diff --git a/code/controllers/subsystems/ticker.dm b/code/controllers/subsystems/ticker.dm
index 939fbe00e6..35ab98aba9 100644
--- a/code/controllers/subsystems/ticker.dm
+++ b/code/controllers/subsystems/ticker.dm
@@ -403,17 +403,17 @@ var/global/datum/controller/subsystem/ticker/ticker
for(var/mob/new_player/player in player_list)
if(player && player.ready && player.mind?.assigned_role)
var/datum/job/J = SSjob.get_job(player.mind.assigned_role)
-
+
// Snowflakey AI treatment
if(J?.mob_type & JOB_SILICON_AI)
player.close_spawn_windows()
player.AIize(move = TRUE)
continue
-
+
// Ask their new_player mob to spawn them
if(!player.spawn_checks_vr(player.mind.assigned_role)) continue //VOREStation Add
var/mob/living/carbon/human/new_char = player.create_character()
-
+
// Created their playable character, delete their /mob/new_player
if(new_char)
qdel(player)
@@ -445,7 +445,7 @@ var/global/datum/controller/subsystem/ticker/ticker
if(captainless)
for(var/mob/M in player_list)
if(!istype(M,/mob/new_player))
- to_chat(M, "Colony Directorship not forced on anyone.")
+ to_chat(M, "Site Management is not forced on anyone.")
/datum/controller/subsystem/ticker/proc/declare_completion()
diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm
index 0136314d58..89abedd726 100644
--- a/code/game/gamemodes/events.dm
+++ b/code/game/gamemodes/events.dm
@@ -297,9 +297,9 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
M.add_ion_law("HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE")
if(5)
to_chat(M, "
")
- to_chat(M, "THE COLONY DIRECTOR, HOP AND HOS ARE [who2]...LAWS UPDATED")
+ to_chat(M, "THE SITE MANAGER, HOP AND HOS ARE [who2]...LAWS UPDATED")
to_chat(M, "
")
- M.add_ion_law("THE COLONY DIRECTOR, HOP AND HOS ARE [who2]")
+ M.add_ion_law("THE SITE MANAGER, HOP AND HOS ARE [who2]")
if(6)
to_chat(M, "
")
to_chat(M, "THE STATION IS BUILT FOR [who2]...LAWS UPDATED")
diff --git a/code/game/machinery/computer3/computers/card.dm b/code/game/machinery/computer3/computers/card.dm
index 5647ff0ceb..35eb699531 100644
--- a/code/game/machinery/computer3/computers/card.dm
+++ b/code/game/machinery/computer3/computers/card.dm
@@ -35,8 +35,8 @@
var jobs_all = ""
jobs_all += "
| Command | " - jobs_all += "||
| Special | "//Colony Director in special because he is head of heads ~Intercross21 - jobs_all += "Colony Director | " + jobs_all += "|
| Special | "//Site Manager in special because he is head of heads ~Intercross21 + jobs_all += "Site Manager | " jobs_all += "Custom | " counter = 0 diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index 6304820087..4e30affc1a 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -139,7 +139,7 @@ if("door") toggle_open(usr) . = TRUE - if("dispense") + if("dispense") switch(params["item"]) if("helmet") dispense_helmet(usr) @@ -653,12 +653,12 @@ name = "Vintage Pilot suit cycler" model_text = "Vintage Pilot" departments = list("Vintage Pilot (Bubble Helm)","Vintage Pilot (Closed Helm)") - + /obj/machinery/suit_cycler/vintage/medsci name = "Vintage MedSci suit cycler" model_text = "Vintage MedSci" departments = list("Vintage Medical (Bubble Helm)","Vintage Medical (Closed Helm)","Vintage Research (Bubble Helm)","Vintage Research (Closed Helm)") - + /obj/machinery/suit_cycler/vintage/rugged name = "Vintage Ruggedized suit cycler" model_text = "Vintage Ruggedized" @@ -751,7 +751,7 @@ if(istype(I,/obj/item/clothing/head/helmet/space/void/autolok)) to_chat(user, "You cannot refit an autolok helmet. In fact you shouldn't even be able to remove it in the first place. Inform an admin!") return - + //Ditto the Mk7 if(istype(I,/obj/item/clothing/head/helmet/space/void/responseteam)) to_chat(user, "The cycler indicates that the Mark VII Emergency Response Helmet is not compatible with the refitting system. How did you manage to detach it anyway? Inform an admin!") @@ -791,13 +791,13 @@ if(istype(I,/obj/item/clothing/suit/space/void/autolok)) to_chat(user, "You cannot refit an autolok suit.") return - + //Ditto the Mk7 if(istype(I,/obj/item/clothing/suit/space/void/responseteam)) to_chat(user, "The cycler indicates that the Mark VII Emergency Response Suit is not compatible with the refitting system.") return //VOREStation Edit ENDS - + to_chat(user, "You fit \the [I] into the suit cycler.") user.drop_item() I.loc = src @@ -886,7 +886,7 @@ return TRUE switch(action) - if("dispense") + if("dispense") switch(params["item"]) if("helmet") helmet.forceMove(get_turf(src)) @@ -895,23 +895,23 @@ suit.forceMove(get_turf(src)) suit = null . = TRUE - + if("department") var/choice = params["department"] if(choice in departments) target_department = choice . = TRUE - + if("species") var/choice = params["species"] if(choice in species) target_species = choice . = TRUE - + if("radlevel") radiation_level = clamp(params["radlevel"], 1, emagged ? 