spells\targeted\mind_transfer.dm"
-#include "code\modules\spells\targeted\shift.dm"
-#include "code\modules\spells\targeted\subjugate.dm"
-#include "code\modules\spells\targeted\targeted.dm"
-#include "code\modules\spells\targeted\equip\equip.dm"
-#include "code\modules\spells\targeted\equip\horsemask.dm"
-#include "code\modules\spells\targeted\projectile\dumbfire.dm"
-#include "code\modules\spells\targeted\projectile\fireball.dm"
-#include "code\modules\spells\targeted\projectile\magic_missile.dm"
-#include "code\modules\spells\targeted\projectile\projectile.dm"
-#include "code\modules\supermatter\supermatter.dm"
-#include "code\modules\surgery\_defines.dm"
-#include "code\modules\surgery\bones.dm"
-#include "code\modules\surgery\encased.dm"
-#include "code\modules\surgery\face.dm"
-#include "code\modules\surgery\generic.dm"
-#include "code\modules\surgery\implant.dm"
-#include "code\modules\surgery\limb_reattach.dm"
-#include "code\modules\surgery\organs_internal.dm"
-#include "code\modules\surgery\other.dm"
-#include "code\modules\surgery\robotics.dm"
-#include "code\modules\surgery\slimes.dm"
-#include "code\modules\surgery\surgery.dm"
-#include "code\modules\surgery\~defines.dm"
-#include "code\modules\tables\flipping.dm"
-#include "code\modules\tables\interactions.dm"
-#include "code\modules\tables\presets.dm"
-#include "code\modules\tables\rack.dm"
-#include "code\modules\tables\tables.dm"
-#include "code\modules\tables\update_triggers.dm"
-#include "code\modules\vehicles\cargo_train.dm"
-#include "code\modules\vehicles\train.dm"
-#include "code\modules\vehicles\vehicle.dm"
-#include "code\modules\virus2\admin.dm"
-#include "code\modules\virus2\analyser.dm"
-#include "code\modules\virus2\antibodies.dm"
-#include "code\modules\virus2\centrifuge.dm"
-#include "code\modules\virus2\curer.dm"
-#include "code\modules\virus2\disease2.dm"
-#include "code\modules\virus2\diseasesplicer.dm"
-#include "code\modules\virus2\dishincubator.dm"
-#include "code\modules\virus2\effect.dm"
-#include "code\modules\virus2\helpers.dm"
-#include "code\modules\virus2\isolator.dm"
-#include "code\modules\virus2\items_devices.dm"
-#include "code\modules\xgm\xgm_gas_data.dm"
-#include "code\modules\xgm\xgm_gas_mixture.dm"
-#include "code\ZAS\_docs.dm"
-#include "code\ZAS\Airflow.dm"
-#include "code\ZAS\Atom.dm"
-#include "code\ZAS\Connection.dm"
-#include "code\ZAS\ConnectionGroup.dm"
-#include "code\ZAS\ConnectionManager.dm"
-#include "code\ZAS\Controller.dm"
-#include "code\ZAS\Debug.dm"
-#include "code\ZAS\Diagnostic.dm"
-#include "code\ZAS\Fire.dm"
-#include "code\ZAS\Phoron.dm"
-#include "code\ZAS\Turf.dm"
-#include "code\ZAS\Variable Settings.dm"
-#include "code\ZAS\Zone.dm"
-#include "interface\interface.dm"
-#include "interface\skin.dmf"
-#include "maps\polaris-1.dmm"
-#include "maps\polaris-2.dmm"
-#include "maps\polaris-3.dmm"
-#include "maps\polaris-4.dmm"
-#include "maps\polaris-5.dmm"
-// END_INCLUDE
+// DM Environment file for baystation12.dme.
+// All manual changes should be made outside the BEGIN_ and END_ blocks.
+ // New source code should be placed in .dm files: choose File/New --> Code File.
+// BEGIN_INTERNALS
+// END_INTERNALS
+// BEGIN_FILE_DIR
+#define FILE_DIR .
+// END_FILE_DIR
+// BEGIN_PREFERENCES
+#define DEBUG
+// END_PREFERENCES
+// BEGIN_INCLUDE
+#include "code\_macros.dm"
+#include "code\global.dm"
+#include "code\hub.dm"
+#include "code\names.dm"
+#include "code\stylesheet.dm"
+#include "code\world.dm"
+#include "code\__defines\_compile_options.dm"
+#include "code\__defines\admin.dm"
+#include "code\__defines\atmos.dm"
+#include "code\__defines\chemistry.dm"
+#include "code\__defines\damage_organs.dm"
+#include "code\__defines\dna.dm"
+#include "code\__defines\gamemode.dm"
+#include "code\__defines\items_clothing.dm"
+#include "code\__defines\lighting.dm"
+#include "code\__defines\machinery.dm"
+#include "code\__defines\math_physics.dm"
+#include "code\__defines\misc.dm"
+#include "code\__defines\mobs.dm"
+#include "code\__defines\research.dm"
+#include "code\__defines\species_languages.dm"
+#include "code\__defines\targeting.dm"
+#include "code\__defines\turfs.dm"
+#include "code\_helpers\atmospherics.dm"
+#include "code\_helpers\datum_pool.dm"
+#include "code\_helpers\files.dm"
+#include "code\_helpers\game.dm"
+#include "code\_helpers\global_lists.dm"
+#include "code\_helpers\icons.dm"
+#include "code\_helpers\lists.dm"
+#include "code\_helpers\logging.dm"
+#include "code\_helpers\maths.dm"
+#include "code\_helpers\matrices.dm"
+#include "code\_helpers\mobs.dm"
+#include "code\_helpers\names.dm"
+#include "code\_helpers\sanitize_values.dm"
+#include "code\_helpers\text.dm"
+#include "code\_helpers\time.dm"
+#include "code\_helpers\turfs.dm"
+#include "code\_helpers\type2type.dm"
+#include "code\_helpers\unsorted.dm"
+#include "code\_helpers\vector.dm"
+#include "code\_onclick\adjacent.dm"
+#include "code\_onclick\ai.dm"
+#include "code\_onclick\click.dm"
+#include "code\_onclick\cyborg.dm"
+#include "code\_onclick\drag_drop.dm"
+#include "code\_onclick\item_attack.dm"
+#include "code\_onclick\observer.dm"
+#include "code\_onclick\other_mobs.dm"
+#include "code\_onclick\rig.dm"
+#include "code\_onclick\telekinesis.dm"
+#include "code\_onclick\hud\_defines.dm"
+#include "code\_onclick\hud\action.dm"
+#include "code\_onclick\hud\alien_larva.dm"
+#include "code\_onclick\hud\gun_mode.dm"
+#include "code\_onclick\hud\hud.dm"
+#include "code\_onclick\hud\human.dm"
+#include "code\_onclick\hud\movable_screen_objects.dm"
+#include "code\_onclick\hud\other_mobs.dm"
+#include "code\_onclick\hud\robot.dm"
+#include "code\_onclick\hud\screen_objects.dm"
+#include "code\_onclick\hud\spell_screen_objects.dm"
+#include "code\ATMOSPHERICS\_atmos_setup.dm"
+#include "code\ATMOSPHERICS\_atmospherics_helpers.dm"
+#include "code\ATMOSPHERICS\atmospherics.dm"
+#include "code\ATMOSPHERICS\datum_pipe_network.dm"
+#include "code\ATMOSPHERICS\datum_pipeline.dm"
+#include "code\ATMOSPHERICS\he_pipes.dm"
+#include "code\ATMOSPHERICS\mainspipe.dm"
+#include "code\ATMOSPHERICS\pipes.dm"
+#include "code\ATMOSPHERICS\components\portables_connector.dm"
+#include "code\ATMOSPHERICS\components\tvalve.dm"
+#include "code\ATMOSPHERICS\components\valve.dm"
+#include "code\ATMOSPHERICS\components\binary_devices\binary_atmos_base.dm"
+#include "code\ATMOSPHERICS\components\binary_devices\circulator.dm"
+#include "code\ATMOSPHERICS\components\binary_devices\dp_vent_pump.dm"
+#include "code\ATMOSPHERICS\components\binary_devices\passive_gate.dm"
+#include "code\ATMOSPHERICS\components\binary_devices\pipeturbine.dm"
+#include "code\ATMOSPHERICS\components\binary_devices\pump.dm"
+#include "code\ATMOSPHERICS\components\binary_devices\volume_pump.dm"
+#include "code\ATMOSPHERICS\components\omni_devices\_omni_extras.dm"
+#include "code\ATMOSPHERICS\components\omni_devices\filter.dm"
+#include "code\ATMOSPHERICS\components\omni_devices\mixer.dm"
+#include "code\ATMOSPHERICS\components\omni_devices\omni_base.dm"
+#include "code\ATMOSPHERICS\components\trinary_devices\filter.dm"
+#include "code\ATMOSPHERICS\components\trinary_devices\mixer.dm"
+#include "code\ATMOSPHERICS\components\trinary_devices\trinary_base.dm"
+#include "code\ATMOSPHERICS\components\unary\cold_sink.dm"
+#include "code\ATMOSPHERICS\components\unary\generator_input.dm"
+#include "code\ATMOSPHERICS\components\unary\heat_exchanger.dm"
+#include "code\ATMOSPHERICS\components\unary\heat_source.dm"
+#include "code\ATMOSPHERICS\components\unary\outlet_injector.dm"
+#include "code\ATMOSPHERICS\components\unary\oxygen_generator.dm"
+#include "code\ATMOSPHERICS\components\unary\unary_base.dm"
+#include "code\ATMOSPHERICS\components\unary\vent_pump.dm"
+#include "code\ATMOSPHERICS\components\unary\vent_scrubber.dm"
+#include "code\controllers\autotransfer.dm"
+#include "code\controllers\communications.dm"
+#include "code\controllers\configuration.dm"
+#include "code\controllers\emergency_shuttle_controller.dm"
+#include "code\controllers\hooks-defs.dm"
+#include "code\controllers\hooks.dm"
+#include "code\controllers\master_controller.dm"
+#include "code\controllers\shuttle_controller.dm"
+#include "code\controllers\subsystems.dm"
+#include "code\controllers\verbs.dm"
+#include "code\controllers\voting.dm"
+#include "code\controllers\Processes\air.dm"
+#include "code\controllers\Processes\alarm.dm"
+#include "code\controllers\Processes\chemistry.dm"
+#include "code\controllers\Processes\disease.dm"
+#include "code\controllers\Processes\emergencyShuttle.dm"
+#include "code\controllers\Processes\event.dm"
+#include "code\controllers\Processes\garbage.dm"
+#include "code\controllers\Processes\inactivity.dm"
+#include "code\controllers\Processes\machinery.dm"
+#include "code\controllers\Processes\mob.dm"
+#include "code\controllers\Processes\nanoui.dm"
+#include "code\controllers\Processes\obj.dm"
+#include "code\controllers\Processes\Shuttle.dm"
+#include "code\controllers\Processes\sun.dm"
+#include "code\controllers\Processes\supply.dm"
+#include "code\controllers\Processes\ticker.dm"
+#include "code\controllers\Processes\turf.dm"
+#include "code\controllers\Processes\vote.dm"
+#include "code\controllers\ProcessScheduler\core\_define.dm"
+#include "code\controllers\ProcessScheduler\core\_stubs.dm"
+#include "code\controllers\ProcessScheduler\core\process.dm"
+#include "code\controllers\ProcessScheduler\core\processScheduler.dm"
+#include "code\controllers\ProcessScheduler\core\updateQueue.dm"
+#include "code\controllers\ProcessScheduler\core\updateQueueWorker.dm"
+#include "code\controllers\subsystem\alarms.dm"
+#include "code\datums\ai_law_sets.dm"
+#include "code\datums\ai_laws.dm"
+#include "code\datums\browser.dm"
+#include "code\datums\category.dm"
+#include "code\datums\computerfiles.dm"
+#include "code\datums\crew.dm"
+#include "code\datums\datacore.dm"
+#include "code\datums\disease.dm"
+#include "code\datums\EPv2.dm"
+#include "code\datums\mind.dm"
+#include "code\datums\mixed.dm"
+#include "code\datums\modules.dm"
+#include "code\datums\organs.dm"
+#include "code\datums\recipe.dm"
+#include "code\datums\sun.dm"
+#include "code\datums\supplypacks.dm"
+#include "code\datums\diseases\appendicitis.dm"
+#include "code\datums\diseases\beesease.dm"
+#include "code\datums\diseases\brainrot.dm"
+#include "code\datums\diseases\cold.dm"
+#include "code\datums\diseases\cold9.dm"
+#include "code\datums\diseases\dna_spread.dm"
+#include "code\datums\diseases\fake_gbs.dm"
+#include "code\datums\diseases\flu.dm"
+#include "code\datums\diseases\fluspanish.dm"
+#include "code\datums\diseases\gbs.dm"
+#include "code\datums\diseases\jungle_fever.dm"
+#include "code\datums\diseases\magnitis.dm"
+#include "code\datums\diseases\pierrot_throat.dm"
+#include "code\datums\diseases\plasmatoid.dm"
+#include "code\datums\diseases\retrovirus.dm"
+#include "code\datums\diseases\rhumba_beat.dm"
+#include "code\datums\diseases\robotic_transformation.dm"
+#include "code\datums\diseases\wizarditis.dm"
+#include "code\datums\diseases\xeno_transformation.dm"
+#include "code\datums\diseases\advance\advance.dm"
+#include "code\datums\diseases\advance\presets.dm"
+#include "code\datums\diseases\advance\symptoms\confusion.dm"
+#include "code\datums\diseases\advance\symptoms\cough.dm"
+#include "code\datums\diseases\advance\symptoms\damage_converter.dm"
+#include "code\datums\diseases\advance\symptoms\dizzy.dm"
+#include "code\datums\diseases\advance\symptoms\fever.dm"
+#include "code\datums\diseases\advance\symptoms\hallucigen.dm"
+#include "code\datums\diseases\advance\symptoms\headache.dm"
+#include "code\datums\diseases\advance\symptoms\heal.dm"
+#include "code\datums\diseases\advance\symptoms\itching.dm"
+#include "code\datums\diseases\advance\symptoms\shivering.dm"
+#include "code\datums\diseases\advance\symptoms\sneeze.dm"
+#include "code\datums\diseases\advance\symptoms\symptoms.dm"
+#include "code\datums\diseases\advance\symptoms\voice_change.dm"
+#include "code\datums\diseases\advance\symptoms\vomit.dm"
+#include "code\datums\diseases\advance\symptoms\weight.dm"
+#include "code\datums\helper_datums\construction_datum.dm"
+#include "code\datums\helper_datums\events.dm"
+#include "code\datums\helper_datums\getrev.dm"
+#include "code\datums\helper_datums\global_iterator.dm"
+#include "code\datums\helper_datums\teleport.dm"
+#include "code\datums\helper_datums\topic_input.dm"
+#include "code\datums\locations\locations.dm"
+#include "code\datums\locations\nyx.dm"
+#include "code\datums\locations\qerrvallis.dm"
+#include "code\datums\locations\s_randarr.dm"
+#include "code\datums\locations\sol.dm"
+#include "code\datums\locations\tau_ceti.dm"
+#include "code\datums\locations\uueoa_esa.dm"
+#include "code\datums\locations\vir.dm"
+#include "code\datums\wires\airlock.dm"
+#include "code\datums\wires\alarm.dm"
+#include "code\datums\wires\apc.dm"
+#include "code\datums\wires\autolathe.dm"
+#include "code\datums\wires\camera.dm"
+#include "code\datums\wires\explosive.dm"
+#include "code\datums\wires\mulebot.dm"
+#include "code\datums\wires\particle_accelerator.dm"
+#include "code\datums\wires\radio.dm"
+#include "code\datums\wires\robot.dm"
+#include "code\datums\wires\smartfridge.dm"
+#include "code\datums\wires\smes.dm"
+#include "code\datums\wires\suit_storage_unit.dm"
+#include "code\datums\wires\vending.dm"
+#include "code\datums\wires\wires.dm"
+#include "code\defines\gases.dm"
+#include "code\defines\obj.dm"
+#include "code\defines\obj\weapon.dm"
