diff --git a/code/game/objects/items/toys/mech_toys.dm b/code/game/objects/items/toys/mech_toys.dm
index 368e9d113b3..a8dd875f30b 100644
--- a/code/game/objects/items/toys/mech_toys.dm
+++ b/code/game/objects/items/toys/mech_toys.dm
@@ -195,51 +195,6 @@
if(wants_to_battle)
wants_to_battle = FALSE
to_chat(user, "You get the feeling they don't want to battle.")
-<<<<<<< HEAD
-/**
- * Starts a battle, toy mech vs player. Player... doesn't win. Commented out for now as suicide_act is not physically doable.
- */
-/obj/item/toy/mecha/suicide_act(mob/living/carbon/user)
- if(in_combat)
- to_chat(user, "[src] is in battle, let it finish first.")
- return
-
- var/datum/gender/T = gender_datums[user.get_visible_gender()]
- user.visible_message("[user] begins a fight [T.His] can't win with [src]! It looks like [T.His] trying to commit suicide!")
-
- in_combat = TRUE
- sleep(1.5 SECONDS)
- for(var/i in 1 to 4)
- switch(i)
- if(1, 3)
- SpinAnimation(5, 0)
- playsound(src, 'sound/mecha/mechstep.ogg', 30, TRUE)
- user.adjustBruteLoss(25)
- if(2)
- user.SpinAnimation(5, 0)
- playsound(user, 'sound/weapons/smash.ogg', 20, TRUE)
- combat_health-- //we scratched it!
- if(4)
- visible_message(special_attack_cry + "!!")
-
- if(!combat_sleep(1 SECONDS, null, user))
- visible_message("PATHETIC.")
- combat_health = max_combat_health
- in_combat = FALSE
- return (BRUTELOSS)
-
- sleep(0.5 SECONDS)
- user.adjustBruteLoss(450)
-
- in_combat = FALSE
- visible_message("AN EASY WIN. MY POWER INCREASES.") // steal a soul, become swole
- color= "#ff7373"
- max_combat_health = round(max_combat_health*1.5 + 0.1)
- combat_health = max_combat_health
- wins++
- return (BRUTELOSS)
-=======
->>>>>>> 786c7db60cc... Merge pull request #8311 from Atermonera/remove_suicide_act
/obj/item/toy/mecha/examine()
. = ..()