diff --git a/code/game/objects/traps/glass_wire.dm b/code/game/objects/traps/glass_wire.dm index ba8bab9b665..ce474d3e7a1 100644 --- a/code/game/objects/traps/glass_wire.dm +++ b/code/game/objects/traps/glass_wire.dm @@ -43,6 +43,8 @@ /obj/item/material/barbedwire/glass/Crossed(atom/movable/AM) if(AM.is_incorporeal()) return + if(istype(AM,/obj/effect/abstract)) // Stops flashlight beams from breaking them + return // Maybe special handling someday, like making them shine? if(anchored) if(isliving(AM)) var/mob/living/L = AM