+#include "code\defines\procs\announce.dm"
+#include "code\defines\procs\AStar.dm"
+#include "code\defines\procs\dbcore.dm"
+#include "code\defines\procs\hud.dm"
+#include "code\defines\procs\radio.dm"
+#include "code\defines\procs\sd_Alert.dm"
+#include "code\defines\procs\statistics.dm"
+#include "code\game\asteroid.dm"
+#include "code\game\atoms.dm"
+#include "code\game\atoms_movable.dm"
+#include "code\game\base_turf.dm"
+#include "code\game\periodic_news.dm"
+#include "code\game\response_team.dm"
+#include "code\game\shuttle_engines.dm"
+#include "code\game\skincmd.dm"
+#include "code\game\sound.dm"
+#include "code\game\supplyshuttle.dm"
+#include "code\game\antagonist\_antagonist_setup.dm"
+#include "code\game\antagonist\antagonist.dm"
+#include "code\game\antagonist\antagonist_add.dm"
+#include "code\game\antagonist\antagonist_create.dm"
+#include "code\game\antagonist\antagonist_equip.dm"
+#include "code\game\antagonist\antagonist_factions.dm"
+#include "code\game\antagonist\antagonist_helpers.dm"
+#include "code\game\antagonist\antagonist_objectives.dm"
+#include "code\game\antagonist\antagonist_panel.dm"
+#include "code\game\antagonist\antagonist_place.dm"
+#include "code\game\antagonist\antagonist_print.dm"
+#include "code\game\antagonist\antagonist_update.dm"
+#include "code\game\antagonist\alien\borer.dm"
+#include "code\game\antagonist\alien\xenomorph.dm"
+#include "code\game\antagonist\outsider\commando.dm"
+#include "code\game\antagonist\outsider\deathsquad.dm"
+#include "code\game\antagonist\outsider\ert.dm"
+#include "code\game\antagonist\outsider\mercenary.dm"
+#include "code\game\antagonist\outsider\ninja.dm"
+#include "code\game\antagonist\outsider\raider.dm"
+#include "code\game\antagonist\outsider\wizard.dm"
+#include "code\game\antagonist\station\changeling.dm"
+#include "code\game\antagonist\station\cultist.dm"
+#include "code\game\antagonist\station\highlander.dm"
+#include "code\game\antagonist\station\loyalist.dm"
+#include "code\game\antagonist\station\renegade.dm"
+#include "code\game\antagonist\station\revolutionary.dm"
+#include "code\game\antagonist\station\rogue_ai.dm"
+#include "code\game\antagonist\station\traitor.dm"
+#include "code\game\area\ai_monitored.dm"
+#include "code\game\area\areas.dm"
+#include "code\game\area\asteroid_areas.dm"
+#include "code\game\area\Space Station 13 areas.dm"
+#include "code\game\dna\dna2.dm"
+#include "code\game\dna\dna2_domutcheck.dm"
+#include "code\game\dna\dna2_helpers.dm"
+#include "code\game\dna\dna_modifier.dm"
+#include "code\game\dna\genes\disabilities.dm"
+#include "code\game\dna\genes\gene.dm"
+#include "code\game\dna\genes\powers.dm"
+#include "code\game\gamemodes\events.dm"
+#include "code\game\gamemodes\game_mode.dm"
+#include "code\game\gamemodes\game_mode_latespawn.dm"
+#include "code\game\gamemodes\gameticker.dm"
+#include "code\game\gamemodes\objective.dm"
+#include "code\game\gamemodes\setupgame.dm"
+#include "code\game\gamemodes\calamity\calamity.dm"
+#include "code\game\gamemodes\changeling\changeling.dm"
+#include "code\game\gamemodes\changeling\changeling_powers.dm"
+#include "code\game\gamemodes\changeling\generic_equip_procs.dm"
+#include "code\game\gamemodes\changeling\modularchangling.dm"
+#include "code\game\gamemodes\changeling\powers\absorb.dm"
+#include "code\game\gamemodes\changeling\powers\armblade.dm"
+#include "code\game\gamemodes\changeling\powers\armor.dm"
+#include "code\game\gamemodes\changeling\powers\bioelectrogenesis.dm"
+#include "code\game\gamemodes\changeling\powers\blind_sting.dm"
+#include "code\game\gamemodes\changeling\powers\boost_range.dm"
+#include "code\game\gamemodes\changeling\powers\cryo_sting.dm"
+#include "code\game\gamemodes\changeling\powers\deaf_sting.dm"
+#include "code\game\gamemodes\changeling\powers\delayed_toxin_sting.dm"
+#include "code\game\gamemodes\changeling\powers\digital_camo.dm"
+#include "code\game\gamemodes\changeling\powers\electric_lockpick.dm"
+#include "code\game\gamemodes\changeling\powers\endoarmor.dm"
+#include "code\game\gamemodes\changeling\powers\enfeebling_string.dm"
+#include "code\game\gamemodes\changeling\powers\engorged_glands.dm"
+#include "code\game\gamemodes\changeling\powers\epinephrine_overdose.dm"
+#include "code\game\gamemodes\changeling\powers\extract_dna_sting.dm"
+#include "code\game\gamemodes\changeling\powers\fabricate_clothing.dm"
+#include "code\game\gamemodes\changeling\powers\fake_death.dm"
+#include "code\game\gamemodes\changeling\powers\fleshmend.dm"
+#include "code\game\gamemodes\changeling\powers\hivemind.dm"
+#include "code\game\gamemodes\changeling\powers\mimic_voice.dm"
+#include "code\game\gamemodes\changeling\powers\panacea.dm"
+#include "code\game\gamemodes\changeling\powers\rapid_regen.dm"
+#include "code\game\gamemodes\changeling\powers\recursive_enhancement.dm"
+#include "code\game\gamemodes\changeling\powers\respec.dm"
+#include "code\game\gamemodes\changeling\powers\revive.dm"
+#include "code\game\gamemodes\changeling\powers\self_respiration.dm"
+#include "code\game\gamemodes\changeling\powers\shriek.dm"
+#include "code\game\gamemodes\changeling\powers\silence_sting.dm"
+#include "code\game\gamemodes\changeling\powers\transform.dm"
+#include "code\game\gamemodes\changeling\powers\visible_camouflage.dm"
+#include "code\game\gamemodes\cult\cult.dm"
+#include "code\game\gamemodes\cult\cult_items.dm"
+#include "code\game\gamemodes\cult\cult_structures.dm"
+#include "code\game\gamemodes\cult\hell_universe.dm"
+#include "code\game\gamemodes\cult\narsie.dm"
+#include "code\game\gamemodes\cult\ritual.dm"
+#include "code\game\gamemodes\cult\runes.dm"
+#include "code\game\gamemodes\cult\talisman.dm"
+#include "code\game\gamemodes\cult\cultify\mob.dm"
+#include "code\game\gamemodes\cult\cultify\obj.dm"
+#include "code\game\gamemodes\cult\cultify\turf.dm"
+#include "code\game\gamemodes\endgame\endgame.dm"
+#include "code\game\gamemodes\endgame\supermatter_cascade\blob.dm"
+#include "code\game\gamemodes\endgame\supermatter_cascade\portal.dm"
+#include "code\game\gamemodes\endgame\supermatter_cascade\universe.dm"
+#include "code\game\gamemodes\events\black_hole.dm"
+#include "code\game\gamemodes\events\clang.dm"
+#include "code\game\gamemodes\events\dust.dm"
+#include "code\game\gamemodes\events\power_failure.dm"
+#include "code\game\gamemodes\events\wormholes.dm"
+#include "code\game\gamemodes\events\holidays\Christmas.dm"
+#include "code\game\gamemodes\events\holidays\Holidays.dm"
+#include "code\game\gamemodes\events\holidays\Other.dm"
+#include "code\game\gamemodes\extended\extended.dm"
+#include "code\game\gamemodes\heist\heist.dm"
+#include "code\game\gamemodes\malfunction\malf_hardware.dm"
+#include "code\game\gamemodes\malfunction\malf_research.dm"
+#include "code\game\gamemodes\malfunction\malf_research_ability.dm"
+#include "code\game\gamemodes\malfunction\malfunction.dm"
+#include "code\game\gamemodes\malfunction\newmalf_ability_trees\HARDWARE.dm"
+#include "code\game\gamemodes\malfunction\newmalf_ability_trees\HELPERS.dm"
+#include "code\game\gamemodes\malfunction\newmalf_ability_trees\tree_interdiction.dm"
+#include "code\game\gamemodes\malfunction\newmalf_ability_trees\tree_manipulation.dm"
+#include "code\game\gamemodes\malfunction\newmalf_ability_trees\tree_networking.dm"
+#include "code\game\gamemodes\meteor\meteor.dm"
+#include "code\game\gamemodes\meteor\meteors.dm"
+#include "code\game\gamemodes\mixed\bughunt.dm"
+#include "code\game\gamemodes\mixed\conflux.dm"
+#include "code\game\gamemodes\mixed\infestation.dm"
+#include "code\game\gamemodes\mixed\paranoia.dm"
+#include "code\game\gamemodes\mixed\traitorling.dm"
+#include "code\game\gamemodes\mixed\uprising.dm"
+#include "code\game\gamemodes\ninja\ninja.dm"
+#include "code\game\gamemodes\nuclear\nuclear.dm"
+#include "code\game\gamemodes\nuclear\pinpointer.dm"
+#include "code\game\gamemodes\revolution\revolution.dm"
+#include "code\game\gamemodes\traitor\traitor.dm"
+#include "code\game\gamemodes\wizard\wizard.dm"
+#include "code\game\jobs\_access_defs.dm"
+#include "code\game\jobs\access.dm"
+#include "code\game\jobs\access_datum.dm"
+#include "code\game\jobs\job_controller.dm"
+#include "code\game\jobs\jobprocs.dm"
+#include "code\game\jobs\jobs.dm"
+#include "code\game\jobs\whitelist.dm"
+#include "code\game\jobs\job\assistant.dm"
+#include "code\game\jobs\job\captain.dm"
+#include "code\game\jobs\job\civilian.dm"
+#include "code\game\jobs\job\civilian_chaplain.dm"
+#include "code\game\jobs\job\engineering.dm"
+#include "code\game\jobs\job\job.dm"
+#include "code\game\jobs\job\medical.dm"
+#include "code\game\jobs\job\science.dm"
+#include "code\game\jobs\job\security.dm"
+#include "code\game\jobs\job\silicon.dm"
+#include "code\game\machinery\adv_med.dm"
+#include "code\game\machinery\ai_slipper.dm"
+#include "code\game\machinery\alarm.dm"
+#include "code\game\machinery\atmo_control.dm"
+#include "code\game\machinery\autolathe.dm"
+#include "code\game\machinery\autolathe_datums.dm"
+#include "code\game\machinery\Beacon.dm"
+#include "code\game\machinery\biogenerator.dm"
+#include "code\game\machinery\bioprinter.dm"
+#include "code\game\machinery\buttons.dm"
+#include "code\game\machinery\CableLayer.dm"
+#include "code\game\machinery\cell_charger.dm"
+#include "code\game\machinery\cloning.dm"
+#include "code\game\machinery\constructable_frame.dm"
+#include "code\game\machinery\cryo.dm"
+#include "code\game\machinery\cryopod.dm"
+#include "code\game\machinery\deployable.dm"
+#include "code\game\machinery\door_control.dm"
+#include "code\game\machinery\doppler_array.dm"
+#include "code\game\machinery\exonet_node.dm"
+#include "code\game\machinery\flasher.dm"
+#include "code\game\machinery\floodlight.dm"
+#include "code\game\machinery\floor_light.dm"
+#include "code\game\machinery\floorlayer.dm"
+#include "code\game\machinery\hologram.dm"
+#include "code\game\machinery\holosign.dm"
+#include "code\game\machinery\igniter.dm"
+#include "code\game\machinery\iv_drip.dm"
+#include "code\game\machinery\jukebox.dm"
+#include "code\game\machinery\lightswitch.dm"
+#include "code\game\machinery\machinery.dm"
+#include "code\game\machinery\magnet.dm"
+#include "code\game\machinery\mass_driver.dm"
+#include "code\game\machinery\navbeacon.dm"
+#include "code\game\machinery\newscaster.dm"
+#include "code\game\machinery\nuclear_bomb.dm"
+#include "code\game\machinery\OpTable.dm"
+#include "code\game\machinery\overview.dm"
+#include "code\game\machinery\portable_turret.dm"
+#include "code\game\machinery\recharger.dm"
+#include "code\game\machinery\rechargestation.dm"
+#include "code\game\machinery\requests_console.dm"
+#include "code\game\machinery\robot_fabricator.dm"
+#include "code\game\machinery\seed_extractor.dm"
+#include "code\game\machinery\Sleeper.dm"
+#include "code\game\machinery\spaceheater.dm"
+#include "code\game\machinery\status_display.dm"
+#include "code\game\machinery\status_display_ai.dm"
+#include "code\game\machinery\suit_storage_unit.dm"
+#include "code\game\machinery\supply_display.dm"
+#include "code\game\machinery\supplybeacon.dm"
+#include "code\game\machinery\syndicatebeacon.dm"
+#include "code\game\machinery\teleporter.dm"
+#include "code\game\machinery\turret_control.dm"
+#include "code\game\machinery\turrets.dm"
+#include "code\game\machinery\vending.dm"
+#include "code\game\machinery\wall_frames.dm"
+#include "code\game\machinery\washing_machine.dm"
+#include "code\game\machinery\wishgranter.dm"
+#include "code\game\machinery\atmoalter\area_atmos_computer.dm"
+#include "code\game\machinery\atmoalter\canister.dm"
+#include "code\game\machinery\atmoalter\meter.dm"
+#include "code\game\machinery\atmoalter\portable_atmospherics.dm"
+#include "code\game\machinery\atmoalter\pump.dm"
+#include "code\game\machinery\atmoalter\scrubber.dm"
+#include "code\game\machinery\bots\bots.dm"
+#include "code\game\machinery\bots\mulebot.dm"
+#include "code\game\machinery\camera\camera.dm"
+#include "code\game\machinery\camera\camera_assembly.dm"
+#include "code\game\machinery\camera\motion.dm"
+#include "code\game\machinery\camera\presets.dm"
+#include "code\game\machinery\camera\tracking.dm"
+#include "code\game\machinery\computer\ai_core.dm"
+#include "code\game\machinery\computer\aifixer.dm"
+#include "code\game\machinery\computer\arcade.dm"
+#include "code\game\machinery\computer\atmos_alert.dm"
+#include "code\game\machinery\computer\atmos_control.dm"
+#include "code\game\machinery\computer\buildandrepair.dm"
+#include "code\game\machinery\computer\camera.dm"
+#include "code\game\machinery\computer\card.dm"
+#include "code\game\machinery\computer\cloning.dm"
+#include "code\game\machinery\computer\communications.dm"
+#include "code\game\machinery\computer\computer.dm"
+#include "code\game\machinery\computer\crew.dm"
+#include "code\game\machinery\computer\guestpass.dm"
+#include "code\game\machinery\computer\law.dm"
+#include "code\game\machinery\computer\medical.dm"
+#include "code\game\machinery\computer\message.dm"
+#include "code\game\machinery\computer\Operating.dm"
+#include "code\game\machinery\computer\pod.dm"
+#include "code\game\machinery\computer\prisoner.dm"
+#include "code\game\machinery\computer\prisonshuttle.dm"
+#include "code\game\machinery\computer\RCON_Console.dm"
+#include "code\game\machinery\computer\robot.dm"
+#include "code\game\machinery\computer\security.dm"
+#include "code\game\machinery\computer\shuttle.dm"
+#include "code\game\machinery\computer\skills.dm"