5 : 3) . = TRUE - + if("repair_suit") if(!suit || !can_repair) return @@ -1055,7 +1055,7 @@ if(target_species) if(helmet) helmet.refit_for_species(target_species) - if(suit) + if(suit) suit.refit_for_species(target_species) if(suit.helmet) suit.helmet.refit_for_species(target_species) @@ -1176,7 +1176,7 @@ parent_suit = /obj/item/clothing/suit/space/void/refurb/mercenary //BEGIN: Space for additional downstream variants //VOREStation Addition Start - if("Director") + if("Manager") parent_helmet = /obj/item/clothing/head/helmet/space/void/captain parent_suit = /obj/item/clothing/suit/space/void/captain if("Prototype") @@ -1217,7 +1217,7 @@ parent_suit = /obj/item/clothing/suit/space/void/refurb/mercenary/talon //VOREStation Addition End //END: downstream variant space - + //look at this! isn't it beautiful? -KK (well ok not beautiful but it's a lot cleaner) if(helmet && target_department != "No Change") var/obj/item/clothing/H = new parent_helmet @@ -1235,9 +1235,9 @@ suit.desc = initial(parent_suit.desc) suit.icon_state = initial(parent_suit.icon_state) suit.item_state = initial(parent_suit.item_state) - suit.item_state_slots = S.item_state_slots + suit.item_state_slots = S.item_state_slots qdel(S) - + //can't believe I forgot to fix this- now helmets will properly cycle if they're attached to a suit -KK if(suit.helmet && target_department != "No Change") var/obj/item/clothing/AH = new parent_helmet diff --git a/code/game/machinery/suit_storage_unit_vr.dm b/code/game/machinery/suit_storage_unit_vr.dm index 28f18eacb6..3702914e32 100644 --- a/code/game/machinery/suit_storage_unit_vr.dm +++ b/code/game/machinery/suit_storage_unit_vr.dm @@ -1,5 +1,5 @@ /obj/machinery/suit_cycler - departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","Emergency Medical Response","Crowd Control","Exploration","Pilot Blue","Pilot","Director","Prototype") + departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","Emergency Medical Response","Crowd Control","Exploration","Pilot Blue","Pilot","Manager","Prototype") species = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_VULPKANIN) // Old Exploration is too WIP to use right now @@ -11,10 +11,10 @@ req_access = list(access_pilot) /obj/machinery/suit_cycler/captain - name = "Director suit cycler" - model_text = "Director" + name = "Manager suit cycler" + model_text = "Manager" req_access = list(access_captain) - departments = list("Director") + departments = list("Manager") /obj/machinery/suit_cycler/captain/Initialize() //No Teshari Sprites species -= SPECIES_TESHARI diff --git a/code/game/objects/items/devices/radio/encryptionkey_vr.dm b/code/game/objects/items/devices/radio/encryptionkey_vr.dm index 1f6110d16a..f492f097ed 100644 --- a/code/game/objects/items/devices/radio/encryptionkey_vr.dm +++ b/code/game/objects/items/devices/radio/encryptionkey_vr.dm @@ -10,7 +10,7 @@ channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1, "Explorer" = 1) /obj/item/device/encryptionkey/heads/captain - name = "colony director's encryption key" + name = "site manager's encryption key" icon_state = "cap_cypherkey" channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "Explorer" = 1) diff --git a/code/modules/client/preference_setup/loadout/loadout_accessories_vr.dm b/code/modules/client/preference_setup/loadout/loadout_accessories_vr.dm index efb2379fb0..858dfd48ce 100644 --- a/code/modules/client/preference_setup/loadout/loadout_accessories_vr.dm +++ b/code/modules/client/preference_setup/loadout/loadout_accessories_vr.dm @@ -50,8 +50,8 @@ path = /obj/item/clothing/accessory/collar/holo/indigestible /datum/gear/accessory/holster - display_name = "holster selection (Security, CD, HoP, Exploration)" - allowed_roles = list("Colony Director", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective","Explorer","Pathfinder") + display_name = "holster selection (Security, SM, HoP, Exploration)" + allowed_roles = list("Site