From 03f1295b455c6f907b30f0311b2d59d47af64a55 Mon Sep 17 00:00:00 2001 From: Aronai Sieyes Date: Tue, 28 Apr 2020 23:23:19 -0400 Subject: [PATCH] Remove AI subsystems TICKER flag --- code/controllers/subsystems/ai.dm | 2 +- code/controllers/subsystems/aifast.dm | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/controllers/subsystems/ai.dm b/code/controllers/subsystems/ai.dm index 8b88eb4b4d6..5ebbb22a2fe 100644 --- a/code/controllers/subsystems/ai.dm +++ b/code/controllers/subsystems/ai.dm @@ -3,7 +3,7 @@ SUBSYSTEM_DEF(ai) init_order = INIT_ORDER_AI priority = FIRE_PRIORITY_AI wait = 2 SECONDS - flags = SS_NO_INIT|SS_TICKER + flags = SS_NO_INIT runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME var/list/processing = list() diff --git a/code/controllers/subsystems/aifast.dm b/code/controllers/subsystems/aifast.dm index a6fd3d98d46..f045a7fd35c 100644 --- a/code/controllers/subsystems/aifast.dm +++ b/code/controllers/subsystems/aifast.dm @@ -2,8 +2,8 @@ SUBSYSTEM_DEF(aifast) name = "AI (Fast)" init_order = INIT_ORDER_AI_FAST priority = FIRE_PRIORITY_AI - wait = 5 // This gets run twice a second, but shouldn't do much unless mobs are in combat - flags = SS_NO_INIT|SS_TICKER + wait = 0.25 SECONDS // Every quarter second + flags = SS_NO_INIT runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME var/list/processing = list()