+#include "code\game\machinery\computer\specops_shuttle.dm"
+#include "code\game\machinery\computer\station_alert.dm"
+#include "code\game\machinery\computer\supply.dm"
+#include "code\game\machinery\computer\syndicate_specops_shuttle.dm"
+#include "code\game\machinery\computer3\bios.dm"
+#include "code\game\machinery\computer3\buildandrepair.dm"
+#include "code\game\machinery\computer3\component.dm"
+#include "code\game\machinery\computer3\computer.dm"
+#include "code\game\machinery\computer3\computer3_notes.dm"
+#include "code\game\machinery\computer3\file.dm"
+#include "code\game\machinery\computer3\laptop.dm"
+#include "code\game\machinery\computer3\lapvend.dm"
+#include "code\game\machinery\computer3\networking.dm"
+#include "code\game\machinery\computer3\NTOS.dm"
+#include "code\game\machinery\computer3\program.dm"
+#include "code\game\machinery\computer3\program_disks.dm"
+#include "code\game\machinery\computer3\server.dm"
+#include "code\game\machinery\computer3\storage.dm"
+#include "code\game\machinery\computer3\computers\arcade.dm"
+#include "code\game\machinery\computer3\computers\atmos_alert.dm"
+#include "code\game\machinery\computer3\computers\camera.dm"
+#include "code\game\machinery\computer3\computers\card.dm"
+#include "code\game\machinery\computer3\computers\communications.dm"
+#include "code\game\machinery\computer3\computers\crew.dm"
+#include "code\game\machinery\computer3\computers\customs.dm"
+#include "code\game\machinery\computer3\computers\HolodeckControl.dm"
+#include "code\game\machinery\computer3\computers\law.dm"
+#include "code\game\machinery\computer3\computers\medical.dm"
+#include "code\game\machinery\computer3\computers\Operating.dm"
+#include "code\game\machinery\computer3\computers\power.dm"
+#include "code\game\machinery\computer3\computers\prisoner.dm"
+#include "code\game\machinery\computer3\computers\robot.dm"
+#include "code\game\machinery\computer3\computers\security.dm"
+#include "code\game\machinery\computer3\computers\welcome.dm"
+#include "code\game\machinery\doors\airlock.dm"
+#include "code\game\machinery\doors\airlock_control.dm"
+#include "code\game\machinery\doors\airlock_electronics.dm"
+#include "code\game\machinery\doors\alarmlock.dm"
+#include "code\game\machinery\doors\blast_door.dm"
+#include "code\game\machinery\doors\brigdoors.dm"
+#include "code\game\machinery\doors\checkForMultipleDoors.dm"
+#include "code\game\machinery\doors\door.dm"
+#include "code\game\machinery\doors\firedoor.dm"
+#include "code\game\machinery\doors\firedoor_assembly.dm"
+#include "code\game\machinery\doors\multi_tile.dm"
+#include "code\game\machinery\doors\unpowered.dm"
+#include "code\game\machinery\doors\windowdoor.dm"
+#include "code\game\machinery\embedded_controller\airlock_controllers.dm"
+#include "code\game\machinery\embedded_controller\airlock_docking_controller.dm"
+#include "code\game\machinery\embedded_controller\airlock_docking_controller_multi.dm"
+#include "code\game\machinery\embedded_controller\airlock_program.dm"
+#include "code\game\machinery\embedded_controller\docking_program.dm"
+#include "code\game\machinery\embedded_controller\docking_program_multi.dm"
+#include "code\game\machinery\embedded_controller\embedded_controller_base.dm"
+#include "code\game\machinery\embedded_controller\embedded_program_base.dm"
+#include "code\game\machinery\embedded_controller\simple_docking_controller.dm"
+#include "code\game\machinery\kitchen\gibber.dm"
+#include "code\game\machinery\kitchen\microwave.dm"
+#include "code\game\machinery\kitchen\smartfridge.dm"
+#include "code\game\machinery\pipe\construction.dm"
+#include "code\game\machinery\pipe\pipe_dispenser.dm"
+#include "code\game\machinery\pipe\pipelayer.dm"
+#include "code\game\machinery\telecomms\broadcaster.dm"
+#include "code\game\machinery\telecomms\logbrowser.dm"
+#include "code\game\machinery\telecomms\machine_interactions.dm"
+#include "code\game\machinery\telecomms\presets.dm"
+#include "code\game\machinery\telecomms\telecomunications.dm"
+#include "code\game\machinery\telecomms\telemonitor.dm"
+#include "code\game\machinery\telecomms\traffic_control.dm"
+#include "code\game\magic\Uristrunes.dm"
+#include "code\game\mecha\mech_bay.dm"
+#include "code\game\mecha\mech_fabricator.dm"
+#include "code\game\mecha\mech_sensor.dm"
+#include "code\game\mecha\mecha.dm"
+#include "code\game\mecha\mecha_construction_paths.dm"
+#include "code\game\mecha\mecha_control_console.dm"
+#include "code\game\mecha\mecha_parts.dm"
+#include "code\game\mecha\mecha_wreckage.dm"
+#include "code\game\mecha\combat\combat.dm"
+#include "code\game\mecha\combat\durand.dm"
+#include "code\game\mecha\combat\gygax.dm"
+#include "code\game\mecha\combat\marauder.dm"
+#include "code\game\mecha\combat\phazon.dm"
+#include "code\game\mecha\equipment\mecha_equipment.dm"
+#include "code\game\mecha\equipment\tools\medical_tools.dm"
+#include "code\game\mecha\equipment\tools\tools.dm"
+#include "code\game\mecha\equipment\weapons\weapons.dm"
+#include "code\game\mecha\medical\medical.dm"
+#include "code\game\mecha\medical\odysseus.dm"
+#include "code\game\mecha\working\hoverpod.dm"
+#include "code\game\mecha\working\ripley.dm"
+#include "code\game\mecha\working\working.dm"
+#include "code\game\objects\buckling.dm"
+#include "code\game\objects\empulse.dm"
+#include "code\game\objects\explosion.dm"
+#include "code\game\objects\explosion_recursive.dm"
+#include "code\game\objects\items.dm"
+#include "code\game\objects\objs.dm"
+#include "code\game\objects\structures.dm"
+#include "code\game\objects\weapons.dm"
+#include "code\game\objects\effects\aliens.dm"
+#include "code\game\objects\effects\bump_teleporter.dm"
+#include "code\game\objects\effects\effect_system.dm"
+#include "code\game\objects\effects\explosion_particles.dm"
+#include "code\game\objects\effects\gibs.dm"
+#include "code\game\objects\effects\glowshroom.dm"
+#include "code\game\objects\effects\landmarks.dm"
+#include "code\game\objects\effects\manifest.dm"
+#include "code\game\objects\effects\mines.dm"
+#include "code\game\objects\effects\misc.dm"
+#include "code\game\objects\effects\overlays.dm"
+#include "code\game\objects\effects\portals.dm"
+#include "code\game\objects\effects\spiders.dm"
+#include "code\game\objects\effects\step_triggers.dm"
+#include "code\game\objects\effects\chem\chemsmoke.dm"
+#include "code\game\objects\effects\chem\foam.dm"
+#include "code\game\objects\effects\chem\water.dm"
+#include "code\game\objects\effects\decals\cleanable.dm"
+#include "code\game\objects\effects\decals\contraband.dm"
+#include "code\game\objects\effects\decals\crayon.dm"
+#include "code\game\objects\effects\decals\misc.dm"
+#include "code\game\objects\effects\decals\remains.dm"
+#include "code\game\objects\effects\decals\warning_stripes.dm"
+#include "code\game\objects\effects\decals\Cleanable\aliens.dm"
+#include "code\game\objects\effects\decals\Cleanable\fuel.dm"
+#include "code\game\objects\effects\decals\Cleanable\humans.dm"
+#include "code\game\objects\effects\decals\Cleanable\misc.dm"
+#include "code\game\objects\effects\decals\Cleanable\robots.dm"
+#include "code\game\objects\effects\decals\Cleanable\tracks.dm"
+#include "code\game\objects\effects\decals\posters\bs12.dm"
+#include "code\game\objects\effects\decals\posters\polarisposters.dm"
+#include "code\game\objects\effects\spawners\bombspawner.dm"
+#include "code\game\objects\effects\spawners\gibspawner.dm"
+#include "code\game\objects\items\apc_frame.dm"
+#include "code\game\objects\items\blueprints.dm"
+#include "code\game\objects\items\bodybag.dm"
+#include "code\game\objects\items\contraband.dm"
+#include "code\game\objects\items\crayons.dm"
+#include "code\game\objects\items\glassjar.dm"
+#include "code\game\objects\items\latexballoon.dm"
+#include "code\game\objects\items\paintkit.dm"
+#include "code\game\objects\items\shooting_range.dm"
+#include "code\game\objects\items\toys.dm"
+#include "code\game\objects\items\trash.dm"
+#include "code\game\objects\items\devices\aicard.dm"
+#include "code\game\objects\items\devices\binoculars.dm"
+#include "code\game\objects\items\devices\chameleonproj.dm"
+#include "code\game\objects\items\devices\debugger.dm"
+#include "code\game\objects\items\devices\flash.dm"
+#include "code\game\objects\items\devices\flashlight.dm"
+#include "code\game\objects\items\devices\floor_painter.dm"
+#include "code\game\objects\items\devices\lightreplacer.dm"
+#include "code\game\objects\items\devices\megaphone.dm"
+#include "code\game\objects\items\devices\modkit.dm"
+#include "code\game\objects\items\devices\multitool.dm"
+#include "code\game\objects\items\devices\paicard.dm"
+#include "code\game\objects\items\devices\pipe_painter.dm"
+#include "code\game\objects\items\devices\powersink.dm"
+#include "code\game\objects\items\devices\scanners.dm"
+#include "code\game\objects\items\devices\spy_bug.dm"
+#include "code\game\objects\items\devices\suit_cooling.dm"
+#include "code\game\objects\items\devices\t_scanner.dm"
+#include "code\game\objects\items\devices\taperecorder.dm"
+#include "code\game\objects\items\devices\traitordevices.dm"
+#include "code\game\objects\items\devices\transfer_valve.dm"
+#include "code\game\objects\items\devices\uplink.dm"
+#include "code\game\objects\items\devices\uplink_categories.dm"
+#include "code\game\objects\items\devices\uplink_items.dm"
+#include "code\game\objects\items\devices\uplink_random_lists.dm"
+#include "code\game\objects\items\devices\violin.dm"
+#include "code\game\objects\items\devices\whistle.dm"
+#include "code\game\objects\items\devices\communicator\communicator.dm"
+#include "code\game\objects\items\devices\PDA\cart.dm"
+#include "code\game\objects\items\devices\PDA\chatroom.dm"
+#include "code\game\objects\items\devices\PDA\PDA.dm"
+#include "code\game\objects\items\devices\PDA\radio.dm"
+#include "code\game\objects\items\devices\radio\beacon.dm"
+#include "code\game\objects\items\devices\radio\electropack.dm"
+#include "code\game\objects\items\devices\radio\encryptionkey.dm"
+#include "code\game\objects\items\devices\radio\headset.dm"
+#include "code\game\objects\items\devices\radio\intercom.dm"
+#include "code\game\objects\items\devices\radio\radio.dm"
+#include "code\game\objects\items\robot\robot_items.dm"
+#include "code\game\objects\items\robot\robot_parts.dm"
+#include "code\game\objects\items\robot\robot_upgrades.dm"
+#include "code\game\objects\items\stacks\matter_synth.dm"
+#include "code\game\objects\items\stacks\medical.dm"
+#include "code\game\objects\items\stacks\nanopaste.dm"
+#include "code\game\objects\items\stacks\rods.dm"
+#include "code\game\objects\items\stacks\stack.dm"
+#include "code\game\objects\items\stacks\sheets\leather.dm"
+#include "code\game\objects\items\stacks\tiles\tile_types.dm"
+#include "code\game\objects\items\weapons\AI_modules.dm"
+#include "code\game\objects\items\weapons\autopsy.dm"
+#include "code\game\objects\items\weapons\candle.dm"
+#include "code\game\objects\items\weapons\cards_ids.dm"
+#include "code\game\objects\items\weapons\cards_ids_syndicate.dm"
+#include "code\game\objects\items\weapons\cigs_lighters.dm"
+#include "code\game\objects\items\weapons\clown_items.dm"
+#include "code\game\objects\items\weapons\cosmetics.dm"
+#include "code\game\objects\items\weapons\dice.dm"
+#include "code\game\objects\items\weapons\dna_injector.dm"
+#include "code\game\objects\items\weapons\explosives.dm"
+#include "code\game\objects\items\weapons\extinguisher.dm"
+#include "code\game\objects\items\weapons\flamethrower.dm"
+#include "code\game\objects\items\weapons\gift_wrappaper.dm"
+#include "code\game\objects\items\weapons\handcuffs.dm"
+#include "code\game\objects\items\weapons\improvised_components.dm"
+#include "code\game\objects\items\weapons\kitchen.dm"
+#include "code\game\objects\items\weapons\manuals.dm"
+#include "code\game\objects\items\weapons\mop.dm"
+#include "code\game\objects\items\weapons\mop_deploy.dm"
+#include "code\game\objects\items\weapons\paint.dm"
+#include "code\game\objects\items\weapons\paiwire.dm"
+#include "code\game\objects\items\weapons\policetape.dm"
+#include "code\game\objects\items\weapons\power_cells.dm"
+#include "code\game\objects\items\weapons\RCD.dm"
+#include "code\game\objects\items\weapons\RSF.dm"
+#include "code\game\objects\items\weapons\scrolls.dm"
+#include "code\game\objects\items\weapons\shields.dm"
+#include "code\game\objects\items\weapons\stunbaton.dm"
+#include "code\game\objects\items\weapons\surgery_tools.dm"
+#include "code\game\objects\items\weapons\swords_axes_etc.dm"
+#include "code\game\objects\items\weapons\tape.dm"
+#include "code\game\objects\items\weapons\teleportation.dm"
+#include "code\game\objects\items\weapons\tools.dm"
+#include "code\game\objects\items\weapons\traps.dm"
+#include "code\game\objects\items\weapons\trays.dm"
+#include "code\game\objects\items\weapons\weaponry.dm"
+#include "code\game\objects\items\weapons\weldbackpack.dm"
+#include "code\game\objects\items\weapons\wires.dm"
+#include "code\game\objects\items\weapons\circuitboards\broken.dm"
+#include "code\game\objects\items\weapons\circuitboards\circuitboard.dm"
+#include "code\game\objects\items\weapons\circuitboards\mecha.dm"
+#include "code\game\objects\items\weapons\circuitboards\other.dm"
+#include "code\game\objects\items\weapons\circuitboards\computer\air_management.dm"
+#include "code\game\objects\items\weapons\circuitboards\computer\camera_monitor.dm"
