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Adds the Zaddat Race + Modifies pressure damage calculations
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@@ -101,6 +101,7 @@
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H.eye_blurry = max(H.eye_blurry, flash_strength + 5)
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H.flash_eyes()
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H.adjustHalLoss(halloss_per_flash * (flash_strength / 5)) // Should take four flashes to stun.
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H.apply_damage(flash_strength * H.species.flash_burn/5, BURN, BP_HEAD, 0, 0, "Photon burns")
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else
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flashfail = 1
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@@ -218,5 +218,6 @@
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R.add_language(LANGUAGE_SCHECHI, 1)
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R.add_language(LANGUAGE_ROOTLOCAL, 1)
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R.add_language(LANGUAGE_TERMINUS, 1)
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R.add_language(LANGUAGE_ZADDAT, 1)
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return 1
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