diff --git a/code/game/objects/effects/decals/Cleanable/robots.dm b/code/game/objects/effects/decals/Cleanable/robots.dm index 1494e92219a..897eb1f4fe0 100644 --- a/code/game/objects/effects/decals/Cleanable/robots.dm +++ b/code/game/objects/effects/decals/Cleanable/robots.dm @@ -8,6 +8,9 @@ basecolor="#2B2B2B" random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7") +/obj/effect/decal/cleanable/blood/robot/dry() //pieces of robots do not dry up like metachunks + return + /obj/effect/decal/cleanable/blood/robot/proc/streak(var/list/directions) spawn (0) var/direction = pick(directions)