+#include "code\game\objects\items\weapons\circuitboards\computer\computer.dm"
+#include "code\game\objects\items\weapons\circuitboards\computer\research.dm"
+#include "code\game\objects\items\weapons\circuitboards\computer\supply.dm"
+#include "code\game\objects\items\weapons\circuitboards\computer\telecomms.dm"
+#include "code\game\objects\items\weapons\circuitboards\machinery\biogenerator.dm"
+#include "code\game\objects\items\weapons\circuitboards\machinery\cloning.dm"
+#include "code\game\objects\items\weapons\circuitboards\machinery\mech_recharger.dm"
+#include "code\game\objects\items\weapons\circuitboards\machinery\mining_drill.dm"
+#include "code\game\objects\items\weapons\circuitboards\machinery\pacman.dm"
+#include "code\game\objects\items\weapons\circuitboards\machinery\power.dm"
+#include "code\game\objects\items\weapons\circuitboards\machinery\recharge_station.dm"
+#include "code\game\objects\items\weapons\circuitboards\machinery\research.dm"
+#include "code\game\objects\items\weapons\circuitboards\machinery\shieldgen.dm"
+#include "code\game\objects\items\weapons\circuitboards\machinery\telecomms.dm"
+#include "code\game\objects\items\weapons\circuitboards\machinery\unary_atmos.dm"
+#include "code\game\objects\items\weapons\grenades\anti_photon_grenade.dm"
+#include "code\game\objects\items\weapons\grenades\chem_grenade.dm"
+#include "code\game\objects\items\weapons\grenades\emgrenade.dm"
+#include "code\game\objects\items\weapons\grenades\explosive.dm"
+#include "code\game\objects\items\weapons\grenades\flashbang.dm"
+#include "code\game\objects\items\weapons\grenades\fragmentation.dm"
+#include "code\game\objects\items\weapons\grenades\grenade.dm"
+#include "code\game\objects\items\weapons\grenades\smokebomb.dm"
+#include "code\game\objects\items\weapons\grenades\spawnergrenade.dm"
+#include "code\game\objects\items\weapons\implants\implant.dm"
+#include "code\game\objects\items\weapons\implants\implantcase.dm"
+#include "code\game\objects\items\weapons\implants\implantchair.dm"
+#include "code\game\objects\items\weapons\implants\implanter.dm"
+#include "code\game\objects\items\weapons\implants\implantfreedom.dm"
+#include "code\game\objects\items\weapons\implants\implantpad.dm"
+#include "code\game\objects\items\weapons\implants\implantuplink.dm"
+#include "code\game\objects\items\weapons\material\ashtray.dm"
+#include "code\game\objects\items\weapons\material\bats.dm"
+#include "code\game\objects\items\weapons\material\kitchen.dm"
+#include "code\game\objects\items\weapons\material\knives.dm"
+#include "code\game\objects\items\weapons\material\material_weapons.dm"
+#include "code\game\objects\items\weapons\material\misc.dm"
+#include "code\game\objects\items\weapons\material\shards.dm"
+#include "code\game\objects\items\weapons\material\swords.dm"
+#include "code\game\objects\items\weapons\material\thrown.dm"
+#include "code\game\objects\items\weapons\material\twohanded.dm"
+#include "code\game\objects\items\weapons\melee\energy.dm"
+#include "code\game\objects\items\weapons\melee\misc.dm"
+#include "code\game\objects\items\weapons\storage\backpack.dm"
+#include "code\game\objects\items\weapons\storage\bags.dm"
+#include "code\game\objects\items\weapons\storage\belt.dm"
+#include "code\game\objects\items\weapons\storage\bible.dm"
+#include "code\game\objects\items\weapons\storage\boxes.dm"
+#include "code\game\objects\items\weapons\storage\briefcase.dm"
+#include "code\game\objects\items\weapons\storage\fancy.dm"
+#include "code\game\objects\items\weapons\storage\firstaid.dm"
+#include "code\game\objects\items\weapons\storage\internal.dm"
+#include "code\game\objects\items\weapons\storage\lockbox.dm"
+#include "code\game\objects\items\weapons\storage\misc.dm"
+#include "code\game\objects\items\weapons\storage\secure.dm"
+#include "code\game\objects\items\weapons\storage\storage.dm"
+#include "code\game\objects\items\weapons\storage\toolbox.dm"
+#include "code\game\objects\items\weapons\storage\uplink_kits.dm"
+#include "code\game\objects\items\weapons\storage\wallets.dm"
+#include "code\game\objects\items\weapons\tanks\jetpack.dm"
+#include "code\game\objects\items\weapons\tanks\tank_types.dm"
+#include "code\game\objects\items\weapons\tanks\tanks.dm"
+#include "code\game\objects\random\random.dm"
+#include "code\game\objects\structures\barsign.dm"
+#include "code\game\objects\structures\bedsheet_bin.dm"
+#include "code\game\objects\structures\coathanger.dm"
+#include "code\game\objects\structures\curtains.dm"
+#include "code\game\objects\structures\displaycase.dm"
+#include "code\game\objects\structures\door_assembly.dm"
+#include "code\game\objects\structures\electricchair.dm"
+#include "code\game\objects\structures\extinguisher.dm"
+#include "code\game\objects\structures\flora.dm"
+#include "code\game\objects\structures\girders.dm"
+#include "code\game\objects\structures\grille.dm"
+#include "code\game\objects\structures\inflatable.dm"
+#include "code\game\objects\structures\janicart.dm"
+#include "code\game\objects\structures\kitchen_spike.dm"
+#include "code\game\objects\structures\lamarr_cage.dm"
+#include "code\game\objects\structures\lattice.dm"
+#include "code\game\objects\structures\mirror.dm"
+#include "code\game\objects\structures\mop_bucket.dm"
+#include "code\game\objects\structures\morgue.dm"
+#include "code\game\objects\structures\musician.dm"
+#include "code\game\objects\structures\noticeboard.dm"
+#include "code\game\objects\structures\safe.dm"
+#include "code\game\objects\structures\signs.dm"
+#include "code\game\objects\structures\simple_doors.dm"
+#include "code\game\objects\structures\tank_dispenser.dm"
+#include "code\game\objects\structures\target_stake.dm"
+#include "code\game\objects\structures\transit_tubes.dm"
+#include "code\game\objects\structures\under_wardrobe.dm"
+#include "code\game\objects\structures\watercloset.dm"
+#include "code\game\objects\structures\windoor_assembly.dm"
+#include "code\game\objects\structures\window.dm"
+#include "code\game\objects\structures\window_spawner.dm"
+#include "code\game\objects\structures\crates_lockers\closets.dm"
+#include "code\game\objects\structures\crates_lockers\crates.dm"
+#include "code\game\objects\structures\crates_lockers\largecrate.dm"
+#include "code\game\objects\structures\crates_lockers\closets\coffin.dm"
+#include "code\game\objects\structures\crates_lockers\closets\crittercrate.dm"
+#include "code\game\objects\structures\crates_lockers\closets\fireaxe.dm"
+#include "code\game\objects\structures\crates_lockers\closets\fitness.dm"
+#include "code\game\objects\structures\crates_lockers\closets\gimmick.dm"
+#include "code\game\objects\structures\crates_lockers\closets\job_closets.dm"
+#include "code\game\objects\structures\crates_lockers\closets\l3closet.dm"
+#include "code\game\objects\structures\crates_lockers\closets\malfunction.dm"
+#include "code\game\objects\structures\crates_lockers\closets\statue.dm"
+#include "code\game\objects\structures\crates_lockers\closets\syndicate.dm"
+#include "code\game\objects\structures\crates_lockers\closets\utility_closets.dm"
+#include "code\game\objects\structures\crates_lockers\closets\walllocker.dm"
+#include "code\game\objects\structures\crates_lockers\closets\wardrobe.dm"
+#include "code\game\objects\structures\crates_lockers\closets\secure\bar.dm"
+#include "code\game\objects\structures\crates_lockers\closets\secure\cargo.dm"
+#include "code\game\objects\structures\crates_lockers\closets\secure\engineering.dm"
+#include "code\game\objects\structures\crates_lockers\closets\secure\freezer.dm"
+#include "code\game\objects\structures\crates_lockers\closets\secure\guncabinet.dm"
+#include "code\game\objects\structures\crates_lockers\closets\secure\hydroponics.dm"
+#include "code\game\objects\structures\crates_lockers\closets\secure\medical.dm"
+#include "code\game\objects\structures\crates_lockers\closets\secure\personal.dm"
+#include "code\game\objects\structures\crates_lockers\closets\secure\scientist.dm"
+#include "code\game\objects\structures\crates_lockers\closets\secure\secure_closets.dm"
+#include "code\game\objects\structures\crates_lockers\closets\secure\security.dm"
+#include "code\game\objects\structures\stool_bed_chair_nest\alien_nests.dm"
+#include "code\game\objects\structures\stool_bed_chair_nest\bed.dm"
+#include "code\game\objects\structures\stool_bed_chair_nest\chairs.dm"
+#include "code\game\objects\structures\stool_bed_chair_nest\stools.dm"
+#include "code\game\objects\structures\stool_bed_chair_nest\wheelchair.dm"
+#include "code\game\turfs\simulated.dm"
+#include "code\game\turfs\turf.dm"
+#include "code\game\turfs\turf_changing.dm"
+#include "code\game\turfs\turf_flick_animations.dm"
+#include "code\game\turfs\unsimulated.dm"
+#include "code\game\turfs\flooring\flooring.dm"
+#include "code\game\turfs\flooring\flooring_decals.dm"
+#include "code\game\turfs\flooring\flooring_premade.dm"
+#include "code\game\turfs\initialization\init.dm"
+#include "code\game\turfs\initialization\maintenance.dm"
+#include "code\game\turfs\simulated\floor.dm"
+#include "code\game\turfs\simulated\floor_acts.dm"
+#include "code\game\turfs\simulated\floor_attackby.dm"
+#include "code\game\turfs\simulated\floor_damage.dm"
+#include "code\game\turfs\simulated\floor_icon.dm"
+#include "code\game\turfs\simulated\floor_static.dm"
+#include "code\game\turfs\simulated\floor_types.dm"
+#include "code\game\turfs\simulated\wall_attacks.dm"
+#include "code\game\turfs\simulated\wall_icon.dm"
+#include "code\game\turfs\simulated\wall_types.dm"
+#include "code\game\turfs\simulated\walls.dm"
+#include "code\game\turfs\space\space.dm"
+#include "code\game\turfs\space\transit.dm"
+#include "code\game\turfs\unsimulated\beach.dm"
+#include "code\game\turfs\unsimulated\floor.dm"
+#include "code\game\turfs\unsimulated\walls.dm"
+#include "code\game\verbs\ooc.dm"
+#include "code\game\verbs\suicide.dm"
+#include "code\game\verbs\who.dm"
+#include "code\js\byjax.dm"
+#include "code\js\menus.dm"
+#include "code\modules\admin\admin.dm"
+#include "code\modules\admin\admin_attack_log.dm"
+#include "code\modules\admin\admin_investigate.dm"
+#include "code\modules\admin\admin_memo.dm"
+#include "code\modules\admin\admin_ranks.dm"
+#include "code\modules\admin\admin_secrets.dm"
+#include "code\modules\admin\admin_verbs.dm"
+#include "code\modules\admin\banjob.dm"
+#include "code\modules\admin\create_mob.dm"
+#include "code\modules\admin\create_object.dm"
+#include "code\modules\admin\create_turf.dm"
+#include "code\modules\admin\holder2.dm"
+#include "code\modules\admin\IsBanned.dm"
+#include "code\modules\admin\map_capture.dm"
+#include "code\modules\admin\NewBan.dm"
+#include "code\modules\admin\player_notes.dm"
+#include "code\modules\admin\player_panel.dm"
+#include "code\modules\admin\topic.dm"
+#include "code\modules\admin\ToRban.dm"
+#include "code\modules\admin\callproc\callproc.dm"
+#include "code\modules\admin\DB ban\functions.dm"
+#include "code\modules\admin\permissionverbs\permissionedit.dm"
+#include "code\modules\admin\secrets\admin_secrets\admin_logs.dm"
+#include "code\modules\admin\secrets\admin_secrets\alter_narsie.dm"
+#include "code\modules\admin\secrets\admin_secrets\bombing_list.dm"
+#include "code\modules\admin\secrets\admin_secrets\jump_shuttle.dm"
+#include "code\modules\admin\secrets\admin_secrets\launch_shuttle.dm"
+#include "code\modules\admin\secrets\admin_secrets\launch_shuttle_forced.dm"
+#include "code\modules\admin\secrets\admin_secrets\list_dna.dm"
+#include "code\modules\admin\secrets\admin_secrets\list_fingerprints.dm"
+#include "code\modules\admin\secrets\admin_secrets\move_shuttle.dm"
+#include "code\modules\admin\secrets\admin_secrets\prison_warp.dm"
+#include "code\modules\admin\secrets\admin_secrets\show_ai_laws.dm"
+#include "code\modules\admin\secrets\admin_secrets\show_crew_manifest.dm"
+#include "code\modules\admin\secrets\admin_secrets\show_game_mode.dm"
+#include "code\modules\admin\secrets\admin_secrets\show_law_changes.dm"
+#include "code\modules\admin\secrets\admin_secrets\show_signalers.dm"
+#include "code\modules\admin\secrets\admin_secrets\traitors_and_objectives.dm"
+#include "code\modules\admin\secrets\final_solutions\summon_narsie.dm"
+#include "code\modules\admin\secrets\final_solutions\supermatter_cascade.dm"
+#include "code\modules\admin\secrets\fun_secrets\break_all_lights.dm"
+#include "code\modules\admin\secrets\fun_secrets\break_some_lights.dm"
+#include "code\modules\admin\secrets\fun_secrets\fix_all_lights.dm"
+#include "code\modules\admin\secrets\fun_secrets\ghost_mode.dm"
+#include "code\modules\admin\secrets\fun_secrets\make_all_areas_powered.dm"
+#include "code\modules\admin\secrets\fun_secrets\make_all_areas_unpowered.dm"
+#include "code\modules\admin\secrets\fun_secrets\only_one.dm"
+#include "code\modules\admin\secrets\fun_secrets\paintball_mode.dm"
+#include "code\modules\admin\secrets\fun_secrets\power_all_smes.dm"
+#include "code\modules\admin\secrets\fun_secrets\remove_all_clothing.dm"
+#include "code\modules\admin\secrets\fun_secrets\remove_internal_clothing.dm"
+#include "code\modules\admin\secrets\fun_secrets\send_strike_team.dm"
+#include "code\modules\admin\secrets\fun_secrets\toggle_bomb_cap.dm"
+#include "code\modules\admin\secrets\fun_secrets\triple_ai_mode.dm"
+#include "code\modules\admin\secrets\fun_secrets\turn_humans_into_corgies.dm"
+#include "code\modules\admin\secrets\fun_secrets\turn_humans_into_monkeys.dm"
+#include "code\modules\admin\secrets\random_events\gravity.dm"
