Merge remote-tracking branch 'VOREStation/master' into making-of-shadekin

This commit is contained in:
Unknown
2019-11-15 12:12:55 -05:00
265 changed files with 42131 additions and 36340 deletions
+4 -4
View File
@@ -97,10 +97,10 @@ var/const/CE_STABLE_THRESHOLD = 0.5
pale = 1
update_icons_body()
var/word = pick("dizzy","woosey","faint")
src << "<font color='red'>You feel [word]</font>"
to_chat(src, "<font color='red'>You feel [word]</font>")
if(prob(1))
var/word = pick("dizzy","woosey","faint")
src << "<font color='red'>You feel [word]</font>"
to_chat(src, "<font color='red'>You feel [word]</font>")
if(getOxyLoss() < 20 * threshold_coef)
adjustOxyLoss(3 * dmg_coef)
else if(blood_volume >= BLOOD_VOLUME_BAD)
@@ -114,13 +114,13 @@ var/const/CE_STABLE_THRESHOLD = 0.5
if(prob(15))
Paralyse(rand(1,3))
var/word = pick("dizzy","woosey","faint")
src << "<font color='red'>You feel extremely [word]</font>"
to_chat(src, "<font color='red'>You feel extremely [word]</font>")
else if(blood_volume >= BLOOD_VOLUME_SURVIVE)
adjustOxyLoss(5 * dmg_coef)
// adjustToxLoss(3 * dmg_coef)
if(prob(15))
var/word = pick("dizzy","woosey","faint")
src << "<font color='red'>You feel extremely [word]</font>"
to_chat(src, "<font color='red'>You feel extremely [word]</font>")
else //Not enough blood to survive (usually)
if(!pale)
pale = 1
+3
View File
@@ -14,6 +14,7 @@ var/list/organ_cache = list()
var/vital // Lose a vital limb, die immediately.
var/damage = 0 // Current damage to the organ
var/robotic = 0
var/stapled_nerves = FALSE
// Reference data.
var/mob/living/carbon/human/owner // Current mob owning the organ.
@@ -431,6 +432,8 @@ var/list/organ_cache = list()
return 0
if(robotic && robotic < ORGAN_LIFELIKE) //Super fancy humanlike robotics probably have sensors, or something?
return 0
if(stapled_nerves)
return 0
return 1
/obj/item/organ/proc/handle_organ_mod_special(var/removed = FALSE) // Called when created, transplanted, and removed.
+1
View File
@@ -25,6 +25,7 @@
var/burn_dam = 0 // Actual current burn damage.
var/last_dam = -1 // used in healing/processing calculations.
var/spread_dam = 0
var/thick_skin = 0 // If a needle has a chance to fail to penetrate.
// Appearance vars.
var/nonsolid // Snowflake warning, reee. Used for slime limbs.
+6
View File
@@ -123,6 +123,12 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
icon = 'icons/mob/human_races/cyberlimbs/cybersolutions/cybersolutions_alt1.dmi'
unavailable_to_build = 1
/datum/robolimb/einstein
company = "Einstein Engines"
desc = "This limb is lightweight with a sleek design."
icon = 'icons/mob/human_races/cyberlimbs/einstein/einstein_main.dmi'
unavailable_to_build = 1
/datum/robolimb/grayson
company = "Grayson"
desc = "This limb has a sturdy and heavy build to it."
@@ -63,3 +63,9 @@
cannot_amputate = 1
cannot_break = 1
dislocated = -1
/obj/item/organ/external/head/no_eyes/indestructible
cannot_gib = 1
cannot_amputate = 1
cannot_break = 1
dislocated = -1
+76
View File
@@ -137,3 +137,79 @@
if(ishuman(owner))
H = owner
color = H.species.blood_color
// XENOMORPH EXTERNAL ORGANS
/obj/item/organ/external/chest/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
thick_skin = TRUE
/obj/item/organ/external/groin/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
encased = TRUE
thick_skin = TRUE
/obj/item/organ/external/arm/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
stapled_nerves = TRUE
encased = TRUE
thick_skin = TRUE
/obj/item/organ/external/arm/right/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
stapled_nerves = TRUE
encased = TRUE
thick_skin = TRUE
/obj/item/organ/external/leg/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
stapled_nerves = TRUE
encased = TRUE
thick_skin = TRUE
/obj/item/organ/external/leg/right/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
stapled_nerves = TRUE
encased = TRUE
thick_skin = TRUE
/obj/item/organ/external/foot/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
stapled_nerves = TRUE
encased = TRUE
thick_skin = TRUE
/obj/item/organ/external/foot/right/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
stapled_nerves = TRUE
encased = TRUE
thick_skin = TRUE
/obj/item/organ/external/hand/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
stapled_nerves = TRUE
encased = TRUE
thick_skin = TRUE
/obj/item/organ/external/hand/right/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
stapled_nerves = TRUE
encased = TRUE
thick_skin = TRUE
/obj/item/organ/external/head/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
thick_skin = TRUE
eye_icon = "blank_eyes"