diff --git a/code/controllers/subsystems/ai.dm b/code/controllers/subsystems/ai.dm index 8b88eb4b4d6..5ebbb22a2fe 100644 --- a/code/controllers/subsystems/ai.dm +++ b/code/controllers/subsystems/ai.dm @@ -3,7 +3,7 @@ SUBSYSTEM_DEF(ai) init_order = INIT_ORDER_AI priority = FIRE_PRIORITY_AI wait = 2 SECONDS - flags = SS_NO_INIT|SS_TICKER + flags = SS_NO_INIT runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME var/list/processing = list() diff --git a/code/controllers/subsystems/aifast.dm b/code/controllers/subsystems/aifast.dm index a6fd3d98d46..f045a7fd35c 100644 --- a/code/controllers/subsystems/aifast.dm +++ b/code/controllers/subsystems/aifast.dm @@ -2,8 +2,8 @@ SUBSYSTEM_DEF(aifast) name = "AI (Fast)" init_order = INIT_ORDER_AI_FAST priority = FIRE_PRIORITY_AI - wait = 5 // This gets run twice a second, but shouldn't do much unless mobs are in combat - flags = SS_NO_INIT|SS_TICKER + wait = 0.25 SECONDS // Every quarter second + flags = SS_NO_INIT runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME var/list/processing = list()