+#include "code\modules\admin\secrets\random_events\trigger_cordical_borer_infestation.dm"
+#include "code\modules\admin\secrets\random_events\trigger_xenomorph_infestation.dm"
+#include "code\modules\admin\verbs\adminhelp.dm"
+#include "code\modules\admin\verbs\adminjump.dm"
+#include "code\modules\admin\verbs\adminpm.dm"
+#include "code\modules\admin\verbs\adminsay.dm"
+#include "code\modules\admin\verbs\antag-ooc.dm"
+#include "code\modules\admin\verbs\atmosdebug.dm"
+#include "code\modules\admin\verbs\BrokenInhands.dm"
+#include "code\modules\admin\verbs\buildmode.dm"
+#include "code\modules\admin\verbs\check_customitem_activity.dm"
+#include "code\modules\admin\verbs\cinematic.dm"
+#include "code\modules\admin\verbs\custom_event.dm"
+#include "code\modules\admin\verbs\deadsay.dm"
+#include "code\modules\admin\verbs\debug.dm"
+#include "code\modules\admin\verbs\diagnostics.dm"
+#include "code\modules\admin\verbs\dice.dm"
+#include "code\modules\admin\verbs\getlogs.dm"
+#include "code\modules\admin\verbs\icarus.dm"
+#include "code\modules\admin\verbs\mapping.dm"
+#include "code\modules\admin\verbs\massmodvar.dm"
+#include "code\modules\admin\verbs\modifyvariables.dm"
+#include "code\modules\admin\verbs\playsound.dm"
+#include "code\modules\admin\verbs\possess.dm"
+#include "code\modules\admin\verbs\pray.dm"
+#include "code\modules\admin\verbs\randomverbs.dm"
+#include "code\modules\admin\verbs\SDQL.dm"
+#include "code\modules\admin\verbs\SDQL_2.dm"
+#include "code\modules\admin\verbs\SDQL_2_parser.dm"
+#include "code\modules\admin\verbs\striketeam.dm"
+#include "code\modules\admin\verbs\ticklag.dm"
+#include "code\modules\admin\verbs\tripAI.dm"
+#include "code\modules\admin\view_variables\helpers.dm"
+#include "code\modules\admin\view_variables\topic.dm"
+#include "code\modules\admin\view_variables\view_variables.dm"
+#include "code\modules\alarm\alarm.dm"
+#include "code\modules\alarm\alarm_handler.dm"
+#include "code\modules\alarm\atmosphere_alarm.dm"
+#include "code\modules\alarm\camera_alarm.dm"
+#include "code\modules\alarm\fire_alarm.dm"
+#include "code\modules\alarm\motion_alarm.dm"
+#include "code\modules\alarm\power_alarm.dm"
+#include "code\modules\assembly\assembly.dm"
+#include "code\modules\assembly\bomb.dm"
+#include "code\modules\assembly\helpers.dm"
+#include "code\modules\assembly\holder.dm"
+#include "code\modules\assembly\igniter.dm"
+#include "code\modules\assembly\infrared.dm"
+#include "code\modules\assembly\mousetrap.dm"
+#include "code\modules\assembly\proximity.dm"
+#include "code\modules\assembly\shock_kit.dm"
+#include "code\modules\assembly\signaler.dm"
+#include "code\modules\assembly\timer.dm"
+#include "code\modules\assembly\voice.dm"
+#include "code\modules\awaymissions\bluespaceartillery.dm"
+#include "code\modules\awaymissions\corpse.dm"
+#include "code\modules\awaymissions\exile.dm"
+#include "code\modules\awaymissions\gateway.dm"
+#include "code\modules\awaymissions\loot.dm"
+#include "code\modules\awaymissions\pamphlet.dm"
+#include "code\modules\awaymissions\trigger.dm"
+#include "code\modules\awaymissions\zlevel.dm"
+#include "code\modules\blob\blob.dm"
+#include "code\modules\client\client defines.dm"
+#include "code\modules\client\client procs.dm"
+#include "code\modules\client\movement.dm"
+#include "code\modules\client\preferences.dm"
+#include "code\modules\client\preferences_factions.dm"
+#include "code\modules\client\preferences_gear.dm"
+#include "code\modules\client\preferences_savefile.dm"
+#include "code\modules\client\preferences_spawnpoints.dm"
+#include "code\modules\client\preferences_toggles.dm"
+#include "code\modules\client\ui_style.dm"
+#include "code\modules\client\preference_setup\preference_setup.dm"
+#include "code\modules\client\preference_setup\antagonism\01_basic.dm"
+#include "code\modules\client\preference_setup\antagonism\02_candidacy.dm"
+#include "code\modules\client\preference_setup\general\01_basic.dm"
+#include "code\modules\client\preference_setup\general\02_language.dm"
+#include "code\modules\client\preference_setup\general\03_body.dm"
+#include "code\modules\client\preference_setup\general\04_equipment.dm"
+#include "code\modules\client\preference_setup\general\05_background.dm"
+#include "code\modules\client\preference_setup\general\06_flavor.dm"
+#include "code\modules\client\preference_setup\global\01_ui.dm"
+#include "code\modules\client\preference_setup\global\02_settings.dm"
+#include "code\modules\client\preference_setup\global\03_pai.dm"
+#include "code\modules\client\preference_setup\global\04_communicators.dm"
+#include "code\modules\client\preference_setup\occupation\occupation.dm"
+#include "code\modules\client\preference_setup\skills\skills.dm"
+#include "code\modules\clothing\chameleon.dm"
+#include "code\modules\clothing\clothing.dm"
+#include "code\modules\clothing\ears\skrell.dm"
+#include "code\modules\clothing\glasses\glasses.dm"
+#include "code\modules\clothing\glasses\hud.dm"
+#include "code\modules\clothing\gloves\boxing.dm"
+#include "code\modules\clothing\gloves\color.dm"
+#include "code\modules\clothing\gloves\miscellaneous.dm"
+#include "code\modules\clothing\head\collectable.dm"
+#include "code\modules\clothing\head\hardhat.dm"
+#include "code\modules\clothing\head\helmet.dm"
+#include "code\modules\clothing\head\jobs.dm"
+#include "code\modules\clothing\head\misc.dm"
+#include "code\modules\clothing\head\misc_special.dm"
+#include "code\modules\clothing\head\soft_caps.dm"
+#include "code\modules\clothing\masks\boxing.dm"
+#include "code\modules\clothing\masks\breath.dm"
+#include "code\modules\clothing\masks\gasmask.dm"
+#include "code\modules\clothing\masks\miscellaneous.dm"
+#include "code\modules\clothing\masks\voice.dm"
+#include "code\modules\clothing\shoes\colour.dm"
+#include "code\modules\clothing\shoes\jobs.dm"
+#include "code\modules\clothing\shoes\magboots.dm"
+#include "code\modules\clothing\shoes\miscellaneous.dm"
+#include "code\modules\clothing\spacesuits\alien.dm"
+#include "code\modules\clothing\spacesuits\breaches.dm"
+#include "code\modules\clothing\spacesuits\captain.dm"
+#include "code\modules\clothing\spacesuits\miscellaneous.dm"
+#include "code\modules\clothing\spacesuits\spacesuits.dm"
+#include "code\modules\clothing\spacesuits\syndi.dm"
+#include "code\modules\clothing\spacesuits\rig\rig.dm"
+#include "code\modules\clothing\spacesuits\rig\rig_attackby.dm"
+#include "code\modules\clothing\spacesuits\rig\rig_pieces.dm"
+#include "code\modules\clothing\spacesuits\rig\rig_verbs.dm"
+#include "code\modules\clothing\spacesuits\rig\rig_wiring.dm"
+#include "code\modules\clothing\spacesuits\rig\modules\combat.dm"
+#include "code\modules\clothing\spacesuits\rig\modules\computer.dm"
+#include "code\modules\clothing\spacesuits\rig\modules\modules.dm"
+#include "code\modules\clothing\spacesuits\rig\modules\ninja.dm"
+#include "code\modules\clothing\spacesuits\rig\modules\utility.dm"
+#include "code\modules\clothing\spacesuits\rig\modules\vision.dm"
+#include "code\modules\clothing\spacesuits\rig\suits\alien.dm"
+#include "code\modules\clothing\spacesuits\rig\suits\combat.dm"
+#include "code\modules\clothing\spacesuits\rig\suits\ert.dm"
+#include "code\modules\clothing\spacesuits\rig\suits\light.dm"
+#include "code\modules\clothing\spacesuits\rig\suits\merc.dm"
+#include "code\modules\clothing\spacesuits\rig\suits\station.dm"
+#include "code\modules\clothing\spacesuits\void\merc.dm"
+#include "code\modules\clothing\spacesuits\void\station.dm"
+#include "code\modules\clothing\spacesuits\void\void.dm"
+#include "code\modules\clothing\spacesuits\void\wizard.dm"
+#include "code\modules\clothing\suits\alien.dm"
+#include "code\modules\clothing\suits\armor.dm"
+#include "code\modules\clothing\suits\bio.dm"
+#include "code\modules\clothing\suits\jobs.dm"
+#include "code\modules\clothing\suits\labcoat.dm"
+#include "code\modules\clothing\suits\miscellaneous.dm"
+#include "code\modules\clothing\suits\storage.dm"
+#include "code\modules\clothing\suits\toggles.dm"
+#include "code\modules\clothing\suits\utility.dm"
+#include "code\modules\clothing\suits\wiz_robe.dm"
+#include "code\modules\clothing\under\color.dm"
+#include "code\modules\clothing\under\miscellaneous.dm"
+#include "code\modules\clothing\under\pants.dm"
+#include "code\modules\clothing\under\shorts.dm"
+#include "code\modules\clothing\under\syndicate.dm"
+#include "code\modules\clothing\under\accessories\accessory.dm"
+#include "code\modules\clothing\under\accessories\armband.dm"
+#include "code\modules\clothing\under\accessories\badges.dm"
+#include "code\modules\clothing\under\accessories\holster.dm"
+#include "code\modules\clothing\under\accessories\lockets.dm"
+#include "code\modules\clothing\under\accessories\storage.dm"
+#include "code\modules\clothing\under\jobs\civilian.dm"
+#include "code\modules\clothing\under\jobs\engineering.dm"
+#include "code\modules\clothing\under\jobs\medsci.dm"
+#include "code\modules\clothing\under\jobs\security.dm"
+#include "code\modules\customitems\item_spawning.dm"
+#include "code\modules\detectivework\footprints.dm"
+#include "code\modules\detectivework\forensics.dm"
+#include "code\modules\detectivework\microscope\dnascanner.dm"
+#include "code\modules\detectivework\microscope\microscope.dm"
+#include "code\modules\detectivework\microscope\slides.dm"
+#include "code\modules\detectivework\tools\crimekit.dm"
+#include "code\modules\detectivework\tools\evidencebag.dm"
+#include "code\modules\detectivework\tools\luminol.dm"
+#include "code\modules\detectivework\tools\rag.dm"
+#include "code\modules\detectivework\tools\sample_kits.dm"
+#include "code\modules\detectivework\tools\storage.dm"
+#include "code\modules\detectivework\tools\swabs.dm"
+#include "code\modules\detectivework\tools\uvlight.dm"
+#include "code\modules\economy\Accounts.dm"
+#include "code\modules\economy\Accounts_DB.dm"
+#include "code\modules\economy\ATM.dm"
+#include "code\modules\economy\cash.dm"
+#include "code\modules\economy\economy_misc.dm"
+#include "code\modules\economy\EFTPOS.dm"
+#include "code\modules\economy\Events.dm"
+#include "code\modules\economy\Events_Mundane.dm"
+#include "code\modules\economy\TradeDestinations.dm"
+#include "code\modules\events\apc_damage.dm"
+#include "code\modules\events\blob.dm"
+#include "code\modules\events\brand_intelligence.dm"
+#include "code\modules\events\camera_damage.dm"
+#include "code\modules\events\carp_migration.dm"
+#include "code\modules\events\comms_blackout.dm"
+#include "code\modules\events\communications_blackout.dm"
+#include "code\modules\events\disease_outbreak.dm"
+#include "code\modules\events\dust.dm"
+#include "code\modules\events\electrical_storm.dm"
+#include "code\modules\events\event.dm"
+#include "code\modules\events\event_container.dm"
+#include "code\modules\events\event_dynamic.dm"
+#include "code\modules\events\event_manager.dm"
+#include "code\modules\events\gravity.dm"
+#include "code\modules\events\grid_check.dm"
+#include "code\modules\events\infestation.dm"
+#include "code\modules\events\ion_storm.dm"
+#include "code\modules\events\meteors.dm"
+#include "code\modules\events\money_hacker.dm"
+#include "code\modules\events\money_lotto.dm"
+#include "code\modules\events\money_spam.dm"
+#include "code\modules\events\prison_break.dm"
+#include "code\modules\events\radiation_storm.dm"
+#include "code\modules\events\random_antagonist.dm"
+#include "code\modules\events\rogue_drones.dm"
+#include "code\modules\events\space_ninja.dm"
+#include "code\modules\events\spacevine.dm"
+#include "code\modules\events\spider_infestation.dm"
+#include "code\modules\events\spontaneous_appendicitis.dm"
+#include "code\modules\events\viral_infection.dm"
+#include "code\modules\events\wallrot.dm"
+#include "code\modules\examine\examine.dm"
+#include "code\modules\examine\stat_icons.dm"
+#include "code\modules\examine\descriptions\armor.dm"
+#include "code\modules\examine\descriptions\atmospherics.dm"
+#include "code\modules\examine\descriptions\devices.dm"
+#include "code\modules\examine\descriptions\engineering.dm"
+#include "code\modules\examine\descriptions\medical.dm"
+#include "code\modules\examine\descriptions\mobs.dm"
+#include "code\modules\examine\descriptions\paperwork.dm"
+#include "code\modules\examine\descriptions\stacks.dm"
+#include "code\modules\examine\descriptions\structures.dm"
+#include "code\modules\examine\descriptions\telecomms.dm"
+#include "code\modules\examine\descriptions\turfs.dm"
+#include "code\modules\examine\descriptions\weapons.dm"
+#include "code\modules\ext_scripts\irc.dm"
+#include "code\modules\ext_scripts\python.dm"
+#include "code\modules\flufftext\Dreaming.dm"
+#include "code\modules\flufftext\Hallucination.dm"
+#include "code\modules\flufftext\TextFilters.dm"
+#include "code\modules\food\recipes_microwave.dm"
+#include "code\modules\games\cards.dm"
+#include "code\modules\genetics\side_effects.dm"
+#include "code\modules\ghosttrap\trap.dm"
+#include "code\modules\holodeck\HolodeckControl.dm"
+#include "code\modules\holodeck\HolodeckObjects.dm"
+#include "code\modules\holodeck\HolodeckPrograms.dm"
+#include "code\modules\hydroponics\_hydro_setup.dm"
+#include "code\modules\hydroponics\grown.dm"
+#include "code\modules\hydroponics\grown_inedible.dm"
+#include "code\modules\hydroponics\grown_predefined.dm"
+#include "code\modules\hydroponics\seed.dm"
+#include "code\modules\hydroponics\seed_controller.dm"
+#include "code\modules\hydroponics\seed_datums.dm"
