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killer653
2017-11-18 11:10:53 -05:00
parent afa7b21dc9
commit 9ead1295e1
+2 -1
View File
@@ -353,7 +353,8 @@
playsound(loc, "punch", 25, 1, -1)
var/damage = 15 // Because wounds heal rather quickly, 15 should be enough to discourage jumping off but not be enough to ruin you, at least for the first time.
var/mob/living/carbon/human/pred = src //VOREStation Edit Start
if(istype(landing, /mob)) //If you land on someone, don't get hurt!
if(istype(landing, /mob)) //If you land on someone, don't get hurt a second time
Weaken(10) //In exchange, you're going to be aching! This prevents you from taking damage twice from hitting the floor and the person.
return
var/belly = src.vore_selected
var/datum/belly/belly_target = pred.vore_organs[belly]