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Fix AI multicam exploits & a few other bugs
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@@ -63,11 +63,16 @@ proc/overmap_spacetravel(var/turf/space/T, var/atom/movable/A)
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if (!M)
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return
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// Don't let AI eyes yeet themselves off the map
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if(istype(A, /mob/observer/eye))
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return
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if(A.lost_in_space())
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if(!QDELETED(A))
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qdel(A)
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return
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var/nx = 1
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var/ny = 1
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var/nz = 1
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