+#include "code\modules\hydroponics\seed_machines.dm"
+#include "code\modules\hydroponics\seed_mobs.dm"
+#include "code\modules\hydroponics\seed_packets.dm"
+#include "code\modules\hydroponics\seed_storage.dm"
+#include "code\modules\hydroponics\beekeeping\beehive.dm"
+#include "code\modules\hydroponics\spreading\spreading.dm"
+#include "code\modules\hydroponics\spreading\spreading_growth.dm"
+#include "code\modules\hydroponics\spreading\spreading_response.dm"
+#include "code\modules\hydroponics\trays\tray.dm"
+#include "code\modules\hydroponics\trays\tray_process.dm"
+#include "code\modules\hydroponics\trays\tray_reagents.dm"
+#include "code\modules\hydroponics\trays\tray_soil.dm"
+#include "code\modules\hydroponics\trays\tray_tools.dm"
+#include "code\modules\hydroponics\trays\tray_update_icons.dm"
+#include "code\modules\library\lib_items.dm"
+#include "code\modules\library\lib_machines.dm"
+#include "code\modules\library\lib_readme.dm"
+#include "code\modules\lighting\_lighting_defs.dm"
+#include "code\modules\lighting\light_source.dm"
+#include "code\modules\lighting\lighting_atom.dm"
+#include "code\modules\lighting\lighting_overlay.dm"
+#include "code\modules\lighting\lighting_process.dm"
+#include "code\modules\lighting\lighting_system.dm"
+#include "code\modules\lighting\lighting_turf.dm"
+#include "code\modules\lighting\~lighting_undefs.dm"
+#include "code\modules\liquid\splash_simulation.dm"
+#include "code\modules\maps\dmm_suite.dm"
+#include "code\modules\maps\reader.dm"
+#include "code\modules\maps\swapmaps.dm"
+#include "code\modules\maps\writer.dm"
+#include "code\modules\materials\material_recipes.dm"
+#include "code\modules\materials\material_sheets.dm"
+#include "code\modules\materials\material_synth.dm"
+#include "code\modules\materials\materials.dm"
+#include "code\modules\mining\abandonedcrates.dm"
+#include "code\modules\mining\alloys.dm"
+#include "code\modules\mining\coins.dm"
+#include "code\modules\mining\machine_input_output_plates.dm"
+#include "code\modules\mining\machine_processing.dm"
+#include "code\modules\mining\machine_stacking.dm"
+#include "code\modules\mining\machine_unloading.dm"
+#include "code\modules\mining\mine_items.dm"
+#include "code\modules\mining\mine_turfs.dm"
+#include "code\modules\mining\mineral_effect.dm"
+#include "code\modules\mining\mint.dm"
+#include "code\modules\mining\money_bag.dm"
+#include "code\modules\mining\ore.dm"
+#include "code\modules\mining\ore_datum.dm"
+#include "code\modules\mining\satchel_ore_boxdm.dm"
+#include "code\modules\mining\drilling\drill.dm"
+#include "code\modules\mining\drilling\scanner.dm"
+#include "code\modules\mob\animations.dm"
+#include "code\modules\mob\death.dm"
+#include "code\modules\mob\emote.dm"
+#include "code\modules\mob\gender.dm"
+#include "code\modules\mob\hear_say.dm"
+#include "code\modules\mob\holder.dm"
+#include "code\modules\mob\inventory.dm"
+#include "code\modules\mob\login.dm"
+#include "code\modules\mob\logout.dm"
+#include "code\modules\mob\mob.dm"
+#include "code\modules\mob\mob_cleanup.dm"
+#include "code\modules\mob\mob_defines.dm"
+#include "code\modules\mob\mob_grab.dm"
+#include "code\modules\mob\mob_grab_specials.dm"
+#include "code\modules\mob\mob_helpers.dm"
+#include "code\modules\mob\mob_movement.dm"
+#include "code\modules\mob\mob_transformation_simple.dm"
+#include "code\modules\mob\say.dm"
+#include "code\modules\mob\transform_procs.dm"
+#include "code\modules\mob\typing_indicator.dm"
+#include "code\modules\mob\update_icons.dm"
+#include "code\modules\mob\dead\death.dm"
+#include "code\modules\mob\dead\observer\login.dm"
+#include "code\modules\mob\dead\observer\logout.dm"
+#include "code\modules\mob\dead\observer\observer.dm"
+#include "code\modules\mob\dead\observer\say.dm"
+#include "code\modules\mob\freelook\chunk.dm"
+#include "code\modules\mob\freelook\eye.dm"
+#include "code\modules\mob\freelook\life.dm"
+#include "code\modules\mob\freelook\update_triggers.dm"
+#include "code\modules\mob\freelook\visualnet.dm"
+#include "code\modules\mob\freelook\ai\cameranet.dm"
+#include "code\modules\mob\freelook\ai\chunk.dm"
+#include "code\modules\mob\freelook\ai\eye.dm"
+#include "code\modules\mob\freelook\ai\update_triggers.dm"
+#include "code\modules\mob\freelook\mask\chunk.dm"
+#include "code\modules\mob\freelook\mask\cultnet.dm"
+#include "code\modules\mob\freelook\mask\eye.dm"
+#include "code\modules\mob\freelook\mask\update_triggers.dm"
+#include "code\modules\mob\language\generic.dm"
+#include "code\modules\mob\language\language.dm"
+#include "code\modules\mob\language\monkey.dm"
+#include "code\modules\mob\language\outsider.dm"
+#include "code\modules\mob\language\station.dm"
+#include "code\modules\mob\language\synthetic.dm"
+#include "code\modules\mob\living\autohiss.dm"
+#include "code\modules\mob\living\damage_procs.dm"
+#include "code\modules\mob\living\default_language.dm"
+#include "code\modules\mob\living\life.dm"
+#include "code\modules\mob\living\living.dm"
+#include "code\modules\mob\living\living_defense.dm"
+#include "code\modules\mob\living\living_defines.dm"
+#include "code\modules\mob\living\living_powers.dm"
+#include "code\modules\mob\living\login.dm"
+#include "code\modules\mob\living\logout.dm"
+#include "code\modules\mob\living\say.dm"
+#include "code\modules\mob\living\bot\bot.dm"
+#include "code\modules\mob\living\bot\cleanbot.dm"
+#include "code\modules\mob\living\bot\ed209bot.dm"
+#include "code\modules\mob\living\bot\farmbot.dm"
+#include "code\modules\mob\living\bot\floorbot.dm"
+#include "code\modules\mob\living\bot\medbot.dm"
+#include "code\modules\mob\living\bot\secbot.dm"
+#include "code\modules\mob\living\carbon\breathe.dm"
+#include "code\modules\mob\living\carbon\carbon.dm"
+#include "code\modules\mob\living\carbon\carbon_defines.dm"
+#include "code\modules\mob\living\carbon\carbon_powers.dm"
+#include "code\modules\mob\living\carbon\give.dm"
+#include "code\modules\mob\living\carbon\resist.dm"
+#include "code\modules\mob\living\carbon\shock.dm"
+#include "code\modules\mob\living\carbon\viruses.dm"
+#include "code\modules\mob\living\carbon\alien\alien.dm"
+#include "code\modules\mob\living\carbon\alien\alien_attacks.dm"
+#include "code\modules\mob\living\carbon\alien\alien_damage.dm"
+#include "code\modules\mob\living\carbon\alien\death.dm"
+#include "code\modules\mob\living\carbon\alien\emote.dm"
+#include "code\modules\mob\living\carbon\alien\life.dm"
+#include "code\modules\mob\living\carbon\alien\progression.dm"
+#include "code\modules\mob\living\carbon\alien\say.dm"
+#include "code\modules\mob\living\carbon\alien\update_icons.dm"
+#include "code\modules\mob\living\carbon\alien\diona\diona.dm"
+#include "code\modules\mob\living\carbon\alien\diona\diona_attacks.dm"
+#include "code\modules\mob\living\carbon\alien\diona\diona_powers.dm"
+#include "code\modules\mob\living\carbon\alien\diona\life.dm"
+#include "code\modules\mob\living\carbon\alien\diona\progression.dm"
+#include "code\modules\mob\living\carbon\alien\diona\say_understands.dm"
+#include "code\modules\mob\living\carbon\alien\diona\update_icons.dm"
+#include "code\modules\mob\living\carbon\alien\larva\larva.dm"
+#include "code\modules\mob\living\carbon\alien\larva\life.dm"
+#include "code\modules\mob\living\carbon\alien\larva\progression.dm"
+#include "code\modules\mob\living\carbon\brain\brain.dm"
+#include "code\modules\mob\living\carbon\brain\brain_item.dm"
+#include "code\modules\mob\living\carbon\brain\death.dm"
+#include "code\modules\mob\living\carbon\brain\emote.dm"
+#include "code\modules\mob\living\carbon\brain\life.dm"
+#include "code\modules\mob\living\carbon\brain\login.dm"
+#include "code\modules\mob\living\carbon\brain\MMI.dm"
+#include "code\modules\mob\living\carbon\brain\posibrain.dm"
+#include "code\modules\mob\living\carbon\brain\robot.dm"
+#include "code\modules\mob\living\carbon\brain\say.dm"
+#include "code\modules\mob\living\carbon\human\appearance.dm"
+#include "code\modules\mob\living\carbon\human\death.dm"
+#include "code\modules\mob\living\carbon\human\emote.dm"
+#include "code\modules\mob\living\carbon\human\examine.dm"
+#include "code\modules\mob\living\carbon\human\human.dm"
+#include "code\modules\mob\living\carbon\human\human_attackhand.dm"
+#include "code\modules\mob\living\carbon\human\human_damage.dm"
+#include "code\modules\mob\living\carbon\human\human_defense.dm"
+#include "code\modules\mob\living\carbon\human\human_defines.dm"
+#include "code\modules\mob\living\carbon\human\human_movement.dm"
+#include "code\modules\mob\living\carbon\human\human_organs.dm"
+#include "code\modules\mob\living\carbon\human\human_powers.dm"
+#include "code\modules\mob\living\carbon\human\human_species.dm"
+#include "code\modules\mob\living\carbon\human\inventory.dm"
+#include "code\modules\mob\living\carbon\human\life.dm"
+#include "code\modules\mob\living\carbon\human\login.dm"
+#include "code\modules\mob\living\carbon\human\logout.dm"
+#include "code\modules\mob\living\carbon\human\MedicalSideEffects.dm"
+#include "code\modules\mob\living\carbon\human\npcs.dm"
+#include "code\modules\mob\living\carbon\human\say.dm"
+#include "code\modules\mob\living\carbon\human\stripping.dm"
+#include "code\modules\mob\living\carbon\human\unarmed_attack.dm"
+#include "code\modules\mob\living\carbon\human\update_icons.dm"
+#include "code\modules\mob\living\carbon\human\whisper.dm"
+#include "code\modules\mob\living\carbon\human\species\species.dm"
+#include "code\modules\mob\living\carbon\human\species\species_attack.dm"
+#include "code\modules\mob\living\carbon\human\species\species_hud.dm"
+#include "code\modules\mob\living\carbon\human\species\outsider\shadow.dm"
+#include "code\modules\mob\living\carbon\human\species\outsider\vox.dm"
+#include "code\modules\mob\living\carbon\human\species\station\golem.dm"
+#include "code\modules\mob\living\carbon\human\species\station\monkey.dm"
+#include "code\modules\mob\living\carbon\human\species\station\slime.dm"
+#include "code\modules\mob\living\carbon\human\species\station\station.dm"
+#include "code\modules\mob\living\carbon\human\species\xenomorphs\alien_embryo.dm"
+#include "code\modules\mob\living\carbon\human\species\xenomorphs\alien_facehugger.dm"
+#include "code\modules\mob\living\carbon\human\species\xenomorphs\alien_powers.dm"
+#include "code\modules\mob\living\carbon\human\species\xenomorphs\alien_species.dm"
+#include "code\modules\mob\living\carbon\human\species\xenomorphs\xenomorphs.dm"
+#include "code\modules\mob\living\carbon\metroid\death.dm"
+#include "code\modules\mob\living\carbon\metroid\emote.dm"
+#include "code\modules\mob\living\carbon\metroid\examine.dm"
+#include "code\modules\mob\living\carbon\metroid\hud.dm"
+#include "code\modules\mob\living\carbon\metroid\items.dm"
+#include "code\modules\mob\living\carbon\metroid\life.dm"
+#include "code\modules\mob\living\carbon\metroid\login.dm"
+#include "code\modules\mob\living\carbon\metroid\metroid.dm"
+#include "code\modules\mob\living\carbon\metroid\powers.dm"
+#include "code\modules\mob\living\carbon\metroid\say.dm"
+#include "code\modules\mob\living\carbon\metroid\subtypes.dm"
+#include "code\modules\mob\living\carbon\metroid\update_icons.dm"
+#include "code\modules\mob\living\silicon\death.dm"
+#include "code\modules\mob\living\silicon\laws.dm"
+#include "code\modules\mob\living\silicon\login.dm"
+#include "code\modules\mob\living\silicon\say.dm"
+#include "code\modules\mob\living\silicon\silicon.dm"
+#include "code\modules\mob\living\silicon\subystems.dm"
+#include "code\modules\mob\living\silicon\ai\ai.dm"
+#include "code\modules\mob\living\silicon\ai\ai_movement.dm"
+#include "code\modules\mob\living\silicon\ai\death.dm"
+#include "code\modules\mob\living\silicon\ai\examine.dm"
+#include "code\modules\mob\living\silicon\ai\icons.dm"
+#include "code\modules\mob\living\silicon\ai\latejoin.dm"
+#include "code\modules\mob\living\silicon\ai\laws.dm"
+#include "code\modules\mob\living\silicon\ai\life.dm"
+#include "code\modules\mob\living\silicon\ai\login.dm"
+#include "code\modules\mob\living\silicon\ai\logout.dm"
+#include "code\modules\mob\living\silicon\ai\malf.dm"
+#include "code\modules\mob\living\silicon\decoy\death.dm"
+#include "code\modules\mob\living\silicon\decoy\decoy.dm"
+#include "code\modules\mob\living\silicon\decoy\life.dm"
+#include "code\modules\mob\living\silicon\pai\admin.dm"
+#include "code\modules\mob\living\silicon\pai\death.dm"
+#include "code\modules\mob\living\silicon\pai\examine.dm"
+#include "code\modules\mob\living\silicon\pai\life.dm"
+#include "code\modules\mob\living\silicon\pai\pai.dm"
+#include "code\modules\mob\living\silicon\pai\personality.dm"
+#include "code\modules\mob\living\silicon\pai\recruit.dm"
+#include "code\modules\mob\living\silicon\pai\say.dm"
+#include "code\modules\mob\living\silicon\pai\software.dm"
+#include "code\modules\mob\living\silicon\pai\software_modules.dm"
+#include "code\modules\mob\living\silicon\robot\analyzer.dm"
+#include "code\modules\mob\living\silicon\robot\component.dm"
+#include "code\modules\mob\living\silicon\robot\custom_sprites.dm"
+#include "code\modules\mob\living\silicon\robot\death.dm"
+#include "code\modules\mob\living\silicon\robot\emote.dm"
+#include "code\modules\mob\living\silicon\robot\examine.dm"
+#include "code\modules\mob\living\silicon\robot\inventory.dm"
+#include "code\modules\mob\living\silicon\robot\laws.dm"
+#include "code\modules\mob\living\silicon\robot\life.dm"
+#include "code\modules\mob\living\silicon\robot\login.dm"
