diff --git a/code/_helpers/unsorted.dm b/code/_helpers/unsorted.dm
index 00ad3a0a584..bc7dca1d749 100644
--- a/code/_helpers/unsorted.dm
+++ b/code/_helpers/unsorted.dm
@@ -1178,12 +1178,19 @@ proc/is_hot(obj/item/W as obj)
// check if mob is lying down on something we can operate him on.
// The RNG with table/rollerbeds comes into play in do_surgery() so that fail_step() can be used instead.
-/proc/can_operate(mob/living/carbon/M)
- return M.lying
+/proc/can_operate(mob/living/carbon/M, mob/living/user)
+ . = M.lying
+
+ if(user && M == user && user.allow_self_surgery && user.a_intent == I_HELP) // You can, technically, always operate on yourself after standing still. Inadvised, but you can.
+
+ if(!M.isSynthetic())
+ . = TRUE
+
+ return .
// Returns an instance of a valid surgery surface.
-/mob/living/proc/get_surgery_surface()
- if(!lying)
+/mob/living/proc/get_surgery_surface(mob/living/user)
+ if(!lying && user != src)
return null // Not lying down means no surface.
var/obj/surface = null
for(var/obj/O in loc) // Looks for the best surface.
diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm
index ddfe6205705..bb31527126b 100644
--- a/code/_onclick/item_attack.dm
+++ b/code/_onclick/item_attack.dm
@@ -49,7 +49,7 @@ avoid code duplication. This includes items that may sometimes act as a standard
/mob/living/attackby(obj/item/I, mob/user, var/attack_modifier, var/click_parameters)
if(!ismob(user))
return 0
- if(can_operate(src) && I.do_surgery(src,user))
+ if(can_operate(src, user) && I.do_surgery(src,user))
return 1
if(attempt_vr(src,"vore_attackby",args)) return //VOREStation Add - The vore, of course.
return I.attack(src, user, user.zone_sel.selecting, attack_modifier)
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 889f5281cb1..09b49505fd4 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -52,6 +52,8 @@
dna.real_name = real_name
sync_organ_dna()
+ verbs |= /mob/living/proc/toggle_selfsurgery
+
/mob/living/carbon/human/Destroy()
human_mob_list -= src
for(var/organ in organs)
diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm
index 4238a56080a..357208114c6 100644
--- a/code/modules/mob/living/living_defines.dm
+++ b/code/modules/mob/living/living_defines.dm
@@ -73,5 +73,9 @@
var/image/selected_image = null // Used for buildmode AI control stuff.
+<<<<<<< HEAD
var/inventory_panel_type = /datum/inventory_panel
var/datum/inventory_panel/inventory_panel
+=======
+ var/allow_self_surgery = FALSE // Used to determine if the mob can perform surgery on itself.
+>>>>>>> b411c75... Self-Surgery (#7671)
diff --git a/code/modules/mob/living/living_powers.dm b/code/modules/mob/living/living_powers.dm
index 787dd313619..2125f2679e3 100644
--- a/code/modules/mob/living/living_powers.dm
+++ b/code/modules/mob/living/living_powers.dm
@@ -20,3 +20,13 @@
layer = HIDING_LAYER //Just above cables with their 2.44
plane = OBJ_PLANE
to_chat(src,"You are now hiding.")
+
+/mob/living/proc/toggle_selfsurgery()
+ set name = "Allow Self Surgery"
+ set desc = "Toggles the 'safeties' on self-surgery, allowing you to do so."
+ set category = "Object"
+
+ allow_self_surgery = !allow_self_surgery
+
+ to_chat(usr, "You will [allow_self_surgery ? "now" : "no longer"] attempt to operate upon yourself.")
+ log_admin("DEBUG \[[world.timeofday]\]: [src.ckey ? "[src.name]:([src.ckey])" : "[src.name]"] has [allow_self_surgery ? "Enabled" : "Disabled"] self surgery.")
diff --git a/code/modules/surgery/surgery.dm b/code/modules/surgery/surgery.dm
index e6e4554090f..24806225c88 100644
--- a/code/modules/surgery/surgery.dm
+++ b/code/modules/surgery/surgery.dm
@@ -121,8 +121,8 @@
/obj/item/proc/can_do_surgery(mob/living/carbon/M, mob/living/user)
- if(M == user)
- return 0
+// if(M == user)
+// return 0
if(!ishuman(M))
return 1
@@ -139,11 +139,19 @@
if(zone in M.op_stage.in_progress) //Can't operate on someone repeatedly.
to_chat(user, "You can't operate on this area while surgery is already in progress.")
return 1
+
for(var/datum/surgery_step/S in surgery_steps)
//check if tool is right or close enough and if this step is possible
if(S.tool_quality(src))
var/step_is_valid = S.can_use(user, M, zone, src)
if(step_is_valid && S.is_valid_target(M))
+
+ if(M == user) // Once we determine if we can actually do a step at all, give a slight delay to self-surgery to confirm attempts.
+ to_chat(user, "You focus on attempting to perform surgery upon yourself.")
+
+ if(!do_after(user, 3 SECONDS, M))
+ return 0
+
if(step_is_valid == SURGERY_FAILURE) // This is a failure that already has a message for failing.
return 1
M.op_stage.in_progress += zone
@@ -155,7 +163,7 @@
success = FALSE
// Bad or no surface may mean failure as well.
- var/obj/surface = M.get_surgery_surface()
+ var/obj/surface = M.get_surgery_surface(user)
if(!surface || !prob(surface.surgery_odds))
success = FALSE