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Soap & clean proc refactor (#17744)
* Automatic changelog compile [ci skip] * soap * Washy wash * Big wash * washy * Update soap.dm * washiest * . * . * Washes the linter * scrubs the linter * washes indentation * . * updaet --------- Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com> Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
ShadowLarkens
Cameron Lennox
parent
5961096074
commit
9eb876de72
@@ -712,11 +712,6 @@ var/list/global/slot_flags_enumeration = list(
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M.eye_blurry += rand(3,4)
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return
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/obj/item/clean_blood()
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. = ..()
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if(blood_overlay)
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overlays.Remove(blood_overlay)
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/obj/item/reveal_blood()
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if(was_bloodied && !fluorescent)
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fluorescent = 1
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@@ -1170,3 +1165,10 @@ Note: This proc can be overwritten to allow for different types of auto-alignmen
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transform = animation_matrix
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animate(src, alpha = old_alpha, pixel_x = old_x, pixel_y = old_y, transform = old_transform, time = 3, easing = CUBIC_EASING)
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/obj/item/wash(clean_types)
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. = ..()
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if(cleanname)
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name = cleanname
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if(cleandesc)
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name = cleandesc
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