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@@ -353,7 +353,8 @@
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playsound(loc, "punch", 25, 1, -1)
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var/damage = 15 // Because wounds heal rather quickly, 15 should be enough to discourage jumping off but not be enough to ruin you, at least for the first time.
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var/mob/living/carbon/human/pred = src //VOREStation Edit Start
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if(istype(landing, /mob)) //If you land on someone, don't get hurt!
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if(istype(landing, /mob)) //If you land on someone, don't get hurt a second time
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Weaken(10) //In exchange, you're going to be aching! This prevents you from taking damage twice from hitting the floor and the person.
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return
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var/belly = src.vore_selected
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var/datum/belly/belly_target = pred.vore_organs[belly]
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