Manager", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective","Explorer","Pathfinder") /datum/gear/accessory/brown_vest display_name = "webbing, brown (Eng, Sec, Med, Exploration, Miner)" diff --git a/code/modules/client/preference_setup/loadout/loadout_eyes_vr.dm b/code/modules/client/preference_setup/loadout/loadout_eyes_vr.dm index baa19d0aec..6961c1cada 100644 --- a/code/modules/client/preference_setup/loadout/loadout_eyes_vr.dm +++ b/code/modules/client/preference_setup/loadout/loadout_eyes_vr.dm @@ -17,7 +17,7 @@ display_name = "AR-S glasses (Sec)" path = /obj/item/clothing/glasses/omnihud/sec allowed_roles = list("Security Officer","Head of Security","Warden","Detective") - + /datum/gear/eyes/arglasses/sci display_name = "AR-R glasses (Sci)" path = /obj/item/clothing/glasses/omnihud/rnd @@ -34,10 +34,10 @@ allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist", "Field Medic") /datum/gear/eyes/arglasses/all - display_name = "AR-B glasses (CD, HoP)" + display_name = "AR-B glasses (SM, HoP)" path = /obj/item/clothing/glasses/omnihud/all cost = 2 - allowed_roles = list("Colony Director","Head of Personnel") + allowed_roles = list("Site Manager","Head of Personnel") /datum/gear/eyes/spiffygogs display_name = "slick orange goggles" diff --git a/code/modules/client/preference_setup/loadout/loadout_fluffitems_vr.dm b/code/modules/client/preference_setup/loadout/loadout_fluffitems_vr.dm index 6cbe17bce3..a01f2ff64a 100644 --- a/code/modules/client/preference_setup/loadout/loadout_fluffitems_vr.dm +++ b/code/modules/client/preference_setup/loadout/loadout_fluffitems_vr.dm @@ -411,7 +411,7 @@ display_name = "Ace's Holster" ckeywhitelist = list("jertheace") character_name = list("Jeremiah Acacius") - allowed_roles = list("Colony Director", "Warden", "Head of Security") + allowed_roles = list("Site Manager", "Warden", "Head of Security") /datum/gear/fluff/jeremiah_boots path = /obj/item/clothing/shoes/boots/combat @@ -439,7 +439,7 @@ display_name = "Katarina's Backpack" ckeywhitelist = list("joanrisu") character_name = list("Katarina Eine") - allowed_roles = list("Colony Director", "Warden", "Head of Security") + allowed_roles = list("Site Manager", "Warden", "Head of Security") /datum/gear/fluff/emoticon_box path = /obj/item/weapon/storage/box/fluff/emoticon @@ -759,7 +759,7 @@ slot = slot_wear_suit ckeywhitelist = list("samanthafyre") character_name = list("Kateryna Petrovitch") - allowed_roles = list("Security Officer", "Warden", "Head of Security", "Colony Director", "Head of Personnel") + allowed_roles = list("Security Officer", "Warden", "Head of Security", "Site Manager", "Head of Personnel") /datum/gear/fluff/viktor_flask path = /obj/item/weapon/reagent_containers/food/drinks/flask/vacuumflask/fluff/viktor @@ -792,14 +792,14 @@ display_name = "NT-HASD 556's Modkit" ckeywhitelist = list("silencedmp5a5") character_name = list("NT-HASD #556") - allowed_roles = list("Colony Director", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective") + allowed_roles = list("Site Manager", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective") /datum/gear/fluff/serdykov_modkit //Also converts a Security suit's sprite path = /obj/item/device/modkit_conversion/fluff/serdykit display_name = "Serdykov Antoz's Modkit" ckeywhitelist = list("silencedmp5a5") character_name = list("Serdykov Antoz") - allowed_roles = list("Colony Director", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective") + allowed_roles = list("Site Manager", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective") /datum/gear/fluff/tasy_clownuniform path = /obj/item/clothing/under/sexyclown diff --git a/code/modules/client/preference_setup/loadout/loadout_uniform_vr.dm b/code/modules/client/preference_setup/loadout/loadout_uniform_vr.dm index 282ba1b267..394c236f14 100644 --- a/code/modules/client/preference_setup/loadout/loadout_uniform_vr.dm +++ b/code/modules/client/preference_setup/loadout/loadout_uniform_vr.dm @@ -11,7 +11,7 @@ /datum/gear/uniform/job_khi/cmd display_name = "khi uniform, cmd" path = /obj/item/clothing/under/rank/khi/cmd - allowed_roles = list("Head of Security","Colony Director","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer") + allowed_roles = list("Head of Security","Site Manager","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer") /datum/gear/uniform/job_khi/sec display_name = "khi uniform, sec" @@ -54,7 +54,7 @@ /datum/gear/uniform/job_trek/cmd/tos display_name = "TOS uniform, cmd" path = /obj/item/clothing/under/rank/trek/command - allowed_roles = list("Head of Security","Colony Director","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer") + allowed_roles = list("Head of Security","Site Manager","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer") /datum/gear/uniform/job_trek/medsci/tos display_name = "TOS uniform, med/sci" @@ -70,7 +70,7 @@ /datum/gear/uniform/job_trek/cmd/tng display_name = "TNG uniform, cmd" path = /obj/item/clothing/under/rank/trek/command/next - allowed_roles = list("Head of Security","Colony Director","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer") + allowed_roles = list("Head of Security","Site Manager","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer") /datum/gear/uniform/job_trek/medsci/tng display_name = "TNG uniform, med/sci" @@ -86,7 +86,7 @@ /datum/gear/uniform/job_trek/cmd/voy display_name = "VOY uniform, cmd" path = /obj/item/clothing/under/rank/trek/command/voy - allowed_roles = list("Head of Security","Colony Director","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer") + allowed_roles = list("Head of Security","Site Manager","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer") /datum/gear/uniform/job_trek/medsci/voy display_name = "VOY uniform, med/sci" @@ -103,7 +103,7 @@ /datum/gear/suit/job_trek/ds9_coat display_name = "DS9 Overcoat (use uniform)" path = /obj/item/clothing/suit/storage/trek/ds9 - allowed_roles = list("Head of Security","Colony Director","Head of Personnel","Chief Engineer","Research Director", + allowed_roles = list("Head of Security","Site Manager","Head of Personnel","Chief Engineer","Research Director", "Chief Medical Officer","Medical Doctor","Chemist","Paramedic","Geneticist", "Scientist","Roboticist","Xenobiologist","Atmospheric Technician", "Station Engineer","Warden","Detective","Security Officer", "Pathfinder", "Explorer", "Field Medic") @@ -112,7 +112,7 @@ /datum/gear/uniform/job_trek/cmd/ds9 display_name = "DS9 uniform, cmd" path = /obj/item/clothing/under/rank/trek/command/ds9 - allowed_roles = list("Head of Security","Colony Director","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer") + allowed_roles = list("Head of Security","Site Manager","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer") /datum/gear/uniform/job_trek/medsci/ds9 display_name = "DS9 uniform, med/sci" @@ -129,7 +129,7 @@ /datum/gear/uniform/job_trek/cmd/ent display_name = "ENT uniform, cmd" path = /obj/item/clothing/under/rank/trek/command/ent - allowed_roles = list("Head of Security","Colony Director","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer") + allowed_roles = list("Head of Security","Site Manager","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer") /datum/gear/uniform/job_trek/medsci/ent display_name = "ENT uniform, med/sci" diff --git a/code/modules/clothing/spacesuits/void/military_vr.dm b/code/modules/clothing/spacesuits/void/military_vr.dm index ce3875a3f1..b8167da879 100644 --- a/code/modules/clothing/spacesuits/void/military_vr.dm +++ b/code/modules/clothing/spacesuits/void/military_vr.dm @@ -1,12 +1,12 @@ /obj/item/clothing/head/helmet/space/void/captain - name = "\improper director helmet" + name = "\improper manager helmet" desc = "A special helmet designed for work in a hazardous, low pressure environment. This model sacrifices mobility for even more armor." icon_state = "capvoid" item_state_slots = list(slot_r_hand_str = "sec_helm", slot_l_hand_str = "sec_helm") armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20) /obj/item/clothing/suit/space/void/captain - name = "\improper director armor" + name = "\improper manager armor" desc = "A special suit that protects against hazardous, low pressure environments. This model sacrifices mobility for even more armor." icon_state = "capsuit_void" item_state_slots = list(slot_r_hand_str = "sec_voidsuit", slot_l_hand_str = "sec_voidsuit") diff --git a/code/modules/events/ion_storm.dm b/code/modules/events/ion_storm.dm index 022bb80211..e351c7b623 100644 --- a/code/modules/events/ion_storm.dm +++ b/code/modules/events/ion_storm.dm @@ -133,9 +133,9 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is M.add_ion_law("HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE") if(5) to_chat(M, "