diff --git a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
index fe838a5291f..0af7913df8f 100644
--- a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
+++ b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
@@ -36,7 +36,7 @@
playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
if(do_after(user, 20 * O.toolspeed))
src.locked = 0
- user << " You disable the locking modules."
+ to_chat(user, " You disable the locking modules.")
update_icon()
return
else if(istype(O, /obj/item/weapon))
@@ -50,7 +50,7 @@
else
playsound(user, 'sound/effects/Glasshit.ogg', 100, 1) //We don't want this playing every time
if(W.force < 15)
- user << "The cabinet's protective glass glances off the hit."
+ to_chat(user, "The cabinet's protective glass glances off the hit.")
else
src.hitstaken++
if(src.hitstaken == 4)
@@ -63,12 +63,14 @@
if (istype(O, /obj/item/weapon/material/twohanded/fireaxe) && src.localopened)
if(!fireaxe)
if(O:wielded)
- user << "Unwield the axe first."
- return
+ O:wielded = 0
+ O.update_icon()
+ //to_chat(user, "Unwield the axe first.")
+ //return
fireaxe = O
user.remove_from_mob(O)
src.contents += O
- user << "You place the fire axe back in the [src.name]."
+ to_chat(user, "You place the fire axe back in the [src.name].")
update_icon()
else
if(src.smashed)
@@ -91,11 +93,11 @@
spawn(10) update_icon()
return
else
- user << "Resetting circuitry..."
+ to_chat(user, "Resetting circuitry...")
playsound(user, 'sound/machines/lockenable.ogg', 50, 1)
if(do_after(user,20 * O.toolspeed))
src.locked = 1
- user << " You re-enable the locking modules."
+ to_chat(user, " You re-enable the locking modules.")
return
else
localopened = !localopened
@@ -116,13 +118,13 @@
hasaxe = 1
if(src.locked)
- user <<"The cabinet won't budge!"
+ to_chat(user, "The cabinet won't budge!")
return
if(localopened)
if(fireaxe)
user.put_in_hands(fireaxe)
fireaxe = null
- user << "You take the fire axe from the [name]."
+ to_chat (user, "You take the fire axe from the [name].")
src.add_fingerprint(user)
update_icon()
else
@@ -149,7 +151,7 @@
attack_tk(mob/user as mob)
if(localopened && fireaxe)
fireaxe.forceMove(loc)
- user << "You telekinetically remove the fire axe."
+ to_chat(user, "You telekinetically remove the fire axe.")
fireaxe = null
update_icon()
return
@@ -161,9 +163,9 @@
if (isrobot(usr) || src.locked || src.smashed)
if(src.locked)
- usr << "The cabinet won't budge!"
+ to_chat(usr, "The cabinet won't budge!")
else if(src.smashed)
- usr << "The protective glass is broken!"
+ to_chat(usr, "The protective glass is broken!")
return
localopened = !localopened
@@ -180,23 +182,23 @@
if(fireaxe)
usr.put_in_hands(fireaxe)
fireaxe = null
- usr << "You take the Fire axe from the [name]."
+ to_chat(usr, "You take the Fire axe from the [name].")
else
- usr << "The [src.name] is empty."
+ to_chat(usr, "The [src.name] is empty.")
else
- usr << "The [src.name] is closed."
+ to_chat(usr, "The [src.name] is closed.")
update_icon()
attack_ai(mob/user as mob)
if(src.smashed)
- user << "The security of the cabinet is compromised."
+ to_chat(user, "The security of the cabinet is compromised.")
return
else
locked = !locked
if(locked)
- user << "Cabinet locked."
+ to_chat(user, "Cabinet locked.")
else
- user << "Cabinet unlocked."
+ to_chat(user, "Cabinet unlocked.")
return
update_icon() //Template: fireaxe[has fireaxe][is opened][hits taken][is smashed]. If you want the opening or closing animations, add "opening" or "closing" right after the numbers