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PTO Implementation
* Adds SSpersist which updates people's PTO balance every 15 minutes * Adds "Off-duty" jobs which can only be taken if you have enough PTO.
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////////////////////////////////
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//// Paid Leave Subsystem
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//// For tracking how much department PTO time players have accured
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////////////////////////////////
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SUBSYSTEM_DEF(persist)
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name = "Persist"
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priority = 20
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wait = 15 MINUTES
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flags = SS_BACKGROUND|SS_NO_INIT|SS_KEEP_TIMING
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runlevels = RUNLEVEL_GAME|RUNLEVEL_POSTGAME
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var/list/currentrun = list()
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/datum/controller/subsystem/persist/fire(var/resumed = FALSE)
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update_department_hours(resumed)
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// Do PTO Accruals
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/datum/controller/subsystem/persist/proc/update_department_hours(var/resumed = FALSE)
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establish_db_connection()
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if(!dbcon.IsConnected())
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src.currentrun.Cut()
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return
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if(!resumed)
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src.currentrun = human_mob_list.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while (currentrun.len)
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var/mob/M = currentrun[currentrun.len]
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currentrun.len--
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if (QDELETED(M) || !istype(M) || !M.mind || !M.client)
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continue
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// Try and detect job and department of mob
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var/datum/job/J = detect_job(M)
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if(!istype(J) || !J.department || !J.timeoff_factor)
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if (MC_TICK_CHECK)
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return
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continue
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// Update client whatever
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var/client/C = M.client
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var/wait_in_hours = (wait / (1 HOUR)) * J.timeoff_factor
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LAZYINITLIST(C.department_hours)
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if(isnum(C.department_hours[J.department]))
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C.department_hours[J.department] += wait_in_hours
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else
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C.department_hours[J.department] = wait_in_hours
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// Okay we figured it out, lets update database!
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var/sql_ckey = sql_sanitize_text(C.ckey)
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var/sql_dpt = sql_sanitize_text(J.department)
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var/sql_bal = text2num("[C.department_hours[J.department]]")
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var/DBQuery/query = dbcon.NewQuery("INSERT INTO vr_player_hours (ckey, department, hours) VALUES ('[sql_ckey]', '[sql_dpt]', [sql_bal]) ON DUPLICATE KEY UPDATE hours = VALUES(hours)")
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query.Execute()
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if (MC_TICK_CHECK)
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return
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// This proc tries to find the job datum of an arbitrary mob.
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/datum/controller/subsystem/persist/proc/detect_job(var/mob/M)
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// Records are usually the most reliable way to get what job someone is.
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var/datum/data/record/R = find_general_record("name", M.real_name)
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if(R) // We found someone with a record.
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var/recorded_rank = R.fields["real_rank"]
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if(recorded_rank)
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. = job_master.GetJob(recorded_rank)
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if(.) return
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// They have a custom title, aren't crew, or someone deleted their record, so we need a fallback method.
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// Let's check the mind.
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if(M.mind && M.mind.assigned_role)
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. = job_master.GetJob(M.mind.assigned_role)
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