+#include "code\modules\mob\living\silicon\robot\photos.dm"
+#include "code\modules\mob\living\silicon\robot\robot.dm"
+#include "code\modules\mob\living\silicon\robot\robot_damage.dm"
+#include "code\modules\mob\living\silicon\robot\robot_items.dm"
+#include "code\modules\mob\living\silicon\robot\robot_modules.dm"
+#include "code\modules\mob\living\silicon\robot\robot_movement.dm"
+#include "code\modules\mob\living\silicon\robot\syndicate.dm"
+#include "code\modules\mob\living\silicon\robot\drone\drone.dm"
+#include "code\modules\mob\living\silicon\robot\drone\drone_abilities.dm"
+#include "code\modules\mob\living\silicon\robot\drone\drone_console.dm"
+#include "code\modules\mob\living\silicon\robot\drone\drone_damage.dm"
+#include "code\modules\mob\living\silicon\robot\drone\drone_items.dm"
+#include "code\modules\mob\living\silicon\robot\drone\drone_manufacturer.dm"
+#include "code\modules\mob\living\silicon\robot\drone\drone_say.dm"
+#include "code\modules\mob\living\simple_animal\corpse.dm"
+#include "code\modules\mob\living\simple_animal\parrot.dm"
+#include "code\modules\mob\living\simple_animal\shade.dm"
+#include "code\modules\mob\living\simple_animal\simple_animal.dm"
+#include "code\modules\mob\living\simple_animal\worm.dm"
+#include "code\modules\mob\living\simple_animal\borer\borer.dm"
+#include "code\modules\mob\living\simple_animal\borer\borer_captive.dm"
+#include "code\modules\mob\living\simple_animal\borer\borer_powers.dm"
+#include "code\modules\mob\living\simple_animal\borer\say.dm"
+#include "code\modules\mob\living\simple_animal\constructs\constructs.dm"
+#include "code\modules\mob\living\simple_animal\constructs\soulstone.dm"
+#include "code\modules\mob\living\simple_animal\friendly\cat.dm"
+#include "code\modules\mob\living\simple_animal\friendly\corgi.dm"
+#include "code\modules\mob\living\simple_animal\friendly\crab.dm"
+#include "code\modules\mob\living\simple_animal\friendly\farm_animals.dm"
+#include "code\modules\mob\living\simple_animal\friendly\lizard.dm"
+#include "code\modules\mob\living\simple_animal\friendly\mouse.dm"
+#include "code\modules\mob\living\simple_animal\friendly\mushroom.dm"
+#include "code\modules\mob\living\simple_animal\friendly\slime.dm"
+#include "code\modules\mob\living\simple_animal\friendly\spiderbot.dm"
+#include "code\modules\mob\living\simple_animal\friendly\tomato.dm"
+#include "code\modules\mob\living\simple_animal\hostile\alien.dm"
+#include "code\modules\mob\living\simple_animal\hostile\bat.dm"
+#include "code\modules\mob\living\simple_animal\hostile\bear.dm"
+#include "code\modules\mob\living\simple_animal\hostile\carp.dm"
+#include "code\modules\mob\living\simple_animal\hostile\creature.dm"
+#include "code\modules\mob\living\simple_animal\hostile\faithless.dm"
+#include "code\modules\mob\living\simple_animal\hostile\giant_spider.dm"
+#include "code\modules\mob\living\simple_animal\hostile\hivebot.dm"
+#include "code\modules\mob\living\simple_animal\hostile\hostile.dm"
+#include "code\modules\mob\living\simple_animal\hostile\mimic.dm"
+#include "code\modules\mob\living\simple_animal\hostile\pirate.dm"
+#include "code\modules\mob\living\simple_animal\hostile\russian.dm"
+#include "code\modules\mob\living\simple_animal\hostile\syndicate.dm"
+#include "code\modules\mob\living\simple_animal\hostile\tree.dm"
+#include "code\modules\mob\living\simple_animal\hostile\retaliate\clown.dm"
+#include "code\modules\mob\living\simple_animal\hostile\retaliate\drone.dm"
+#include "code\modules\mob\living\simple_animal\hostile\retaliate\retaliate.dm"
+#include "code\modules\mob\living\voice\voice.dm"
+#include "code\modules\mob\new_player\login.dm"
+#include "code\modules\mob\new_player\logout.dm"
+#include "code\modules\mob\new_player\new_player.dm"
+#include "code\modules\mob\new_player\poll.dm"
+#include "code\modules\mob\new_player\preferences_setup.dm"
+#include "code\modules\mob\new_player\skill.dm"
+#include "code\modules\mob\new_player\sprite_accessories.dm"
+#include "code\modules\multiz\_stubs.dm"
+#include "code\modules\multiz\basic.dm"
+#include "code\modules\multiz\movement.dm"
+#include "code\modules\multiz\pipes.dm"
+#include "code\modules\multiz\structures.dm"
+#include "code\modules\multiz\turf.dm"
+#include "code\modules\nano\_JSON.dm"
+#include "code\modules\nano\JSON Reader.dm"
+#include "code\modules\nano\JSON Writer.dm"
+#include "code\modules\nano\nanoexternal.dm"
+#include "code\modules\nano\nanomanager.dm"
+#include "code\modules\nano\nanomapgen.dm"
+#include "code\modules\nano\nanoui.dm"
+#include "code\modules\nano\interaction\admin.dm"
+#include "code\modules\nano\interaction\base.dm"
+#include "code\modules\nano\interaction\conscious.dm"
+#include "code\modules\nano\interaction\contained.dm"
+#include "code\modules\nano\interaction\default.dm"
+#include "code\modules\nano\interaction\interactive.dm"
+#include "code\modules\nano\interaction\inventory.dm"
+#include "code\modules\nano\interaction\inventory_deep.dm"
+#include "code\modules\nano\interaction\outside.dm"
+#include "code\modules\nano\interaction\physical.dm"
+#include "code\modules\nano\interaction\remote.dm"
+#include "code\modules\nano\interaction\self.dm"
+#include "code\modules\nano\interaction\zlevel.dm"
+#include "code\modules\nano\modules\alarm_monitor.dm"
+#include "code\modules\nano\modules\atmos_control.dm"
+#include "code\modules\nano\modules\crew_monitor.dm"
+#include "code\modules\nano\modules\human_appearance.dm"
+#include "code\modules\nano\modules\law_manager.dm"
+#include "code\modules\nano\modules\nano_module.dm"
+#include "code\modules\nano\modules\power_monitor.dm"
+#include "code\modules\nano\modules\rcon.dm"
+#include "code\modules\organs\blood.dm"
+#include "code\modules\organs\misc.dm"
+#include "code\modules\organs\organ.dm"
+#include "code\modules\organs\organ_external.dm"
+#include "code\modules\organs\organ_icon.dm"
+#include "code\modules\organs\organ_internal.dm"
+#include "code\modules\organs\organ_stump.dm"
+#include "code\modules\organs\pain.dm"
+#include "code\modules\organs\robolimbs.dm"
+#include "code\modules\organs\wound.dm"
+#include "code\modules\organs\subtypes\diona.dm"
+#include "code\modules\organs\subtypes\machine.dm"
+#include "code\modules\organs\subtypes\standard.dm"
+#include "code\modules\organs\subtypes\unbreakable.dm"
+#include "code\modules\organs\subtypes\xenos.dm"
+#include "code\modules\overmap\_defines.dm"
+#include "code\modules\overmap\sectors.dm"
+#include "code\modules\overmap\ships\ship.dm"
+#include "code\modules\overmap\ships\computers\engine_control.dm"
+#include "code\modules\overmap\ships\computers\helm.dm"
+#include "code\modules\overmap\ships\computers\shuttle.dm"
+#include "code\modules\overmap\ships\engines\engine.dm"
+#include "code\modules\overmap\ships\engines\thermal.dm"
+#include "code\modules\paperwork\carbonpaper.dm"
+#include "code\modules\paperwork\clipboard.dm"
+#include "code\modules\paperwork\faxmachine.dm"
+#include "code\modules\paperwork\filingcabinet.dm"
+#include "code\modules\paperwork\folders.dm"
+#include "code\modules\paperwork\handlabeler.dm"
+#include "code\modules\paperwork\paper.dm"
+#include "code\modules\paperwork\paper_bundle.dm"
+#include "code\modules\paperwork\paperbin.dm"
+#include "code\modules\paperwork\papershredder.dm"
+#include "code\modules\paperwork\pen.dm"
+#include "code\modules\paperwork\photocopier.dm"
+#include "code\modules\paperwork\photography.dm"
+#include "code\modules\paperwork\silicon_photography.dm"
+#include "code\modules\paperwork\stamps.dm"
+#include "code\modules\power\apc.dm"
+#include "code\modules\power\batteryrack.dm"
+#include "code\modules\power\breaker_box.dm"
+#include "code\modules\power\cable.dm"
+#include "code\modules\power\cable_heavyduty.dm"
+#include "code\modules\power\cell.dm"
+#include "code\modules\power\fractal_reactor.dm"
+#include "code\modules\power\generator.dm"
+#include "code\modules\power\generator_type2.dm"
+#include "code\modules\power\gravitygenerator.dm"
+#include "code\modules\power\lighting.dm"
+#include "code\modules\power\port_gen.dm"
+#include "code\modules\power\power.dm"
+#include "code\modules\power\powernet.dm"
+#include "code\modules\power\smes.dm"
+#include "code\modules\power\smes_construction.dm"
+#include "code\modules\power\solar.dm"
+#include "code\modules\power\terminal.dm"
+#include "code\modules\power\tracker.dm"
+#include "code\modules\power\turbine.dm"
+#include "code\modules\power\antimatter\containment_jar.dm"
+#include "code\modules\power\antimatter\control.dm"
+#include "code\modules\power\antimatter\shielding.dm"
+#include "code\modules\power\sensors\powernet_sensor.dm"
+#include "code\modules\power\sensors\sensor_monitoring.dm"
+#include "code\modules\power\singularity\act.dm"
+#include "code\modules\power\singularity\collector.dm"
+#include "code\modules\power\singularity\containment_field.dm"
+#include "code\modules\power\singularity\emitter.dm"
+#include "code\modules\power\singularity\field_generator.dm"
+#include "code\modules\power\singularity\generator.dm"
+#include "code\modules\power\singularity\investigate.dm"
+#include "code\modules\power\singularity\singularity.dm"
+#include "code\modules\power\singularity\particle_accelerator\particle.dm"
+#include "code\modules\power\singularity\particle_accelerator\particle_accelerator.dm"
+#include "code\modules\power\singularity\particle_accelerator\particle_chamber.dm"
+#include "code\modules\power\singularity\particle_accelerator\particle_control.dm"
+#include "code\modules\power\singularity\particle_accelerator\particle_emitter.dm"
+#include "code\modules\power\singularity\particle_accelerator\particle_power.dm"
+#include "code\modules\projectiles\ammunition.dm"
+#include "code\modules\projectiles\effects.dm"
+#include "code\modules\projectiles\gun.dm"
+#include "code\modules\projectiles\projectile.dm"
+#include "code\modules\projectiles\ammunition\boxes.dm"
+#include "code\modules\projectiles\ammunition\bullets.dm"
+#include "code\modules\projectiles\guns\alien.dm"
+#include "code\modules\projectiles\guns\energy.dm"
+#include "code\modules\projectiles\guns\launcher.dm"
+#include "code\modules\projectiles\guns\projectile.dm"
+#include "code\modules\projectiles\guns\energy\laser.dm"
+#include "code\modules\projectiles\guns\energy\nuclear.dm"
+#include "code\modules\projectiles\guns\energy\pulse.dm"
+#include "code\modules\projectiles\guns\energy\special.dm"
+#include "code\modules\projectiles\guns\energy\stun.dm"
+#include "code\modules\projectiles\guns\energy\temperature.dm"
+#include "code\modules\projectiles\guns\launcher\crossbow.dm"
+#include "code\modules\projectiles\guns\launcher\grenade_launcher.dm"
+#include "code\modules\projectiles\guns\launcher\pneumatic.dm"
+#include "code\modules\projectiles\guns\launcher\rocket.dm"
+#include "code\modules\projectiles\guns\launcher\syringe_gun.dm"
+#include "code\modules\projectiles\guns\projectile\automatic.dm"
+#include "code\modules\projectiles\guns\projectile\dartgun.dm"
+#include "code\modules\projectiles\guns\projectile\pistol.dm"
+#include "code\modules\projectiles\guns\projectile\revolver.dm"
+#include "code\modules\projectiles\guns\projectile\shotgun.dm"
+#include "code\modules\projectiles\guns\projectile\sniper.dm"
+#include "code\modules\projectiles\projectile\animate.dm"
+#include "code\modules\projectiles\projectile\beams.dm"
+#include "code\modules\projectiles\projectile\bullets.dm"
+#include "code\modules\projectiles\projectile\change.dm"
+#include "code\modules\projectiles\projectile\energy.dm"
+#include "code\modules\projectiles\projectile\force.dm"
+#include "code\modules\projectiles\projectile\special.dm"
+#include "code\modules\projectiles\targeting\targeting_client.dm"
+#include "code\modules\projectiles\targeting\targeting_gun.dm"
+#include "code\modules\projectiles\targeting\targeting_mob.dm"
+#include "code\modules\projectiles\targeting\targeting_overlay.dm"
+#include "code\modules\projectiles\targeting\targeting_triggers.dm"
+#include "code\modules\random_map\_random_map_setup.dm"
+#include "code\modules\random_map\random_map.dm"
+#include "code\modules\random_map\random_map_verbs.dm"
+#include "code\modules\random_map\automata\automata.dm"
+#include "code\modules\random_map\automata\caves.dm"
+#include "code\modules\random_map\building\building.dm"
+#include "code\modules\random_map\drop\drop_types.dm"
+#include "code\modules\random_map\drop\droppod.dm"
+#include "code\modules\random_map\drop\droppod_doors.dm"
+#include "code\modules\random_map\drop\supply.dm"
+#include "code\modules\random_map\mazes\maze.dm"
+#include "code\modules\random_map\mazes\maze_cell.dm"
+#include "code\modules\random_map\noise\desert.dm"
+#include "code\modules\random_map\noise\noise.dm"
+#include "code\modules\random_map\noise\ore.dm"
+#include "code\modules\random_map\noise\tundra.dm"
+#include "code\modules\reagents\Chemistry-Colours.dm"
+#include "code\modules\reagents\Chemistry-Holder.dm"
+#include "code\modules\reagents\Chemistry-Logging.dm"
+#include "code\modules\reagents\Chemistry-Machinery.dm"
+#include "code\modules\reagents\Chemistry-Metabolism.dm"
+#include "code\modules\reagents\Chemistry-Readme.dm"
+#include "code\modules\reagents\Chemistry-Reagents.dm"
+#include "code\modules\reagents\Chemistry-Recipes.dm"
+#include "code\modules\reagents\reagent_containers.dm"
+#include "code\modules\reagents\reagent_dispenser.dm"
+#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Core.dm"
