diff --git a/code/game/objects/weapons.dm b/code/game/objects/weapons.dm index 19fe4eb03c..cd0190c71e 100644 --- a/code/game/objects/weapons.dm +++ b/code/game/objects/weapons.dm @@ -36,6 +36,8 @@ continue if(!SM.Adjacent(user) || !SM.Adjacent(target)) // Cleaving only hits mobs near the target mob and user. continue + if(!attack_can_reach(user, SM, 1)) + continue if(resolve_attackby(SM, user, attack_modifier = 0.5)) // Hit them with the weapon. This won't cause recursive cleaving due to the cleaving variable being set to true. hit_mobs++