+#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Dispenser.dm"
+#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Food-Drinks.dm"
+#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Medicine.dm"
+#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Other.dm"
+#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Toxins.dm"
+#include "code\modules\reagents\dispenser\_defines.dm"
+#include "code\modules\reagents\dispenser\cartridge.dm"
+#include "code\modules\reagents\dispenser\cartridge_presets.dm"
+#include "code\modules\reagents\dispenser\cartridge_spawn.dm"
+#include "code\modules\reagents\dispenser\dispenser2.dm"
+#include "code\modules\reagents\dispenser\dispenser2_energy.dm"
+#include "code\modules\reagents\dispenser\dispenser_presets.dm"
+#include "code\modules\reagents\dispenser\supply.dm"
+#include "code\modules\reagents\reagent_containers\blood_pack.dm"
+#include "code\modules\reagents\reagent_containers\borghydro.dm"
+#include "code\modules\reagents\reagent_containers\dropper.dm"
+#include "code\modules\reagents\reagent_containers\food.dm"
+#include "code\modules\reagents\reagent_containers\glass.dm"
+#include "code\modules\reagents\reagent_containers\hypospray.dm"
+#include "code\modules\reagents\reagent_containers\pill.dm"
+#include "code\modules\reagents\reagent_containers\spray.dm"
+#include "code\modules\reagents\reagent_containers\syringes.dm"
+#include "code\modules\reagents\reagent_containers\food\cans.dm"
+#include "code\modules\reagents\reagent_containers\food\condiment.dm"
+#include "code\modules\reagents\reagent_containers\food\drinks.dm"
+#include "code\modules\reagents\reagent_containers\food\sandwich.dm"
+#include "code\modules\reagents\reagent_containers\food\snacks.dm"
+#include "code\modules\reagents\reagent_containers\food\drinks\bottle.dm"
+#include "code\modules\reagents\reagent_containers\food\drinks\drinkingglass.dm"
+#include "code\modules\reagents\reagent_containers\food\drinks\jar.dm"
+#include "code\modules\reagents\reagent_containers\food\drinks\bottle\robot.dm"
+#include "code\modules\reagents\reagent_containers\food\snacks\meat.dm"
+#include "code\modules\reagents\reagent_containers\glass\bottle.dm"
+#include "code\modules\reagents\reagent_containers\glass\bottle\robot.dm"
+#include "code\modules\recycling\conveyor2.dm"
+#include "code\modules\recycling\disposal-construction.dm"
+#include "code\modules\recycling\disposal.dm"
+#include "code\modules\recycling\sortingmachinery.dm"
+#include "code\modules\research\circuitprinter.dm"
+#include "code\modules\research\designs.dm"
+#include "code\modules\research\destructive_analyzer.dm"
+#include "code\modules\research\mechfab_designs.dm"
+#include "code\modules\research\message_server.dm"
+#include "code\modules\research\protolathe.dm"
+#include "code\modules\research\rd-readme.dm"
+#include "code\modules\research\rdconsole.dm"
+#include "code\modules\research\rdmachines.dm"
+#include "code\modules\research\research.dm"
+#include "code\modules\research\server.dm"
+#include "code\modules\research\xenoarchaeology\chemistry.dm"
+#include "code\modules\research\xenoarchaeology\geosample.dm"
+#include "code\modules\research\xenoarchaeology\manuals.dm"
+#include "code\modules\research\xenoarchaeology\master_controller.dm"
+#include "code\modules\research\xenoarchaeology\misc.dm"
+#include "code\modules\research\xenoarchaeology\artifact\artifact.dm"
+#include "code\modules\research\xenoarchaeology\artifact\artifact_autocloner.dm"
+#include "code\modules\research\xenoarchaeology\artifact\artifact_crystal.dm"
+#include "code\modules\research\xenoarchaeology\artifact\artifact_gigadrill.dm"
+#include "code\modules\research\xenoarchaeology\artifact\artifact_replicator.dm"
+#include "code\modules\research\xenoarchaeology\artifact\artifact_unknown.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effect.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_affect_cold.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_badfeeling.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_cellcharge.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_celldrain.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_dnaswitch.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_emp.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_forcefield.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_gasco2.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_gasnitro.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_gasoxy.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_gasplasma.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_gassleeping.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_goodfeeling.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_heal.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_heat.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_hurt.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_radiate.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_roboheal.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_robohurt.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_sleepy.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_stun.dm"
+#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_teleport.dm"
+#include "code\modules\research\xenoarchaeology\finds\finds.dm"
+#include "code\modules\research\xenoarchaeology\finds\finds_defines.dm"
+#include "code\modules\research\xenoarchaeology\finds\finds_eguns.dm"
+#include "code\modules\research\xenoarchaeology\finds\finds_fossils.dm"
+#include "code\modules\research\xenoarchaeology\finds\finds_misc.dm"
+#include "code\modules\research\xenoarchaeology\finds\finds_special.dm"
+#include "code\modules\research\xenoarchaeology\finds\finds_talkingitem.dm"
+#include "code\modules\research\xenoarchaeology\machinery\artifact_analyser.dm"
+#include "code\modules\research\xenoarchaeology\machinery\artifact_harvester.dm"
+#include "code\modules\research\xenoarchaeology\machinery\artifact_scanner.dm"
+#include "code\modules\research\xenoarchaeology\machinery\coolant.dm"
+#include "code\modules\research\xenoarchaeology\machinery\geosample_scanner.dm"
+#include "code\modules\research\xenoarchaeology\tools\ano_device_battery.dm"
+#include "code\modules\research\xenoarchaeology\tools\anomaly_suit.dm"
+#include "code\modules\research\xenoarchaeology\tools\gearbelt.dm"
+#include "code\modules\research\xenoarchaeology\tools\suspension_generator.dm"
+#include "code\modules\research\xenoarchaeology\tools\tools.dm"
+#include "code\modules\research\xenoarchaeology\tools\tools_anoscanner.dm"
+#include "code\modules\research\xenoarchaeology\tools\tools_coresampler.dm"
+#include "code\modules\research\xenoarchaeology\tools\tools_depthscanner.dm"
+#include "code\modules\research\xenoarchaeology\tools\tools_locater.dm"
+#include "code\modules\research\xenoarchaeology\tools\tools_pickaxe.dm"
+#include "code\modules\scripting\Errors.dm"
+#include "code\modules\scripting\IDE.dm"
+#include "code\modules\scripting\Options.dm"
+#include "code\modules\scripting\stack.dm"
+#include "code\modules\scripting\AST\AST Nodes.dm"
+#include "code\modules\scripting\AST\Blocks.dm"
+#include "code\modules\scripting\AST\Statements.dm"
+#include "code\modules\scripting\AST\Operators\Binary Operators.dm"
+#include "code\modules\scripting\AST\Operators\Unary Operators.dm"
+#include "code\modules\scripting\Implementations\_Logic.dm"
+#include "code\modules\scripting\Implementations\Telecomms.dm"
+#include "code\modules\scripting\Interpreter\Evaluation.dm"
+#include "code\modules\scripting\Interpreter\Interaction.dm"
+#include "code\modules\scripting\Interpreter\Interpreter.dm"
+#include "code\modules\scripting\Interpreter\Scope.dm"
+#include "code\modules\scripting\Parser\Expressions.dm"
+#include "code\modules\scripting\Parser\Keywords.dm"
+#include "code\modules\scripting\Parser\Parser.dm"
+#include "code\modules\scripting\Scanner\Scanner.dm"
+#include "code\modules\scripting\Scanner\Tokens.dm"
+#include "code\modules\security levels\keycard authentication.dm"
+#include "code\modules\security levels\security levels.dm"
+#include "code\modules\shieldgen\emergency_shield.dm"
+#include "code\modules\shieldgen\energy_field.dm"
+#include "code\modules\shieldgen\sheldwallgen.dm"
+#include "code\modules\shieldgen\shield_capacitor.dm"
+#include "code\modules\shieldgen\shield_gen.dm"
+#include "code\modules\shieldgen\shield_gen_external.dm"
+#include "code\modules\shuttles\antagonist.dm"
+#include "code\modules\shuttles\departmental.dm"
+#include "code\modules\shuttles\escape_pods.dm"
+#include "code\modules\shuttles\shuttle.dm"
+#include "code\modules\shuttles\shuttle_console.dm"
+#include "code\modules\shuttles\shuttle_emergency.dm"
+#include "code\modules\shuttles\shuttle_ferry.dm"
+#include "code\modules\shuttles\shuttle_specops.dm"
+#include "code\modules\shuttles\shuttle_supply.dm"
+#include "code\modules\shuttles\shuttles_multi.dm"
+#include "code\modules\spells\artifacts.dm"
+#include "code\modules\spells\construct_spells.dm"
+#include "code\modules\spells\no_clothes.dm"
+#include "code\modules\spells\spell_code.dm"
+#include "code\modules\spells\spell_projectile.dm"
+#include "code\modules\spells\spellbook.dm"
+#include "code\modules\spells\spells.dm"
+#include "code\modules\spells\aoe_turf\aoe_turf.dm"
+#include "code\modules\spells\aoe_turf\blink.dm"
+#include "code\modules\spells\aoe_turf\charge.dm"
+#include "code\modules\spells\aoe_turf\disable_tech.dm"
+#include "code\modules\spells\aoe_turf\knock.dm"
+#include "code\modules\spells\aoe_turf\smoke.dm"
+#include "code\modules\spells\aoe_turf\summons.dm"
+#include "code\modules\spells\aoe_turf\conjure\conjure.dm"
+#include "code\modules\spells\aoe_turf\conjure\construct.dm"
+#include "code\modules\spells\aoe_turf\conjure\forcewall.dm"
+#include "code\modules\spells\general\area_teleport.dm"
+#include "code\modules\spells\general\rune_write.dm"
+#include "code\modules\spells\targeted\ethereal_jaunt.dm"
+#include "code\modules\spells\targeted\genetic.dm"
+#include "code\modules\spells\targeted\harvest.dm"
+#include "code\modules\spells\targeted\mind_transfer.dm"
+#include "code\modules\spells\targeted\shift.dm"
+#include "code\modules\spells\targeted\subjugate.dm"
+#include "code\modules\spells\targeted\targeted.dm"
+#include "code\modules\spells\targeted\equip\equip.dm"
+#include "code\modules\spells\targeted\equip\horsemask.dm"
+#include "code\modules\spells\targeted\projectile\dumbfire.dm"
+#include "code\modules\spells\targeted\projectile\fireball.dm"
+#include "code\modules\spells\targeted\projectile\magic_missile.dm"
+#include "code\modules\spells\targeted\projectile\projectile.dm"
+#include "code\modules\supermatter\supermatter.dm"
+#include "code\modules\surgery\_defines.dm"
+#include "code\modules\surgery\bones.dm"
+#include "code\modules\surgery\encased.dm"
+#include "code\modules\surgery\face.dm"
+#include "code\modules\surgery\generic.dm"
+#include "code\modules\surgery\implant.dm"
+#include "code\modules\surgery\limb_reattach.dm"
+#include "code\modules\surgery\organs_internal.dm"
+#include "code\modules\surgery\other.dm"
+#include "code\modules\surgery\robotics.dm"
+#include "code\modules\surgery\slimes.dm"
+#include "code\modules\surgery\surgery.dm"
+#include "code\modules\surgery\~defines.dm"
+#include "code\modules\tables\flipping.dm"
+#include "code\modules\tables\interactions.dm"
+#include "code\modules\tables\presets.dm"
+#include "code\modules\tables\rack.dm"
+#include "code\modules\tables\tables.dm"
+#include "code\modules\tables\update_triggers.dm"
+#include "code\modules\vehicles\cargo_train.dm"
+#include "code\modules\vehicles\train.dm"
+#include "code\modules\vehicles\vehicle.dm"
+#include "code\modules\virus2\admin.dm"
+#include "code\modules\virus2\analyser.dm"
+#include "code\modules\virus2\antibodies.dm"
+#include "code\modules\virus2\centrifuge.dm"
+#include "code\modules\virus2\curer.dm"
+#include "code\modules\virus2\disease2.dm"
+#include "code\modules\virus2\diseasesplicer.dm"
+#include "code\modules\virus2\dishincubator.dm"
+#include "code\modules\virus2\effect.dm"
+#include "code\modules\virus2\helpers.dm"
+#include "code\modules\virus2\isolator.dm"
+#include "code\modules\virus2\items_devices.dm"
+#include "code\modules\xgm\xgm_gas_data.dm"
+#include "code\modules\xgm\xgm_gas_mixture.dm"
+#include "code\ZAS\_docs.dm"
+#include "code\ZAS\Airflow.dm"
+#include "code\ZAS\Atom.dm"
+#include "code\ZAS\Connection.dm"
+#include "code\ZAS\ConnectionGroup.dm"
+#include "code\ZAS\ConnectionManager.dm"
+#include "code\ZAS\Controller.dm"
+#include "code\ZAS\Debug.dm"
+#include "code\ZAS\Diagnostic.dm"
+#include "code\ZAS\Fire.dm"
+#include "code\ZAS\Phoron.dm"
+#include "code\ZAS\Turf.dm"
+#include "code\ZAS\Variable Settings.dm"
+#include "code\ZAS\Zone.dm"
+#include "interface\interface.dm"
+#include "interface\skin.dmf"
+#include "maps\polaris-1.dmm"
+#include "maps\polaris-2.dmm"
+#include "maps\polaris-3.dmm"
+#include "maps\polaris-4.dmm"
+#include "maps\polaris-5.dmm"
+// END_INCLUDE
diff --git a/tools/mapmerge/clean_map_git.sh b/tools/mapmerge/clean_map_git.sh
index e8ad8165e49..3ede4e8d1b2 100755
--- a/tools/mapmerge/clean_map_git.sh
+++ b/tools/mapmerge/clean_map_git.sh
@@ -1,8 +1,8 @@
#!/bin/bash
-for i in {1..6}
+for i in {1..5}
do
- MAPFILE="exodus-$i.dmm"
+ MAPFILE="polaris-$i.dmm"
git show HEAD:maps/$MAPFILE > tmp.dmm
java -jar MapPatcher.jar -clean tmp.dmm '../../maps/'$MAPFILE '../../maps/'$MAPFILE